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13:17, 2nd May 2024 (GMT+0)

Monster Hunt #17: Grunyar + Tina vs. ???

Posted by GM ArkrimFor group 0
Tinny Tina
Alchemist 1,270 BP, 491 posts
Wyrwood Alchemist
SotVD
Mon 27 Jun 2016
at 13:16
  • msg #24

Re: Monster Hunt #17: Grunyar + Tina vs. ???

No save is necessary
Jayce the Tamer
Summoner 667 BP, 228 posts
Human Summoner
Mon 27 Jun 2016
at 13:22
  • msg #25

Re: Monster Hunt #17: Grunyar + Tina vs. ???

In reply to Tinny Tina (msg # 24):

I do understand you are a construct. But you are not immune to being blinded, which this effect does.
Tinny Tina
Alchemist 1,270 BP, 492 posts
Wyrwood Alchemist
SotVD
Mon 27 Jun 2016
at 13:25
  • msg #26

Re: Monster Hunt #17: Grunyar + Tina vs. ???

But it does require a Fort save, and I'm immune to effects requiring a Fort save.
Jayce the Tamer
Summoner 667 BP, 229 posts
Human Summoner
Mon 27 Jun 2016
at 13:32
  • msg #27

Re: Monster Hunt #17: Grunyar + Tina vs. ???

In reply to Tinny Tina (msg # 26):

I was looking up the spell blindness/deafness. Which also requires a fort save. That's kind of funny
 You aren't immune to being blind but to become so you must use a fort save which you are immune to. That makes no sense. You might as well be immune to blind.

Let me take a look see on the boards and cast a vote in ooc. Facts would support your claim I suppose.

In the interest of not slowing down, target is in J7.
Tinny Tina
Alchemist 1,270 BP, 493 posts
Wyrwood Alchemist
SotVD
Mon 27 Jun 2016
at 13:39
  • msg #28

Re: Monster Hunt #17: Grunyar + Tina vs. ???

I mean, there's ways to blind someone that doesn't require a Fortitude save. Plus, being immune to Fort saves would be pretty useless if I also had to be immune to the effect the Fort save causes.
Jayce the Tamer
Summoner 667 BP, 230 posts
Human Summoner
Mon 27 Jun 2016
at 13:43
  • msg #29

Re: Monster Hunt #17: Grunyar + Tina vs. ???

In reply to Tinny Tina (msg # 28):

In the Arena, those effects that require no save are illegal unless either a touch attack is added or a save is added. To make them legal for arena use. As such any created effect will more than likely add a Fort save. The only exception I've seen is Glitterdust, which is a will save.
Tinny Tina
Alchemist 1,270 BP, 494 posts
Wyrwood Alchemist
SotVD
Mon 27 Jun 2016
at 13:48
  • msg #30

Re: Monster Hunt #17: Grunyar + Tina vs. ???

Holy Word, Blasphemy and Color Spray can blind with a Will save, and I'm only immune to one of them :V
Jayce the Tamer
Summoner 667 BP, 232 posts
Human Summoner
Mon 27 Jun 2016
at 13:50
  • msg #31

Re: Monster Hunt #17: Grunyar + Tina vs. ???

In reply to Tinny Tina (msg # 30):

I did mention that you can continue on and anything gained from OOC, if anything, will just be implemented in future rounds/matches. J7.
Jayce the Tamer
Summoner 667 BP, 235 posts
Human Summoner
Mon 27 Jun 2016
at 14:12
  • msg #32

Re: Monster Hunt #17: Grunyar + Tina vs. ???

Alright, excellent. GM Arkrim has chimed in and Tinna is good to go! J7 still.
Tinny Tina
Alchemist 1,270 BP, 496 posts
Wyrwood Alchemist
SotVD
Mon 27 Jun 2016
at 14:22
  • msg #33

Re: Monster Hunt #17: Grunyar + Tina vs. ???


 ABCDEFGHIJ 
1    T  V3V1G1
2 -1-1-1-1-1-1-1-1V22
3 -1-2-2-2-2-2-2-1V43
4 -1-2-3-3-3-3-2-1 4
5 -1-2-3-4-4-3-2-1 5
6 -1-2-3-4-4-3-2-1 6
7 -1-2-3-3-3-3-2-1M7
8 -1-2-2-2-2-2-2-1 8
9V5-1-1-1-1-1-1-1-1 9
10          10
 ABCDEFGHIJ 

T = Tinny Tina & Chomper
G = Grunyar Fangblood
V#= Vulnadaemon
M = Monster

<tt>
   ROUND: Round 2 (26)
POSITION: I2 -> E1
 ACTIONS: Delay until Chomper's actions are done, draw dust of disappearance (move), use dust of disappearance (standard), fire explosive missile holy bomb (hero point), trigger conductive weapon property (free)

 HP: 109/109
 AC: 21; FFAC: 16; Touch: 16
CMD: 24; FFCMD: 19; FFTAC: 11

EFFECTS: Fly 54/54, See Invisibility 549/549, Greater Invisibility 11/11, Targeted Bomb Admuxtire 11/11, dust's Greater Invisibility 0/?
   GEAR: Belt Pouch, Dagger, Composite Longbow, Mithral Chain Shirt, Headband, Lenses, Cloak, Belt, Arrows, Bottle, Dust, Ioun Stone, Scroll, Scroll, Quicksilver & Powdered Platinum x2 (-0 ACP, Light Load)
   USES: lv1 extracts 6/7, lv2 extracts 5/6, lv3 extracts 4/5, lv4 extracts 3/3, mutagen 1/1, bombs 14/17

Chomper: I2 -> E1, HP 54/54, [AC 17, FFAC 17, TAC 10, CMD 24, FFCMD 24, FFTAC 10, Fort +11, Refl +8, Will +4]
 Actions: Touch Tinny Tina with glove with Targeted Bomb Admixture (standard), move to E1 (move)
 Effects: Fly 54/55, See Invisibility 549/550, dust's Greater Invisibility 0/?
    Gear: Cloak, Gloves, Exotic Military Saddle


DICE ROLLS: 10:07, Today: Tinny Tina rolled 27 using 1d20+20 with rolls of 7.  Chomper, move less than half speed and remain flying, DC 10.
            10:18, Today: Tinny Tina rolled 33,48 using 1d20+15,8d6+12 with rolls of 18,3,6,5,2,5,3,6,6.  Explosive Missile Tangleshot Arrow Holy Bomb vs. monster FFTAC (10).
            10:19, Today: Tinny Tina rolled 29 using 6d6+12 with rolls of 1,4,2,4,1,5.  Holy Bomb, channeled through conductive weapon.
   SUMMARY: Tinny Tina and Chomper turn invisible, then Tina attacks. The monster takes 77 holy damage, and must make two Fort saves (DC 21) or be staggered on its next turn.


OOC: Jayce, you're gonna need to roll 2d6 for the dust's greater invisibility duration and be mindful of when it wears off.
Also, I bet we're fighting http://www.d20pfsrd.com/bestia...s/the-stabbing-beast

Jayce the Tamer
Summoner 667 BP, 236 posts
Human Summoner
Mon 27 Jun 2016
at 14:30
  • msg #34

Re: Monster Hunt #17: Grunyar + Tina vs. ???

Since you did not roll a stealth and you attacked the DC to locate you is negligible.  DC 0 -20 for taking an action, +20 invis, total of 0.

I would get a reflexive perception to notice you. with a very high bonus.

And, you shouldn't publicly announce you started meta-gaming. You could get fouls for that. Sheesh.

This message was last edited by the player at 14:32, Mon 27 June 2016.
Tinny Tina
Alchemist 1,270 BP, 497 posts
Wyrwood Alchemist
SotVD
Mon 27 Jun 2016
at 14:31
  • msg #35

Re: Monster Hunt #17: Grunyar + Tina vs. ???

w/e it's not like i'm trying to hide
Grunyar Fangblood
Summoner 1,295 BP, 592 posts
Skinwalker Summoner
Mon 27 Jun 2016
at 14:39
  • msg #36

Re: Monster Hunt #17: Grunyar + Tina vs. ???

Don't forget you and Chomper have Blur 70 rounds and Chomp has invis not that it helps
Jayce the Tamer
Summoner 667 BP, 237 posts
Human Summoner
Mon 27 Jun 2016
at 14:54
  • msg #37

Re: Monster Hunt #17: Grunyar + Tina vs. ???

PM for Tinna:
Tinny Tina
Alchemist 1,270 BP, 498 posts
Wyrwood Alchemist
SotVD
Mon 27 Jun 2016
at 15:01
  • msg #38

Re: Monster Hunt #17: Grunyar + Tina vs. ???

PM
Jayce the Tamer
Summoner 667 BP, 238 posts
Human Summoner
Mon 27 Jun 2016
at 15:28
  • msg #39

Re: Monster Hunt #17: Grunyar + Tina vs. ???

In reply to Tinny Tina (msg # 38):
Tinny Tina
Alchemist 1,270 BP, 499 posts
Wyrwood Alchemist
SotVD
Mon 27 Jun 2016
at 15:30
  • msg #40

Re: Monster Hunt #17: Grunyar + Tina vs. ???

PM
Jayce the Tamer
Summoner 667 BP, 239 posts
Human Summoner
Mon 27 Jun 2016
at 15:32
  • msg #41

Re: Monster Hunt #17: Grunyar + Tina vs. ???

In reply to Tinny Tina (msg # 40):


Grunysr go ahead when you're ready. Thank you Tinna for the patience.
This message was last edited by the player at 15:37, Mon 27 June 2016.
Grunyar Fangblood
Summoner 1,295 BP, 593 posts
Skinwalker Summoner
Mon 27 Jun 2016
at 17:52
  • msg #42

Re: Monster Hunt #17: Grunyar + Tina vs. ???

 ABCDEFGHIJ 
1    T G V1 1
2 -1-1-1-1-1-1V3-1-1 2
3 -1-2-2-2-2-2-2-1 3
4 -1-2-3-3-3-3-2-1 4
5 -1-2-3-4-4-3-2-1V25
6 -1-2-3-4-4-3-2-1V46
7 -1-2-3-3-3-3-2D-1DM7
8 -1-2-2-2-2-2-2D-1D 8
9 -1-1-1V5-1-1-1-1-1 9
10          10
 ABCDEFGHIJ 



T = Tinny Tina & Chomper
G = Grunyar Fangblood
V#= Vulnadaemon
M = Monster

ROUND: round 2 (21)
POSITION: J1
 ACTIONS: move to G1 (move) Use SLA (summon monster VI)(Standard)

 HP: 121/121 (0 nonlethal)
 AC: 16; FFAC: 13; Touch: 12
CMD: 20; FFCMD: 18; FFTAC: 10

EFFECTS: - Shadow Form: 20% miss, Invisibility 50% miss 69/70 Feats: Superior summoning, Augment summoning, Summon Evil Monster, Silent Spell, Versatile summoning, Expanded Summoning; Ion Stone
   GEAR: - Masterwork Studded Leather, Masterwork Longspear, Belt pouch, Bandolier, Ion Stone, Rod X 2, Belt, Shirt, Boots, headband, clasp  Backpack, dagger, sling, component pouch, spellbook
(ACP- 0, Load- 36.3)
   USES: - 1st 7/7, 2nd 5/5, 3rd 4/5, 4th 3/3 SLA 6/8, Racial trait 8/8, Rod1 3/3, Rod2 3/3, Shirt 1/1, 38/44 HD

DICE ROLLs: - 13:25, Today: Grunyar Fangblood rolled 23,1 using 6d6,1d4 with rolls of 4,1,6,4,2,6,1.  Ceustodaemon breath weapon damage, cool down.
13:22, Today: Grunyar Fangblood rolled 21 using 1d20+12 with rolls of 9.  V4 short sword attack vs monster AC 31, Augment summoning.
13:18, Today: Grunyar Fangblood rolled 23 using 1d20+12 with rolls of 11.  V5 AoO vs monster AC 31, Augment summoning.
12:38, Today: Grunyar Fangblood rolled 1 using 1d3 with rolls of 1.  Summon # Ceustodaemon, superior summoning (+1 if more than 1).

Minions:
http://www.d20pfsrd.com/bestia...s/daemon-vulnadaemon
Vulnadaemon: Position V1-I1, V2-J5, V3-G2, V4-J6, V5-D9 HP 51/51
 Actions: - V1 casts Blur on self (Standard), V3 moves to G2 (move), cast Blur on self(standard), V4 moves to J6 and draws sword(move), attack monster(standard), V2 moves to J5 and Draw sword (Move), cast Blur on V4 (standard)
 Effects: - Augment summoning 109/110, V1, V3, V4 Blur 70/70

http://www.d20pfsrd.com/bestia...daemons/ceustodaemon
Ceustodaemon: Position: H7:I8(-1), HP 84/84
 Actions: - Use Breath Weapon (standard)
 Effects: - Augment Summoning 110/110

SUMMARY: Grunyar summons a Ceustodaemon, V5 missed AoO (previous round), the daemons move around and cast Blur on each other, V4 takes a swing at monster and misses, Ceustodaemon uses breath weapon for only 23 fire damage DC 17 reflex for half


OOC: well tried something a little diffrent

Tinny Tina
Alchemist 1,270 BP, 503 posts
Wyrwood Alchemist
SotVD
Mon 27 Jun 2016
at 17:53
  • msg #43

Re: Monster Hunt #17: Grunyar + Tina vs. ???

In reply to Jayce the Tamer (msg # 41):
Jayce the Tamer
Summoner 667 BP, 243 posts
Human Summoner
Tue 28 Jun 2016
at 09:35
  • msg #44

Re: Monster Hunt #17: Grunyar + Tina vs. ???


 ABCDEFGHIJ 
1    TMG V1 1
2 -1-1-1-1-1-1V3-1-1 2
3 -1-2-2-2-2-2-2-1 3
4 -1-2-3-3-3-3-2-1 4
5 -1-2-3-4-4-3-2-1V25
6 -1-2-3-4-4-3-2-1V46
7 -1-2-3-3-3-3-2D-1D 7
8 -1-2-2-2-2-2-2D-1D 8
9 -1-1-1V5-1-1-1-1-1 9
10          10
 ABCDEFGHIJ 



T = Tinny Tina & Chomper
G = Grunyar Fangblood
V#= Vulnadaemon
D = Ceustodaemon
M = Monster


   ROUND: 2 (21)
POSITION: J7 to F1
 ACTIONS: Move-jump as part of move(move); Attack Grunyar Sting(standard)

 HP: 209/289 (0 nonlethal)
 AC: 31; FFAC: 18; Touch: 23
CMD: 43; FFCMD: 30; FFTAC: 10

EFFECTS:
   GEAR:
   USES:
DICE ROLLS:

04:35, Today: Jayce the Tamer rolled 27 using 1d20+26 with rolls of 1.  perception notice Tinna reflexive.
04:28, Today: Jayce the Tamer rolled 9,5 using d6+4,d6 with rolls of 5,5.  stinger phys damage,str penalty.
04:28, Today: Jayce the Tamer rolled 35 using 1d20+24 with rolls of 11.  sting Grunyar, Fort DC 25 or take poison.
02:45, Today: Jayce the Tamer rolled 32,36 using D20+20,D20+20 with rolls of 12,16.  Jump ch DC20 x2.
02:45, Today: Jayce the Tamer rolled 24,34 using D20+20,D20+20 with rolls of 4,14.  Jump check DC 10 x2.


SUMMARY: Monster moves jumping from J7 to I6 to H5. Then runs along the ledge jumping from G3 to F2 to F1. Monster procs AoO from all in the path(everyone but V5 and V1). Monster stings Grunyar for 9 damage. Grunyar must save vs poison DC 25 Fort or be penalized 5 str. start of Grunyar turn, take 2d6 bleed damage.

OOC: V4 and D do not receive higher ground bonus. Everyone else does.



Poison (Ex):
Sting—injury; save Fort DC 25; frequency 1/round for 6 rounds; effect 1d6 Str; cure 2 consecutive saves.

Grunyar Fangblood
Summoner 1,295 BP, 594 posts
Skinwalker Summoner
Tue 28 Jun 2016
at 11:22
  • msg #45

Re: Monster Hunt #17: Grunyar + Tina vs. ???

need a miss chance roll vers my shadow form 20% miss, also I could be counting wrong but I see more than 50ft of movement ( if you are what Tina thinks) remember terrain extra makes all squares difficult terrain
Jayce the Tamer
Summoner 667 BP, 245 posts
Human Summoner
Wed 29 Jun 2016
at 03:12
  • msg #46

Re: Monster Hunt #17: Grunyar + Tina vs. ???

In reply to Grunyar Fangblood (msg # 45):

Oh yeah. You moved your guy from a4 to a9 and cast a spell the first time. So also negating difficult terrain. I'll check in when i get to work and update.
Grunyar Fangblood
Summoner 1,295 BP, 595 posts
Skinwalker Summoner
Wed 29 Jun 2016
at 03:41
  • msg #47

Re: Monster Hunt #17: Grunyar + Tina vs. ???

you are right I did mess that up with V5, even from A7 you would still be in his Aura of Doom (not spell, its an ability that's free action to activate).  If you like I will move him with my next battle post to D7 which would be his correct position correcting his southerly movement and taking the same easterly movement.  I did notice the mistake in preparing my last turn but figured beings he did nothing to change the out come of the match I left it alone.  All movements from my previous turn are using the difficult terrain restrictions.
Jayce the Tamer
Summoner 667 BP, 247 posts
Human Summoner
Wed 29 Jun 2016
at 05:52
  • msg #48

Re: Monster Hunt #17: Grunyar + Tina vs. ???

In reply to Grunyar Fangblood (msg # 47):

No sir, what's done is done. We'll just move on from here doing everything correctly. Change location to G3 and Shoot Grunyar. Work is really busy, really really busy. Sorry this is a quick fix to not delay. Aoo's due to movement +4 to Monster's AC.

00:51, Today: Jayce the Tamer rolled 49,4 using d20+29,d4+1 with rolls of 20,3.  Save vs DC 25 Fort or be blinded for.
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