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23:21, 4th May 2024 (GMT+0)

Tolkeen : Chapter 12 -- Squad One.

Posted by MolochFor group 0
Mike
GM, 3284 posts
Pluto Company
Sun 2 Dec 2012
at 02:41
  • msg #133

Re: Tolkeen : Chapter 12 -- Squad One

Several explosions can be heard toward the rear of the ship, where Malefics' crew is, although they declared it all-clear just a minute ago. A few seconds later, Kresil (the shorter demon), one of the Alu demons, and the mercenary Tangles come into view. The Alu demon is carrying an unconscious and badly burned Malefic. Both demons are bleeding, and Tangles' armor is down to around half.

They walk down the corridor to join the group, and set Malefic down against the wall.
This message was last edited by the GM at 02:43, Sun 02 Dec 2012.
Tangles
NPC, 1 post
Human - Private
Juyong Outpost
Sun 2 Dec 2012
at 02:43
  • msg #134

Re: Tolkeen : Chapter 12 -- Squad One

Tangles is carrying a satchel filled with CS micro-fusion grenades and tosses it on the ground next to Malefic.

"The dead boys back there were covered in grenades. You wanted them, you got 'em. What are we dealing with back here?"
Sir Aries
player, 19 posts
Cyber Knight
Elven
Sun 2 Dec 2012
at 18:52
  • msg #135

Re: Tolkeen : Chapter 12 -- Squad One

As much as he would love to charge into battle & avenge his comrade in arms, Sir Aries makes use of his healing abilities and does what he can to stabilize Malific.
Signal
player, 82 posts
Human Psi-Ghost
Mercenary
Mon 3 Dec 2012
at 17:15
  • msg #136

Re: Tolkeen : Chapter 12 -- Squad One

Signal pulls a grenade from the bag and says, "So everyone grab one. On ready I will open the door."

Signal again moves to the panel and punches in the code, all but the last number.
'The 3rd'
player, 24 posts
Human - 'Crazy'
Private - Juyong Outpost
Wed 5 Dec 2012
at 21:07
  • msg #137

Re: Tolkeen : Chapter 12 -- Squad One

The 3rd takes a grenade. To no one in particular he says, "Grenades are fun. I'm ready"
Max Zander
player, 29 posts
PsiStalker/Slinger - Demo
Corporal - Juyong Outpost
Wed 5 Dec 2012
at 23:58
  • msg #138

Re: Tolkeen : Chapter 12 -- Squad One

In reply to 'The 3rd' (msg # 137):

"We should probably wait for Sir Aries to finish stabilizing LT Malefic so we can get his help on this."
The stalker spoke as he himself pulled out two grenades and positioned himself ready to avoid another potential blast as soon as Signal opens the door again.
Mike
GM, 3291 posts
Pluto Company
Sun 9 Dec 2012
at 17:52
  • msg #139

Re: Tolkeen : Chapter 12 -- Squad One

Lieutenant Malefic will survive. His plasma burns are severe however, and he won't be joining in any combat in the near future.

This leaves Corporal Zander in charge of the strike team, which now adds an Alu demon, an Asurk Demon and Tangles (gun-type mercenary).
This message was last edited by the GM at 17:54, Sun 09 Dec 2012.
Sir Aries
player, 20 posts
Cyber Knight
Elven
Mon 10 Dec 2012
at 16:34
  • msg #140

Re: Tolkeen : Chapter 12 -- Squad One

"Alright Corporal, I've done all I can for him.  What are you orders?"
Max Zander
player, 31 posts
PsiStalker/Slinger - Demo
Corporal - Juyong Outpost
Tue 11 Dec 2012
at 02:50
  • msg #141

Re: Tolkeen : Chapter 12 -- Squad One

In reply to Sir Aries (msg # 140):

"Everyone grab at least one grenade. Signal lifts, we all throw ours in there. Focus on the damn borgs and psionic and/or mage with the grenades. The juicer will likely be able to get out the way, so we'll have to take him down the by just shooting at him. Signal, stand by to drop the door again if need be. Form up as a staggered "V" at the door, with the demons nearest the door. If and when they clear the doors, direct hand to hand combat out of the firing range." Zander didn't like this part of the job. He just liked to kill things. But it didn't stop him from doing what he needed to do. It is one of the aspects of being in the military. If you stay in, you are bound to have to lead at some point. As he spoke, he walked around the door, demonstrating what he meant.

Some people might go for a semi-circle focused on the door, but this way we use the lesser profile of the door to minimize the number of exposed allies and still get a good vantage of what lay on the other side.

The stalker took the position at the tip of the "V" farthest from the door on the side closer to Malefic. If anyone got that far, they'd have to go through him. Not that they'd know we had a vulnerable ally just around the corner. . .
Tangles
NPC, 2 posts
Human - Bounty Hunter
Juyong Outpost
Thu 13 Dec 2012
at 08:22
  • msg #142

Re: Tolkeen : Chapter 12 -- Squad One

"Are we sure they are still on the other side of the door? It has been some time..."
Signal
player, 84 posts
Human Psi-Ghost
Mercenary
Thu 13 Dec 2012
at 17:43
  • msg #143

Re: Tolkeen : Chapter 12 -- Squad One

"We are not sure, thats why we aren't pulling the pins before I open the door. If that psychic wasn't there I would take a look first."

Signal checks that everyone is in position and then he enters the last of the code to open the door.
Max Zander
player, 32 posts
PsiStalker/Slinger - Demo
Corporal - Juyong Outpost
Fri 14 Dec 2012
at 02:50
  • msg #144

Re: Tolkeen : Chapter 12 -- Squad One

In reply to Signal (msg # 143):

"Better to be prepared for it if they are."

Zander keeps his position and has the grenades up to his face, teeth on the pins so he can pull them out at the same time if need be.
Mike
GM, 3303 posts
Pluto Company
Sun 16 Dec 2012
at 15:10
  • msg #145

Re: Tolkeen : Chapter 12 -- Squad One

The squad moves into position, and waits for what seems like forever for the door to open again. A bead of sweat hangs from the end of Tangle's nose, as he stands trembling with anticipation. Not to kill and destroy the enemy.... just to be done with this, and hopefully survive.

His mind wanders to the imminent battle looming just outside the transport, and hopes the rest of the platoon can hold them off...

Finally the door opens, revealing nothing but scorch marks, and the half-melted corpse of the kitten that was strapped to the one cyborgs' head. The soldiers have moved deeper toward the front of the vessel.

The corridor leads to a stack of crates to the left, and two doors to the right. The crates are labeled medical supplies. The door at the end of the corridor, is universally marked as a washroom. The door next to it, is exactly like the one just opened, and leads toward the external weapon stations and the cockpit.
Signal
player, 85 posts
Human Psi-Ghost
Mercenary
Mon 17 Dec 2012
at 19:59
  • msg #146

Re: Tolkeen : Chapter 12 -- Squad One

Signal ghosts and moves into the corridor. He walks up to the first door and at the wall next to it, he puts his head through just far enough to see and quickly pulls his head back.
Mike
GM, 3313 posts
Pluto Company
Thu 20 Dec 2012
at 16:53
  • msg #147

Re: Tolkeen : Chapter 12 -- Squad One

PM
Sir Aries
player, 21 posts
Cyber Knight
Elven
Thu 20 Dec 2012
at 18:24
  • msg #148

Re: Tolkeen : Chapter 12 -- Squad One

Sir Aries gets into position with the others, renews his shield's duration & throws the grenade on cue, waiting to see what the result will be before acting accordingly.
Signal
player, 86 posts
Human Psi-Ghost
Mercenary
Thu 20 Dec 2012
at 21:35
  • msg #149

Re: Tolkeen : Chapter 12 -- Squad One

Signal turns to the others and silently pantomimes pulling the pin on his grenade, opening the door throwing in all the grenades and closing the door. He then points to each person in the group and motions to them to move up to the door.
Max Zander
player, 34 posts
PsiStalker/Slinger - Demo
Corporal - Juyong Outpost
Fri 21 Dec 2012
at 02:09
  • msg #150

Re: Tolkeen : Chapter 12 -- Squad One

In reply to Signal (msg # 149):

With Signal's motion, Zander put the pins back in his mouth, ready to yank the grenades away and toss them in one motion once the door is opened. He carefully gives the psi-ghost a slight nod, indicating the go-ahead.
Signal
player, 87 posts
Human Psi-Ghost
Mercenary
Sat 22 Dec 2012
at 02:33
  • msg #151

Re: Tolkeen : Chapter 12 -- Squad One

Signal decides since he is working the door, he won't need to throw his grenade as well. Signal goes back over the memory in his head that this door didn't lock from the other side, confident it couldn't he wrenched the door open and as soon as everyone tossed 1 grenade from his side, he slams the door shut again.

OOC: First action, Open door. Second Action, ready for all grenades to be thrown through then slam door shut.

19:31, Today: Signal rolled 20 using 1d20+2. Initiative.

'The 3rd'
player, 25 posts
Human - 'Crazy'
Private - Juyong Outpost
Sun 23 Dec 2012
at 13:08
  • msg #152

Re: Tolkeen : Chapter 12 -- Squad One

When the main door opens and the dead boys aren't there The 3rd is a little disappointed. He nods to Signals silent orders. When the door opens he lobs in his grenade.
Mike
GM, 3334 posts
Pluto Company
Sun 30 Dec 2012
at 07:50
  • msg #153

Re: Tolkeen : Chapter 12 -- Squad One

The squad moves ahead, down the corridor, toward the washroom, and prepares their assault at the second door. After Signals' directions, he types in the door code, and it quickly slides open. The psychic soldier is standing immediately on the other side of the door, staring down the grenade-assault... He seems completely unconcerned... and as all the grenades are tossed, they simply hit an invisible force field and pile up at the entrance. There is approximately 3 seconds until they each explode...

The psychic soldier stands and watches.

*I forgot to ask for new initiative rolls. Please add them in to the next round of posts.
This message was last edited by the GM at 07:52, Sun 30 Dec 2012.
Max Zander
player, 35 posts
PsiStalker/Slinger - Demo
Corporal - Juyong Outpost
Thu 3 Jan 2013
at 05:51
  • msg #154

Re: Tolkeen : Chapter 12 -- Squad One

In reply to Mike (msg # 153):


23:49, Today: Max Zander rolled 11 using 1d20. init. 11+4 - 15

Knowing full well it was too late didn't stop Max from trying to telekinetically pushing the grenades and the telepath backwards.
Sir Aries
player, 22 posts
Cyber Knight
Elven
Thu 3 Jan 2013
at 19:35
  • msg #155

Re: Tolkeen : Chapter 12 -- Squad One


11:34, Today: Sir Aries rolled 19 using 1d20+4. Initiative.

Sir Aries added his own considerable TK ability to Max's effort.
Na - Wa
player, 285 posts
Psi-Stalker Scout
Mercenary
Fri 4 Jan 2013
at 03:26
  • msg #156

Re: Tolkeen : Chapter 12 -- Squad One

Having been ordered further inside the crashed skull faced ship Na-Wa catches up to the others and remains quite. See one unconscious body Na-Wa looked for anything he could use the sleeping man wasn’t going to immediately need (grenades, vibro knifes). He alrady had many e-clips from the bodies of the dead skull faced soldiers.

Na-Wa didn’t join in the grenade throwing (his hands were full and Na-Wa knew he was too dumb to make things float with his mind) and instead waited for the signal to rush into the door and kill skull faced soldiers. In his right hand the dimwitted psi-stalker held Whon-Ecke, and in his left a CP-30 pulse pistol.

19:21, Today: Na - Wa rolled 9 using 1d20. init +5.
Activating intuitive combat

Bruce The Rune Sword
NPC, 47 posts
Current Owner:
Na - Wa
Sat 12 Jan 2013
at 12:42
  • msg #157

Re: Tolkeen : Chapter 12 -- Squad One

PM
This message was last updated by the GM at 12:42, Sat 12 Jan 2013.
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