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23:43, 1st May 2024 (GMT+0)

Championship #15: Battle for the Belt.

Posted by GM ArkrimFor group 0
Josep Gavinho
Wizard 1,987, 1151 posts
Human Wizard
TA - 1,687 BP
Tue 2 Jan 2018
at 23:25
  • msg #45

Re: Championship #15: Battle for the Belt

In reply to Latro Dectus (msg # 44):
 Sorry, are we all good to go?
Boadicea
Barbarian 2,309, 878 posts
Advanced Human Barbarian
Tue 2 Jan 2018
at 23:32
  • msg #46

Re: Championship #15: Battle for the Belt

In reply to Josep Gavinho (msg # 45):

yeah probably shouldn't have wrote in the quote you are good to go
Brakt
Brawler 2,929, 550 posts
Ogre Brawler
SotVD
Wed 3 Jan 2018
at 03:09
  • msg #47

Re: Championship #15: Battle for the Belt

Reposting Sheet due to Race corrections and math.
Josep Gavinho
Wizard 1,987, 1152 posts
Human Wizard
TA - 1,687 BP
Wed 3 Jan 2018
at 12:20
  • msg #48

Re: Championship #15: Battle for the Belt

Working on my turn now.
I hope everyone is happy with the maths on their sheet.
Sorry this is taking a bit longer than expected.
Josep Gavinho
Wizard 1,987, 1154 posts
Human Wizard
TA - 1,687 BP
Wed 3 Jan 2018
at 19:55
  • msg #49

Re: Championship #15: Battle for the Belt

I’m now posting from a 4” phone in a crowed airport terminal, please bear with my typos and probably ill-formatted map.
I won’t edit but will post corrections if I spot them. Looks like my flight is severely delayed anyway, so battery allowing I might get to do a couple of previews before I hit send.
Josep Gavinho
Wizard 1,987, 1155 posts
Human Wizard
TA - 1,687 BP
Wed 3 Jan 2018
at 20:00
  • msg #50

Re: Championship #15: Battle for the Belt

I may add some flavour text later, for now I’m struggling for time just to get my technical stuff in.

 ABCDEFGHIJKLMNOPQRST 
1+2H+2       +2+2       +2+2L1
2+2+2       +2+2       +2+22
3     +2        +2     3
4     +2        +2     4
5     +2        +2     5
6  +2+2+2+2+2+2+2  +2+2+2+2+2+2+2  6
7     +2        +2     7
8     +2        +2     8
9     +2        +2     9
10+2+2       +2+2       +2+210
11+2+2       +2+2       +2+211
12     +2        +2     12
13     +2        +2     13
14     +2        +2     14
15  +2+2+2+2+2+2+2  +2+2+2+2e2+2e2+2e2+2e3e3e315
16     +2        +2e2e2e2e3e3e316
17     +2        +2e2e2e2e3e3e317
18     +2        +2e1e1e1   18
19+2B+2B       +2+2   e1e1e1 +2J+2J19
20+2B+2B       +2+2   e1e1e1 +2J+2J20
 ABCDEFGHIJKLMNOPQRST 



ROUND: Prep (Initiative: 36)
 POSITION: T20 (S19-T20 at end of prep round)
 ACTIONS:
- free: Prescience main round d20 Roll (9)
- move: draw Scroll of Time Stop
- standard: cast Time Stop from scroll (use Prescience Roll for Caster Level check, result 25 vs DC18)

Time Stop 1
- swift: cast Quickened See Invisibility
- move: draw scroll of SMIX
- standard: cast Greater Arcane Sight

Time Stop 2
- free: prescience roll: 18
- Full-round: cast Summon Monster IX ( 3 greater Air Elementals — use Prescience Roll for Caster Level check, result 34 vs DC18)

Time Stop 3
- move: draw rod
- Free: drop rod
- Standard: cast Elemental Body III (Earth)
- Swift: cast Quickened Mirror image

Time Stop 4
- Move: pick up rod
- Swift: cast Quickened Vanish (through Rod)
- Standard: cast XXX

End of normal time prep round.

 HP: 168/168 (0 nonlethal)
 AC: 25; FFAC: 21; Touch: 14
CMD: 25; FFCMD: 19; FFTAC: 09

EFFECTS: - Greater Arcane Sight 4/140, See Invisibility 4/140, Summon Monster 3/14, Elemental Body 2/140, Mirror Image 2/140 (6 figments), Vanish 1/14, Walk Through Space 1/14
   GEAR: - Backpack, belt pouch, dagger, sling, component pouch, spellbook, Ioun Stone, Headband, Boots, Bracers, Cloak, Rod, Scroll x4, Hourglass 1h, Belt (ACP 0, Light Load)

   USES: - Prescience 2/11 ; Foretell 0/14 ; Spells: 7th 2/x, 6th 3/x, 5th 0/x, 4th 0/x, 3rd 0/x, 2nd 0/x, 1st 1/x ; Rod 1/3 ; Scrolls 2/4

DICE ROLLS:

   SUMMARY: Josep draws a scroll and casts Time Stop.
 His Time Stop Rounds are :
 Round 1: cast Quick See Invisibility, draw scroll of Summon Monster IX, cast Greater Arcane Sight
 Round 2: cast Summon Monster IX
 Round 3: draw and drop rod, cast Elemental Body, cast Quick Mirror Image
 Round 4: pick up rod, cast Quick Vanish, cast ???
 End of prep round normal time.
Josep Gavinho
Wizard 1,987, 1156 posts
Human Wizard
TA - 1,687 BP
Wed 3 Jan 2018
at 20:06
  • msg #51

Re: Championship #15: Battle for the Belt

DICE ROLLS:
20:26, Today: Josep Gavinho rolled 6 using 1d4+4 with rolls of 2.  Mirror Image.
19:52, Today: Josep Gavinho rolled 3 using 1d4+1 with rolls of 2.  Summon Monster IX (greater Air Elementals).
19:50, Today: Josep Gavinho rolled 18 using 1d20 with rolls of 18.  Prescience roll Time Stop 2.
11:17, Today: Josep Gavinho rolled 4 using 1d4+1 with rolls of 3.  Time stop Rounds Count.
11:16, Today: Josep Gavinho rolled 9 using 1d20 with rolls of 9.  Prep Round prescience Roll.

I forgot to add te characteristics for the Greater Air Elementals and for my Dodo Familiar.
All of them are standard as seen on d20pfsrd (not augmented, no templates)

I will add a stat blocks for them when I can, but feel free or carry on with your prep rounds in the meantime.
Josep Gavinho
Wizard 1,987, 1157 posts
Human Wizard
TA - 1,687 BP
Thu 4 Jan 2018
at 15:34
  • msg #52

Re: Championship #15: Battle for the Belt

Standing on the stone cube in his corner of the arena, Josep perused his three opponents with a brooding look. Clearly he had not come to play and wanted the belt to be his again.

He owned up to his reputation of fastest caster in the arena, unrolling scrolls, summoning monsters, creating illusions, enhancing his senses and polymorphing, finally disappearing plain and simple, all in the blink of an eye and before the other gladiators had even unsheathed their weapons or uttered a single incantation.

 The newly installed screen had shown Elementals appearing, and Josep turning to a large stone creature before vanishing.

“Glad to have you back, Haran!” an earthy voice shouted across the arena.


Greater Air Elemental (x3)

 HP: 123/123 (0 nonlethal)
 AC: 25; FFAC: 19; Touch: 14
CMD: 43; FFCMD: 33; FFTAC: 08

Positions:
e1 at O18-Q20, +2
e2 at O15-Q17, +3
e3 at R15-T17, +2

Do the Dodo
 HP: 77/77 (0 nonlethal)
 AC: 18; FFAC: 18; Touch: 10
CMD: 7; FFCMD: 7; FFTAC: 10

Position : T18
Josep Gavinho
Wizard 1,987, 1158 posts
Human Wizard
TA - 1,687 BP
Fri 5 Jan 2018
at 07:51
  • msg #53

Re: Championship #15: Battle for the Belt

I believe Brakt is up.
This message had punctuation tweaked by the player at 07:51, Fri 05 Jan 2018.
Brakt
Brawler 2,929, 552 posts
Ogre Brawler
SotVD
Fri 5 Jan 2018
at 06:49
  • msg #54

Re: Championship #15: Battle for the Belt

Brakt looked across the arena and shuddered.  He hadn't expected to be here. This was Hiro's place, not a gangly uncoordinated Ogre's.  He had studied the leaderboard before the match, and outside of Hiro, these were the top 3 fighters in the Arena.  And the Ogre who had only 1 point to his name.

Still. He was here, and he was going to make life hell for at least one of the competitors.  Taking a deep breath, he clicked his heels together, then jumped from the raised ground, and hit the ground running. He sidestepped the pedestal along the bottom wall of the arena. The elemental's hadn't even fully formed at this point, so could do nothing as Brakt slipped past and taking a deep breath, dived into the ground beneath Josep.  Taking a page from the Wizard's book, he pulled a rod out from his sheathe, closed his eyes and waited.

 ABCDEFGHIJKLMNOPQRST 
1+2H+2       +2+2       +2+2L1
2+2+2       +2+2       +2+22
3     +2        +2     3
4     +2        +2     4
5     +2        +2     5
6  +2+2+2+2+2+2+2  +2+2+2+2+2+2+2  6
7     +2        +2     7
8     +2        +2     8
9     +2        +2     9
10+2+2       +2+2       +2+210
11+2+2       +2+2       +2+211
12     +2        +2     12
13     +2        +2     13
14     +2        +2     14
15  +2+2+2+2+2+2+2  +2+2+2+2e2+2e2+2e2+2e3e3e315
16     +2        +2e2e2e2e3e3e316
17     +2        +2e2e2e2e3e3e317
18     +2        +2e1e1e1   18
19+2+2       +2+2   e1e1e1 +2J+2J19
20+2+2       +2+2   e1e1e1 +2J+2J20
 ABCDEFGHIJKLMNOPQRST 

S19:T20

+3JJ
+2JJ
+1BB
+0BB


ROUND: Prep (Initiative: 24)
 POSITION: S19-T20+0
 ACTIONS: Activate Boots(Free),Double Move(Full Round), Martial Flexibility(Swift), Draw Rod(Free), Close Eyes(Free)

 HP: 196/196 (0 nonlethal)
 AC: 21; FFAC: 15; Touch: 15
CMD: 28; FFCMD: 27; FFTAC: 09

EFFECTS: - Hold Breath 1/16, Boots 1/1
   GEAR: - Amulet, Belt, Hammer, Rod, Cloak, Robes, Armor, Boots, Free Gear(ACP 0, Light Load)

   USES: - Boots 1/10, Amulet 0/1

DICE ROLLS:

   SUMMARY: Brakt activates his boots and dives into the ground below Josep, closes his eyes and waits.

OOC: Sorry for the delay
Brakt
Brawler 2,929, 553 posts
Ogre Brawler
SotVD
Fri 5 Jan 2018
at 07:21
  • msg #55

Re: Championship #15: Battle for the Belt

Correction to previous post. AC and TAC is +1 dodge from effect
Josep Gavinho
Wizard 1,987, 1159 posts
Human Wizard
TA - 1,687 BP
Fri 5 Jan 2018
at 07:56
  • msg #56

Re: Championship #15: Battle for the Belt

Brakt, are you inside the stone of the pedestal somehow?
Also how do you draw a rod as a free action? (I’m very interested for my next fight!)
Brakt
Brawler 2,929, 554 posts
Ogre Brawler
SotVD
Fri 5 Jan 2018
at 08:46
  • msg #57

Re: Championship #15: Battle for the Belt

I couldn't find any map information on the corners, if they were pedestals or simply raised ground, so I was treating it as soil for burrowing purposes.  If this is stone instead, well, that changes things slightly.

As for drawing the rod, I'm simply drawing it as a weapon thanks to Quick Draw.
Josep Gavinho
Wizard 1,987, 1161 posts
Human Wizard
TA - 1,687 BP
Fri 5 Jan 2018
at 09:50
  • msg #58

Re: Championship #15: Battle for the Belt

Hmm, interesting point. I thought the map features (cross shaped walls and raised corners) were stone blocks or masonry. Maybe we need to clarify that.

I don’t think you can draw anything but an actual weapon with quick draw, or is that an arena special rule that I’ve missed somehow?
Brakt
Brawler 2,929, 555 posts
Ogre Brawler
SotVD
Fri 5 Jan 2018
at 10:06
  • msg #59

Re: Championship #15: Battle for the Belt

Quick draw specifies being unable to draw scrolls/wands/other magic items, but doesn't mention Rods.  As well, Rods does mention that many rods are able to be used as clubs/light maces.

In any case, I could use a rod as an improvised weapon, which would let me draw it as well.

As for masonry, I get the walls in the middle are masonry, but I wasn't sure about the corners.  Happy to take a foul if I'm wrong, and change my movement/get stuck in Q19:R20 if needed.
Latro Dectus
Antipaladin 3,151, 1461 posts
Drow N. Antipaladin
Shadow's Caress
Fri 5 Jan 2018
at 10:22
  • msg #60

Re: Championship #15: Battle for the Belt

A note on the air elementals and conjuration effects:

quote:
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.


I get that they fly so e1 and e3 might be ok where they are, i'll leave it to the ref to decide that one, but e2 was noted as being called into being at +3 hight, which is floating in an empty space, which is not allowed for summoning a creature into being.

I'll be making my turn while all these various things get sorted out so i'll be waiting for boadicea to give her rulings before making a post of my own.
Josep Gavinho
Wizard 1,987, 1162 posts
Human Wizard
TA - 1,687 BP
Fri 5 Jan 2018
at 10:51
  • msg #61

Re: Championship #15: Battle for the Belt

In reply to Brakt (msg # 59):
 I don’t think you need a foul for that, it was an honest assumption.
 Let’s wait and see what Boa thinks about the construction of the arena corner.
 I’m fine with your reading of Quick Draw and rods, if I can then use it myself ;)

In reply to Latro (msg # 60):
  My understanding of the rule on conjuring creatures “floating in an empty space” is that you can’t summon something so that it then falls. Air Elementals with their perfect manoeuvrability can be supported by thin air, they’re not floating. Would you argue that you cannot summon an orca in water, because it needs to be supported on a flat surface?
This message was last edited by the player at 10:51, Fri 05 Jan 2018.
Brakt
Brawler 2,929, 556 posts
Ogre Brawler
SotVD
Fri 5 Jan 2018
at 10:57
  • msg #62

Re: Championship #15: Battle for the Belt

While we're waiting for Boa's rulings, did Latro and Haran want to go ahead with Prep if their on? These rulings won't have any difference to prep at the very least.
Josep Gavinho
Wizard 1,987, 1163 posts
Human Wizard
TA - 1,687 BP
Fri 5 Jan 2018
at 11:00
  • msg #63

Re: Championship #15: Battle for the Belt

...and if they did, I would have no problem with a revision of your prep rounds.
Boadicea
Barbarian 2,309, 879 posts
Advanced Human Barbarian
Fri 5 Jan 2018
at 13:48
  • msg #64

Re: Championship #15: Battle for the Belt

In reply to Josep Gavinho (msg # 56):

Corner pedestals (any + area not specified as being dirt) are made of stone as are the walls

quote:
Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.


I am not on board with Brakt's rational completely, but he is right on using quick draw for a rod is legal, I subscribe to the idea that if it was meant to not be drawn with the feat it would be in the list of items not able to be drawn which is a very specific list because not all rods are maces.

 
quote:
(Many, as noted in their descriptions, can function as light maces or clubs because of their hardy construction.)

Josep Gavinho
Wizard 1,987, 1166 posts
Human Wizard
TA - 1,687 BP
Fri 5 Jan 2018
at 15:35
  • msg #65

Re: Championship #15: Battle for the Belt

In reply to Boadicea (msg # 64):
 Brakt, I suppose that means you’re standing in Q19-R20 then?
 Or did you want to burrow somewhere else?
Boadicea
Barbarian 2,309, 880 posts
Advanced Human Barbarian
Fri 5 Jan 2018
at 16:30
  • msg #66

Re: Championship #15: Battle for the Belt

In reply to Latro Dectus (msg # 60):

just a reminder that the +X of a location means that standing upon it puts you at +(X+1). I was just marking your starting locations but guess I can fault myself for not marking you all at +3.

Josep's Elemental 2 is legal it's made of air... (if you disagree at +3 the wall could support it even if it was not able to fly it could balance there), as for the other two going to have to say thier locations are not valid as they both have a block of wall in the area they are summoned in and are not brought into existence.


(Just how I feel on the rule
I agree that when summoned the creature must be on a "solid" surface and handled creature by creature air elemental in my opinion would be legal in mid air (only because it is made of air not because of it's fly manuever ability), aquatic creature in the water, ...  The RAI in my opinion is they don't want you summoning things so they fall on people's head (unless it is a spell meant to do such a thing) or putting a creature in risk of taking damage just my 2 cents. )

Boadicea
Barbarian 2,309, 881 posts
Advanced Human Barbarian
Fri 5 Jan 2018
at 16:35
  • msg #67

Re: Championship #15: Battle for the Belt

In reply to Josep Gavinho (msg # 65):

yes he is in Q19:R20

After thumping his head on your pedestal trying to burrow into it (funny image) dumb Ogre.
This message was last edited by the player at 16:37, Fri 05 Jan 2018.
Josep Gavinho
Wizard 1,987, 1167 posts
Human Wizard
TA - 1,687 BP
Fri 5 Jan 2018
at 16:42
  • msg #68

Re: Championship #15: Battle for the Belt

I may have missed something in your reasoning for the elementals, why are e1 and e3 illegally positioned ?
They’re both at +2 ie 10ft in the air, so they shouldn’t share their space with the wall.
My understanding is that the +X we note as our position is the bottom of our feet, isn’t that the case?
Boadicea
Barbarian 2,309, 882 posts
Advanced Human Barbarian
Fri 5 Jan 2018
at 17:09
  • msg #69

Re: Championship #15: Battle for the Belt

In reply to Josep Gavinho (msg # 68):

quote:
Wall or Raised floor
+---+
|+# |  # squares high
+---+


You are right I was way over thinking it and confused myself I was treating the wall the same as the creature.

Wall can be +10 but creature can only fly to +9 (edited forgot about the cube being centered on +0)

So disregard that all 3 are legal in my opinion.

This message was last edited by the player at 01:31, Sun 07 Jan 2018.
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