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Duel #194: Vile Ann vs. Tinny Tina.

Posted by GM ArkrimFor group 0
GM Arkrim
GM, 6047 posts
Game Master
Wed 18 May 2016
at 05:46
  • msg #1

Duel #194: Vile Ann vs. Tinny Tina

Vile Ann:
Tinny Tina:
Tinny Tina challenges Vile Ann.

   Match Type: 1v1
BP/Hero Limit: No Limit BP / No Limit Hero Points
      Referee: Grunyar Fangblood
Participant 1: Tinny Tina, 1177/1185 BP, Wyrwood, Alchemist 11; Chain Shirt, Headband, Lenses, Amulet, Cloak, Shirt, Belt, Boots, Bottle, Vials of Stuff
Participant 2: Vile Ann, 739/751 BP, Human, Fighter 8; Mask, Full Plate, Shirt, Belt, Boots, Wazikashi x2, Compound Bow, Arrows
          Map: Small Barricades
     Lighting: Standard light
      Terrain: Plains
        Walls: Standard Masonry
         Prep: 1 round
       Extras: No Hero Point interruptions, no flying


Vile Ann Accepts!



 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2          2
3+4 +4 +4+4 +4 +43
4          4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

You know the drill.

Roll initiative, post rolls here (and private information to the ref).

Take turns picking a starting spot (must be as close to a corner at the edge of the map as possible that isn't the same corner that someone else picked).

Then take turns in initiative order.
Vile Ann
Fighter 751 BP, 294 posts
Human Fighter
Wed 18 May 2016
at 12:32
  • msg #2

Duel #194: Vile Ann vs. Tinny Tina

Vile will start in A1

07:30, Today: Vile Ann rolled 12 using 1d20+3 with rolls of 9.  Initiative.
Tinny Tina
Alchemist 1,185 BP, 446 posts
Wyrwood Alchemist
SotVD
Wed 18 May 2016
at 12:53
  • msg #3

Duel #194: Vile Ann vs. Tinny Tina

08:50, Today: Tinny Tina rolled 17 using 1d20+9 with rolls of 8.  Initiative.

Starting in A10.
Tinny Tina
Alchemist 1,185 BP, 447 posts
Wyrwood Alchemist
SotVD
Wed 18 May 2016
at 16:22
  • msg #4

Re: Duel #194: Vile Ann vs. Tinny Tina

 ABCDEFGHIJ 
1V +4 +4+4 +4  1
2          2
3+4 +4 +4+4 +4 +43
4          4
5+4 +4    +4 +45
6+4 +4    +4 +46
7 C        7
8+4T+4 +4+4 +4 +48
9 B        9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

Chompers the Compsognathus smacks Tinny Tina with a gloved claw, dousing her in liquid to no perceptible effect. Tinny Tina pulls a spherical vial, painted half red and half white, off of her belt and throws it at the ground, yelling "Chuckles, I choose you!" Where the vial smashes on the ground the misty body of a Bralani Azata appears. "Alright Chuckles, do the thing. You know, that one that Josep likes to do." Chuckles waves its hands, and then suddenly there's five of it.


V = Vile Ann
T = Tinny Tina
C = Chompers the Compsognathus
B = Chuckles the Bralani Azata


   ROUND: Prep Round (17)
POSITION: A10 -> B8
 ACTIONS: Move to B8 (move), summon Bralani Azata (standard)

 HP: 109/109
 AC: 21; FFAC: 16; Touch: 16
CMD: 24; FFCMD: 19; FFTAC: 11

Chompers: A9 -> B7, HP 54/54, [AC 17, FFAC 17, TAC 10, CMD 24, FFCMD 24, FFTAC 10, Fort +10, Refl +7, Will +3]
 Actions: Touch Tinny Tina with glove  (standard), move to B8 (move)
 Effects: -
    Gear: Exotic Military Saddle,  Gloves

Bralani Azata: B9, HP 66/66, [AC 20, FFAC 16, TAC 14, CMD 26, FFCMD 22, FFTAC 10, Fort +9, Refl +9, Will +6]
 Actions: Use Mirror Image on Tinny Tina
 Effects: Existence 11/11, Mirror Image 60/60 (4 images), Wind Form
   Stats: http://www.d20pfsrd.com/bestia...siders/azata/bralani

EFFECTS: ???  1100/1100
   GEAR: Belt Pouch, Dagger,  Mithral Chain Shirt, Headband ,  Lenses, Amulet , Cloak ,  Shirt, Belt , Boots , 17 Unstable Accelerant,  Bottle (-0 ACP, Light Load)
   USES: lv1 extracts 7/7, lv2 extracts 5/6, lv3 extracts 5/5, lv4 extracts 2/3, mutagen 1/1, bombs 17/17, shirt 1/1, amulet 1/1, boots 10/10


DICE ROLLS: 11:35, Today: Tinny Tina rolled 4 using 1d4+2 with rolls of 2.  Mirror image.
   SUMMARY: Tinny Tina summons a Bralani Azata, and it uses Mirror Image on itself.

Vile Ann
Fighter 751 BP, 295 posts
Human Fighter
Wed 18 May 2016
at 18:26
  • msg #5

Re: Duel #194: Vile Ann vs. Tinny Tina

 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2     V    2
3+4 +4 +4+4 +4 +43
4          4
5+4 +4    +4 +45
6+4 +4    +4 +46
7 C        7
8+4T+4 +4+4 +4 +48
9 B        9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 
Flavor text written here.

   ROUND: Prep (12)
POSITION: A1 to F2
 ACTIONS: Move to F2 (Move) - Draw Swords as part of move

 HP: 96/96 (0 nonlethal)
 AC: 25; FFAC: 20; Touch: 14
CMD: 28; FFCMD: 24; FFTAC: 10

EFFECTS: Haste 1/10
   GEAR: Mask, Full Plate, Shirt, Belt, Boots, Wazikashi(Primary Hand), Wazikashi(Off Hand), MW Compound Bow (+6), 100 Arrows (ACP 0, Light Load)
   USES: -

DICE ROLLS: -
   SUMMARY: Vile prepares for battle

OOC: GLHF!
Tinny Tina
Alchemist 1,185 BP, 449 posts
Wyrwood Alchemist
SotVD
Wed 18 May 2016
at 19:05
  • msg #6

Re: Duel #194: Vile Ann vs. Tinny Tina

<quote Vile Ann>
 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2 TB  V    2
3+4C+4 +4+4 +4 +43
4          4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

"What's this? No witty banter? No taunts? Nothing about taking my ear? No comments on having an outsider in a bottle? Geez you're boring. Fine, we'll make this short." Tinny Tina ran after Vile Ann with preternatural speed and launched a deluge of bombs at the fighter. Not far behind her was Chuckles, who placed himself between Tina and Vile Ann, and let loose a bolt of lightning at the enemy.

V = Vile Ann
T = Tinny Tina
C = Chompers the Compsognathus
B = Chuckles the Bralani Azata


   ROUND: Round 1 (17)

 HP: 109/109
 AC: 21 (22); FFAC: 16; Touch: 16 (17)
CMD: 24 (25); FFCMD: 19; FFTAC: 11

Chompers: B7 -> B3, HP 54/54, [AC 17, FFAC 17, TAC 10, CMD 24, FFCMD 24, FFTAC 10, Fort +10, Refl +7, Will +3]
 Actions: Touch Tinny Tina with glove  (standard), move to B3 (move)
 Effects: -
    Gear: Exotic Military Saddle,  Gloves

POSITION: B8 -> B2
 ACTIONS: Activate shirt (swift), move to B2 and draw bottle (move), full attack with bombs (full round)

Bralani Azata: B9 -> C2, HP 66/66, [AC 20, FFAC 16, TAC 14, CMD 26, FFCMD 22, FFTAC 10, Fort +9, Refl +9, Will +6]
 Actions: Move to C2 (move), cast Lightning Bolt SLA (standard)
 Effects: Existence 10/11, Mirror Image 59/60 (4 images), Wind Form
   Stats: http://www.d20pfsrd.com/bestia...siders/azata/bralani
    Uses: Lightning Bolt 1/2, Cure Serious Wounds 2/2

EFFECTS: ???  1099/1100, ???  11/11, Haste 1/1
   GEAR: Belt Pouch, Dagger,  Mithral Chain Shirt, Headband ,  Lenses, Amulet , Cloak ,  Shirt, Belt , Boots , 13 Unstable Accelerant,  Bottle (-0 ACP, Light Load)
   USES: lv1 extracts 6/7, lv2 extracts 5/6, lv3 extracts 5/5, lv4 extracts 2/3, mutagen 1/1, bombs 13/17, shirt 0/1, amulet 1/1, boots 9/10


DICE ROLLS: 15:00, Today: Tinny Tina rolled 22,30 using 1d20+14,6d6+14 with rolls of 8,2,4,2,3,4,1.  Bomb + Unstable Accelerant 1 vs. Vile FFTAC (10).
            15:01, Today: Tinny Tina rolled 15,38 using 1d20+14,6d6+14 with rolls of 1,5,4,2,6,4,3.  Bomb + Unstable Accelerant 2 vs. Vile FFTAC (10).
            15:01, Today: Tinny Tina rolled 18,40 using 1d20+14,6d6+14 with rolls of 4,6,3,5,4,3,5.  Bomb + Unstable Accelerant 3 vs. Vile FFTAC (10).
            15:01, Today: Tinny Tina rolled 19,35 using 1d20+9,6d6+14 with rolls of 10,5,4,6,2,1,3.  Bomb + Unstable Accelerant 4 vs. Vile FFTAC (10).
            15:02, Today: Tinny Tina rolled 21 using 6d6 with rolls of 1,3,3,6,3,5.  Chuckles, lightning bolt.
   SUMMARY: Vile Ann takes 105 fire damage from three bombs, and 21 electricity damage from Chuckles's lightning bolt (DC 15 Reflex halves the lightning damage)

Vile Ann
Fighter 751 BP, 296 posts
Human Fighter
Wed 18 May 2016
at 19:47
  • msg #7

Re: Duel #194: Vile Ann vs. Tinny Tina

I admittedly now nothing about Alchemists, so I assume you have a feat or ability that lets you throw three of those things at a time... Ranged touch attack for 18d6+42 damage is pretty broken! Well done, I guess? You can go on the list of people along with Josep and Ario who I have no interest in fighting :P Blaster strats are definitely effective, but no fun whatsoever...

Vile is Chaotic Neutral and has 751 BP
Tinny Tina
Alchemist 1,185 BP, 450 posts
Wyrwood Alchemist
SotVD
Wed 18 May 2016
at 20:00
  • msg #8

Re: Duel #194: Vile Ann vs. Tinny Tina

Just be glad I wasn't throwing down any control effects with my bombs, too :P

Tinny Tina is True Neutral, and has 1185 BP.
Vile Ann
Fighter 751 BP, 297 posts
Human Fighter
Wed 18 May 2016
at 20:43
  • msg #9

Re: Duel #194: Vile Ann vs. Tinny Tina

Actually, I just noticed you rolled a nat 1 on your 2nd bomb. Do you have something that won't make that a miss?
Tinny Tina
Alchemist 1,185 BP, 451 posts
Wyrwood Alchemist
SotVD
Wed 18 May 2016
at 20:48
  • msg #10

Re: Duel #194: Vile Ann vs. Tinny Tina

Nope, bomb 2 is a miss. Bombs 1, 3, and 4 still hit, and did 105 damage total. Just like I put in the summary.
Vile Ann
Fighter 751 BP, 298 posts
Human Fighter
Wed 18 May 2016
at 20:53
  • msg #11

Re: Duel #194: Vile Ann vs. Tinny Tina

Ah, gotcha. Just out of curiosity, how many bombs do you get per day?
Tinny Tina
Alchemist 1,185 BP, 452 posts
Wyrwood Alchemist
SotVD
Wed 18 May 2016
at 20:58
  • msg #12

Re: Duel #194: Vile Ann vs. Tinny Tina

Alchemist level + Int mod, which is 17 right now.
Tinny Tina
Alchemist 1,185 BP, 456 posts
Wyrwood Alchemist
SotVD
Wed 18 May 2016
at 22:40
  • msg #13

Re: Duel #194: Vile Ann vs. Tinny Tina

Well, since it already came up in OOC, I might as well state this now:

I believe that I, a True Neutral character, using a Summon Monster V extract to summon a Bralani Azata, a Chaotic Good creature, is 100% legal.

The rule in question is the following
quote:
Alignment & Spells: You must be of the same alignment as the alignment in the spell's descriptor to use it. Exceptions are summoning spells and SLAs which merely need the caster to be within 1 alignment step of the summoned creature.

I have bolded the parts I deemed relevant.
As you can see, the rule specifically restricts spells and spell-like abilities which summon creatures can only summon creatures within 1 alignment step of the summoner. I can summon a Bralani Azata, a creature with an alignment two steps away from mine, because my Summon Monster V extract is an extract, which is a supernatural ability and not a spell or a spell-like ability. Since it is neither a spell nor a spell-like ability, it is not subject to the above restriction.
Vile Ann
Fighter 751 BP, 300 posts
Human Fighter
Thu 19 May 2016
at 00:06
  • msg #14

Re: Duel #194: Vile Ann vs. Tinny Tina

It's not going to affect the outcome of the match, is it? Hash it out elsewhere (though I think you're wrong, unless you think that Alchemists have access to the full range of spells regardless of alignment)
Grunyar Fangblood
Summoner 1,220 BP, 532 posts
Skinwalker Summoner
Thu 19 May 2016
at 13:55
  • msg #15

Re: Duel #194: Vile Ann vs. Tinny Tina

ok lets start from the top the reason I wanted to wait is I needed to look over some things and read more about your class which I lack familiarity with.

A) you are unable to take a feat you have listed  as it is specifically called out in the FAQ.  I apologize to you and any opponents that it may have unfairly hurt for not catching it sooner   http://paizo.com/paizo/faq/v5748nruor1fn#v5748eaic9qv2

B) Please tell me where/how you are able to cast Summon Monster spell

C) If you are some how able to cast SM, here is one quote of many possible where it equates your extracts to spells there by making them follow the areana rule.

quote:
the effects of an extract exactly duplicate the spell upon which its formula is based, save that the spell always affects only the drinking alchemist.


I think this was added today so I will point it out as the "areana" agrees to that it is subject to same rules.

quote:
Functions as a Spell: Any and all errata and arena rules and extras that apply to both spells and spell-like abilities also apply to all magical effects that function as a spell unless given exclusive exceptions by referencing this errata paragraph. For example, an Alchemists' extracts and bombs or a Shadow Dancer's shadow jump would be subject to the same restrictions spells and SLAs face because they say "functions as the spell", "functions as [spell name]" or "as if by means of [spell name]" and similar terminology.



This message was last updated by the player at 13:55, Thu 19 May 2016.
Tinny Tina
Alchemist 1,185 BP, 457 posts
Wyrwood Alchemist
SotVD
Thu 19 May 2016
at 14:25
  • msg #16

Re: Duel #194: Vile Ann vs. Tinny Tina

A) PM

B) PM

C) That certainly was added recently, so my summon is now 100% illegal. It doesn't alter the outcome of the match, though. My bombs did enough damage to take out Vile Ann.
Vile Ann
Fighter 751 BP, 301 posts
Human Fighter
Thu 19 May 2016
at 14:30
  • msg #17

Re: Duel #194: Vile Ann vs. Tinny Tina

Other thought... does the positioning of the Brelani give me soft cover?
Grunyar Fangblood
Summoner 1,220 BP, 534 posts
Skinwalker Summoner
Thu 19 May 2016
at 15:15
  • msg #18

Re: Duel #194: Vile Ann vs. Tinny Tina

In reply to Tinny Tina (msg # 16):
Tinny Tina
Alchemist 1,185 BP, 458 posts
Wyrwood Alchemist
SotVD
Thu 19 May 2016
at 15:48
  • msg #19

Re: Duel #194: Vile Ann vs. Tinny Tina

PM
Grunyar Fangblood
Summoner 1,220 BP, 536 posts
Skinwalker Summoner
Thu 19 May 2016
at 18:11
  • msg #20

Re: Duel #194: Vile Ann vs. Tinny Tina

PM
Tinny Tina
Alchemist 1,185 BP, 459 posts
Wyrwood Alchemist
SotVD
Thu 19 May 2016
at 18:34
  • msg #21

Re: Duel #194: Vile Ann vs. Tinny Tina

PM
Grunyar Fangblood
Summoner 1,220 BP, 537 posts
Skinwalker Summoner
Thu 19 May 2016
at 20:09
  • msg #22

Re: Duel #194: Vile Ann vs. Tinny Tina

PM
Tinny Tina
Alchemist 1,185 BP, 460 posts
Wyrwood Alchemist
SotVD
Thu 19 May 2016
at 20:22
  • msg #23

Re: Duel #194: Vile Ann vs. Tinny Tina

PM
Grunyar Fangblood
Summoner 1,220 BP, 538 posts
Skinwalker Summoner
Sat 21 May 2016
at 03:18
  • msg #24

Re: Duel #194: Vile Ann vs. Tinny Tina

Ok got all that fixed, I gave everything another once over before I posted the BP rewards.  I did find that Tiny in your action line you did not state that you took the free action to activate your boots so you lose your #3 attack (Vile you did not activate yours either in prep round your move was within your base speed so you still lose the round of use just be sure to activate it when you want to use it.) and you did not list that you had feats effecting your modifier/adding extra attack.

So Vile would you like Tina to:

A) Reroll attacks and change summoned monster

B) Leave rolls alone (Dropping attack #3 as boots where never activated) and Change summon Monster

C) Leave everything alone, I'll post reward post (you still have 34 HP minus whatever her summon does so you most likely will survive round 1 so I do not recommend this option)

Tinny Tina
Alchemist 1,185 BP, 464 posts
Wyrwood Alchemist
SotVD
Sat 21 May 2016
at 04:06
  • msg #25

Re: Duel #194: Vile Ann vs. Tinny Tina

PM
Grunyar Fangblood
Summoner 1,220 BP, 540 posts
Skinwalker Summoner
Sat 21 May 2016
at 04:11
  • msg #26

Re: Duel #194: Vile Ann vs. Tinny Tina

PM
Vile Ann
Fighter 751 BP, 303 posts
Human Fighter
Sat 21 May 2016
at 22:33
  • msg #27

Re: Duel #194: Vile Ann vs. Tinny Tina

B Seems reasonable - there's no need to reroll any action that isn't changing.
Vile Ann
Fighter 751 BP, 304 posts
Human Fighter
Mon 23 May 2016
at 16:03
  • msg #28

Re: Duel #194: Vile Ann vs. Tinny Tina

I assume Tinny will want to post an updated turn?
Tinny Tina
Alchemist 1,185 BP, 467 posts
Wyrwood Alchemist
SotVD
Mon 23 May 2016
at 16:24
  • msg #29

Re: Duel #194: Vile Ann vs. Tinny Tina

 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2 TX  V    2
3+4C+4 +4+4 +4 +43
4          4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

V = Vile Ann
T = Tinny Tina
C = Chompers the Compsognathus
X = Chuckles the Bralani Azata Xill


   ROUND: Round 1 (17)

 HP: 109/109
 AC: 21 (22); FFAC: 16; Touch: 16 (17)
CMD: 24 (25); FFCMD: 19; FFTAC: 11

Chompers: B7 -> B3, HP 54/54, [AC 17, FFAC 17, TAC 10, CMD 24, FFCMD 24, FFTAC 10, Fort +10, Refl +7, Will +3]
 Actions: Touch Tinny Tina with glove  (standard), move to B3 (move)
 Effects: -
    Gear: Exotic Military Saddle,  Gloves

POSITION: B8 -> B2
 ACTIONS: Activate shirt (swift), move to B2 and draw bottle (move), full attack with bombs (full round)

Xill: B9 -> C2, HP 67/67, [AC 21, FFAC 17, TAC 14, CMD 26, FFCMD 22, FFTAC 10, Fort +8, Refl +10, Will +6]
 Actions: Move to C2 (move), cast Lightning Bolt SLA (standard) attack with longbow (standard)
 Effects: Existence 10/11, Mirror Image 59/60 (4 images), Wind Form
   Stats: http://www.d20pfsrd.com/bestia...tings/outsiders/xill

EFFECTS: ???  1099/1100, ???  11/11, Haste 1/1
   GEAR: Belt Pouch, Dagger,  Mithral Chain Shirt, Headband ,  Lenses, Amulet , Cloak ,  Shirt, Belt , Boots , 13 Unstable Accelerant,  Bottle (-0 ACP, Light Load)
   USES: lv1 extracts 6/7, lv2 extracts 5/6, lv3 extracts 5/5, lv4 extracts 2/3, mutagen 1/1, bombs 13/17, shirt 0/1, amulet 1/1, boots 9/10


DICE ROLLS: 15:00, Today: Tinny Tina rolled 22,30 using 1d20+14,6d6+14 with rolls of 8,2,4,2,3,4,1.  Bomb + Unstable Accelerant 1 vs. Vile FFTAC (10).
            15:01, Today: Tinny Tina rolled 15,38 using 1d20+14,6d6+14 with rolls of 1,5,4,2,6,4,3.  Bomb + Unstable Accelerant 2 vs. Vile FFTAC (10).
            15:01, Today: Tinny Tina rolled 18,40 using 1d20+14,6d6+14 with rolls of 4,6,3,5,4,3,5.  Bomb + Unstable Accelerant 3 vs. Vile FFTAC (10).
            15:01, Today: Tinny Tina rolled 19,35 using 1d20+9,6d6+14 with rolls of 10,5,4,6,2,1,3.  Bomb + Unstable Accelerant 4 vs. Vile FFTAC (10).
            15:02, Today: Tinny Tina rolled 21 using 6d6 with rolls of 1,3,3,6,3,5.  Chuckles, lightning bolt.
            12:22, Today: Tinny Tina rolled 15,2 using 1d20+13,1d8 with rolls of 2,2.  Chuckles, longbow vs. Vile Ann FFAC (20).
   SUMMARY: Vile Ann takes 65 fire damage from two bombs.

Vile Ann
Fighter 751 BP, 305 posts
Human Fighter
Tue 24 May 2016
at 15:46
  • msg #30

Re: Duel #194: Vile Ann vs. Tinny Tina

 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2 TXV      2
3+4C+4 +4+4 +4 +43
4          4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

V = Vile Ann
T = Tinny Tina
C = Chompers the Compsognathus
X = Chuckles the Bralani Azata Xill


   ROUND: Prep (12)
POSITION: F2
 ACTIONS: Activate Shirt (Swift), Activate Boots (Free), Lunge (free), Move to D2 (Free Move), Full Attack TWF vs Tina (Soft cover)

 HP: 31/96 (0 nonlethal)
 AC: 25(24); FFAC: 20; Touch: 14(13)
CMD: 28(27); FFCMD: 24; FFTAC: 10

EFFECTS: Haste 2/10
   GEAR: Mask, Full Plate, Shirt, Belt, Boots, Wazikashi(Primary Hand), Wazikashi(Off Hand), MW Compound Bow (+6), 100 Arrows (ACP 0, Light Load)
   USES: -

DICE ROLLS:
10:23, Today: Vile Ann rolled 31 using 1d20+15 with rolls of 16.  Attack vs AC 26 - Primary Hand. - Crit Possible
10:38, Today: Vile Ann rolled 16 using 1d20+15 with rolls of 1.  Confirm Crit vs AC 26. No confirm
10:39, Today: Vile Ann rolled 15,3 using 1d6+10,1d6 with rolls of 5,3.  Slashing, Acid.

10:40, Today: Vile Ann rolled 26 using 1d20+15 with rolls of 11.  Attack Tina vs AC 26 - Off Hand. - Hit
10:40, Today: Vile Ann rolled 11 using 1d6+10 with rolls of 1.  Physical.

10:41, Today: Vile Ann rolled 16 using 1d20+15 with rolls of 1.  Attack Tina vs AC 26 - Primary Hand (haste). - Miss

10:42, Today: Vile Ann rolled 15 using 1d20+10 with rolls of 5.  Attack Tina vs AC 26 - Primary Hand. - Miss

10:42, Today: Vile Ann rolled 25 using 1d20+10 with rolls of 15.  Attack Tina vs AC 26 - Off Hand. - Miss

   SUMMARY: Vile lunges past the Xill and strikes Tina twice, dealing 26 physical and 3 acid damage

OOC: Eh, at least I drew blood. Finish me off, you monster! :)

Tinny Tina
Alchemist 1,185 BP, 468 posts
Wyrwood Alchemist
SotVD
Tue 24 May 2016
at 16:29
  • msg #31

Re: Duel #194: Vile Ann vs. Tinny Tina

 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2  XV      2
3+4T+4C+4+4 +4 +43
4          4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

V = Vile Ann
T = Tinny Tina
C = Chompers the Compsognathus
X = Chuckles the Bralani Azata Xill


   ROUND: Round 2 (17)
POSITION: B2 -> B3
 ACTIONS: Activate boots (free), full attack (full round), five-foot step to B3

 HP: 80/109
 AC: 21 (22); FFAC: 16; Touch: 16 (17)
CMD: 24 (25); FFCMD: 19; FFTAC: 11

Chompers: B7 -> B3, HP 54/54, [AC 17, FFAC 17, TAC 10, CMD 24, FFCMD 24, FFTAC 10, Fort +10, Refl +7, Will +3]
 Actions: Move to D3 (move), bite Vile Ann (standard)
 Effects: -
    Gear: Exotic Military Saddle,  Gloves

Xill: B9 -> C2, HP 67/67, [AC 21, FFAC 17, TAC 14, CMD 26, FFCMD 22, FFTAC 10, Fort +8, Refl +10, Will +6]
 Actions: Drop longbows (free), full attack (full round)
 Effects: Existence 9/11
   Stats: http://www.d20pfsrd.com/bestia...tings/outsiders/xill

EFFECTS: ???  1098/1100, ???  10/11, Haste 1/1
   GEAR: Belt Pouch, Dagger,  Mithral Chain Shirt, Headband ,  Lenses, Amulet , Cloak ,  Shirt, Belt , Boots , 13 Unstable Accelerant,  Bottle (-0 ACP, Light Load)
   USES: lv1 extracts 6/7, lv2 extracts 5/6, lv3 extracts 5/5, lv4 extracts 2/3, mutagen 1/1, bombs 10/17, shirt 0/1, amulet 1/1, boots 9/10


DICE ROLLS: 12:22, Today: Tinny Tina rolled 21,35 using 1d20+14,6d6+13 with rolls of 7,2,5,6,6,2,1.  Bomb + Unstable Accelerant 1 vs. Vile TAC+Cover (17).
            12:22, Today: Tinny Tina rolled 21,29 using 1d20+14,6d6+13 with rolls of 7,2,2,1,3,4,4.  Bomb + Unstable Accelerant 2 vs. Vile TAC+Cover (17).
            12:22, Today: Tinny Tina rolled 17,33 using 1d20+14,6d6+13 with rolls of 3,4,4,5,3,1,3.  Bomb + Unstable Accelerant 3 vs. Vile TAC+Cover (17).
            12:22, Today: Tinny Tina rolled 10,40 using 1d20+9,6d6+13 with rolls of 1,5,1,5,5,6,5.  Bomb + Unstable Accelerant 4 vs. Vile TAC+Cover (17).
            12:24, Today: Tinny Tina rolled 32,7 using 1d20+13,1d6+6 with rolls of 19,1.  Chompers, bite vs. Vile AC (24).
            12:25, Today: Tinny Tina rolled 25,5 using 1d20+13,1d4+3 with rolls of 12,2.  Chuckles the Xill, claw 1 vs. Vile AC (24).
            12:25, Today: Tinny Tina rolled 25,6 using 1d20+13,1d4+3 with rolls of 12,3.  Chuckles the Xill, claw 2 vs. Vile AC (24).
            12:25, Today: Tinny Tina rolled 19,5 using 1d20+13,1d4+3 with rolls of 6,2.  Chuckles the Xill, claw 3 vs. Vile AC (24).
            12:25, Today: Tinny Tina rolled 20,5 using 1d20+13,1d4+3 with rolls of 7,2.  Chuckles the Xill, claw 4 vs. Vile AC (24).
            12:25, Today: Tinny Tina rolled 26,4 using 1d20+12,1d3+3 with rolls of 14,1.  Chuckles the Xill, bite vs. Vile AC (24).
   SUMMARY: Vile Ann takes 97 fire damage from three bombs, 7 damage from Chompers' bite, and 15 damage from the Xill's attacks.

OOC: Don't be silly, constructs don't bleed!
Vile Ann
Fighter 751 BP, 306 posts
Human Fighter
Tue 24 May 2016
at 17:18
  • msg #32

Re: Duel #194: Vile Ann vs. Tinny Tina

I'm totally dead now, but don't forget all that wonderfully nasty splash damage your buddies get :)

Vile is CN and 751 BP
Tinny Tina
Alchemist 1,185 BP, 469 posts
Wyrwood Alchemist
SotVD
Tue 24 May 2016
at 17:21
  • msg #33

Re: Duel #194: Vile Ann vs. Tinny Tina

One of my effects gets rid of splash damage, plus I have Precise Bombs :P

Tinny Tina is TN and has 1,185 BP.
This message was last edited by the player at 17:21, Tue 24 May 2016.
Vile Ann
Fighter 751 BP, 307 posts
Human Fighter
Thu 26 May 2016
at 13:27
  • msg #34

Re: Duel #194: Vile Ann vs. Tinny Tina

Grunyar, can you post our closing so Arkrim can close out the match?
Grunyar Fangblood
Summoner 1,220 BP, 544 posts
Skinwalker Summoner
Fri 27 May 2016
at 04:26
  • msg #35

Re: Duel #194: Vile Ann vs. Tinny Tina

WINNER(S)
Tinny Tina (1185 BP1) used 7 Unstable Accelerant and 0 hero points

LOSER(S)
Vile Ann (751 BP2) used 0 consumables and 0 hero points

DETAILS
Duration: 3 rounds.
Players: 2 players.

(3 Rounds * 2 Players * 2) + 15 = 27 Total < 47 min Rewards for Referee.

751 BP * 90 = 67590 /  1185 BP = 57 Total Rewards for Winner. (max reward for referee)

1185 BP * 30 = 35550 / 751 BP = 47 Total Rewards for Loser. (min reward for referee)
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