Duel #214: Tinny Tina vs. Vry
ROUND: Round XX (Initiative: 27)
POSITION: XX
ACTIONS: XX
HP: 128/128 (0 nonlethal)
AC: 21; FFAC: 13; Touch: 21
CMD: 14; FFCMD: 13; FFTAC: 13
EFFECTS:
GEAR: Headband, Robe, Ioun Stone, Ring, Free Gear
USES: Bloodline Power 0/18, Bloodline Power 0/18, Gnome SLAs 0/4, Further Gnome SLAs 0/4, Gnome Racial Ability 0/1
SPELLS: 6th: 0/5, 5th: 0/8, 4th: 0/8, 3rd: 0/8, 2nd: 0/8, 1st: 0/9, Oracle 1st: 0/6
Taff: Position XX, HP 144/144, [AC 25, FFAC 23, TAC 12, CMD 27, FFCMD 25, FFTAC 10, Fort +12, Refl +10, Will +6]
Actions: XX
GEAR: None
Riddiz: Position XX, HP 110/110, [AC19, TAC15, FFAC15, CMD22, FFCMD18, FFTAC 11, Fort +7, Refl +7, Will +2]
Actions:
Effects: -
GEAR: Longbow, Chainshirt, Arrows, 2xPotions
DICE ROLLS:
13:47, Today: Vry rolled 27 using 1d20+16 with rolls of 11. Initiative Vry vs Tinny Tina.
SUMMARY:
OOC: I'm not sure how to interpret the map even though I chose it. Standard map is only 50ft high, so the corners are completely blocked, right? And are there four pillars blocking vision in the middle? Do we still start as close to the corners as we can get?