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12:53, 6th May 2024 (GMT+0)

Monster Hunt #16: Hiro & Josep vs. ???

Posted by GM ArkrimFor group 0
Josep Gavinho
Sorcerer 1,366 BP, 916 posts
Drow Sorcerer
TA
Fri 10 Jun 2016
at 10:15
  • msg #10

Monster Hunt #16: Hiro & Josep vs. ???

Josep turns to Hiro and comments with a shiver:
  "I don't mean to go all omniscient on you... But this looks like a sleek dragon covered in dull metallic scales that range in color from shining bronze to mottled blue... I hope you're equipped for this."


ooc: I will have by turn up momentarily !
Jayce the Tamer
Summoner 515 BP, 114 posts
Human Summoner
Fri 10 Jun 2016
at 11:38
  • msg #11

Monster Hunt #16: Hiro & Josep vs. ???

It does indeed have wings, four legs and a tail.
Josep Gavinho
Sorcerer 1,366 BP, 917 posts
Drow Sorcerer
TA
Fri 10 Jun 2016
at 12:16
  • msg #12

Monster Hunt #16: Hiro & Josep vs. ???

Sorry guys, posting from my phone again... jayce, do you mind , taking care of maps ?

Josep saluted his friend and rival, then turned to the monster at the other side of the arena and a shiver ran along his spine.
The legendary monster was magnificent and everything he had hoped for -almost.

  "I'm dashing forward, old chap, you better keep up! Aim for the knees, they look weak. Weaker than the rest, at least."

 He clicked his heels to gain some speed, dashed towards the dragon and started casting spells.
 One thing that Josep was known for was reliability. Tina would say predictability.

 As always, he started firing nasty high-powered rays at his enemy. 

 
   ROUND: 1 - (init21+)
POSITION: T1-> S10
 ACTIONS: (free) click heels to activate boots of speed
          (move) move to S10 and draw rod of Piercing
          (swift) cast Quickened Piercing Scorching Ray
          (standard) cast Piercing Scorching Ray
          (free) grow claws

 HP: 99/99
 AC: 19; FFAC: 12; Touch: 17
CMD: 21; FFCMD: 15; FFTAC: 10

EFFECTS: haste 10/10
   GEAR: Boots, Rod, Gloves, Shirt, Cloak, Championship Belt, 2x Potion, Backpack, belt pouch, dagger, sling, component pouch, spellbook. (-0 ACP, Light Load)
  USES: Spells: L5 0/5, L4 1/7, L3 0/7, L2 1/7, L1 0/8; Claws 1/11; Breath 0/1; Rod Piercing 2/3; Belt 0/1

DICE ROLLS:
   SUMMARY: Josep clicks his heels, casts 2 spells and shoots Rays of Fire at the Dragon.  He also grew some claws.
   The fiery magical Ray's pierce right through the dragon's natural resistance, ignore his tough hide entirely, and burn his flesh.
   It looks like the monster would be able to withstand some more though... That's 150 fire damage, including the critical hit.

  Yeah Hiro ! Unleash your fury on the dragon !

 Jayce, I mistakenly rerolled damage for the critical hit (29 vs the 19 I originally rolled) the damage above doesn't include the reroll.

Jayce the Tamer
Summoner 515 BP, 115 posts
Human Summoner
Fri 10 Jun 2016
at 22:06
  • msg #13

Monster Hunt #16: Hiro & Josep vs. ???

In reply to Josep Gavinho (msg # 12):

PM
This message was last edited by the player at 22:08, Fri 10 June 2016.
Josep Gavinho
Sorcerer 1,366 BP, 918 posts
Drow Sorcerer
TA
Sat 11 Jun 2016
at 08:57
  • msg #14

Monster Hunt #16: Hiro & Josep vs. ???

In reply to Jayce the Tamer (msg # 13):
Jayce the Tamer
Summoner 515 BP, 116 posts
Human Summoner
Sat 11 Jun 2016
at 10:42
  • msg #15

Monster Hunt #16: Hiro & Josep vs. ???

In reply to Josep Gavinho (msg # 14):

Thanks, turn incoming.
Jayce the Tamer
Summoner 515 BP, 117 posts
Human Summoner
Sat 11 Jun 2016
at 11:49
  • msg #16

Re: Monster Hunt #16: Hiro & Josep vs. ???


 ABCDEFGHIJKLMNOPQRST 
1+4H+4+3+2+1          +1+2+3+4+4J1
2+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+42
3+3+4+6      +5       +6+4+33
4+2+4       +5        +4+24
5+1+4   +6   +6        +4+15
6 +4       +6  +6  +6  +4 6
7 +4       +7        +4 7
8 +4   +6   +7        +4 8
9 +4      +8+8+8+8      +4 9
10 +4      +8+8+8+8+7+7+6+6+5+5M+SMM+710
11 +4+5+5+6+6+7+7+8+8+8+8     M+7+4MM+711
12 +4      +8+8+8+8     M+7+4MM+712
13 +4        +7    +6  +4 13
14 +4        +7       +4 14
15 +4  +6  +6  +6       +4 15
16+1+4        +6    +6  +4+116
17+2+4        +5       +4+217
18+3+4+6       +5      +6+4+318
19+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+419
20+4+4+3+2+1          +1+2+3+4+420
 ABCDEFGHIJKLMNOPQRST 


H   = Hiro
J   = Josep
M   = Monster


"RAWR and stuff!"


ROUND: 1 (21)
POSITION: R18-T20 to R10-T12+7
 ACTIONS:Fly(move), Grapple via bite(Standard) Frightful Presence(Free as part of grapple)

 HP: 156/306 (0 nonlethal)
 AC: 31; FFAC: 31; Touch: 8
CMD: 39(43 vs trip); FFCMD: 39(43 vs trip); FFTAC: 8

EFFECTS: Frightful Presence, grappled
   GEAR:
   USES: 8/8, 7/7, 7/7, 5/5
DICE ROLLS:
05:47, Today: Jayce the Tamer rolled 31 using 1d20+29 with rolls of 2.  Grapple Josep.
05:45, Today: Jayce the Tamer rolled 21 using 1d20+13 with rolls of 8.  Move less than half speed DC 10.

   SUMMARY: Monster flies over to Josep and Grapples him. It screams and all players must succeed DC 24 Will save or be Shaken.



I'm assuming you went to that +4 spot on the bridge? Not actually ground level as that would not give you a shot at the monster. Josep, future reference if the match lasts that long, To cast while grappled 10 + CMB + Spell level.


DC 24 Know Arcana, cannot make untrained.

Init Order:
Josep   (high 21) /
Monster (low 21)  /
Hiro    (13)

Jayce the Tamer
Summoner 515 BP, 118 posts
Human Summoner
Sat 11 Jun 2016
at 21:43
  • msg #17

Re: Monster Hunt #16: Hiro & Josep vs. ???

I for some reason put an S, where Josep is technically located. Ignore the J in top right corner.

Josep gets an AoO. Due to grapple.

This message was last edited by the player at 05:57, Sun 12 June 2016.
Josep Gavinho
Sorcerer 1,366 BP, 919 posts
Drow Sorcerer
TA
Sun 12 Jun 2016
at 09:04
  • msg #18

Re: Monster Hunt #16: Hiro & Josep vs. ???



  Josep Gavinho rolled 23,3 using D20+6,d6+1 ( AoO vs Big Bad Bronze Wolf)
 That doesn't cut it, I reckon !

  Josep Gavinho rolled 23 using D20+9 ( Fear DC 24)
 Unless there's a circumstantial bonus I don't know about, Josep is shaken (as he well should be, grappled by a dragon on the edge of a cliff!)
Jayce the Tamer
Summoner 515 BP, 120 posts
Human Summoner
Sun 12 Jun 2016
at 09:12
  • msg #19

Re: Monster Hunt #16: Hiro & Josep vs. ???

17:19, Yesterday: Jayce the Tamer rolled 23 using 5d6 with rolls of 4,2,6,6,5.  Shaken duration .

You can roll your own 5d6 duration or go with the 23 rounds I've rolled. Whichever you prefer. Some people have natural luck and prefer their own rolls. Unless there was a rule that you must go with what I rolled.

Looks like you even know the right color. ;)

Josep Gavinho
Sorcerer 1,366 BP, 920 posts
Drow Sorcerer
TA
Mon 13 Jun 2016
at 09:54
  • msg #20

Re: Monster Hunt #16: Hiro & Josep vs. ???

In reply to Jayce the Tamer (msg # 19):
 There's only so many monsters with 306hp, 31AC, +4 initiative, and 8 level 1 spells to cast ;)
 Admittedly, my first instinct was blue...

 If I ref a monster hunt, I'll arbitrarily take a few HP away to conceal the monster's identity.
Jayce the Tamer
Summoner 515 BP, 125 posts
Human Summoner
Mon 13 Jun 2016
at 12:42
  • msg #21

Re: Monster Hunt #16: Hiro & Josep vs. ???

48 hour rule, Josep you are up.
Hiro
Monk 2,011 BP, 1138 posts
Dwarf Monk
SotVD
Mon 13 Jun 2016
at 13:07
  • msg #22

Re: Monster Hunt #16: Hiro & Josep vs. ???

When did weekends stop being exempt from the 48 hour rule?
Hiro
Monk 2,011 BP, 1139 posts
Dwarf Monk
SotVD
Mon 13 Jun 2016
at 13:12
  • msg #23

Re: Monster Hunt #16: Hiro & Josep vs. ???

I am here now, if you're OK with me posting. Just let me know.
Josep Gavinho
Sorcerer 1,366 BP, 921 posts
Drow Sorcerer
TA
Mon 13 Jun 2016
at 14:11
  • msg #24

Re: Monster Hunt #16: Hiro & Josep vs. ???

In reply to Hiro (msg # 23):
 I don't think that was standard, more of a widely spread leniency...
 Well, I'd evidently be ok with it ;) Jayce?
Jayce the Tamer
Summoner 515 BP, 126 posts
Human Summoner
Mon 13 Jun 2016
at 16:08
  • msg #25

Re: Monster Hunt #16: Hiro & Josep vs. ???

In reply to Hiro (msg # 23):

Please refer to, "Welcome Home Traveller," Post 94. Friday was last turn. Sunday 48 hour rule applied. At which Point, Madam Opal lost the turn and went full defense. I advise, Hiro, if you will always be absent on weekends, that you include it as an Extra in all of your matches.

"48 Hour Rule does not apply on weekends."

Carry on gentlemen.
Hiro
Monk 2,011 BP, 1140 posts
Dwarf Monk
SotVD
Mon 13 Jun 2016
at 16:11
  • msg #26

Re: Monster Hunt #16: Hiro & Josep vs. ???

Please advise if I'm OK to take my turn or not...
Jayce the Tamer
Summoner 515 BP, 128 posts
Human Summoner
Mon 13 Jun 2016
at 16:15
  • msg #27

Re: Monster Hunt #16: Hiro & Josep vs. ???

In reply to Hiro (msg # 26):


11:14, Today: Jayce the Tamer rolled 1 using 1d2 with rolls of 1.  1 yes, 2 no.

I, Jayce, as a: GM said no, player said yes, roll says yes. Take your turn. Do note, in the future, I'll just say no. :)
This message was last edited by the player at 16:18, Mon 13 June 2016.
Hiro
Monk 2,011 BP, 1141 posts
Dwarf Monk
SotVD
Mon 13 Jun 2016
at 18:48
  • msg #28

Re: Monster Hunt #16: Hiro & Josep vs. ???


 ABCDEFGHIJKLMNOPQRST 
1+4+4+3+2+1          +1+2+3+4+41
2+4+4+4+4+4+4+4+4+4+4+4+4+4H+4+4+4+4+4+4+42
3+3+4+6      +5       +6+4+33
4+2+4       +5        +4+24
5+1+4   +6   +6        +4+15
6 +4       +6  +6  +6  +4 6
7 +4       +7        +4 7
8 +4   +6   +7        +4 8
9 +4      +8+8+8+8      +4 9
10 +4      +8+8+8+8+7+7+6+6+5+5M+SMM+710
11 +4+5+5+6+6+7+7+8+8+8+8     M+7+4MM+711
12 +4      +8+8+8+8     M+7+4MM+712
13 +4        +7    +6  +4 13
14 +4        +7       +4 14
15 +4  +6  +6  +6       +4 15
16+1+4        +6    +6  +4+116
17+2+4        +5       +4+217
18+3+4+6       +5      +6+4+318
19+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+419
20+4+4+3+2+1          +1+2+3+4+420
 ABCDEFGHIJKLMNOPQRST 


H   = Hiro
J   = Josep
M   = Monster

ROUND: 1 (13)
POSITION: A1 - M2 (60 feet)
 ACTIONS: Move+Draw Potion (move), Drink Potion (Standard)

 HP: 143/143 (0 nonlethal)
 AC: 29; FFAC: 25; Touch: 25
CMD: 40; FFCMD: 36; FFTAC: 21

EFFECTS: Fly 1/10
   GEAR: Mask , Amulet , Robe, Belt , Bracers , Ring, Boots, Ioun stone, Ioun Stone, Potion (None, Light)
   USES: Potion of Fly

DICE ROLLS: -
   SUMMARY: Hiro moves towards the fight

OOC: Thanks for your patience!
Jayce the Tamer
Summoner 515 BP, 129 posts
Human Summoner
Mon 13 Jun 2016
at 21:33
  • msg #29

Re: Monster Hunt #16: Hiro & Josep vs. ???

Hiro, please, Roll vs DC 24 will frightful presence. Also, fly is 50 rounds.
This message was last edited by the player at 21:34, Mon 13 June 2016.
Josep Gavinho
Sorcerer 1,366 BP, 922 posts
Drow Sorcerer
TA
Mon 13 Jun 2016
at 23:50
  • msg #30

Re: Monster Hunt #16: Hiro & Josep vs. ???


Josep was in a dire situation, caught off guard and now prisoner between the dragon's powerful claws...
  "Take your time, Hiro ! It's not like we're on a clock or anything." He mumbled as he tried to jiggle free.
Too late did he realise that he actually couldn't cast spells whilst grappled by the formidable creature !
 

   ROUND: 2 - (init21+)
POSITION:  S10
 ACTIONS: (free) speak
          (swift) cast Quickened Vanish
          (standard) cast Dimension Door

 HP: 99/99
 AC: 19; FFAC: 12; Touch: 17
CMD: 21; FFCMD: 15; FFTAC: 10

EFFECTS: haste 9/10, grappled.
   GEAR: Boots, Rod, Gloves, Shirt, Cloak, Championship Belt, 2x Potion, Backpack, belt pouch, dagger, sling, component pouch, spellbook. (-0 ACP, Light Load)
  USES: Spells: L5 1/5, L4 2/7, L3 0/7, L2 1/7, L1 0/8; Claws 1/11; Breath 0/1; Rod Piercing 2/3; Belt 0/1

DICE ROLLS:
 Josep Gavinho rolled 34 using 1d20+16 with rolls of 18.  Concentration: quickened vanish
 Josep Gavinho rolled 35 using 1d20+16 with rolls of 19.  Concentration: dimension door
  SUMMARY: Josep does a great job of keeping his concentration, despite being shaken and grappled by a bronze dragon.
 He only then realises that he couldn't succeed in the check, even on a natural 20.
 So that was pointless ! I don't suppose you would let me change my standard action? Josep would probably have figured out after his first spell that the DC was too high... well, it doesn't cost anything to ask, right?
 

Jayce the Tamer
Summoner 515 BP, 130 posts
Human Summoner
Tue 14 Jun 2016
at 00:43
  • msg #31

Re: Monster Hunt #16: Hiro & Josep vs. ???



 ABCDEFGHIJKLMNOPQRST 
1+4+4+3+2+1          +1+2+3+4+41
2+4+4+4+4+4+4+4+4+4+4+4+4+4H+4+4+4+4+4+4+42
3+3+4+6      +5       +6+4+33
4+2+4       +5        +4+24
5+1+4   +6   +6        +4+15
6 +4       +6  +6  +6  +4 6
7 +4       +7        +4 7
8 +4   +6   +7        +4 8
9 +4      +8+8+8+8      +4 9
10 +4      +8+8+8+8+7+7+6+6+5+5M+JMM+610
11 +4+5+5+6+6+7+7+8+8+8+8     M+6+4MM+611
12 +4      +8+8+8+8     M+6+4MM+612
13 +4        +7    +6  +4 13
14 +4        +7       +4 14
15 +4  +6  +6  +6       +4 15
16+1+4        +6    +6  +4+116
17+2+4        +5       +4+217
18+3+4+6       +5      +6+4+318
19+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+419
20+4+4+3+2+1          +1+2+3+4+420
 ABCDEFGHIJKLMNOPQRST 


H   = Hiro
J   = Josep
M   = Monster


"RAWR and stuff and stuff!"


ROUND: 2 (21)
POSITION: R10-T12+7 to R10-T12+6
 ACTIONS:Drop Josep(Free), Descend 5ft step(Free),Hover(Free, feat no skill roll required), Full attack Josep(full)

 HP: 156/306 (0 nonlethal)
 AC: 31; FFAC: 31; Touch: 8
CMD: 39(43 vs trip); FFCMD: 39(43 vs trip); FFTAC: 8

EFFECTS: Frightful Presence
   GEAR:
   USES: 8/8, 7/7, 7/7, 5/5
DICE ROLLS:

19:34, Today: Jayce the Tamer rolled 35,43 using d20+19,d26+23 with rolls of 16,20.  Tail as part of full attack.
19:31, Today: Jayce the Tamer rolled 21,27,30,28,26,26,36,18,28,15 using d20+20,2d8+23,d20+20,2d6+19,d20+20,2d6+19,d20+19,1d8+14,d20+19,d8+14 with rolls of 1,1,3,10,4,5,6,1,6,17,4,9,1.  Full Attack Power Attack Higher ground.
19:27, Today: Jayce the Tamer rolled 1 using 1d6 with rolls of 1.  Fall damage.
19:27, Today: Jayce the Tamer rolled 28,31 using d20+19,d26+23 with rolls of 9,8.  AoO Tail Slap Higher ground power attack.


   SUMMARY: Monster AoO vs Josep during Dimension Door fail. 31 damage Start of Monster turn, Release grapple free, Josep falls from +6 to +4 taking 1 damage. Monster Full attacks missing only the bite. 87 damage. Totaling 119 damage. All players still up must make another DC 24 Will save vs Frightful Presence.




Hiro, please make one check from last round and once from current. Please label as well, as if you pass the first one, you are immune to second. Sorry Josep, no can do. Please don't hurt Jayce too terribly much in future matches. :(

I went back and checked your matches and you're a very forgiving player in accordance with rules(real Pathfinder and Arena house rules). But in this instance, Taking your turn back isn't a fair move. Nor would I ask for a turn back.


DC 24 Know Arcana, cannot make untrained.

Init Order:
Josep   (high 21) / /
Monster (low 21)  / /
Hiro    (13)      /

Jayce the Tamer
Summoner 515 BP, 131 posts
Human Summoner
Tue 14 Jun 2016
at 00:51
  • msg #32

Re: Monster Hunt #16: Hiro & Josep vs. ???

OOps. forgot to add the tail damage. Man that's insane.

19:45, Today: Jayce the Tamer rolled 31,32,21,32 using d20+19,2d6+23,d20+19,2d6+23 with rolls of 12,3,6,2,3,6.  corrected roll for seriously bad tail dice.

OK:


   SUMMARY: Monster AoO vs Josep during Dimension Door fail. 32 damage. Start of Monster turn, Release grapple free, Josep falls from +6 to +4 taking 1 damage. Josep prone. Monster Full attacks missing only the bite. 119 damage. Totaling 152 damage. All players still up must make another DC 24 Will save vs Frightful Presence.



Checking the rolls(hard to see with all of them), full attack was bite, claw, claw, wing, wing and rolled tail separately. Tail was listed as an attack but I rerolled attack and damage since the damage die was skewed. Since I messed up the roll. The AoO tail slap had a lower damage, you can keep the lower damage if you like.
This message was last edited by the player at 01:19, Tue 14 June 2016.
Josep Gavinho
Sorcerer 1,366 BP, 923 posts
Drow Sorcerer
TA
Tue 14 Jun 2016
at 06:58
  • msg #33

Monster Hunt #16: Hiro & Josep vs. ???

In reply to Jayce the Tamer (msg # 8):
 I see a lot of 1's in there, you sure all those attacks hit?
 Otherwise that's all for Josep I reckon!
 I think frightful presence only works once.
Jayce the Tamer
Summoner 515 BP, 132 posts
Human Summoner
Tue 14 Jun 2016
at 07:54
  • msg #34

Monster Hunt #16: Hiro & Josep vs. ???

In reply to Josep Gavinho (msg # 33):

Yes, they all hit. Except the bite. That misses.

19:31, Today: Jayce the Tamer rolled 21,27,30,28,26,26,36,18,28,15 using d20+20,2d8+23,d20+20,2d6+19,d20+20,2d6+19,d20+19,1d8+14,d20+19,d8+14 with rolls of 1,1,3,10,4,5,6,1,6,17,4,9,1.  Full Attack Power Attack Higher ground.





21,27, d20+20,2d8+23, 1,1,3, miss followed by two damage dice.

30,28, d20+20,2d6+19, 10,4,5, hit followed by two damage dice.

26,26, d20+20,2d6+19, 6,1,6,  hit followed by two damage dice.

36,18, d20+19,1d8+14,  17,4,   hit followed by one damage die.

28,15  d20+19,1d8+14,  9,1,    hit followed by one damage die.


OOC: Do not fret, you did more damage in 6 attacks( 2 spells for three strikes each) than it did! And one point of it's damage was from you falling.




http://www.d20pfsrd.com/bestia...rightful-Presence-Ex-


Frightful Presence (Ex):
This special quality makes a creature’s very presence unsettling to foes. Activating this ability is a free action that is usually part of an attack or charge. Opponents within range who witness the action may become frightened or shaken. The range is usually 30 feet, and the duration is usually 5d6 rounds. This ability affects only opponents with fewer Hit Dice than the creature has. An opponent can resist the effects with a successful Will save (DC 10 + 1/2 the frightful creature’s racial HD + the frightful creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). An opponent that succeeds on the saving throw is immune to that same creature’s frightful presence for 24 hours. On a failed save, the opponent is shaken, or panicked if it has 4 Hit Dice or fewer. Frightful presence is a mind-affecting fear effect.

Format: frightful presence (60 ft., DC 21); Location: Aura.


You could be right, maybe. It could also be that continued failed saves just increases duration. Or, restarts an active duration. Either way, because of the clause, a failed save would then mean that you are not immune to its frightful presence. Continuing on:

http://www.d20pfsrd.com/gamema...l-abilities#TOC-Fear

Fear:
Spells, magic items, and certain monsters can affect characters with fear. In most cases, the character makes a Will saving throw to resist this effect, and a failed roll means that the character is shaken, frightened, or panicked.

Shaken: Characters who are shaken take a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Frightened: Characters who are frightened are shaken, and in addition they flee from the source of their fear as quickly as they can. They can choose the paths of their flight. Other than that stipulation, once they are out of sight (or hearing) of the source of their fear, they can act as they want. If the duration of their fear continues, however, characters can be forced to flee if the source of their fear presents itself again. Characters unable to flee can fight (though they are still shaken).

Panicked: Characters who are panicked are shaken, and they run away from the source of their fear as quickly as they can, dropping whatever they are holding. Other than running away from the source, their paths are random. They flee from all other dangers that confront them rather than facing those dangers. Once they are out of sight (or hearing) of any source of danger, they can act as they want. Panicked characters cower if they are prevented from fleeing.

Becoming Even More Fearful: Fear effects are cumulative. A shaken character who is made shaken again becomes frightened, and a shaken character who is made frightened becomes panicked instead. A frightened character who is made shaken or frightened becomes panicked instead.


So, unless GM Arkrim states otherwise, I'm continuing on as such. Key note, as per house rules, Hiro will get a save every round to end Frightened or Panicked. As per:

ARENA IMMUNITIES:
Several special immunities are granted while you have 50% or more of your current max HP:
You can't be compelled to forfeit or commit suicide.
Auto-kill effects (such as quivering palm or circle of death) deal 1d6 damage per CL/HD instead of auto-killing on a failed save (plus whatever they do on a passed save).
Ability/level damage/drain can't drop a score/level below 1.
While affected by a disabling effect, you roll another saving throw every round at the end of your turn to determine if you are affected for another round (think Hold Person). A single success ends the effect. A "disabling" effect is anything that causes the target to be unable to take their normal actions (confused, dazed, dominated, frightened, nauseated, paralyzed, staggered, stunned, panicked, unconscious). A successful saving throw ends the effect but doesn't stop you from being affected again by the same effect later nor does it heal damage taken from the effect (unless noted otherwise). If the effect already grants a saving throw to end every round, this doesn't stack with it (take whichever is better).
*You do not gain these immunities against foes with a CR that's 4 or more points above yours.
*Arena Immunities can be turned OFF in PvP matches if all players agree to it.
*Accumulating nonlethal damage effectively lowers your HP for these calculation purposes.


If you have supporting evidence to the contrary, you are free to present it. As of now, I believe I am doing the correct thing. But I am not a GM, I am just a ref.

So, as of now, Hiro makes two saves. One from previous turn he forgot to roll, and one from just now.
This message was last edited by the player at 07:56, Tue 14 June 2016.
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