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10:20, 19th April 2024 (GMT+0)

Monster Hunt #17: Grunyar + Tina vs. ???

Posted by GM ArkrimFor group 0
Grunyar Fangblood
Summoner 1,295 BP, 596 posts
Skinwalker Summoner
Wed 29 Jun 2016
at 06:36
  • msg #49

Re: Monster Hunt #17: Grunyar + Tina vs. ???

Still need 20% miss roll from my shadow form, can always go with the forgot to roll auto fail :)
Jayce the Tamer
Summoner 667 BP, 249 posts
Human Summoner
Wed 29 Jun 2016
at 06:41
  • msg #50

Re: Monster Hunt #17: Grunyar + Tina vs. ???

01:41, Today: Jayce the Tamer rolled 99 using 1d100 with rolls of 99.  >20 hit.

You are too kind sir. I think Tinna has this in the bag for you two. Easy victory. Would a crit double blind rounds or do nothing? I'll just leave it...but would be good to know for future reference.
This message was last edited by the player at 06:43, Wed 29 June 2016.
Tinny Tina
Alchemist 1,270 BP, 504 posts
Wyrwood Alchemist
SotVD
Wed 29 Jun 2016
at 07:13
  • msg #51

Re: Monster Hunt #17: Grunyar + Tina vs. ???

The monster never rolled its Fort saves vs. stagger from my bombs.
Jayce the Tamer
Summoner 667 BP, 250 posts
Human Summoner
Wed 29 Jun 2016
at 07:20
  • msg #52

Re: Monster Hunt #17: Grunyar + Tina vs. ???

In reply to Tinny Tina (msg # 51):


02:19, Today: Jayce the Tamer rolled 18,36 using d20+17,d20+17 with rolls of 1,19.  Fort saves vs tinna's bombs.

Move, did not shoot. EOT.
Tinny Tina
Alchemist 1,270 BP, 505 posts
Wyrwood Alchemist
SotVD
Wed 29 Jun 2016
at 14:55
  • msg #53

Re: Monster Hunt #17: Grunyar + Tina vs. ???

 ABCDEFGHIJ 
1     MG V1 1
2 -1-1-1-1-1-1V3-1-1 2
3 -1-2-2-2-2-2-2-1 3
4 -1-2-3-3-3-3-2-1 4
5 -1-2-3-4-4-3-2-1V25
6 -1-2-3-4-4-3-2-1V46
7 -1-2-3T+4-3-3-2D-1D 7
8 -1-2-2-2-2-2-2D-1D?8
9 -1-1-1V5-1-1-1-1-1 9
10          10
 ABCDEFGHIJ 


T = Tinny Tina & Chomper
G = Grunyar Fangblood
V#= Vulnadaemon
D = Ceustodaemon
M = Monster


   ROUND: Round 3 (26)
POSITION: E1 -> E7+4
 ACTIONS: fire explosive missile holy bomb tangleshot arrow (standard)

 HP: 109/109
 AC: 21; FFAC: 16; Touch: 16
CMD: 24; FFCMD: 19; FFTAC: 11

EFFECTS: Fly 53/54, See Invisibility 548/549, Greater Invisibility 10/11, Targeted Bomb Admuxtire 10/11, Blur 69/70, dust's Greater Invisibility 1/?
   GEAR: Belt Pouch, Dagger, Composite Longbow, Mithral Chain Shirt, Headband, Lenses, Cloak, Belt, Arrows, Bottle, Dust, Ioun Stone, Scroll, Scroll, Quicksilver & Powdered Platinum x2 (-0 ACP, Light Load)
   USES: lv1 extracts 6/7, lv2 extracts 5/6, lv3 extracts 4/5, lv4 extracts 3/3, mutagen 1/1, bombs 11/17

Chomper: E1 -> E7+4, HP 54/54, [AC 17, FFAC 17, TAC 10, CMD 24, FFCMD 24, FFTAC 10, Fort +11, Refl +8, Will +4]
 Actions: Move to E7+4 (move)
 Effects: Fly 53/55, See Invisibility 548/550, Blur 69/70, Invisibility 69/70, dust's Greater Invisibility 1/?
    Gear: Cloak, Gloves, Exotic Military Saddle


DICE ROLLS: 10:41, Today: Tinny Tina rolled 27,11 using 1d20+13,1d6+6 with rolls of 14,5.  Chomper, AoO vs. monster FFAC (18).
            10:43, Today: Tinny Tina rolled 2 using 1d2 with rolls of 2.  Chomper, poison Str damage.
            10:44, Today: Tinny Tina rolled 18,41 using 1d20+16,8d6+13 with rolls of 2,4,5,4,2,1,5,2,5.  Explosive Missile Tangleshot Arrow Holy Bomb vs. monster FFTAC (10).
            10:45, Today: Tinny Tina rolled 26 using 6d6+13 with rolls of 2,4,1,2,2,2.  Holy Bomb, channeled through conductive weapon.
   SUMMARY: The monster takes 11 damage from Chomper's bite, and must make a DC 13 Fort save or be poisoned and take 2 Strength damage. Tinny Tina deals 67 holy damage, and the monster must make two DC 21 Fort saves or be staggered on its next turn.

Jayce the Tamer
Summoner 667 BP, 251 posts
Human Summoner
Wed 29 Jun 2016
at 15:49
  • msg #54

Re: Monster Hunt #17: Grunyar + Tina vs. ???

The monster is not flat footed vs you. It made the perception check against you.
Tinny Tina
Alchemist 1,270 BP, 506 posts
Wyrwood Alchemist
SotVD
Wed 29 Jun 2016
at 15:54
  • msg #55

Re: Monster Hunt #17: Grunyar + Tina vs. ???

http://paizo.com/pathfinderRPG...ssary.html#invisible
quote:
Invisible: Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). See Invisibility, under Special Abilities.


It doesn't matter if I'm hidden or not, as long as I'm invisible I ignore his dex bonus.
Jayce the Tamer
Summoner 667 BP, 254 posts
Human Summoner
Fri 1 Jul 2016
at 10:33
  • msg #56

Re: Monster Hunt #17: Grunyar + Tina vs. ???

Grunyar, don't wait for a reply to something simple like this. Go ahead  with yor turn sir.
Grunyar Fangblood
Summoner 1,295 BP, 598 posts
Skinwalker Summoner
Fri 1 Jul 2016
at 12:39
  • msg #57

Re: Monster Hunt #17: Grunyar + Tina vs. ???

LOL, I wasn't just busy will have turn up shortly fell asleep at the keyboard last night or it would have been up then :)
Grunyar Fangblood
Summoner 1,295 BP, 599 posts
Skinwalker Summoner
Fri 1 Jul 2016
at 14:08
  • msg #58

Re: Monster Hunt #17: Grunyar + Tina vs. ???

 ABCDEFGHIJ 
1      V1GV2 1
2 -1-1-1-1-1-1V3-1D-1D 2
3 -1-2-2-2-2V5-2M-2D-1D 3
4 -1-2-3-3-3-3V4-2-1 4
5 -1-2-3-4-4-3-2-1 5
6 -1-2-3-4-4-3-2-1 6
7 -1-2-3T+4-3-3-2-1 7
8 -1-2-2-2-2-2-2-1?8
9 -1-1-1-1-1-1-1-1 9
10          10
 ABCDEFGHIJ 

At seeing the monster charge toward him Grunyar commands his minions to defend him and kill the dang blasted monster.  To aid in thier movements Grunyar throws a Haste spell on most of his summons, Tina, and Chomp, hoping with a little fodder in the way he can hold out a little longer.


T = Tinny Tina & Chomper
G = Grunyar Fangblood
V#= Vulnadaemon
D = Ceustodaemon
M = Monster

<tt>
 ROUND: round 3 (21)
POSITION: H1
 ACTIONS: Grunyar casts Haste on everyone but Grunyar, V1, V5, and the monster(Standard), 5ft step H1 (free), Draw second rod (Move)

 HP: 121/121 (0 nonlethal)
 AC: 16; FFAC: 13; Touch: 12
CMD: 20; FFCMD: 18; FFTAC: 10

EFFECTS: - Shadow Form: 20% miss, Invisibility 50% miss 69/70 Feats: Superior summoning, Augment summoning, Summon Evil Monster, Silent Spell, Versatile summoning, Expanded Summoning; Ion Stone
   GEAR: - Masterwork Studded Leather, Masterwork Longspear, Belt pouch, Bandolier, Ion Stone, Rod X 2, Belt, Shirt, Boots, headband, clasp  Backpack, dagger, sling, component pouch, spellbook
(ACP- 0, Load- 36.3)
   USES: - 1st 7/7, 2nd 4/5, 3rd 4/5, 4th 3/3 SLA 6/8, Racial trait 8/8, Rod1 3/3, Rod2 3/3, Shirt 1/1, 38/44 HD

DICE ROLLs: - Grunyar Fangblood rolled 21 using 1d20+16 with rolls of 5.  Ceustdaemon(D) bite attack vs moster AC 31, AS, Haste, Flanking.
 Grunyar Fangblood rolled 28 using 1d20+12 with rolls of 16.  V4 attack (sword) monster AC 31, AS.
 Grunyar Fangblood rolled 27 using 1d20+12 with rolls of 15.  V3 attack sword vs ac 31.
 Grunyar Fangblood rolled 32,29,25 using 1d20+13,1d20+12,1d20+12 with rolls of 19,17,13.  AoO D, V4, V2 vs monster AC 35, AS.
 Grunyar Fangblood rolled 10 using 1d20+1 with rolls of 9.  Ceustodaemon Acrobatics to move full speed while balancing DC 10.

Minions:
http://www.d20pfsrd.com/bestia...s/daemon-vulnadaemon
Vulnadaemon: Position V1-G1, V2-I1, V3-G2, V4-G4, V5-F3 HP 51/51
 Actions: - V1 moves to G1 (move), ready action (if monster comes within reach attack)(standard)
            V2 moves to I1 (turning at J1)(move), ready action (cast Blur on Ceustodaemon when in range)
            V3 Draw sword (move), Attack monster (standard)
            V4 moves to G4 (turning at G5)(move), attack monster (standard)
            V5 moves to F3 (turning at E8, E4 (Double move)
 Effects: - Augment summoning 108/110, V1, V3, V4 Blur 69/70, V2, V3, V4 11/11 Haste

http://www.d20pfsrd.com/bestia...daemons/ceustodaemon
Ceustodaemon: Position: I2:H3(-1), HP 84/84
 Actions: - move to I2:H3 (turning at J6:I7, J2:I3) (move), Bite monster (standard)
 Effects: - Augment Summoning 109/110, 11/11 Haste, 70/70 Blur

SUMMARY: Grunyar casts haste on V2, V3, V4, D, Tina, and Chomp (11 rounds duration) , 5ft steps and draws rod; Daemons move around surrounding Grunyar and the monster a couple miss; Ceustodaemon moves up and tries and fails to bite monster; V2 casts Blur on Ceustodaemon.


OOC:Lots of misses, but next turn looks brighter (I hope :)), whats the ? For

Jayce the Tamer
Summoner 667 BP, 255 posts
Human Summoner
Fri 1 Jul 2016
at 14:21
  • msg #59

Re: Monster Hunt #17: Grunyar + Tina vs. ???

Please roll a perception to notice  tinna, not a very hard roll, as tinna is invisible via dust of disappearance. Which even see invisibility can't pierce. Since this spell is not an AoE but targeted.

I didn't put it there. Tinna did maybe? You can see my post doesn't have one.
This message was last edited by the player at 14:24, Fri 01 July 2016.
Grunyar Fangblood
Summoner 1,295 BP, 600 posts
Skinwalker Summoner
Fri 1 Jul 2016
at 14:43
  • msg #60

Re: Monster Hunt #17: Grunyar + Tina vs. ???

Well, hope with the moving around and attacking makes this good enough.  I think  it should be invis only gives +20 for moving and areana penalty of -20 for attacking should negate and you are unable to use stealth while attacking so would her (if she has any) ranks in stealth count? But chomp did not attack, run, or charge is he effected or am I just over thnking the whole thing :).

 Grunyar Fangblood rolled 1 using 1d20-1 with rolls of 2.  Perception check vs Tina DC ?  :).

Jayce the Tamer
Summoner 667 BP, 258 posts
Human Summoner
Fri 1 Jul 2016
at 14:45
  • msg #61

Re: Monster Hunt #17: Grunyar + Tina vs. ???

In reply to Grunyar Fangblood (msg # 60):

She isn't hiding. She is doing it purely for the bonus it provides. DC 0. If you failed, I honestly would have laughed at you. :)
Grunyar Fangblood
Summoner 1,295 BP, 601 posts
Skinwalker Summoner
Fri 1 Jul 2016
at 14:47
  • msg #62

Re: Monster Hunt #17: Grunyar + Tina vs. ???

I almost did :), I did not realize when I swapped skill out how bad I hosed myself
Tinny Tina
Alchemist 1,270 BP, 508 posts
Wyrwood Alchemist
SotVD
Fri 1 Jul 2016
at 17:29
  • msg #63

Re: Monster Hunt #17: Grunyar + Tina vs. ???

oh whoops, I left that ? there while considering where to move on my turn, and I guess I forgot to remove it.
Jayce the Tamer
Summoner 667 BP, 259 posts
Human Summoner
Sat 2 Jul 2016
at 06:08
  • msg #64

Re: Monster Hunt #17: Grunyar + Tina vs. ???



 ABCDEFGHIJ 
1      V1GV2 1
2 -1-1-1-1-1-1V3-1D-1D 2
3 -1-2-2-2-2V5-2M-2D-1D 3
4 -1-2-3-3-3-3V4-2-1 4
5 -1-2-3-4-4-3-2-1 5
6 -1-2-3-4-4-3-2-1 6
7 -1-2-3T+4-3-3-2-1 7
8 -1-2-2-2-2-2-2-1 8
9 -1-1-1-1-1-1-1-1 9
10          10
 ABCDEFGHIJ 



T = Tinny Tina & Chomper
G = Grunyar Fangblood
V#= Vulnadaemon
D = Ceustodaemon
M = Monster


   ROUND: 3 (21)
POSITION: J7 to F1
 ACTIONS: Attack

 HP: 142/289 (0 nonlethal)
 AC: 31(33); FFAC: 18; Touch: 23(25)
CMD: 43(45); FFCMD: 30; FFTAC: 10

EFFECTS:
   GEAR:
   USES:
DICE ROLLS:



01:07, Today: Jayce the Tamer rolled 36 using 1d20+26 with rolls of 10.  Notice Tinna.
01:06, Today: Jayce the Tamer rolled 6,9 using d6+4,2d6 with rolls of 2,6,3.  Damage plus bleed start of grunyar turn.
01:05, Today: Jayce the Tamer rolled 35,75 using d20+26,d100 with rolls of 9,75.  Attack V3 Defensively.
00:56, Today: Jayce the Tamer rolled 30 using 1d20+17 with rolls of 13.  Fort Save vs DC 13.
00:55, Today: Jayce the Tamer rolled 18,18 using d20+17,d20+17 with rolls of 1,1.  Monster 2 fort saves vs DC 21.


SUMMARY: Monster attacks V3 defensively. Deals 6 damage before DR and 9 bleed start of Grunyar Turn.

OOC:


Tinny Tina
Alchemist 1,270 BP, 509 posts
Wyrwood Alchemist
SotVD
Sat 2 Jul 2016
at 07:48
  • msg #65

Re: Monster Hunt #17: Grunyar + Tina vs. ???

Chomper growled and leered at the monster as Tina fired another arrow at the monster, not that anyone could see that. Tina patted at where she thought Chomper's head would be and cooed. "There, there, it's not long until we're done."

T = Tinny Tina & Chomper
G = Grunyar Fangblood
V#= Vulnadaemon
D = Ceustodaemon
M = Monster


   ROUND: Round 4 (26)
POSITION: E7+4
 ACTIONS: fire explosive missile holy bomb tangleshot arrow (standard)

 HP: 109/109
 AC: 21 (22); FFAC: 16; Touch: 16 (17)
CMD: 24 (25); FFCMD: 19; FFTAC: 11

EFFECTS: Fly 52/55, See Invisibility 547/550, Greater Invisibility 9/11, Targeted Bomb Admuxtire 9/11, Blur 68/70, dust's Greater Invisibility 2/?, Haste 11/11
   GEAR: Belt Pouch, Dagger, Composite Longbow, Mithral Chain Shirt, Headband, Lenses, Cloak, Belt, Arrows, Bottle, Dust, Ioun Stone, Scroll, Scroll, Quicksilver & Powdered Platinum x2 (-0 ACP, Light Load)
   USES: lv1 extracts 6/7, lv2 extracts 5/6, lv3 extracts 4/5, lv4 extracts 3/3, mutagen 1/1, bombs 8/17

Chomper: E7+4, HP 54/54, [AC 17, FFAC 17, TAC 10, CMD 24, FFCMD 24, FFTAC 10, Fort +11, Refl +8, Will +4]
 Actions: Hovers in place (free)
 Effects: Fly 52/55, See Invisibility 547/550, Blur 68/70, Invisibility 68/70, dust's Greater Invisibility 2/?, Haste 11/11
    Gear: Cloak, Gloves, Exotic Military Saddle


DICE ROLLS: 03:40, Today: Tinny Tina rolled 30,38 using 1d20+19,8d6+12 with rolls of 11,3,6,1,1,4,2,5,4.  Explosive Missile Tangleshot Arrow Holy Bomb vs. monster FFTAC + soft cover (14).
            03:41, Today: Tinny Tina rolled 30 using 6d6+12 with rolls of 3,3,5,1,1,5.  Holy Bomb, channeled through conductive weapon.
            03:43, Today: Tinny Tina rolled 28 using 1d20+20 with rolls of 8.  Chomper, hover, DC 15.
   SUMMARY: Monster takes 68 holy damage, and must make two DC 21 Fort saves or be staggered on its next turn.

OOC: Man this guy is not doing well with its Fort saves against my bombs.
Grunyar Fangblood
Summoner 1,295 BP, 602 posts
Skinwalker Summoner
Sun 3 Jul 2016
at 14:14
  • msg #66

Re: Monster Hunt #17: Grunyar + Tina vs. ???

<tt>
 ABCDEFGHIJ 
1      V1GV2 1
2 -1-1-1-1-1-1V3-1D-1D 2
3 -1-2-2-2-2V5-2M-2D-1D 3
4 -1-2-3-3-3-3V4-2-1 4
5 -1-2-3-4-4-3-2-1 5
6 -1-2-3-4-4-3-2-1 6
7 -1-2-3T+4-3-3-2-1 7
8 -1-2-2-2-2-2-2-1 8
9 -1-1-1-1-1-1-1-1 9
10          10
 ABCDEFGHIJ 

"Good job, my minions hold your ground, ready yourselves, and ATTACK!" Grunyar commands.  Then he casts a spell on the monster hoping to slow its roll.  Lots of commotion erupts around the monster a lot of whooshing and a little fire scorching one minion and bearly touching another.


T = Tinny Tina & Chomper
G = Grunyar Fangblood
V#= Vulnadaemon
D = Ceustodaemon
M = Monster

<tt>
 ROUND: round 3 (21)
POSITION: H1
 ACTIONS: drop 1st rod (free), cast Slow on monster using 2nd rod (lesser piercing) (standard)


 HP: 121/121 (0 nonlethal)
 AC: 16; FFAC: 13; Touch: 12
CMD: 20; FFCMD: 18; FFTAC: 10

EFFECTS: - Shadow Form: 20% miss, Invisibility 50% miss 67/70 Feats: Superior summoning, Augment summoning, Summon Evil Monster, Silent Spell, Versatile summoning, Expanded Summoning; Ion Stone
   GEAR: - Masterwork Studded Leather, Masterwork Longspear, Belt pouch, Bandolier, Ion Stone, Rod X 2, Belt, Shirt, Boots, headband, clasp  Backpack, dagger, sling, component pouch, spellbook
(ACP- 0, Load- 36.3)
   USES: - 1st 7/7, 2nd 3/5, 3rd 4/5, 4th 3/3 SLA 6/8, Racial trait 8/8, Rod1 3/3, Rod2 3/3, Shirt 1/1, 38/44 HD

DICE ROLLs: - 09:56, Today: Grunyar Fangblood rolled 14,20 using 1d20+5,1d20+5 with rolls of 9,15.  V3, V5 Reflex save vs DC 17.
09:52, Today: Grunyar Fangblood rolled 21,2 using 6d6,1d4 with rolls of 2,2,2,6,5,4,2.  Ceustodaemon (D) Breath weapon (fire) DC 17 reflex for half.
09:12, Today: Grunyar Fangblood rolled 25,18,21 using 1d20+15,1d20+10,1d20+10 with rolls of 10,8,11.  V3 full attack (sword 1, sword 2, bite) monster vs AC 33, AS, Haste, Flanking.  V5
09:12, Today: Grunyar Fangblood rolled 18,23,30 using 1d20+15,1d20+10,1d20+10 with rolls of 3,13,20.  V3 full attack (sword 1, sword 2, bite) monster vs AC 33, AS, Haste, Flanking. 4
09:12, Today: Grunyar Fangblood rolled 30,29,26 using 1d20+15,1d20+10,1d20+10 with rolls of 15,19,16.  V3 full attack (sword 1, sword 2, bite) monster vs AC 33, AS, Haste, Flanking.
09:09, Today: Grunyar Fangblood rolled 21 using 1d20+11 with rolls of 10.  CL check vs SR ? - 5, Rod.

Minions:
http://www.d20pfsrd.com/bestia...s/daemon-vulnadaemon
Vulnadaemon: Position V1-G1, V2-I1, V3-G2, V4-G4, V5-F3 HP 51/51 (V3 HP 25/51, V5 50/51)
 Actions: - V1 ready action (if monster comes within reach attack)(standard)
            V2 mready action (if monster comes within reach attack)(standard)
            V3 Full Attack monster (Full round)
            V4 Full attack monster (Full round)
            V5 Full attack monster (Full round)
 Effects: - Augment summoning 107/110, V1, V3, V4 Blur 68/70, V2, V3, V4 10/11 Haste

http://www.d20pfsrd.com/bestia...daemons/ceustodaemon
Ceustodaemon: Position: I2:H3(-1), HP 84/84
 Actions: - Full attack monster (Full round)
 Effects: - Augment Summoning 108/110, 10/11 Haste, 69/70 Blur

SUMMARY: Grunyar casts slow on monster if ithas SR and he beats it need a DC 17 will save, Vulnadaemons mostly miss or do negligable damage (1 bite attack hit not enough dmg to over come DR), Ceustodaemon Breaths fire for 21 dmg 2 round cool down DC 17 reflex half.


OOC: hit go instead of backspace so it ran dice roll 3 times which is what I needed so just noted at the end who it would be (V5 doesn't have haste but none hit) can reroll V4, V5 if you like

Jayce the Tamer
Summoner 667 BP, 262 posts
Human Summoner
Tue 5 Jul 2016
at 05:37
  • msg #67

Re: Monster Hunt #17: Grunyar + Tina vs. ???



 ABCDEFGHIJ 
1  MMM V1GV2 1
2 -1-1M-1M-1M-1-1V3-1D-1D 2
3 -1-2M-2M-2M-2V5-2-2D-1D 3
4 -1-2-3-3-3-3V4-2-1 4
5 -1-2-3-4-4-3-2-1 5
6 -1-2-3-4-4-3-2-1 6
7 -1-2-3T+4-3-3-2-1 7
8 -1-2-2-2-2-2-2-1 8
9 -1-1-1-1-1-1-1-1 9
10          10
 ABCDEFGHIJ 



T = Tinny Tina & Chomper
G = Grunyar Fangblood
V#= Vulnadaemon
D = Ceustodaemon
M = Monster


   ROUND: 4 (21)
POSITION: G3 to E2, spacing change C1-E3
 ACTIONS: Move(move), Change Shape(Standard)

 HP: 74/289 (0 nonlethal)
 AC: 29; FFAC: 19; Touch: 18
CMD: 56; FFCMD: 46; FFTAC: 8

EFFECTS:
   GEAR:
   USES:
DICE ROLLS:

00:24, Today: Jayce the Tamer rolled 21 using 1d20+17 with rolls of 4.  DC17 vs reflex.
00:24, Today: Jayce the Tamer rolled 22,32 using d20+17,d20+17 with rolls of 5,15.  DC 21 saves vs stagger.


SUMMARY: Monster moves and changes into a Huge Scorpion.

OOC: Can't believe it passed finally. That's kind of funny. 21/2 = 10 - 10 = 0. Possibly 1 if damage rounds up.


Tinny Tina
Alchemist 1,270 BP, 511 posts
Wyrwood Alchemist
SotVD
Tue 5 Jul 2016
at 06:01
  • msg #68

Re: Monster Hunt #17: Grunyar + Tina vs. ???


 ABCDEFGHIJ 
1  MMM V1GV2 1
2 -1-1M-1M-1M-1-1V3-1D-1D 2
3 -1-2M-2M-2M-2V5-2-2D-1D 3
4 -1-2-3-3-3-3V4-2-1 4
5 -1-2-3-4-4-3-2-1 5
6 -1-2-3-4T+4-3-2-1 6
7 -1-2-3-4-3-3-2-1 7
8 -1-2-2-2-2-2-2-1 8
9 -1-1-1-1-1-1-1-1 9
10          10
 ABCDEFGHIJ 

As the man-beast transformed into a beast-beast, Tinny Tina remained unflinching in her conviction. (But Chomper, being a dumb animal, was kind of freaking out a bit). One more well-placed arrow felled the beast in an explosion of holy energy and more holy energy.

T = Tinny Tina & Chomper
G = Grunyar Fangblood
V#= Vulnadaemon
D = Ceustodaemon
M = Monster

<tt>
   ROUND: Round 5 (26)
POSITION: E7+4 -> F6+4
 ACTIONS: fire explosive missile holy bomb tangleshot arrow (standard)

 HP: 109/109
 AC: 21 (22); FFAC: 16; Touch: 16 (17)
CMD: 24 (25); FFCMD: 19; FFTAC: 11

EFFECTS: Fly 51/55, See Invisibility 546/550, Greater Invisibility 8/11, Targeted Bomb Admuxtire 8/11, Blur 67/70, dust's Greater Invisibility 3/?, Haste 10/11
   GEAR: Belt Pouch, Dagger, Composite Longbow, Mithral Chain Shirt, Headband, Lenses, Cloak, Belt, Arrows, Bottle, Dust, Ioun Stone, Scroll, Scroll, Quicksilver & Powdered Platinum x2 (-0 ACP, Light Load)
   USES: lv1 extracts 6/7, lv2 extracts 5/6, lv3 extracts 4/5, lv4 extracts 3/3, mutagen 1/1, bombs 5/17

Chomper: E7+4 -> F6+4, HP 54/54, [AC 17, FFAC 17, TAC 10, CMD 24, FFCMD 24, FFTAC 10, Fort +11, Refl +8, Will +4]
 Actions: Move to F6+4 (move)
 Effects: Fly 51/55, See Invisibility 546/550, Blur 67/70, Invisibility 67/70, dust's Greater Invisibility 3/?, Haste 10/11
    Gear: Cloak, Gloves, Exotic Military Saddle


DICE ROLLS: 01:52, Today: Tinny Tina rolled 29 using 1d20+20 with rolls of 9.  Chomper, move less than half speed & remain flying, DC 10.
            01:53, Today: Tinny Tina rolled 32,50 using 1d20+19,8d6+12 with rolls of 13,4,5,4,6,5,6,6,2.  Explosive Missile Tangleshot Arrow Holy Bomb vs. monster FFTAC (8).
            01:54, Today: Tinny Tina rolled 41 using 6d6+12 with rolls of 6,6,6,5,3,3.  Holy Bomb, channeled through conductive weapon.
   SUMMARY: Monster takes 91 holy damage, must make two DC 21 Fort saves or be staggered on its next turn, and is, if not dead, close to it.

OOC: And he just got to act too. What a shame :P
Grunyar Fangblood
Summoner 1,295 BP, 603 posts
Skinwalker Summoner
Tue 5 Jul 2016
at 10:50
  • msg #69

Re: Monster Hunt #17: Grunyar + Tina vs. ???

Did I not beat its SR, I do not see a Will save vs my slow spell?
Jayce the Tamer
Summoner 757 BP, 263 posts
Human Summoner
Tue 5 Jul 2016
at 15:39
  • msg #70

Re: Monster Hunt #17: Grunyar + Tina vs. ???

In reply to Grunyar Fangblood (msg # 69):

The monster is dead. No, you did not beat SR. You forgot to actually grab the rod. Lol if the monster was alive, I probably would roll a will save for you anyway since the intent was there. But it is dead, so doesn't really matter at this point.

Declarations please gladiators. Someone do the half ref calculations as well. About to take the family  swimming. I'll wrap up in some hours from now.
Tinny Tina
Alchemist 1,301BP, 513 posts
Wyrwood Alchemist
SotVD
Tue 5 Jul 2016
at 15:57
  • msg #71

Re: Monster Hunt #17: Grunyar + Tina vs. ???

Tinny Tina (1270 BP) used Dust of Disappearance and spent 1 hero point.
Grunyar Fangblood
Summoner 1,295 BP, 604 posts
Skinwalker Summoner
Tue 5 Jul 2016
at 16:36
  • msg #72

Re: Monster Hunt #17: Grunyar + Tina vs. ???

Grunyar Fangblood (1295 BP), used 1 hero point and spent 1 hero point for match total 2 hero points


OOC: I drew rod round 3 (1 in each hand) and had to drop one to cast spell, as you said its moot now, just figured I would point it out

Jayce the Tamer
Summoner 757 BP, 264 posts
Human Summoner
Thu 7 Jul 2016
at 09:48
  • msg #73

Re: Monster Hunt #17: Grunyar + Tina vs. ???


Congratulations gladiators. That is a hell of a lot of xp! :P Sorry I've been busy.

2400 * 90 = 216000 = 216000
1) 216000 / 1295 = 166.795 = 166 (83 max ref) Grunyar
2) 216000 / 1270 = 170 (85 max ref) Tinna Tina

2565 * 30 = 76950 /2 = 38475
1) 38475 / 2400 = 16BP (8 min ref)


(2*5*2)+15 = 35 BP if monster doesn't count
(2*5*3)+15 = 45 BP if monster does count

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