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22:47, 23rd April 2024 (GMT+0)

Monstrous Royal #1: Boadicea v. Groppo v. Latro v. Taotieh.

Posted by GM ArkrimFor group 0
GM Arkrim
GM, 6195 posts
Game Master
Mon 31 Jul 2017
at 12:52
  • msg #1

Monstrous Royal #1: Boadicea v. Groppo v. Latro v.

CLIFFHANGER: The floor is DEATH edition!

MONSTROUS BATTLE ROYAL: 3-4 heroes fight a monster, then fight each other to the death. Be careful. Your allies might betray you early and let the beast eat you. Trust no one! Rewards are separate for monster and battle royal so it is a feast of rewards win or lose. Have fun!

Use your FULL BP. No mythic. Monster starts in the middle, everyone else picks a corner.

FLOOR: The floor is 10-foot deep heated acidic poisonous sludge water dealing 2d6 fire and 2d6 acid damage per round of submersion and requiring a DC15 Fortitude save each round or be nauseated until the start of next turn. The nausea is a poison effect. The liquid is also foggy as if by Obscuring Mist. Anything below +2 on the map is submerged. The base Swim DC to maneuver in it is 10. Once damaged by the sludge, you deal an additional +1d6 acid and +1d6 fire damage with your first melee attack against a target that has not been damaged by the sludge. This doesn't stack if your weapon already deals acid and/or fire damage. Nonmagical items and ammo are instantly destroyed if they fall into the sludge and aren't currently being wielded or worn by a creature. Thus, firing arrows at creatures in the sludge is useless if they are beneath the surface.

SLIPPERY LEDGES: Failing a Climb or Acrobatics check or falling prone while adjacent to a ledge or cliff in this match automatically throws you over the edge! However, a DC15 Reflex saving throw (free action) allows you to catch a ledge and dangle (prone). However, failing a check while already prone = falling over the edge into the toxic sludge.

SLUDGE: Anyone adjacent to the sludge can pick up a glob of it and lob it like a thrown weapon. It creates the effects of the grease spell wherever it is thrown (DC to resist = 10+1/2lvl+dex mod of thrower) but also deals 1 acid and fire damage to a target caught in its area upon casting, but not thereafter (grease itself lasts the rest of the battle). Of course, picking it up deals 1 fire and acid damage to the person doing so and vanishes after 1 round unless it is put in a flask. 1 flask holds 1 charge.

FLOOR KILL: If you kill a foe by knocking them over the edge into the death sludge (they drop to 0 or lower in the sludge before escaping) you immediately gain their special maneuver for the rest of the battle (and thus, can take 2 special maneuvers each round, see below). Shooting someone out of the sky works too (remember, a DC15 + half damage dealt fly check is needed each time you are damaged while flying to avoid falling).

SPECIAL MAP MANEUVERS: Once per round, you can make any of the following special maneuvers:
  • Make a combat maneuver without provoking an attack of opportunity.
  • Trade an attack from your full attack action for an extra 5-foot step (doesn't count against your normal movement limit).
  • Trade an attack from your full attack action to cast a spell with a spell level no greater than 1/5 your base attack bonus (so if you had +15/+10/+5, and sacrificed your +5 attack the spell level would be maxed at 1st level but if you gave up your +15 you could cast a 3rd level spell instead).
  • Cast two spells at once as a full-round action (two standard actions or less) but become stunned until the end of your next turn.
  • Take a 5-foot step as an immediate action.
  • Move half your speed as an immediate action but then fall prone.
  • Gain +1d10 bonus to AC, CMD, and all saving throws until start of next turn as an immediate action.
  • Add 1d6 to a d20 roll you make and treat your roll as the new number. This can negate the "nat 1 autofail" but can't create the "nat 20 autosuccess".
  • Heal 1d6 hp/2 levels as a standard action.
Once you make a special maneuver, you can't do so again until the start of your next turn. If you have a special feat or trait that already allows you to do any of these things, those uses don't count against these ones. Minions can't use special maneuvers.

 ABCDEFGHIJKLMNOPQRST 
1+4+4+3+2+1          +1+2+3+4+41
2+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+42
3+3+4+6      +5       +6+4+33
4+2+4       +5        +4+24
5+1+4   +6   +6        +4+15
6 +4       +6  +6  +6  +4 6
7 +4       +7        +4 7
8 +4   +6   +7        +4 8
9 +4      +8+8+8+8      +4 9
10 +4      +8+8M+8M+8+7+7+6+6+5+5+4 10
11 +4+5+5+6+6+7+7+8+8M+8M+8      +4 11
12 +4      +8+8+8+8      +4 12
13 +4        +7    +6  +4 13
14 +4        +7       +4 14
15 +4  +6  +6  +6       +4 15
16+1+4        +6    +6  +4+116
17+2+4        +5       +4+217
18+3+4+6       +5      +6+4+318
19+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+419
20+4+4+3+2+1          +1+2+3+4+420
 ABCDEFGHIJKLMNOPQRST 

This message was last edited by the GM at 03:28, Fri 04 Aug 2017.
Monster
Fri 4 Aug 2017
at 03:32
  • msg #2

Monstrous Royal #1: Boadicea v. Groppo v. Latro v.

22:28, Today: GM Arkrim rolled 21 using 1d20+2 with rolls of 19.  initiative.

Upon entering the arena, you can see your partners (and foes) in each corner. You expect the monster to be hiding in the sludge somewhere below, the shadows somewhere above, or upon the top of the central tower.

Only a keen eye will know what it is.

OOC: Declare stats, roll initiative, and pick a spot in the corner (first come first serve).

If you have any Knowledge skills, roll all of them as well as Initiative. I'll let you know if you succeed.



This message was last edited by the GM at 03:33, Fri 04 Aug 2017.
Groppo
Fighter 662, 86 posts
Advanced Gnome
Fri 4 Aug 2017
at 11:36
  • msg #3

Monstrous Royal #1: Boadicea v. Groppo v. Latro v.

A short man clad in full, shining armor and carrying several weapons slowly enters the arena. Trembling, he takes a wide stance in one corner, the metallic noise of his boots stomped into the ground echo through his immediate surroundings but quickly drown in the noise from the crowd. He looks around, his mouth curved into a twisted frown as if he just bit down on half a lemon. Placing both hands at his waist, elbows out, he seems to try to gather some composure, before announcing his arrival to the crowd with a yell: "Gropplesprank Fizzcarbuncletrapladron!" His appearance could've been mistaken for a dwarf, but a dwarf in his equipment would be far more muscular. That, and the somewhat-too-high-pitched voice reveals him to be a gnome, well trained for battle. Of course, many people would have figured that out long ago given his typical gnome weaponry.


 ABCDEFGHIJKLMNOPQRST 
1+4+4+3+2+1          +1+2+3+4+41
2+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+42
3+3+4+6      +5       +6+4+33
4+2+4       +5        +4+24
5+1+4   +6   +6        +4+15
6 +4       +6  +6  +6  +4 6
7 +4       +7        +4 7
8 +4   +6   +7        +4 8
9 +4      +8+8+8+8      +4 9
10 +4      +8+8M+8M+8+7+7+6+6+5+5+4 10
11 +4+5+5+6+6+7+7+8+8M+8M+8      +4 11
12 +4      +8+8+8+8      +4 12
13 +4        +7    +6  +4 13
14 +4        +7       +4 14
15 +4  +6  +6  +6       +4 15
16+1+4        +6    +6  +4+116
17+2+4        +5       +4+217
18+3+4+6       +5      +6+4+318
19+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+419
20+4+4+3+2+1          +1+2+3+4+4G20
 ABCDEFGHIJKLMNOPQRST 
G= Groppo
M= Monster


   ROUND: Round 0 (19)
POSITION: T20
 ACTIONS: Enter arena

 HP: 126/126 (0 nonlethal)
 AC: 25; FFAC: 21; Touch: 15
CMD: 25; FFCMD: 21; FFTAC: 11

EFFECTS: -
   GEAR: Gnome Hooked Hammer, Gnome Hooked Hammer, Full Plate, Longbow, Arrows, Belt, Cloak, 3 potions (ACP -1, Light Load)
   USES: -

Minion: Position, HP 0/0, [AC 10, FFAC 10, TAC 10, CMD 10, FFCMD 10, FFTAC 10, Fort +0, Refl +0, Will + 0]
 Actions: Enter arena
 Effects: -

DICE ROLLS: 12:45, Today: Groppo rolled 19 using 1d20+4 with rolls of 15.  Initiative.
   SUMMARY: -

Latro Dectus
Antipaladin 1,504, 1173 posts
Drow Noble Antipal/Oracle
Shadow's Caress
Fri 4 Aug 2017
at 14:07
  • msg #4

Re: Monstrous Royal #1: Boadicea v. Groppo v. Latro v.

After Groppo came Latro, the Drow antipaladin everyone loved to hate (and some hatted that they loved.)
Boos and hisses could be heard from every corner of the arena crowed but there were still some who cheered to see their favorite neerdowell enter into this bout.
Latro entered with his handmaiden at his side once again. Indeed it seemed Latro had little to no time to change much of anything between his abruptly ended match between himself and the golem, Tina.
But Latro remained undeterred. He quickly tried to remember anything about the creature that was before him and demanded that Tiaca and her familiar do the same.
"We will strike down the creature quickly, whatever it may be and then deal with the lesser pests one by one. Should there be any foolish enough to betray me before the creature has fallen, you shall deal with them in any manner you see fit, my loyal servant."
"Yes, my master." Tiaca replied timidly.
"Here me now, gladiators." Latro bellowed. "This is your one and only warning. Should there be an attempt on my life before this creature has been felled, I will show no restraint in turning the creature against all of you and taking glory for myself alone. See to it that you fall in line or you shall be removed."


 ABCDEFGHIJKLMNOPQRST 
1L+4t+4+3+2+1          +1+2+3+4+41
2a+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+42
3+3+4+6      +5       +6+4+33
4+2+4       +5        +4+24
5+1+4   +6   +6        +4+15
6 +4       +6  +6  +6  +4 6
7 +4       +7        +4 7
8 +4   +6   +7        +4 8
9 +4      +8+8+8+8      +4 9
10 +4      +8+8M+8M+8+7+7+6+6+5+5+4 10
11 +4+5+5+6+6+7+7+8+8M+8M+8      +4 11
12 +4      +8+8+8+8      +4 12
13 +4        +7    +6  +4 13
14 +4        +7       +4 14
15 +4  +6  +6  +6       +4 15
16+1+4        +6    +6  +4+116
17+2+4        +5       +4+217
18+3+4+6       +5      +6+4+318
19+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+419
20+4+4+3+2+1          +1+2+3+4+4G20
 ABCDEFGHIJKLMNOPQRST 
G= Groppo
L= Latro
t= Tiaca
a= Avicularia
M= Monster


   ROUND: Round 0 (Initiative: 30)
POSITION: A1
 ACTIONS: Enter the Arena

 HP: 130/130 (0 nonlethal)
 AC: 25; FFAC: 17; Touch: 18
CMD: 31; FFCMD: 23; FFTAC: 10

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 23 Will save to negate each aura, starting with Aura of Despair

   GEAR: Backpack, Belt Pouch, Chain Shirt, Buckler, Headband, Glasses, Unholy Symbol, Belt, Falcata, Wayfinder + Ioun Stone, 1 Potion (ACP, Load)
   USES: Touch of Corruption 0/13, Smite Good 0/2, Fiendish Boon 0/2, spells lvl 1(ora) 0/5, spells lvl 1(anti) 0/4, spells lvl 2(anti) 0/3, spells lvl 3(anti) 0/2, Drow Noble Spells 0/3

Tiaca: Position, HP 70/70, [AC 14, FFAC 12, TAC 12, CMD 16, FFCMD 14, FFTAC 10, Fort +7, Refl +7, Will +13]
 Actions: Enter the arena

   GEAR: Bracers, Cloak, Headband, Belt, Unholy Symbol, Scroll x3 , Scroll Case, Backpack, belt pouch, dagger, sling, spell component pouch

Avecularia: Position, HP 35/35, [AC19, TAC14, FFAC17, CMD10, FFCMD8, FFTAC 12, Fort +2, Refl +5, Will +7]
 Actions: Enter the arena.
 Effects: -

   GEAR: A Stench most foul.

Bloodrender: HP 15/15, [AC: Latro’s, Fort +6. Refl +6, Will +7 (Latro’s when attended if better)]
 Actions: -
 Effects: Hardness 12

DICE ROLLS:
08:11, Today: Latro Dectus rolled 30 using 1d20+15 with rolls of 15.  initiative.
08:52, Today: Latro Dectus rolled 15 using 1d20+7 with rolls of 8.  Know: Religion.
08:53, Today: Latro Dectus rolled 20,17 using 1d20+14,1d20+14 with rolls of 6,3.  Tiaca - Know: Dungeonering, Know: The Planes.
08:56, Today: Latro Dectus rolled 26,18 using 1d20+10,1d20+10 with rolls of 16,8.  Avecularia - Know: Dungeonering, Know: The Planes.

   SUMMARY: Latro enters with his posse. He talks a big game to show his dominance.
He rolls a 15 on know: Religion.
Tiaca rolls a 20 and a 17 on Know: Dungeonering and Know: The Planes respectively
Avecularia rolls a 26 and an 18 on Know: Dungeonering and Know: The Planes respectively
Apparently the Familiar knows more about dungeonering and the Planes than her own master does.

OOC: Good Luck. I think we might need it. :P


Boadicea
Barbarian 1,134, 676 posts
Advanced Human Barbarian
Fri 4 Aug 2017
at 16:18
  • msg #5

Re: Monstrous Royal #1: Boadicea v. Groppo v. Latro v.

Last to enter the arena is Boadicea the fierce female warrior takes her place and prepares herself.  No edged weapon is visible just a couple of shields hang at the ready.  She stares towards the center not seeing anything but expecting something beastly hiding there.  She then turns her attention to her allies/foes which will these two prove to be while the creature is still standing.

 ABCDEFGHIJKLMNOPQRST 
1L+4t+4+3+2+1          +1+2+3+4B+41
2a+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+42
3+3+4+6      +5       +6+4+33
4+2+4       +5        +4+24
5+1+4   +6   +6        +4+15
6 +4       +6  +6  +6  +4 6
7 +4       +7        +4 7
8 +4   +6   +7        +4 8
9 +4      +8+8+8+8      +4 9
10 +4      +8+8M+8M+8+7+7+6+6+5+5+4 10
11 +4+5+5+6+6+7+7+8+8M+8M+8      +4 11
12 +4      +8+8+8+8      +4 12
13 +4        +7    +6  +4 13
14 +4        +7       +4 14
15 +4  +6  +6  +6       +4 15
16+1+4        +6    +6  +4+116
17+2+4        +5       +4+217
18+3+4+6       +5      +6+4+318
19+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+419
20+4+4+3+2+1          +1+2+3+4+4G20
 ABCDEFGHIJKLMNOPQRST 
B= Boadicea
G= Groppo
L= Latro
t= Tiaca
a= Avicularia
M= Monster


   ROUND: Round 0 (Initiative: 24)
POSITION: T1
 ACTIONS: Enter the Arena

 HP: 124/124 (0 nonlethal)
 AC: 18; FFAC:  13; Touch: 14
CMD: 31; FFCMD: 27; FFTAC: 10

EFFECTS: - Style, Rings (×2), Belt, Ioun Stone, Shield #1
   GEAR: - Chain Shirt, Shields (×2), Wayfinder (standard) with Ioun Stone socketed, Rings (×2), Backpack, belt pouch, dagger, sling (ACP 0, Light Load)

   USES: - Rage ?/?, MF ?/?

DICE ROLLS:
Boadicea rolled 22 using 1d20+4 with rolls of 18.  Initiative.

   SUMMARY:


OOC: this environment is nasty



Monster
Sat 5 Aug 2017
at 02:56
  • msg #6

Re: Monstrous Royal #1: Boadicea v. Groppo v. Latro v. ???

As the warriors look around the arena, they see the other gladiators. But no monster. Was it hiding in the shadows above, in the sludge below, or...wait. There on the top of the tower, lowered from the ceiling below is a large statue of a what a appears to be a strange lion or wolf of some kind. You catch only a glimpse of it before the tower blocks your view and you hear a strange cracking and rumbling noise. You get a sinking feeling that things are not what they appear...



 ABCDEFGHIJKLMNOPQRST 
1L+4t+4+3+2+1          +1+2+3+4B+41
2a+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+42
3+3+4+6      +5       +6+4+33
4+2+4       +5        +4+24
5+1+4   +6   +6        +4+15
6 +4       +6  +6  +6  +4 6
7 +4       +7        +4 7
8 +4   +6   +7        +4 8
9 +4      +8+8+8+8      +4 9
10 +4      +8+8M+8M+8+7+7+6+6+5+5+4 10
11 +4+5+5+6+6+7+7+8+8M+8M+8      +4 11
12 +4      +8+8+8+8      +4 12
13 +4        +7    +6  +4 13
14 +4        +7       +4 14
15 +4  +6  +6  +6       +4 15
16+1+4        +6    +6  +4+116
17+2+4        +5       +4+217
18+3+4+6       +5      +6+4+318
19+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+419
20+4+4+3+2+1          +1+2+3+4+4G20
 ABCDEFGHIJKLMNOPQRST 

B= Boadicea
G= Groppo
L= Latro
t= Tiaca
a= Avicularia
M= Monster

 ROUND: Round 0 (Initiative: 21)
POSITION: see map
 ACTIONS: Enter the Arena

 HP: 170/170 (0 nonlethal)
 AC: 28; FFAC:  26; Touch: 11
CMD: 37; FFCMD: 35; FFTAC: 9

EFFECTS: -

   USES: -

DICE ROLLS:
-
   SUMMARY:



OCC: Pssst, Latro, you are not level 21 and 18 base +6 enhance =/= 26. You also calculated your initiative incorrectly. Same for you Boadicea. For shame on both of you. Dishonor. Dishonor on you, dishonor on your cow.... :P

But with those rolls it doesn't affect turn order anyway. Just double check those modifiers. I get cranky when I have to correct them for people.

Yes, the environment is designed to FORCE you to pay attention to the map and strategize round-by-round, not just rely on your stats.


Initiative Order:
Latro 25
Boadicea 21 (+3)
Monster 21 (+2)
Groppo 15

Knowledge Reveals:
None. Either DC wasn't met or none of the right knowledges were rolled. Such mystery. Much wow.

Boadicea
Barbarian 1,134, 677 posts
Advanced Human Barbarian
Sat 5 Aug 2017
at 03:23
  • msg #7

Re: Monstrous Royal #1: Boadicea v. Groppo v. Latro v. ???

OOC: Apologise, GM for my mistake.  I was under the impression that my Ion Stone still gave me it's base bonus as well as the new one while socketed in the Wayfinder that is where the extra 1 is from
GM Arkrim
GM, 6198 posts
Game Master
Sat 5 Aug 2017
at 05:56
  • msg #8

Re: Monstrous Royal #1: Boadicea v. Groppo v. Latro v. ???

OOC: No worries, you're good, I was just teasing you guys.

But from now on, please don't post out of turn unless it's necessary (ex. calling 48 hour rule, calling out cheating/errors, asking for clarification on a very vague or convoluted post).

Also, I see that you do have +1 more init than dex mod rather than AC, but I was more referring to the fact that you added +2 more than even that after you had already rolled. Your dice rolls and bonus gave you 22 and you added 2 more even after that in your post at the top of the round (the one in parenthesis). It was probably by mistake but I still want you guys to watch that carefully.

Latro, you're up. Timer started the moment monster posted. Told you guys I wanted this to be quick and I'd put the fire to you if you delayed. I wasn't kidding. *watches clock*

This message was last edited by the GM at 14:11, Sat 05 Aug 2017.
Latro Dectus
Antipaladin 1,504, 1174 posts
Drow Noble Antipal/Oracle
Shadow's Caress
Sat 5 Aug 2017
at 19:18
  • msg #9

Re: Monstrous Royal #1: Boadicea v. Groppo v. Latro v. ???

OOC: Blarg, so much info and numbers to do the calculations with. idk how i managed to make myself lvl 21 but obviously that's not the case. Greater precautions must be taken in the future.
I see nothing about prep rounds so i'm going to presume that there are no such prep rounds and get right into things.


Latro dawns his buckler and moves forwards only slightly.
The small skunk quickly scampers over to it's master and crawls up her leg and onto her shoulder.
Tiaca helps the small creature up and casts a blessing spell, but Latro's Natural Spell Resistance denies the spell from gracing her master.


 ABCDEFGHIJKLMNOPQRST 
1+4ta+4+3+2+1          +1+2+3+4B+41
2+4L+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+42
3+3+4+6      +5       +6+4+33
4+2+4       +5        +4+24
5+1+4   +6   +6        +4+15
6 +4       +6  +6  +6  +4 6
7 +4       +7        +4 7
8 +4   +6   +7        +4 8
9 +4      +8+8+8+8      +4 9
10 +4      +8+8M+8M+8+7+7+6+6+5+5+4 10
11 +4+5+5+6+6+7+7+8+8M+8M+8      +4 11
12 +4      +8+8+8+8      +4 12
13 +4        +7    +6  +4 13
14 +4        +7       +4 14
15 +4  +6  +6  +6       +4 15
16+1+4        +6    +6  +4+116
17+2+4        +5       +4+217
18+3+4+6       +5      +6+4+318
19+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+419
20+4+4+3+2+1          +1+2+3+4+4G20
 ABCDEFGHIJKLMNOPQRST 

B= Boadicea
G= Groppo
L= Latro
t= Tiaca
a= Avicularia
M= Monster

   ROUND: Round 1 (Initiative: 25)
POSITION: A1+4 to B2+4
 ACTIONS: Equip buckler (Move), 5-foot step to B2+4 (Free)

 HP: 130/130 (0 nonlethal)
 AC: 25; FFAC: 17; Touch: 18
CMD: 31; FFCMD: 23; FFTAC: 10

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 23 Will save to negate each aura, starting with Aura of Despair
Staggered 1/1

   GEAR: Backpack, Belt Pouch, Chain Shirt, Buckler, Headband, Glasses, Unholy Symbol, Belt, Falcata, Wayfinder + Ioun Stone, 1 Potion (ACP, Load)
   USES: Touch of Corruption 0/13, Smite Good 0/2, Fiendish Boon 0/2, spells lvl 1(ora) 0/5, spells lvl 1(anti) 0/4, spells lvl 2(anti) 0/3, spells lvl 3(anti) 0/2, Drow Noble Spells 0/3

Tiaca: B1+4, HP 70/70, [AC 14, FFAC 12, TAC 12, CMD 16, FFCMD 14, FFTAC 10, Fort +7, Refl +7, Will +13]
 Actions: Pick up Avicularia (move), Cast Bless (Standard)
 Effects:
 Bless 1/100

   GEAR: Bracers, Cloak, Headband, Belt, Unholy Symbol, Scroll x3 , Scroll Case, Backpack, belt pouch, dagger, sling, spell component pouch
   USES: spells lvl 1 1/5, spells lvl 2 0/3, spells lvl 3 0/2

Avicularia: A2+4 to B1+4, HP 35/35, [AC19, TAC14, FFAC17, CMD10, FFCMD8, FFTAC 12, Fort +2, Refl +5, Will +7]
 Actions: Move to Tiaca. (Move)
 Effects:
 Bless 1/100

   GEAR: A Stench most foul.

Bloodrender: HP 15/15, [AC: Latro’s, Fort +6. Refl +6, Will +7 (Latro’s when attended if better)]
 Actions: -
 Effects:
 Hardness 12
Bless 1/100

   USES: SLA 0/2

DICE ROLLS:

14:11, Today: Latro Dectus rolled 11 using 1d20+10 with rolls of 1.  Tiaca Overcome Latro's SR22.

   SUMMARY: Latro draws his shield and steps forward. Tiaca attempts to buff the party with a bless spell but Latro's SR prevents the boon from landing on himself.

OOC; Having this many characters to watch over is though stuff. I dont recommend cohorts for anyone who can't handle more than one character and even then I clearly can't help but make mistakes. So many things to check and triple check to avoid the wrath of the GM. :P


Boadicea
Barbarian 1,134, 678 posts
Advanced Human Barbarian
Sun 6 Aug 2017
at 06:21
  • msg #10

Re: Monstrous Royal #1: Boadicea v. Groppo v. Latro v. ???

Boadicea takes a moment to ready herself and study her surroundings.

 ABCDEFGHIJKLMNOPQRST 
1+4ta+4+3+2+1          +1+2+3+4B+41
2+4L+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+42
3+3+4+6      +5       +6+4+33
4+2+4       +5        +4+24
5+1+4   +6   +6        +4+15
6 +4       +6  +6  +6  +4 6
7 +4       +7        +4 7
8 +4   +6   +7        +4 8
9 +4      +8+8+8+8      +4 9
10 +4      +8+8M+8M+8+7+7+6+6+5+5+4 10
11 +4+5+5+6+6+7+7+8+8M+8M+8      +4 11
12 +4      +8+8+8+8      +4 12
13 +4        +7    +6  +4 13
14 +4        +7       +4 14
15 +4  +6  +6  +6       +4 15
16+1+4        +6    +6  +4+116
17+2+4        +5       +4+217
18+3+4+6       +5      +6+4+318
19+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+419
20+4+4+3+2+1          +1+2+3+4+4G20
 ABCDEFGHIJKLMNOPQRST 

B= Boadicea
G= Groppo
L= Latro
t= Tiaca
a= Avicularia
M= Monster

   ROUND: Round 1 (Initiative: 22)
POSITION: T1+4
 ACTIONS: Enter Style (Swift), Martial Flexibility (move), Perception check (move)
 HP: 124/124 (0 nonlethal)
 AC: 18; FFAC:  13; Touch: 14
CMD: 31; FFCMD: 27; FFTAC: 10

EFFECTS: - Style, Rings (×2), Belt, Ioun Stone, MF 10/10
   GEAR: - Chain Shirt, Shields (×2), Wayfinder (standard) with Ioun Stone socketed, Rings (×2), Backpack, belt pouch, dagger, sling (ACP 0, Light Load)

   USES: - Rage ?/?, MF ?/?

DICE ROLLS:
Boadicea rolled 33 using 1d20+13 with rolls of 20.  Perception Check, locate enemies/any usable data.

   SUMMARY: Boadicea uses her abilities and studies her surroundings


OOC: here we go :), I do not envy you Latro my head hurts bad enough when I use the pet build and only adds 1 easy charracter to control


Monster
Mon 7 Aug 2017
at 01:42
  • msg #11

Re: Monstrous Royal #1: Boadicea v. Groppo v. Latro v. ???

The strange statue appears at the edge of the tower moving like flesh and blood, it's eyes glowing with terrible power. At first it appears to be watching the gladiators and then suddenly begins biting into the staircase bridge connecting the lower levels to the tower and ripping it apart. Chunks of broken masonry goes flying in every direction as the beast begins eating the very stone around it like a wolf tearing into a fresh kill...



 ABCDEFGHIJKLMNOPQRST 
1+4t4a+3+2+1          +1+2+3+4B+41
2+4+4L+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+42
3+3+4+6      +5       +6+4+33
4+2+4       +5        +4+24
5+1+4   +6   +6        +4+15
6 +4       +6  +6  +6  +4 6
7 +4       +7        +4 7
8 +4   +6   +7        +4 8
9 +4      +8+8M+8M+8      +4 9
10 +4      +8+8M+8M+8+7+7+6+6+5+5+4 10
11 +4+5+5+6+6+7+7+8+8+8+8      +4 11
12 +4      +8+8+8+8      +4 12
13 +4        +7    +6  +4 13
14 +4        +7       +4 14
15 +4  +6  +6  +6       +4 15
16+1+4        +6    +6  +4+116
17+2+4        +5       +4+217
18+3+4+6       +5      +6+4+318
19+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+419
20+4+4+3+2+1          +1+2+3+4+4G20
 ABCDEFGHIJKLMNOPQRST 

B= Boadicea
G= Groppo
L= Latro
t= Tiaca
a= Avicularia
M= Monster

 ROUND: Round 1 (Initiative: 21)
POSITION: see map
 ACTIONS: Enter the Arena

 HP: 170/170 (0 nonlethal)
 AC: 28; FFAC:  26; Touch: 11
CMD: 37; FFCMD: 35; FFTAC: 9

EFFECTS: -

   USES: -

DICE ROLLS:
20:39, Today: GM Arkrim, for the NPC monster, rolled 15,15,13 using 1d6+10,1d6+10,1d6+10 with rolls of 5,5,3.
20:39, Today: GM Arkrim, for the NPC monster, rolled 28,31,38 using 1d20+23,1d20+23,1d20+23 with rolls of 5,8,15.  3 attacks.

   SUMMARY:
The monster literally starts tearing apart the bridge and EATING it like it was food...




OCC: :P

Initiative Order:
Latro 25
Boadicea 21 (+3)
Monster 21 (+2)
Groppo 15

Reveals:
None. Everything on the map is accurate.

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