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06:54, 19th April 2024 (GMT+0)

OOC Discussion 9.

Posted by GM ArkrimFor group archive 0
Vry
317,200 BP, 661 posts
Advanced Gnome
Shadow's Caress
Fri 6 Aug 2021
at 05:47
  • msg #303

Re: OOC Discussion 9

In reply to GM Arkrim (msg # 297):

Had a busy vacation week :) will get back on this, probably this weekend!
Howl
Monster 6, 7 posts
Sat 7 Aug 2021
at 07:15
  • msg #304

Re: OOC Discussion 9

And I’m ready to make my bespoke beholder!
Or just go with the template I linked to and use the creation rules you’ve already set out.
Ruven
1,000 BP, 35 posts
Aasimar Shaman
Sun 8 Aug 2021
at 20:44
  • msg #305

Re: OOC Discussion 9

In reply to GM Arkrim (msg # 301):

ive been here the whole time, just a ranger sitting at a table in the corner of the bar. a bit iffy about the whole monster game thing though.
This message was last edited by the player at 20:44, Sun 08 Aug 2021.
GM Arkrim
GM, 6653 posts
Game Master
Mon 9 Aug 2021
at 15:28
  • msg #306

Re: OOC Discussion 9

In reply to Howl (msg # 304):

https://www.d20pfsrd.com/besti...ations/eye-sentinel/

Closest thing I could find. Might be able to apply template or acquire SLAs to make it into a beholder.
GM Arkrim
GM, 6654 posts
Game Master
Mon 9 Aug 2021
at 15:28
  • msg #307

Re: OOC Discussion 9

In reply to Ruven (msg # 305):

That's okay you don't have to do the monster thing. Not a lot of arena challengers these days.
GM Arkrim
GM, 6655 posts
Game Master
Mon 9 Aug 2021
at 22:21
  • msg #308

Re: OOC Discussion 9

Monster roster so far...

Waylun: Alligatorfolk (Brawn)
Jiminy: Fairie Dragon (Face)
Howl  : Eye Monster (Brains)


Not a bad lineup for a party of monsters. Could use 1 more to round it out but that'll meet the basics.
Howl
Monster 6, 8 posts
Tue 17 Aug 2021
at 11:14
  • msg #309

Re: OOC Discussion 9

Guys!  I’m just about ready.

I’m the brains (or rather the Eye) but I can’t get all Knowledges as class skill unfortunately.

Is there any that you could get?
Maybe Nature and Local at least?
If not I’ll take them cross-class.

Also my spells are focusing mostly on debuff, with a few blasts and some utility.
Jiminy
Monster 6, 1 post
Wed 18 Aug 2021
at 06:26
  • msg #310

Re: OOC Discussion 9

In reply to Howl (msg # 309):

Got Nature, Arcana & Engineering!
Howl
Monster 6, 9 posts
Wed 18 Aug 2021
at 09:48
  • msg #311

Re: OOC Discussion 9

And you’re a pokemon ?!?

I got all of them, GM pointed out the “Lore” feat.
But it doesn’t hurt to have some redundancy there!
Especially Nature and Arcana.
Howl
Monster 6, 10 posts
Wed 18 Aug 2021
at 16:05
  • msg #312

Re: OOC Discussion 9

I’m pretty much good to go, how are you guys doing?
GM Arkrim
GM, 6656 posts
Game Master
Wed 18 Aug 2021
at 16:17
  • msg #313

Re: OOC Discussion 9

Dealing with magic, tech, & other monsters:
Disable Device, Spellcraft, Use Magic Device, Know: Arcana, Dungeoneering, Engineering, Nature, Planes, Religion

Dealing with dragons & humanoids:
Bluff, Disguise, Diplomacy, Intimidate, Sense Motive, STEALTH, Knowledge: Arcana, Engineering, Geography, History, Local, Nobility, Religion

Dealing with travel:
Acrobatics, Escape Artist, Climb, Fly, Swim, Stealth, Handle Animal, Ride, Perception, SURVIVAL, Knowledge: Dungeoneering, Geography, History, Nature, Planes

All of these skills will come in handy.

Some perspective for you all to work with...



MONSTER PERSPECTIVE
Monster common knowledge is that humanoids are weak individually but strong in numbers (fear them the way people fear zombies) except for the "adventurers" who have learned to wield magic either through spells or magic items.

Magic items are forged from dead magical creatures and substances (which is how all magic items are made). A "decent" person is supposed to forge magic items with their own blood/horns/hair/flesh etc. enhancing their EXISTING magic. Killing a monster and forging magic items from its innate magic is considered uncouth, if not necessarily evil. (Who knows, maybe that other monster picked the fight and you were just defending yourself?) But magic items in general are a grim reminder to most monsters of their place in a world slowly being dominated by humanoids. (But you do what you gotta do to survive, amirite?)



ABERRATION PERSPECTIVE
All aberrations are from various planets in the Aberrant Realm, a galaxy far from here possibly in another plane. They traversed the multiverse to this world ages ago and have made it like a second home. The details of this journey would require extensive knowledge in dungeoneering AND history. But all aberrations seem to like moist dark environments and they feed on magic and power either by eating lesser creatures, mind controlling them to be servants, or whatever. Aberrations see the world as a treasure trove of resources for them to exploit. They see dragons as dangerous monsters and humanoids as lesser creatures either as beasts of burden, pests, or food. They see no difference between aberrations eating humans and humans eating pigs and cows. Of course ever since humanoids started making magic items and learning magic those tables have turned and now they're extremely dangerous. Most aberrations are forced to eat lowly beasts now. It's humiliating. Most aberrations are omnivores, but prefer meat. Those that focus on eating more vegetable matter are much healthier though and often less aggressive than their flesh-eating counterparts. Some aberrations theorize among themselves that they were not always so aggressive, but eating flesh of this planet has made them so.



BEASTFOLK PERSPECTIVE
Ages ago the gods created many humanoids by gifting the seed of thought into beasts. Some beastfolk are among the first created (serpentfolk, dragonfolk, lizardfolk, vanara, etc.) Others are fairly new brought about by divine events or wizards experimenting and playing god. However beastfolk come about, their dual nature makes it easy for them to find a place to survive. What's troubling is that humanoids who do not share a beastfolk's features tend to show extreme prejudice, sometimes even blatant hostilities. It's just easier to survive in the wilderness than trying to get along in the city where you might get jumped and murdered and no one would defend you because of the racism. So you often find kinship in monsters or wild beasts and find peace out in nature. That is until humanoids invade your territory and throw you in a steel cage the same way they do to monsters. At least you can pass for humanoids like lizardfolk or catfolk when you need to but that doesn't always give you what you need.



DRAGON PERSPECTIVE
Dragons and humanoids are known for not really caring since all dragons and humanoids see themselves as THE or AMONG THE 'most civilized' of creatures on the planet (be it true or not). Although as adventurers get stronger and deadlier with the passing of time there have been some rumors of dragons being slain by some of them (which is also why some dragons have laid waste to villages in anger merely of hearing such news, be it true or not). So the relationship between dragons and humanoids has become...tenuous, as of the past thousand years or so. Humanoids used to be cute little ape-like things running around clanging rocks together. Now they're...vicious little monsters with their boomsticks and magical swords. But they make a lot of cool shiny stuff. (from an old dragon's perspective)
Waylun
Monster 6, 8 posts
Alligatorfolk
Wed 18 Aug 2021
at 22:10
  • msg #314

Re: OOC Discussion 9

Working on equipment, the nuts and bolts. No knowledge skills from Waylun, but Craft Weapons may help as we go. Trying to decided whether a ranged weapon fits his mindset.
Howl
Monster 6, 11 posts
Thu 19 Aug 2021
at 05:11
  • msg #315

Re: OOC Discussion 9

Thanks GM for the background!

In reply to Waylun (msg # 314):
 Always good to have an option, even if only a sling to hunt…
Jiminy
Monster 6, 2 posts
Sat 21 Aug 2021
at 07:35
  • msg #316

Re: OOC Discussion 9

In reply to Howl (msg # 311):

Lol, is this a pokemon image? I thought it made for a nice faerie dragon face - didn't have many to choose from :P
Howl
Monster 6, 12 posts
Tue 24 Aug 2021
at 19:45
  • msg #317

Re: OOC Discussion 9

Are we all about ready?
I’m struggling to find time these days, but also eager to get started :)

I think my character sheet is just about ready.
GM Arkrim
GM, 6657 posts
Game Master
Tue 24 Aug 2021
at 22:09
  • msg #318

Re: OOC Discussion 9

Please put your items in the format I originally left for you so that I can find them. Don't leave a jumbled mess in your character sheets.

Backpacks, pouch belts, bandoleers, and sheathes take up slots. All other items, even those that normally don't take slots are contained within these or held. Slotless items you "wear" (like ioun stones) have the slot "slotless" which is fine.

You can fit 2 sheathes and a belt pouch on your waist/belt slot and on your chest/torso slot.

You can fit 2 sheathes and a backpack on your shoulders/back slot.

Yes, these consume slots and you'll need them if you want to carry stuff without having your hands full the whole time.

Yes, you can wear a belt of resistance instead of a cloak of resistance and similar switcharoos, just let me know what you want to do and make sure they take up the same number of slots and are still used the same. The only things I won't allows switcharoos are really obscure magic items, different functionality, and ability boost ones.


Format:


ITEMNAME (Slot or Container): Weight, Price, Description/stats

Example:

Longsword of Stabbing (Wielded): 4 lbs.; 2,400 gp; 1d8 slashing; cri 19/x2; +1 to stabbin' checks
Backpack (Shoulders): 2 lbs.+; 2 gp; contains the following items
   -Clown Kit (Backpack): 2 lbs; 2 gp; +2 to clowning around checks
   -Book (Backpack): 2 lbs; 2 gp; its a book that says stuff +2 to sound smart checks

etc.
This message was last edited by the GM at 22:11, Tue 24 Aug 2021.
Howl
Monster 6, 13 posts
Sat 28 Aug 2021
at 21:51
  • msg #319

Re: OOC Discussion 9

Fellas, are we doing this or what?
I’ve been slow to get started, but now I’m biting at the chomp.
GM Arkrim
GM, 6658 posts
Game Master
Sun 29 Aug 2021
at 01:04
  • msg #320

Re: OOC Discussion 9

Is everyone else done with their sheets?

I still see some stuff missing or out of place.
This message was last edited by the GM at 01:06, Sun 29 Aug 2021.
Waylun
Monster 6, 9 posts
Alligatorfolk
Sun 29 Aug 2021
at 04:57
  • msg #321

Re: OOC Discussion 9

I still have to fix how some equipment is listed,but otherwise I am good to go.
GM Arkrim
GM, 6659 posts
Game Master
Sun 29 Aug 2021
at 17:48
  • msg #322

Re: OOC Discussion 9

Jiminy you still need your feats and gear too.

And everyone needs to write up a short description in the character description section.
This message was last edited by the GM at 17:49, Sun 29 Aug 2021.
Howl
Monster 6, 14 posts
Sat 11 Sep 2021
at 07:54
  • msg #323

Re: OOC Discussion 9

Boss, should we get this party started, and maybe Jiminy and/or others will catch up?
Nothing like a bit of motion to set things in motion ;)
GM Arkrim
GM, 6660 posts
Game Master
Tue 14 Sep 2021
at 16:43
  • msg #324

Re: OOC Discussion 9

I don't see a lot of enthusiasm here except for you Howl. I'm going to move this somewhere else and just keep the Arena lights on in case anyone wants to battle.
Waylun
Monster 6, 10 posts
Alligatorfolk
Tue 14 Sep 2021
at 17:25
  • msg #325

Re: OOC Discussion 9

Far as I know, I'm ready to go. Just need the setup.
Howl
Monster 6, 15 posts
Tue 14 Sep 2021
at 19:05
  • msg #326

Re: OOC Discussion 9

Sounds good!
Maybe I’ll probe my other games again, see if anyone is interested.
GM Arkrim
GM, 6661 posts
Game Master
Tue 14 Sep 2021
at 20:41
  • msg #327

Re: OOC Discussion 9

I will post an ad for a new monstrous game in its own forum.
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