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Tolkeen : Chapter 12 -- Squad One.

Posted by MolochFor group 0
Signal
player, 75 posts
Human Psi-Ghost
Mercenary
Mon 12 Nov 2012
at 21:50
  • msg #108

Re: Tolkeen : Chapter 12 -- Squad One

With the others in position, and Signal completely out of line of sight of the opening, he opens the door. Signal immediately ghosts and gets ready to swing at anything coming through the door.
Mike
GM, 3243 posts
Pluto Company
Tue 13 Nov 2012
at 17:11
  • msg #109

Re: Tolkeen : Chapter 12 -- Squad One

OOC - Going to need initiative rolls for everyone. Also some strike, parry and dodge rolls I can draw from for the melee please
Sir Aries
player, 15 posts
Cyber Knight
Elven
Wed 14 Nov 2012
at 00:48
  • msg #110

Re: Tolkeen : Chapter 12 -- Squad One

PM
This message was last edited by the GM at 07:16, Wed 14 Nov 2012.
'The 3rd'
player, 20 posts
Human - 'Crazy'
Private - Juyong Outpost
Wed 14 Nov 2012
at 06:57
  • msg #111

Re: Tolkeen : Chapter 12 -- Squad One

As the door slides up the 3rd instinctively checks that is armor bizarre is still engaged, even though he knows it is. As soon as the door reaches the top he drops his hands down and points his pistols into the room and starts pulling the triggers. Each time he pulls the trigger he says "bang".

Why do you do that? You're making us sound retarded.
Shut 'bang' up 'bang' I'm 'bang' busy 'bang'


07:39, Today: 'The 3rd' rolled 15 using 1d20+4. Initiative. (+4).

The plan is to stay hidden above the door and shoot blind into the room. If the CS run out, the 3rd will aim at them. If someone runs in the 3rd will drop his head down so he can see what he is shooting at and avoid hitting his comrades.
This message was last edited by the GM at 06:41, Thu 15 Nov 2012.
Signal
player, 76 posts
Human Psi-Ghost
Mercenary
Wed 14 Nov 2012
at 16:35
  • msg #112

Re: Tolkeen : Chapter 12 -- Squad One

Signal hits the button and ghosts. He only swings if something comes through the door, and even then he goes for the Psi-Man first.
This message was last edited by the GM at 06:41, Thu 15 Nov 2012.
Max
player, 22 posts
PsiStalker/Slinger - Demo
Corporal - Juyong Outpost
Thu 15 Nov 2012
at 00:28
  • msg #113

Re: Tolkeen : Chapter 12 -- Squad One

In reply to Signal (msg # 112):

Max focuses on dropping whatever is biggest and baddest with his first three shots, then spreads the love around all the others. Once Betsy, his Big Bore Revolver, is spent he holsters it and draws out the Hero.
This message was last edited by the GM at 06:41, Thu 15 Nov 2012.
Mike
GM, 3247 posts
Pluto Company
Thu 15 Nov 2012
at 18:51
  • msg #114

Re: Tolkeen : Chapter 12 -- Squad One

Second Zero

The door whisks open, and Max is first to react. All four of the CS soldiers are side by side. Picking out the biggest and baddest of the bunch, he spots one of the cyborgs strapped with a dozen various grenades, and has an actual live kitten kicking and squealing strapped to the side of his helmet. He is the only one not ready, and is just finishing loading his rail gun as the door opens.

Max hits him square in the chest, while it does rock the cyborg, it does not knock him, or any full conversion cyborg down. It leaves a solid dent in the heavy Cyborg body armour he is wearing however.


Signal waits for the enemy to charge, if they choose to.

The 3rd opens fire wildly, hoping to hit any of the soldiers waiting on the other side, and thanks to Signal's recon, he hits cyborg 2 in the shoulder with one pistol, leaving a small scorch mark, but misses with the other.


Sir Aries also stays out of view, and waits for them to charge.

The Juicer takes a shot at the only visible target : Max. He is armed with a CP-50, and makes use of the attached grenade launcher for his first shot. Max tries to dodge out of the way, but fails and is hit in the chest with a micro fusion grenade, which explodes immediately, in a 12 foot radius, nearly encompassing The 3rd as well.


Max is knocked on his back, out of view of the enemy soldiers... for now.

The psychic soldier does nothing visible...

Both cyborgs toss out grenades. One is a tear gas grenade, which pops and starts to fill the area right away. The other is a high explosive, which explodes under The 3rd, but he is out of range for any damage.


Second One

Everyone readjusts...

Second Two

The 3rd continues to fire blindly into the Coalition squad, but misses with both shots.


The cyborgs each toss another high explosive grenade, again missing with the small 6-foot explosions.

The Juicer rolls to the side, to see Max again and takes a rapid triple laser-pulse burst at Max while the psi-stalker is still on the ground.


Second Three

Max regains himself, and rolls over onto his hands and knees, again out of sight from the enemy squad. (

Signal continues to wait for a charge...

Sir Aries continues to wait for a charge...

The Juicer remains in position, and waits for a target.

A small fire erupts out of nowhere in the doorway, encompassing the entire door.



*You all still have several actions this melee. You now have the option of changing your intentions, and I can re-use any dice rolls that I have not used in the fight as of yet.



This message was last edited by the GM at 19:12, Thu 15 Nov 2012.
Sir Aries
player, 16 posts
Cyber Knight
Elven
Thu 15 Nov 2012
at 22:53
  • msg #115

Re: Tolkeen : Chapter 12 -- Squad One

Knowing his best chance is against the technological heavy Borgs, Sir Aries first instinct is to use the SN speed & strength spells in his suit to attack hard & fast with a torrent of blows that should shred the borgs armor to ribbons.

However he soon realizes that doing so will likely bring psychic as well as concentrated fire upon him specifically.  Instead he bides his time where he is & waits for an opportunity to strike.
This message was last edited by the player at 17:55, Fri 16 Nov 2012.
Signal
player, 77 posts
Human Psi-Ghost
Mercenary
Fri 16 Nov 2012
at 14:19
  • msg #116

Re: Tolkeen : Chapter 12 -- Squad One

Knowing that absorbing the tear gas directly into his body will not be fun, Signal makes sure his immunity is still active and then thinks back to see how heavy the door is. If the door is heavy enough to knock or hurt someone. Instead of slashing with his sword he will drop the door on them and pin a nice target for his comrades. If it is not, he takes a few steps back from all the grenades and keeps waiting.
'The 3rd'
player, 21 posts
Human - 'Crazy'
Private - Juyong Outpost
Fri 16 Nov 2012
at 18:31
  • msg #117

Re: Tolkeen : Chapter 12 -- Squad One

The 3rd notes the small fire with alarm. If thats a Buster.... time to move. He pushes up against the wall and kicks himself back from above the fire. He leaps off to one side and away from the door.
Max Zander
player, 24 posts
PsiStalker/Slinger - Demo
Corporal - Juyong Outpost
Thu 22 Nov 2012
at 14:53
  • msg #118

Re: Tolkeen : Chapter 12 -- Squad One

Zander coughs mildly into his helmet as he quickly recovers from the grenade blast. He raises his Kingdom Come to the juicer and takes a shot while drawing out the Hero for the follow-up shot.

The burst of fire doesn't even concern him as he instinctively activates Impervious to Fire.
Mike
GM, 3269 posts
Pluto Company
Thu 22 Nov 2012
at 15:17
  • msg #119

Re: Tolkeen : Chapter 12 -- Squad One

*The tear gas continues to spread*

Second Four

The 3rd pushes up against the wall and kicks himself back from above the fire. He leaps off to one side and away from the door.

Both cyborgs remain where they are, and do not advance. The bound kitten can be heard screaming over the crackling of the fire.


Second Five

Max Zander regains himself after the previous attempt to dodge.

Signal steps back and waits.

Sir Aries stands, ready to strike anything that comes through.

The juicer remains where he is as well.

The psychic extinguishes the flame.


Second Six

The 3rd waits to attack...
Mike
GM, 3270 posts
Pluto Company
Thu 22 Nov 2012
at 16:09
  • msg #120

Re: Tolkeen : Chapter 12 -- Squad One

Also, on second 6, both borgs and juicers are charging out. Instead of re-rolling initiative, or ignoring it completely, the 'melee' will re-start at second 0 as they come charging out, giving you guys a chance to act before they do. Don't worry, it makes sense inside my head...

After the flame disappears, everyone prepares for the assault. Both borgs and the juicer charge out together.



Second Six/Zero

Max Zander is first to react and opens fire with both pistols at the charging juicer, hitting him twice in the chest as the super soldier stumbles and fails to dodge. The damage is noticeable dropping the juicers' armor by around 30%.


Signal drops the heavy door down on them as they charge out! The Juicer had no chance to dodge, while one borg tries to leap back inside, and the other tries to catch it. They all FAIL and the door smashes all three of them to the ground.


The 3rd makes his move as they drop, and blasts one of the cyborgs with his pistols, scorching the heavy armor.


The Borg that had tried to catch the door manages to push the door up a few inches...

The juicer slides away, back to the other side of the door, out of sight.

Sir Aries rushes to the closest 'borg and slashes down at the head with his magic sword. The blade strikes twice in quick succession, and leaves a brutal gash in the bulky helmet.


The psychic peaks down under the door (still out of sight), and telekinetically pulls on Sir Aries' legs, catching him off guard, and knocking the elf on his back.



*Both borgs are still caught under the door for now, and visible for attacking.
This message was last edited by the GM at 16:43, Fri 23 Nov 2012.
Sir Aries
player, 17 posts
Cyber Knight
Elven
Fri 23 Nov 2012
at 17:09
  • msg #121

Re: Tolkeen : Chapter 12 -- Squad One

Laying flat on his back was not Sir Arie's idea of a good time; especially in the middle of melee combat.
He uses TK Leap to fly into the air & attacks the borg again.

"Corporal Zander, attack the psychic!  We can handle these technological rogues!"
Signal
player, 79 posts
Human Psi-Ghost
Mercenary
Mon 26 Nov 2012
at 20:57
  • msg #122

Re: Tolkeen : Chapter 12 -- Squad One

Signal, moves forward and for as long as he feels safe and able to keep his feet from showing in the bag under the door he strikes at the pinned down borgs. He only goes for a specific part if they try to lift the door, in which case he slices at the limbs trying to lift the door.
Max Zander
player, 25 posts
PsiStalker/Slinger - Demo
Corporal - Juyong Outpost
Tue 27 Nov 2012
at 01:15
  • msg #123

Re: Tolkeen : Chapter 12 -- Squad One

In reply to Sir Aries (msg # 121):

At Sir Aries' direction, Zander darts toward the door and does a baseball slide to catch a glimpse of the burster. As soon as he does, he attempts to take a shot from each weapon to the unseen psychic.
'The 3rd'
player, 22 posts
Human - 'Crazy'
Private - Juyong Outpost
Tue 27 Nov 2012
at 20:13
  • msg #124

Re: Tolkeen : Chapter 12 -- Squad One

Seeing the borgs and juicer trapped under the door, the 3rd holsters his pistols and unslings his plasma launcher and starts blasting away at the immobile targets. Behind his helmet he is all smiles.
Mike
GM, 3276 posts
Pluto Company
Tue 27 Nov 2012
at 21:55
  • msg #125

Re: Tolkeen : Chapter 12 -- Squad One

Second Seven

no actions

Second Eight

The 3rd changes weapons.

The borg pushing on the door, lifts it high enough for the other borg (the one with the kitten strapped to his helmet) to slide back to the other side with the psychic and the juicer.


Second Nine

Max Zander slides across the floor, and spots the mage bent down, peaking under the door. He fires twice hitting him once in the face, and once in the right shoulder. The psychic is startled and falls on his ass.


Signal moves in for a strike at the remaining borgs' arm, lifting the door. The cyborgs armor is strong, and will withstand several sword strikes.


Sir Aries slashes at the 'borgs belly, hoping to kill him before he too escapes back behind the door. The armor holds strong. (down to 80%)


The juicer tosses a micro-fusion grenade under the door (large blast radius). It has yet to explode.

The tear gas continues to spread.
Mike
GM, 3277 posts
Pluto Company
Tue 27 Nov 2012
at 22:06
  • msg #126

Re: Tolkeen : Chapter 12 -- Squad One

Second Ten

The 3rd kicks the grenade back over to the other side, it explodes almost as soon as it clears the doors. They likely all survived, but the kitten stops screaming...


The remaining 'borg, under the door continues to push up on the door, and starts, to slide his waist to the other side.

Second Eleven

Zander moves into a crouched position from his slide, and spins around to blast the cyborg with both pistols.


Signal slashes at the arm again.


Sir Aries slashes again, leaving a ruthless gash in the cyborgs' armor, bringing it down below 20%.


The juicer grabs his comrades leg and starts to pull him back through the door.
Mike
GM, 3278 posts
Pluto Company
Tue 27 Nov 2012
at 22:12
  • msg #127

Re: Tolkeen : Chapter 12 -- Squad One

Second Twelve

The 3rd opens fire with his plasma launcher, and still the cyborg armor holds (down to 10%)


The Cyborg slides back under the door, and the door slams shut again.

Combat is over, again... for now.
Max Zander
player, 26 posts
PsiStalker/Slinger - Demo
Corporal - Juyong Outpost
Tue 27 Nov 2012
at 22:53
  • msg #128

Re: Tolkeen : Chapter 12 -- Squad One

In reply to Mike (msg # 127):

After they retreat, Zander holsters both his weapons and proceeds to look over the remains of "Betsy," his formerly faithful revolver.
'The 3rd'
player, 23 posts
Human - 'Crazy'
Private - Juyong Outpost
Thu 29 Nov 2012
at 19:34
  • msg #129

Re: Tolkeen : Chapter 12 -- Squad One

The 3rd reloads his pistols, swapping the partially used clips for fresh ones. He quickly looks about checking the situation around him, just to make sure no one is sneaking up behind them. "Why don't we just blast the door down?"

Is it over?
The fighting?
Yeah...
Nope not yet. You wanna take over?
Hell no! I'd just run away and we'd both find that embarrassing!
Well piss off and leave me to it...

Signal
player, 80 posts
Human Psi-Ghost
Mercenary
Thu 29 Nov 2012
at 19:42
  • msg #130

Re: Tolkeen : Chapter 12 -- Squad One

Signal smiles. "I can just open it again. I thought closing it might give us a few free shots on them and time to reload. Blasting it open again removes that option. One ready I will open it again, unless you want to find another way."
Sir Aries
player, 18 posts
Cyber Knight
Elven
Thu 29 Nov 2012
at 21:00
  • msg #131

Re: Tolkeen : Chapter 12 -- Squad One

"Truth be told I was just warming up."
Max Zander
player, 28 posts
PsiStalker/Slinger - Demo
Corporal - Juyong Outpost
Fri 30 Nov 2012
at 15:00
  • msg #132

Re: Tolkeen : Chapter 12 -- Squad One

Lets hang on for just a moment to see if we can get a few grenades out this way before we start again. As for stopping combat once it starts again. . .doing so just gives them the chance to reload too.
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