Re: The Radio
Communications fully scrambled, Lt. Drake addresses the platoons.
"Our scouts have observed the enemy, and we are now moving into final positions. The forces arrayed against us are extensive, which dictate a strike and run tactic.
"The two APCs are accompanied by significant force. Six hovercycles a heavy tank, then one APC. Two score skelebots, a Dog-Pack, eight SAMAS, two Super-SAMs and six classic. Next are four Terror Trooper power armours, a pair of cyborgs, and two bipedal robot vehicles of unknown specifications. The second APC, followed by five additional robots, mixed skull walkers and bipeds. Additional hovercycle troops, and a second model of tank.
"Apart from this main body, they have a vanguard, left and right flanks, and a tailguard.
"The van is a dog pack and a group of mercenaries, and they've got Brun's sister with them. Right flank is a borg, four juicers, and a psychic. Left flank is four light Jack SAMAS, and the tailguard is another dog pack and four additional infantry, possibly possessing unusual magic-like abilities.
"The parity of forces dictates our strategy -- engagement of the various components to pin them down and sow confusion while two strike forces gain entry to the APCs and pacify the troops within.
"Air travel will be interdicted by elementals, requiring everyone to stay on the deck. The APCs will be halted and their forward weapon systems neutralized by further elemental magic, at which point the full assault must commence.
"The non-core forces need to be suppressed by volleys of missile fire and area spellcasting, hitting them as hard as possible while they're grouped together. Sharpshooters should concentrate their fire on the lower limbs and missile batteries of the robots and tanks, with an eye to disable rather than attempt to destroy.
"Meleeists should occupy the area around the two APCs, keeping the area clear from reinforcements, disabling the remaining hull weaponry, and prepared to assist with combat inside the vehicles should it be required.
"Anyone who is capable of rendering themself invulnerable to energy weaponry will accompany and protect Corporal Man, who will in turn shield that team from rail gun and missile fire. This team will make an obvious target of themselves directly in the prison convoy's path, to draw as much fire as possible while posing as large a threat as they can manage.
"Everyone with the know-how and equipment to do so will perform wide-band communications jamming to prevent the convoy from calling for reinforcements. Sharpshooters will also be responsible for preventing any SAMAS or hovercycle from fleeing the area until they reach communications range.
"The actual prisoner extraction will be made by our telemechanics and small squads of close-quarters fighters, who will need to be concealed as thoroughly as possible by our mages before the operation starts. As a result, no weapons fire is to be directed at the APCs themselves -- those areas will be patrolled by the meleeists.
"Once the prisoners are extracted or neutrallized, fires are to be started wherever feasible to cover our retreat over the bridge, which will be brought down after we cross. Our path of withdrawl will be back up our line of advance to the ley line, where we will be at a significant advantage over any pursuers. Pursuit is to be delayed by any means neccessary, hindering or slowing the opposition rather than trying to outright destroy them.
"If this plan goes significantly awry, if reinforcements are called in, if we are found to be totally overmatched, a secondary retreat plan is in place. The Bobcat riders and anyone with equivillant speeds are to head north with all speed, to the environs around the Duluth Hive. They are to stir up as many Xiticix as they can in short order, and lead them in pursuit back to the main body of the platoons, who will be fighting a delaying retreat until your arrival while the prisoners are evacuated by arcane means. The Xiticix are to be lead into conflict with the Coalition forces, at which point we will fall back with all haste.
"Sharpshooters and snipers, find your locations and set up. Front-line fighters, dig in along the ambush route. Anyone with detectable arcane or psionic abilities, maintain an initial disctance to avoid being detected by the hound packs. No arcane traps are to be set up in advance that will give away our presence. Anything that can be done to turn their troops to our side, be they living or deceased, would help to even the odds.
"Telemechanics, report to my position now. You all have your orders, and good luck. Today we do or die -- just make sure they do the dying. This is where we earn our pay, protect our home, and have some fun. Let's show these Dead Boys what it means to oppose the free."
This message was last edited by the player at 21:33, Mon 23 Oct 2006.