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13:54, 25th April 2024 (GMT+0)

Tolkeen : Chapter 12 -- Squad One.

Posted by MolochFor group 0
Mike
GM, 3348 posts
Pluto Company
Sat 5 Jan 2013
at 16:46
  • msg #158

Re: Tolkeen : Chapter 12 -- Squad One

Assuming everyone moves back to avoid the explosions, they all detonate at the door, destroying the psychics' forcefield. He is also hurled backward by the telekinetic attacks. The way should be clear...

*Na-Wa is standing at the entrance to this corridor. Just outside there is the previous large corridor with Malefic, and the exit. You guys are right at the front of the ship now.

*The door to the cockpit area is down the hall on the left (This is where the grenades detonated). There should also be a small man-sized door for the washroom at the very end of the hall, but starcraft 2, doesn't have many door-types...


This message was last edited by the GM at 16:50, Sat 05 Jan 2013.
Max Zander
player, 36 posts
PsiStalker/Slinger - Demo
Corporal - Juyong Outpost
Sun 6 Jan 2013
at 03:40
  • msg #159

Re: Tolkeen : Chapter 12 -- Squad One

In reply to Mike (msg # 158):

"Signal, Check the cockpit." Max looks to one of the two demons, pointing to him. "You make certain no one comes out of the washroom."

"Everyone else, form up on the cockpit"
Signal
player, 88 posts
Human Psi-Ghost
Mercenary
Sun 6 Jan 2013
at 17:43
  • msg #160

Re: Tolkeen : Chapter 12 -- Squad One

Signal does as he is told. He slips up where the side wall of the cockpit should be and disappears into the wall. He does this so he can look into the cockpit from a direction other than the one expected.

As soon as Signal is able to see the room, he jumps back, hoping he is fast enough to not get attacked by the psionic again.
Mike
GM, 3349 posts
Pluto Company
Sun 6 Jan 2013
at 17:46
  • msg #161

Re: Tolkeen : Chapter 12 -- Squad One

PM
Mike
GM, 3350 posts
Pluto Company
Sun 6 Jan 2013
at 17:51
  • msg #162

Re: Tolkeen : Chapter 12 -- Squad One

A loud, rising yell is heard coming from the cockpit as the juicer loses control. He charges out into the hallway blasting! (his armor is still heavily damaged from the last battle)

*I will use your previous init rolls here, but you can post actions.
This message was last edited by the GM at 17:51, Sun 06 Jan 2013.
Max Zander
player, 37 posts
PsiStalker/Slinger - Demo
Corporal - Juyong Outpost
Sun 6 Jan 2013
at 18:02
  • msg #163

Re: Tolkeen : Chapter 12 -- Squad One

Zander doesn't skip a beat as he unleashes on the juicer.


12:00, Today: Max Zander rolled 23 using 1d20+9. Shot at Juicer with Kingdom Come & Hero.


12:01, Today: Max Zander rolled 29 using 9d6. Hero and Kingdom Come Damage to Juicer.

Na - Wa
player, 286 posts
Psi-Stalker Scout
Mercenary
Sun 6 Jan 2013
at 22:49
  • msg #164

Re: Tolkeen : Chapter 12 -- Squad One

As the skull faced soldier appeared Na-Wa rapidly fired on him with his pistol
Mike
GM, 3355 posts
Pluto Company
Thu 10 Jan 2013
at 17:17
  • msg #165

Re: Tolkeen : Chapter 12 -- Squad One

Signal chooses to remain phased, and allow the other muscle in his squad to take out the crazed juicer. Sir Aries, armed with a sword, elects to remain standing unless the juicer makes it much farther - so as to not get in the way of the shooters.

The juicer fires a shot from his plasma cannon into the tall Alu demon's gut and continues to charge forward.

Max, Na-Wa and Tangles open fire nearly blasting through his armor (7 MD left), however Na-Wa missed...

Kresil, the smaller demon slashes out at him with his claws, but the juicer evades.

He fires again disintegrating a large portion of the Alu demon's abdomen, before he is filled with holes from the other squad members. His body twitches with each blast and takes three full steps after his life slipped away, before collapsing on his face in front of Signal and Max. (He has his plasma cannon, 2 stun grenades, 2 eclips and some personal items).
Sir Aries
player, 23 posts
Cyber Knight
Elven
Thu 10 Jan 2013
at 23:46
  • msg #166

Re: Tolkeen : Chapter 12 -- Squad One

Sir Aries holds back to see if there are more incoming enemies, probing the area with his telepathy for other minds that may be hiding or laying in wait.
Max Zander
player, 38 posts
PsiStalker/Slinger - Demo
Corporal - Juyong Outpost
Fri 11 Jan 2013
at 04:37
  • msg #167

Re: Tolkeen : Chapter 12 -- Squad One

Zander glances over the to the Alu demon that was shot to see how it was holding up. He holstered his Hero pistol and picked up one of the stun grenades, passing the other to anyone else who wanted it. He didn't care for weapons other than pistols and grenades, so he all but ignored the plasma cannon.

"Signal, hang back for a minute. We are going in. Alert us of anything happening out here."

"Everyone else, push forward. Remember what we are dealing with though"


Taking the position of pointman, he walked forward without fear. Men needed to die. He still had a good bit on his armor, and he'd be damned if those borgs would do enough to break through with a group this large.
Na - Wa
player, 287 posts
Psi-Stalker Scout
Mercenary
Fri 11 Jan 2013
at 06:54
  • msg #168

Re: Tolkeen : Chapter 12 -- Squad One

Na-Wa accepted the blowee upee thingy given to him by the sunglasses man. Placeing the blowee upee thingy on his belt, Na-Wa got ready to follow the sunglasses man into the next room.
Signal
player, 89 posts
Human Psi-Ghost
Mercenary
Fri 11 Jan 2013
at 13:34
  • msg #169

Re: Tolkeen : Chapter 12 -- Squad One

Signal lets Max know that the report on the room hasn't changed. He is thankful when Max gives him the order to watch their backs. Signal knows he isn't a fighter, he's a scout and a face. His primary concern when joining up was that he would be used  as cannon fodder, so he is genuinely happy with Max's order.

Signal pulls his pistol out and holds it in one hand and leaves the other empty. He checks over the times on his defenses and his armor shield. He re-ups anything that needs it.
Sir Aries
player, 24 posts
Cyber Knight
Elven
Fri 11 Jan 2013
at 23:03
  • msg #170

Re: Tolkeen : Chapter 12 -- Squad One

Sir Aries follows the others into the next room.  His sword is drawn, his spells that have lapsed are regenerated & he is on guard for what ever might happen next.
'The 3rd'
player, 26 posts
Human - 'Crazy'
Private - Juyong Outpost
Sun 13 Jan 2013
at 19:32
  • msg #171

Re: Tolkeen : Chapter 12 -- Squad One

The 3rd follows the others. A bit slow on the uptake for a change he watches as the CS juicer hits the floor - dead. If no one else grabs his weapons he will take a minute and collect them. He then forms up with the others eager to take the final borgs down.
Mike
GM, 3382 posts
Pluto Company
Sat 19 Jan 2013
at 15:13
  • msg #172

Re: Tolkeen : Chapter 12 -- Squad One

The Alu demon slumps over and dies slowly after the wounds from the juicer. Kresil and Tangles charge into the room alongside the rest of the squad. The two cyborgs from before are standing with weapons ready, while the psychic soldier kneels between them, and five wounded humans, and two wounded dog boys are laying down, up against the wall, behind them (mostly).

Tangles is immediately launched back out of the room, by the psychic, slamming hard against the far wall by the washroom door. Everyone else opens fire on each other (including the wounded).


*Posts should have initiative for this charge attack, as well as strikes, parries and dodges (and damage).


Cpl. Zander
Na-Wa
The 3rd
Sir Aries
Signal

Kresil
Tangles
Lt. Malefic

This message was last edited by the GM at 03:14, Sun 20 Jan 2013.
Max Zander
player, 40 posts
PsiStalker/Slinger - Demo
Corporal - Juyong Outpost
Sun 20 Jan 2013
at 03:04
  • msg #173

Re: Tolkeen : Chapter 12 -- Squad One

In reply to Mike (msg # 172):

20:47, Today: Max Zander rolled 23 using 1d20+4. Init.

Zander leads off his attack with throwing the unarmed grenade at the psychic, and shooting at him at the same time. He figured the least it would do is distract him momentarily. Once the grenade is out, he pulls the Hero from it's holster and adds it to the firefight.
This message was last edited by the GM at 13:18, Sun 20 Jan 2013.
'The 3rd'
player, 27 posts
Human - 'Crazy'
Private - Juyong Outpost
Sun 20 Jan 2013
at 11:35
  • msg #174

Re: Tolkeen : Chapter 12 -- Squad One

The 3rd charges in balsting away with his C-29. Luckily no one can see his face under his helmet, if they could it would seem like he is enjoying himself a bit too much.
Shoot em, shoot em til they are dead!
what?
Nothing...
Sir Aries
player, 25 posts
Cyber Knight
Elven
Thu 31 Jan 2013
at 12:48
  • msg #175

Re: Tolkeen : Chapter 12 -- Squad One

Sir Aries enters the room and charges along the wall, to avoid being hit by his own squad. He intends on taking the closest troops, in close combat with both swords drawn.
Mike
GM, 3389 posts
Pluto Company
Thu 31 Jan 2013
at 14:06
  • msg #176

Re: Tolkeen : Chapter 12 -- Squad One

Second One

One of the wounded humans, near the back, the middle of the five, fires first, with his laser pistol, striking Zander in the head as he comes into view.


Max Zander acts next, and simultaneously tosses an unarmed grenade at the kneeling psychic, and shoots him with his kingdom come. The psychic's already damaged armor is hit again, adding another scorch mark, and dropping it to just over 10% capacity. The psychic then ducks down lower, hoping the grenade will pass over him.

The cyborg, who now has a scorched and burned kitten carcass strapped to the side of his head is next to open fire, with his heavy rail gun, choosing the charging Sir Aries as his target. The elven cyber knight moves with lightning speed to parry the blast, but fails, and takes the rail gun slug in the gut, stopping his charge and knocking him back a step.


One of the wounded dog boys follows up the cyborg's attack with a blast from a laser rifle at the staggered elven cyber knight. Aries tries to evade, but is not quite nimble enough this time.


Sir Aries quickly recovers from the rail gun hit, and moves up to decapitate the already-damaged Kitten Killer cyborg, with a sword attack to his neck. The sword passes right through, and the cyborg's head soars through the air, bouncing off a wall and into an open rations crate.


One of the wounded human soldiers, the furthers on the left, takes aim and fires at The 3rd, he enters the room, with his laser pistol, but misses, and hits the wall out in the hallway.

The grenade bounces off the psychic's shoulder, and as he recovers from his dodge, he reaches out and picks it up.

Na-Wa takes aim at the psychic, and opens fire with his laser pistol, with a triple pulse burst. The psychic's armor is now all but destroyed, he won't last another shot.


The mercenary Tangles charges back into the room and blasts the other cyborg with his plasma rifle, melting a large portion of the cyborg's chest, he too will not survive another shot.

The 'borg returns fire, at Tangles, with his own plasma rifle, taking Tangles's armor down to 50% with just one shot.

Two of the wounded humans instinctively fire at Kresil, the demon, as he enters the room. Each armed with laser pistols, however one misses his target completely. There is no visible damage to the tough demon hide, besides a tiny patch of singed hair.

Signal remains outside, vigilantly guarding their rear.

The second wounded dog boy also fires at the charging demon, this time leaving a larger, singed patch of hair, but still not slowing the demon's charge.

The 3rd stumbled on his way into the room, after being bumped by the excited demon. Once inside however, he opens fire on the remaining cyborg with his C-29 rifle. This time, the damage is severe enough to disrupt the main cybernetic systems, and the cyborg collapses helplessly to the ground.


Kresil pounces over the cowering psychic soldier and the two incapacitated cyborgs, landing on the wounded soldiers behind them, against the wall of the crushed cockpit. He jams both of his hands into the face of one of the soldiers, squeezing until the brains are oozing between his fingers and the man stops moving.






The psychic will not last much longer, and the remaining wounded troops could be subdued... will you be taking prisoners or killing them all?
'The 3rd'
player, 28 posts
Human - 'Crazy'
Private - Juyong Outpost
Tue 5 Feb 2013
at 09:22
  • msg #177

Re: Tolkeen : Chapter 12 -- Squad One

Wiu the situation under control The 3rd simply asks "Are we going to bother with prisoners?" If the answer is negative or takes too long in coming The 3rd will dispatch the dead boys and make sure the Borge are truly dead.
Signal
player, 90 posts
Human Psi-Ghost
Mercenary
Thu 7 Feb 2013
at 00:45
  • msg #178

Re: Tolkeen : Chapter 12 -- Squad One

Signal's voice calls out an answer, "No! Avenge Malefic!" It is simple and direct, but lets everyone in the room know what happened. Signal's voice cracked when he said it, like he is not used the brutality of war.
Na - Wa
player, 290 posts
Psi-Stalker Scout
Mercenary
Thu 7 Feb 2013
at 00:49
  • msg #179

Re: Tolkeen : Chapter 12 -- Squad One

Na-Wa fires his laser pistol, into the mass of skull faced soilders.
Max Zander
player, 41 posts
PsiStalker/Slinger - Demo
Corporal - Juyong Outpost
Thu 7 Feb 2013
at 04:40
  • msg #180

Re: Tolkeen : Chapter 12 -- Squad One

In reply to Na - Wa (msg # 179):

"NO PRISONERS" Came the 'stalker's shout as he calmly walked in, finishing up any straggling survivors, and putting an extra round into each of them.

It was simple. These men were riddled with bigotry. Max had no tolerance for it. Unless orders were otherwise, he'd always had the no prisoners mentality.

Once done, he scans the bodies, and replaces his e-clips with fresh ones. He left the unarmed grenade laying where it was. Someone else could take it if they want, but he had no more interest in it.
This message was last edited by the player at 04:40, Thu 07 Feb 2013.
'The 3rd'
player, 29 posts
Human - 'Crazy'
Private - Juyong Outpost
Wed 27 Feb 2013
at 06:41
  • msg #181

Re: Tolkeen : Chapter 12 -- Squad One

The 3rd will check over the bodies and take any grenades he finds, plus anything he thinks might be of value - monetary for himself or intel for the higher ups.
Mike
GM, 3400 posts
Pluto Company
Fri 25 Oct 2013
at 07:40
  • msg #182

Re: Tolkeen : Chapter 12 -- Squad One

All of the wounded are executed without mercy in short order. Corporal Zander leads the squad to the hole in the side of the transport. The same hole the team entered through, and joins in the battle outside.

With dozens of skelebots landing all around, there is no trouble for everyone to find targets.
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