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23:35, 27th April 2024 (GMT+0)

Tolkeen Radio.

Posted by MolochFor group 0
Lady Marlene
player, 46 posts
High Mage
Mercenary - 2nd Platoon
Sun 8 Oct 2006
at 18:33
  • msg #46

Re: The Radio

Marlene says, "Count me in...I will run backup for the scouting party, If you don't mind.
Zephram
player, 161 posts
Human Earth Warlock
1st Lt. - 2nd Platoon
Sun 8 Oct 2006
at 18:38
  • msg #47

Re: The Radio

   "Marlene, get off the radio and stick with your platoon."
Zephram
player, 164 posts
Human Earth Warlock
1st Lt. - 2nd Platoon
Sun 8 Oct 2006
at 21:18
  • msg #48

Re: The Radio

   "If anyone has a photograph, or can make one of any of the prisoners we are about to set free, please let me know."
The Madness
player, 26 posts
Human - Psychic
Mercenary - 5th Platoon
Mon 9 Oct 2006
at 06:05
  • msg #49

Re: The Radio

"Lieutenant Zephram. I have the pictures in my head. If it is for magic, whoever needs it, I can share..."

The tone is somehow ominous.
Zephram
player, 167 posts
Human Earth Warlock
1st Lt. - 2nd Platoon
Mon 9 Oct 2006
at 06:52
  • msg #50

Re: The Radio

   "Actually, I need the physical photograph"
Braga
NPC, 16 posts
Simvan Gunslinger
Seargant - 4th Platoon
Wed 11 Oct 2006
at 07:43
  • msg #51

Re: The Radio

"Sgt. Braga to Lieutenant Zephram? Corporal Womble left our platoon. If he is with you - have him return to his platoon please"
Zephram
player, 174 posts
Human Earth Warlock
1st Lt. - 2nd Platoon
Wed 11 Oct 2006
at 14:29
  • msg #52

Re: The Radio

"Womble's already left on his way back to you."
Zephram
player, 176 posts
Human Earth Warlock
1st Lt. - 2nd Platoon
Thu 12 Oct 2006
at 14:31
  • msg #53

Re: The Radio

"Lieutenant Drake, we hear gunfire.  What's your status?"
Avery Drake
player, 89 posts
Human - Robot Jock
Lieutenant - 4th Platoon
Fri 13 Oct 2006
at 13:21
  • msg #54

Re: The Radio

"Everything is under control."

(npc-ified)
Zephram
player, 179 posts
Human Earth Warlock
1st Lt. - 2nd Platoon
Sat 14 Oct 2006
at 11:43
  • msg #55

Re: The Radio

"This is Zephram.  I'm sensing vibrations coming from the south.  Heavy equipment moving in a small group.  Everyone take cover and be ready!"
Avery Drake
player, 92 posts
Human - Robot Jock
Lieutenant - 4th Platoon
Sat 14 Oct 2006
at 20:09
  • msg #56

Re: The Radio

"This is Drake, we are still trying to pull off an ambush here later, so keep the noise down as much as possible, damnit."
Tyirrak
player, 69 posts
Lanotaur Hunter
Sgt. 2nd Platoon
Sun 15 Oct 2006
at 14:28
  • msg #57

Re: The Radio

"Four Coalition Sky Cycles heading for your position Pluto. Terrain scouts - make sure the men are unseen!"

(NPC-ified)
Zephram
player, 192 posts
Human Earth Warlock
1st Lt. - 2nd Platoon
Thu 19 Oct 2006
at 15:24
  • msg #58

Re: The Radio

"Tyirrak, the scouts have passed us by, apparently unseen.  What's your status?"
Zephram
player, 193 posts
Human Earth Warlock
1st Lt. - 2nd Platoon
Fri 20 Oct 2006
at 12:59
  • msg #59

Re: The Radio

"Tyirrak! Come in!"
Caramon
NPC, 17 posts
Super Human - Hunter
Mercenary - 4th Platoon
Sun 22 Oct 2006
at 22:14
  • msg #60

Re: The Radio

"Up front they have 6 soldiers on hovercycles, and a heavy tank. Then one APC. Behind that is maybe... 40 skelebots, a Dog-Pack, 8 SAMAS - 2 heavy, and 6 old models. Behind them are... 4 power armours, 2 cyborgs, and 2 robot vehicles. Then the second APC, followed by 5 more robot vehicles, more bike troops, and another tank - different model. They have 4 groups splitting off - one in front, and 1 on either side... and another falling behind."

He pauses...

"The group up front is a dog pack - and what looks like mercenaries... they have a german armour...

"On our side - a borg, and troops with horned helmets... 4 of them... and a 6th soldier... a psychic."

"The scouts on the far flank - look like 4 light SAMAS - and in the rear - another dog pack, and 4 other infantry..."
Avery Drake
player, 106 posts
Human - Robot Jock
Lieutenant - 4th Platoon
Mon 23 Oct 2006
at 01:06
  • msg #61

Re: The Radio

"More specifics.  What sort of powered armour and robot vehicles?  Rough descriptions if you don't know models."
Caramon
NPC, 18 posts
Super Human - Hunter
Mercenary - 4th Platoon
Mon 23 Oct 2006
at 13:43
  • msg #62

Re: The Radio

"I don't know models. Some of the robot vehicles were spider skull walkers, others were two-legged walkers of some sort. They have plenty of power armours - hard to describe... they looked like yours lieutenant, except Coalition-made. They have mercenaries among them as well - and they had one very similar to your Drake - it was German."




"We are 9 minutes away."

This message was last edited by the player at 16:13, Mon 23 Oct 2006.
Avery Drake
player, 107 posts
Human - Robot Jock
Lieutenant - 4th Platoon
Mon 23 Oct 2006
at 20:22
  • msg #63

Re: The Radio

"That helps.  Get back ASAP, and watch your six."
Avery Drake
player, 108 posts
Human - Robot Jock
Lieutenant - 4th Platoon
Mon 23 Oct 2006
at 21:30
  • msg #64

Re: The Radio

Communications fully scrambled, Lt. Drake addresses the platoons.

"Our scouts have observed the enemy, and we are now moving into final positions.  The forces arrayed against us are extensive, which dictate a strike and run tactic.

"The two APCs are accompanied by significant force.  Six hovercycles a heavy tank, then one APC.  Two score skelebots, a Dog-Pack, eight SAMAS, two Super-SAMs and six classic.  Next are four Terror Trooper power armours, a pair of cyborgs, and two bipedal robot vehicles of unknown specifications.  The second APC, followed by five additional robots, mixed skull walkers and bipeds.  Additional hovercycle troops, and a second model of tank.

"Apart from this main body, they have a vanguard, left and right flanks, and a tailguard.

"The van is a dog pack and a group of mercenaries, and they've got Brun's sister with them.  Right flank is a borg, four juicers, and a psychic.  Left flank is four light Jack SAMAS, and the tailguard is another dog pack and four additional infantry, possibly possessing unusual magic-like abilities.

"The parity of forces dictates our strategy -- engagement of the various components to pin them down and sow confusion while two strike forces gain entry to the APCs and pacify the troops within.

"Air travel will be interdicted by elementals, requiring everyone to stay on the deck.  The APCs will be halted and their forward weapon systems neutralized by further elemental magic, at which point the full assault must commence.

"The non-core forces need to be suppressed by volleys of missile fire and area spellcasting, hitting them as hard as possible while they're grouped together.  Sharpshooters should concentrate their fire on the lower limbs and missile batteries of the robots and tanks, with an eye to disable rather than attempt to destroy.

"Meleeists should occupy the area around the two APCs, keeping the area clear from reinforcements, disabling the remaining hull weaponry, and prepared to assist with combat inside the vehicles should it be required.

"Anyone who is capable of rendering themself invulnerable to energy weaponry will accompany and protect Corporal Man, who will in turn shield that team from rail gun and missile fire.  This team will make an obvious target of themselves directly in the prison convoy's path, to draw as much fire as possible while posing as large a threat as they can manage.

"Everyone with the know-how and equipment to do so will perform wide-band communications jamming to prevent the convoy from calling for reinforcements.  Sharpshooters will also be responsible for preventing any SAMAS or hovercycle from fleeing the area until they reach communications range.

"The actual prisoner extraction will be made by our telemechanics and small squads of close-quarters fighters, who will need to be concealed as thoroughly as possible by our mages before the operation starts.  As a result, no weapons fire is to be directed at the APCs themselves -- those areas will be patrolled by the meleeists.

"Once the prisoners are extracted or neutrallized, fires are to be started wherever feasible to cover our retreat over the bridge, which will be brought down after we cross.  Our path of withdrawl will be back up our line of advance to the ley line, where we will be at a significant advantage over any pursuers.  Pursuit is to be delayed by any means neccessary, hindering or slowing the opposition rather than trying to outright destroy them.

"If this plan goes significantly awry, if reinforcements are called in, if we are found to be totally overmatched, a secondary retreat plan is in place.  The Bobcat riders and anyone with equivillant speeds are to head north with all speed, to the environs around the Duluth Hive.  They are to stir up as many Xiticix as they can in short order, and lead them in pursuit back to the main body of the platoons, who will be fighting a delaying retreat until your arrival while the prisoners are evacuated by arcane means.  The Xiticix are to be lead into conflict with the Coalition forces, at which point we will fall back with all haste.

"Sharpshooters and snipers, find your locations and set up.  Front-line fighters, dig in along the ambush route.  Anyone with detectable arcane or psionic abilities, maintain an initial disctance to avoid being detected by the hound packs.  No arcane traps are to be set up in advance that will give away our presence.  Anything that can be done to turn their troops to our side, be they living or deceased, would help to even the odds.

"Telemechanics, report to my position now.  You all have your orders, and good luck.  Today we do or die -- just make sure they do the dying.  This is where we earn our pay, protect our home, and have some fun.  Let's show these Dead Boys what it means to oppose the free."

This message was last edited by the player at 21:33, Mon 23 Oct 2006.
Silvermasque
player, 452 posts
Heavy Cyborg
Mercenary - 3rd Platoon
Mon 23 Oct 2006
at 23:52
  • msg #65

Re: The Radio


 "Khorosh, understood Lieutenant... I have significant demolitions payload for mining bridge and am capable of massive fire support or superior melee engagement. Please indicate preference."
Avery Drake
player, 110 posts
Human - Robot Jock
Lieutenant - 4th Platoon
Tue 24 Oct 2006
at 00:00
  • msg #66

Re: The Radio

"Most likely heavy fire support; we'll get back to you for certain shortly."
Harmon
player, 86 posts
Human - Mage
Mercenary - 4th Platoon
Tue 24 Oct 2006
at 00:42
  • msg #67

Re: The Radio

Lieutenant, you might consider designating some of our "High-Impact" folks for the Corporal's group. I can make /THEM/ impervious to the CS energy weapons instead of myself, and they would make a pretty bad-ass artillery battery.

That would also free me for tactical support of the psi-techs.

Avery Drake
player, 111 posts
Human - Robot Jock
Lieutenant - 4th Platoon
Tue 24 Oct 2006
at 01:11
  • msg #68

Re: The Radio

"We want approximately five additional people with the Corporal to play target and threat.  Those people will be volunteers, and as long as they're impervious to energy weaponry and will remain so for the duration of the operation, who specifically composes the group doesn't concern us."
Harmon
player, 87 posts
Human - Mage
Mercenary - 4th Platoon
Tue 24 Oct 2006
at 22:45
  • msg #69

Re: The Radio

Got it Lieutenant. But that Impervious group might just be the one thing that'll save our ass. I'm not going to draw much fire from a heavy tank or PA - I don't care /how/ fat and mean I am. A 13 foot gunner with four arms.... that'd do the trick.

Also, let's make sure all invisibility and spell effects are terminated. Those dogs 'll sniff us out long before they cross the bridge if we're all invisible. Latent magic or psionics is not nearly as "loud" to them.

Oh, and Obidiah suggests concentrating fire on the ground units as he believes he and his elemental buddies will establish air supperiority.

Harmon
player, 88 posts
Human - Mage
Mercenary - 4th Platoon
Tue 24 Oct 2006
at 22:47
  • msg #70

Re: The Radio

Hey, Rahu-man, what's your name? Arlen? You want to join Magnet Man's group? Shoot whatever you want while magically defended from energy weapons and most projectiles? I'll get you in. Come on, you know you want it.
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