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Duel #214: Tinny Tina vs. Vry.

Posted by GM ArkrimFor group 0
GM Arkrim
GM, 6327 posts
Game Master
Sat 16 Dec 2017
at 09:11
  • msg #1

Duel #214: Tinny Tina vs. Vry

Grunyar Fangblood:
Tinny Tina:
Vry:
Vry challenges Tinny Tina!


   Match Type: 1v1
BP/Hero Limit: No Limit BP / No Limit Hero Points
      Referee: Grunyar Fangblood
Participant 1: Tinny Tina, Wyrwood, Alchemist 14
Participant 2: Vry, Advanced Gnome, Sorcerer 13/Oracle 1
          Map: Small The Ring
     Lighting: Standard Light
      Terrain: Forest
        Walls: Standard Masonry
         Prep: 1 round
       Extras: No invisibility


I heard you're scary with your bomb lobbing and all that, but I figure - if you don't even have a catapult, how dangerous can you be?

Tinny Tina accepts

You'll see just how dangerous I can be ;)

Grunyar Fangblood accepts ref duty


 ABCDEFGHIJ 
1+10+10+10    +10+10+101
2+10+10      +10+102
3+10        +103
4  # #    # #  4
5          5
6          6
7  # #    # #  7
8+10        +108
9+10+10      +10+109
10+10+10+10    +10+10+1010
 ABCDEFGHIJ 

Vry
Sorcerer 1,743, 267 posts
Advanced Gnome
Shadow's Caress
Sat 16 Dec 2017
at 13:09
  • msg #2

Duel #214: Tinny Tina vs. Vry


   ROUND: Round XX (Initiative: 27)
POSITION: XX
 ACTIONS: XX

 HP: 128/128 (0 nonlethal)
 AC: 21; FFAC: 13; Touch: 21
CMD: 14; FFCMD: 13; FFTAC: 13

EFFECTS:

   GEAR: Headband, Robe, Ioun Stone, Ring, Free Gear
   USES: Bloodline Power 0/18, Bloodline Power 0/18, Gnome SLAs 0/4, Further Gnome SLAs 0/4, Gnome Racial Ability 0/1
   SPELLS: 6th: 0/5, 5th: 0/8, 4th: 0/8, 3rd: 0/8, 2nd: 0/8, 1st: 0/9, Oracle 1st: 0/6

Taff: Position XX, HP 144/144, [AC 25, FFAC 23, TAC 12, CMD 27, FFCMD 25, FFTAC 10, Fort +12, Refl +10, Will +6]
 Actions: XX

   GEAR: None

Riddiz: Position XX, HP 110/110, [AC19, TAC15, FFAC15, CMD22, FFCMD18, FFTAC 11, Fort +7, Refl +7, Will +2]
 Actions:
 Effects: -

   GEAR: Longbow, Chainshirt, Arrows, 2xPotions


DICE ROLLS:
13:47, Today: Vry rolled 27 using 1d20+16 with rolls of 11.  Initiative Vry vs Tinny Tina.


   SUMMARY:

OOC: I'm not sure how to interpret the map even though I chose it. Standard map is only 50ft high, so the corners are completely blocked, right? And are there four pillars blocking vision in the middle? Do we still start as close to the corners as we can get?

Grunyar Fangblood
Summoner 1,822, 697 posts
Skinwalker Summoner
Sun 17 Dec 2017
at 02:27
  • msg #3

Duel #214: Tinny Tina vs. Vry

Statement
Vry
Sorcerer 1,743, 269 posts
Advanced Gnome
Shadow's Caress
Sun 17 Dec 2017
at 06:32
  • msg #4

Duel #214: Tinny Tina vs. Vry

Answer
Tinny Tina
Alchemist 1,721, 665 posts
Wyrwood Alchemist
SotVD
Sun 17 Dec 2017
at 08:03
  • msg #5

Duel #214: Tinny Tina vs. Vry

03:02, Today: Tinny Tina rolled 11 using 1d20+6 with rolls of 5.  Initiative vs. Vry.
Vry
Sorcerer 1,743, 271 posts
Advanced Gnome
Shadow's Caress
Sun 17 Dec 2017
at 08:53
  • msg #6

Duel #214: Tinny Tina vs. Vry

I’ll take bottom right, can update with the map soon if you want the specific locations of my allies before you select position.
Grunyar Fangblood
Summoner 1,822, 698 posts
Skinwalker Summoner
Sun 17 Dec 2017
at 08:59
  • msg #7

Duel #214: Tinny Tina vs. Vry

In reply to Vry (msg # 4):
Vry
Sorcerer 1,743, 272 posts
Advanced Gnome
Shadow's Caress
Sun 17 Dec 2017
at 09:10
  • msg #8

Re: Duel #214: Tinny Tina vs. Vry

To ref:
Vry
Sorcerer 1,743, 273 posts
Advanced Gnome
Shadow's Caress
Sun 17 Dec 2017
at 10:47
  • msg #9

Re: Duel #214: Tinny Tina vs. Vry


 ABCDEFGHIJ 
1+10+10+10    +10+10+101
2+10+10      +10+102
3+10        +103
4  # #    # #  4
5          5
6          6
7  # #    # #  7
8+10       T+108
9+10+10     V+10+109
10+10+10+10   R+10+10+1010
 ABCDEFGHIJ 


   ROUND: Round XX (Initiative: 27)
POSITION: H9
 ACTIONS: XX

 HP: 128/128 (0 nonlethal)
 AC: 21; FFAC: 13; Touch: 21
CMD: 14; FFCMD: 13; FFTAC: 13

EFFECTS:

   GEAR: Headband, Robe, Ioun Stone, Ring, Free Gear
   USES: Bloodline Power 0/18, Bloodline Power 0/18, Gnome SLAs 0/4, Further Gnome SLAs 0/4, Gnome Racial Ability 0/1
   SPELLS: 6th: 0/5, 5th: 0/8, 4th: 0/8, 3rd: 0/8, 2nd: 0/8, 1st: 0/9, Oracle 1st: 0/6

Taff: Position I8, HP 144/144, [AC 25, FFAC 23, TAC 12, CMD 27, FFCMD 25, FFTAC 10, Fort +12, Refl +10, Will +6]
 Actions: XX

   GEAR: None

Riddiz: Position G10, HP 110/110, [AC19, TAC15, FFAC15, CMD22, FFCMD18, FFTAC 11, Fort +7, Refl +7, Will +2]
 Actions: XX
 Effects: -

   GEAR: Longbow, Chainshirt, Arrows, 2xPotions


DICE ROLLS:


   SUMMARY:

OOC: Position. Working on my prep round now, I don't think it will be terribly important that you select a position before my prep round, so I'll post it when it is done.

Vry
Sorcerer 1,743, 274 posts
Advanced Gnome
Shadow's Caress
Sun 17 Dec 2017
at 11:40
  • msg #10

Re: Duel #214: Tinny Tina vs. Vry

Vry walks into the arena in a sour mood, being robbed of the chance to see her master claim the champion's belt did nothing good for her day - and now she plans to get the built-up aggression out in a duel. She looks to her right where her pet Taff is dragging his beautiful white and black fur through the dirt of the arena floor. He's not happy about the cuddly little animal he had been forced to take for body this time, but his constant spitting and sputtering at least makes him look less cute and more... crazy. Vry looks to her left, at the goblin watching out over the arena floor. Seeing that they're both ready, she waves them forward. "We will wreak devastation." she says, without so much as a trace of a smile. She follows her companions into the arena and places one hand on a still silken soft patch of her pet's fur. At once, he begins swelling - the fur is replaced by thick, oily skin, and Taff grows to huge proportions. "Better?" she asks him. He doesn't respond, but he moves his enormous head around, watching for the enemy.

 ABCDEFGHIJ 
1+10+10+10    +10+10+101
2+10+10      +10+102
3+10        +103
4  # #    # #  4
5   TTT    5
6   TTT    6
7 R# #TTT # #  7
8+10     V  +108
9+10+10      +10+109
10+10+10+10    +10+10+1010
 ABCDEFGHIJ 


   ROUND: Round Prep1 (Initiative: 27)
POSITION: H9->G8
 ACTIONS: Move 5 ft (move), Cast spell on Taff  (standard), Cast Quickened Mirror Image (swift)

 HP: 128/128 (0 nonlethal)
 AC: 21; FFAC: 13; Touch: 21
CMD: 14; FFCMD: 13; FFTAC: 13

EFFECTS: Mirror Image (5 images) 0/130

   GEAR: Headband, Robe, Ioun Stone, Ring, Free Gear
   USES: Bloodline Power 0/18, Bloodline Power 0/18, Gnome SLAs 0/4, Further Gnome SLAs 0/4, Gnome Racial Ability 0/1
   SPELLS: 6th: 1/5, 5th: 1/8, 4th: 0/8, 3rd: 0/8, 2nd: 0/8, 1st: 0/9, Oracle 1st: 0/6

Taff: Position I8->(F7-D5), HP 144/144, [AC 21, FFAC 21, TAC 8, CMD 30, FFCMD 30, FFTAC 8, Fort +12, Refl +8, Will +6]
 Actions: Move 20ft (move),
 Effects: Spell 0/130

   GEAR: None

Riddiz: Position G10->B7, HP 110/110, [AC19, TAC15, FFAC15, CMD22, FFCMD18, FFTAC 11, Fort +7, Refl +7, Will +2]
 Actions: Move 30ft and draw longbow (move),
 Effects: -

   GEAR: Longbow, Chainshirt, Arrows, 2xPotions


DICE ROLLS:
12:02, Today: Vry rolled 5 using 1d4+4 with rolls of 1.  Quickened Mirror Image: Amount of images +1/3CL.


   SUMMARY: Taff & Riddiz moves into the arena. Vry moves into middle, casts spell on Taff, casts spell on herself.

OOC:

Vry
Sorcerer 1,743, 276 posts
Advanced Gnome
Shadow's Caress
Sun 17 Dec 2017
at 12:06
  • msg #11

Re: Duel #214: Tinny Tina vs. Vry

Additional info to ref
Tinny Tina
Alchemist 1,721, 666 posts
Wyrwood Alchemist
SotVD
Mon 18 Dec 2017
at 02:54
  • msg #12

Re: Duel #214: Tinny Tina vs. Vry

Tinny stepped into the arena alongside a stony-faced man, and regarded her opponent with a curious stare. "Hey buddy, why so serious? You're bringing the mood down." She waved dismissively in Vry's direction before turning the other way. "Juice, I don't like looking at her depressing mug. Do something about it." The oread man silently walked towards the center of the arena and summoned a cloud of fog, blocking him and Tina from view. Then suddenly there was a fire elemental

 ABCDEFGHIJ 
1+10+10+10EE*E* +10+10+101
2+10+10*E*E*E***+10+102
3+10 *E*E*E*** +103
4 *#*#**J**#*#* 4
5 **T*T*T**** 5
6  *T*T*T***  6
7 R#*#T*T*T**#*#  7
8+10   **V  +108
9+10+10      +10+109
10+10+10+10    +10+10+1010
 ABCDEFGHIJ 

V - Vry
R - Riddiz
T - Taff
t - Tinny Tina
J - Juice and familiar
E - Fire Elemental


   ROUND: Prep Round (11)
POSITION: C2 to ??
 ACTIONS: Delay to after Juice, use extract of Summon Monster VII (standard), move to ??? and hide (move), ???

 HP: 136/136
 AC: 22 (24 vs. gnomes); FFAC: 16 (18 vs. gnomes); Touch: 17
CMD: 26; FFCMD: 20; FFTAC: 11

EFFECTS: Wings, ??? 140/140
   GEAR: Kikko armor, headband, lenses, cloak, amulet, belt, boots, ring, scroll case x4, acid x15, ioun stone, ioun stone, material components, free gear (-0 ACP, Light Load)
   USES: lv1 extracts 7/7, lv2 extracts 7/7, lv3 extracts 6/6, lv4 extracts 5/6, lv5 extracts 2/3, mutagen 1/1, bombs 22/22, wings 140/140, boots 10/10


Juice: B3 -> F4, HP 100/100, [AC 9, FFAC 9, TAC 9, CMD 15, FFCMD 15, FFTAC 9, Fort +6, Refl +5, Will +12]
 Actions: Move to F4 (move), cast obscuring mist centered on bottom-left corner (standard)
 Effects: Obscuring Mist 100/100

Juice's Familiar: B3 -> F4, HP 50/50, [AC 19, FFAC 17, TAC 14, CMD 14, FFCMD 12, FFTAC 12, Fort +5, Refl +5, Will +7]
 Actions: Move to F4 (move)
 Effects:

Fire Elemental: D1-F3, HP 123/123, [AC 23, FFAC 14, TAC 17, CMD 41, FFCMD 33, FFTAC 8, Fort +12, Refl +16, Will +6] http://www.d20pfsrd.com/bestia...ater-fire-elemental/
 Actions: None
 Effects: Exists 14/14

DICE ROLLS: 21:49, Today: Tinny Tina rolled 30 using 1d20+24 with rolls of 6.  Tinny Tina, stealth.
   SUMMARY: Juice casts Obscuring Mist. Tinny Tina hides (DC 30 + distance to locate)

Vry
Sorcerer 1,743, 277 posts
Advanced Gnome
Shadow's Caress
Mon 18 Dec 2017
at 10:40
  • msg #13

Re: Duel #214: Tinny Tina vs. Vry

And you requested no invis, huh? Serves me right for agreeing to any extra rules without requesting something in return, I guess...

Fiery spells burn away the mist, so a huge fire elemental does too, right?

Tinny Tina
Alchemist 1,721, 667 posts
Wyrwood Alchemist
SotVD
Mon 18 Dec 2017
at 16:02
  • msg #14

Re: Duel #214: Tinny Tina vs. Vry

quote:
A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell's area. A wall of fire burns away the fog in the area into which it deals damage.

Nope. Obscuring Mist says nothing about creatures (or non-magical fire, for that matter) burning away the fog, only spells.
Vry
Sorcerer 1,743, 278 posts
Advanced Gnome
Shadow's Caress
Mon 18 Dec 2017
at 17:19
  • msg #15

Re: Duel #214: Tinny Tina vs. Vry

"Obscuring Mist, be gone." Vry commands, trying to magically shrink the expanding field of concealing moisture back into its creator. The mist does not react however, and Vry grumbles. She backs off a couple of feet, then with some sudden throws of her hands, conjures something within the mist. From the outside, strands of sticky, white-yellow web can be seen in the southern and eastern parts of the arena, lashing onto the ground, giving a hint as to how much of that sticky mass is hidden within the mist. Then there is a sound as from a monster stomping the ground, rock hitting rock, possibly rock hitting hard bone. Riddiz the goblin walks back away from the corner where the alchemist first appeared, looking warily around him.

 ABCDEFGHIJ 
1+10+10+10EE*E*ww+10+10+101
2+10+10*E*wE*wE*w* w* ww+10+102
3+10 *E*wE*wE*w* w* www+103
4 *#*#w*w*wJ*w*w#*#w* w 4
5 ** wT*wT*wT*w* w* w* ww5
6  *T*wT*wT*w* w* ww 6
7  #*#T*wT*wT*w* w#*#w 7
8+10   **ww  +108
9+10+10R     +10+109
10+10+10+10   V+10+10+1010
 ABCDEFGHIJ 

V - Vry
R - Riddiz
T - Taff
t - Tinny Tina
J - Juice and familiar
E - Fire Elemental
w - Web, DC21


   ROUND: Round 1 (Initiative: 27)
POSITION: G8->G10
 ACTIONS: Cast Dispel Magic on Obscuring Mist (standard), Move 10 ft (move), cast Quickened Web on intersection G4-F5 (swift)

 HP: 128/128 (0 nonlethal)
 AC: 21; FFAC: 13; Touch: 21
CMD: 14; FFCMD: 13; FFTAC: 13

EFFECTS: Mirror Image (5 images) 1/130, Web 0/1300 http://www.d20pfsrd.com/magic/all-spells/w/web/

   GEAR: Headband, Robe, Ioun Stone, Ring, Free Gear
   USES: Bloodline Power 0/18, Bloodline Power 0/18, Gnome SLAs 0/4, Further Gnome SLAs 0/4, Gnome Racial Ability 0/1
   SPELLS: 6th: 2/5, 5th: 1/8, 4th: 0/8, 3rd: 1/8, 2nd: 0/8, 1st: 0/9, Oracle 1st: 0/6

Taff: Position (F7-D5), HP 144/144, [AC 21, FFAC 21, TAC 8, CMD 30, FFCMD 30, FFTAC 8, Fort +12, Refl +8, Will +6]
 Actions: Full Attack Juice (Full round)
 Effects: Spell 1/130

   GEAR: None

Riddiz: B7->C9, HP 110/110, [AC19, TAC15, FFAC15, CMD22, FFCMD18, FFTAC 11, Fort +7, Refl +7, Will +2]
 Actions: Move 10ft, ready action (standard)
 Effects: -

   GEAR: Longbow, Chainshirt, Arrows, 2xPotions


DICE ROLLS:
17:20, Today: Vry rolled 16 using 1d20+13 with rolls of 3.  Dispel Magic vs Obscuring Mist (Caster level check).
17:56, Today: Vry rolled 24 using 1d20+8 with rolls of 16.  Taff vs Web Grapple DC 21.
17:59, Today: Vry rolled 39,41 using 6d8+18,6d8+18 with rolls of 6,1,1,4,6,3,3,1,4,4,4,7.  Taff damage attack 1 & 2 on Juice.
17:59, Today: Vry rolled 43 using 1d100 with rolls of 43.  Attack 2 1-20 miss.
17:58, Today: Vry rolled 46 using 1d100 with rolls of 46.  Attack one 1-20 miss.
17:58, Today: Vry rolled 34,21 using 1d20+17,1d20+12 with rolls of 17,9.  Taff full attack bite Juice.


   SUMMARY: Vry tries to dispel the mist, fails. Vry backs off and casts web into much of the misted area, Taff is not grappled. Others make DC21 Reflex to avoid being grappled (and further rounds on movement, as per the spell). Taff chomps on Juice, dealing a total of 80 damage. Riddiz readies an action.

OOC: The map is messy now :D

Tinny Tina
Alchemist 1,721, 668 posts
Wyrwood Alchemist
SotVD
Mon 18 Dec 2017
at 17:47
  • msg #16

Re: Duel #214: Tinny Tina vs. Vry

So this is going to matter for my turn, you are evil, right?
Vry
Sorcerer 1,743, 279 posts
Advanced Gnome
Shadow's Caress
Mon 18 Dec 2017
at 18:01
  • msg #17

Re: Duel #214: Tinny Tina vs. Vry

I guess we'll find out?
Tinny Tina
Alchemist 1,721, 669 posts
Wyrwood Alchemist
SotVD
Mon 18 Dec 2017
at 18:31
  • msg #18

Re: Duel #214: Tinny Tina vs. Vry

OOC: You think it's messy now, just wait until we're done the battle.

Juice tried his hardest to fight off the webs as they appeared, but his hardest simply wasn't good enough. With a resigned yet stoic sigh, he leaned back and waited for the monstrous animal to finish eviscerating him.

Then suddenly even more smoke appeared, as noxious, life-draining clouds surrounded Vry.

 ABCDEFGHIJ 
1+10+10+10EE*E*ww+10+10+101
2+10+10*E*wE*wE*w*w*ww+10+102
3+10 *E*wE*wE*w*w*www+103
4 *##w*w*wJ*w*w##w*w 4
5 **wT*wT*wT*w*w*w*ww5
6  *T*wT*wT*w*w*ww 6
7  # #T*wT*wT*w*w# #w 7
8+10   *c*wcw  +108
9+10+10R cccc+10+109
10+10+10+10 ccVc+10+10+1010
 ABCDEFGHIJ 

V - Vry
R - Riddiz
T - Taff
t - Tinny Tina
J - Juice and familiar
E - Fire Elemental
w - Web, DC21
c - Cloudkill, DC 25


   ROUND: Round 1 (11)
POSITION: H5+2
 ACTIONS: Spend hero point, drink extract  (hero point standard), activate boots (free), full attack (full round), activate amulet & attack (swift), 5-foot step to ??? and hide

 HP: 136/136
 AC: 22 (24 vs. gnomes); FFAC: 16 (18 vs. gnomes); Touch: 17
CMD: 26; FFCMD: 20; FFTAC: 11

EFFECTS: Wings, ??? 1399/1400 , ??? 1400/1400
   GEAR: Kikko armor, headband, lenses, cloak, amulet, belt, boots, ring, scroll case x4, acid x15, ioun stone, ioun stone, material components, free gear (-0 ACP, Light Load)
   USES: lv1 extracts 7/7, lv2 extracts 7/7, lv3 extracts 6/6, lv4 extracts 4/6, lv5 extracts 2/3, mutagen 1/1, bombs 17/22, wings 139/140, boots 9/10


Juice: B3 -> F4, HP 20/100, [AC 9, FFAC 9, TAC 9, CMD 15, FFCMD 15, FFTAC 9, Fort +6, Refl +5, Will +12]
 Actions: Move to F4 (move), cast obscuring mist centered on bottom-left corner (standard)
 Effects: Obscuring Mist 99/100, Grappled

Juice's Familiar: B3 -> F4, HP 50/50, [AC 19, FFAC 17, TAC 14, CMD 14, FFCMD 12, FFTAC 12, Fort +5, Refl +5, Will +7]
 Actions: Move to F4 (move), Grappled
 Effects:

Fire Elemental: D1-F3, HP 123/123, [AC 23, FFAC 14, TAC 17, CMD 41, FFCMD 33, FFTAC 8, Fort +12, Refl +16, Will +6] http://www.d20pfsrd.com/bestia...ater-fire-elemental/
 Actions: None
 Effects: Exists 13/14

DICE ROLLS: 12:58, Today: Tinny Tina rolled 33 using 1d20+19 with rolls of 14.  Tinny Tina, Reflex vs. Web (DC 21).
            12:58, Today: Tinny Tina rolled 10 using 1d20+5 with rolls of 5.  Juice, Reflex vs. Web (DC 21).
            12:58, Today: Tinny Tina rolled 11 using 1d20+5 with rolls of 6.  Juice's familiar, Reflex vs. Web (DC 21).
            12:58, Today: Tinny Tina rolled 21 using 1d20+16 with rolls of 5.  Fire Elemental, Reflex vs. Web (DC 21).
            13:07, Today: Tinny Tina rolled 29,1 using 1d20+15,1d4 with rolls of 14,1.  Tinny Tina, Poison Bomb 1 targeting G9 lower left corner (AC 9).
            13:07, Today: Tinny Tina rolled 30,3 using 1d20+15,1d4 with rolls of 15,3.  Tinny Tina, Poison Bomb 2 targeting G9 lower left corner (AC 9).
            13:08, Today: Tinny Tina rolled 19,2 using 1d20+15,1d4 with rolls of 4,2.  Tinny Tina, Poison Bomb 3 targeting G9 lower left corner (AC 9).
            13:08, Today: Tinny Tina rolled 13,2 using 1d20+10,1d4 with rolls of 3,2.  Tinny Tina, Poison Bomb 4 targeting G9 lower left corner (AC 9).
            13:08, Today: Tinny Tina rolled 18,3 using 1d20+17,1d4 with rolls of 1,3.  Tinny Tina, Poison Bomb amulet attack targeting G9 lower left corner (AC 9).
            13:09, Today: Tinny Tina rolled 4 using 1d8 with rolls of 4.  Poison bomb amulet landing direction (1 = north, clockwise from there).
            13:13, Today: Tinny Tina rolled 23,33 using 1d20+19,1d20+19 with rolls of 4,14.  Fire Elemental, slam attack rolls vs. Taff (AC 21).
            13:14, Today: Tinny Tina rolled 13,12 using 1d100,1d100 with rolls of 13,12.  Fire elemental, slam miss chance 1 with blind-fight.
            13:14, Today: Tinny Tina rolled 46,32 using 1d100,1d100 with rolls of 46,32.  Fire elemental, slam miss chance 2 with blind-fight (miss if both <= 50).
            13:16, Today: Tinny Tina rolled 11 using 1d20+4 with rolls of 7.  Tinny Tina, stealth.
            13:23, Today: Tinny Tina rolled 37 using 1d20+36 with rolls of 1.  Tinny Tina, fly, move less than half speed and remain flying (DC 10).
   SUMMARY: Juice and his familiar are stuck in the web, and just sort of give up. Tinny Tina does not get grappled by the webs, drinks an extract, then lobs bombs next to Vry. Four bombs hit their mark, the fifth bomb lands in G10 SE corner. Vry takes 15 fire damage five times (DC 25 Reflex for half damage), and takes 1, 3, 2, 2, and 3 Con damage (DC 25 Fortitude for half damage). Tinny then moves and tries to hide (DC 11 + distance to locate). The fire elemental attacks and fails to accomplish anything.

OOC: Don't forget, for every 2 points of Con damage, your maximum and current HP is reduced by an amount equal to your hit dice.

Also I decided not to use the thing that cared about your alignment, so I guess it's still a mystery woo~

Vry
Sorcerer 1,743, 280 posts
Advanced Gnome
Shadow's Caress
Mon 18 Dec 2017
at 18:54
  • msg #19

Re: Duel #214: Tinny Tina vs. Vry

Haha, the variety of the alchemist - impossible to guess what's coming :P

Do I have a last known position for Tinster? I see no sniping roll nor concealment so I assume I do? Where she attacked from might matter in other ways too.

And, once she stealths again:
19:54, Today: Vry rolled 8 using 1d20+2 with rolls of 6.  Taff's perception Tinny Tina (reactive).
19:52, Today: Vry rolled 5 using 1d20-1 with rolls of 6.  Riddiz's perception Tinny Tina (reactive).
19:52, Today: Vry rolled 17 using 1d20+2 with rolls of 15.  Vry's perception Tinny Tina (reactive).

Tinny Tina
Alchemist 1,721, 670 posts
Wyrwood Alchemist
SotVD
Mon 18 Dec 2017
at 18:58
  • msg #20

Re: Duel #214: Tinny Tina vs. Vry

Last known position is H5+2. Current position is H6+1.
Vry
Sorcerer 1,743, 281 posts
Advanced Gnome
Shadow's Caress
Mon 18 Dec 2017
at 19:10
  • msg #21

Re: Duel #214: Tinny Tina vs. Vry

Well, then as you're moving through the web you'll need to make an escape artist or cmb roll vs DC21 or become grappled.
Tinny Tina
Alchemist 1,721, 671 posts
Wyrwood Alchemist
SotVD
Mon 18 Dec 2017
at 19:13
  • msg #22

Re: Duel #214: Tinny Tina vs. Vry

A roll is not necessary, and Grunyar can confirm so.
Vry
Sorcerer 1,743, 283 posts
Advanced Gnome
Shadow's Caress
Mon 18 Dec 2017
at 20:53
  • msg #23

Re: Duel #214: Tinny Tina vs. Vry

As the bombs fly through the air, Vry casts another spell, following Tinny Tina's movement closely. Taff walks towards where the bombs were thrown from and bites through the web, missing the alchemist. Vry follows up, having cast a few spells, with a hand thrust towards Tinny Tina, hitting her. "She is here, and she will stay here. It is time to finish her." The goblin comes running to join in, firing an arrow through the mist and web, missing.

 ABCDEFGHIJ 
1+10+10+10EE*E*ww+10+10+101
2+10+10*E*wE*wE*w*w*ww+10+102
3+10 *E*wE*wE*w*w*www+103
4 *##w*w*wJ*w*w##w*w 4
5 **w*wT*wT*wT*w*w*ww5
6  **wT*wT*wT*w*wtw 6
7  # #*wT*wT*wT*w# #V  w 7
8+10   *c*wcw R+108
9+10+10  cccc+10+109
10+10+10+10 ccVc+10+10+1010
 ABCDEFGHIJ 

V - Vry
R - Riddiz
T - Taff
t - Tinny Tina
J - Juice and familiar
E - Fire Elemental
w - Web, DC21
c - Cloudkill, DC 25


   ROUND: Round 2 (Initiative: 27)
POSITION: G10
 ACTIONS: Cast Spell on self (Hero Point standard action out of turn, just before the full attack.) , Move 20ft (move), Cast Quickened spell on self (swift), Cast spell on Tinny Tina (standard)

 HP: 128/128 72/72 (0 nonlethal) 8 Constitution damage.
 AC: 21; FFAC: 13; Touch: 21
CMD: 14; FFCMD: 13; FFTAC: 13

EFFECTS: Mirror Image (5 images) 2/130, Web 1/1300 http://www.d20pfsrd.com/magic/all-spells/w/web/, Spell 1/1300 , Grappled

   GEAR: Headband, Robe, Ioun Stone, Ring, Free Gear
   USES: Bloodline Power 0/18, Bloodline Power 0/18, Gnome SLAs 0/4, Further Gnome SLAs 0/4, Gnome Racial Ability 0/1
   SPELLS: 6th: 3/5, 5th: 1/8, 4th: 1/8, 3rd: 1/8, 2nd: 0/8, 1st: 0/9, Oracle 1st: 0/6

Taff: Position (F7-D5)->(E5-G7), HP 144/144, [AC 21, FFAC 21, TAC 8, CMD 30, FFCMD 30, FFTAC 8, Fort +12, Refl +8, Will +6]
 Actions: Full Attack Tinny Tina (Full round)
 Effects: Spell 2/130

   GEAR: None

Riddiz: C9->I8, HP 110/110, [AC19, TAC15, FFAC15, CMD22, FFCMD18, FFTAC 11, Fort +7, Refl +7, Will +2]
 Actions: Move 30ft (move), Fire arrow at Tinny Tina (standard)
 Effects: -

   GEAR: Longbow, Chainshirt, Arrows, 2xPotions


DICE ROLLS:
21:38, Today: Vry rolled 20 using 1d20+12 with rolls of 8.  Riddiz Point-blank deadly aim vs Tinny Tina cover AC 26.
21:34, Today: Vry rolled 30 using 1d20+22 with rolls of 8.  Concentration vs DC10 cast when grappled.
21:20, Today: Vry rolled 32 using 1d20+24 with rolls of 8.  Reroll vry touch attack with insight bonus vs AC17, -2 grappled.
21:19, Today: Vry rolled 16 using 1d20+4 with rolls of 12.  Vry CMB vs Web (movement).
21:11, Today: Vry rolled 37 using 1d20+26 with rolls of 11.  Vry: Touch attack Tinny Tina (insight bonus) AC 17.
21:07, Today: Vry rolled 18,20 using 1d20+17,1d20+12 with rolls of 1,8.  Taff Full attack bite Tinny Tina.
21:06, Today: Vry rolled 30 using 1d20+18 with rolls of 12.  Taff CMB vs Web (from movement).
20:20, Today: Vry rolled 16,26,9,10 using 1d20+7,1d20+7,1d20+7,1d20+7 with rolls of 9,19,2,3.  Further fortitude saves vs bombs (there were more!).
20:17, Today: Vry rolled 23 using 1d20+7 with rolls of 16.  Fortitude save vs bomb.

   SUMMARY: Taff 5-foot steps, bites twice, misses. Vry casts quickened spell, moves up to Tinny Tina, casts spell - make DC27 will save or be confused for 13 rounds (if you succeed: confused 1 round). Riddiz moves forward, fires an arrow, missing Tinny Tina.

OOC: Taff's turn to miss twice!

Vry
Sorcerer 1,743, 284 posts
Advanced Gnome
Shadow's Caress
Mon 18 Dec 2017
at 20:55
  • msg #24

Re: Duel #214: Tinny Tina vs. Vry

 ABCDEFGHIJ 
1+10+10+10EE*E*ww+10+10+101
2+10+10*E*wE*wE*w*w*ww+10+102
3+10 *E*wE*wE*w*w*www+103
4 *##w*w*wJ*w*w##w*w 4
5 **w*wT*wT*wT*w*w*ww5
6  **wT*wT*wT*w*wtw 6
7  # #*wT*wT*wT*w# #V  w 7
8+10   *c*wcw R+108
9+10+10  cccc+10+109
10+10+10+10 ccc+10+10+1010
 ABCDEFGHIJ 

New position for Vry is I7, not C10. Updated the map properly.
Tinny Tina
Alchemist 1,721, 672 posts
Wyrwood Alchemist
SotVD
Mon 18 Dec 2017
at 21:04
  • msg #25

Re: Duel #214: Tinny Tina vs. Vry

15:57, Today: Tinny Tina rolled 30,44,44 using 1d20+25,1d20+25,1d20+25 with rolls of 5,19,19.  Tinny Tina, Identify spells.

More than enough to know what each spell was.
Tinny Tina
Alchemist 1,721, 673 posts
Wyrwood Alchemist
SotVD
Mon 18 Dec 2017
at 21:07
  • msg #26

Re: Duel #214: Tinny Tina vs. Vry

Also, I'm pretty sure you should be at 10 Con damage

1st bomb - 1 Con damage, 23 Fort save
2nd bomb - 3 Con damage, 16 Fort save
3rd bomb - 2 Con damage, 26 Fort save, becomes 1 Con damage
4th bomb - 2 Con damage, 9 Fort save
5th bomb - 3 Con damage, 10 Fort save
Vry
Sorcerer 1,743, 285 posts
Advanced Gnome
Shadow's Caress
Mon 18 Dec 2017
at 21:08
  • msg #27

Re: Duel #214: Tinny Tina vs. Vry

Resist Energy, True Strike, Sabotage Construct!
And 8 Con damage is correct - which Grunyar should be able to verify :)
Tinny Tina
Alchemist 1,721, 674 posts
Wyrwood Alchemist
SotVD
Mon 18 Dec 2017
at 21:27
  • msg #28

Re: Duel #214: Tinny Tina vs. Vry

So I just realized, but don't forget that the Con damage reduces your Fort save for future cloudkills.
Tinny Tina
Alchemist 1,721, 675 posts
Wyrwood Alchemist
SotVD
Mon 18 Dec 2017
at 21:40
  • msg #29

Re: Duel #214: Tinny Tina vs. Vry

So Vry managed to slap Tina while she was distracted with bombs, and her head suddenly started going funny. Next thing she knew, an arrow came flying from out of nowhere, and despite missing her by quite a bit, it got her mad. Really mad. "Die, arrow jerk!" So she threw even more bombs, not caring who got caught in the crossfire.

 ABCDEFGHIJ 
1+10+10+10 E*E*wE w+10+10+101
2+10+10**wE*wE*we*w*ww+10+102
3+10 **wE*wE*wE*w*www+103
4 *##w*w*wJ*w*w##w*w 4
5 **w*wT*wT*wT*w*wt*ww5
6  **wT*wT*wT*w*wcw 6
7  # #*wT*wT*wT*w# #Vcwc7
8+10  cc**wcwcRc+108
9+10+10cccc c+10+109
10+10+10+10ccc +10+10+1010
 ABCDEFGHIJ 


   ROUND: Round 2 (11)
POSITION: H6+1 -> I5+2
 ACTIONS: 5-foot step to I5+2, activate boots (free), full attack Riddiz (full round)

 HP: 136/136
 AC: 22 (24 vs. gnomes); FFAC: 16 (18 vs. gnomes); Touch: 17
CMD: 26; FFCMD: 20; FFTAC: 11

EFFECTS: Wings, ??? 1398/1400 , ??? 1399/1400 , confused 13/13
   GEAR: Kikko armor, headband, lenses, cloak, amulet, belt, boots, ring, scroll case x4, acid x15, ioun stone, ioun stone, material components, free gear (-0 ACP, Light Load)
   USES: lv1 extracts 7/7, lv2 extracts 7/7, lv3 extracts 6/6, lv4 extracts 4/6, lv5 extracts 2/3, mutagen 1/1, bombs 13/22, wings 138/140, boots 8/10


Juice: B3 -> F4, HP 20/100, [AC 9, FFAC 9, TAC 9, CMD 15, FFCMD 15, FFTAC 9, Fort +6, Refl +5, Will +12]
 Actions: Fail to escape (standard)
 Effects: Obscuring Mist 98/100, Grappled

Juice's Familiar: B3 -> F4, HP 50/50, [AC 19, FFAC 17, TAC 14, CMD 14, FFCMD 12, FFTAC 12, Fort +5, Refl +5, Will +7]
 Actions:
 Effects: Grappled

Fire Elemental: D1-F3 -> E1-G3, HP 123/123, [AC 23, FFAC 14, TAC 17, CMD 41, FFCMD 33, FFTAC 8, Fort +12, Refl +16, Will +6] http://www.d20pfsrd.com/bestia...ater-fire-elemental/
 Actions: 5-foot step
 Effects: Exists 12/14

DICE ROLLS: 16:14, Today: Tinny Tina rolled 17 using 1d20+6 with rolls of 11.  Tinny Tina, will save vs. Sabotage Construct (DC 27).
16:15, Today: Tinny Tina rolled 100 using 1d100 with rolls of 100.  Confusion result.
16:16, Today: Tinny Tina rolled 1 using 1d2 with rolls of 1.  Tinny Tina, nearest creature; 1 = Vry, 2 = Taff.
16:20, Today: Tinny Tina rolled 31,40 using 1d20+18,7d6+9 with rolls of 13,6,2,6,5,4,3,5.  Tinny Tina, Poison Bomb 1 targeting Riddiz TAC (15).
16:20, Today: Tinny Tina rolled 31,39 using 1d20+18,7d6+9 with rolls of 13,5,5,6,3,4,5,2.  Tinny Tina, Poison Bomb 2 targeting Riddiz TAC (15).
16:20, Today: Tinny Tina rolled 20,35 using 1d20+18,7d6+9 with rolls of 2,6,4,5,6,2,2,1.  Tinny Tina, Poison Bomb 3 targeting Riddiz TAC (15).
16:20, Today: Tinny Tina rolled 27,33 using 1d20+13,7d6+9 with rolls of 14,5,4,2,4,2,2,5.  Tinny Tina, Poison Bomb 4 targeting Riddiz TAC (15).
16:21, Today: Tinny Tina rolled 3,3,1,1 using 1d4,1d4,1d4,1d4 with rolls of 3,3,1,1.  Poison bomb Con damage.
16:24, Today: Tinny Tina rolled 47 using 1d20+36 with rolls of 11.  Tinny Tina, fly, move less than half speed and remain flying (DC 10).
16:25, Today: Tinny Tina rolled 18 using 1d20+6 with rolls of 12.  Juice, CMB escape web (DC 21).
16:30, Today: Tinny Tina rolled 27 using 1d20+22 with rolls of 5.  Fire Elemental, CMB vs. web (21).
16:31, Today: Tinny Tina rolled 24,27 using 1d20+19,1d20+19 with rolls of 5,8.  Fire Elemental, slam attack rolls vs. Taff (AC 21 25).
16:31, Today: Tinny Tina rolled 44,64 using 1d100,1d100 with rolls of 44,64.  Fire elemental, slam miss chance 1 with blind-fight (miss if both <= 50).
16:32, Today: Tinny Tina rolled 14,50 using 1d100,1d100 with rolls of 14,50.  Fire elemental, slam miss chance 2 with blind-fight (miss if both <= 50).
16:32, Today: Tinny Tina rolled 15,9 using 2d8+7,2d8 with rolls of 7,1,5,4.  Fire Elemental, slam 1 damage.
16:33, Today: Tinny Tina rolled 4 using 1d4 with rolls of 4.  Fire elemental vs. Taff, burn duration.

   SUMMARY: Juice fails to escape from the web. Tinny Tina attacks the last creature to attack her, which is Riddiz. Riddiz takes 109 fire damage, and the cloudkills appear in the top-left corner of his square. Vry would take 15 splash damage five times (DC 25 Reflex for half) if not for fire resistance. Both Riddiz and Vry take 3, 3, 1, and 1 Con damage (DC 25 Fort for half). The fire elemental slams tries to slam Taff but still misses.

Vry
Sorcerer 1,743, 286 posts
Advanced Gnome
Shadow's Caress
Mon 18 Dec 2017
at 21:52
  • msg #30

Re: Duel #214: Tinny Tina vs. Vry

Confusion:
This spell causes confusion in the targets, making them unable to determine their actions. Roll on the following table at the start of each subject’s turn each round to see what it does in that round. (...) Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes.


The description of the spell leads me to believe that not only does confusion decide what the character does, it decides the only thing it does - as they are unable to determine their actions and do what the roll says (or attack the one that attacked them). As Tinny Tina is perfectly able to lob a bomb from H6+1, she should be too confused to move, so I object to the five-foot step.
Tinny Tina
Alchemist 1,721, 676 posts
Wyrwood Alchemist
SotVD
Mon 18 Dec 2017
at 21:58
  • msg #31

Re: Duel #214: Tinny Tina vs. Vry

Alright, ignore the 5-foot step. I'm still located at H6+1.
Vry
Sorcerer 1,743, 287 posts
Advanced Gnome
Shadow's Caress
Mon 18 Dec 2017
at 22:11
  • msg #32

Re: Duel #214: Tinny Tina vs. Vry

I'll post this attack of opportunity before posting another turn, in case you somehow do not provoke, and to know if the grab succeeds:

23:09, Today: Vry rolled 29 using 1d20+24 with rolls of 5.  Taff Grab vs Tinny Tina CMD 26.
23:08, Today: Vry rolled 46 using 6d8+18 with rolls of 8,5,3,6,4,2.  Bite damage from Taff.
23:07, Today: Vry rolled 76 using 1d100 with rolls of 76.  1-20 miss.
23:06, Today: Vry rolled 30 using 1d20+17 with rolls of 13.  Taff Attack of Opportunity at Tinny Tina (for lobbing bomb.

Taff hits AC30 (not missing on concealment), 46 damage and 29 to grapple Tinny Tina.
Tinny Tina
Alchemist 1,721, 677 posts
Wyrwood Alchemist
SotVD
Mon 18 Dec 2017
at 22:12
  • msg #33

Re: Duel #214: Tinny Tina vs. Vry

Taff only deals 36 damage, and the grapple check automatically fails.
Tinny Tina
Alchemist 1,721, 678 posts
Wyrwood Alchemist
SotVD
Mon 18 Dec 2017
at 22:14
  • msg #34

Re: Duel #214: Tinny Tina vs. Vry

17:14, Today: Tinny Tina rolled 55 using 1d20+36 with rolls of 19.  Tinny Tina, remain flying after Taff's attack (DC 33).
Tinny Tina
Alchemist 1,721, 679 posts
Wyrwood Alchemist
SotVD
Mon 18 Dec 2017
at 22:40
  • msg #35

Re: Duel #214: Tinny Tina vs. Vry

Hey, I just realized that you couldn't cast Sabotage Construct. You moved into the web, then got grappled by the web, which means you can't cast spells with somatic components.
Vry
Sorcerer 1,743, 288 posts
Advanced Gnome
Shadow's Caress
Mon 18 Dec 2017
at 22:41
  • msg #36

Re: Duel #214: Tinny Tina vs. Vry

"Now, Taff, get her!" Vry's command is immediately followed by preparations while the beast attacks the alchemist. Soon, she sends flashes of energy in different colors at the wyrwood. "Enough with your clouds and bombs!"

 ABCDEFGHIJ 
1+10+10+10 E*E*wE w+10+10+101
2+10+10**wE*wE*we*w*ww+10+102
3+10 **wE*wE*wE*w*www+103
4 *##w*w*wJ*w*w##w*w 4
5 **w*wT*wT*wT*w*w*ww5
6  **wT*wT*wT*wt*wcw 6
7  # #*wT*wT*wT*w# #Vcwc7
8+10  cc**wcwcRc+108
9+10+10cccc c+10+109
10+10+10+10ccc +10+10+1010
 ABCDEFGHIJ 

V - Vry
R - Riddiz
T - Taff
t - Tinny Tina
J - Juice and familiar
E - Fire Elemental
w - Web, DC21
c - Cloudkill, DC 25


   ROUND: Round 3 (Initiative: 27)
POSITION: I7
 ACTIONS: Cast Quickened True Strike (swift), Cast spell on Tinny Tina (standard)

 HP: 128/128 72/72 (0 nonlethal) 8 Constitution damage.
 AC: 21; FFAC: 13; Touch: 21
CMD: 14; FFCMD: 13; FFTAC: 13

EFFECTS: Mirror Image (5 images) 3/130, Web 2/1300 http://www.d20pfsrd.com/magic/all-spells/w/web/, Spell 2/1300 , Grappled

   GEAR: Headband, Robe, Ioun Stone, Ring, Free Gear
   USES: Bloodline Power 0/18, Bloodline Power 0/18, Gnome SLAs 0/4, Further Gnome SLAs 0/4, Gnome Racial Ability 0/1, 1 hero point
   SPELLS: 6th: 4/5, 5th: 1/8, 4th: 2/8, 3rd: 1/8, 2nd: 0/8, 1st: 0/9, Oracle 1st: 0/6

Taff: Position (E5-G7), HP 144/144, [AC 21, FFAC 21, TAC 8, CMD 30, FFCMD 30, FFTAC 8, Fort +12, Refl +8, Will +6]
 Actions: Full Attack Tinny Tina (Full round)
 Effects: Spell 3/130

   GEAR: None

Riddiz: , HP -39/70, [AC19, TAC15, FFAC15, CMD22, FFCMD18, FFTAC 11, Fort +7, Refl +7, Will +2]
 Actions: Die (full round)
 Effects: Death

   GEAR: Longbow, Chainshirt, Arrows, 2xPotions


DICE ROLLS:
23:34, Today: Vry rolled 32 using 1d20+22 with rolls of 10.  Concentration vs DC10 cast when grappled.
23:32, Today: Vry rolled 3 using 1d4 with rolls of 3.  duration of spell.
23:32, Today: Vry rolled 12,7,11,6 using 2d6,2d6,2d6,2d6 with rolls of 6,6,4,3,6,5,4,2.  acid, cold, electricity, fire damage.
23:31, Today: Vry rolled 35 using 1d20+24 with rolls of 11.  Touch attack Tinny Tina -2 grapple.
23:31, Today: Vry rolled 35 using 1d20+22 with rolls of 13.  Concentration vs DC10 cast True Strike when grappled.
23:29, Today: Vry rolled 50,46 using 6d8+18,6d8+18 with rolls of 4,7,4,5,7,5,4,8,6,4,3,3.  bite one, bite two damage.
23:28, Today: Vry rolled 63,78 using 1d100,1d100 with rolls of 63,78.  concealment 1 & 2, 1-20 miss.
23:28, Today: Vry rolled 35,28 using 1d20+17,1d20+12 with rolls of 18,16.  Taff Full attack bite Tinny Tina.
23:19, Today: Vry rolled 18 using 1d20+5 with rolls of 13.  Riddiz fort cloudkill dc25.
23:19, Today: Vry rolled 10 using 1d20+5 with rolls of 5.  Riddiz fort cloudkill dc25.
23:18, Today: Vry rolled 14 using 1d20+7 with rolls of 7.  reroll Riddiz fort cloudkill DC25 (only -1 to fort).
23:17, Today: Vry rolled 18 using 1d20+6 with rolls of 12.  Riddiz fort cloudkill dc25.
23:17, Today: Vry rolled 17 using 1d20+8 with rolls of 9.  Riddiz fort cloudkill dc25.

   SUMMARY: Riddiz dies to bombs. Taff chomps away at Tinny Tina, hitting ac 35 & 28 for another 50 + 46 damage before DR. Vry casts True Strike and follows up with a damaging spell. Tinny Tina takes 12 acid damage, 7 cold damage, 11 electricity damage, and 6 fire damage. Unless any resistances change this, Tina will continue to take acid damage for 3 rounds (whichever element deals the most damage continues) which I assume happens at the start of my turns.

OOC:

Tinny Tina
Alchemist 1,721, 680 posts
Wyrwood Alchemist
SotVD
Mon 18 Dec 2017
at 22:51
  • msg #37

Re: Duel #214: Tinny Tina vs. Vry

Tinny Tina:
Hey, I just realized that you couldn't cast Sabotage Construct. You moved into the web, then got grappled by the web, which means you can't cast spells with somatic components.

ICYMI
Vry
Sorcerer 1,743, 289 posts
Advanced Gnome
Shadow's Caress
Mon 18 Dec 2017
at 22:51
  • msg #38

Re: Duel #214: Tinny Tina vs. Vry

In reply to Tinny Tina (msg # 35):

I've heard there's some controversy surrounding that...

Core Rulebook 6th printing, p. 567:
Grappled: A grappled creature is restrained by a creature,
trap, or effect. Grappled creatures cannot move and take a –4
penalty to Dexterity. A grappled creature takes a –2 penalty
on all attack rolls and combat maneuver checks, except those
made to grapple or escape a grapple. In addition, grappled
creatures
can take no action that requires two hands to
perform. A grappled character who attempts to cast a spell or
use a spell-like ability must make a concentration check (DC
10 + grappler’s CMB + spell level, see page 206), or lose the
spell.
Grappled creatures cannot make attacks of opportunity.
A grappled creature cannot use Stealth to hide from
the creature grappling it, even if a special ability, such as
hide in plain sight, would normally allow it to do so. If
a grappled creature becomes invisible, through a spell or
other ability, it gains a +2 circumstance bonus on its CMD
to avoid being grappled, but receives no other benefit.


And
Core Rulebook 6th printing, p. 206:
Grappled or Pinned: Casting a spell while you have the
grappled or pinned condition is difficult and requires a
concentration check (DC 10 + the grappler’s CMB + the
level of the spell you’re casting). Pinned creatures can
only cast spells that do not have somatic components.


Game developers have also stated that this is how it is supposed to be interpreted, that pinned restricts somatic component spellcasting and not grappled:
http://paizo.com/threads/rzs2k...Spell-vs-grappling#4
http://paizo.com/threads/rzs2k...pell-vs-grappling#12

I see now that I have stated the wrong DC and will re-roll if you'd like me to, however my modifier is still greater than the DC since the web has no CMD.
Tinny Tina
Alchemist 1,721, 681 posts
Wyrwood Alchemist
SotVD
Mon 18 Dec 2017
at 23:01
  • msg #39

Re: Duel #214: Tinny Tina vs. Vry

Reroll all your concentration checks. A natural 1 auto-fails as per the arena rules, so I still have a chance.
Vry
Sorcerer 1,743, 290 posts
Advanced Gnome
Shadow's Caress
Mon 18 Dec 2017
at 23:05
  • msg #40

Re: Duel #214: Tinny Tina vs. Vry

00:04, Today: Vry rolled 30 using 1d20+22 with rolls of 8.  Final spell dc16.

00:03, Today: Vry rolled 25 using 1d20+22 with rolls of 3.  quickened true strike DC 11.

00:03, Today: Vry rolled 38 using 1d20+22 with rolls of 16.  sabotage construct DC16.

00:02, Today: Vry rolled 26 using 1d20+22 with rolls of 4.  quickened true strike DC 11.

the results were non-significant p>.05 :P
Tinny Tina
Alchemist 1,721, 682 posts
Wyrwood Alchemist
SotVD
Mon 18 Dec 2017
at 23:06
  • msg #41

Re: Duel #214: Tinny Tina vs. Vry

You had a ~19% chance of failing at least one of those, it was worth a shot.

Also, I want Grunyar to confirm that you are in fact able to ignore ten points of Constitution damage.
Vry
Sorcerer 1,743, 291 posts
Advanced Gnome
Shadow's Caress
Mon 18 Dec 2017
at 23:09
  • msg #42

Re: Duel #214: Tinny Tina vs. Vry

I'm assuming that's how it works.

https://sites.google.com/site/...ules/running-a-match

Arena Immunities:
Several special immunities are granted while you have 50% or more of your current max HP:
Ability/level damage/drain can't drop a score/level below half its original amount. (not including bonuses from items or spells, etc.)

Tinny Tina
Alchemist 1,721, 683 posts
Wyrwood Alchemist
SotVD
Mon 18 Dec 2017
at 23:11
  • msg #43

Re: Duel #214: Tinny Tina vs. Vry

Ah, alright.

Post coming up.
Tinny Tina
Alchemist 1,721, 684 posts
Wyrwood Alchemist
SotVD
Mon 18 Dec 2017
at 23:24
  • msg #44

Re: Duel #214: Tinny Tina vs. Vry

Tina explodes. Juice and the elemental are huge fuckups and should be fired.

 ABCDEFGHIJ 
1+10+10+10 E*E*wE w+10+10+101
2+10+10**wE*wE*we*w*ww+10+102
3+10 **wE*wE*wE*w*www+103
4 *##w*w*wJ*w*w##w*w 4
5 **w*wT*wT*wT*w*w*ww5
6  **wT*wT*wT*w*wcw 6
7  # #*wT*wT*wT*w# #Vcwc7
8+10  cc**wcwcRc+108
9+10+10cccc c+10+109
10+10+10+10ccc +10+10+1010
 ABCDEFGHIJ 

V - Vry
R - Riddiz
T - Taff
t - Tinny Tina
J - Juice and familiar
E - Fire Elemental
w - Web, DC21
c - Cloudkill, DC 25


   ROUND: Round 3 (11)
POSITION: Dead
 ACTIONS: Dies

 HP: 0/136
 AC: 22 (24 vs. gnomes); FFAC: 16 (18 vs. gnomes); Touch: 17
CMD: 26; FFCMD: 20; FFTAC: 11

EFFECTS: Wings, ??? 1397/1400 , ??? 1398/1400 , confused 12/13
   GEAR: Kikko armor, headband, lenses, cloak, amulet, belt, boots, ring, scroll case x4, acid x15, ioun stone, ioun stone, material components, free gear (-0 ACP, Light Load)
   USES: lv1 extracts 7/7, lv2 extracts 7/7, lv3 extracts 6/6, lv4 extracts 4/6, lv5 extracts 2/3, mutagen 1/1, bombs 13/22, wings 138/140, boots 8/10


Juice: B3 -> F4, HP 20/100, [AC 9, FFAC 9, TAC 9, CMD 15, FFCMD 15, FFTAC 9, Fort +6, Refl +5, Will +12]
 Actions: Fail to cast Command (standard)
 Effects: Obscuring Mist 97/100, Grappled

Juice's Familiar: B3 -> F4, HP 50/50, [AC 19, FFAC 17, TAC 14, CMD 14, FFCMD 12, FFTAC 12, Fort +5, Refl +5, Will +7]
 Actions:
 Effects: Grappled

Fire Elemental: D1-F3 -> E1-G3, HP 123/123, [AC 23, FFAC 14, TAC 17, CMD 41, FFCMD 33, FFTAC 8, Fort +12, Refl +16, Will +6] http://www.d20pfsrd.com/bestia...ater-fire-elemental/
 Actions: Full attacks Taff (full round)
 Effects: Exists 12/14

DICE ROLLS: 18:18, Today: Tinny Tina rolled 22 using 1d20+18 with rolls of 4.  Juice, concentration (DC 11).
            18:18, Today: Tinny Tina rolled 19 using 1d20+18 with rolls of 1.  Juice, cast defensively (DC 17).
            18:19, Today: Tinny Tina rolled 22,36 using 1d20+19,1d20+19 with rolls of 3,17.  Fire Elemental, slam attack rolls vs. Taff (AC 25).
            18:19, Today: Tinny Tina rolled 28,29 using 1d20+19,1d20+19 with rolls of 9,10.  Fire elemental, slam miss chance 2 with blind-fight (miss if both <= 50).
            18:21, Today: Tinny Tina rolled 24,95 using 1d100,1d100 with rolls of 24,95.
            18:21, Today: Tinny Tina rolled 34,38 using 1d100,1d100 with rolls of 34,38.  Fire elemental, slam miss chance 2 with blind-fight (miss if both <= 50).
   SUMMARY: Tinny Tina is destroyed. Juice and the Fire Elemental fail to accomplish anything.


OOC: Please finish it quickly.
Vry
Sorcerer 1,743, 292 posts
Advanced Gnome
Shadow's Caress
Mon 18 Dec 2017
at 23:42
  • msg #45

Re: Duel #214: Tinny Tina vs. Vry

 ABCDEFGHIJ 
1+10+10+10 E*E*E+10+10+101
2+10+10**E*E*e**+10+102
3+10 **E*E*E** +103
4 *##*T*T*T*##* 4
5 ***T*T*T*** 5
6  **T*T*T**c 6
7  # #****# #cc7
8+10  cc*V*ccc+108
9+10+10cccc c+10+109
10+10+10+10ccc +10+10+1010
 ABCDEFGHIJ 

V - Vry
R - Riddiz
T - Taff
t - Tinny Tina
J - Juice and familiar
E - Fire Elemental
c - Cloudkill, DC 25


   ROUND: Round 4 (Initiative: 27)
POSITION: I7->F8
 ACTIONS: Dismiss Web (Standard), move 15ft (move), cast quickened Mirror Image on Taff (swift)

 HP: 128/128 72/72 (0 nonlethal) 8 Constitution damage.
 AC: 21; FFAC: 13; Touch: 21
CMD: 14; FFCMD: 13; FFTAC: 13

EFFECTS: Mirror Image (5 images) 4/130, Spell 3/1300

   GEAR: Headband, Robe, Ioun Stone, Ring, Free Gear
   USES: Bloodline Power 0/18, Bloodline Power 0/18, Gnome SLAs 0/4, Further Gnome SLAs 0/4, Gnome Racial Ability 0/1, 1 hero point
   SPELLS: 6th: 5/5, 5th: 1/8, 4th: 2/8, 3rd: 1/8, 2nd: 0/8, 1st: 0/9, Oracle 1st: 0/6

Taff: Position (E5-G7)->(E4-G6), HP 144/144, [AC 21, FFAC 21, TAC 8, CMD 30, FFCMD 30, FFTAC 8, Fort +12, Refl +8, Will +6]
 Actions: Full attack (Full round), 5-foot step (during full round)
 Effects: Spell 4/130, Mirror Image (6 images) 0/130

   GEAR: None

Riddiz: , HP -39/70, [AC19, TAC15, FFAC15, CMD22, FFCMD18, FFTAC 11, Fort +7, Refl +7, Will +2]
 Actions: Die (full round)
 Effects: Death

   GEAR: Longbow, Chainshirt, Arrows, 2xPotions


DICE ROLLS:
00:37, Today: Vry rolled 6 using 1d4+4 with rolls of 2.  Mirror images.
00:34, Today: Vry rolled 16 using 1d20+12 with rolls of 4.  Taff bite Elemental.
00:33, Today: Vry rolled 27 using 1d100 with rolls of 27.  Blind-fight reroll 1-20 miss.
00:33, Today: Vry rolled 10 using 1d100 with rolls of 10.  1-20 miss.
00:33, Today: Vry rolled 98 using 12d8+36 with rolls of 7,8,2,7,5,8,1,4,4,7,6,3.
00:33, Today: Vry rolled 20 using 1d20+17 with rolls of 3.  Crit confirm.
00:33, Today: Vry rolled 37 using 1d20+17 with rolls of 20.  Taff bite Juice.

   SUMMARY: Vry dismisses web, moves in behind taff, casts mirror image on taff. Taff bites juice to death (Crit confirm vs AC20, 98 damage). Taff moves towards elemental, misses.

OOC: Should only need one more round. I'll have to write that one tomorrow, however.

Tinny Tina
Alchemist 1,721, 685 posts
Wyrwood Alchemist
SotVD
Tue 19 Dec 2017
at 18:11
  • msg #46

Re: Duel #214: Tinny Tina vs. Vry

 ABCDEFGHIJ 
1+10+10+10 E*E*E+10+10+101
2+10+10**E*E*e**+10+102
3+10 **E*E*E** +103
4 *##*T*T*T*##* 4
5 ***T*T*T*** 5
6  **T*T*T**c 6
7  # #****# #cc7
8+10  cc*V*ccc+108
9+10+10cccc c+10+109
10+10+10+10ccc +10+10+1010
 ABCDEFGHIJ 

V - Vry
R - Riddiz
T - Taff
t - Tinny Tina
J - Juice and familiar
E - Fire Elemental
c - Cloudkill, DC 25


   ROUND: Round 4 (11)
POSITION:
 ACTIONS:

 HP: 0/136
 AC: 22 (24 vs. gnomes); FFAC: 16 (18 vs. gnomes); Touch: 17
CMD: 26; FFCMD: 20; FFTAC: 11

EFFECTS: Wings, ??? 1397/1400 , ??? 1398/1400 , confused 12/13
   GEAR: Kikko armor, headband, lenses, cloak, amulet, belt, boots, ring, scroll case x4, acid x15, ioun stone, ioun stone, material components, free gear (-0 ACP, Light Load)
   USES: lv1 extracts 7/7, lv2 extracts 7/7, lv3 extracts 6/6, lv4 extracts 4/6, lv5 extracts 2/3, mutagen 1/1, bombs 13/22, wings 138/140, boots 8/10


Juice: B3 -> F4, HP 0/100, [AC 9, FFAC 9, TAC 9, CMD 15, FFCMD 15, FFTAC 9, Fort +6, Refl +5, Will +12]
 Actions: Dies
 Effects: Obscuring Mist 96/100, dead

Juice's Familiar: F4, HP 50/50, [AC 19, FFAC 17, TAC 14, CMD 14, FFCMD 12, FFTAC 12, Fort +5, Refl +5, Will +7]
 Actions:
 Effects: Grappled

Fire Elemental: D1-F3 -> E1-G3, HP 123/123, [AC 23, FFAC 14, TAC 17, CMD 41, FFCMD 33, FFTAC 8, Fort +12, Refl +16, Will +6] http://www.d20pfsrd.com/bestia...ater-fire-elemental/
 Actions: Full attacks Taff (full round)
 Effects: Exists 12/14

DICE ROLLS: 13:10, Today: Tinny Tina rolled 21,37 using 1d20+19,1d20+19 with rolls of 2,18.  Fire Elemental, slam attack rolls vs. Taff (AC 25).
            13:10, Today: Tinny Tina rolled 6,14 using 1d100,1d100 with rolls of 6,14.  Fire elemental, slam miss chance 2 with blind-fight (miss if both <= 50).).
   SUMMARY: The Fire Elemental continues to fail to accomplish anything.

Vry
Sorcerer 1,743, 301 posts
Advanced Gnome
Shadow's Caress
Tue 19 Dec 2017
at 21:52
  • msg #47

Re: Duel #214: Tinny Tina vs. Vry

Vry lets her beast bite and bite again at the elemental, while she walks forward and sends a bolt of lightning at the huge enemy.

 ABCDEFGHIJ 
1+10+10+10 E*E*E+10+10+101
2+10+10**E*E*e**+10+102
3+10 **E*E*E** +103
4 *##*T*T*T*##* 4
5 ***T*T*T*** 5
6  **T*T*T**c 6
7  # #V****# #cc7
8+10  cc**ccc+108
9+10+10cccc c+10+109
10+10+10+10ccc +10+10+1010
 ABCDEFGHIJ 

V - Vry
R - Riddiz
T - Taff
t - Tinny Tina
J - Juice and familiar
E - Fire Elemental
c - Cloudkill, DC 25


   ROUND: Round 5 (Initiative: 27)
POSITION: F8->D7
 ACTIONS: Move 10ft (move), cast Lightning Bolt (standard)

 HP: 128/128 72/72 (0 nonlethal) 8 Constitution damage.
 AC: 21; FFAC: 13; Touch: 21
CMD: 14; FFCMD: 13; FFTAC: 13

EFFECTS: Mirror Image (5 images) 5/130, Spell 4/1300

   GEAR: Headband, Robe, Ioun Stone, Ring, Free Gear
   USES: Bloodline Power 0/18, Bloodline Power 0/18, Gnome SLAs 0/4, Further Gnome SLAs 0/4, Gnome Racial Ability 0/1, 1 hero point
   SPELLS: 6th: 5/5, 5th: 1/8, 4th: 2/8, 3rd: 2/8, 2nd: 0/8, 1st: 0/9, Oracle 1st: 0/6

Taff: Position (E5-G7)->(E4-G6), HP 144/144, [AC 21, FFAC 21, TAC 8, CMD 30, FFCMD 30, FFTAC 8, Fort +12, Refl +8, Will +6]
 Actions: Full attack (Full round),
 Effects: Spell 5/130, Mirror Image (6 images) 1/130

   GEAR: None

Riddiz: , HP -39/70, [AC19, TAC15, FFAC15, CMD22, FFCMD18, FFTAC 11, Fort +7, Refl +7, Will +2]
 Actions: Die (full round)
 Effects: Death

   GEAR: Longbow, Chainshirt, Arrows, 2xPotions


DICE ROLLS:
22:47, Today: Vry rolled 31 using 10d6 with rolls of 3,6,1,4,4,2,4,5,1,1.  Lightning Bolt vs Elemental.
22:08, Today: Vry rolled 39,47 using 6d8+18,6d8+18 with rolls of 3,2,6,5,1,4,6,1,5,4,7,6.
22:08, Today: Vry rolled 61,37 using 1d100,1d100 with rolls of 61,37.  concealment 1 & 2, 1-20 miss.
22:08, Today: Vry rolled 34,27 using 1d20+17,1d20+12 with rolls of 17,15.  Taff full attack elemental.

   SUMMARY: Taff attacks elemental, hits twice, 39+47 damage. Vry casts Lightning bolt, hitting the elemental for 31 electricity damage (15 damage with a successful DC23 reflex save).

OOC: Well, it's a tough elemental.

Tinny Tina
Alchemist 1,721, 686 posts
Wyrwood Alchemist
SotVD
Wed 20 Dec 2017
at 18:06
  • msg #48

Re: Duel #214: Tinny Tina vs. Vry

 ABCDEFGHIJ 
1+10+10+10 E*E*E+10+10+101
2+10+10**E*E*e**+10+102
3+10 **E*E*E** +103
4 *##*T*T*T*##* 4
5 ***T*T*T*** 5
6  **T*T*T**c 6
7  # #V****# #cc7
8+10  cc**ccc+108
9+10+10cccc c+10+109
10+10+10+10ccc +10+10+1010
 ABCDEFGHIJ 

V - Vry
R - Riddiz
T - Taff
t - Tinny Tina
J - Juice and familiar
E - Fire Elemental
c - Cloudkill, DC 25


   ROUND: Round 5 (11)
POSITION:
 ACTIONS:

 HP: 0/136
 AC: 22 (24 vs. gnomes); FFAC: 16 (18 vs. gnomes); Touch: 17
CMD: 26; FFCMD: 20; FFTAC: 11

EFFECTS: Wings, ??? 1397/1400 , ??? 1398/1400 , confused 12/13
   GEAR: Kikko armor, headband, lenses, cloak, amulet, belt, boots, ring, scroll case x4, acid x15, ioun stone, ioun stone, material components, free gear (-0 ACP, Light Load)
   USES: lv1 extracts 7/7, lv2 extracts 7/7, lv3 extracts 6/6, lv4 extracts 4/6, lv5 extracts 2/3, mutagen 1/1, bombs 13/22, wings 138/140, boots 8/10


Juice: B3 -> F4, HP 0/100, [AC 9, FFAC 9, TAC 9, CMD 15, FFCMD 15, FFTAC 9, Fort +6, Refl +5, Will +12]
 Actions: Dead
 Effects: Obscuring Mist 95/100, dead

Juice's Familiar: F4, HP 50/50, [AC 19, FFAC 17, TAC 14, CMD 14, FFCMD 12, FFTAC 12, Fort +5, Refl +5, Will +7]
 Actions:
 Effects: Grappled

Fire Elemental: E1-G3, HP 42/123, [AC 23, FFAC 14, TAC 17, CMD 41, FFCMD 33, FFTAC 8, Fort +12, Refl +16, Will +6] http://www.d20pfsrd.com/bestia...ater-fire-elemental/
 Actions: Full attacks Taff (full round)
 Effects: Exists 11/14

DICE ROLLS: 13:01, Today: Tinny Tina rolled 27 using 1d20+16 with rolls of 11.  Fire Elemental, Reflex vs. Lightning Bolt (DC 23).
            13:02, Today: Tinny Tina rolled 29,35 using 1d20+19,1d20+19 with rolls of 10,16.  Fire Elemental, slam attack rolls vs. Taff (AC 21).
            13:02, Today: Tinny Tina rolled 61,21 using 1d100,1d100 with rolls of 61,21.  Fire elemental, slam miss chance 1 with blind-fight (miss if both <= 20).
            13:02, Today: Tinny Tina rolled 74,60 using 1d100,1d100 with rolls of 74,60.  Fire elemental, slam miss chance 2 with blind-fight (miss if both <= 20).
            13:04, Today: Tinny Tina rolled 5 using 1d7 with rolls of 5.  Fire Elemental, attack 1 mirror image (hit on 1).
            13:04, Today: Tinny Tina rolled 3 using 1d6 with rolls of 3.  Fire Elemental, attack 2 mirror image (hit on 1).
            13:03, Today: Tinny Tina rolled 18,6 using 2d8+7,2d8 with rolls of 5,6,2,4.  Fire Elemental, slam damage 1.
            13:03, Today: Tinny Tina rolled 16,9 using 2d8+7,2d8 with rolls of 1,8,4,5.  Fire Elemental, slam damage 2.
   SUMMARY: The Fire Elemental continues to fail to accomplish anything.

Tinny Tina
Alchemist 1,721, 687 posts
Wyrwood Alchemist
SotVD
Wed 20 Dec 2017
at 18:07
  • msg #49

Re: Duel #214: Tinny Tina vs. Vry

Tinny Tina yields the match.

Tinny Tina has 1721 BP and used 2 hero points.
Vry
Sorcerer 1,743, 304 posts
Advanced Gnome
Shadow's Caress
Wed 20 Dec 2017
at 18:30
  • msg #50

Re: Duel #214: Tinny Tina vs. Vry

Vry wins, has 1743BP, used 1 hero point. GG!
Grunyar Fangblood
Summoner 1,822, 699 posts
Skinwalker Summoner
Thu 21 Dec 2017
at 21:55
  • msg #51

Re: Duel #214: Tinny Tina vs. Vry

Duel Rewards
Winner: Vry reward 574 BP 0 hero points
Loser: Tinny Tina reward 291 BP -2 hero points

Referee: Grunyar Fangblood reward 433
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