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Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn.

Posted by GM ArkrimFor group 0
Grunyar Fangblood
Summoner 2,455, 744 posts
Skinwalker Summoner
Mon 15 Jan 2018
at 02:33
  • msg #152

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

In reply to Ankou (msg # 151):

yep
Lyn
Magus 1,141, 60 posts
Elf Magus
Mon 15 Jan 2018
at 05:56
  • msg #153

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

Looking at the spot where the invisible gnome was hiding, Lyn decided it was time to even the odds.  Mutter an incantation under her breath, the Elf raised into the air, and moved towards the Sorcerer.

 ABCDEFGHIJKLMNOPQRST 
1+1+10              0+1+11
2+1+10     0000     0+1+12
3000     0+300     0003
4        0000        4
5        0000        5
6                    6
7                    7
8                    8
9 0000   0000   0000 9
10 0000   0+1+10   00+30 10
11 0+300   0+1+10   0000 11
12 0000   0000   0000 12
13              AA    13
14              AA    14
15             HH     15
16        0000 HH     16
17        000L+2V+2      R-1017
18000     00+30    (M)00018
19+1+10     0000     0+1+119
20+1+10              0+1+120
 ABCDEFGHIJKLMNOPQRST 
V = Vry
T = Taff (Vry's companion)
R = Riddiz (Vry's cohort)
H = Vry's summoned Hand
A = Ankou
M = Maelstrom
L = Lyn


   ROUND: Round 4 (Initiative: 18)
POSITION: L17+2
 ACTIONS: Cast Fly(Standard), Move to L17+2
 HP: 72/108 (0 nonlethal)
 AC: 25; FFAC: 18; Touch: 17 (+1 Dodge from Haste)
CMD: 16; FFCMD: 10; FFTAC: 10

EFFECTS: Arcane Weapon 5/10, Hasted Assault 4/4, Fly 1/120

   GEAR: Rapier, Armor, Cloak, Belt, Free Gear
   USES: Arcane Pool 6/8
   SPELLS: 4th: 1/4, 3rd: 2/5, 2nd: 2/6, 1st: 0/6

DICE ROLLS:
Fly to move at 50% Speed - Autosucceed

   SUMMARY: Lyn chases Vry


OOC: Catch-up time!


Lyn
Magus 1,141, 61 posts
Elf Magus
Wed 17 Jan 2018
at 02:31
  • msg #154

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

Mael's up now?
Maelstrom
Monk 1,356, 394 posts
Human Monk
SotVD
Wed 17 Jan 2018
at 03:39
  • msg #155

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

Maelstrom continues to wade water and stare up at the mage he couldn’t see. Blast. Not much he could do against a flying opponent. Why could they all fly?

Well he was still invisible, so might as well stealth.


 ABCDEFGHIJKLMNOPQRST 
1+1+10              0+1+11
2+1+10     0000     0+1+12
3000     0+300     0003
4        0000        4
5        0000        5
6                    6
7                    7
8                    8
9 0000   0000   0000 9
10 0000   0+1+10   00+30 10
11 0+300   0+1+10   0000 11
12 0000   0000   0000 12
13              AA    13
14              AA    14
15             HH     15
16        0000 HH     16
17        000L+2V+2      R-1017
18000     00+30    (M)00018
19+1+10     0000     0+1+119
20+1+10              0+1+120
 ABCDEFGHIJKLMNOPQRST 
V = Vry
T = Taff (Vry's companion)
R = Riddiz (Vry's cohort)
H = Vry's summoned Hand
A = Ankou
M = Maelstrom
L = Lyn



   ROUND: Round 4 (Initiative: 16)
POSITION: Q18 to ???
 ACTIONS: Pull out Potion Move; swim/stealth as part of move (Move Action), Drink Potion (Standard Action), Ki Point for +4 AC (swift) – 

 HP: 84/120 (0 nonlethal)
 AC: (32); FFAC: 22; Touch: (32)
CMD: (41); FFCMD: 31; FFTAC: 22

EFFECTS: 4/??? dust

   GEAR:   Stone, dust, potion, headband, necklace, cloak, shirt, belt, ring, potion, potion, backpack, belt pouch, dagger

   USES: 1 hero point, 5/? Ki points, 0/? Class ability, 1/? item
DICE ROLLS:
21:16, Today: Maelstrom rolled 27 using 1d20+16 with rolls of 11.  Swim check.
21:32, Today: Maelstrom rolled 52 using 1d20+40 with rolls of 12.  Stealth as part of move.

   SUMMARY: Nothing exciting. Maelstrom just prepares some defenses. DC52 to see Maelstrom.
Vry
Sorcerer 2,442, 436 posts
Advanced Gnome
Shadow's Caress
Wed 17 Jan 2018
at 05:26
  • msg #156

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

I see neither ongoing effect nor dice roll for the potion. Is that right?
Maelstrom
Monk 1,356, 395 posts
Human Monk
SotVD
Wed 17 Jan 2018
at 15:47
  • msg #157

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

In reply to Vry (msg # 156):

Effect line should read 1/30 potion. No dice roll needed!
Vry
Sorcerer 2,442, 437 posts
Advanced Gnome
Shadow's Caress
Wed 17 Jan 2018
at 18:00
  • msg #158

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

The shimmering magical field around Ankou tightens its grip, and pushes him down on the surface of the water - the supernatural strength too much for Ankou to handle. The invisible gnome sorceress, and the buzzing noise about her, moves towards the south... But something small, glowing flies in the opposite direction at an awful speed. Just before anyone has time to turn their head fully around to watch the luminous speck, there is a low Woooofh! and flames fan out, licking the skin of her enemies. Then Lyn feels a sharp pain in her chest, as her lungs are suddenly compressed inside her.

 ABCDEFGHIJKLMNOPQRST 
1+1+10              0+1+11
2+1+10     0000     0+1+12
3000     0+300     0003
4        0000        4
5        0000        5
6                    6
7                    7
8                    8
9 0000   0000   0000 9
10 0000   0+1+10   00+30 10
11 0+300   0+1+10   0000 11
12 0000   0000   0000 12
13              AA    13
14              AA    14
15             HH     15
16        0000 HH     16
17        000L+2       R-417
18000     00+30V+2    (M)00018
19+1+10     0000     0+1+119
20+1+10              0+1+120
 ABCDEFGHIJKLMNOPQRST 
V = Vry
T = Taff (Vry's companion)
R = Riddiz (Vry's cohort)
H = Vry's summoned Hand
A = Ankou
M = Maelstrom
L = Lyn

   ROUND: Round 4 (Initiative: 11)
POSITION: M17+2 -> L18+2
 ACTIONS: Five-foot step to L18+2 (Free), Stay flying (As part of previous action), Cast Quickened Fireball at L13+2:M14+2 (Swift), Cast Suffocation at Lyn (Standard)

 HP: 195/195 (0 nonlethal)
 AC: 14; FFAC: 12; Touch: 14
CMD: 14; FFCMD: 13; FFTAC: 12

EFFECTS: Spell 2 5/15 Spell 3 4/15, Supernatural Ability 1 3/10

   GEAR: Headband, Ioun Stone, Boots, Belt, 2 Potions, Free Gear
   USES: Bloodline Power 0/15, Bloodline Power 1/15, Gnome SLAs 0/4, Further Gnome SLAs 0/4, Gnome Racial Ability 0/1, 1 Hero Point
   SPELLS: 7th: 4/5, 6th: 3/7, 5th: 2/8, 4th: 0/8, 3rd: 0/8, 2nd: 0/8, 1st: 0/9

Taff : Position N15+1:P17-1, HP -24/228, [AC 20, FFAC 19, TAC 5, CMD 25, FFCMD 25, FFTAC 4, Fort +18, Refl +6, Will +5]
 Actions: Bleed further (Free)
 Effects: Spell 1 5/150, Spell 2 5/15, Unconscious, Dying

   GEAR: Belt, Amulet

Riddiz: Position T17-4, HP 22/121, [AC(16), TAC16, FFAC(11), CMD24, FFCMD20, FFTAC 11, Fort +8, Refl +8, Will +2]
 Actions: Maintain control in water (free), Swim 30ft (Full Round)
 Effects: Spell 2 5/15, Hold Breath 4/12

   GEAR: Longbow, Chainshirt, Arrows, 2xPotions, Belt

Grasping Hand: Position N15:O16+1, HP 146/195, [AC 20 (18), FFAC 20 (18), TAC 9 (7), CMD 36 (34), FFCMD 36 (34), FFTAC 9 (7), Fort +10, Refl +5, Will +11]
 Actions: Maintain Grapple (Standard), Pin Ankou (Part of previous action)
 Effects: Exist 1/150, Grappled (Modified AC within parenthesis)

   GEAR:


DICE ROLLS:
18:47, Today: Vry rolled 12 using 1d20+9 with rolls of 3.  Stealth Vry.
18:40, Today: Vry rolled 25 using 1d20+5 with rolls of 20.  Grasping Hand Reflex vs DC 22 Fireball.
18:38, Today: Vry rolled 38 using 1d20+24 with rolls of 14.  Concentration: Cast Suffocation Defensively at Lyn (DC25).
18:37, Today: Vry rolled 43 using 10d6 with rolls of 5,6,4,4,1,3,6,5,3,6.  Fireball damage.
18:36, Today: Vry rolled 28 using 1d20+24 with rolls of 4.  Cast Quickened Fireball Defensively (DC21).
18:29, Today: Vry rolled 37 using 1d20+20 with rolls of 17.  Vry Fly vs DC10 (move half speed).
18:25, Today: Vry rolled 6 using 1d20+10-23 with rolls of 19.  Taff Constitution vs DC10 to stabilize.
18:21, Today: Vry rolled 19 using 1d20 with rolls of 19.  Riddiz Swim vs DC10.
18:20, Today: Vry rolled 49 using 1d20+31 with rolls of 18.  Hand CMB to maintain grapple vs Ankou CMD 31.

   SUMMARY: Grasping Hand maintains grapple on Ankou, then pins Ankou. Riddiz swims towards the surface. Taff takes another damage as only a natural 20 will stabilize him. Vry five-foot flies, then defensively casts fireball hitting the hand, Lyn and Ankou for 43 fire damage (DC 22 Reflex reduces this to half), then defensively casts Suffocation at Lyn; who needs to make a DC 27 Fortitude save or begin to suffocate (successful save means she is staggered):
http://www.d20pfsrd.com/magic/...pells/s/suffocation/
Perception DC12 to find Vry :D

OOC:

Ankou
Druid 1,306, 444 posts
Dwarf Druid 906BP
Thaumaturgical Alliance
Wed 17 Jan 2018
at 20:22
  • msg #159

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

ooc: darn! completely forgot about pinned... I knew there was some reason I should have broken the grapple :( 

The Ankou is badly burnt by the fireball, which also prevents him from regenerating some of his injuries...

He draws from his heroic prowess to break the grapple, then unleashes a flurry of attacks on the giant fleshy hand.
  "I'm coming for you, Vry !!" he howls.


 ABCDEFGHIJKLMNOPQRST 
1+1+10              0+1+11
2+1+10     0000     0+1+12
3000     0+300     0003
4        0000        4
5        0000        5
6                    6
7                    7
8                    8
9 0000   0000   0000 9
10 0000   0+1+10   00+30 10
11 0+300   0+1+10   0000 11
12 0000   0000   0000 12
13             AA     13
14             AA     14
15             HH     15
16        0000 HH     16
17        000L+2       R-417
18000     00+30V+2    (M)00018
19+1+10     0000     0+1+119
20+1+10              0+1+120
 ABCDEFGHIJKLMNOPQRST 
V = Vry
T = Taff (Vry's companion)
R = Riddiz (Vry's cohort)
H = Vry's summoned Hand
A = Ankou
M = Maelstrom
L = Lyn

   ROUND: Round 4 (Initiative: 10)
POSITION: O13-P14 to N13-O14
 ACTIONS:  break grapple (hero point), full attack Hand (full-round), 5ft step

 HP: 75/247 (0 nonlethal)
 AC: 25; FFAC: 13; Touch: 09
CMD: 31 ;FFCMD: 29 FFTAC: 06

EFFECTS: Haste, Wild Shape, iron skin

   GEAR:   fauchard, Ring ,Wood armor, Boots, Amulet, belt,
          Backpack, belt pouch, dagger, sling, spell component pouch,

   USES: wild shape 1/6, spell level 6 3/?, 2 hero point.

DICE ROLLS:
20:14, Today: Ankou rolled 18,18,18,23 using d8+17,d8+17,d8+17,d6+17 with rolls of 1,1,1,6.  damage vs hand.
20:13, Today: Ankou rolled 34,23,27,29,18 using D20+19,d20+19,d20+14,d20+14,d20+14 with rolls of 15,4,13,15,4.  Full Attack Hand (bite,bite,bite,claw,claw) - power attack.
20:10, Today: Ankou rolled 38 using 1d20+21 with rolls of 17.  break grapple .
20:05, Today: Ankou rolled 13 using 1d20+5 with rolls of 8.  save vs fireball.

  SUMMARY: Ankou heroically breaks the grapple, then unleashes his fury on the hand. He bites and claws for 77 damage.
 

Vry
Sorcerer 2,442, 438 posts
Advanced Gnome
Shadow's Caress
Wed 17 Jan 2018
at 20:43
  • msg #160

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

Question half out of interest, half out of self-preservation :) Are you sure you have the third bite attack? One usually does not gain extra natural attacks from high BAB (but instead gain them from having more limbs).
Ankou
Druid 1,306, 446 posts
Dwarf Druid 906BP
Thaumaturgical Alliance
Wed 17 Jan 2018
at 21:07
  • msg #161

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

This one is from Haste. And having two heads :)
Vry
Sorcerer 2,442, 439 posts
Advanced Gnome
Shadow's Caress
Wed 17 Jan 2018
at 21:25
  • msg #162

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

Ah! Forgot about the two heads! (Surprises me that they're not all at full BAB, but what do I know :P )
Maelstrom
Monk 1,356, 396 posts
Human Monk
SotVD
Wed 17 Jan 2018
at 22:22
  • msg #163

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

In reply to Vry (msg # 162):

Before we go much further, I have a question. SO Vry took her Round 1 turn, her Round 2 turn, her Round 3 turn, and used a Hero point to Act out of Turn during Round 3. This should have consumed her Round 4 turn per the rules.


quote:
   ROUND: Round 4 (Initiative: 11)
POSITION: M17+2 -> L18+2
 ACTIONS: Five-foot step to L18+2 (Free), Stay flying (As part of previous action), Cast Quickened Fireball at L13+2:M14+2 (Swift), Cast Suffocation at Lyn (Standard)


How was Vry able to do this?

Also, I would like to object to the Suffocation spell. Per arena rules, 'death' effects have been modified. My argument against it is pretty simple. Anything that can make you go from 1,000 hp to 0 hp based on 1 failed save is a 'death' or 'death-like' effect and should be modified per arena RAI.
Vry
Sorcerer 2,442, 441 posts
Advanced Gnome
Shadow's Caress
Wed 17 Jan 2018
at 22:51
  • msg #164

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

Vry didn't act at the top of round four, her initiative is not right before Ankou's, so she acted second last in round four. It didn't consume any turn, but rather placed her in the turn order later in the round and gave her one (1) standard action. If it did consume any turn, it moved my turn from round 4 to round 3, and as my initiative changed the round 5 turn moved to round 4 and so on. I can't see any other interpretation being a balanced way of using the hero points, I did sacrifice my swift & move actions as well as a hero point to move to right before Ankou - sacrificing a standard action, two move actions, two swift actions, and the ability to react at all while you take a total of five turns would never be worth that.

And I totally agree with your objection, suffocation should absolutely be treated as an auto-kill effect. All I've found on these effects is arena immunities... As such, if arena immunities do protect Lyn from the effects of the spell (which is by no means guaranteed), I do hope she'll tell me so that I can instead roll up the damage that replaces the effects of the spell.
Vry
Sorcerer 2,442, 442 posts
Advanced Gnome
Shadow's Caress
Wed 17 Jan 2018
at 23:05
  • msg #165

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

To make my argument about the turns clearer:
Round 4 turn was moved up near the end of round 3.
What happens to the round 5 turn? Stay in my original initiative? Pretty sure not, as the hero point rules state that my initiative changes. Would the round 5 turn be taken at reduced initiative? Reducing initiative was not part of my hero point usage. No, it’s gotta move up initiative the same way my hero point brought up half of my last turn.
Ankou
Druid 1,306, 447 posts
Dwarf Druid 906BP
Thaumaturgical Alliance
Wed 17 Jan 2018
at 23:19
  • msg #166

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

I think a better to look at this is that in round 3, by spending a hero point you had an extra standard action at the end of the round. Your initiative was then moved to right before Ankou. You then get your full round actions for round 4 (and subsequent rounds).

At least that’s how I see it. I think mainly the rules don’t really cover a situation when you Act Out Of Turn if you’ve already taken your actions for the round (although it doesn’t spell out that you can’t)

Let’s leave Grunyar to decide though.
Maelstrom
Monk 1,356, 397 posts
Human Monk
SotVD
Thu 18 Jan 2018
at 02:05
  • msg #167

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

In reply to Ankou (msg # 166):

I see what your saying, it's just that using a Hero Point to "Act out of Turn" does not give you an "extra action." All it does is move your action to some other point in the round. This is how I see it via Round 1 to the prospective Round 5

Round 1
Vry
Lyn
Maelstrom
Ankou

Round 2
Vry
Lyn
Maelstrom
Ankou

Round 3
Vry
Lyn
Maelstrom
Vry (Used hero point to act out of turn.)
Ankou

Round 4
Lyn
Maelstrom
Vry (turn consumed by hero point use. But initiative is still moved to before Ankou)
Ankou

Round 5
Lyn
Maelstrom
Vry (Act normally with new initiative placement)
Ankou



Again, using a Hero Point to Act out of Turn does not (1) Give you an Extra action AND (2) Allow you to act out of turn. It only allows you to act out of turn by moving one of your rounds to some other place in the initiative. It does not provide anything extra.
This message was last edited by the player at 02:14, Thu 18 Jan 2018.
Grunyar Fangblood
Summoner 2,455, 746 posts
Skinwalker Summoner
Thu 18 Jan 2018
at 02:47
  • msg #168

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

In reply to Maelstrom (msg # 167):

With the old rules yes she would have lost her standard action on this turn however we now go by the official reading it allows for her to do as she did because it treats her action as a readied action so as long as you do it after your turn you get an extra action that round do it before and you loose a "turn" because your init is moved to that spot.
Lyn
Magus 1,141, 62 posts
Elf Magus
Thu 18 Jan 2018
at 05:13
  • msg #169

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

Lyn takes full damage from Fireball, and as such is under 50% HP. Arena Immunity doesn't apply, and as such I take nothing from passed Suffocation save, not 50% damage. '/phew
Lyn
Magus 1,141, 63 posts
Elf Magus
Thu 18 Jan 2018
at 05:38
  • msg #170

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

Lyn growled as the flames licked her skin, but easily shrugged off the second spell Vry had tried to cast.  Now it was her turn, and though she had easily found the gnome, hitting her seemed to be another matter entirely.


 ABCDEFGHIJKLMNOPQRST 
1+1+10              0+1+11
2+1+10     0000     0+1+12
3000     0+300     0003
4        0000        4
5        0000        5
6                    6
7                    7
8                    8
9 0000   0000   0000 9
10 0000   0+1+10   00+30 10
11 0+300   0+1+10   0000 11
12 0000   0000   0000 12
13             AA     13
14             AA     14
15             HH     15
16        0000 HH     16
17        000L+20       R-417
18000     00+30V+2    (M)00018
19+1+10     0000     0+1+119
20+1+10              0+1+120
 ABCDEFGHIJKLMNOPQRST 
V = Vry
T = Taff (Vry's companion)
R = Riddiz (Vry's cohort)
H = Vry's summoned Hand
A = Ankou
M = Maelstrom
L = Lyn

  ROUND: Round 5 (Initiative: 18)
POSITION: L17+2
 ACTIONS: Hasted Assualt(Swift), Cast ISG(Standard), Spellstrike(Free), 5ft-Step(Free)
 HP: 29/108 (0 nonlethal)
 AC: 25; FFAC: 18; Touch: 17 (+1 Dodge from Haste)
CMD: 16; FFCMD: 10; FFTAC: 10

EFFECTS: Arcane Weapon 6/10, Hasted Assault 1/4, Fly 2/120, Staggered 1/1, Held ISG

   GEAR: Rapier, Armor, Cloak, Belt, Free Gear
   USES: Arcane Pool 4/8
   SPELLS: 4th: 1/4, 3rd: 3/5, 2nd: 2/6, 1st: 0/6

DICE ROLLS:
Perception - Auto Succeed
16:26, Today: Lyn rolled 45 using 1d100 with rolls of 45.  Concealment Miss Chance Miss 1-50.
16:25, Today: Lyn rolled 34 using 1d20+16 with rolls of 18.  Attack Vry AC14.
16:24, Today: Lyn rolled 25 using 1d20+20 with rolls of 5.  Cast ISG defensively DC21.
16:12, Today: Lyn rolled 28 using 1d20+9 with rolls of 19.  Suffocation Save DC27.
16:11, Today: Lyn rolled 14 using 1d20+12 with rolls of 2.  Fireball Reflex DC22.

   SUMMARY: Lyn stabs at Vry and misses, the steps closer to centre of the island.
 


OOC: Vry, did you remember to take 17 damage from my Lightning Bolt from your health?
Vry
Sorcerer 2,442, 443 posts
Advanced Gnome
Shadow's Caress
Thu 18 Jan 2018
at 06:11
  • msg #171

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

Did not remember that!
Ankou
Druid 1,306, 448 posts
Dwarf Druid 906BP
Thaumaturgical Alliance
Thu 18 Jan 2018
at 12:20
  • msg #172

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

Lyn! You need to get blindfight for the next battle ;)
Grunyar Fangblood
Summoner 2,455, 747 posts
Skinwalker Summoner
Fri 19 Jan 2018
at 02:30
  • msg #173

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

In reply to Maelstrom (msg # 163):

Suffocation is legal it fits within the parameters set in the rules that I have found that cover spells.  If you disagree please quote me the rule you are going by and I will reconsider
Maelstrom
Monk 1,356, 398 posts
Human Monk
SotVD
Sat 20 Jan 2018
at 02:36
  • msg #174

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

Maelstrom growled under his breath. The mage was tricky. But the potion he drank was sure to help.

Maelstrom slowly started to float out of the water. Jinkies, he was flying. Wobbly at first, but he eventually got the hang of it. He started to float toward the mage and attempted to grab him by the scruff of his clothes to shake some sense into the sorcerer.

“Gotcha spellcaster!”



 ABCDEFGHIJKLMNOPQRST 
1+1+10              0+1+11
2+1+10     0000     0+1+12
3000     0+300     0003
4        0000        4
5        0000        5
6                    6
7                    7
8                    8
9 0000   0000   0000 9
10 0000   0+1+10   00+30 10
11 0+300   0+1+10   0000 11
12 0000   0000   0000 12
13             AA     13
14             AA     14
15             HH     15
16        0000 HH     16
17        000L+20       R-417
18000     00+30V+2     00018
19+1+10     000M+20     0+1+119
20+1+10              0+1+120
 ABCDEFGHIJKLMNOPQRST 
V = Vry
T = Taff (Vry's companion)
R = Riddiz (Vry's cohort)
H = Vry's summoned Hand
A = Ankou
M = Maelstrom
L = Lyn

   ROUND: Round 5 (Initiative: 16)
POSITION: Q18 to ???
 ACTIONS: Perception (Free); Fly  (Move Action), Grapple (Standard),Ki point +4 (Swift Action)  – 

 HP: 84/120 (0 nonlethal)
 AC: (33); FFAC: 22; Touch: (33)
CMD: (42); FFCMD: 31; FFTAC: 22

EFFECTS: 5/??? Dust, 2/??? potion

   GEAR:   Stone, dust, potion, headband, necklace, cloak, shirt, belt, ring, potion, potion, backpack, belt pouch, dagger

   USES: 2 hero point, 6/? Ki points, 0/? Class ability, 1/? item
DICE ROLLS:
20:26, Today: Maelstrom rolled 30 using 1d20+22 with rolls of 8.  Perception v. Vry.
20:02, Today: Maelstrom rolled 35 using 1d20+19 with rolls of 16.  Grapple v. Vry.
20:02, Today: Maelstrom rolled 85 using 1d100 with rolls of 85.  Miss Chance v. Vry 51-100 hit.

   SUMMARY: Not sure if I need a swim check because I immediately began flying, but will make if necessary. Do not believe need a fly check if moving greater than half speed and not taking any complex maneuvers, but will make if need to. Just let me know.
Maelstrom
Monk 1,356, 399 posts
Human Monk
SotVD
Sat 20 Jan 2018
at 02:39
  • msg #175

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

Uses line should read:

   USES: 1 hero point, 6/? Ki points, 0/? Class ability, 1/? item
Vry
Sorcerer 2,442, 447 posts
Advanced Gnome
Shadow's Caress
Sat 20 Jan 2018
at 09:48
  • msg #176

Re: Juggernaut #14: Vry vs. Ankou, Maelstrom, & Lyn

"Wwraah, let me go!" threatens Vry, her voice strained as the much bigger monk attacked her. "No matter - you have revealed yourself to me, and will suffer for it. I curse you!"
A faint splashing sound can be heard from the island the sorceress started the battle from, as the goblin clambers out of the water, panting, dripping wet.

 ABCDEFGHIJKLMNOPQRST 
1+1+10              0+1+11
2+1+10     0000     0+1+12
3000     0+300     0003
4        0000        4
5        0000        5
6                    6
7                    7
8                    8
9 0000   0000   0000 9
10 0000   0+1+10   00+30 10
11 0+300   0+1+10   0000 11
12 0000   0000   0000 12
13             AA     13
14             AA     14
15             HH     15
16        0000 HH     16
17        000L+20        17
18000     00+30V+2     00018
19+1+10     000M+20     0+1R+119
20+1+10              0+1+120
 ABCDEFGHIJKLMNOPQRST 
V = Vry
T = Taff (Vry's companion)
R = Riddiz (Vry's cohort)
H = Vry's summoned Hand
A = Ankou
M = Maelstrom
L = Lyn

   ROUND: Round 5 (Initiative: 11)
POSITION: L18+2
 ACTIONS: Cast Spell 5 Defensively at Maelstrom (Full Round) Further actions contingent upon outcome of the spell.

 HP: 178/195 (0 nonlethal)
 AC: 14; FFAC: 12; Touch: 14
CMD: 14; FFCMD: 13; FFTAC: 12

EFFECTS: Spell 2 6/15 Spell 3 5/15, Supernatural Ability 1 4/10


   GEAR: Headband, Ioun Stone, Boots, Belt, 2 Potions, Free Gear
   USES: Bloodline Power 0/15, Bloodline Power 1/15, Gnome SLAs 0/4, Further Gnome SLAs 0/4, Gnome Racial Ability 0/1, 1 Hero Point
   SPELLS: 7th: 5/5, 6th: 3/7, 5th: 2/8, 4th: 0/8, 3rd: 0/8, 2nd: 0/8, 1st: 0/9

Taff : Position N15+1:P17-1, HP -25/228, [AC 20, FFAC 19, TAC 5, CMD 25, FFCMD 25, FFTAC 4, Fort +18, Refl +6, Will +5]
 Actions: Bleed further (Free)
 Effects: Spell 1 6/150, Spell 2 6/15, Unconscious, Dying

   GEAR: Belt, Amulet

Riddiz: Position T17-4 to S19+1, HP 22/121, [AC(16), TAC16, FFAC(11), CMD24, FFCMD20, FFTAC 11, Fort +8, Refl +8, Will +2]
 Actions: Maintain control in water (free), Swim and move (Full Round)
 Effects: Spell 2 6/15

   GEAR: Longbow, Chainshirt, Arrows, 2xPotions, Belt

Grasping Hand: Position N15:O16+1, HP 69/195, [AC 20 (18), FFAC 20 (18), TAC 9 (7), CMD 36 (34), FFCMD 36 (34), FFTAC 9 (7), Fort +10, Refl +5, Will +11]
 Actions: Grapple Ankou (Standard)
 Effects: Exist 2/150, Grappled (Modified AC within parenthesis)

   GEAR:


DICE ROLLS:
10:38, Today: Vry rolled 28 using 1d20+26 with rolls of 2.  Hand Grapple Ankou vs CMD 31.
10:35, Today: Vry rolled 13 using 1d6+7 with rolls of 6.  Riddiz damage at Lyn.
10:34, Today: Vry rolled 28 using 1d20+14 with rolls of 14.  Riddiz attack Lyn, +spell, deadly aim.
10:33, Today: Vry rolled 19 using 1d20 with rolls of 19.  Riddiz swim vs DC10.
10:32, Today: Vry rolled -7 using 1d20+10-24 with rolls of 7.  Taff Constitution vs DC10 to stabilize.
10:29, Today: Vry rolled 32 using 1d20+24 with rolls of 8.  Cast Defensively DC 27.
10:27, Today: Vry rolled 36 using 1d20+24 with rolls of 12.  Concentration cast level 6 spell vs DC 35.

   SUMMARY: Casts a spell at Maelstrom, DC 28 Will save to resist it - necromancy effect. Vry's swift action will depend on the outcome of this save. Riddiz swims and Taff bleeds. Hand grapples Ankou.

OOC: I still have a swift action, need to see the will save from Mael first though! Also, got a little bit too excited with Riddiz, which is why you'll see attacks from him in the dice roller. Those did not happen, because he needed a full round (not a move action) to get out of the water.

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