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Poll #21: Fiery Webs.

Posted by GM ArkrimFor group 0
GM Arkrim
GM, 6004 posts
Game Master
Sat 2 Apr 2016
at 08:38
  • msg #1

Poll #21: Fiery Webs

So, as I no longer have a GM council to create errata, I'm seeking the counsel of...all the players. Here's the issue:

Webs are flammable. Webs burn. But do they catch fire and spread fire like a forest fire would with trees?

Here are the web descriptions:
http://www.d20pfsrd.com/magic/all-spells/w/web
http://www.d20pfsrd.com/bestia...ter-rules#TOC-Web-Ex-

Please choose an option:

A) Fire damage dealt to webbing causes it to catch fire and spread out to other adjacent webbing. (and describe a pace such as 5 feet per round)

B) Fire damage dealt to webbing only burns the spot it hits, just like any other object.

Feel free to explain your reasoning in 500 words or less. One explanation per person. Post with only your primary character. Do not post with any alternate characters or I will be forced to penalize instead of reward.

Thanks everyone! With your help, we can create the errata by CONSENSUS instead of a few big wig GMs like me telling everyone what should be right.
This message was last edited by the GM at 08:42, Sat 02 Apr 2016.
Josep Gavinho
Sorcerer 1,284 BP, 869 posts
Drow Sorcerer
TA
Sat 2 Apr 2016
at 09:03
  • msg #2

Poll #21: Fiery Webs

 I vote B) because I think that is how spider webs behave IRL.

 Physics aside, it would be a lot easier to manage for referees.

 I would add, for simplicity, that it also instantly burns any webbing directly above or below the squares it hits, so that a 2D representation of the battlefield remains legible.
Jayce the Tamer
Summoner 332 BP, 31 posts
Human Summoner
Sat 2 Apr 2016
at 09:31
  • msg #3

Poll #21: Fiery Webs

A)   Makes logical sense. Spider webs are not actually flammable, although pathfinder has rules for that. However, spider webs shrivel when exposed to intense heat and will run the entirety of the web. Like from a flame thrower.

   Rate of fire spread has always been decided by GM. Mostly for plot driven effects. However, this is a rules lawyer arena. Your example(5ft per round) sounds great for something that may not be as flammable as other objects/substances. For instance, oil. Oil may catch fire faster than other substances(10-15ft per round). Where as dried up wood or coal may take longer(5ft every two rounds?). If we go that route, perhaps a table giving material examples of rate of spread. Which goes really well for rules already in place for catching on fire and dousing a flame.

   I agree with keeping things simple. So that flat rules apply as opposed to exposed to oxygen vs not exposed to oxygen and any other such nonsense.

   As you have been running the arena for many years, I'm sure you can find a good medium for fire spread. Or decide against it all together. I reiterate, traditionally something like this has always been left up to the GM. And as the GM has no bias to the situation, seems even better for a GM call on this one.
Xin Vanalis
Rogue 348 BP, 70 posts
Human
Rogue
Sat 2 Apr 2016
at 11:06
  • msg #4

Poll #21: Fiery Webs

Vote A,  because webs are highly flammable themselves. People who live in the farm often clean their barn of webs. It also collects dust and whatnot which makes them more flammable. If you set a match under a cobwebs they burn from one end to the other.

The only exception to that rule is when the webs are wet, which is highly explanatory.
Ario
Kineticist 1,135 BP, 355 posts
Drider Oreo
Sat 2 Apr 2016
at 12:25
  • msg #5

Poll #21: Fiery Webs

B)

2 reasons: First, the spell says a fire can burn away a 5' square each turn, not that the fire spreads in any manner.

Second, the GM could determine a way for us to rule fire spreading, but that's another rule.  The less we add to the game (and put on the volunteer refs) the better.
Avin
Druid 340 BP, 10 posts
Undine Druid
Sat 2 Apr 2016
at 13:28
  • msg #6

Poll #21: Fiery Webs

In reply to GM Arkrim (msg # 1):

B)- My reasoning is Because of this quote
"Any fire can set the webs alight and burn away one 5-foot square in 1 round"

The Quote says Burn away one 5-foot square, As in one square. The text dose not not say anything about Spreading so it should not be assumed. If the original fire was bigger then a square such as fire ball I would say it would set fire to the whole area as it's multiple small square fires setting alight multiple 5 foot squares.

I would also point out that if you do place a burning web on another player they should get a house ruled save as in its current form it's and automatic hit like magic missile.
Boadicea
Barbarian 820 BP, 464 posts
Gargoyle Barbarian
Sat 2 Apr 2016
at 20:13
  • msg #7

Poll #21: Fiery Webs

A - I remember reading a previous match that a flask of Alchemist's Fire was throw on a web and I believe it spread.  Will add link if I find it.  link to a message in this game  it was never questioned in match nor was it all that important.
This message was last edited by the player at 01:03, Sun 03 Apr 2016.
Latro Dectus
Antipaladin 1,296 BP, 1049 posts
Human Antipaladin/Oracle
Shadow's Caress
Sat 2 Apr 2016
at 20:48
  • msg #8

Poll #21: Fiery Webs

A -

because what exactly is stopping the fire from spreading other than the explanation of "it's magic, don't question it."
I mean, yeah, its magic, but still. fire isn't exactly going to sit and stay confined to a 5 foot square just because you ask it nicely.
Show me a 20 foot arena of flammable object and i'll show you something that will burn up almost entirely if a flame starts in the center of it.
Hiro
Monk 1,924 BP, 1081 posts
Dwarf Monk
SotVD
Mon 4 Apr 2016
at 16:00
  • msg #9

Poll #21: Fiery Webs

I vote A - silk is quite flammable.
Tinny Tina
Alchemist 1,059 BP, 422 posts
Wyrwood Alchemist
SotVD
Mon 4 Apr 2016
at 16:12
  • msg #10

Poll #21: Fiery Webs

B

It's the easier to manage option.
Maelstrom
Monk 916 BP, 351 posts
Human Monk
SotVD
Thu 7 Apr 2016
at 01:41
  • msg #11

Poll #21: Fiery Webs

A - I've had a shirt catch on fire. It spread.
GM Arkrim
GM, 6009 posts
Game Master
Thu 7 Apr 2016
at 02:34
  • msg #12

Poll #21: Fiery Webs

Yeah, looks like A wins. I'll add it to the errata sometime this week. Thanks folks!

I'll add some BP to all the participants as well. Give me some time to manage all this activity. The arena is bustling lately.




Done. Congrats guys. You democratically created errata. I determined the wording but you guys ultimately made the decision so it's MOSTLY democracy. Hope you guys are happy with it:

Catching Fire:
Fire damage dealt to particularly flammable material catches it on fire and spreads the fire to other adjacent flammable material at a rate of 5 feet per round. While inside a space on fire you automatically catch fire unless you're protected from fire (fire resistance 5+). Some situations may deal additional damage or effects. Webbing for example is considered flammable but that deals 2d4 fire damage per round and the DC to half this is based on the spell, SLA or racial ability that created the webbing.
This message was last edited by the GM at 04:35, Thu 07 Apr 2016.
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