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17:13, 6th May 2024 (GMT+0)

Duel #204: Tina vs. Ario.

Posted by GM ArkrimFor group 0
GM Arkrim
GM, 6119 posts
Game Master
Wed 24 Aug 2016
at 03:07
  • msg #1

Duel #204: Tina vs. Ario

Josep Gavinho:
Josep accepts refereeing duty.

Tinny Tina:
Ario:
Ario challenges Tinny Tina to a duel.


   Match Type: 1v1
BP/Hero Limit: No Limit BP / 0 Hero Points
      Referee: Josep
Participant 1: Tinny Tina, Wyrwood, Alchemist 11, 1491/1503 BP
Participant 2: Ario, Drider, Kineticist 11, 1406/1427 BP
Participant 3: {None}
Participant 4: {None}
          Map: Small colosseum
     Lighting: Standard Light
      Terrain: Dungeon
        Walls: Standard Masonry
         Prep: 0 rounds
       Extras: No flying, no burrowing, no invisibility, no item declarations required

Tinny Tina accepts



 ABCDEFGHIJ 
1          1
2          2
3          3
4          4
5          5
6          6
7          7
8          8
9          9
10          10
 ABCDEFGHIJ 

Ario
Kineticist 1,328 BP, 434 posts
Drider Oreo
Wed 24 Aug 2016
at 03:18
  • msg #2

Duel #204: Tina vs. Ario

Bet you can't get lower than this! :-P

23:16, Today: Ario rolled 10 using 1d20+9 with rolls of 1.  Initiative vs Tina.
Tinny Tina
Alchemist 1,476 BP, 557 posts
Wyrwood Alchemist
SotVD
Wed 24 Aug 2016
at 04:14
  • msg #3

Duel #204: Tina vs. Ario

You're right. I am literally incapable of rolling lower than your roll.
00:12, Today: Tinny Tina rolled 18 using 1d20+10 with rolls of 8.  Initiative vs. Ario.

Will get my first post up tomorrow.
Josep Gavinho
Sorcerer 1,467 BP, 1017 posts
Human Sorcerer
TA - 1,494 BP
Wed 24 Aug 2016
at 08:13
  • msg #4

Duel #204: Tina vs. Ario

 Welcome to the artillery championship !
 We have a robot bomberman in one corner and a spider-person with a laser canon on the other, this is going to be fun to watch.

 I've taken a look at your sheet, nothing jumped to my eyes as illegal (though there is some crafty stuff in there...)

 Whenever you're ready, Tina, and make sure to update the map.
Tinny Tina
Alchemist 1,476 BP, 558 posts
Wyrwood Alchemist
SotVD
Wed 24 Aug 2016
at 14:55
  • msg #5

Re: Duel #204: Tina vs. Ario

 ABCDEFGHIJ 
1TCCCC     1
2MCCCC     2
3 CCCC     3
4 CCCC     4
5          5
6          6
7          7
8          8
9          9
10          10
 ABCDEFGHIJ 

T = Tinny Tina
M = Mike the Compsognathus
C = Catapult


Ario, I need your starting position and defenses
Ario
Kineticist 1,328 BP, 435 posts
Drider Oreo
Wed 24 Aug 2016
at 15:56
  • msg #6

Re: Duel #204: Tina vs. Ario

Sure thing, but as you had to post position first, in what direction is your catapult aimed?
Ario
Kineticist 1,328 BP, 436 posts
Drider Oreo
Wed 24 Aug 2016
at 16:00
  • msg #7

Re: Duel #204: Tina vs. Ario

Also, does the catapult fit in your heavy load?  If not, it can't be on your gear list or in the arena with you.


quote:
GEAR LIST
You MUST list all your items in each combat post (see Posting in Battle). You may list hidden equipment as a private message to the GM but drawing hidden items is a standard action instead of a move. If you fail to list your gear in your first combat post, you are assumed to have brought NONE into the match! Nobody can take more than their heavy load into the arena or on their character sheet. All items weigh at least 0.1 pounds, even scrolls, amulets and rings.

Tinny Tina
Alchemist 1,476 BP, 559 posts
Wyrwood Alchemist
SotVD
Wed 24 Aug 2016
at 16:02
  • msg #8

Re: Duel #204: Tina vs. Ario

It's not gear, it's an animated object.
Ario
Kineticist 1,328 BP, 437 posts
Drider Oreo
Wed 24 Aug 2016
at 16:16
  • msg #9

Re: Duel #204: Tina vs. Ario

Well, we're only allowed to craft items, so if you made it I think carrying capacity applies.  Either way, as a creature, the minions rule should apply.

quote:
MINIONS
Animal companions, familiars, cohorts, special mounts, eidolons and summoned creatures are allowed but not hirelings, followers or purchased creatures...

Tinny Tina
Alchemist 1,476 BP, 560 posts
Wyrwood Alchemist
SotVD
Wed 24 Aug 2016
at 16:53
  • msg #10

Re: Duel #204: Tina vs. Ario

Well I probably can't carry the catapult in with me, but it doesn't have a weight listed anywhere.
Ario
Kineticist 1,328 BP, 438 posts
Drider Oreo
Wed 24 Aug 2016
at 17:01
  • msg #11

Re: Duel #204: Tina vs. Ario

Well, the arena uses the average weights for creatures, so a gargantuan creature would weigh 70.5 tons. :-P

http://www.d20pfsrd.com/gamema...tened-area-templates
Josep Gavinho
Sorcerer 1,467 BP, 1018 posts
Human Sorcerer
TA - 1,494 BP
Wed 24 Aug 2016
at 17:23
  • msg #12

Re: Duel #204: Tina vs. Ario

 My first instinct is to say the gargantuan animated object is more akin to an eidolon or cohort than it is to a hireling or follower.
 I will consult the arcanes of character creation/arena rules and get back to you.
Josep Gavinho
Sorcerer 1,467 BP, 1019 posts
Human Sorcerer
TA - 1,494 BP
Wed 24 Aug 2016
at 17:53
  • msg #13

Re: Duel #204: Tina vs. Ario

 Clearly, the carrying capacity is a non-issue ; sentient creatures carry themselves.

 On one hand, it seems only fair to allow a spellcaster to craft a Construct, just as a Summoner would have an Eidolon or a Ranger an Animal Companion. The feat/features/gold investment is very similar, so it doesn't seem unbalanced.

 On the other hand, "Animal companions, familiars, cohorts, special mounts, eidolons and summoned creatures are allowed but not hirelings, followers or purchased creatures," and "Crafting an item merely means that you acquire it for half the normal GP/BP cost".

 That is to say that even if you craft the item, you're still using a "purchased creature".

 I have to rule the Animated Catapult illegal, unless GM Arkrim amends this rule.
Tinny Tina
Alchemist 1,476 BP, 561 posts
Wyrwood Alchemist
SotVD
Wed 24 Aug 2016
at 18:10
  • msg #14

Re: Duel #204: Tina vs. Ario

Ario, I don't suppose you'd let me do something else with that 204 BP I spent on it? Or at least swap out the discovery I took to make it?
Ario
Kineticist 1,328 BP, 439 posts
Drider Oreo
Wed 24 Aug 2016
at 19:09
  • msg #15

Re: Duel #204: Tina vs. Ario

That was creative and brilliant risk and probably would have murdered me pretty much outright if it came through.  So, kudos on that. That said, while your gamble didn't pay off I'd be fine with you not losing everything for it.  Go ahead and take your pick of reassigning the BP to other items, or change Promethean Disciple to another discovery, whichever you find more valuable.

Also, while I hope animated objects never make it into the arena proper, I think robo-rally matches might be a lot of fun.
Josep Gavinho
Sorcerer 1,467 BP, 1020 posts
Human Sorcerer
TA - 1,494 BP
Wed 24 Aug 2016
at 19:15
  • msg #16

Re: Duel #204: Tina vs. Ario

Generous of you, Ario.

Let me know which you pick, Tina, and repost your sheet.
Tinny Tina
Alchemist 1,476 BP, 562 posts
Wyrwood Alchemist
SotVD
Wed 24 Aug 2016
at 20:19
  • msg #17

Re: Duel #204: Tina vs. Ario

Ario:
Also, while I hope animated objects never make it into the arena proper, I think robo-rally matches might be a lot of fun.

That's what Monster Mashes are for :P

Went with reassigning the BP instead of changing the discovery.


Now, Ario, your starting position and HP/defenses, if you don't mind.
Ario
Kineticist 1,328 BP, 440 posts
Drider Oreo
Wed 24 Aug 2016
at 21:43
  • msg #18

Re: Duel #204: Tina vs. Ario

Position: J10

 HP: 165/165
 AC: 25; FFAC: 18; Touch: 19
CMD: 30; FFCMD: 23; FFTAC: 12

Note: +12 CMD vs trip
Tinny Tina
Alchemist 1,476 BP, 563 posts
Wyrwood Alchemist
SotVD
Wed 24 Aug 2016
at 22:11
  • msg #19

Re: Duel #204: Tina vs. Ario

 ABCDEFGHIJ 
1T         1
2          2
3          3
4          4
5          5
6          6
7          7
8          8
9        AA9
10        AA10
 ABCDEFGHIJ 

"Mike! Do the thing!" Mike does the thing, which is the thing he and his "siblings" always do; buffing Tina. Even from all the way across the stadium, Tina's aim is impeccable, with all five bombs hitting their mark, burning at the freaky spider-drow hybrid's flesh.

T = Tinny Tina
M = Mike (sharing Tina's space)
A = Ario


   ROUND: Round 1 (18)
POSITION: A1
 ACTIONS: Delay to after Mike, activate boots (free), throw bombs (full attack), activate amulet - throw bomb (swift)

 HP: 109/109
 AC: 22 (23); FFAC: 17; Touch: 16 (17)
 AC: 24 (25); FFAC: 19; (vs. Aberrations)
CMD: 27 (28); FFCMD: 21; FFTAC: 11

EFFECTS: ???  11/11, Haste 1/1
   GEAR: Composite Longbow, Mithral Chain Shirt, Headband, Cloak, Amulet, Belt, Boots, Acid, Arrows, Ioun Stone, Ioun Stone, Ioun Stone, Ioun Stone, Wayfinder with Ioun Stone, Acid x10, Free Gear (-0 ACP, Light Load)
   USES: lv1 extracts 6/7, lv2 extracts 6/6, lv3 extracts 6/6, lv4 extracts 4/4, mutagen 1/1, bombs 14/19, boots 9/10, amulet 0/1

Mike: A2 -> A1, HP 54/54, [AC 21, FFAC 19, TAC 14, CMD 17, FFCMD 15, FFTAC 12, Fort +10, Refl +10, Will +4]
 Actions: Move into A1 (move), touch Tina with glove  (stadard)
 Effects: -
    Gear: Cloak, Gloves


DICE ROLLS: 18:06, Today: Tinny Tina rolled 14,39 using 1d20+11,6d6+16 with rolls of 3,5,4,6,2,3,3.  Acid Bomb #1 vs. Ario FFTAC (12).
            18:06, Today: Tinny Tina rolled 27,41 using 1d20+11,6d6+16 with rolls of 16,1,4,3,6,6,5.  Acid Bomb #2 vs. Ario FFTAC (12).
            18:06, Today: Tinny Tina rolled 22,33 using 1d20+11,6d6+16 with rolls of 11,3,3,3,4,1,3.  Acid Bomb #3 vs. Ario FFTAC (12).
            18:06, Today: Tinny Tina rolled 12,37 using 1d20+6,6d6+16 with rolls of 6,4,4,3,4,5,1.  Acid Bomb #4 vs. Ario FFTAC (12).
            18:07, Today: Tinny Tina rolled 25,41 using 1d20+13,6d6+16 with rolls of 12,5,5,2,5,5,3.  Swift action Acid Bomb vs. Ario FFTAC (12).
   SUMMARY: Ario takes 191 acid damage from five bombs. In one round, he will take a further 5d6 damage.

Ario
Kineticist 1,328 BP, 442 posts
Drider Oreo
Wed 24 Aug 2016
at 23:58
  • msg #20

Re: Duel #204: Tina vs. Ario

PM
Josep Gavinho
Sorcerer 1,467 BP, 1022 posts
Human Sorcerer
TA - 1,494 BP
Thu 25 Aug 2016
at 10:31
  • msg #21

Re: Duel #204: Tina vs. Ario



PM
Tinny Tina
Alchemist 1,476 BP, 564 posts
Wyrwood Alchemist
SotVD
Thu 25 Aug 2016
at 13:22
  • msg #22

Re: Duel #204: Tina vs. Ario

PM
Josep Gavinho
Sorcerer 1,467 BP, 1024 posts
Human Sorcerer
TA - 1,494 BP
Thu 25 Aug 2016
at 17:43
  • msg #23

Re: Duel #204: Tina vs. Ario



 Ario, the maths add up. The order of actions and the vague wording of Rapid Shot makes it look like the swift attack would incur the same penalties, but even then that doesn't change the result.
Ario
Kineticist 1,328 BP, 450 posts
Drider Oreo
Thu 25 Aug 2016
at 19:17
  • msg #24

Re: Duel #204: Tina vs. Ario



Attacks 1 and 4 miss because  (pm)
Attack 2 misses because  (pm)
All misses land at least 3 squares away because of range, so do no damage to Ario.


After a brush with death, Ario charged the tiny construct, and swung his whip at her.


 ABCDEFGHIJ 
1T         1
2          2
3  AA      3
4  AA      4
5          5
6          6
7          7
8          8
9          9
10          10
 ABCDEFGHIJ 


T = Tinny Tina
M = Mike (sharing Tina's space)
A = Ario


   ROUND: Round 1 (10)
POSITION: (I9,J10) to (C3,D4)
 ACTIONS: Charge Tinny, swinging an maximized blue flame whip (Full Round)

 HP: 102/176 (33 nonlethal)
 AC: 24; FFAC: 16; Touch: 18
CMD: 29; FFCMD: 22; FFTAC: 10
+12 CMD vs Trip
SR 22

EFFECTS: Burn 3, Overflow +3 , Charged
   GEAR: Free Gear, plus: Shirt, Cloak, Armor, Ring, Belt 
   USES: Burn 3/9


DICE ROLLS:  15:11, Today: Ario rolled 21 using 1d20+19 with rolls of 2.  Maximized Blue Flame Whip vs Tinny's TAC (Charge, Dex, BAB, Overflow, -size).
   SUMMARY:  Tinny takes max of 12d6+6 Fire damage - 78

Tinny Tina
Alchemist 1,476 BP, 565 posts
Wyrwood Alchemist
SotVD
Thu 25 Aug 2016
at 19:34
  • msg #25

Re: Duel #204: Tina vs. Ario

If you have miss chance, it'd be nice to know so that I can roll it and expedite my turn.
Ario
Kineticist 1,328 BP, 451 posts
Drider Oreo
Thu 25 Aug 2016
at 19:37
  • msg #26

Re: Duel #204: Tina vs. Ario

No miss chance.
Tinny Tina
Alchemist 1,476 BP, 566 posts
Wyrwood Alchemist
SotVD
Thu 25 Aug 2016
at 19:53
  • msg #27

Re: Duel #204: Tina vs. Ario

When the whips strikes Tina, she starts glowing and doesn't take as much damage as she should. However, weird fiery injuries do appear on Mike. "Mike! Do the other thing!" Mike does the other thing, which touch himself with the other glove, which results in two Mikes. Then she throws more bombs.

T = Tinny Tina
M = Mike (sharing Tina's space)
M2 = Mike 2 (also sharing Tina's space)
A = Ario


   ROUND: Round 2 (18)
POSITION: A1

Mike: A1, HP 15/54, [AC 21, FFAC 19, TAC 14, CMD 17, FFCMD 15, FFTAC 12, Fort +10, Refl +10, Will +4]
 Actions: Touch self with glove  (standard)
 Effects: -
    Gear: Cloak, Gloves

Mike 2: A1, HP 15/54, [AC 21, FFAC 19, TAC 14, CMD 17, FFCMD 15, FFTAC 12, Fort +10, Refl +10, Will +4]
 Actions: -
 Effects: Exists (minutes)
    Gear: Cloak, Gloves

 ACTIONS: Activate boots (free), throw bombs (full attack)

 HP: 70/109
 AC: 22 (23); FFAC: 17; Touch: 16 (17)
 AC: 24 (25); FFAC: 19; (vs. Aberrations)
CMD: 27 (28); FFCMD: 21; FFTAC: 11

EFFECTS: ???  10/11, Haste 1/1
   GEAR: Composite Longbow, Mithral Chain Shirt, Headband, Cloak, Amulet, Belt, Boots, Acid, Arrows, Ioun Stone, Ioun Stone, Ioun Stone, Ioun Stone, Wayfinder with Ioun Stone, Acid x10, Free Gear (-0 ACP, Light Load)
   USES: lv1 extracts 6/7, lv2 extracts 6/6, lv3 extracts 6/6, lv4 extracts 3/4, mutagen 1/1, bombs 10/19, boots 8/10, amulet 0/1


DICE ROLLS: 15:44, Today: Tinny Tina rolled 6 using 2d6 with rolls of 2,4.  Acid bombs delayed damage.
            15:46, Today: Tinny Tina rolled 25,33 using 1d20+15,6d6+16 with rolls of 10,2,6,3,1,4,1.  Acid Bomb #1 vs. Ario FFTAC (10) TAC (18).
            15:47, Today: Tinny Tina rolled 24,41 using 1d20+15,6d6+16 with rolls of 9,6,3,4,6,5,1.  Acid Bomb #2 vs. Ario FFTAC (10) TAC (18).
            15:47, Today: Tinny Tina rolled 18,38 using 1d20+15,6d6+16 with rolls of 3,3,5,1,5,3,5.  Acid Bomb #3 vs. Ario TAC (18).
            15:47, Today: Tinny Tina rolled 19,38 using 1d20+10,6d6+16 with rolls of 9,2,6,1,3,4,6.  Acid Bomb #4 vs. Ario TAC (18).
   SUMMARY: Ario's attack damage is split between Tina and Mike. Ario takes 6 acid damage at the beginning of Tina's turn. Ario takes 150 acid damage, and will take 4d6 acid damage in one round. Any bombs that miss due to mysterious circumstances will deal 24 damage to Ario (DC 23 Reflex for half damage), and exclude Tina's square from the splash damage.

Tinny Tina
Alchemist 1,476 BP, 567 posts
Wyrwood Alchemist
SotVD
Thu 25 Aug 2016
at 19:57
  • msg #28

Re: Duel #204: Tina vs. Ario

Made a mistake, missed bombs don't splash.
Josep Gavinho
Sorcerer 1,467 BP, 1025 posts
Human Sorcerer
TA - 1,494 BP
Thu 25 Aug 2016
at 20:04
  • msg #29

Re: Duel #204: Tina vs. Ario

 Missed bomb don't splash indeed.

 While Tina has no idea why her attacks 1 and 4 missed, she did notice that Ario deflected the bomb 2 with his bare hand.
Tinny Tina
Alchemist 1,476 BP, 568 posts
Wyrwood Alchemist
SotVD
Thu 25 Aug 2016
at 20:08
  • msg #30

Re: Duel #204: Tina vs. Ario

PM
Tinny Tina
Alchemist 1,476 BP, 569 posts
Wyrwood Alchemist
SotVD
Thu 25 Aug 2016
at 20:10
  • msg #31

Re: Duel #204: Tina vs. Ario

PM
Josep Gavinho
Sorcerer 1,467 BP, 1026 posts
Human Sorcerer
TA - 1,494 BP
Thu 25 Aug 2016
at 20:12
  • msg #32

Re: Duel #204: Tina vs. Ario

PM
Tinny Tina
Alchemist 1,476 BP, 570 posts
Wyrwood Alchemist
SotVD
Thu 25 Aug 2016
at 20:16
  • msg #33

Re: Duel #204: Tina vs. Ario

PM

That should be all.
Ario
Kineticist 1,328 BP, 452 posts
Drider Oreo
Thu 25 Aug 2016
at 20:26
  • msg #34

Re: Duel #204: Tina vs. Ario

During your turn:

If Mikey Provokes (as he's before you in post and initiative from your delay):
16:19, Today: Ario rolled 23 using 1d20+17 with rolls of 6.  AOO vs Mikey if applicable w/ maximized blue flame whip.  (78 damage)

When you make the first bomb attack:
16:17, Today: Ario rolled 31 using 1d20+17 with rolls of 14.  AOO 1 - Maximized Blue Flame Whip vs Tinny's TAC.  (78 damage)
Ario takes 37 (+ 6 from start of turn) dropping to 59/176 (33 nonlethal)

When you make the second bomb attack:
16:18, Today: Ario rolled 25 using 1d20+17 with rolls of 8.  AOO 2 - Maximized Blue Flame Whip vs Tinny's TAC. (78 damage)
Ario bats the second attack aside and takes no damage.

If you're still up to make the third bomb attack:
16:18, Today: Ario rolled 27 using 1d20+17 with rolls of 10.  AOO 3 -  Maximized Blue Flame Whip vs Tinny's TAC. (78 damage)
Ario takes 38 and falls to 21/176 (33 nonlethal) - unconscious but living and not bleeding out.
Ario
Kineticist 1,328 BP, 453 posts
Drider Oreo
Thu 25 Aug 2016
at 20:27
  • msg #35

Re: Duel #204: Tina vs. Ario

Also, how are you using extracts without taking actions?
Ario
Kineticist 1,328 BP, 454 posts
Drider Oreo
Thu 25 Aug 2016
at 20:33
  • msg #36

Re: Duel #204: Tina vs. Ario

Also, Compsognathuses... Combsognathi? Compsognathoi?... do not have hand item slots:
http://www.d20pfsrd.com/magic-...em-slots-for-animals
Josep Gavinho
Sorcerer 1,467 BP, 1027 posts
Human Sorcerer
TA - 1,494 BP
Thu 25 Aug 2016
at 20:43
  • msg #37

Re: Duel #204: Tina vs. Ario

 The familiar has a feat that allows it to use hand-slot wondrous items.
 I dont' think Tina was using extracts.

 Tina, could you resolve your bomb attacks one by one, including the AOO by Ario in between, and see who collapses first?
 I have a feeling some of those might not land....
Ario
Kineticist 1,328 BP, 455 posts
Drider Oreo
Thu 25 Aug 2016
at 20:46
  • msg #38

Re: Duel #204: Tina vs. Ario

She shows one used each round so far in her uses line.
Tinny Tina
Alchemist 1,476 BP, 571 posts
Wyrwood Alchemist
SotVD
Thu 25 Aug 2016
at 20:46
  • msg #39

Re: Duel #204: Tina vs. Ario

Mike has the Extra Item Slot feat, which lets me add another item slot to him (in this case, hands). He's wearing Poisoner's Gloves containing infusion extracts.
Ario
Kineticist 1,328 BP, 456 posts
Drider Oreo
Thu 25 Aug 2016
at 20:52
  • msg #40

Re: Duel #204: Tina vs. Ario

Tricky.

But: When did you take the full round actions to fill them?

Also, was the one that targeted you personal range?  (If so, you are immune to it as it gives a fort save per the item's text.)
Tinny Tina
Alchemist 1,476 BP, 572 posts
Wyrwood Alchemist
SotVD
Thu 25 Aug 2016
at 21:30
  • msg #41

Re: Duel #204: Tina vs. Ario

You're allowed to voluntarily forgo a saving throw (http://www.d20pfsrd.com/magic#TOC-Saving-Throws), which I believe should apply to extracts (since they "behave like spells in potion form").

If Josep rules that my construct traits block Poisoner's Glove infusions, then I definitely lack the damage to kill Ario.
Tinny Tina
Alchemist 1,476 BP, 573 posts
Wyrwood Alchemist
SotVD
Thu 25 Aug 2016
at 21:40
  • msg #42

Re: Duel #204: Tina vs. Ario

Anyway, here's the breakdown assuming I DO get the infusion from Poisoner's Gloves.


Since touching someone doesn't provoke an attack of opportunity, Mike does not provoke and is still alive.

I make my first attack.
Ario makes AoO
Both Mikes use Bodyguard to Aid Another, increasing Tina's AC.
16:31, Today: Tinny Tina rolled 23,28 using 1d20+9,1d20+9 with rolls of 14,19.  Mike 1 and 2 Aid Another (Tina AC).
Both succeed, and Mike 2 uses In Harm's Way to take all the damage from the attack.

Tina is at 70/109
Ario is at 59/176 (33 nonlethal)
Mike is at 15/54
Mike 2 is dead


I make my second attack.
Ario deflect attack
Ario makes AoO
Mike uses Bodyguard to Aid Another, increasing Tina's AC.
16:33, Today: Tinny Tina rolled 28 using 1d20+9 with rolls of 19.  Mike Aid Another (Tina AC).
Mike succeeds, and uses In Harm's Way to take all the damage from the attack.

Tina is at 70/109
Ario is at 59/176 (33 nonlethal)
Mike is dead
Mike 2 is dead


I make my third attack
Ario makes AoO
Tinny Tina takes 78 damage.
Since AoO's occur before the action that provokes them, Tinny Tina's attack doesn't occur.
Josep Gavinho
Sorcerer 1,467 BP, 1029 posts
Human Sorcerer
TA - 1,494 BP
Thu 25 Aug 2016
at 22:03
  • msg #43

Re: Duel #204: Tina vs. Ario

You can indeed benefit from any spell that normally allows a fortitude save, if you want to.
Tina being a construct doesn't change a thing, the extract may affect her regardless.
Whether or not you're allowed to prepare your Poisoner's Gloves with extract, however, might be the problem.

However, seeing the breakdown of the last round, that means that regardless of whether the poisoner's glove work or not, Ario comes out victor.

Shall I pronounce the time of death?

We should chase Arkrim to get an answer on the gloves issue, but my first response would be that it works like a spell storing ring, ie you cannot prepare it before battle. Or a permanent spell which you would cast the day before.
Ario
Kineticist 1,328 BP, 457 posts
Drider Oreo
Thu 25 Aug 2016
at 22:22
  • msg #44

Re: Duel #204: Tina vs. Ario

That was a ridiculously close match.  I am fine with closing out without the official results on the gloves, as it doesn't effect our match.

Ario has 1,427 BP, is CN and used no hero points.
Tinny Tina
Alchemist 1,476 BP, 574 posts
Wyrwood Alchemist
SotVD
Fri 26 Aug 2016
at 15:03
  • msg #45

Re: Duel #204: Tina vs. Ario

Tinny Tina has 1503 BP, is N, and used no hero points.
Josep Gavinho
Sorcerer 1,467 BP, 1035 posts
Human Sorcerer
TA - 1,494 BP
Sat 27 Aug 2016
at 10:57
  • msg #46

Re: Duel #204: Tina vs. Ario


WINNER
Ario (1427 BP) used 0 hero points

LOSER
Tinny Tina (1503 BP) used 0 hero points

DETAILS
Duration: 2 rounds.
Players: 2 players.

(2 rounds * 2 players * 2) + 15 = 23 BP (Total Rewards for Referee)

1506 * 90 / 1427 = 95 BP (Total Rewards for Winner, max reward for referee)

1427 * 30 / 1506 = 28 BP (Total Rewards for Loser, min reward for referee)
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