Re: Third Platoon - Group B
OOC
No shit; tornado, eh? That definately makes me picture things differently. Also, the "dead" things, I understand leaving them on the map, but not having them marked as dead or downed or whatever makes it difficult to figure out what's going on. Sure there'd be confusion on the battlefield, but it's a very different kind of confusion compared to looking at a map.
In that case, basically I'd probably stick to the shoot/scoot tactic on the advancing Dog Boys, firing, say, 4 times and then relocating, though this time I will relocate more in the direction of the Terror Troopers, as that is my next priority. (See PM for Strike/Damage)
[Private to GM:
STRIKE
(Second shot fired is CRITICAL)
00:57, Today: Van rolled 22 using 1d20+11.
00:57, Today: Van rolled 16 using 1d20+11.
00:57, Today: Van rolled 31 using 1d20+11. (crit.)
00:57, Today: Van rolled 29 using 1d20+11. Strike.
DAMAGE
01:00, Today: Van rolled 20 using 1d6x10.
01:00, Today: Van rolled 60 using 1d6x10.
00:59, Today: Van rolled 60 using 1d6x10. (60 x crit. = 120 MD!)
00:59, Today: Van rolled 50 using 1d6x10. C-29 "Hellfire" Damage (x10).]
This message was last edited by the player at 05:03, Fri 23 Mar 2007.