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16:15, 11th May 2024 (GMT+0)

Tolkeen Radio.

Posted by MolochFor group 0
Dalamar
player, 26 posts
Human - Mage
Mercenary - 4th Platoon
Tue 24 Oct 2006
at 23:53
  • msg #71

Re: The Radio

   "Caramon, I know you'll be planning to take up a sniper position somewhere.  I'll join you when we're ready.  You can't watch your back with one eye glued to the scope of your rifle."
The Madness
player, 37 posts
Human - Psychic
Mercenary - 5th Platoon
Wed 25 Oct 2006
at 03:32
  • msg #72

Re: The Radio

"I've got the explosives enough to take out the bridge. I can wire it now, and blow it after we take the APC."

Madness is heading over with Callie and Harmon toward the telemechanic party.
Zephram
player, 203 posts
Human Earth Warlock
1st Lt. - 2nd Platoon
Thu 26 Oct 2006
at 17:01
  • msg #73

Re: The Radio

Caramon:
"Up front they have 6 soldiers on hovercycles, and a heavy tank. Then one APC. Behind that is maybe... 40 skelebots, a Dog-Pack, 8 SAMAS - 2 heavy, and 6 old models. Behind them are... 4 power armours, 2 cyborgs, and 2 robot vehicles. Then the second APC, followed by 5 more robot vehicles, more bike troops, and another tank - different model. They have 4 groups splitting off - one in front, and 1 on either side... and another falling behind."

He pauses...

"The group up front is a dog pack - and what looks like mercenaries... they have a german armour...

"On our side - a borg, and troops with horned helmets... 4 of them... and a 6th soldier... a psychic."

"The scouts on the far flank - look like 4 light SAMAS - and in the rear - another dog pack, and 4 other infantry..."

"I don't know models. Some of the robot vehicles were spider skull walkers, others were two-legged walkers of some sort. They have plenty of power armours - hard to describe... they looked like yours lieutenant, except Coalition-made. They have mercenaries among them as well - and they had one very similar to your Drake - it was German."


   "Caramon, can you confirm a few things.  First, the tanks, are they ground-based or hover?  Second, how long and wide is the convoy?  How well are they spread out?"
Lord Osema
player, 70 posts
Brodkil War Lord
Rape, Murder, Arsen, Rape
Thu 26 Oct 2006
at 22:21
  • msg #74

Re: The Radio

"  Lord Zephram... There'sss a turret on the bridge.  My pack isss holding po-zzisshhhon, but I think we can take it.  Ssssend the ssscout party this way as reinforsssemtentsss if you wisshh..."
Silvermasque
player, 457 posts
Heavy Cyborg
Mercenary - 3rd Platoon
Thu 26 Oct 2006
at 23:12
  • msg #75

Re: The Radio


 "'Masque to bridge team... if turret is active, is possible can signal convoy - would advise try clever trick of some sort if possible - we are still maybe five minutes out and closing fast."
Caramon
NPC, 19 posts
Super Human - Hunter
Mercenary - 4th Platoon
Fri 27 Oct 2006
at 03:39
  • msg #76

Re: The Radio

"Lieutenant? The heavy tank hovers, the one in the back I believe is on the ground... They were close together when they first came out of the prison - and they spread out as they moved further. We are far ahead of them now sir."
Tyirrak
player, 89 posts
Lanotaur Hunter
Sgt. 2nd Platoon
Fri 27 Oct 2006
at 06:54
  • msg #77

Re: The Radio

"Hold that action Bridge team. I will remove the turret operators quietly."
This message was last edited by the player at 06:54, Fri 27 Oct 2006.
Zephram
player, 205 posts
Human Earth Warlock
1st Lt. - 2nd Platoon
Fri 27 Oct 2006
at 17:19
  • msg #78

Re: The Radio

   "Tyirrak, Osema, leave the turret.  Vacate the area without being detected and return we have a few changes to make to our plans..."
Tyirrak
player, 91 posts
Lanotaur Hunter
Sgt. 2nd Platoon
Fri 27 Oct 2006
at 17:28
  • msg #79

Re: The Radio

"Order recieved Lieutenant."
Lord Osema
player, 73 posts
Brodkil War Lord
Rape, Murder, Arsen, Rape
Fri 27 Oct 2006
at 18:38
  • msg #80

Re: The Radio

"Yessssir"
Lord Osema
player, 74 posts
Brodkil War Lord
Rape, Murder, Arsen, Rape
Fri 27 Oct 2006
at 18:39
  • msg #81

Re: The Radio

"Gendun, Sshharp, meet at my pozzisshhon."
Razgriz
NPC, 59 posts
Lizard-Man - Necromancer
Seargant - 2nd Platoon
Fri 27 Oct 2006
at 20:19
  • msg #82

Re: The Radio

"Osema! Confirm pleasse if the weapon is fixed to the bridge or seperate."
Zephram
player, 207 posts
Human Earth Warlock
1st Lt. - 2nd Platoon
Fri 27 Oct 2006
at 21:49
  • msg #83

Re: The Radio

   Zephram's voice comes back onto the radio in a calm and collected manner.  He sounds comfortable, yet a tone of urgency is there also.

   "Slight change in plans after further discussion between Avery, Xion and I.  There will still be four teams, but we cannot risk one so blatantly in the path of the CS under Magnet Man's protection.  If he should fall under psionic attack or be overwhelmed by physical attack, it would sacrifice every other brave volunteer beside him.  Also, we cannot risk rescuing the prisoners in plain view of the convoy - they may be injured and unable to to walk.  We need to conceal the rescue operation.  And the Coalition convoy's numbers are too great - our chances of beating them in a straight fight are slim.  Our mission is to rescue the prisoners and nothing more.  Whatever members of the Coalition that do not survive, all the better, but that is not our purpose.

   I will take one team underground to stop the APCs, which will be sunk into the ground and buried.  We all will then wait.  It is imperitive that the attack from the other three teams on the surface not begin their assault for at least a minute after the APCs are stopped.  This will prevent the convoy from reacting to any 'psionic danger sense' until after the APCs are where we want them.  After this minute has passed, the first of the three surface groups will attack the rest of the convoy, drawing their fire and their attention away from the sunken APCs.  This team will attack from the south and only battle there briefly.  Then the second team will attack from the east while the first moves to find cover.  Then the third group will attack from the west while the second group moves for cover.  After this, the first group must return to resume their attack while the third group moves for cover.  This process must be repeated until the prisoners are free.  The goal is to separate the Coalition forces, force them to fortify from all sides and force them to use as much of their manpower in defense of their position.  Their mission is to escort the prisoners, so they will not likely leave the APCs sunken in the ground, but if they do - don't stop them.  If they remain in the position where the APCs are sunken underground, the battle must continue until we have cleared the prisoners.

   Although I can bring the APCs underground and help a team to move through the earth to the APCs, I am going to need the right personnel to get the prisoners out of each APC.  They will be buried and should have plenty of oxygen inside, but our race will be against the ability of those on the surface to occupy the rest of the convoy.  I would also imagine that each APC will have a compliment of infantry inside, which means the team working underground will not only consist of those psionics with telemechanics but also those capable of fighting in close quarters against multiple opponents.  I know the underground team will include Calliandra, but I hope she is not the only telemechanic among us.  We will need her abilities to open the APC while underground and gain entry to rescue our comrades.  As mentioned, we will also need to be very sure that we can overwhelm whatever infantry ends up being trapped inside the APCs after they are sunk in the earth.  I would also like a mage in the underground team with the knowledge of the spell Sustain so that we might avoid having to supply the prisoners with an oxygen supply - we ran into this problem when we captured Prosek.

   The surface teams will consist of the remainder of each platoon after the few are selected for the underground operation.  Each team needs to have a specific goal in mind when they stage their attacks rather than just firing wildly.  I would like 4th platoon to attack first as Obidiah will be present to enact his anti-aircraft plan.  We need to make sure that if we eventually have to retreat, they are not able to give chase.  We can outrun their dogpacks, but not the SAMAS armours or hovercycles, so they should be primary targets.

   So, after the prisoners are free from the APCs, we will flee the area through the underground tunnel, just like we did at Izmit and after we got Prosek.  We will rendez-vous with the surface teams at a predetermined destination a few miles from here, closer to the last ley line we crossed.  Obviously, the surface teams will be responsible for working together to lose the Coalition from their trail and make their way to the rendez-vous.

   As mentioned previously, the key to this plan is time.  The surface teams need to extend the battle as long as possible, but I don't want anyone throwing their lives away.  Anyone.  It is unlikely we will have to worry much about reinforcements for the convoy as our mission - success or failure - is unlikely to take more than a few minutes.

   In my absence from 2nd platoon, Tyirrak will take command.  Xion and Drake will command their respective platoons, but I will need at least two members from each platoon.  This will include Calliandra, at least one other telemechanic, someone who can cast Sustain and some very skilled melee fighters.  Myself and my elemental will also be present.  From 2nd platoon, I would hope to bring Takimatsu and Marlene with me underground.

   Drake and Xion can choose two of their own they feel would benefit the subterranean party without gravely detracting from their own ability to make a stand on the surface.

   Please contact your respective lieutenants with any questions you may have, we need to get this done!"

This message was last edited by the player at 21:51, Fri 27 Oct 2006.
Lady Marlene
player, 68 posts
High Mage
Mercenary - 2nd Platoon
Sat 28 Oct 2006
at 16:52
  • msg #84

Re: The Radio

"Lady Marlene to any of the Platoom Commander, I have Rolling Thunder ATV with two tw-devices on board, Invisibility and Hover. That can be very useful to you during the battle. If you have any Mages or Pyschics in your platoom that could ride in the vehicle. They could active the device while someone uses the weapon system and someone else ride vehicles. It could be use as a mobile HQ...So, who wants it? I won't be needing it for awhile."
Zephram
player, 228 posts
Human Earth Warlock
1st Lt. - 2nd Platoon
Tue 31 Oct 2006
at 13:45
  • msg #85

Re: The Radio

"Xion, this is Zephram, have you assigned a couple of your platoon to join my team yet?"
Xion
player, 246 posts
Elven - Battle Mage
1st Lt. - 3rd Platoon
Tue 31 Oct 2006
at 14:35
  • msg #86

Re: The Radio

"Fearless and Mithas will join you."
Zephram
player, 233 posts
Human Earth Warlock
1st Lt. - 2nd Platoon
Thu 2 Nov 2006
at 23:05
  • msg #87

Re: The Radio

   "White Moon, can you give me an accurate estimate of the sensing range of the CS psi-stalkers and dog boys?  I've heard conflicting reports before and haven't been able to pin down strict numbers.  Would the sensing range be impeded by massive amounts of earth?  How deep underground can you sense magic and the supernatural?  If you're not sure, I can have my elemental test your own abilities by taking a dive..."
White Moon
NPC, 5 posts
Psi- Stalker - Headhunter
Mercenary - 2nd Platoon
Fri 3 Nov 2006
at 06:17
  • msg #88

Re: The Radio

"Lieutenant? I am no Dog Boy... We are not created by The Coalition, and I have never been a part of them. I was raised in the Northlands. I can tell you about my people - but The Coalition is known to educate and train Psi-Stalkers on their sensing abilities. I can feel the presence of a psionic or mage within about a hundred feet - and pinpoint it to the person. If they are using powers it increases to approximately 1000 feet. If there are more than one - it becomes confusing and hard to pinpoint which is which... I can feel the presence of supernatural aliens and creatures a few hundred feet away - and if they are using powers or abilities it is well over 1000 feet. I do not know about CS Dog Boys sir...
Patulik
NPC, 8 posts
Brodkil Warrior
Mercenary - 4th Platoon
Fri 3 Nov 2006
at 14:43
  • msg #89

Re: The Radio

"Hey, dark colored human chief. Take us on your mission into the earth"
Zephram
player, 234 posts
Human Earth Warlock
1st Lt. - 2nd Platoon
Fri 3 Nov 2006
at 15:57
  • msg #90

Re: The Radio

   "Ask Lieutenant Drake if he can spare you.  You are assigned to his platoon.  And my name is Zephram."
This message was last edited by the player at 15:57, Fri 03 Nov 2006.
Avery Drake
player, 123 posts
Human - Robot Jock
Lieutenant - 4th Platoon
Sat 4 Nov 2006
at 07:09
  • msg #91

Re: The Radio

"All right you lot, listen up.  Standing around with your asses hanging in the wind is just going to get them blown off when the Coalition comes through here.  Everyone find a place of concealment for the initial ambush, and familiarize yourself with the immediate area, you'll need at least two additional blinds to move to take cover to.

"We do this in waves -- lay down heavy fire, then fall back to a new position while others take up the attack.  You sit in one place too long, and you'll end up eating a swarm of missiles.

"Nobody should commit themselves to the point where they can't pick of an incoming volley -- the machines we're up against have hundreds of missiles between them, and that is what, if anything, is going to break us.

"Sharpshooters, missile launchers should be your primary targets -- anything we manage to cook off is less that can be launched against us, and likely is a disabled vehicle as well.

"Move it people, this ambush isn't going to prepare itself."

Silvermasque
player, 466 posts
Heavy Cyborg
Mercenary - 3rd Platoon
Sat 4 Nov 2006
at 07:43
  • msg #92

Re: The Radio


 "Is only one thing to consider... did not notice turret on bridge on way out, but is certain will have seen us on way back. Skullboys will know we are in neighbourhood. Might think we are only patrol in force, but might not..."

 Why does he never have any good news?
Van
player, 242 posts
Human Techno-Wizard
Militia - 3rd Platoon
Wed 8 Nov 2006
at 21:07
  • msg #93

Re: The Radio

"Can someone from Zephram's team meet with me about exact locations of the tunnels? I'm devising a tactical map that I can give anyone with a computer."
Zephram
player, 239 posts
Human Earth Warlock
1st Lt. - 2nd Platoon
Thu 9 Nov 2006
at 01:43
  • msg #94

Re: The Radio

   "I've left a clay relief map near the entrance to my tunnel, just west of the trees on the west side of the road."
Avery Drake
player, 132 posts
Human - Robot Jock
Lieutenant - 4th Platoon
Wed 15 Nov 2006
at 15:25
  • msg #95

Re: The Radio

"We need the main convoy, let them pass."
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