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04:18, 2nd May 2024 (GMT+0)

Duel #229: Igar vs. Grunyar.

Posted by GM ArkrimFor group 0
Jayce the Tamer
Summoner 12,322, 727 posts
Human Summoner
Wed 13 Jun 2018
at 19:46
  • msg #10

Re: Duel #229: Igar vs. Grunyar

Igar, never edit a combat post. This your first time, I'm sure nobody will hassle you. Future reference, never edit it.
Igar-Kruk
Barbarimonk 1,349, 45 posts
Gnoll Barbarian/Monk
Wed 13 Jun 2018
at 20:16
  • msg #11

Re: Duel #229: Igar vs. Grunyar

Sorry, I had forgotten the map... :/
Jayce the Tamer
Summoner 12,322, 728 posts
Human Summoner
Wed 13 Jun 2018
at 20:19
  • msg #12

Re: Duel #229: Igar vs. Grunyar

In reply to Igar-Kruk (msg # 11):

Just add another post with the update. We all make mistakes.

If you get into a rules lawyering mat h about your post. And your post had been edited, you almost always automatically lose. And you could be given fouls over it. There are many reasons why we dont want them touched.

However, 5he GM or Ref may ask you to edit your post and that becomes ok.
Jayce the Tamer
Summoner 12,322, 730 posts
Human Summoner
Thu 14 Jun 2018
at 19:36
  • msg #13

Re: Duel #229: Igar vs. Grunyar

Igar, your FFCMD is way off. It's much higher. You may have screwed yourself un less grunyar let's you update your stat blocks in another post. And your monk bonus to armor and wisdom bonus to ffac is off as well. Lower than it should be.

Note if you make an error and forgot to set the correct AC, save etc two things can happen:

1. If it is higher you can get a penalty equal to double the bonus you overused.

2. If it is Lower your opponent can use this incorrect stat to target. IE, your FFAC should be several points higher at least.

Since you are in a match I'm not going to tell you the number it should be, you'll have to fix that on your own if you survive grunyar's attacks. Or.if grunyar is merciful since you're new. He may let you update. Discretion is with him.
Grunyar Fangblood
Summoner 6,282, 913 posts
Skinwalker Summoner
Thu 14 Jun 2018
at 20:08
  • msg #14

Re: Duel #229: Igar vs. Grunyar

I don't mind if he updates
Igar-Kruk
Barbarimonk 1,349, 47 posts
Gnoll Barbarian/Monk
Thu 14 Jun 2018
at 20:57
  • msg #15

Re: Duel #229: Igar vs. Grunyar

Corrected stats :
AC: 30; FFAC: 19; Touch: 26
CMD: 28; FFCMD: 22; FFTAC: 15

Some part of my memory filed the Monk bonus as not applying to flat-footed scenarios.

Also, thanks Grunyar!
Jayce the Tamer
Summoner 12,322, 731 posts
Human Summoner
Thu 14 Jun 2018
at 21:05
  • msg #16

Re: Duel #229: Igar vs. Grunyar

In reply to Igar-Kruk (msg # 15):

Its still low but
This message was last edited by the player at 21:14, Thu 14 June 2018.
Igar-Kruk
Barbarimonk 1,349, 48 posts
Gnoll Barbarian/Monk
Thu 14 Jun 2018
at 21:53
  • msg #17

Re: Duel #229: Igar vs. Grunyar

CMD: 38; FFCMD: 31

*slams head against desk*

I am an idiot.
Grunyar Fangblood
Summoner 6,282, 914 posts
Skinwalker Summoner
Fri 15 Jun 2018
at 04:27
  • msg #18

Re: Duel #229: Igar vs. Grunyar

Grunyar lays a hand on Rex while casting a spell and both are teleported across the arena.  He then casts spell from a scroll and Rex grows Huge and Charges Igar pouncing on him.  The demon moves over beside Rex laying a hand on him he disappears as Grunyar had instructed him to do.

 ABCDEFGHIJ 
1   G      1
2          2
3  RRR     3
4  RRRGC1    4
5  RRR     5
6     I    6
7          7
8          8
9         N9
10          10
 ABCDEFGHIJ 



ROUND: 1 (Initiative: 16)
POSITION: D1
 ACTIONS: cast Teleport touching Rex, Greater (D1-Grunyar, C1-Rex Location)(standard)  Uses scroll  (Hero Point), speak(free)

 HP: 187/187 (0 nonlethal)
 AC: 16; FFAC: 13; Touch: 13
CMD: 27; FFCMD: 24; FFTAC: 10
Fortitude: 18; Reflex: 19; Will: 22



EFFECTS: Feats, Boots, Belt, Headband, Clasp, Lenses, SLA 2/34

   GEAR: MW Studded Leather, Masterwork Longspear, Belt, Shirt, Boots, Clasp, Headband, Scroll (X3)Rod, Eye Ointment
          Free Gear | Backpack, belt pouch, dagger, sling, component pouch

   USES: HP 1/2 Spells Per Day (Used/Total) -- 1st(0/7) 2nd(0/6) 3rd(0/6) 4th(0/5) 5th(0/5) 6th(0/3)
SLAs (Used/Total) -- Summoning Mastery (1/9), Jump (0/1)
Supernatural (Used/Total) -- Change Shape (0/11)
Items: shirt (0/1), Rod (0/3), scrolls (1/3)



MINIONS:
NIKKO (Eidolon)(for vissual Bing: Nikko,oz)
POSITION: J9
 ACTIONS: none

 HP: 66/66 (0 nonlethal)
 AC: 22; FFAC: 18; Touch: 12
CMD: 22; FFCMD: 18; FFTAC: 10
Fortitude:14; Reflex: 20; Will: 16

GEAR: Wands x3 (in belt)
Effects:

Rex Familiar (Compsognathus)
POSITION: E5:C3 (invisible)
 ACTIONS: Pounce on Igar from A1:C3 (Full round)
 HP: 93/93 (0 nonlethal)
 AC: 25; FFAC: 22; Touch: 11
CMD: 32; FFCMD: 30; FFTAC: 8
Fortitude:18; Reflex: 19; Will: 21
GEAR: none
Effects: spell 1N 2/6, spell 2GC(Haste) 2/12, scroll 1/18, spell 3GC (invisibility) 1/24, Grappled


Summons:

CG1
POSITION: F4
ACTIONS:  move to F4 (move), Cast spell on Rex (standard)
HP 188/188
http://www.d20pfsrd.com/bestia.../demon/demon-coloxus
Effects: Augment Summoning


DICE ROLLS:
Grunyar Fangblood rolled 43 using 1d20+34 with rolls of 9.  UMD use scroll DC 29, Aspect, feat.

Grunyar Fangblood rolled 19,24,34,18,26 using 1d20+17,1d20+17,1d20+17,1d20+17,1d20+17 with rolls of 2,7,17,1,9.  Rex Pounce (Bite, Claw 1, Claw 2, Talon1, Talon 2)Igar vs AC 19, spells.
Grunyar Fangblood rolled 29 using 1d20+17 with rolls of 12.  Rex Haste Bite attack Igar vs AC 19, spells, pounce.
Grunyar Fangblood rolled 18,13,14,12 using 2d6+9,1d8+9,1d8+9,1d8+9 with rolls of 4,5,4,5,3.  Rex Pounce  damage(Bite, Claw 1, Claw 2, Talon 2) Igar , spells.
Grunyar Fangblood rolled 16 using 2d6+9 with rolls of 1,6.  Rex Haste Bite attack damage Igar , spells, pounce.
Grunyar Fangblood rolled 40,28  using 1d20+21,1d20+21 with rolls of 19,7.  Rex Grab Bite and haste bite vs Igar FFCMD 31.

SUMMARY: Grunyar and Rex teleport Grunyar uses scroll, Rex Pounces on Igar for 73 damage from 5 attacks and is Grappled, demon casts invisibility on Rex


OOC: LOL, let's see if Rex can last a round :)

Jayce the Tamer
Summoner 12,322, 732 posts
Human Summoner
Fri 15 Jun 2018
at 06:08
  • msg #19

Re: Duel #229: Igar vs. Grunyar

PM to grunyar
This message was last edited by the player at 06:50, Fri 15 June 2018.
Igar-Kruk
Barbarimonk 1,349, 49 posts
Gnoll Barbarian/Monk
Fri 15 Jun 2018
at 09:07
  • msg #20

Re: Duel #229: Igar vs. Grunyar

Um... Gunyar? When you initiate a grapple, then both you and the target creature count as grappled.

So...

quote:
A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.

You should have -4 to Rex's Dex, but that's not reflected in his Reflex Save, so I think you might have forgotten. If you have, then I'm willing to let you correct it amicably on account of you letting me correct my AC/CMD amicably.

The second point is... your invisibility is not going to help you much I'm afraid.
Grunyar Fangblood
Summoner 6,282, 915 posts
Skinwalker Summoner
Fri 15 Jun 2018
at 09:52
  • msg #21

Re: Duel #229: Igar vs. Grunyar

What's missing is Rex's free action of releasing the grapple and on double check I wrote the condition in effect line.

AC: 22; FFAC: 22; Touch: 8
CMD: 29; FFCMD: 29; FFTAC: 8
Fortitude:18; Reflex: 16; Will: 21

There is corrected stat block
Igar-Kruk
Barbarimonk 1,349, 50 posts
Gnoll Barbarian/Monk
Fri 15 Jun 2018
at 10:28
  • msg #22

Re: Duel #229: Igar vs. Grunyar

Well, next turn Rex will release the grapple and when he grabs Igar again he'll release the next grapple at the end of the round.

...

Assuming of course Rex is able to act next turn.

PS : Note to self : take blind fighting next time instead of pointless shooting feats for shits and giggles.
This message was last edited by the player at 10:29, Fri 15 June 2018.
Igar-Kruk
Barbarimonk 1,349, 51 posts
Gnoll Barbarian/Monk
Fri 15 Jun 2018
at 13:09
  • msg #23

Re: Duel #229: Igar vs. Grunyar

Damn, that hurt. And the bugger was invisible now, too! Too bad for the dinosaur, he had grabed Igar-Kruk, so he was right in range to get pummelled into the head. Which the gnoll proceeded to do with great fury.

 ABCDEFGHIJ 
1   G      1
2          2
3  RRR     3
4  RRRGC1    4
5  RRR     5
6     I    6
7          7
8          8
9         N9
10          10
 ABCDEFGHIJ 


 ROUND: Prep1 (Initiative: 12)
POSITION: A1
 ACTIONS:
          Swift Action : Entering Dragon Style
          Full Action : Full Attack/Flurry


 HP: 109/182 (0 nonlethal)
 AC: 27; FFAC: 19; Touch: 23
CMD: 38; FFCMD: 31; FFTAC: 15
Fortitude: 24; Reflex: 22; Will: 24 (+3 morale against Spells, Supernatural Abilities and SLAs. Note that Will already has +2 morale due to the rage)

While Grappled :
 AC: 25; FFAC: 19; Touch: 21
CMD: 36; FFCMD: 31; FFTAC: 15
Fortitude: 24; Reflex: 20; Will: 24

EFFECTS: Raging 17/19, Grappled

   GEAR: Belt, Revolver loaded with 6 rounds, Revolver loaded with 6 rounds, Headband, Ring, Bracers

   USES: Rage : 17/19 rounds, Stunning Fist 7/8, Punches : Yes/Yes


DICE ROLLS:
12:31, Today: Igar-Kruk rolled 31 using 1d20+16 with rolls of 15.  Flurry 1. Dragon Style. Stunning Fist.
That's a hit
12:32, Today: Igar-Kruk rolled 16 using 1d20+12 with rolls of 4.  Stunning Fist.
So Rex is not stunned. Damn, and I only needed a 6+!
12:33, Today: Igar-Kruk rolled 18 using 1d8+12 with rolls of 6.  Flurry 1 Hit.
Dragon Ferocity FTW.
12:34, Today: Igar-Kruk rolled 24,29,10 using 1d20+16,1d20+11,1d20+6 with rolls of 8,18,4.  Rest of the Flurry.
12:34, Today: Igar-Kruk rolled 17,16 using 1d8+9,1d8+9 with rolls of 8,7.  Damage for other two hits.
So 51 points of damage total.



OOC : Too bad about the Stunning Fist. Your turn.

Also, I had intended to post this over an hour ago, then I thought I had posted it and left the thing in the reply window without clicking on the "post message" button. oops.

Jayce the Tamer
Summoner 12,322, 734 posts
Human Summoner
Sat 16 Jun 2018
at 02:36
  • msg #24

Re: Duel #229: Igar vs. Grunyar

To Igar:

AC 25 and CMD 35 if I am not mistaken. Unless we are confirming the release of a grapple at the end of Grunyar's turn. Then definitely 27 AC and 37 CMD.
This message was last edited by the player at 02:37, Sat 16 June 2018.
Igar-Kruk
Barbarimonk 1,349, 53 posts
Gnoll Barbarian/Monk
Sat 16 Jun 2018
at 08:49
  • msg #25

Re: Duel #229: Igar vs. Grunyar

Igar-Kruk:
AC: 27; FFAC: 19; Touch: 23
CMD: 38; FFCMD: 31; FFTAC: 15
Fortitude: 24; Reflex: 22; Will: 24 (+3 morale against Spells, Supernatural Abilities and SLAs. Note that Will already has +2 morale due to the rage)

While Grappled :
 AC: 25; FFAC: 19; Touch: 21
CMD: 36; FFCMD: 31; FFTAC: 15
Fortitude: 24; Reflex: 20; Will: 24

Hm... I messed up CMD again (too low), but I am confirming the grapple and did impact it on the stats. But since it seems likely Grunyar will release the grapple I provided the stats both without and with grapple.
Grunyar Fangblood
Summoner 6,282, 916 posts
Skinwalker Summoner
Sat 16 Jun 2018
at 12:26
  • msg #26

Re: Duel #229: Igar vs. Grunyar

quote:
The second point is... your invisibility is not going to help you much I'm afraid.


About to start rolling just dawned on me is that because you are able to see him (he does not get FFAC on first attack) or is it because he was grappling you?
Jayce the Tamer
Summoner 12,322, 736 posts
Human Summoner
Sat 16 Jun 2018
at 12:40
  • msg #27

Re: Duel #229: Igar vs. Grunyar

What he means is that in the rules to grapple someone it does not mention anything about stealth or invisibility. So invisibility works the same way to admission AA grapple . However, both the initiate or and the target receive the krapels condition. Under the grappled condition it States this:

A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.
Jayce the Tamer
Summoner 12,322, 737 posts
Human Summoner
Sat 16 Jun 2018
at 12:41
  • msg #28

Re: Duel #229: Igar vs. Grunyar

Talk to text from my phone. I can fix it later if you need to
Igar-Kruk
Barbarimonk 1,349, 54 posts
Gnoll Barbarian/Monk
Sat 16 Jun 2018
at 12:59
  • msg #29

Re: Duel #229: Igar vs. Grunyar

Grunyar Fangblood:
quote:
The second point is... your invisibility is not going to help you much I'm afraid.


About to start rolling just dawned on me is that because you are able to see him (he does not get FFAC on first attack) or is it because he was grappling you?

Because the grapple rules mean that being invisible while involved in a grapple is slightly more useful than being invisible and covered by glitterdust. Igar-Kruk can't see invisibilty yet.

Too bad you can't buy See Invisibility with permanency like a magical item, and that since the spell can be made permanent easily enough there ain't a simple "passive see invisibility" magical item.
Grunyar Fangblood
Summoner 6,282, 917 posts
Skinwalker Summoner
Sun 17 Jun 2018
at 04:58
  • msg #30

Re: Duel #229: Igar vs. Grunyar

 Grunyar caata a spell on Rex which causes his muscles to ripple and grow then he readys himself to put up a defensive wall after area is finished with his attack as Igar gave him a good beating in the last exchange. " Rex move away from him after you are finished playing with him (this round)"Rex fails to pin the monk and step  back.  Grunyar uses his scroll and a clear wall appearance across the field taller than Igar.

 ABCDEFGHIJ 
1          1
2  RRR     2
3  RRRG    3
4  RRRGC1    4
5WWWWWWWWWW5
6     I    6
7          7
8          8
9         N9
10          10
 ABCDEFGHIJ 


 ROUND: 2 (Initiative: 16)
POSITION: F3
 ACTIONS: move to F3 and draw scroll (move), Grunyar casts Mass Bull's Strength on Rex (standard), Ready action (when Rex steps back 5' Uses scroll ) (Hero Point), speak(free)

 HP: 187/187 (0 nonlethal)
 AC: 16; FFAC: 13; Touch: 13
CMD: 27; FFCMD: 24; FFTAC: 10
Fortitude: 18; Reflex: 19; Will: 22



EFFECTS: Feats, Boots, Belt, Headband, Clasp, Lenses, SLA 3/34

   GEAR: MW Studded Leather, Masterwork Longspear, Belt, Shirt, Boots, Clasp, Headband, Scroll (X3)Rod, Eye Ointment
          Free Gear | Backpack, belt pouch, dagger, sling, component pouch

   USES: HP 2/2 Spells Per Day (Used/Total) -- 1st(0/7) 2nd(0/6) 3rd(0/6) 4th(1/5) 5th(0/5) 6th(0/3)
SLAs (Used/Total) -- Summoning Mastery (1/9), Jump (0/1)
Supernatural (Used/Total) -- Change Shape (0/11)
Items: shirt (0/1), Rod (0/3), scrolls (1/3)



MINIONS:
NIKKO (Eidolon)(for vissual Bing: Nikko,oz)
POSITION: J9
 ACTIONS: none

 HP: 66/66 (0 nonlethal)
 AC: 22; FFAC: 18; Touch: 12
CMD: 22; FFCMD: 18; FFTAC: 10
Fortitude:14; Reflex: 20; Will: 16

GEAR: Wands x3 (in belt)
Effects:

Rex Familiar (Compsognathus)
POSITION: E4:C2
 ACTIONS: maintain grapple(fail) (standard), 5ft step to E4:C2 (free)
 HP: 47/93 (0 nonlethal)
 AC: 25; FFAC: 22; Touch: 11
CMD: 35; FFCMD: 32; FFTAC: 8
Fortitude:18; Reflex: 19; Will: 21
GEAR: none
Effects: spell 1N 3/6, spell 2GC(Haste) 3/12, scroll 2/18, spell 4G 1/34


Summons:

CG1
POSITION: F4
ACTIONS: none
HP 188/188
http://www.d20pfsrd.com/bestia.../demon/demon-coloxus
Effects: Augment Summoning


DICE ROLLS:
Grunyar Fangblood rolled 51 using 1d20+34 with rolls of 17.  UMD use scroll DC 29, Aspect, feat.

Grunyar Fangblood rolled 33 using 1d20+32 with rolls of 1.  Rex maintain the grapple, Pin vs Igar CMD 36, Grab, maintain, haste.

SUMMARY: Grunyar moves, casts a spell on Rex then waits for him to move and casts Wall of Force across the arena.  Rex fails to Pin Igar and steps back everyone else does nothing


OOC: OMG way to botch :(, he took the damage for continuing to grapple figure might as well get something out of it but nope dice roller gives no love.

Igar-Kruk
Barbarimonk 1,349, 56 posts
Gnoll Barbarian/Monk
Mon 18 Jun 2018
at 12:09
  • msg #31

Re: Duel #229: Igar vs. Grunyar

Is Rex still invisible? I am unsure whether him trying to maintain the grapple breaks invisibility.
Grunyar Fangblood
Summoner 6,282, 918 posts
Skinwalker Summoner
Mon 18 Jun 2018
at 12:18
  • msg #32

Re: Duel #229: Igar vs. Grunyar

I assumed it would beings it's a direct combat action (used CMB) towards you.  If you disagree could ask ref.
Igar-Kruk
Barbarimonk 1,349, 57 posts
Gnoll Barbarian/Monk
Mon 18 Jun 2018
at 13:32
  • msg #33

Re: Duel #229: Igar vs. Grunyar

In reply to Grunyar Fangblood (msg # 32):

I'm asking because it was kinda hard to tell from your post whether he was still invisible. It's just to check whether I could study him. Not like I can actually attack through the wall of force.

Should have a post up in a few hours.
Igar-Kruk
Barbarimonk 1,349, 58 posts
Gnoll Barbarian/Monk
Mon 18 Jun 2018
at 16:13
  • msg #34

Re: Duel #229: Igar vs. Grunyar

Igar-Kruk looked over at Rex and Grunyar and snorted derisively. Bah, that coward was only delaying the inevitable, one way or the other. With crossed arms he stared at Rex, waiting for his foes to make a move, knowing fully well that the wall was impossible for the gnoll to destroy.

 ABCDEFGHIJ 
1          1
2  RRR     2
3  RRRG    3
4  RRRGC1    4
5WWWWWWWWWW5
6    I     6
7          7
8          8
9         N9
10          10
 ABCDEFGHIJ 


 ROUND: Round2 (Initiative: 12)
POSITION: F6=>E6
 ACTIONS:
          Swift Action : Exploit Weakness on Rex
          Free Action : Move to E6
          Standard Action : Ready Action


 HP: 109/182 (0 nonlethal)
 AC: 30; FFAC: 19; Touch: 26
CMD: 44; FFCMD: 33; FFTAC: 15
Fortitude: 24; Reflex: 25; Will: 24 (+3 morale against Spells, Supernatural Abilities and SLAs. Note that Will already has +2 morale due to the rage)


EFFECTS: Raging 16/19

   GEAR: Belt, Revolver loaded with 6 rounds, Revolver loaded with 6 rounds, Headband, Ring, Bracers

   USES: Rage : 16/19 rounds, Stunning Fist 7/8, Punches : Yes/Yes


DICE ROLLS:
N/A

OOC : I had forgotten to add the non-standard modifiers to AC (luck, deflection, dodge...) to CMD too, as well as made a math error putting my CMD too low. AGAIN. Hopefully I'm right this time.
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