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03:06, 26th April 2024 (GMT+0)

Duel #195: Jayce vs. Xin.

Posted by GM ArkrimFor group 0
Xin Vanalis
Rogue 438 BP, 120 posts
Tiefling
Rogue
Sun 29 May 2016
at 22:47
  • msg #15

Re: Duel #195: Jayce vs. Xin

I'm not incurring penalty yet as I moved first then hide at E2 where I am out of sight. That gives me exactly 30ft.
Jayce the Tamer
Summoner 422 BP, 94 posts
Human Summoner
Sun 29 May 2016
at 23:46
  • msg #16

Re: Duel #195: Jayce vs. Xin

In reply to Xin Vanalis (msg # 15):

Mmm. I see. Stealth starts from where you are hidden initially and continues to your destination as long as you are still hidden. You can go read the requirements for stealth. With your minus 5 penalty, your stealth roll becomes 15. However, my army is actively seeking you in standard lighting. As soon as they move forward they will see you, I think, without even needing to make a check. As you will have no means to stealth. No cover, invisibility, dim or dark lighting. You can keep your turn if you wish, you may also change it if you wish. Or, again if he is OK with it, ask Josep advice.
Xin Vanalis
Rogue 438 BP, 121 posts
Tiefling
Rogue
Mon 30 May 2016
at 04:54
  • msg #17

Re: Duel #195: Jayce vs. Xin

Xin purses his lips,  lest his mouth betrays where he is and where he will go.


 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2       X  2
3+4 +4 +4+4 +4 +43
4     j1j1   4
5+4 +4  j1j1+4 +45
6+4 +4    +4 +46
7        M 7
8+4 +4 +4+4 +4 +48
9   J      9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X  = Xin
J  = Jayce
M  = The Mountain
j1 = Foo Lion 1


ROUND: Round 1 Edited(19)
POSITION: H2
 ACTIONS:Cast Darkness as SLA (standard), Hide (free) Move to H2 (Move)

 HP: 80/80 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 21; FFCMD: 16; FFTAC: 10

EFFECTS: Darkness 0/8
   GEAR: Crossbow, Armor, Bolts, Potion
   USES: none

DICE ROLLS: 23:30, Today: Xin Vanalis rolled 20 using 1d20+15 with rolls of 5.  Stealth Check for Hiding.
   SUMMARY: Xin moves and begin playing hide and seek.

OOC: You really want to train me eh... If you consider making a guild and being a guildmaster, then consider me as your first guildmember...
Jayce the Tamer
Summoner 422 BP, 95 posts
Human Summoner
Tue 31 May 2016
at 13:30
  • msg #18

Re: Duel #195: Jayce vs. Xin



 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2      j1XM 2
3+4 +4 +4+4j1+4 +43
4          4
5+4 +4    +4 +45
6+4 +4    +4 +46
7      J   7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X  = Xin
J  = Jayce
M  = The Mountain
j1 = Foo Lion 1
   ROUND: 1 (2)
POSITION: D9 to G7
 ACTIONS: Move(Move); Cast Haste(Standard)

 HP: 60/60 (0 nonlethal)
 AC: 16(17); FFAC: 15; Touch: 10(11)
CMD: 14(15); FFCMD: 13; FFTAC: 10

Minion HD: 11/32

EFFECTS: Foo Lion 2/80; Haste 01/08
GEAR: GEAR: Mithral Chain Shirt, Potion, Potion, Potion x2 Backpack, belt pouch, dagger, sling, component pouch (ACP 0, Light Load)
   USES: SLA SM 9/9; Spells In Order Respectfully: 5/5; 4/5; 3/3;
DICE ROLLS:
07:45, Today: Jayce the Tamer rolled 115,28,29 using d20+111,d20+8,d20+9 with rolls of 4,20,20.  Mountain, Lion, Jayce Oh My! Perc vs DC20.
08:13, Today: Jayce the Tamer rolled 11,12 using d20+9,d8+8 with rolls of 2,4.  Foo lion bite Xin.
08:11, Today: Jayce the Tamer rolled 13,4 using d20+8,d8 with rolls of 5,4.  Mountain Attacks Xin.


Mountain (-)
POSITION: B10 to I7
ACTIONS: Activate Stance (Swift), Move(Move), draw tonfa as part of move left hand (Free),

HP:  64/64 (0 nonlethal)
AC:  16(23); FFAC: 13(19); Touch: 13(16)
CMD: 18(21); FFCMD: 15(17); FFTAC: 10(12)

EFFECTS: Crane Stance; Mage Armor 002/600; Archon Stance; Shield of Deflection 01/10
GEAR: Tonfa, shurikens x10, potion, potion, potion belt pouch, backpack, sling,
USES: Ki points 5/5, 10/10 Shurikens


http://www.d20pfsrd.com/bestia...s/outsiders/foo-lion

Foo Lion (-)
POSITION: F4-G5 -
ACTIONS: Move(move)

HP:  52/52 (0 nonlethal)
AC:  15(12); FFAC: 13(9); Touch: 12(9)
CMD: 23((19)24 vs trip); FFCMD: 20((16)20 vs trip); FFTAC: 10(6)

EFFECTS: SLA 4 2/80; Die Hard; Augment Summoning; Haste 01/08; Squeezing(-4 AC and To hit)
USES: Stony Defense 5/5



   SUMMARY: Mountain, Lion, and Jayce try to perceive Xin. Mountain does not. Jayce moves to G7 and casts haste on all allies. Including himself. Mountain activates Archon style and moves to find Xin. Xin has 20 percent miss chance vs Mountain. Mountain misses strike. Foo Lion provokes AoO at AC 16 due to wall(Passing through threatened square). Foo Lion bites at xin and misses.


OOC: OK, due to standard lighting, it is now DIM lighting I'm guessing centered on Xin. I still think you should have attacked someone while everyone was flat footed but ok. Foo Lion has darkvision, Monk does not nor does he have low light. So he has a 20 percent miss chance against you, but he can see you being right next to you. You made a stealth roll and Monk did not perceive you. So I believe you are still technically hidden against him. He has 60ft of movement which is enough to walk the entire path and bump into you. You can sneak attack Mountain but not Foo Lion. If you have a melee weapon, You may make an attack of opportunity against Foo Lion. But I don't believe you have drawn one. Making an unarmed attack will just give the Foo Lion an AoO against you in turn. I also don't see a listed melee weapon, but I'll allow you to have a dagger or something.

In the future you need to radiate the map with your effects. Such as darkness, ongoing Elements, pits etc. IF you create an effect and don't update the map, an opponent may call you on such and a GM may rule effect is not ongoing as you did not update the map. Make sure to update everything you do.

OK, there are several possibilities. You can attack the monk, if your acrobatics is high enough you can pass through one or the other's square and attempt to move to Jayce. Foo Lion is able to perceive you and he cannot be back stabbed at the moment. If you attack him he can harden his body and block the first 8 damage. Think about your options, equipment and what is best for you to do. Also, look up shadow dancer. 2 levels of that and rest rogue and your life will be a whole lot easier. Something to think about in the future. Or, perhaps ninja instead of rogue. I think it is same effect but slightly more arena friendly.

Jayce the Tamer
Summoner 422 BP, 96 posts
Human Summoner
Tue 31 May 2016
at 13:31
  • msg #19

Re: Duel #195: Jayce vs. Xin

Josep, if I messed something up feel free to step in. Need practice at rules lawyering too. ;)
Josep Gavinho
Sorcerer 1,337 BP, 904 posts
Drow Sorcerer
TA
Tue 31 May 2016
at 21:41
  • msg #20

Re: Duel #195: Jayce vs. Xin

All good from what I can see.

Xin, try and update the map with your location when you post your turn.
Xin Vanalis
Rogue 438 BP, 122 posts
Tiefling
Rogue
Wed 1 Jun 2016
at 03:50
  • msg #21

Re: Duel #195: Jayce vs. Xin

 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2      j1 M 2
3+4 +4 +4+4j1+4 +43
4          4
5+4 +4    +4 +45
6+4 +4~~~~+4~+46
7  ~~~~~J~~ 7
8+4 +4~+4+4~+4~+48
9  ~~~X~~~ 9
10  +4~+4+4~+4~ 10
 ABCDEFGHIJ 

X  = Xin
J  = Jayce
M  = The Mountain
j1 = Foo Lion 1
~ = Darkness

ROUND: Round 2(19)
POSITION: H2
 ACTIONS: Withdraw to E9 using Acrobatics (Full-Round) Hide (Free)

 HP: 80/80 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 21; FFCMD: 16; FFTAC: 10

EFFECTS: Darkness 1/8
   GEAR: Crossbow, Armor, Bolts, Potion
   USES: none

DICE ROLLS: 11:29, Today: Xin Vanalis rolled 24 using 1d20+15 with rolls of 9.  Acrobatics VS Mountain CMD.
   SUMMARY: Xin makes a spectacular leap from Mountain provoking AoO but withdraws from being eaten alive by both it and Lion.

<orange>So just to be sure,  since I passed M's CMD I can move at my full speed, but gets an AoO due to moving out it's range. I really appreciate the options you are giving me. Arigato Sensei!!  n_n
Jayce the Tamer
Summoner 422 BP, 97 posts
Human Summoner
Wed 1 Jun 2016
at 06:05
  • msg #22

Re: Duel #195: Jayce vs. Xin

Acrobatics:
Move Through Threatened Squares

In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.

Table: Acrobatics DC's to Move Through Threatened Areas
Situation Base Acrobatics DC1
Move through a threatened area Opponent’s Combat Maneuver Defense
Move through an enemy’s space 5 + Opponent’s Combat Maneuver Defense


Close, very close. To move at half speed and move THROUGH Mountain's square is a 22. To move at full speed through his square is a 32. You can move half speed through his square to where you want to go. Due note, you need to specify these things in the die roller in the future. Otherwise, your opponent will tell you, you failed and you don't get to move. Failing means you provoke an AoO and you stay in place. Edit accordingly to move half speed to where you want to go.
This message was last edited by the player at 06:06, Wed 01 June 2016.
Xin Vanalis
Rogue 438 BP, 123 posts
Tiefling
Rogue
Wed 1 Jun 2016
at 22:22
  • msg #23

Re: Duel #195: Jayce vs. Xin

Meaning I can only move 50' at the most since withdrawal gives you a chance to maximize your movement right? Not the regular 60'? Or does that give me the 10' penalty for moving? Meaning I can only run up to 30'?
This message was lightly edited by the player at 22:23, Wed 01 June 2016.
Jayce the Tamer
Summoner 422 BP, 99 posts
Human Summoner
Wed 1 Jun 2016
at 23:12
  • msg #24

Re: Duel #195: Jayce vs. Xin

In reply to Xin Vanalis (msg # 23):

Up to 30. Half movement for the turn. Withdrawal is the equivalent of two move actions. But acrobatics to move through an opponent's square, which you otherwise could not do, requires you move at half speed. so if your movement rate is 30, it will be 15ft for this turn. So you could move a grand total of 30ft. Since you cannot meet a 32 CMD check with your roll, moving at full speed is out of the question.

By the way, I think Josep meant for you to do this from now on:

POSITION: From XX to XX

Especially since your position is at H2, for movement declared is E9 but you map is F9.

This message was last edited by the player at 23:15, Wed 01 June 2016.
Xin Vanalis
Rogue 438 BP, 124 posts
Tiefling
Rogue
Thu 2 Jun 2016
at 04:36
  • msg #25

Re: Duel #195: Jayce vs. Xin


 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2      j1 M 2
3+4 +4 +4+4j1+4 +43
4     ~~~~~4
5+4 +4  ~~+4~+45
6+4 +4  ~~+4~+46
7     ~~J~X~7
8+4 +4 +4+4~+4~+48
9     ~~~~~9
10  +4 +4+4~+4~~10
 ABCDEFGHIJ 

X  = Xin
J  = Jayce
M  = The Mountain
j1 = Foo Lion 1
~ = Darkness

ROUND: Round 2 Edited(19)
POSITION: H2 to I7
 ACTIONS: Withdraw to I7 using Acrobatics (Full-Round)

 HP: 80/80 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 21; FFCMD: 16; FFTAC: 10

EFFECTS: Darkness 1/8
   GEAR: Crossbow, Armor, Bolts, Potion
   USES: none

DICE ROLLS: 11:29, Today: Xin Vanalis rolled 24 using 1d20+15 with rolls of 9.  Acrobatics VS Mountain CMD.
   SUMMARY: Xin makes a spectacular leap from Mountain provoking AoO but withdraws from being eaten alive by both it and Lion.

Since it requires thirty, this is the best I can do, for now, I'll have to bear with your summons but I still intent to hit yo on.

Edited the edited round =P

This message was last edited by the player at 05:59, Thu 02 June 2016.
Jayce the Tamer
Summoner 422 BP, 100 posts
Human Summoner
Thu 2 Jun 2016
at 05:43
  • msg #26

Re: Duel #195: Jayce vs. Xin

that's only 15ft, you can move another 15ft if you like. As I said previously, half movement. 30ft per movement(double move action) 60ft/2 = 30ft. Or you can stay there. Or you can attack Mountain with a dagger if you have one(if you have quick draw) or do an unarmed strike because Mountain is flat footed vs you and cannot attack back. I don't know if sneak attack works with subdual damage or not. Never looked it up, but I think it should.

4d6 sneak if you hit
1d4 subdual damage if unarmed strike
1d4 normal damage if dagger.

Really up to you. Try to read your abilities, the opponents, and what is best tactical actions for your turn.

Take advantage of this tutelage, other players may or may not do this for you.


EDIT: OK, I'll post soon. At work and break almost over.

This message was last edited by the player at 06:04, Thu 02 June 2016.
Jayce the Tamer
Summoner 422 BP, 101 posts
Human Summoner
Thu 2 Jun 2016
at 07:22
  • msg #27

Re: Duel #195: Jayce vs. Xin



 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2          2
3+4 +4 +4+4 +4 +43
4     ~~~~~4
5+4 +4  ~~+4~+45
6+4 +4  ~j1~j1+4~M+46
7     ~j1~j1~X~7
8+4 +4 +4+4~+4~+48
9     ~~J~~j2~j29
10  +4 +4+4~+4~j2~j210
 ABCDEFGHIJ 

X  = Xin
J  = Jayce
M  = The Mountain
j1 = Foo Lion 1
~ = Darkness
   ROUND: 2 (2)
POSITION: G7 to G9
 ACTIONS:Delay until after Mountain; Move(Move); Cast SLA 4(Standard)

 HP: 60/60 (0 nonlethal)
 AC: 16(17); FFAC: 15; Touch: 10(11)
CMD: 14(15); FFCMD: 13; FFTAC: 10

Minion HD: 16/32

EFFECTS: Foo Lion 3/80; Haste 02/08; Foo Lion 2 01/80
GEAR: GEAR: Mithral Chain Shirt, Potion, Potion, Potion x2 Backpack, belt pouch, dagger, sling, component pouch (ACP 0, Light Load)
   USES: SLA SM 7/9; Spells In Order Respectfully: 5/5; 4/5; 3/3;
DICE ROLLS:
02:12, Today: Jayce the Tamer rolled 13,15 using d20+11,d8+8 with rolls of 2,7.  Foo Lion 1 Bite xin.
02:09, Today: Jayce the Tamer rolled 16,13,25,12,29,13 using d20+12,d8+8,d20+12,d6+8,d20+12,d6+8 with rolls of 4,5,13,4,17,5.  Foo Lion 2 attack Xin.
02:05, Today: Jayce the Tamer rolled 13,8 using d20+9,d8+1 with rolls of 4,7.  Attack Xin.


Mountain (-)
POSITION: I2 to I6
ACTIONS: Move(Move), Ready Action(standard): Attack when flanking; Attack Defensively(Free ready trigger)

HP:  64/64 (0 nonlethal)
AC:  16(27); FFAC: 13(19); Touch: 13(16)
CMD: 18(25); FFCMD: 15(17); FFTAC: 10(12)

EFFECTS: Crane Stance; Mage Armor 002/600; Archon Stance; Shield of Deflection 01/10
GEAR: Tonfa, shurikens x10, potion, potion, potion belt pouch, backpack, sling,
USES: Ki points 5/5, 10/10 Shurikens


http://www.d20pfsrd.com/bestia...s/outsiders/foo-lion

Foo Lion (-)
POSITION: G2/G3 to F6-G7
ACTIONS: Move(move), Attack(standard)

HP:  52/52 (0 nonlethal)
AC:  15(12); FFAC: 13(9); Touch: 12(9)
CMD: 23((19)24 vs trip); FFCMD: 20((16)20 vs trip); FFTAC: 10(6)

EFFECTS: SLA 4 3/80; Die Hard; Augment Summoning; Haste 02/08;
USES: Stony Defense 5/5

Foo Lion 2 (-)
POSITION: I9-J10
ACTIONS: Full Attack Action(Full)

HP:  52/52 (0 nonlethal)
AC:  15(12); FFAC: 13(9); Touch: 12(9)
CMD: 23((19)24 vs trip); FFCMD: 20((16)20 vs trip); FFTAC: 10(6)

EFFECTS: SLA 4 3/80; Die Hard; Augment Summoning; Haste 02/08;
USES: Stony Defense 5/5


   SUMMARY: Jayce moves and Casts SLA 4 Foo Lion 2. Mountain moves and attacks Xin Defensively. Mountain Misses. Mountain is no longer Flat Footed vs Xin. Foo Lion 2 Full attacks Xin, Xin takes two claw attacks for a total of 25 damage. Foo Lion 1 moves and attacks Xin. Foo Lion 1 misses.


OOC: Forgot to label Mountain in Die Roller. I can keep that miss(highly advisable) or reroll if you like(highly advise against).
Jayce the Tamer
Summoner 422 BP, 102 posts
Human Summoner
Thu 2 Jun 2016
at 10:25
  • msg #28

Re: Duel #195: Jayce vs. Xin

Foo Lion 2 does not have Haste nor was it factored into the attacks.
Xin Vanalis
Rogue 438 BP, 125 posts
Tiefling
Rogue
Fri 3 Jun 2016
at 04:58
  • msg #29

Re: Duel #195: Jayce vs. Xin



 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2          2
3+4 +4 +4+4 +4 +43
4          4
5+4 +4    +4 +45
6+4 +4~~~j1~j1+4~M+46
7  ~~~~j1~j1~~ 7
8+4 +4~+4+4~+4~+48
9  ~~~#X#~J~~j2j29
10  +4~+4+4~+4~j2j210
 ABCDEFGHIJ 

X  = Xin
J  = Jayce
M  = The Mountain
j1 = Foo Lion 1
~ = Darkness
# = MistMail
ROUND: Round 3(19)
POSITION: I7 to H9 to H7
 ACTIONS: Activate MistMail (Free) Cast SLA Jump (Standard) Move to H9 then to H7 (Move)

http://www.d20pfsrd.com/magic-...magic-armor/mistmail

 HP: 55/80 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 21; FFCMD: 16; FFTAC: 10

EFFECTS: Darkness 3/8, Jump 1/8, 1/3 MistMail
   GEAR: Crossbow, Armor, Bolts, Potion
   USES: none

DICE ROLLS:
12:43, Today: Xin Vanalis rolled 40,42 using 1d20+35,1d20+35 with rolls of 5,7.  Jump over J2 the Jump over Jayce.
   SUMMARY:


OOC: And I keep the Miss. LOL.. Does the 40% Miss Chance carry on AoO's? Cause I getting two for Jumping around too much. But next round I attack.
This message was last edited by the player at 05:01, Fri 03 June 2016.
Jayce the Tamer
Summoner 422 BP, 103 posts
Human Summoner
Fri 3 Jun 2016
at 05:59
  • msg #30

Re: Duel #195: Jayce vs. Xin

Concealment doesn't stack, the highest applies. By making Acrobatics you can avoid AoOs. As long as your roll beats the CMD of your opponents. Activating mistmail is a standard action.


http://www.d20pfsrd.com/magic-items

Magic Items:
Command Word: If the activation is on command or if no activation method is suggested either in the magic item description or by the nature of the item, assume that a command word is needed to activate it. Command word activation means that a character speaks the word and the item activates. No other special knowledge is needed.

A command word can be a real word, but when this is the case, the holder of the item runs the risk of activating the item accidentally by speaking the word in normal conversation. More often, the command word is some nonsensical word, or a word or phrase from an ancient language. Activating a command word magic item is a standard action and does not provoke attacks of opportunity.


Now with that said, I would do something else. I feel like you may have added up something incorrectly on your acrobatics. Unless you have a bonus specifically for jumping. As you did not include them before.

EDIT: Nevermind lol. See the SLA Jump. Interesting. I did not see that as a legal SLA for a Tiefling or Rogue Talent. I'm going to wait for Josep to check validity. After that if it is legal, to avoid AoOs, you can make acrobatics checks. I believe one vs each opponent and you have 3. None are flat footed vs you. If you make them all, you avoid AoOs. Otherwise you take them as per normal.

If you truly have them, List how many times per day you can use an SLA under USES:
Like I do. USES: SLA X/X

This message was last edited by the player at 07:47, Fri 03 June 2016.
Xin Vanalis
Rogue 438 BP, 126 posts
Tiefling
Rogue
Sat 4 Jun 2016
at 05:18
  • msg #31

Re: Duel #195: Jayce vs. Xin

I see, no one refuted me last time I used it as a Free move... My SLAs is with the Rogue talent under Major Magic. I can use it twice. So that's one now, and 3x also for Minor Magic which is a prereq. of Major Magic.

http://www.d20pfsrd.com/classe...lents/major-magic-sp

As for Jumping, I know that PF already merged the jumping and balancing into one of which is acrobatics, so I just added my class skills and then added the SLA Jump which has CL 5 and adds 20 to Acrobatics making it +35 total.

Let's wait for Josep's decision before I edit to make it legal.... (SHHEEESSSHH SO HARD TO BE NOOB)

Jayce the Tamer
Summoner 422 BP, 104 posts
Human Summoner
Sat 4 Jun 2016
at 06:04
  • msg #32

Re: Duel #195: Jayce vs. Xin

http://www.d20pfsrd.com/skills/acrobatics
Acrobatics:
Jumping and Falling

Finally, you can use the Acrobatics skill to make jumps or to soften a fall. The base DC to make a jump is equal to the distance to be crossed (if horizontal) or four times the height to be reached (if vertical). These DCs double if you do not have at least 10 feet of space to get a running start. The only Acrobatics modifiers that apply are those concerning the surface you are jumping from. If you fail this check by 4 or less, you can attempt a DC 20 Reflex save to grab hold of the other side after having missed the jump. If you fail by 5 or more, you fail to make the jump and fall (or land prone, in the case of a vertical jump).

OOC: You can Jump over Mountain, but not the Lions. Since you declared jumping over the lion, you take 1d6 falling damage as the DC to jump over them without a running head start is 80. As you do not have 10ft to get a running start. Fall damage per 10ft is 1d6. So, I'm going to take my AoOs against you and at the start of my turn, you'll be prone in front of Lion 2. If you dispute anything let me know before I do anything. Okay?

With Major Magic linked, You're good on confirmation.

This message was last edited by the player at 07:56, Sat 04 June 2016.
Xin Vanalis
Rogue 438 BP, 127 posts
Tiefling
Rogue
Sat 4 Jun 2016
at 09:02
  • msg #33

Re: Duel #195: Jayce vs. Xin

So it means, I'll be in front of Jayce and J2 at H9 only and can't jump over yours because I fell prone right?!
Jayce the Tamer
Summoner 422 BP, 105 posts
Human Summoner
Sat 4 Jun 2016
at 09:09
  • msg #34

Re: Duel #195: Jayce vs. Xin

In reply to Xin Vanalis (msg # 33):

No, I8. Because you would have failed to jump OVER the Lion. As you specified j2.
Xin Vanalis
Rogue 438 BP, 128 posts
Tiefling
Rogue
Sun 5 Jun 2016
at 02:33
  • msg #35

Re: Duel #195: Jayce vs. Xin

Xin Vanalis:


 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2          2
3+4 +4 +4+4 +4 +43
4          4
5+4 +4  ~~+4~+45
6+4 +4  ~j1~j1+4~M+46
7     ~j1~j1~~~7
8+4 +4 +4+4~+4X+48
9     ~~J~~j2~j29
10  +4 +4+4~+4~j2~j210
 ABCDEFGHIJ 

X  = Xin
J  = Jayce
M  = The Mountain
j1 = Foo Lion 1
~ = Darkness
ROUND: Round 3 Edited(19)
POSITION: I7 to I8
 ACTIONS: Cast SLA Jump (Standard) Move to H9 then to H7 (Move)



 HP: 55/80 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 21; FFCMD: 16; FFTAC: 10

EFFECTS: Darkness 3/8, Jump 1/8, 1/3 MistMail
   GEAR: Crossbow, Armor, Bolts, Potion
   USES: SLA Major 1/2 SLA Minor 0/3

DICE ROLLS:
12:43, Today: Xin Vanalis rolled 40,42 using 1d20+35,1d20+35 with rolls of 5,7.  Jump over J2 the Jump over Jayce.
   SUMMARY:  Due to failing the Jump, Xin falls on I8 and is prone.


OOC: And I thought I've read it correctly. I have been reading about jumping for like 8 times.

Jayce the Tamer
Summoner 422 BP, 106 posts
Human Summoner
Sun 5 Jun 2016
at 02:39
  • msg #36

Re: Duel #195: Jayce vs. Xin

21:01, Today: Jayce the Tamer rolled 27,23 using d20+17,d20+18 with rolls of 10,5.  Foo Lion 1 and 2 grapple check free Grab.
20:50, Today: Jayce the Tamer rolled 10,5,20,15,24,15 using d20+9,d8+1,d20+12,d8+8,d20+11,d8+8 with rolls of 1,4,8,7,13,7.  AoOs Mountain, Lion 2, Lion 1.

Mountain misses, Lions bite Xin for 30 damage. Lion one grapples Xin. Xin remains in I7.







 ABCDEFGHIJ 
1  +4 +4+4 +4  1
2          2
3+4 +4 +4+4 +4 +43
4     ~~~~~4
5+4 +4  ~~+4~+45
6+4 +4  ~j1~j1+4~M+46
7     ~j1~j1~X~7
8+4 +4 +4+4~+4~+48
9     ~~J~~j2~j29
10  +4 +4+4~+4~j2~j210
 ABCDEFGHIJ 

X  = Xin
J  = Jayce
M  = The Mountain
j1 = Foo Lion 1
~ = Darkness
   ROUND: 3 (2)
POSITION:G9
 ACTIONS:delay until after Lions

 HP: 60/60 (0 nonlethal)
 AC: 16(17); FFAC: 15; Touch: 10(11)
CMD: 14(15); FFCMD: 13; FFTAC: 10

Minion HD: 16/32

EFFECTS: Foo Lion 4/80; Haste 03/08; Foo Lion 2 02/80
GEAR: GEAR: Mithral Chain Shirt, Potion, Potion, Potion x2 Backpack, belt pouch, dagger, sling, component pouch (ACP 0, Light Load)
   USES: SLA SM 7/9; Spells In Order Respectfully: 5/5; 4/5; 3/3;
DICE ROLLS:

21:20, Today: Jayce the Tamer rolled 17,14,13,18,10 using d20+12,d20+12,d6+8,d20+12,d6+8 with rolls of 5,2,5,6,2.  Foo Lion 2 full attack.
21:18, Today: Jayce the Tamer rolled 23,12,6,8 using d20+9,d20+9,1d8+1,1d8+1 with rolls of 14,3,5,7.  Mountain attack xin.
21:17, Today: Jayce the Tamer rolled 33,16,16,9,11,11 using d20+17,d8+8,d20+10,d4+7,d20+10,d4+7 with rolls of 16,8,6,2,1,4.  Foo Lion 1 Maintain grapple rake.


Mountain (-)
POSITION: I6
ACTIONS: Full Attack Xin(Full)

HP:  64/64 (0 nonlethal)
AC:  16(27); FFAC: 13(19); Touch: 13(16)
CMD: 18(25); FFCMD: 15(17); FFTAC: 10(12)

EFFECTS: Crane Stance; Mage Armor 004/600; Archon Stance; Shield of Deflection 03/10
GEAR: Tonfa, shurikens x10, potion, potion, potion belt pouch, backpack, sling,
USES: Ki points 5/5, 10/10 Shurikens


http://www.d20pfsrd.com/bestia...s/outsiders/foo-lion

Foo Lion (-)
POSITION: F6-G7
ACTIONS: Maintain Grapple(standard), Rake(Free), Bite as part of Grapple(free)

HP:  52/52 (0 nonlethal)
AC:  15(12); FFAC: 13(9); Touch: 12(9)
CMD: 23((19)24 vs trip); FFCMD: 20((16)20 vs trip); FFTAC: 10(6)

EFFECTS: SLA 4 4/80; Die Hard; Augment Summoning; Haste 03/08;
USES: Stony Defense 5/5

Foo Lion 2 (-)
POSITION: I9-J10
ACTIONS: Full Attack Action(Full)

HP:  52/52 (0 nonlethal)
AC:  15(12); FFAC: 13(9); Touch: 12(9)
CMD: 23((19)24 vs trip); FFCMD: 20((16)20 vs trip); FFTAC: 10(6)

EFFECTS: SLA 4 2/80; Die Hard; Augment Summoning;
USES: Stony Defense 5/5


   SUMMARY: Foo Lion 1 Maintains grapple on Xin and bites him for 16 damage. Mountain full attacks Xin for 6 damage. Foo Lion 2 full attacks Xin for 10 damage. AoOs and round's damage Totaling 62. Placing Xin at -7. Jayce can still act if need be.


OOC: OK, Lions succeed in AoOs and grab for free. Lion 1 grabs you. Lion 1 maintains the grapple as a standard action and gets to bite you as part of that. Since Lion 1 began turn grappling, he made his rakes against you. Both missed though. Mountain and Lion 2 attacked at Lower AC due to -4 dex for being grappled. AC 18. If you are still conscious by means of die hard feat chain or other means, you can attempt to break the grapple, attack with non two handed weapons and the like. Read up on grapple rules. IF this is game set match:


Jayce is level 8, 422/422 BP, is LG.

Xin is level 8, 432/438

Referee: (3*2*2)+15=27 BP for Josep < 29 Loser's BP

Jayce: 438*90 = 39420/422 = 93.41 = 93

Xin: 422*30 = 12660/422 = 28.9 = 29


Xin Vanalis
Rogue 438 BP, 129 posts
Tiefling
Rogue
Sun 5 Jun 2016
at 02:59
  • msg #37

Re: Duel #195: Jayce vs. Xin

And I was gangraped by monsters. LOL never even used my bolts. But next time,  I think I have to learn more about spell casting benefits for the rogues  i just read the Vanish Spell yesterday or maybe a shock shield. But really I thank you for teaching me stuff. Tons really.

Xin is level 8, 432/438 is CG
This message was last edited by the player at 03:00, Sun 05 June 2016.
Jayce the Tamer
Summoner 422 BP, 107 posts
Human Summoner
Sun 5 Jun 2016
at 03:48
  • msg #38

Re: Duel #195: Jayce vs. Xin

In reply to Xin Vanalis (msg # 37):

Look over Shadow dancer and ninja and see if either of those appeal to you. Only two levels of shadow dancer would be needed. Rogues are good, but they rely on being able to use sneak attack for maximum damage output. You need someone to give you flanking, infinite stealth or other tactics to maximize that effect. And you need a weapon other than a crossbow. A longbow/shortbow would be better and a melee weapon. Crossbows just require too much effort.


Josep wrap it up whenever you log in. Thanks for ref duty.

This message was last edited by the player at 03:56, Sun 05 June 2016.
Josep Gavinho
Sorcerer 1,337 BP, 908 posts
Drow Sorcerer
TA
Mon 6 Jun 2016
at 09:13
  • msg #39

Re: Duel #195: Jayce vs. Xin

All right! Sorry guys I wasn't more present.
Thanks Jayce for taking a teaching approach!

Xin, just one advice to wrap this up: you need to be on the offensive, rather than focus on reacting to the actions of others.
When you don't take an action in a round, you're missing on a huge opportunity.

Winner: Jayce the Tamer!
Jayce is level 8, 422/422 BP, is LG.
Xin is level 8, 432/438

Referee: (3*2*2)+15=27 BP for Josep < 29 Loser's BP

Jayce: 438*90 = 39420/422 = 93.41 = 93

Xin: 422*30 = 12660/422 = 28.9 = 29

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