Immediate actions, AOOs, and incomplete combat posts are slowing down the arena. I have some ideas on how to fix it and need feedback.
I do not want opinions. I want solutions.
I WILL fix these problems. "Keep it as is" IS NOT AN OPTION.
If you can't come up with a solution or are incapable of knowing the difference between an opinion and a solution, then you have no business posting anything in a poll thread.
If you DO have some ideas about this issue, now is the time.
48 HOUR RULE:
No longer optional. It is the REFs responsibility to call it NO MATTER WHAT. At the end of every match I will check the day I posted it and the number of rounds it took to finish. If it took more days than
2 * number of PCs * rounds, the referee's reward will be divided by the number of days beyond this number that it took.
If you want to be a "good sport" about it because someone is facing a seriously difficult IRL problem, you can simply say "I take the total defense action" during your next turn.
And yes, this means if you don't post initiatives within 2 days of me posting the match thread, it counts against the Referee. So Ref, feel free to call 48 hour rule for not posting initiatives on time.
ACT OUT OF TURN:
Hero points will no longer allow this.
ATTACKS OF OPPORTUNITY:
Everyone will automatically take all AOOs that they can in the order that they are given and will only make a basic weapon attack to deal damage (unless they have a special ability that adds other effects to their basic attack). You can choose to turn your AOOs "off" so that you take none but must do so in a private message to the referee INSIDE your combat post in the ACTIONS line for EACH round you do so (lasts until the start of your next turn).
In addition, everyone will post their melee weapon attack bonus and base damage in their combat posts privately to the referee. If they wield multiple weapons, list both and always assume you're using the most damaging one first. You cannot add extras to your attacks such as Power Attack or Rage, even if you'd normally be able to add them as a free action or on an AOO unless those effects are already active/always active (in which case you include them in your private to referee message).
If the referee checks the post before the opponent responds, they can roll attack and damage for them and let the provoker know.
Anyone that fails to post this attack and damage in their combat post automatically loses the ability to take an AOO.
They can choose to make it public if they want, allowing the opponent to roll AoO and damage against themselves, but this is optional.
CLARITY:
You will list your class' archetypes and/or alternate features in a private message to the referee right beside your class name. For example: Barbarian (Invulnerable Rager) 4/Fighter (Viking) 4
You will list all appropriate rolls with a label A/B or X/Y.
You will give a final total in your summary.
We need to be open about which actions are taken, which spells are cast, which class features are used.
If the referee is confused by your post, they will make a decision as to how to interpret. REGARDLESS what you meant to do, the referee's interpretation of your post is the final outcome of your post. MAKE YOUR SUMMARY SHORT SWEET AND SIMPLE. KEEP YOUR ROLLS IN ORDER. LABEL EVERYTHING PROPERLY. BE CLEAR, CONCISE, AND STRAIGHTFORWARD.
COMBAT POST ORDER:
Your ACTIONS line must include ALL your actions and must be in the proper order. If they are out of order and your opponent mentions it, you either get an automatic FOUL or your entire turn is undone and you take the total defense action instead.
IMMEDIATE ACTIONS:
IN EVERY SINGLE COMBAT POST, you must list in a private message to the ref ALL YOUR POSSIBLE IMMEDIATE ACTIONS and what will trigger them. Each spell, feat, or other special ability you have that can be activated as an immediate action will have ONE trigger you can list. You have a maximum of 25 words you can spend describing each trigger and you can only use the words "or", "and", and "but" each once in each trigger. If your strategy required more complexity than this, then it will not be allowed in this arena.
You can only take immediate actions if the appropriate trigger occurs and you will take the action upon the trigger. You have 48 hours to declare your immediate action after the person triggering it posts, regardless whether other people in the match are taking their turns. You will declare it ASAP (all rolls included) instead of waiting for the next person to post (if in a match with more than 2 PCs). Otherwise, your immediate action will be the FIRST action in your ACTION LINE.
INCOMPLETE POSTS:
It is henceforth illegal in this arena to post a combat post that does not include ALL your actions for that turn. You cannot say "pending rest of turn based on something else".
Any players that even ATTEMPT to do this or even TRY to argue that they should be allowed to do so will be automatically given a FOUL and possibly disqualified and banned. I am seriously sick of this and I'm putting my foot down. Cut it out. ALL of you.
MINIONS:
Minions cannot "hold" or "ready" their actions. They always act immediately after you do in the initiative order. All minions will be labeled in alphanumerical order in which they are summoned. A1, B2, C3, etc. Numerical determines the order they were summoned, alpha determines their creature type. So if you summoned a horse and then summoned two crocodiles, the horse would be H1 and the crocs would be C2 and C3. If there are multiple summoners, add a prefix of the summoner's name to summons. Example: Jake vs. George. Jake summons a horse and then two crocs. George does the same. Monsters on the field are: JH1, JC2, JC3 and GH1, GC2, GC3.
PAUSING THE MATCH:
Every player will get 1 free pause. If you do not understand someone's post, you can pause the match to ask for clarification. This puts the 48 hour rule on pause until the REF or opponent clarifies. However, the REFEREE will make a call EVERY TIME A PAUSE IS USED: IF the ref felt it was a necessary pause, the person whose post is being questioned loses their pause. If the ref felt the clarification was unnecessary, the person asking for clarification loses their pause. Once you're out of pauses, every pause thereafter costs you 1 hero point. If you're out of hero points, every pause thereafter costs you a foul. Remember, 3 fouls and you're disqualified.
Don't stop and ask for clarification until you've read the entire post and make sure you're clear on your posts so people don't keep pausing it to interpret chicken scratch. BE POLITE by BEING CLEAR.
SAVING THROWS:
From now on, everyone will have a "save defense" for each saving throw and attackers will roll their spell attacks against it on their turn.
http://www.d20srd.org/srd/vari...rsRollAllTheDice.htm
TOTAL DEFENSE:
From now on, Total Defense does not add a +4 Dodge bonus to AC. Instead, it adds a +4 circumstance bonus to AC, CMD, and all saving throws.
This message was last edited by the GM at 04:22, Mon 19 Mar 2018.