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C9 : 3rd Platoon - Squad Three.

Posted by MolochFor group 0
Moloch
GM, 1684 posts
Pluto Company
Sat 26 Apr 2008
at 22:17
  • msg #1

C9 : 3rd Platoon - Squad Three

Silvermasque
Black Andy
Doc
Feral
Snodgrass
Cannon Fodder
Na-Wa
Lotus
Photios
Mephisto
Hagriss
Moloch
GM, 1691 posts
Pluto Company
Mon 28 Apr 2008
at 22:59
  • msg #2

Re: C9 : 3rd Platoon - Squad Three

The Tolkeen vehicle yard is a large-lot full of used vehicles fit for combat. Hundreds of hovercycles, armoured cars and trucks, hovercraft, Coalition military vehicles, Techno-Wizard vehicles and scattered others from other North American Companies.

(what are you looking for?)
Silvermasque
player, 826 posts
Heavy Cyborg
Merc LT - Squad Three
Tue 29 Apr 2008
at 00:17
  • msg #3

Re: C9 : 3rd Platoon - Squad Three


 'Masque lightly scratches an entirely psychosomatic itch at the back of his head and looks over the ranked vehicles, glancing back at the team from time to time in a rather disconcerted manner.

 "Ideally I am wanting maybe three vehicles with similar speeds and mobilities, plus perhaps couple of bikes for those who are wanting fast movement." another of those cheerful Russian chuckles follows however, as he gestures at himself, Hagriss and most of all, Fodder, "Is not necessarily being one-size fits all however. What is best speed you two are able to make for long periods?" (this of course directed at the gargoyle and the walking mountain, since they're the pair most likely to have problems with transport).
Hagriss
NPC, 17 posts
Gargoyle Mage
Mercenary - Squad Three
Tue 29 Apr 2008
at 00:40
  • msg #4

Re: C9 : 3rd Platoon - Squad Three

"I can fly what I have been told is 60 miles per hour." It is clear that Hagriss is free of Mephisto's hold over him, but the shifter was persuaded into letting him stay in this world. Hagriss joined up with Tolkeen instantly.
Na - Wa
player, 87 posts
Psi-Stalker
Mercenary - Squad Three
Tue 29 Apr 2008
at 20:26
  • msg #5

Re: C9 : 3rd Platoon - Squad Three

Na-Wa looked at the many machines used by others to move about, other then the metal horses he knew nothing of them. Having lost his metal horse back at the town where the big fight happened (Na-Wa found it blown up into small pieces), he knew he needed something else to move about.

Maybe the Big White Cat (AKA Silvermasque) would know where to find a live animal? He liked those better. Unlike metal horses you could talk to them and they listened, well most of the time.

“Na-Wa don’t like metal horses, is there a place Na-Wa could find riding animal?”
Photios Dimitrios Erasmus
player, 115 posts
Atlantean - Mage
Mercenary - Squad Three
Wed 30 Apr 2008
at 03:13
  • msg #6

Re: C9 : 3rd Platoon - Squad Three

(Assuming Cannon Fodder is still alive and kicking)

Photios will approach in an advisory capacity yet again, "It would perhaps be in our best interests to find a large rig to affix to our large friend."

Indicating Cannon Fodder, "I don't believe Tolkeen makes standard rigs for one of his size, but they can create them. There's a few the Gargoyle could draw but it would be in our best interests to rig up our moving mountain."

Not sure if the Cyborg knew of the abilities of Tolkeen's innovations he continues, "The Techno-Wizard in the other squad could assist in setting up a large rig we smaller beings can use as a transport and weapons platform, in addition force fields could provide him with enhanced protection. With enough work other abilities could be bestowed as well, perhaps an enhanced flight speed or invisibility. There really isn't any vehicles we can put him inside, so why not make use of his size to our advantage?"
Lotus
player, 482 posts
Human Mystic Knight
Mercenary - Squad Three
Fri 2 May 2008
at 21:29
  • msg #7

Re: C9 : 3rd Platoon - Squad Three

Lotus shops for a new hovercycle, since losing her own when Lord Osema stole it in his attempted escape. She eventually settles on an NG-Stinger Bike.

She quickly casts sleanse on the bike and test-rides it up the parking lot and back.

Major Karno soon approaches 4th platoon and waves the mystic knight over to where he stands alone with Silvermasque. Lotus arrives slowly...
Snodgrass
NPC, 9 posts
Mutant Rat
Mercenary - Squad Three
Fri 2 May 2008
at 21:31
  • msg #8

Re: C9 : 3rd Platoon - Squad Three

Snodgrass walks to the vehicle yard alongside Doc and Feral. "We gettin a replasssement for the APC boss? Another missile magnet?"
Silvermasque
player, 827 posts
Heavy Cyborg
Merc LT - Squad Three
Fri 2 May 2008
at 21:50
  • msg #9

Re: C9 : 3rd Platoon - Squad Three


 "I can manage maybe four, five times that... but then, I am not able to be making earth rise up and do what I am wanting." replies Masque, automatically reaching for a massive hip-flask at his belt, uncapping it, taking a swig of fine old matured-for-three-whole-days-and-may-have-potatoes-in-it sightblinder, before extending the flask up towards Hagriss.

 He taps his chin with a fingertip in the meanwhilst however and looks thoughtfully at the Gargoyle, "Maybe if you would be wanting to try it you could be getting flight pack? - Jet assist so you can be using wings to fly, but pack for speed?"

 Letting Hagriss consider that the big 'borg turns next to Na-wa and shakes his head slowly, "I am not thinking living horse could be keeping up. Maybe would be best if you rode with someone else."

 Photios gets a nod however, along with a brief chuckle, "Gargoyles name is Hagriss, and I am thinking that first person to try and hitch him to 'a rig' is going to need surgery to remove his boot from their ass, but is good point. If Fodder is willing, having him armed and armoured to take account of his size would be good."

 And at that point Karno and Lotus turn up, which leaves 'Masque to turn to Andy and Photios, hoping the latter will control the more impractical excesses of the former whilst taking advantage of his probably superior technical knowledge, "See if you can be getting us three compatable vehicles - I am wanting nuclear powered and hover capable if possible, I will go talk to big boss."

 That then leaves him free to stomp over to The Boss.
Hagriss
NPC, 19 posts
Gargoyle Mage
Mercenary - Squad Three
Sat 3 May 2008
at 02:05
  • msg #10

Re: C9 : 3rd Platoon - Squad Three

Hagriss seems to have taken an interest in watching Feral. A grin creeps across his face, without looking away he responds "What is a jetpack?"

He doesn't even notice the flask.
This message was last edited by the player at 02:13, Sat 03 May 2008.
Doc
player, 19 posts
Human
Mercenary - Squad Three
Wed 7 May 2008
at 03:13
  • msg #11

Re: C9 : 3rd Platoon - Squad Three

Doc started of walking but it was soon obvious that the pain of the simple stroll was getting to him. Currently he is floating about 12 inches above the ground, a light breeze swirls around him everywhere he goes.

"Yes find the nicest APC that you can pilot and can serve as our new home Snodgrass."

Doc, being the type to keep an eye on big monstrous creatures, notices Hagriss watching Feral. Not liking the gleam in the gargoyles eye the beautiful floating man clears his throat, an act that sounds like it is amplified by a megaphone, and then says in a more conversational tone. "I cannot help but notice you have a problem staring. Is there anything my brother or I could assist you with. Euthanasia perhaps?"
Cannon Fodder
player, 232 posts
Adarok
Mercenary - Squad Three
Wed 7 May 2008
at 03:30
  • msg #12

Re: C9 : 3rd Platoon - Squad Three

Cannon Fodder addresses Silvermasque: "I am unsure of an exact speed to give you in terms you would understand, I am from another land with rather different measureing systems. Also I have never really been clocked for Speed, but it is safe to say I am slower then most all vehicles."

Addressing Photious: "An excellent idea my good man, I have had magic used upon me for others intentions for long enough, some added modifications that I am actually interested in would be a welcome change of pace, particularly the extra sheilding you mentioned sounds like a good idea. Also I don't have too much objection to being converted into a vehicle of sorts, carrying several of you should pose no difficulty to me."

To Lotus: "You owe me some money."
Feral
player, 55 posts
Human Mutant
Mercenary - Squad Three
Wed 7 May 2008
at 11:13
  • msg #13

Re: C9 : 3rd Platoon - Squad Three

Hearing his brother speak, Feral who was already nearby, leaps just a bit in front of Doc and off to the right. Crouched, hands held open, he watches Hagriss carefully. "Why stare big ugly?" he asks in as non-combative a tone as he can manage given the situation.
Hagriss
NPC, 20 posts
Gargoyle Mage
Mercenary - Squad Three
Wed 7 May 2008
at 11:15
  • msg #14

Re: C9 : 3rd Platoon - Squad Three

Hagriss grins at the brothers and responds "My sincere apologies, I do not mean to stare...".

Hagriss slowly changes his glare to the skyscrapers of Tolkeen.
Lotus
player, 483 posts
Human Mystic Knight
Mercenary - Squad Three
Wed 7 May 2008
at 17:04
  • msg #15

Re: C9 : 3rd Platoon - Squad Three

Lotus looks up to Fodder when he speaks to her. "yeah right...how much do I owe you again? ... the fuck are you gonna spend the credits on anyway?"
Na - Wa
player, 88 posts
Psi-Stalker
Mercenary - Squad Three
Wed 7 May 2008
at 17:26
  • msg #16

Re: C9 : 3rd Platoon - Squad Three

Na-Wa returns to his fellow mercenaries riding on of all things a smallish looking T-Rex, its skin covered in small gold scales with brown and reddish-brown markings and the occasional hint of green or blue, almost like a Silonar. The dinosaur itself seems to not agree with Na-Wa riding it and occasionally attempts to turn its head around and bite the psi-stalker riding it. Each time the dinosaur tries though Na-Wa hits it on the head with the butt of the sword he is always talking to.

“ Silonaur! Be nice, Na-Wa buy you from man who would sell you to fight in gladiator ring!”
Bruce The Rune Sword
NPC, 15 posts
Current Owner:
Na-Wa
Wed 7 May 2008
at 17:27
  • msg #17

Re: C9 : 3rd Platoon - Squad Three

Wohn-Ecke did not like being used as a riding crop and made, his owner, Na-Wa aware of it.

>Would you please stop using me to hit that poor creature? Further more your quite the idiot, buying the most untamed animal you could find. You ever wonder why it was being sold to fight in the gladiator arena?<
Na - Wa
player, 89 posts
Psi-Stalker
Mercenary - Squad Three
Wed 7 May 2008
at 17:31
  • msg #18

Re: C9 : 3rd Platoon - Squad Three

Getting off the Silonar Na-Wa speaks to no one in particular, fortunately the dinosaur has calmed down......for now.

“Na-Wa buy animal because it cost not much money.”

Bruce The Rune Sword:
>Yes and if I hadn’t told you he was over charging you would have paid One hundred thousand credit, all fo your money I might add instead of twenty thousand.<

Arthur
NPC, 5 posts
former Glitter Boy Pilot
mercenary
Thu 8 May 2008
at 00:17
  • msg #19

Re: C9 : 3rd Platoon - Squad Three

A familiar face to some, is seen strolling through the lot, and walks up to Silvermasque carrying what appears to be a large sack of basket balls... or something similar.

"I need to speak with you. now. He says rather sternly.
Na - Wa
player, 90 posts
Psi-Stalker
Mercenary - Squad Three
Thu 8 May 2008
at 00:42
  • msg #20

Re: C9 : 3rd Platoon - Squad Three

Na-Wa’s smallish looking T-rex lets out a roar, and tries to make its way to the new comer as he made his way to Silvermasque.

Na-Wa held the dinosaur back, keeping it from crossing the vehicle lot, while yelling at it. “Silonar, be good!” At this point the dinosaur tries to bite Na-Wa’s head off. Ducking to avoid being decapitated Na-Wa then punches the dinosaur in the mouth, at which point it calms down with a snarl.
Moloch
GM, 1699 posts
Pluto Company
Thu 8 May 2008
at 00:58
  • msg #21

Re: C9 : 3rd Platoon - Squad Three

There is a stench eminating from the sack... the smell of rotten meat soon overcomes everyones' senses.
Feral
player, 56 posts
Human Mutant
Mercenary - Squad Three
Thu 8 May 2008
at 01:46
  • msg #22

Re: C9 : 3rd Platoon - Squad Three

Ferals nose crinkles, "Little mans food smells bad. Feral eat if no one wants."


Feral watches quietly.
Silvermasque
player, 829 posts
Heavy Cyborg
Merc LT - Squad Three
Thu 8 May 2008
at 09:26
  • msg #23

Re: C9 : 3rd Platoon - Squad Three


 'Masque nods absently as Fodder addresses him, but does seem to take the information on board with a muttered 'Understood, we'll see what we can do' before he heads over to spend several minutes with Major Karno and Lotus in soft-voiced conversation that's fairly effectively masked by the rumbling of vehicles back and forth, turning away only when Arthur approaches him to offer both Karno and Lotus a quiet 'Excuse me for moment'.

 He draws the mercenary a little way away  with a polite gesture of one hand, until the two are standing between a couple of heavy armoured vehicles and crouches to put him eye to eye with the RPA pilot, his voice grim but not unsympathetic as he asks, simply... "What went wrong?"
Arthur
NPC, 6 posts
former Glitter Boy Pilot
mercenary
Thu 8 May 2008
at 11:16
  • msg #24

Re: C9 : 3rd Platoon - Squad Three

"He wasn't alone... he had friends..." Arthur rests the bag on the ground, it is quite obvious the weight is getting to him.
This message was last edited by the player at 11:19, Thu 08 May 2008.
Silvermasque
player, 830 posts
Heavy Cyborg
Merc LT - Squad Three
Thu 8 May 2008
at 11:19
  • msg #25

Re: C9 : 3rd Platoon - Squad Three


 'Masque nods simply, his expression grim "I was telling you about his theft - can buy lot of friends for forty plus million." he states in reply, lower arms folding smoothly "This is why I was so careful to warn you to take precautions and not to simply open fire. Can you be telling me what happened?"
Arthur
NPC, 7 posts
former Glitter Boy Pilot
mercenary
Thu 8 May 2008
at 11:23
  • msg #26

Re: C9 : 3rd Platoon - Squad Three

"Our psychic tracked him down, and we spotted him with a couple of his new allies in Vosberg. Most of them took to the air in a giant german medical transport, except one, who drove a modified CS APC. We followed and captured the APC pilot, a man named Smith, and lured the rest to us. We sprung the trap but they were too many. We were cut down in less than a minute. They stole my Glitter Boy. Arven was hurt, and we fucked up one of their trucks. That Rahu-FUCK decapitated my men and sent me back here as his messenger boy."
This message was last edited by the player at 11:27, Thu 08 May 2008.
Silvermasque
player, 831 posts
Heavy Cyborg
Merc LT - Squad Three
Thu 8 May 2008
at 18:00
  • msg #27

Re: C9 : 3rd Platoon - Squad Three


 'Masque nods grimly - perhaps feeling that pointing out the mistakes in the squads recon operation would be less than the best response at this juncture, not least because it's probable by this point that Arthur has already thought them through.

 "And I am assuming that he was having message for you to carry as well." replies the oversized 'borg, head tilting a little in curiosity.
Arthur
NPC, 8 posts
former Glitter Boy Pilot
mercenary
Thu 8 May 2008
at 22:40
  • msg #28

Re: C9 : 3rd Platoon - Squad Three

"This bag is the message" He hands the bag to Masque. Silvermasque's suspicions were correct for the most part, it is a bag of heads. No traps, no explosions, nothing other than heads.
Silvermasque
player, 832 posts
Heavy Cyborg
Merc LT - Squad Three
Fri 9 May 2008
at 09:28
  • msg #29

Re: C9 : 3rd Platoon - Squad Three


 One lower offside hand reaches out to take the sack, holding it without seeming to feel any especial need to open it up and take a look within. "I will be wanting to ask lot more questions - is safe to assume Justice Department will be wanting to expand file on Eastwood and upgrade threat - may even be possible to re-equip you somewhat if you are wanting in." the big 'borg states simply.
Arthur
NPC, 9 posts
former Glitter Boy Pilot
mercenary
Fri 9 May 2008
at 13:05
  • msg #30

Re: C9 : 3rd Platoon - Squad Three

"Fuckin' right I want in. That four-armed pussy wiped out my team. I will need a few new guys, but I wont make the same mistake again. Next time this bag will be filled with the head of Arven and wheover stands with him."

Arthur grabs the bag back from Masque and dumps the heads on the ground,then rolls up the blood-soaked sack and stuffs it into his knapsack.

"and yeah I need new gear."
Silvermasque
player, 834 posts
Heavy Cyborg
Merc LT - Squad Three
Fri 9 May 2008
at 14:39
  • msg #31

Re: C9 : 3rd Platoon - Squad Three


 The fetid, stinking remnants spilled to the ground cause the tall 'borg to pause for a moment and then drop to one knee, reaching into his own BDU pockets to come up with a small bundle of stuff sacks such as a camper might use, into which each of the seperate heads is carefully placed... He doesn't chide Arthur of course - just treats the dead with the same quiet dignity he rarely applies to the living.

 The last thing you want after all, is angry ghosts looking for you.

 "If you can be turning anger into cold, hard good sense and taking due care, I am not doubting this for minute." he replies when the unpleasant task is done, "In the meanwhilst however, as soon as my squad is done requipping we shall go talk to Justice, see what they are saying, Da?"
Arthur
NPC, 10 posts
former Glitter Boy Pilot
mercenary
Fri 9 May 2008
at 16:15
  • msg #32

Re: C9 : 3rd Platoon - Squad Three

"Alright Masque...but I doubt Tolkeen gives a fuck about him anymore. It has been a week, he is likely just one of many wanted posters in some pushers' office. Where am I going to find unemployed mercs in the middle of Tolkeen..."

Arthur stands with his arms crossed beside Masque, looking at the other members of his squad.
Lotus
player, 484 posts
Human Mystic Knight
Mercenary - Squad Three
Fri 9 May 2008
at 16:20
  • msg #33

Re: C9 : 3rd Platoon - Squad Three

Lotus has been watching the interaction between Msque and Arthur since he arrived, but now decides to approach.

"Arthur how have you been? What business brings you here with Masque?" Lotus is playing innocent, and fishing for an answer. She watches Masque intently while he scoops up the heads.
Arthur
NPC, 11 posts
former Glitter Boy Pilot
mercenary
Fri 9 May 2008
at 23:33
  • msg #34

Re: C9 : 3rd Platoon - Squad Three

Arthur watches Lotus approach, and waits for her to speak. "scram" is all he says in response.
Lotus
player, 485 posts
Human Mystic Knight
Mercenary - Squad Three
Sat 10 May 2008
at 00:35
  • msg #35

Re: C9 : 3rd Platoon - Squad Three

   "Fuck you shitforbrains.  I thought maybe you had a problem in need of being fixed.  Don't often see a guy drop a bag full of freakin heads you know.  I know an easy way to snare Arven, but if you'd rather not hear me out, I'll just move along."  Lotus turns to walk away.
Silvermasque
player, 835 posts
Heavy Cyborg
Merc LT - Squad Three
Sat 10 May 2008
at 10:58
  • msg #36

Re: C9 : 3rd Platoon - Squad Three


 "War is not going too bad... maybe after big push there will be chance to pick up troops." replies 'Masque, fastidiously wiping his synthetic-flesh palm on a scrap of cloth once his gory chore is completed, then looking up as Lotus peels herself away from Zor (and the unfinished conversation) to approach Arthur and himself.

 "Arthur, you are having had hard time... is perhaps a good time to try to chill. Lotus, you are being touchiest bitch I am ever having met, including girlfriend - but if you are having suggestion, maybe you would be liking to offer it. After perhaps explaining how it is you know what Arthur has been up to?"
Arthur
NPC, 12 posts
former Glitter Boy Pilot
mercenary
Sat 10 May 2008
at 17:14
  • msg #37

Re: C9 : 3rd Platoon - Squad Three

"Fuck both of you fucks, I am going to find a new team NOW. I am not waiting for Tolkeen to make a push... it might not ever happen. You might need to raise that bounty a bit Masque."
Snodgrass
NPC, 10 posts
Mutant Rat
Mercenary - Squad Three
Sun 11 May 2008
at 14:00
  • msg #38

Re: C9 : 3rd Platoon - Squad Three

A large Tank/APC drives slowly towards the squad (11ft tall, 25 ft long, 25 feet wide). It takes aim with its' massive cannon stopping just 10 feet away. Snodgrass opens the top hatch and climbs out onto the APC right above where a stylized "Wrath Child" is painted along the side.

"Thissss here is an Iron Maiden APC from Iron Heart. It can carry 10 power armours. Armed with a state-of-the-art ramjet machine gun. Apparently these ramjets are fueled bullets ssssimilar to rail guns. It'sss got a pair of mini-missile launchers, anti-personel laser turret,  and a smoke despenser. And like mosssst vehicles it has radio, computer, radiation shielding, and is fully environmental.

Thissss one in particular has magic devices making it turn invisible, and make no sound."


The rat pauses to catch his breath and hack up a wad of flem on the street by the tank, being sure not to get it dirty.

"I can drive it, Black Andy and Feral can take care of the guns again, and it has plenty of room for you bossss (refering to Doc), and the rest of the platoon... bessssides the walking mountain..."
This message was last edited by the player at 14:03, Sun 11 May 2008.
Hagriss
NPC, 21 posts
Gargoyle Mage
Mercenary - Squad Three
Sun 11 May 2008
at 14:10
  • msg #39

Re: C9 : 3rd Platoon - Squad Three

"Excellent work vermin. This will do nicely." Hagriss wastes no time and moves to the back of the APC. "Open the back Snoddy, I want in."
This message was last edited by the player at 14:10, Sun 11 May 2008.
Feral
player, 58 posts
Human Mutant
Mercenary - Squad Three
Sun 11 May 2008
at 14:21
  • msg #40

Re: C9 : 3rd Platoon - Squad Three

Feral steps in front of Hagriss, "Big ugly wait. Brother get in first. Brother get comfortable. Big ugly wait turn. Brother says you get in, then Big ugly get in."
Hagriss
NPC, 22 posts
Gargoyle Mage
Mercenary - Squad Three
Sun 11 May 2008
at 14:27
  • msg #41

Re: C9 : 3rd Platoon - Squad Three

Hagriss is surprised at Feral, and looks down at the man. "Your brother does not own the squads transportation. Now get out of my way." Assuming the hairy creature wont move immediately, Hagriss step to the side to pass him by.
Feral
player, 59 posts
Human Mutant
Mercenary - Squad Three
Sun 11 May 2008
at 14:30
  • msg #42

Re: C9 : 3rd Platoon - Squad Three

Feral maintains position, moving slightly to attempt to stay in Hagriss' way. "Brother own other big car. This ours now."
Doc
player, 20 posts
Human
Mercenary - Squad Three
Mon 12 May 2008
at 03:45
  • msg #43

Re: C9 : 3rd Platoon - Squad Three

"As long as he sits in back with the rest of the equipment he can get in and out whenever he chooses. Though Feral is correct this vehicle replaces the one I willingly brought into this conflict. While I have no objections to ferrying around the squad any passengers will respect our rules or they will be thrown out. Most likely at a high rate of speed." Doc says nonchalantly. He had been staring at the pile of heads and wondering what kind of craziness is going on. He uses the standard sized door for humanoid personnel and finds a place to stow his belongings.
Lotus
player, 486 posts
Human Mystic Knight
Mercenary - Squad Three
Mon 12 May 2008
at 14:50
  • msg #44

Re: C9 : 3rd Platoon - Squad Three

   Lotus responds to Masque with a little less annoyance in her voice, granting him a straightforward answer for once.
   "Your ears are improved with technology and mine are improved with magic.  That answer your question?"
This message was last edited by the player at 14:50, Mon 12 May 2008.
Feral
player, 60 posts
Human Mutant
Mercenary - Squad Three
Mon 12 May 2008
at 15:25
  • msg #45

Re: C9 : 3rd Platoon - Squad Three

Feral moves aside as his brother has clearly made his point. "Feral watch Big ugly. Make sure no trouble. Get in back."
Silvermasque
player, 836 posts
Heavy Cyborg
Merc LT - Squad Three
Mon 12 May 2008
at 22:51
  • msg #46

Re: C9 : 3rd Platoon - Squad Three


 Looking over the people to whom he's speaking 'Masque briefly sighs as Photios and Andy turn out to be modestly inept at doing as he's asked and calls to Hagriss and the others, "One Iron Maiden is okay, but cargo compartment is piss-poor pokey little space with maybe seven foot of headroom, look for something bigger for rest of squad!" before looking back down to Lotus and Arthur.

 "I am understanding that you are impatient - I would be as well. But if he is being warned and having allies, then is not being simple matter of go-and-shoot. Is case of think-and-plan. I will talk to Justice Department about raising bounty when I am having your report however, is good point." - then it's Lotus who gets a small nod of the head, "Actually yes - and thankyou, is all I am ever asking. If you are having good idea, then please be sharing."
Lotus
player, 487 posts
Human Mystic Knight
Mercenary - Squad Three
Mon 12 May 2008
at 23:06
  • msg #47

Re: C9 : 3rd Platoon - Squad Three

   "Should be simple.  Let Arven know where you are.  Problem solved."
Zor Karno
NPC, 191 posts
Major - Pluto Company CO
Atlanean Ley Line Walker
Fri 16 May 2008
at 12:51
  • msg #48

Re: C9 : 3rd Platoon - Squad Three

As the Major is on his way back to HQ platoon, he turns to face Silvermasque and calls back to him while he is discussing with Arthur and Lotus.

"Apparently 7th platoon is in need of someone with Black Andy's talents. Andy if you will come with me, I will walk you over."
Black Andy
player, 55 posts
Grackletooth Gunfighter
Mercenary - Squad Three
Fri 16 May 2008
at 12:53
  • msg #49

Re: C9 : 3rd Platoon - Squad Three

Andy grabs his gear and heads off to meet the Major. "Pleasure servin'with you boys. Hope to see you ag'in out on the field."
Arthur
NPC, 13 posts
former Glitter Boy Pilot
mercenary
Fri 16 May 2008
at 14:41
  • msg #50

Re: C9 : 3rd Platoon - Squad Three

Arthur stands by Masque and watches the discussion with Lotus, while he lights up a cigarette and smokes it nervously.
Hagriss
NPC, 23 posts
Gargoyle Mage
Mercenary - Squad Three
Fri 16 May 2008
at 14:52
  • msg #51

Re: C9 : 3rd Platoon - Squad Three

Hagriss walks annoyedly towards Masque. "Silvermasque? Myself, along with the psi-stalker, Lotus, Photios and Mephisto have no idea how to pilot any of these vehicles. And Fodder is too big I would imagine..."
Lotus
player, 488 posts
Human Mystic Knight
Mercenary - Squad Three
Fri 16 May 2008
at 20:53
  • msg #52

Re: C9 : 3rd Platoon - Squad Three

   "Kiss my as you fuckin' rat with wings."
Hagriss
NPC, 24 posts
Gargoyle Mage
Mercenary - Squad Three
Fri 16 May 2008
at 22:47
  • msg #53

Re: C9 : 3rd Platoon - Squad Three

"Have I offended you human? Was I mistaken? I assumed Knights ride horses..."
Lotus
player, 489 posts
Human Mystic Knight
Mercenary - Squad Three
Fri 16 May 2008
at 23:02
  • msg #54

Re: C9 : 3rd Platoon - Squad Three

   "Right or not, you don't open your beak about what I can or can't do.  And I've been riding a fuckin' hoverbike since I got here.  What the hell.  Fuckin' horses..."
Hagriss
NPC, 25 posts
Gargoyle Mage
Mercenary - Squad Three
Sat 17 May 2008
at 01:13
  • msg #55

Re: C9 : 3rd Platoon - Squad Three

"You have courage human." Hagriss grins at Lotus, then turns back to Silvermasque awaiting his response.
Silvermasque
player, 837 posts
Heavy Cyborg
Merc LT - Squad Three
Sat 17 May 2008
at 20:18
  • msg #56

Re: C9 : 3rd Platoon - Squad Three


 "Sorry Lotus, but is not much of plan - is not like I have been hiding." 'Masque replies with a shrug, "If Eastwood was wanting to come looking for me I am not hard to find and is not as if he is..." - the big Cyborg breaks off as Karno walks over, explains his requirements and punches a small but potentially important hole in third platoons line of battle, by which time Lotus has managed to pick a fight (or try to) with another member of the squad...

 He groans softly, offers Arthur a small gesture of one hand to ask his patience, then swings to Hagriss and Lotus, starting with the Mystic Knight, "I am getting tired of attitude - I am not asking you to kiss ass of every member of team, but please try to at least pretend you are on same side, da?" he states, before looking up at Hagriss and nodding...

 "You are right, is going to be serious problem... I am thinking you will get big kick out of high-powered flight pack though - be like own personal jet engine strapped to back, maybe we can be doing same for Fodder. We will have to see if we can grab vehicle of some sort for others though in addition to Iron Maiden for transporting supplies and home comforts - better to have two in case we are losing one, da?"
Hagriss
NPC, 26 posts
Gargoyle Mage
Mercenary - Squad Three
Sat 17 May 2008
at 20:50
  • msg #57

Re: C9 : 3rd Platoon - Squad Three

Taking his approving glare away from Lotus to answer 'Masque he says "But none of the squad knows how to drive any of these things. Unless you will be driving the second transport. In regards to this 'jetpack', I think I will pass."
Lotus
player, 490 posts
Human Mystic Knight
Mercenary - Squad Three
Sat 17 May 2008
at 21:10
  • msg #58

Re: C9 : 3rd Platoon - Squad Three

   Lotus' eyes smolder, even glow a bit as her intentions are clearly misunderstood by the cyborg lieutenant.
Mephisto
NPC, 136 posts
Human - Shifter
Mercenary - Squad Three
Tue 20 May 2008
at 15:52
  • msg #59

Re: C9 : 3rd Platoon - Squad Three

Mephisto walks to join the others standing around Silvermasque. Brushing past Hagriss and ignoring the beast he speaks to Silvermasque. "I located a barge of sorts in the back there, behind the tanks. It appears to be suitable to carry Cannon Fodder, provided he sits down, or crouches. It looks pretty simple to figure out, Hagriss could likely pilot the barge, while the rest of us hop in that Crusader over there." Hepoints to a Triax Wilderness Crusader in the lot. Squad One already grabbed 2 Crusaders.
Silvermasque
player, 838 posts
Heavy Cyborg
Merc LT - Squad Three
Tue 20 May 2008
at 23:49
  • msg #60

Re: C9 : 3rd Platoon - Squad Three


 Hagriss receives a thoughtful nod, "Is shame - I am thinking you would enjoy speed of flight pack, but is not so easy to learn... I am being able to drive heavy armour but..." - he trails off thoughtfully as Lotus glowers at him for a long moment.


 Mephisto's arrival on the other hand receives a thumbs-up of approval to the talk of the war barge, followed rapidly by a visible grimace on the Crusader, "I think floater will be good, but I am not rated to operate hover vehicle and frankly, Triax buggy would be like clown car if I am having to get in it... Unless you can drive, and we can offer seats to other normal-sized people?"
Snodgrass
NPC, 11 posts
Mutant Rat
Mercenary - Squad Three
Wed 21 May 2008
at 17:03
  • msg #61

Re: C9 : 3rd Platoon - Squad Three

"Why don't you guys go for the Leopard APC? It is massssssive and should do nisssssely. I sssaw a few guys working on it, but it lookssss fine from the outssside... It is further down the lot, past the other APCs. They only have one."
Moloch
GM, 1708 posts
Pluto Company
Wed 21 May 2008
at 19:53
  • msg #62

Re: C9 : 3rd Platoon - Squad Three

Silvermasque, Na-Wa, Hagriss and Lotus pile into the very empty Leopard APC. With plenty of room for equipment, along with a wide selection of seats, the four mercenaries are quite comfortable. With the remaining time before 3rd Platoons' scheduled gathering, Silvermasque is able to go over the basics as far as operating the weapons of the APC with Hagriss, Photios, the grumpy Lotus, and the distracted Na-Wa...

Cannon Fodder steps on top of a hover-barge (piloted by Mephisto) designed to transport giant creatures unable to fit inside conventional vehicles. While the barge is moving, Fodder must remain seated. He has also been given a second EGM Bunker to replace the last that was destroyed in Madtown.

Doc, Feral and Snodgrass are inside the Iron Maiden APC - labeled "WRATH CHILD" along the side.

All three vehicles move out together, to join up with the other squads.
Na - Wa
player, 91 posts
Psi-Stalker
Mercenary - Squad Three
Wed 21 May 2008
at 20:21
  • msg #63

Re: C9 : 3rd Platoon - Squad Three

As the vehicle begins to move Na-Wa ignores the Big White Cat's speech (he never made sense with the funny sounds of his words made anyways) rushes to the door, opens it and jumps out (leaving the door open), not wanting to leave his newly bought Silonar behind tied up to large post intended for large animals.

Falling on his face after jumping out of the APC, Na-Wa gets up and quickly runs back to the Silonar, (which makes yet another attempt to bite Na-Wa’s head off) unties the beast, and mounts it, then chases after the convoy of vehicles that make up of 3rd Squad.
Silvermasque
player, 839 posts
Heavy Cyborg
Merc LT - Squad Three
Fri 23 May 2008
at 22:05
  • msg #64

Re: C9 : 3rd Platoon - Squad Three


 Aside from the faint feeling that somehow he ought to be examining the machine carefully for faults and kicking the tyres before he rides off in it, 'Masque soon disappears into the massive vehicle, whereupon there's a few moments muttered Russian, a wrenching noise that ends in a series of sproinging 'metal-giving-way' sounds and a dismounted bucket seat pitches out through the hatch to the pilots compartment.

 That done he braces himself in the space created and extends a cybernetic probe to interface with the onboard systems, fires up the reactor and sets it to rumbling around to pick up the rest of the team, pausing only for a swing past the armoury to refresh peoples stock of personal radios, e-clips and other contractually-covered bits n' pieces.
Moloch
GM, 1717 posts
Pluto Company
Thu 29 May 2008
at 15:33
  • msg #65

Re: C9 : 3rd Platoon - Squad Three

After squads one and two set out, third waits several minutes for a 5 mile distance to be created. Silvermasque then gives the order for third to move out. Both APCs, and Fodders' hover platform move out following in Squad Ones' tracks. They pass south of Blue Earth and north of Spring Valley, both of which are CS sympathisers.

Soon after they pass through the Tolkeen town of Vosberg. The civilians are out of their homes ready to greet the squad as they come through, offering home-cooked food and small trinkets. The town is not much bigger than a city intersection, and the squad passes through in a few seconds.

Unfortunately, just a kilometer past the town, The Leopard APC hits a pair of vehicle mines, completely blowing apart the front-left wheel. The APC rocks with the explosion and anyone not strapped down is knocked off their feet. The APC's movement is severely impeded as a result.

Upon scannign the horizon, there is no sign of who may have set the mines...
Na - Wa
player, 92 posts
Psi-Stalker
Mercenary - Squad Three
Thu 29 May 2008
at 16:27
  • msg #66

Re: C9 : 3rd Platoon - Squad Three

Na-Wa mounted on his Silonar stays behind the machines, when something blew up he is almost thrown off the Silonar but manages to stay on and stops the animal from running away. The Skull faced Soliders had put things that went boom in the ground sometimes and if you found your self in the middle of a field of these things you were in a bad place.

Na-Wa waits on his Silonar for other to do something about the exploding thins in the ground, if he could sense them like he sense bad creatures he would have helped.
Feral
player, 61 posts
Human Mutant
Mercenary - Squad Three
Thu 29 May 2008
at 16:44
  • msg #67

Re: C9 : 3rd Platoon - Squad Three

Feral crouches instinctively, "Brother what go boom?" Feral gets to the front of the APC with Snodgrass and looks out the windows, using his enhanced senses to search for the culprits of the big boom.
Silvermasque
player, 841 posts
Heavy Cyborg
Merc LT - Squad Three
Thu 29 May 2008
at 17:24
  • msg #68

Re: C9 : 3rd Platoon - Squad Three


 Jacked into the main control system of the Leopard, 'Masque settles in for the trip, automatically maintaining spacing and keeping his active sensors roaming, since there's just no way in Hades that the small armoured column is going to go unnoticed on its drive.

 Passing through Vosberg he slows down a little, reminds people to 'Stay on board' and rumbles through without incident until the earth-shattering explosion, one that shakes the whole frame of the armoured car and tears off the first of six left-hand drive wheels...

 Naturally, 'Masque brings the APC to a halt as quickly as practicable and scans the terrain carefully, flicking through sensor modes as he probes for incoming threats. "Better get to action stations - man guns and be ready for attack, just in case. You folks up in Iron Maiden look for good cover and form front guard on foot, Hagriss and 'Fodder you have flanks - keep moving. Swing floater around to cover our rear. Once we've got place secure, we will take look at damage."
Lotus
player, 491 posts
Human Mystic Knight
Mercenary - Squad Three
Thu 29 May 2008
at 21:55
  • msg #69

Re: C9 : 3rd Platoon - Squad Three

   Lotus is jolted by the blast but was securely strapped in to her seat.  At first she expects it to be followed by more blasts thinking an ambush was underway, but when there is only silence, she unbuckles herself and begins her work.  "Goddamnitalltofuckinghell!" Following Silvermasque's direction, she waits for the vehicle to stop and will step outside.  She'll stroll over to the front of the vehicle to get a look at the damage while staring out over the terrain looking for signs of anyone or anything of suspicion.  There might be a necessity to secure the area, but it seems the others have it well in hand - Lotus doesn't bother looking for cover, tempting anyone to attack her and relying on her psychic sense of danger to warn her beforehand.
Mephisto
NPC, 137 posts
Human - Shifter
Mercenary - Squad Three
Thu 29 May 2008
at 22:22
  • msg #70

Re: C9 : 3rd Platoon - Squad Three

Mephisto brings the hover pod next to the Leopard APC, where Lotus is inspecting the damage. Mephisto and Cannon Fodder both glare down at her.

"There could be more of those things... watch your step."
Silvermasque
player, 842 posts
Heavy Cyborg
Merc LT - Squad Three
Thu 29 May 2008
at 22:58
  • msg #71

Re: C9 : 3rd Platoon - Squad Three


 "We're on same road as rest of squad and were following Iron Maiden - but we are four times their weight. I am guessing mine was either set for heavy armour or command-activated." states 'Masque low over the squad channel, benefitting from the Leopards external audio pickup.

 "Lotus, I am reading drive failure on front-left wheel and second wheel is showing reduced power. Can you be seeing extent of damage?"
Lotus
player, 492 posts
Human Mystic Knight
Mercenary - Squad Three
Thu 29 May 2008
at 23:12
  • msg #72

Re: C9 : 3rd Platoon - Squad Three

   Far from being a mechanic, Lotus describes the damage in terms that make sense to her.   "Uhhh... the front-left wheel is gone, looks like its been ripped apart by the blast.  We might as well unpack our hiking boots cause I think we're walking from here."
Na - Wa
player, 93 posts
Psi-Stalker
Mercenary - Squad Three
Thu 29 May 2008
at 23:36
  • msg #73

Re: C9 : 3rd Platoon - Squad Three

Na-Wa rifes up to the damaged vehicle, looking at Lotus he offers her a ride.

“Does Pretty, Mean Skull Helmet Lady want to ride with Na-Wa and his Silonar?”
Silvermasque
player, 843 posts
Heavy Cyborg
Merc LT - Squad Three
Thu 29 May 2008
at 23:37
  • msg #74

Re: C9 : 3rd Platoon - Squad Three


 "Nah, we are having eleven more... Won't even dent our top speed until we lose another three. Might screw with steering though. Once we are having perimeter sorted out we will handle quick and dirty repairs - should give time to come up with clever way to get around possibility of more mines." 'Masque replies, finishing his sweep of the area with thermal and short-range radar without result and bringing the APC's weapons live for manual use before disconnecting from the system and moving to the left-side hatch.

 There's much multi-spectrum scanning of the ground before he extends the long, powerful tentacles from their housing on one arm and drives them into the ground at his feet, employing them with surprising delicacy to probe through the ground ahead of him like an infantryman using a bayonet to check for mines...
Lotus
player, 493 posts
Human Mystic Knight
Mercenary - Squad Three
Thu 29 May 2008
at 23:55
  • msg #75

Re: C9 : 3rd Platoon - Squad Three

   Lotus glowers at the psi-stalker from behind her helmet for a moment until Silvermasque interjects with some sanity.  "Alright then... doesn't this APC have some kind of mine-detection system we can use?  I mean, we can't just drive blind can we?  If it were magic, there is a counterspell..."
   Lotus glances over at Na-wa, choosing not to respond verbally at this point.
Silvermasque
player, 844 posts
Heavy Cyborg
Merc LT - Squad Three
Fri 30 May 2008
at 00:12
  • msg #76

Re: C9 : 3rd Platoon - Squad Three


 "Is nothing much to detect these days. Is all ceramic shells and sealed shaped-charges with zero-signature mechanical triggers. If we are lucky, might be old-fashioned IED's though." 'Masque states thoughtfully, on one knee and slowly probing the ground ahead of him with the unpowered tendrils, working his two-tonne bulk closer to the front wheel housing, "Maybe we could be using ground penetrating radar system, but Leopard isn't coming fitted with it as standard - I am hearing Skullheads are starting to use it to pick out lurking monsters in earth for blasting though." - then he pauses to look up at Na-Wa, eyeing the Silonar thoughtfully as he works out the perfect job for the dull (but not necessarily stupid) Stalker.

 "Na-Wa, there are traps hidden in the ground. One just hurt our vehicle - we might be being watched. I would like you to ride around a little, either side of the road. Look for tracks or other traps but be careful. You can do this?"
Na - Wa
player, 94 posts
Psi-Stalker
Mercenary - Squad Three
Fri 30 May 2008
at 00:17
  • msg #77

Re: C9 : 3rd Platoon - Squad Three

Na-Wa smiles at the Pretty, Mean Skull Helmet Lady, which was quite uncommon for the dimwitted Psi-Stalker who hissed at just about anything that  tried to get into his head.


Silvermasque:
"Na-Wa, there are traps hidden in the ground. One just hurt our vehicle - we might be being watched. I would like you to ride around a little, either side of the road. Look for tracks or other traps but be careful. You can do this?"


Na-Wa looked the Big White Cat. “Of course something hurt vehicle, Na-Wa not smart but he not that dumb.”

“Ok Na-Wa will look for track and traps. But if Silonar get blown up will Big White Cat buy new one? Na-Wa spend all money on it, well most money, Na-Wa paid a pretty girl so he could stick his pee-pee in her.”


Without waiting for ananswer from the Big White Cat (or the Pretty, Mean Skull Helmet Lady whom he was mind talking with) Na-Wa led his Silonar, which acted more like a T-Tex then anything else. Away from the vehicle, traveling in a big circle around it, and pays attention to the ground in front of him for more things that go boom, and tracks of man.
This message was last edited by the player at 00:38, Fri 30 May 2008.
Lotus
player, 494 posts
Human Mystic Knight
Mercenary - Squad Three
Fri 30 May 2008
at 00:50
  • msg #78

Re: C9 : 3rd Platoon - Squad Three

   A chill seems to run up Lotus' spine and she shudders slightly shaking her attention away from Na-Wa and closing herself off from him.  No more telepathy for him she thinks to herself... "I'll be fine riding in the APC Na-Wa."
This message was last edited by the player at 00:52, Fri 30 May 2008.
Moloch
GM, 1721 posts
Pluto Company
Sat 7 Jun 2008
at 20:44
  • msg #79

Re: C9 : 3rd Platoon - Squad Three

Na - Wa completes a patrol of the perimeter around the APC, and finds nothing of interest or suspiscion.
This message was last edited by the GM at 20:45, Sat 07 June 2008.
Hagriss
NPC, 27 posts
Gargoyle Mage
Mercenary - Squad Three
Sun 8 Jun 2008
at 15:19
  • msg #80

Re: C9 : 3rd Platoon - Squad Three

Hagriss hops out of the APC and takes a breath of fresh air. He strethces himself tall, and spreads his wings. He takes to the sky in a powerful leap and circles around the APCs, before moving into position to cover the squad.

"No sign of... anything at all Masque... just wilderness, and Vosberg in the distant East."
Silvermasque
player, 848 posts
Heavy Cyborg
Merc LT - Squad Three
Sun 8 Jun 2008
at 17:09
  • msg #81

Re: C9 : 3rd Platoon - Squad Three


 The idea of a creature that can fly calling a mere three thousand feet or so 'distant' is slightly absurd, but 'Masque looks up for a moment and nods in the direction of Hagriss as the gargoyle makes his report, "Is good - thankyou. Keep eyes open while we see if spot repairs are being possible." he instructs, and then ducks under the forward-left wheel arch to inspect the damage - not that he can do much about it himself of course, he's not much of an engineer past tinkering with weapons and armour in the field, but he can make an assessment and perhaps spot-weld something over any holes.
Cannon Fodder
player, 235 posts
Adarok
Mercenary - Squad Three
Mon 9 Jun 2008
at 05:47
  • msg #82

Re: C9 : 3rd Platoon - Squad Three

Cannon Fodder is a rather comical scene here, sitting with his knees up to his chest and his arms folded around his shins. Not quite sulking but obviously not the happiest he has ever been.
He does however keep his eye on the radar system when Na-Wa is out checking for tracks.
Feral
player, 63 posts
Human Mutant
Mercenary - Squad Three
Mon 9 Jun 2008
at 16:38
  • msg #83

Re: C9 : 3rd Platoon - Squad Three

Feral exits the APC, and sniffs around, relying on his superior senses to tell him if anything or anyone is close by
Photios Dimitrios Erasmus
player, 116 posts
Atlantean - Mage
Mercenary - Squad Three
Wed 11 Jun 2008
at 22:11
  • msg #84

Re: C9 : 3rd Platoon - Squad Three

Summoning up a defensive forcefield, Photios follows after Silvermasque as he exits the APC. Letting the big guy be the prime target should it become an ambush, and clear the debris out of the way when they approach the damaged area.

"Mind if I take a look? I don't know if we'll have the proper materials onboard to repair the damage but we could be lucky."
Silvermasque
player, 849 posts
Heavy Cyborg
Merc LT - Squad Three
Wed 11 Jun 2008
at 22:13
  • msg #85

Re: C9 : 3rd Platoon - Squad Three


 "Be my guest." 'Masque replies, gesturing to the torn metal surrounding the blasted-off wheel as he backs out from under the housing little wiser than when he went in, then hunkering down between the Atlantean and the forest in order to provide Photios some cover just in case there is someone or something out there.

 It's just too damn' quiet...
Hagriss
NPC, 28 posts
Gargoyle Mage
Mercenary - Squad Three
Thu 12 Jun 2008
at 21:54
  • msg #86

Re: C9 : 3rd Platoon - Squad Three

"Masque, there is a small group dispatched from the town. Look to the East, they are in a vehicle with wheels."

Hagriss calls over the squad radio channel, from his vantage point in the air.
Mephisto
NPC, 138 posts
Human - Shifter
Mercenary - Squad Three
Thu 12 Jun 2008
at 21:55
  • msg #87

Re: C9 : 3rd Platoon - Squad Three

Mephisto responds "Ah excellent, the locals are coming to our rescue..."
Silvermasque
player, 850 posts
Heavy Cyborg
Merc LT - Squad Three
Thu 12 Jun 2008
at 22:52
  • msg #88

Re: C9 : 3rd Platoon - Squad Three


 "Have to hope... Good job Hagriss, keep eyes open people while I go found out what is up, da?" - the oversized 'Borg lightly raps Photios on the shoulder to notify the smaller man that he's moving off before a couple of smooth unfolding motions and a little pulling see him ascending to the roof of the APC (which barely even shifts an inch - it's so much more massive than 'Masque as to render him insignificant) before taking three or four steadily longer strides to the rear and hurling himself through the air in a fluid, sixty or seventy foot leap - following it with a couple more, varying his landing point and trajectory a little to throw off aiming - intending to intercept the oncoming car a couple of hundred yards from the stalled transport.

 And certainly not planning to get too close without looking it over.

 Someone's playing silly buggers with explosives, after all.
Snodgrass
NPC, 12 posts
Mutant Rat
Mercenary - Squad Three
Sat 14 Jun 2008
at 18:51
  • msg #89

Re: C9 : 3rd Platoon - Squad Three

Snodgrass remains inside "The Wrath Child" with Doc, only watching as Feral steps out to investigate.
Moloch
GM, 1728 posts
Pluto Company
Sat 14 Jun 2008
at 19:02
  • msg #90

Re: C9 : 3rd Platoon - Squad Three

Photios quickly realizes the wheel will need more than 'repair', as most of the wheel was completely obliterated in the blast. However, the damage appears to be the result of two explosions. One directly under the wheel, and one just a few feet ahead of it, likely set off by the first explosion.

Silvermasque and the jeep meet a few hundred feet from the group. The driver is an old scruffy man, with a messy white beard, only a small percentage of teeth, and skin as rough as leather. Beside him is a man in overalls, wearing a baseball cap displaying the words "The Toronto Blue Jays", and a cartoonish picture of a blue bird. Neither man is armed.

In the back seat is a teenage boy with messy brown hair covering his eyes. He stares at Silvermasque from under his brow, but says nothing. And finally the fourth passenger in the back is a young man with a brown beard, with a Northern Gun Laser Rifle slung over his shoulder. He is wearing M.D. body armour over most of his body, and is holding a helmet.

They stop when Silvermasque is within 2 jumps of the vehicle, obviously geting nervous of what the massive, and monstrous Cyborg might do when he gets closer...

The rifle is half-aimed at Masque, when he makes the final jump to land within talking distance of the jeep.
Silvermasque
player, 851 posts
Heavy Cyborg
Merc LT - Squad Three
Sat 14 Jun 2008
at 19:09
  • msg #91

Re: C9 : 3rd Platoon - Squad Three


 Now that, as far as 'Masque is concerned is a perfectly reasonable precaution - and in fact, if there weren't some signs of nervousness on the part of the all-too-squishy-seeming mortal folk driving the car, he'd be a lot more nervous himself.

 As it is he grounds himself a good hundred, hundred-fifty feet in front of the vehicle and raises one hand (his upper-left), carefully pointing it a few yards off to the right, rather than directly at the newcomers.

 "Please to be being careful!" he calls out - 'talking distance' for someone equipped with a cybernetic speaker system and an amplified audio array allowing him to land far enough out to hopefully avoid pushing anyone into hasty actions, "There was being explosive device buried in road, and is possible that there may be others. We have roving patrol securing area whilst repairs are made however. May I ask if you are having any knowledge of saboteurs in area?"
Moloch
GM, 1731 posts
Pluto Company
Sat 14 Jun 2008
at 19:14
  • msg #92

Re: C9 : 3rd Platoon - Squad Three

The man with the rifle answers back, calling out "Aint the first time, but it aint too common. Don't think it;s the CS niether, or Tolkeen, or the 1st AC. You wouldn't believe me if I told ya who we think it is..."
Silvermasque
player, 852 posts
Heavy Cyborg
Merc LT - Squad Three
Sat 14 Jun 2008
at 19:30
  • msg #93

Re: C9 : 3rd Platoon - Squad Three


 Once he's hit the ground and opened negotiations, 'Masque approaches at a more reasonable pace, five and six-foot strides crossing the ground swiftly but unhurriedly, pausing every now and then to study the surface he's about to move over for disturbances as he continues to talk to the small party that have driven up from the town, changing the precise direction of his progress every now and then in order to avoid making too good a target for marksmen "I am good Russian boy working in squad with all American magic girl, thing from another world, pair of part-time supermen and experienced hunter who uses word 'pee-pee' in conversation." he remarks dryly, "You would be having no end of astonishment at things I am willing to believe."
Moloch
GM, 1732 posts
Pluto Company
Sat 14 Jun 2008
at 19:33
  • msg #94

Re: C9 : 3rd Platoon - Squad Three

They all stare back at 'Masque, assuming he is going to continue speaking perhaps.
Silvermasque
player, 853 posts
Heavy Cyborg
Merc LT - Squad Three
Sat 14 Jun 2008
at 19:50
  • msg #95

Re: C9 : 3rd Platoon - Squad Three


 Strangely, 'Masque stares back at them (this is more obvious once he gets to within thirty or so feet and his visor is clearly directed their way), having left a trailing sentence as an invitation for the group to elaborate upon their statement that he wouldn't believe whom they would like to suggest as culpable in the matter of trying to blow him up.
Doc
player, 21 posts
Human
Mercenary - Squad Three
Sat 14 Jun 2008
at 21:55
  • msg #96

Re: C9 : 3rd Platoon - Squad Three

Doc being thoroughly inebriated at the moment is passed out cold. Otherwise he would have yelled at Feral for leaving the confines of a well armored vehicle to poke around outside where it is likely much more dangerous. As it is he is enjoying a dream of playing golf at St Andrews with Tiger Woods, Rowdy Roddy Piper, Jessica Alba and the midget from Fantasy Island.
Moloch
GM, 1733 posts
Pluto Company
Sat 14 Jun 2008
at 22:18
  • msg #97

Re: C9 : 3rd Platoon - Squad Three

They continue to stare back at Silvermasque.
Silvermasque
player, 854 posts
Heavy Cyborg
Merc LT - Squad Three
Sat 14 Jun 2008
at 23:07
  • msg #98

Re: C9 : 3rd Platoon - Squad Three


 Who continues to stare back at them...

 Well, who looks like he's staring back at them anyway - actually he's starting to think that there may well be some sort of ambush afoot after all, and is flicking from frequency to frequency as he works his way through both audio and visual spectrums, sweeping the terrain at and above ground level with due care and attention, hair-trigger ready to maneuver fast as he shunts onboard power into defence and evasion... just in case.
Moloch
GM, 1734 posts
Pluto Company
Sat 14 Jun 2008
at 23:40
  • msg #99

Re: C9 : 3rd Platoon - Squad Three

The man in overalls asks "You guys need help fixin' yer APC? We saw the explosion."
Na - Wa
player, 96 posts
Psi-Stalker
Mercenary - Squad Three
Sat 14 Jun 2008
at 23:43
  • msg #100

Re: C9 : 3rd Platoon - Squad Three

Na-Wa, riding atop of the Silonar, which unbeknownst to him is actually an adolescent Tyrannosaurus Rex looks over at the big white cat who was taking to some new arrivals and observes the meeting from a distance.
Silvermasque
player, 855 posts
Heavy Cyborg
Merc LT - Squad Three
Sun 15 Jun 2008
at 00:07
  • msg #101

Re: C9 : 3rd Platoon - Squad Three


 If there's anyone in the squad who could accidentally end up with a baby dinosaur for a riding animal, it would probably be Na-Wa, but it seems moderately unlikely.
 Unlikely is however, the norm for this little band of reckless vagabonds.

 "We should be alright, lost wheel but are having plenty more. You were suggesting that I would not be believing whom you are thinking may have been being behind explosion - could you be elaborating at all, please?" asks 'Masque in his usual broken-up American, eventually coming to a near stop some thirty or forty feet off to one flank of the parked vehicle, whereupon he spends a few moments nonchalantly studying the marks its tyres have made in the trail on the way up to where they've stopped.
Moloch
GM, 1735 posts
Pluto Company
Sun 15 Jun 2008
at 02:30
  • msg #102

Re: C9 : 3rd Platoon - Squad Three

The rifle-man with the beard answers back with "Vampires"


The tracks in the road, left by the jeep are simple tire tracks.
Silvermasque
player, 856 posts
Heavy Cyborg
Merc LT - Squad Three
Sun 15 Jun 2008
at 12:25
  • msg #103

Re: C9 : 3rd Platoon - Squad Three


 'Masque's prosthetic ears (which are in fact only secondary directional pickups to the main, body-mounted cybersystem) drop flat along his armoured skull and he glances left and right nervously, "I am hating vampires." he states in a flat, even tone, stroking his chin for a moment as he considers the odds, apparently finding that a mile or so of tracks is enough evidence for him to accept that the truck is real (this is Tolkeen territory, or the edge thereof after all) and being willing to at least consider their words.

 "I was not thinking them smart enough to be using explosives this way, what is making you think they are maybe being culpable?" he asks reasonably, gathering information to make a report.
Feral
player, 64 posts
Human Mutant
Mercenary - Squad Three
Sun 15 Jun 2008
at 13:17
  • msg #104

Re: C9 : 3rd Platoon - Squad Three

Feral pauses and leaps, landing beside Masque, "What Vampire? Like movies??"
"

Moloch
GM, 1737 posts
Pluto Company
Sun 15 Jun 2008
at 13:44
  • msg #105

Re: C9 : 3rd Platoon - Squad Three

"We've seen them around the past few years. They took a young girl a week or so ago. This is the first time they went after Tolkeen soldiers or mercs. I suggest we get to work on your APC, before the sun goes down..." (bearded man)
Silvermasque
player, 857 posts
Heavy Cyborg
Merc LT - Squad Three
Sun 15 Jun 2008
at 19:08
  • msg #106

Re: C9 : 3rd Platoon - Squad Three


 'Superior senses' is right if Feral can hear a conversation at six hundred feet, but it's entirely possible that the creature can - even if he does jump like a girl (well, so the Cyborg might one day state in the event that it ever comes up for discussion, just to keep the mutant humble).

 "No, like in real world." 'Masque replies as a distant part of his mind tracks the long, predictable arc through the air and watches the undergrowth, looking for signs of someone looking to take advantage of the target, then looking back to the riders in the jeep, "Is no problem - Leopard can run on as few as half wheels or less without seriously slowing down." he states, no doubt seriously derailing the plans of whomever set the charges as he gestures to the town, "You folks can be heading back to town I am thinking, and thankyou for information. I will be advising headquarters in due course."
Moloch
GM, 1739 posts
Pluto Company
Sun 15 Jun 2008
at 20:38
  • msg #107

Re: C9 : 3rd Platoon - Squad Three

"Very well then, good luck to you." The bearded man replies, before the older man reverses the jeep to spin and face the town then drive on back. The younger, teenage boy hops to the back of the jeep to watch as they pull away from Silvermasque and Feral.
Lotus
player, 495 posts
Human Mystic Knight
Mercenary - Squad Three
Sun 15 Jun 2008
at 20:50
  • msg #108

Re: C9 : 3rd Platoon - Squad Three

   Lotus, who had remained next to the APC near the damaged wheel, watches the jeep drive away.  She was anxious to get back on the road and moving again.  She didn't know what was said between Silvermasque and the locals, but it must have gone well since no shots were fired.  "I guess the local hicks just came out to say hello." Lotus comments to those nearby.
Silvermasque
player, 858 posts
Heavy Cyborg
Merc LT - Squad Three
Mon 16 Jun 2008
at 00:22
  • msg #109

Re: C9 : 3rd Platoon - Squad Three


 'Masque offers a wave of his hand as the vehicle starts to back up and move off, then turns to look down at Feral for a moment and - after a second of thought - nudges him lightly with one arm to get his attention before speaking, "Let us be getting back and on move - but small strides, maybe fifty, sixty feet - and change direction between steps a little. This way you are making self harder target in case someone is wanting to shoot you. Is good habit to be having, youbet." he explains in a not unfriendly voice.
Feral
player, 66 posts
Human Mutant
Mercenary - Squad Three
Mon 16 Jun 2008
at 01:25
  • msg #110

Re: C9 : 3rd Platoon - Squad Three

Feral nods, "Feral stay outside for a bit?" he asks the big metal cat.
Cannon Fodder
player, 236 posts
Adarok
Mercenary - Squad Three
Mon 16 Jun 2008
at 06:44
  • msg #111

Re: C9 : 3rd Platoon - Squad Three

Cannon Fodder continues checking the radar periodically, he is not piloting and the scenery from ground level is so much less interesting then from above when he flies.
Silvermasque
player, 860 posts
Heavy Cyborg
Merc LT - Squad Three
Mon 16 Jun 2008
at 11:49
  • msg #112

Re: C9 : 3rd Platoon - Squad Three


 "Sure... we are moving in hostile territory now - would be good idea to be having outriders. If you are keeping out on left, we will have Na-Way stay out on right, keep eye on things. Besides, is good to stretch legs now and then." replies the oversized, synthetic-furred feline, bounding back towards the armoured car in leisurely, effortless seventy-foot strides.

 "Photios, is main hull being breached or are we being good to go?"
Feral
player, 67 posts
Human Mutant
Mercenary - Squad Three
Mon 16 Jun 2008
at 11:54
  • msg #113

Re: C9 : 3rd Platoon - Squad Three

Feral will, assuming Doc gives the 'ok' will remain outside for a while, stretching his legs as Masque put it. Feral does his beast to imitate Masque's stride length. Feral will never leave the APC's side by more than 100 feet or so.
Photios Dimitrios Erasmus
player, 117 posts
Atlantean - Mage
Mercenary - Squad Three
Tue 17 Jun 2008
at 23:28
  • msg #114

Re: C9 : 3rd Platoon - Squad Three

"The hull seems to be intact... but the wheel isn't just damaged theres not much left at all. We might run into some difficulty with the balance of the craft, but other then that we can't do much in the field on it."
Moloch
GM, 1747 posts
Pluto Company
Fri 20 Jun 2008
at 16:09
  • msg #115

Re: C9 : 3rd Platoon - Squad Three

Squad Three is on the move again, following behind Squad One as they search for the means to locate the Coalition Facility. Squad Three is just waiting for signs of trouble up in first, to rush to their aid. Squad Three is just back-up in this.

No signs of any ambush or anything suspicious at all turn up since the land mine. Several hours of travel pass by completely uneventful, just a scenic view of South Dakota. Until the transmission over the radio.
Silvermasque
player, 862 posts
Heavy Cyborg
Merc LT - Squad Three
Sun 22 Jun 2008
at 22:54
  • msg #116

Re: C9 : 3rd Platoon - Squad Three


 Both Feral and Na-Wa receive their curt words of approval - the former for adjusting to make himself a harder target and the latter for handling a sweep under risk without difficulties (as do Hagriss and 'Fodder, come to that) before the group is underway once more, their ride a little bumpier, but not significantly slower (although punctuated by intermittant and increasingly irritated efforts by 'Masque to get any sort of reply from the rest of the squad that sees him putting out scouts fairly regularly) until at last...

 "We are having contact up ahead, Lynn is having Coalition mechanised patrol eyeballed. We are asking to be moved to support in case of trouble - should be no need for us to do anything, but please be keeping eyes peeled. Crew on floater is our rear area security, Na-wa you are watching out left, Feral you are watching our right. Please call in if you are seeing trouble."
Mephisto
NPC, 139 posts
Human - Shifter
Mercenary - Squad Three
Fri 27 Jun 2008
at 01:21
  • msg #117

Re: C9 : 3rd Platoon - Squad Three

Mephisto doesn't respond, but slows down the speed of the hover pod to fall slightly behind the rest of the group.
Cannon Fodder
player, 237 posts
Adarok
Mercenary - Squad Three
Fri 27 Jun 2008
at 01:25
  • msg #118

Re: C9 : 3rd Platoon - Squad Three

Fodder shuffles around and turns to face the rear as they speed away, behind the APCs, Feral and Na-Wa. He takes a deep breath and enjoys this period of peace. Even though he is on his way to more war, and could face death, these moments are all he has. Fodder cherishes his freedom, this new emotion of 'happiness' is a good one.
Na - Wa
player, 97 posts
Psi-Stalker
Mercenary - Squad Three
Fri 27 Jun 2008
at 01:27
  • msg #119

Re: C9 : 3rd Platoon - Squad Three

After asking his sword which side was left, Na-Wa guided his Silonar to the left of the APC in compliance with the Big White Cats orders, keeping an eye out for any traps or people hiding.
Hagriss
NPC, 29 posts
Gargoyle Mage
Mercenary - Squad Three
Fri 27 Jun 2008
at 14:26
  • msg #120

Re: C9 : 3rd Platoon - Squad Three

Hagriss chooses to ride on top of the Leopard APC. He remains alert, seemingly without blinking. He watches Na-Wa and Feral on either side of the APC, and a smile stretches across his beak. The gargoyle takes a moment to enjoy the feeling of the wind flowing over his wings.
Silvermasque
player, 865 posts
Heavy Cyborg
Merc LT - Squad Three
Fri 27 Jun 2008
at 14:31
  • msg #121

Re: C9 : 3rd Platoon - Squad Three


 Mephisto doesn't need to reply so long as he does the right thing - and he does, providing a backstop for the group with enough firepower to slow down anything thinking about jumping them. 'Masque might not like the Shifter very much, but he trusts him to do the right thing when the time comes.
 For a given value of 'right'.

 Either way he considers the short radio communication with Portia for a few moments and then goes over to local transmission, raising the forwards APC (the Iron Maiden) and its crew to share his next few words with everyone on the team not doing outside guard duty.

 "Lynn is having blonde day, or perhaps lifetime, but is possible she is not stuck with head up ass this time. Is being someone in squad who is knowing how to do electronic repairs we can be having check out long-range radio systems on Leopard?" he asks, even as he switches over to his own internal systems and, contrasting and comparing the results with the other squad vehicle radios to which he's linked, starts sifting the bands for evidence of ECM or other interference.

 ---

 15:30, Today: Silvermasque rolled 56 using 1d100. ECM versus 68%.
Moloch
GM, 1749 posts
Pluto Company
Fri 27 Jun 2008
at 15:06
  • msg #122

Re: C9 : 3rd Platoon - Squad Three

PM
Silvermasque
player, 866 posts
Heavy Cyborg
Merc LT - Squad Three
Fri 27 Jun 2008
at 15:32
  • msg #123

Re: C9 : 3rd Platoon - Squad Three


 PM
Moloch
GM, 1750 posts
Pluto Company
Fri 27 Jun 2008
at 20:18
  • msg #124

Re: C9 : 3rd Platoon - Squad Three



PM
Photios Dimitrios Erasmus
player, 118 posts
Atlantean - Mage
Mercenary - Squad Three
Tue 1 Jul 2008
at 04:05
  • msg #125

Re: C9 : 3rd Platoon - Squad Three

"I can handle electrical repairs, but I'm not familiar with the operation of that kind of stuff past the basics. Do you think we may have taken some damage, or should I be suspecting foul play?"

As he says so he starts to open the panels concealing some of the internals of the Leopard, the fact that they're already in motion slowing progress as he's using one hand to brace himself and the other to work.
Silvermasque
player, 867 posts
Heavy Cyborg
Merc LT - Squad Three
Tue 1 Jul 2008
at 08:26
  • msg #126

Re: C9 : 3rd Platoon - Squad Three


 "Frankly, I expect you to find no problem - I am thinking Portia was just forgetting to change broadcast channels until now and has been replying to us over her own internal circuit." replies 'Masque dryly as he sweeps the aether for signs of jamming or countermeasures without apparently finding a trace of interference, "But is chance I am wrong, and just in case is best we check, da?"
Moloch
GM, 1763 posts
Pluto Company
Wed 2 Jul 2008
at 02:15
  • msg #127

Re: C9 : 3rd Platoon - Squad Three

PM
This message was last edited by the GM at 02:17, Wed 02 July 2008.
Na - Wa
player, 98 posts
Psi-Stalker
Mercenary - Squad Three
Wed 2 Jul 2008
at 03:36
  • msg #128

Re: C9 : 3rd Platoon - Squad Three

Inside his head Na-W felt like something bad was going to happen, what he didn’t know. Only that it had happened before the Skull faced soldiers killed his tribe and before they attack Madtown.

Using the radio thing like he was shown how to by The Big White Cat Na-Wa told everyone something bad was about to happen.

~“Na-Wa feel like bad thing is gonna happen.”~
Cannon Fodder
player, 238 posts
Adarok
Mercenary - Squad Three
Wed 2 Jul 2008
at 05:04
  • msg #129

Re: C9 : 3rd Platoon - Squad Three

"I'm not even going to bother to ask for anything too specific but do you have a general sence of direction?"

Cannon is extra alert and attentive to the radar after Na-Wa's warning.
Silvermasque
player, 870 posts
Heavy Cyborg
Merc LT - Squad Three
Wed 2 Jul 2008
at 11:15
  • msg #130

Re: C9 : 3rd Platoon - Squad Three


 "Understood Na-wa, thankyou - look for cover and we'll be ready!" declares 'Masque down the radio, before giving the necessary orders... "Everyone look to your asses - everyone but pilot and weapons officer out of Iron Maiden, same with Leopard, look for cover and keep heads down. Mephisto, evade as you feel necessary, but get your people off skimmer... let's not provide one big, juicy target da?"

 As he speaks he's remaining jacked in, bringing power on-line to the massive ion cannons overhead and arming the missiles in their tubes, generally getting ready to fight the tanklike APC that sadly, he's the only one able to drive...
Feral
player, 68 posts
Human Mutant
Mercenary - Squad Three
Wed 2 Jul 2008
at 11:24
  • msg #131

Re: C9 : 3rd Platoon - Squad Three

Feral stops instantly, landing in a crouch that makes him look almost completely animal and not even a little bit human. Sniffing the air for any new scents, and listening for anything unusual or new Feral remains silently beside he and his brothers APC.
Hagriss
NPC, 30 posts
Gargoyle Mage
Mercenary - Squad Three
Wed 2 Jul 2008
at 17:09
  • msg #132

Re: C9 : 3rd Platoon - Squad Three

Hagriss stands tall on to pof the Leopard APC, glaring out to the surrounding area waiting for this apparent danger to show itself. He then chants the words to two spells.
Snodgrass
NPC, 13 posts
Mutant Rat
Mercenary - Squad Three
Wed 2 Jul 2008
at 17:11
  • msg #133

Re: C9 : 3rd Platoon - Squad Three

"Wake up Doc!! I can't pilot this thing AND fire the weapons! Doc! wake up!"

Snodgrass then moves to the weapons systems and scans the area.
Mephisto
NPC, 140 posts
Human - Shifter
Mercenary - Squad Three
Wed 2 Jul 2008
at 17:13
  • msg #134

Re: C9 : 3rd Platoon - Squad Three

"Get off Fodder." is all Mephisto says before bringing the hover pod between the two APCs. He then puts it in hover mode and prepares himself for combat by casting a few defensive spells.
Doc
player, 22 posts
Human
Mercenary - Squad Three
Wed 2 Jul 2008
at 22:56
  • msg #135

Re: C9 : 3rd Platoon - Squad Three

Doc opens bleary bloodshot eyes grimacing against the sunlight filtering in. "Fighting again so soon? War is such a bother." Sitting up fully Doc resists heaving up the contents of his stomach and takes a swig from his flask to help calm it. He rests with his head hung low, face in his hands for a full minute before rising. When he does he looks remarkably better. Eyes are once again clear sparkling blue and his bedraggled appearance has the odd sex appeal he exudes rather than that of a junkie coming off a bender. He makes his way to the weapon systems and mans them as well as his rudimentary ability will allow.
Moloch
GM, 1769 posts
Pluto Company
Thu 3 Jul 2008
at 00:16
  • msg #136

Re: C9 : 3rd Platoon - Squad Three

No more than a hundred feet to the north, one followed by another, seem to rise out of the ground and charge towards the squad. They are both human males wearing standard CS military uniforms. They are both armed with shoulder-mounted missile launchers and are running approximately twenty feet apart from each other.
Silvermasque
player, 871 posts
Heavy Cyborg
Merc LT - Squad Three
Thu 3 Jul 2008
at 00:31
  • msg #137

Re: C9 : 3rd Platoon - Squad Three


 As I understand it, the road heads west. That means they're on our right flank, which is the side Feral was on.

 Oh... and uniforms not armour?

 ---

 "Two hostiles, north side - Na-wa, do not stop watching your side, there have to be more than two. Iron Maiden fireteam, you are clear to engage, be careful of a trap and try to take them alive if you can. Hagriss and Fodder - gain some height, I want to know if is armour or incoming air power out there!" calls 'Masque over the appropriate local frequencies, simultaneously bringing up the pulse laser and railgun turrets on his cyberjacked targetting system to prepare for antimissile fire.
Feral
player, 69 posts
Human Mutant
Mercenary - Squad Three
Thu 3 Jul 2008
at 00:43
  • msg #138

Re: C9 : 3rd Platoon - Squad Three

Feral smiles, and races towards the newly found enemy. A bit of drool forms in the corners of his mouth as he closes on them. Feral will leap and dive away from any missiles fired at him.
Na - Wa
player, 100 posts
Psi-Stalker
Mercenary - Squad Three
Thu 3 Jul 2008
at 00:49
  • msg #139

Re: C9 : 3rd Platoon - Squad Three

Na-Wa obeys the orders of the Big White Cat getts off of his Silonar and laying down on the ground looking for more Skull faced soilders.
Moloch
GM, 1772 posts
Pluto Company
Thu 3 Jul 2008
at 01:38
  • msg #140

Re: C9 : 3rd Platoon - Squad Three





 - yes they are wearing uniforms
 - they are 100 feet away from the Iron Maiden APC
This message was last edited by the GM at 14:31, Thu 03 July 2008.
Silvermasque
player, 873 posts
Heavy Cyborg
Merc LT - Squad Three
Thu 3 Jul 2008
at 01:58
  • msg #141

Re: C9 : 3rd Platoon - Squad Three


 "This has got to be trap... or someone is dicking with heads, youbet." rumbles 'Masque off the radio for a moment, sweeping the area with a barrage of passive and active sensors with no more than a thought, probing with the Leopard III's extensive array of pickups as readily as he would with his own augmented senses, thanks to the digital miracle of his cyberjack.

 Smoothly, the main-turret Ion Cannons slew around to lock squarely on the right-hand runner, holding their fire until Feral makes a capture... or runs into a surprise.
Lotus
player, 496 posts
Human Mystic Knight
Mercenary - Squad Three
Thu 3 Jul 2008
at 14:13
  • msg #142

Re: C9 : 3rd Platoon - Squad Three

   Lotus hops out of the APC on the south side to use the vehicle as cover and avoid getting blown away as she opened the door.  She'll jog to the rear and peek around the corner to scope out the battlefield.  She's armed with the same technowizard compound bow she's been carrying since joining this war.  She currently has an arrow notched and the weapon aimed harmlessly at the ground.  After spotting the two soldiers and Feral speeding towards them, she'll take one shot before their animalistic comrade engages them in a melee.
This message was last edited by the player at 23:40, Thu 03 July 2008.
Doc
player, 23 posts
Human
Mercenary - Squad Three
Thu 3 Jul 2008
at 23:31
  • msg #143

Re: C9 : 3rd Platoon - Squad Three

Doc will fire a missile volley into the charging CS soldier furthest from the APC.
Cannon Fodder
player, 240 posts
Adarok
Mercenary - Squad Three
Fri 4 Jul 2008
at 14:53
  • msg #144

Re: C9 : 3rd Platoon - Squad Three

Cannon Fodder follows orders and flies into the air, in order to get a warning on any incoming aircraft, that may possibly have targeted the group.
Moloch
GM, 1778 posts
Pluto Company
Sat 5 Jul 2008
at 00:48
  • msg #145

Re: C9 : 3rd Platoon - Squad Three

Both men continue the charge towards Squad Three. The one hit by the volley of missiles is almost naked, barely wearing the shreds of clothes left on after the explosion. His missile launcher has been vaporized as well. He is immediately tackled by Feral and they both roll for several feet across the ground while Feral claws and tears at the soldeirs flesh. The soldier reaches up to grab at Ferals face and neck trying to grab ahold of something, anything.

The second soldier charges for Lotus after she fires what must have been a warnign shot clear over the soldier's head. He launches 4 mini-missiles at her, and continues charging.
This message was last edited by the GM at 00:50, Sat 05 July 2008.
Silvermasque
player, 878 posts
Heavy Cyborg
Merc LT - Squad Three
Sat 5 Jul 2008
at 01:18
  • msg #146

Re: C9 : 3rd Platoon - Squad Three


 A volley?

 They're not carrying CR-1 infantry missile launchers then, but rather the massive RPA missile rifles that would have stood out like smacked arses the moment we saw 'ordinary joes' carrying them then? ^_^

 ---

 The fact that the left-hand soldier actually survived the storm of incoming fire does surprise 'Masque - but not half as much as he'd expected it to, given their seemingly suicidal assault, and there's certainly nothing preventing his reactions from going into overdrive to protect Lotus from the volley of returned fire, nerves of copper and light flashing commands faster than any merely human system could hope to match.
 Two seperate pulse-laser turrets independantly swing to bracket the fast-moving targets and go over to rapid fire, streams of intense energy whipcracking through the air and joined moments later by the short, snarling staccatto of the side-mounted railguns as they throw up a supersonic wall of hurtling metal in the path of the missiles...

 ---

 Well, I can fire the onboard systems more or less simultaneously while jacked-in, that's two lasers and a railgun mount firing at a total of +6 to hit for each of three systems. I'm not imagining I'll get more than one burst from each.
Moloch
GM, 1780 posts
Pluto Company
Sat 5 Jul 2008
at 01:38
  • msg #147

Re: C9 : 3rd Platoon - Squad Three

Indeed, the 'shoulder mounted missile luanchers' are much larger than should be carried by such infanftry.
Lotus
player, 501 posts
Human Mystic Knight
Mercenary - Squad Three
Sat 5 Jul 2008
at 01:50
  • msg #148

Re: C9 : 3rd Platoon - Squad Three

   Lotus doesn't waste any time leaping for cover round the back of the APC from whence she came.  She'll roll to safety, coming up in a crouch ready to turn back around and face the man.

21:14, Today: Lotus rolled 19 using 1d20. (+ 9 = 28 total)
Cannon Fodder
player, 241 posts
Adarok
Mercenary - Squad Three
Sat 5 Jul 2008
at 14:59
  • msg #149

Re: C9 : 3rd Platoon - Squad Three

"There is no sign of any incoming aircraft Silvermasque. Not by radar, and not my sight. The skies are clear."
Silvermasque
player, 879 posts
Heavy Cyborg
Merc LT - Squad Three
Sat 5 Jul 2008
at 16:01
  • msg #150

Re: C9 : 3rd Platoon - Squad Three


 "Understood, drop and help Lotus - try to capture if you can, you are having muscle enough I am thinking!" declares 'Masque, sparing a fragment of his attention from the cybernetic immersion of the vehicle link.
Feral
player, 70 posts
Human Mutant
Mercenary - Squad Three
Sat 5 Jul 2008
at 22:32
  • msg #151

Re: C9 : 3rd Platoon - Squad Three

Feral is not smart... not in any field other than hurting things. Once he sees his claws don't affect the man his strategy changes instantly, Feral attempts to fight the man off, while mounting a new offensive attack.
Moloch
GM, 1786 posts
Pluto Company
Sun 6 Jul 2008
at 21:00
  • msg #152

Re: C9 : 3rd Platoon - Squad Three

Lotus seems to vanish without a trace, and Silvermasque shoots down the volley of missiles, creating a massive explosion between the soldier and the APC.

Cannon Fodder and Hagriss return to the air, just above the two soldiers, and Feral. Hagriss begins casting a spell.

Photios delays his departure from the APC when the missiles detonate, and Lotus vanishes.

Na-Wa finds no sign on any other CS soldiers coming from the other side.

Mephisto hops down from the hover pod and matches the charging speed of the incoming soldier, speaking the words to a spell on the run towards him.

Ferals claws have no effect on the soldeir, while he blinks, or hides his face from the attacks, the successfull strikes, raked straight across his face and eyes, still with no effect whatsoever. The soldier manages to grab Feral by the throat and begins squeezing with the strength of a demon twice his size. With his other hand he throws punches at Feral's face, however Feral blocks each and every one.
This message was last edited by the GM at 21:22, Sun 06 July 2008.
Photios Dimitrios Erasmus
player, 119 posts
Atlantean - Mage
Mercenary - Squad Three
Mon 7 Jul 2008
at 16:03
  • msg #153

Re: C9 : 3rd Platoon - Squad Three

Photios decides to observe the initial confrontation from the APC, watching the little to no effect the weapons have upon the two humanoids who seem to be carrying more then they should be. Flicking on his radio quickly, "I believe we've found some Vampires, try using Silver or Wooden weapons and piercing the heart."

Moving towards the door, he will cast a defensive spell upon himself, exiting once its completed and sealing the door again behind him.
Moloch
GM, 1791 posts
Pluto Company
Mon 7 Jul 2008
at 22:49
  • msg #154

Re: C9 : 3rd Platoon - Squad Three

PM
This message was last edited by the GM at 22:49, Mon 07 July 2008.
Feral
player, 75 posts
Human Mutant
Mercenary - Squad Three
Wed 9 Jul 2008
at 13:50
  • msg #155

Re: C9 : 3rd Platoon - Squad Three

Feral snarls as the 'man' punches at his face, Feral will attempt to break the mans hold on his neck, and attempt by any means necessary, to begin choking this man. "You tough." Feral states as he tries to spin the mans back to him so he can apply a choke hold properly.
Cannon Fodder
player, 243 posts
Adarok
Mercenary - Squad Three
Thu 10 Jul 2008
at 03:50
  • msg #156

Re: C9 : 3rd Platoon - Squad Three

Cannon Fodder reaches down for the 'soldier' Lotus is trying to deal with, he wraps his hand around the 'mans' waist and lifts him into the air in an attempt to neutralize him
Silvermasque
player, 885 posts
Heavy Cyborg
Merc LT - Squad Three
Thu 10 Jul 2008
at 09:18
  • msg #157

Re: C9 : 3rd Platoon - Squad Three


 Being 'in charge' can pretty much suck at times - 'Masque's amongst the most dangerous close-combat fighters in the company, his countless augmentations giving him near-psychic predictive abilities and blinding speed (particularly since his most recent tune-up), whilst his physical power is staggering, and yet he remains safely ensconsed inside a couple of feet of refactory armour manning the sensors and weapons of the APC in order to best coordinate the squad as a whole...

 With Hagriss supplying top cover backed by vehicle radar (which powers up to active as an afterthought), Na-wa keeping an eye on their far flank and a steady stream of muscle moving to contain the ambushers, "Alive if you can boys and girls, but do not be risking lives to do so - we are needing to know what is going on here."

 ---

 Basically weapons and sensors on 'overwatch' to monitor the situation - I imagine the right-hand dude is inside my turret firing arc by now, but if 'Fodder drops him I'll throw the APC into reverse and (shouting 'jump' down Lotus' radio, run him down. Won't do much damage, but it ought to keep him in place when a hundred tons of military vehicle is parked on his face.
Moloch
GM, 1805 posts
Pluto Company
Sat 12 Jul 2008
at 23:24
  • msg #158

Re: C9 : 3rd Platoon - Squad Three

As Photios steps outside, and as Silvermasque is ready to open fire on teh soldier charging for Mephisto, Cannon Fodder reaches down and snatches up the soldier with ease. The soldier squirms and struggles in the Adarok's grasp to no avail. He is caught.

Feral is much stronger than his opponent, and easily overpowers the soldier. Within seconds Feral has the man pinned, and a few moments later the soldier loses consciousness from the deadly choke hold.

A moment later the door to the Iron Maiden APC opens up, and Doc steps out covered in blood. One hand is up against his cheek where blood continues to pour throug hhis fingers and down his arm. The other is at his side, likewise dripping blood. He calmly states "Snodgrass is severly injured, I have several knife wounds in need of attending. One of them passed into the APC while you were engaged out here. Came through the damn wall like a ghost. Feral my boy? I see you found a playmate... did he die on you like the others?"

As he talks, his words are muffled, and more blood leaks from the wound in his face. It appears he has been stabbed through his left cheek.
Silvermasque
player, 894 posts
Heavy Cyborg
Merc LT - Squad Three
Sat 12 Jul 2008
at 23:28
  • msg #159

Re: C9 : 3rd Platoon - Squad Three


 "Good work team, be bringing in prisoners for restraining. I do not know if we are having medic, but Photios - is being RMK and IRMSS systems in overhead lockers of APC, grab one and take to Snodgrass, then see to Doc." - there is a moment when 'Masque frowns as a thought strikes him and rapidly he swings the APC turret around with a simple nerve impulse, covering the area where Na-wa is on patrol.

 "Na-wa, when skullboy was attacking men inside the front APC, were you sensing any psychic powers? - That is being thing stalkers do, da?" - the question of range does crop up of course, but hard numbers aren't something 'Masque really wants to discuss with the simple psi-stalker just now, and he's certainly got no idea himself.
Doc
player, 24 posts
Human
Mercenary - Squad Three
Sat 12 Jul 2008
at 23:33
  • msg #160

Re: C9 : 3rd Platoon - Squad Three

"Ah but I do believe I am the local doctor Silvermasque... though I would not mind the assistance with my current condition and all. Snodgrass requires immediate attention, he was in the radius of several grenades. The controls to our APC are likely damaged as well..."
Na - Wa
player, 107 posts
Psi-Stalker
Mercenary - Squad Three
Sun 13 Jul 2008
at 00:15
  • msg #161

Re: C9 : 3rd Platoon - Squad Three

Na-Wa, shakes his head, usually he could sense those with mind powers or magics. He then quickly gets up on his Silonar and brings the animal to the Big White Cat. Na-Wa had learned that on usually reported to the ones in charge face to face, so that is what he was going to do.

“No Na-Wa not sense mind power or magics from bad men, Na-Wa only feel that bad thing was going to happen, so he told everyone.”

“Did Na-Wa do something wrong?”
There is a look of failure on the dimwit psi-stalkers face, maybe he did do something wrong...

Na-Wa then pulls out his sword. The Psi-Stalker looks at it for a second, cocks his head then speaks.

“Oh and Wohn-Ecke says he can help those hurt.”
Feral
player, 78 posts
Human Mutant
Mercenary - Squad Three
Sun 13 Jul 2008
at 00:24
  • msg #162

Re: C9 : 3rd Platoon - Squad Three

Feral lets out a primal growl when he sees his brother bleeding, and hurt. "Brother get bad guy?" he asks simplistically, bounding towards his brother he tosses the 'prisoner' to Masque for the tying up and stuff. Feral checks his brothers wounds like he is able to do something about them, "Feral messed up, Not leave brother again like that." it's obvious Feral is skulking now. Turning to Masque quickly, "Big punch and kick not hurt that one. Very tough. Feral choke him til he sleeps."
Moloch
GM, 1806 posts
Pluto Company
Sun 13 Jul 2008
at 00:35
  • msg #163

Re: C9 : 3rd Platoon - Squad Three

PM
Lotus
player, 515 posts
Human Mystic Knight
Mercenary - Squad Three
Sun 13 Jul 2008
at 03:49
  • msg #164

Re: C9 : 3rd Platoon - Squad Three

Lotus stands up from a prone position on top of the uninvaded APC.  She is still tensed with adrenaline, the battle ending before it even really began.  She sheathes her sword and walks to the edge of the APC roof and steps off.  Lotus lands in a crouched position and stands up, marching over to the other APC.  She silently passes by Doc and Feral, looking at the injury briefly and deciding it can't be that serious if the man is still walking and talking.  Lotus makes her way to the entrance.  With a hand on each side of the door frame, she leans her demonic helmet inside to have a look.
This message was last edited by the player at 12:08, Sun 13 July 2008.
Silvermasque
player, 895 posts
Heavy Cyborg
Merc LT - Squad Three
Sun 13 Jul 2008
at 12:34
  • msg #165

Re: C9 : 3rd Platoon - Squad Three


 "I was not about to say 'doctor heal self', and robot medical gear would keep Snodgrass stable until you had been treated - you are being expert in this however. Grab whomever you need and see too injured." replies the big 'borg on the external circuit, opening the side door on the APC in order to let Na-wa ride up...

 "No, you did very well Na-wa. Because you did not hear mind powers, but one walked through wall to get to Doc and Snodgrass, we know something about their abilities. Is not magic or psychic, what they are doing. Is useful to know." he assures the concerned Stalker, then glancing over to 'Doc and nodding at Na-wa, before using both radio and voice to ensure his instructions get heard "If you think you can be helping, go over to assist Doctor. Hagriss, swing down and around to cover our southern flank while we tidy up please."

 With the other side-door opening, 'Masque leans back in his shock-couch to snatch the hurtling CS soldier from the air with one arm, before a succession of high-powered electrical discharges suggest a transition from light slumber to a good, deep stunning (which isn't to say that the oversized 'borg is taking any chances with a soldier who can give Feral a run for his money) and a few minutes work with a laser cutter deployed from his arm and sixty or seventy feet of high-test tow cable from the APC stores sees the prisoner (hopefully) safely concooned in MD restraints.

 Then it's time for a quick summing-up, "We did good team - especially ones who did nothing but keep eyes open and watch our flanks. Is hardest thing to stay alert while fight is going on nearby, but one day is going to save our ass, youbet."
Na - Wa
player, 108 posts
Psi-Stalker
Mercenary - Squad Three
Sun 13 Jul 2008
at 16:47
  • msg #166

Re: C9 : 3rd Platoon - Squad Three

A look of relief passes across Na-Wa’s face as the Big White Cat assures him he did nothing wrong.

Then psi-stalker the walks over to the Frail Man (Doc) and tells him he same thing he told the Big White Cat, while still brandishing his sword.

“Wohn-Ecke says he can help those hurt.” Na-Wa then looks at the sword for a bit then back to the Frail Man "Wohn-Ecke says he just made you a little bit better."
Bruce The Rune Sword
NPC, 17 posts
Current Owner:
Na-Wa
Sun 13 Jul 2008
at 16:49
  • msg #167

Re: C9 : 3rd Platoon - Squad Three

Wohn-Ecke does what he can to help the wounded doctor.
Hagriss
NPC, 30 posts
Gargoyle Mage
Mercenary - Squad Three
Sun 13 Jul 2008
at 23:16
  • msg #168

Re: C9 : 3rd Platoon - Squad Three

Hagriss maintains a small circle-patrol above Squad Three while they regroup, attend to the wounded and secure the prisoners.

"Sir... I am unsure if you noticed, but when those men attacked us, they rose up from the dirt in that direction... either these men are subterranean, or things are not as they seem..."
This message was last edited by the player at 23:16, Sun 13 July 2008.
Silvermasque
player, 896 posts
Heavy Cyborg
Merc LT - Squad Three
Mon 14 Jul 2008
at 00:21
  • msg #169

Re: C9 : 3rd Platoon - Squad Three


 "I knew there was reason we were keeping you around. I was thinking foxholes, but you are right - is blinkered of me." replies 'Masque, being perfectly prepared to admit to a mistake if he's made one, just as he's perfectly happy to floor someone for arguing if he doesn't think he has.

 "I am not wanting to be sitting here with thumb up ass while enemy prepares next move - Lotus, Photios - take look at nearest enemy dugout, Mephisto - keep your flying saucer close to them, I want them pulled out fast if there is more trouble than they can handle."
Hagriss
NPC, 31 posts
Gargoyle Mage
Mercenary - Squad Three
Mon 14 Jul 2008
at 03:15
  • msg #170

Re: C9 : 3rd Platoon - Squad Three

"I am on my way Masque, have the others back me up." Hagriss flies towards the area where the two men appeared from the ground, and lands just short of on top of the spot. He completes the words to a spell and the ground in front of him moves out of the way like a carpet being pulled off, revealing a trap door under the dirt and grass. The door appears to be constructed out of normal metals, and has Coalition markings. The door reads ND-F112.

"This door has been damaged, I am going to try to open it. Lotus and Photios be ready..."

Hagriss bends down and grabs hold of a makeshift handle to pull open the hatch...
Photios Dimitrios Erasmus
player, 123 posts
Atlantean - Mage
Mercenary - Squad Three
Mon 14 Jul 2008
at 03:58
  • msg #171

Re: C9 : 3rd Platoon - Squad Three

Tossing the medkit to Feral as he heads back towards his brother, Photios meets up with Lotus on the way to the 'foxhole'.  Covered in a translucent suit of shimmering platemail over top a very traditional looking suit of samurai lamellar armor, the mage draws a short katana as they approach. Perhaps there would be a bit more excitement?
Doc
player, 25 posts
Human
Mercenary - Squad Three
Mon 14 Jul 2008
at 22:01
  • msg #172

Re: C9 : 3rd Platoon - Squad Three

Doc removes his hand from his injured cheek and indeed the blood has stopped pouring out. "Um... tell your sword thank you." Turning to Feral he pats him on the head. "I should be fine you did nothing wrong. We should try to stay close to each other though just in case. This world is far more dangerous then the one where we came from brother. I will go check on Snodgrass and make sure he is okay." Doc goes back inside and tends to the mutant rats wounds. The effects of his care are in line with the miraculous healing powers of magic or psionics.
Lotus
player, 516 posts
Human Mystic Knight
Mercenary - Squad Three
Tue 15 Jul 2008
at 14:11
  • msg #173

Re: C9 : 3rd Platoon - Squad Three

   Lotus leaves the doorway of the other APC and moves along with Photios as instructed.  She draws her katana, which has a blood red blade and black writings near the hilt.  "Photios, care to share a suit of that mystic armour?  I've seen it withstand some serious punishment before..."
Photios Dimitrios Erasmus
player, 124 posts
Atlantean - Mage
Mercenary - Squad Three
Tue 15 Jul 2008
at 19:33
  • msg #174

Re: C9 : 3rd Platoon - Squad Three

Nodding, he'll perform the gestures and the necessary chant, coating Lotus in a similar suit of mystical armor and then heading over to join Hagriss at the tunnel's entrance.

[Invincible Armor as a 5th level caster]
Cannon Fodder
player, 245 posts
Adarok
Mercenary - Squad Three
Wed 16 Jul 2008
at 04:58
  • msg #175

Re: C9 : 3rd Platoon - Squad Three

Cannon Fodder shakes the guy in his hand so everyone remembers the soldier is there.

"We could I assume question this one?"
Silvermasque
player, 897 posts
Heavy Cyborg
Merc LT - Squad Three
Wed 16 Jul 2008
at 13:49
  • msg #176

Re: C9 : 3rd Platoon - Squad Three


 Having Hagriss take a certai amount of initiative is perhaps not what 'Masque had in mind, but he's not about to argue with results - and only a fool tries to give specific orders to a bundle of mercenaries as disparate as this one. General directives and a common goal usually work better on such a group. "You are not needing me to tell you to be careful - see if you can determine extent of tunnels - whether is foxhole or full bunker complex - and space inside, then hold and wait for us."

 Then it's back to the prisoner dilemma "We were not forgetting, thankyou Fodder - but we are probably having little time to be making effective questions just yet. Is worth trying however. Bring him down here so I can get at him with tow cable and spot welder and we shall be restraining him, da?"
Cannon Fodder
player, 247 posts
Adarok
Mercenary - Squad Three
Thu 17 Jul 2008
at 04:42
  • msg #177

Re: C9 : 3rd Platoon - Squad Three

"One second."

CannonFodder holds the guy up close to his face (relativly close, this distance is still several feet away) and examines the mans face. Looking to see if he is afraid, or saying anything, or baring Vampirelike Fangs, or anything of note.
This message was last edited by the GM at 12:29, Thu 17 July 2008.
Moloch
GM, 1818 posts
Pluto Company
Thu 17 Jul 2008
at 22:38
  • msg #178

Re: C9 : 3rd Platoon - Squad Three



Feral can feel a warm liquid at his feet in the Iron Maiden, as blood from the dead soldier pours out of the body covering the floor, and staining the beast-man's feet.

Hagriss attempts to open the hatch, but not surprisingly it is locked. He reaches down and grabs it wherever he can and pulls with all of his strength. It takes a few seconds but he tears off the door and tosses it to the side.

It is a black hole, with a wide ladder leading down further than Lotus or Photios can see.

Hagriss can see fine and reports over the squads' radio "It is a hole, maybe... 200 gargoylites deep, with climbing bars on one wall. I am going in."

The massive gargoyle then literally vanishes from sight.
This message was last edited by the GM at 22:51, Thu 17 July 2008.
Doc
player, 26 posts
Human
Mercenary - Squad Three
Thu 17 Jul 2008
at 22:39
  • msg #179

Re: C9 : 3rd Platoon - Squad Three

"Why thank you kind Na-Wa, but please help Snodgrass, he is in dire need of you... and... your swords' healing ability..."
This message was last edited by the GM at 22:47, Thu 17 July 2008.
Cannon Fodder
player, 248 posts
Adarok
Mercenary - Squad Three
Fri 18 Jul 2008
at 07:43
  • msg #180

Re: C9 : 3rd Platoon - Squad Three

"This man is extreamly angry, there is nothing in his mind currently but rage. What a sad existence."

Cannon Fodder seems to be pondering the state of the man he is holding, somewhat sad.
Silvermasque
player, 899 posts
Heavy Cyborg
Merc LT - Squad Three
Fri 18 Jul 2008
at 12:35
  • msg #181

Re: C9 : 3rd Platoon - Squad Three

 "Figured there would be something like that or he would not been having been so foolish." 'Masque replies as he unjacks himself from the APC and sets it over to manual control, climbing to his feet a little dizzily as his weight goes down from ninety-odd tonnes to a mere two and a half or so and he acquires legs (cyberjacking vehicles is a disorienting experience at times), then goes about (assuming 'Fodder cooperates) restraining the second prisoner in a truly excessive quantity of high-test cable.

 Then it's time to dig out an RMK unit and work out a way to sedate both men just in case they too are able to walk through the sides of APC's (and, by extension simply shrug off being tied up). Oh, and to go through their pockets - piling items up for both mundane analysis and object reading by those who can.

 Which doesn't prevent him from keeping in touch with the squad... "Careful there Hagriss - if they are digging hundred eighty metre deep hole in ground big enough to let Gargoyle in, you can be betting there is something big at bottom. Lotus, Photios - try to keep him alive if you can, but be making sure that if you are going down you can be getting out real fast."

 Then there are administrative matters - and it's a good thing that not only does 'Masque have an internal communications suite, but that he's used to using computer support to keep track of things "Doc, how are wounded doing? - And please, how were you disabling enemy soldier? - Was he being resistant to attacks like one we are having here, or just able to phase through wall?"
This message was last edited by the player at 12:38, Fri 18 July 2008.
Doc
player, 27 posts
Human
Mercenary - Squad Three
Fri 18 Jul 2008
at 13:43
  • msg #182

Re: C9 : 3rd Platoon - Squad Three

"I am doing fine, Snodgrass should be ok. Whether he is ok to continue to fight the good fight, I do not know as of yet. We may have to take him home before we proceed. As for the assailant, once he came through the wall, he was a flesh and blood man like yoursel.... or, rather myself. He stabbed me, and I stabbed him. Soon enough his wrethched soul passed on."
This message was last edited by the GM at 14:19, Fri 18 July 2008.
Lotus
player, 517 posts
Human Mystic Knight
Mercenary - Squad Three
Fri 18 Jul 2008
at 14:18
  • msg #183

Re: C9 : 3rd Platoon - Squad Three

   Lotus climbs down the ladder, jumping the last twenty feet or so - the magic still active on her enabling the jump to be landed safely.
This message was last edited by the player at 14:30, Fri 18 July 2008.
Photios Dimitrios Erasmus
player, 125 posts
Atlantean - Mage
Mercenary - Squad Three
Fri 18 Jul 2008
at 16:32
  • msg #184

Re: C9 : 3rd Platoon - Squad Three

Photios performs another spell and reaches up a sleeve, touching a tattoo before following after Hagriss and Lotus. Floating down effortlessly after the two and staying on guard.

[Fly as the Eagle and Strength Tattoo]
Mephisto
NPC, 141 posts
Human - Shifter
Mercenary - Squad Three
Sun 20 Jul 2008
at 15:07
  • msg #185

Re: C9 : 3rd Platoon - Squad Three

Mephisto walks to where Silvermasque has both surviving prisoners subdued and stands next to Cannon Fodder.

"Silvermasque, allow me to conduct the interrogations. And before you say no, I will do it here in front of you... so you don't need to worry that I might be snipping out their intestines for jewellry. I have magical methods that can out-do anything you have in your cybernetic arsenal."
This message was last edited by the player at 15:37, Sun 20 July 2008.
Moloch
GM, 1822 posts
Pluto Company
Sun 20 Jul 2008
at 16:58
  • msg #186

Re: C9 : 3rd Platoon - Squad Three

PM
Silvermasque
player, 902 posts
Heavy Cyborg
Merc LT - Squad Three
Sun 20 Jul 2008
at 18:10
  • msg #187

Re: C9 : 3rd Platoon - Squad Three



 "Actually I was going to have 'Fodder try to see if is being any psychic residue on their things, since he is seeming to have hidden depths - but if you are thinking there are things you can be doing short of snipping off toes, be being my guest." replies the big 'borg, his visor swinging around to lock on the mage, "I think you are being smart enough to know where I am drawing line - do not be crossing it and we will be golden. Meanwhilst..."

 Stepping out into the sun the hulking cyborg starts sliding into the massive clamshell breastplate of his cyber-armour, locking it down with concealed restraining bolts before other, equally heavy slabs of ablative and reflective MD material are used to sheathe his limbs and head "...I am going to join recon party down below. Na-wa, tie your mount up to back of APC, you are coming with me - Mephisto, you are being in charge until I get back - Doc might be helping you with interrogations, but be making sure are couple of people on watch."

 And finally, before heading down he rumages in the APC looking for personal radios - even checking the downed CS prisoners... because they can readily be converted to retransmitters to extend their range underground, with a little cunning.
Moloch
GM, 1826 posts
Pluto Company
Sun 20 Jul 2008
at 21:20
  • msg #188

Re: C9 : 3rd Platoon - Squad Three

PM
This message was last edited by the GM at 21:20, Sun 20 July 2008.
Silvermasque
player, 903 posts
Heavy Cyborg
Merc LT - Squad Three
Sun 20 Jul 2008
at 19:22
  • msg #189

Re: C9 : 3rd Platoon - Squad Three


 PM
Moloch
GM, 1824 posts
Pluto Company
Sun 20 Jul 2008
at 20:53
  • msg #190

Re: C9 : 3rd Platoon - Squad Three

PM
This message was last edited by the GM at 20:55, Sun 20 July 2008.
Mephisto
NPC, 142 posts
Human - Shifter
Mercenary - Squad Three
Sun 20 Jul 2008
at 20:59
  • msg #191

Re: C9 : 3rd Platoon - Squad Three

Mephisto smiles at Silvermasque. "One moment..." he says to him, before he closes his eyes and reaches out his hands.

He speaks out loud "Third and fourth... take them..."
Moloch
GM, 1825 posts
Pluto Company
Sun 20 Jul 2008
at 21:02
  • msg #192

Re: C9 : 3rd Platoon - Squad Three

A few moments later the two super soldiers are both awake and staring back at Mephisto...
Third
NPC, 1 post
Grunt
Coalition
Sun 20 Jul 2008
at 21:04
  • msg #193

Re: C9 : 3rd Platoon - Squad Three

"Master... I am here... I am searching his mind..." He speaks like a zombie, without any emotion whatsoever.
This message was last edited by the player at 21:06, Sun 20 July 2008.
Fourth
NPC, 1 post
Sun 20 Jul 2008
at 21:05
  • msg #194

Re: C9 : 3rd Platoon - Squad Three

Equally emotionless "I am here as well Master... what is it you want to know...?" The man has a grin slowly growing across his face.
This message was last edited by the player at 21:11, Sun 20 July 2008.
Mephisto
NPC, 143 posts
Human - Shifter
Mercenary - Squad Three
Sun 20 Jul 2008
at 21:12
  • msg #195

Re: C9 : 3rd Platoon - Squad Three

You may release them, they are safely under my control Silvermasque."

"Where does this entrance lead? Why were we only attacked by three soldiers?"
Third
NPC, 2 posts
Grunt
Coalition
Sun 20 Jul 2008
at 21:17
  • msg #196

Re: C9 : 3rd Platoon - Squad Three

"At the bottom of this hole, is a long corridor, that leads to an elevator shaft, that connects with deck ten of the facility.

Only three were sent, because there are only three in their group capable of moving... Master... the facility is under attack... the Coalition are not in control.... this squad was on their way out to make their escape when we arrived...


... there is a captain at the bottom of that hole Master..."

This message was last edited by the player at 21:18, Sun 20 July 2008.
Moloch
GM, 1826 posts
Pluto Company
Sun 20 Jul 2008
at 21:20
  • msg #197

Re: C9 : 3rd Platoon - Squad Three

PM
Doc
player, 28 posts
Human
Mercenary - Squad Three
Sun 20 Jul 2008
at 22:23
  • msg #198

Re: C9 : 3rd Platoon - Squad Three

"Feral let us join them down in the tunnel system. I do not like the idea of sitting up here while most of the others are going down. Lets stay near the back and close to each other in case we need to merge."

Doc will finish donning his armor and will exit the vehicle along with his brother.
Feral
player, 79 posts
Human Mutant
Mercenary - Squad Three
Mon 21 Jul 2008
at 00:28
  • msg #199

Re: C9 : 3rd Platoon - Squad Three

Feral nods, "Feral smash bad men, some bad men not get hurt, brother has to be careful."
Na - Wa
player, 109 posts
Psi-Stalker
Mercenary - Squad Three
Mon 21 Jul 2008
at 00:58
  • msg #200

Re: C9 : 3rd Platoon - Squad Three

Na-Wa tied up his Silonar to the bacl of the APC as ordered and told the animal not to bite anyone.

“Silonar do not bite people, Na-Wa knows others will shoot you.” The young unruly T-Rex then snaps its jaws at Na-Wa. Na-Wa in turn punches the animal in the mouth, and hisses at it. This causes it to settle down. “Behave Silonar!”



Then as Na-Wa is waiting to follow The Big white Cat down into the ground he sees the cloud of magic he always sees around The caller of Demons (Mephisto) turn into something else and enter the two Skull faced soldiers they captured.

Something then clicks in the dimwitted psi-stalker’s brain, and for lack of further explanation Na-Wa simply goes nuts and begins to hack and stab at ‘Fourth’ with his rune sword.

“Die! Die! Die! Die! Die! Die! Die! Die! Die! Die! Die! Die! Die! Die! Die! Die!”  Na-Wa’s attacks do nothing but yet the Psi-Stalker continues to attack 'Fourth'.
Cannon Fodder
player, 250 posts
Adarok
Mercenary - Squad Three
Tue 22 Jul 2008
at 04:37
  • msg #201

Re: C9 : 3rd Platoon - Squad Three

Cannon Fodders booming voice interrupts the interogation....
"incoming, two, one hovercycle one powerarmor suit unsure make."
Silvermasque
player, 908 posts
Heavy Cyborg
Merc LT - Squad Three
Tue 22 Jul 2008
at 09:24
  • msg #202

Re: C9 : 3rd Platoon - Squad Three


 "Hold fire 'Fodder, those should be friendlies." reports 'Masque as the rune weapon leaps from Na-wa's belt and into his hand, swinging with blurring speed as it hacks into the...

 ...tow cable restraints covering most of the bodies of the restrained soldier, sending chips and lengths of sparkling, savaged MD material everywhere even if it doesn't bite into the flesh of the man beneath, calling out "Na-wa, stop!" as he swings towards the frenzied psy-stalker, preparing to intervene.
Na - Wa
player, 110 posts
Psi-Stalker
Mercenary - Squad Three
Tue 22 Jul 2008
at 15:26
  • msg #203

Re: C9 : 3rd Platoon - Squad Three

“Bad! Bad! Bad! Bad! Bad! Bad! Bad! Bad! Bad! Bad! Bad!” Na-Wa continues to scream and attack ‘Fourth’ despite being told to stop by The Big White Cat. It’s as if some natural instinct to kill has taken over the Psi-stalkers actions, and thus very evident that someone will have to intervene....
Mephisto
NPC, 144 posts
Human - Shifter
Mercenary - Squad Three
Tue 22 Jul 2008
at 15:52
  • msg #204

Re: C9 : 3rd Platoon - Squad Three

"Second! take him!"
Na - Wa
player, 111 posts
Psi-Stalker
Mercenary - Squad Three
Tue 22 Jul 2008
at 15:53
  • msg #205

Re: C9 : 3rd Platoon - Squad Three

A moment later Na - Wa suddenly stops his attack and stands motionless, staring back at 'Fourth'.

"I am here master..."
This message was last edited by the player at 16:02, Tue 22 July 2008.
Lotus
player, 520 posts
Human Mystic Knight
Mercenary - Squad Three
Tue 22 Jul 2008
at 17:13
  • msg #206

Re: C9 : 3rd Platoon - Squad Three

   "What the fuck is not possible, sub-demon?!" Lotus shouts at Hagriss as she jogs through the tunnel to meet him and his new friend.
Hagriss
NPC, 32 posts
Gargoyle Mage
Mercenary - Squad Three
Tue 22 Jul 2008
at 19:13
  • msg #207

Re: C9 : 3rd Platoon - Squad Three

"This human is saying they have lost control over the facility, and that their experiments have escaped. He wants me to kill him..."
Moloch
GM, 1837 posts
Pluto Company
Tue 22 Jul 2008
at 22:41
  • msg #208

Re: C9 : 3rd Platoon - Squad Three

PM
Arthur
NPC, 15 posts
former Glitter Boy Pilot
mercenary
Wed 23 Jul 2008
at 03:31
  • msg #209

Re: C9 : 3rd Platoon - Squad Three

The power armour and hovercycle arrive just a few minutes later, after being confirmed as allies by Silvermasque. Arthur has acquired a Coalition Mauler PA to replace his glitter boy. "Hello everybody." he says to the group above ground. "Masque, this is Rhys. He was looking for work in Tolkeen and is very talented at what he does, I've worked with him before."
Rhys
NPC, 1 post
Human Master Psionic
Mercenary
Wed 23 Jul 2008
at 03:35
  • msg #210

Re: C9 : 3rd Platoon - Squad Three

The hovercycle pilot parks next to Arhtur, and removes the helmet from his black, EBA. "Greetings Silvermasque. I want the same as Arthur is being paid, and we want the body to claim the reward at Tolkeen. We also claim the bodies of Dalamar and Caramon, former members of your company who also have bounties put out by Tolkeen, and are now working for Arven."
This message was last edited by the player at 03:36, Wed 23 July 2008.
Photios Dimitrios Erasmus
player, 126 posts
Atlantean - Mage
Mercenary - Squad Three
Wed 23 Jul 2008
at 09:25
  • msg #211

Re: C9 : 3rd Platoon - Squad Three

Not one to state obvious questions, Photios keeps pace with Lotus and stares down the hallway past the human upon the floor. If there was something that had taken over a CS facility it was probably mighty unruly.
Lotus
player, 522 posts
Human Mystic Knight
Mercenary - Squad Three
Wed 23 Jul 2008
at 10:14
  • msg #212

Re: C9 : 3rd Platoon - Squad Three

   Lotus moves closer to the man being questioned by Hagriss and stands him up.  She looks at him for several seconds, places one hand on his throat and slams him into the wall, the blood-soaked bandages covering the stumps of his amputated legs dripping beneath him.  "I have three questions, you answer them all honestly and I'll grant your wish.  Who or what took over this facility?  What kind of experiments are going on here? And why the fuck do you want to die?"  Lotus will then scan the man's surface thoughts with her telepathy.
This message was last edited by the player at 13:30, Wed 23 July 2008.
Feral
player, 88 posts
Human Mutant
Mercenary - Squad Three
Wed 23 Jul 2008
at 11:22
  • msg #213

Re: C9 : 3rd Platoon - Squad Three

Feral lands ahead of Doc in the facility, next to Lotus and Hagriss. If he as ever looked more animalistic Doc can't remember when. Ferals eyes are darting back and fourth, his nose sniffing over and over again and his ears hearing everything going on around him. And his mouth... a smile. "We hunt, pretty lady?" he asks Lotus hopefully.
Silvermasque
player, 912 posts
Heavy Cyborg
Merc LT - Squad Three
Wed 23 Jul 2008
at 14:57
  • msg #214

Re: C9 : 3rd Platoon - Squad Three

 As Mephisto is taking his own steps, 'Masque too is moving to stop the frenzy in a more direct fashion, cybernetic muscles of exceptional power flexing as they drive not one, but four massive arms out to more or less solidly enfold the frothing 'stalker from behind (whether or not there would have been much he could do about this is a question that won't get answered if he's being possessed of course).

 Rhys and Arthur receive a firm nod of agreement from the big 'Felineoid as he's manhandling Na-wa until the 'stalker seems to have calmed down... "I am not needing share of bounty and regular squad is getting equal share of any salvage, so you two can be splitting whole thing between you however you are seeing fit. If we are successful in putting Eastwood down in one piece, you can be having all of him except for legs, which are currently spoken for by fellow coming to join us now."

 Once the possessing spirit seems to have firm control of the Psi-stalker (and being careful not to handle the runesword, but rather the wrist that grips it) 'Masque sets Na-wa down carefully... "But be aware this is being team operation - and I am in charge. If only on paper - please to be working as part of group if you are wanting to get what you came for, da?"
This message was last edited by the player at 14:58, Wed 23 July 2008.
Mephisto
NPC, 145 posts
Human - Shifter
Mercenary - Squad Three
Wed 30 Jul 2008
at 02:33
  • msg #215

Re: C9 : 3rd Platoon - Squad Three

"Second! take the ladder down inside the hole, carefully! Do not hurt him in any way and then leave the body."

"Masque... I have complete control over these two soldiers, we can use them in anyway we see fit inside this... facility."
This message was last edited by the player at 02:36, Wed 30 July 2008.
Na - Wa
player, 112 posts
Psi-Stalker
Mercenary - Squad Three
Wed 30 Jul 2008
at 02:38
  • msg #216

Re: C9 : 3rd Platoon - Squad Three

Na - Wa obeys Mephisto's command and walks to the hole like a zombie. He then climbs carefully down the ladder to follow Lotus and the others.
Moloch
GM, 1848 posts
Pluto Company
Wed 30 Jul 2008
at 02:44
  • msg #217

Re: C9 : 3rd Platoon - Squad Three

Fourth Platoon is seen fast-approaching in the distance from the north. Their hover-platform speeds across the ground, accompanied by 4 hovercycles and a baby dragon.

They come to a stop next to Silvermasque, Arthur, the two captive soldiers, Mephisto and Cannon Fodder after Doc and Feral climb down after Na - Wa.

Captain Shira is standing atop the platform, next to the crippled 'Madtown' in his hover-pod. Magnet Man walks up to them both in his shining-gladius exoskeleton and nods before leaping from the skiff, and hovering gracefully to the ground next to 'Masque.

---------------------------------------------------------------------------------

The legless Captian in Lotus' grasp doesn't answer her questions verbally, but her invasive telepathy shows everything...
This message was last edited by the GM at 02:52, Wed 30 July 2008.
Magnet Man
player, 59 posts
Super Human
Sergeant - Squad Four
Wed 30 Jul 2008
at 02:57
  • msg #218

Re: C9 : 3rd Platoon - Squad Three

"'Good day gentlemen. I have been assigned to this squad as second in command under the honourable Silvermasque here. Captain Shira and his squad will remain above ground with Cannon Fodder and the Glitter Boys from Squad Two to cover our routes of escape."

Magnet Man levitates his slung-rifle to his readied hands and prepares to follow Silverasque inside the hole.
Lotus
player, 528 posts
Human Mystic Knight
Mercenary - Squad Three
Wed 30 Jul 2008
at 14:45
  • msg #219

Re: C9 : 3rd Platoon - Squad Three

   "Your stupidity has betrayed you." Lotus advises the legless man in a very serious voice.  "Is it these subterranean creatures who are responsible for taking over your facility?  They broke through the blockades?  You also forgot to think about why you want to die... I want to know why!"  The mystic knight's voice sounds angry, ready to snap and on the verge of doing something... evil.  Lotus gives the man a restrained punch in the gut, making sure she is ready to drop him if he pukes.
Silvermasque
player, 917 posts
Heavy Cyborg
Merc LT - Squad Three
Wed 30 Jul 2008
at 15:14
  • msg #220

Re: C9 : 3rd Platoon - Squad Three


 "Is being good..." states 'Masque as he sets down Na-wa and the 'stalker moves off, "We can be using them to take point." he states rapidly, refraining from saluting Shira 'in the field' for fairly obvious reasons... Then the big 'Borg moves back to the APC for a moment where he divests himself of the massive bulk of most of the Fragmentation ammo for his paired grenade launchers - which for some reason he thinks won't be totally suitable in a tunnel fight, replacing them with another couple of pouches of assorted grenades - none of which, for some reason are of the increasingly less popular 'pull a pin' variety - and some more AP.

 "Alright, Magnet you are having rearguard in tunnels - we'll be deciding who is doing what once I am seeing who is going down there. Better to be moving however, time is wasting." - and with that said, 'Masque steps off the lip of the whole and plummets downwards, using judicious bursts from his cyberjet nodes to stabilise and level out his descent, landing with one 'launcher slung and the other held, rifle-like before him at the 'ready', a faint electrical thrumming sound filling the air about him.
Feral
player, 90 posts
Human Mutant
Mercenary - Squad Three
Wed 30 Jul 2008
at 16:16
  • msg #221

Re: C9 : 3rd Platoon - Squad Three

Feral moves down the tunnel just a bit, leaving the thinking and planning to those best suited for it.
Moloch
GM, 1849 posts
Pluto Company
Wed 30 Jul 2008
at 18:07
  • msg #222

Re: C9 : 3rd Platoon - Squad Three

Mephisto, the two possessed soldiers, Magnet Man, Arthur and Rhys all follow Silvermasque into the hole, leaving Cannon Fodder above ground with Squad Four.

Lotus is just finishing interrogating the legless officer next to Hagriss and Photios when Doc and Feral arrive, with a dumbfounded Na - Wa behind them. The officer gasps and wretches when he is punched, and a tear rolls down his cheek, but his face remains proud.
Lotus
player, 529 posts
Human Mystic Knight
Mercenary - Squad Three
Wed 30 Jul 2008
at 18:35
  • msg #223

Re: C9 : 3rd Platoon - Squad Three

   "Ok, you're almost there, its almost over.  You have to answer one more question and I'll grant you're wish.  I'll even make it look like you fought back so when they find you they'll call you a hero.  Just one more question.  I need to know about these experiments roaming the corridors.  Tell me what they can do, what they are... tell me..."
   Lotus slowly draws her sword and holds the blade an inch away from the man's throat.
Captain Jameson
NPC
Human CS Captain
Missing both legs
Wed 30 Jul 2008
at 22:35
  • msg #224

Re: C9 : 3rd Platoon - Squad Three

"What can they do? They can wipe out an entire facility of Coalition soldiers in a few days... they can control a man's mind, or tear a man to pieces... they are capable of many things... who are they?... you mean who were they... the men were soldiers... the mutants were d-Bee scum from the local area..."
This message was last edited by the player at 22:35, Wed 30 July 2008.
Feral
player, 91 posts
Human Mutant
Mercenary - Squad Three
Wed 30 Jul 2008
at 19:08
  • msg #225

Re: C9 : 3rd Platoon - Squad Three

Feral hears the man, "Experiment. Like Feral." his face appears sad for a moment, recalling all he and his brother dealt with before they escaped their captivity.
Lotus
player, 530 posts
Human Mystic Knight
Mercenary - Squad Three
Wed 30 Jul 2008
at 19:50
  • msg #226

Re: C9 : 3rd Platoon - Squad Three

   "So you can talk after all!  Good for you, just like a real man!" Lotus taunts him.  "Is there a database somewhere?  Some computer with a list of all the experiments?"
Captain Jameson
NPC
Human CS Captain
Missing both legs
Wed 30 Jul 2008
at 22:35
  • msg #227

Re: C9 : 3rd Platoon - Squad Three

"We destroyed everything... then we were abandoned..." The man contains his emotion and stares back at Lotus, with his stumps still dripping with blood through the bandages. "There is no list... they have started breeding... some of them escaped weeks ago..."
This message was last edited by the player at 22:35, Wed 30 July 2008.
Feral
player, 92 posts
Human Mutant
Mercenary - Squad Three
Wed 30 Jul 2008
at 22:47
  • msg #228

Re: C9 : 3rd Platoon - Squad Three

Feral stalks over to the legless man, "Escape out of tunnel. Or still in tunnels."
Moloch
GM, 1854 posts
Pluto Company
Wed 30 Jul 2008
at 22:49
  • msg #229

Re: C9 : 3rd Platoon - Squad Three

(For those just arriving in the tunnel):

At the bottom of the hole is a long corridor, maybe 500 feet long, with an elevator shaft at the end. Lotus and Hagriss are 100 feet down the tunnel. Lotus is heard speaking, along with a man's voice. Photios is right behind them and notices Doc and Feral right away as they come closer to watch the interrogation proceed...

Na - Wa snaps out from his zombie-like state, just before Silvermasque lands with a bang. Mephisto, Third, Fourth, Arthur, Rhys, and Magnet Man are next down the climbing bars.

(For Cannon Fodder above ground): Squad Four attends to Snodgrass and waits around with Fodder...
This message was last edited by the GM at 22:50, Wed 30 July 2008.
Captain Jameson
NPC, 1 post
Human CS Captain
Missing both legs
Wed 30 Jul 2008
at 23:08
  • msg #230

Re: C9 : 3rd Platoon - Squad Three

The Captain moves his eyes to see who is questioning him now, to see Feral. "Some got out into the wilderness, some are still down there...."
Doc
player, 29 posts
Human
Mercenary - Squad Three
Wed 30 Jul 2008
at 23:20
  • msg #231

Re: C9 : 3rd Platoon - Squad Three

Doc chuckles mirthlessly at the cruelty displayed by Lotus and just shakes his head. Standing back behind Feral he listens closely to the man. His story sends chills up the doctors crooked spine. It is all too familiar.
Lotus
player, 531 posts
Human Mystic Knight
Mercenary - Squad Three
Wed 30 Jul 2008
at 23:28
  • msg #232

Re: C9 : 3rd Platoon - Squad Three

   Lotus severs her telepathic connection, slices open the man's throat, drops him to the floor, and then turns to everyone present.
   "Ok, this place is several levels deep from here.  Apparently the dead boys dug a little too deep, found some kind of monsters underground.  They managed to seal off the creatures and went on with their experiments.  They make dog boys and supermen here, as well as experiments on psychics and supernatural creatures.  I saw some images of some fucked up shit with fuckin' claws and tentacles.  So some of the experiments got free, tore apart the place and are wandering around down here.  Some got out too."
   Lotus bends down to check the man for an access card or any other important possessions.  "So, if our mission was to destroy this facility, it certainly seems like the job's been done for us.  S'pose we should still check it out though."  Lotus turns to gaze further down the tunnel trying to see where the passage might lead.
Silvermasque
player, 918 posts
Heavy Cyborg
Merc LT - Squad Three
Wed 30 Jul 2008
at 23:54
  • msg #233

Re: C9 : 3rd Platoon - Squad Three


 Right, so let me get clear who we've got down here:

 Arthur, Doc, Feral, Hagriss, Lotus, Magnet, Mephisto, Na-wa, Photios, Rhys
 plus
 CS prisoners (3rd & 4th)

 That everyone?

 ---

 'Masque moves along with the heavy launcher held at 'the ready' in classic entry style, swinging it up high and locking it back over his shoulder once he draws level with Lotus and the others, pausing only to slap one of the spare radios he drew from the APC on the wall beside the drop-shaft, set to retransmit.

 If he's unhappy about the casual slaughter of the prisoner at the bottom of the shaft he doesn't say anything for the moment, or it could just be that he's not going to get all upset about folks with no legs when they're advancing into what could well be serious trouble.

 "Alright - we are needing fireteams. I will take point with Na-wa, Lotus and Feral, Doc you are support team with Mepisto, Hagriss and Photios, Magnet you have Arthur and Rhys to bring up rear. If we are running into trouble from front or rear, opposite side hunkers down and does not stop keeping eyes open on their side, da?"

 He indicates the two CS possessees with one hand, "Those are I think being trailbeaters for us, is anyone having any questions?"
Na - Wa
player, 113 posts
Psi-Stalker
Mercenary - Squad Three
Wed 30 Jul 2008
at 23:58
  • msg #234

Re: C9 : 3rd Platoon - Squad Three

Na-Wa finally able to control his bodily functions wonders what happened, and begins to smack his head before realizing that The caller of Demons (Mephisto) had took his mind like he did to the bad men he tried to kill.

“Na-Wa doesn’t feel good; The Caller of Demons controlled him. Those others he controls are bad, they need to die."

Then looking at The Big White Cat, Na-Wa tries to justify his actions before being possed. “Na-Wa was only trying to do the right thing...” Then looking around at his surroundings and realizing he was in some sort of tunnel system Na-Wa exclaims. “Na-Wa knows how to move in caves! Many caves where Doe-Shu tribe used to be with demons living in them, Na-Wa used to hunt in caves before Skull faced soldiers come.”
Lotus
player, 532 posts
Human Mystic Knight
Mercenary - Squad Three
Thu 31 Jul 2008
at 03:12
  • msg #235

Re: C9 : 3rd Platoon - Squad Three

   Lotus looks at Feral and sneers with a bit of contempt from behind her mask.  "You better be trained to use a litterbox."
Feral
player, 93 posts
Human Mutant
Mercenary - Squad Three
Thu 31 Jul 2008
at 03:39
  • msg #236

Re: C9 : 3rd Platoon - Squad Three

Feral smiles, "No need litter box, Feral use toilet." Turning to Doc, "Pretty lady not nice. Feral not like as much now."
Doc
player, 30 posts
Human
Mercenary - Squad Three
Fri 1 Aug 2008
at 01:40
  • msg #237

Re: C9 : 3rd Platoon - Squad Three

"No she is definitely not very pretty. I don't know why you waste your time liking anyone really. I suppose it is not your fault your heart is bigger than your brain. Just stay focused on not dying and we will be fine. Doc does not bother acknowledging Masque. Instead he just moves into position and prepares to advance with everyone else.
Mephisto
NPC, 146 posts
Human - Shifter
Mercenary - Squad Three
Fri 1 Aug 2008
at 02:35
  • msg #238

Re: C9 : 3rd Platoon - Squad Three

"I have a question... well... really more of a comment... you said Doc is with myself, Hagriss and Photios. Surely you aren't putting this medic in charge of myself, and two other mages. He has displayed virtually no leadership skills whatsoever, and should be assigned to a medic position, running from place to place with his bandages, not leading men of magic into unknown territory."
Feral
player, 94 posts
Human Mutant
Mercenary - Squad Three
Fri 1 Aug 2008
at 02:38
  • msg #239

Re: C9 : 3rd Platoon - Squad Three

Feral snarls at Mephisto, "Doc stay back, stay safe. Feral and pale man lead if big white cat wants."
Mephisto
NPC, 147 posts
Human - Shifter
Mercenary - Squad Three
Fri 1 Aug 2008
at 02:43
  • msg #240

Re: C9 : 3rd Platoon - Squad Three

Mephisto turns to face his possessed soldiers. "Third! Fourth! move up to the front of the group and advance ahead of us, attack on mine or Silvermasque's command only."
Fourth
NPC, 3 posts
Fri 1 Aug 2008
at 02:48
  • msg #241

Re: C9 : 3rd Platoon - Squad Three

"Yes Master..." Fourth takes the Coalition super-soldiers' body and jogs to the front of the squad, and stares down the tunnel towards the elevator shaft.
Third
NPC, 3 posts
Grunt
Coalition
Fri 1 Aug 2008
at 02:49
  • msg #242

Re: C9 : 3rd Platoon - Squad Three

"Give me something to kill..." Third follows his former partner to the front of the squad. Neither soldier noticed, or cared about the body of their dead Captain.
Doc
player, 31 posts
Human
Mercenary - Squad Three
Fri 1 Aug 2008
at 02:53
  • msg #243

Re: C9 : 3rd Platoon - Squad Three

"I would not dream of leading any of you anywhere. However I will have you know I am a cardio-thoracic surgeon you imbecile. Not some pathetic first responder type."
Silvermasque
player, 919 posts
Heavy Cyborg
Merc LT - Squad Three
Fri 1 Aug 2008
at 07:02
  • msg #244

Re: C9 : 3rd Platoon - Squad Three


 "I know Na-wa, and I am not liking them either. But there are being worse things here than demon spirits, Matushka save me from saying so." replies 'Masque simply before nodding in agreement with the psi-stalkers change of enthusiasm and motioning him to come along.

 Mephisto and the Doctor get a wry glance of the visor however and a small shrug, "Was first instinct - I am knowing you are sometimes little too enthusiastic about magic solutions, though they are working good so far. Alright, Mephisto you take command of middle if there is being need." - he raises his voice just a tad - "Everyone - we are going to advance. Keep some space between groups, report anything you see and try not to touch anything you are not knowing about."

 And with that... it's on to the elevator, which presumably has a shaft to go with it...
Lotus
player, 533 posts
Human Mystic Knight
Mercenary - Squad Three
Fri 1 Aug 2008
at 11:49
  • msg #245

Re: C9 : 3rd Platoon - Squad Three

   Lotus keeps her sword drawn and her eyes open as she walks toward the elevator.  Upon arrival, if the doors are shut, she'll try pressing the button.  She will also keep watch for any camera surveillance system and destroy the camera with a stab through the lens from her katana.
Moloch
GM, 1857 posts
Pluto Company
Fri 1 Aug 2008
at 12:59
  • msg #246

Re: C9 : 3rd Platoon - Squad Three

Third and Fourth arrive at the elevator first, they then wait for Lotus, Silvermasque, Feral and Na-Wa to arrive. There are no surveillance systems visible, however with the back-up power the elevator doors open automatically as the possessed soldiers arrive.

The elevator lays destroyed, ten levels down, at the bottom of the shaft. The doors at the bottom, deck 10, are covered in the debris from the destroyed elevator, and would need some or most of that debris moved to open the doors. They are the only doors visible. This elevator must have gone from the 10th floor to this floor without stops.

There is still no functioning lighting other than Photios' Globe of Daylight spell hovering in front of the mage.
This message was last edited by the GM at 15:37, Sat 02 Aug 2008.
Mephisto
NPC, 148 posts
Human - Shifter
Mercenary - Squad Three
Sat 2 Aug 2008
at 15:40
  • msg #247

Re: C9 : 3rd Platoon - Squad Three

"Masque, with no doors on the way down... we will have to climb, or fly... down. I believe our soldiers could make the jump down without injury, and cover us at the bottom."
Rhys
NPC, 2 posts
Human Master Psionic
Mercenary
Sat 2 Aug 2008
at 15:58
  • msg #248

Re: C9 : 3rd Platoon - Squad Three

PM
Na - Wa
player, 114 posts
Psi-Stalker
Mercenary - Squad Three
Sat 2 Aug 2008
at 23:39
  • msg #249

Re: C9 : 3rd Platoon - Squad Three

Na-Wa makes his way tot he edge of the elevator shaft and looks down...
Silvermasque
player, 921 posts
Heavy Cyborg
Merc LT - Squad Three
Sun 3 Aug 2008
at 12:25
  • msg #250

Re: C9 : 3rd Platoon - Squad Three


 My mistake, add Rhys and Arthur to that lineup. We'll stick 'em in the middle team with Mephisto and company so's as to let them turn their firepower front or back at need.

 ---

 'Masque moves up to stand alongside the two possessees, pausing only to nod with approval at Lotus working over the security system section by section, then reaching out with powerful cyberlimbs to comprehensively jam both doors open by the simple expedient of wedging two sliced-off slivers of metal in each - allowing them to be closed damn' fast if the team needs to pull out.

 "Alright." he states, attaching the second of his scavenged radios to the top of the shaft, opposite the doorway so that it has something like line of sight to the first, "Feral, Lotus, Na-wa and I will drop fast - if they are not minding, I will carry Lotus and Na-wa down for soft landing. We secure base of shaft, then get doors open and prepare to move on. Once we have bridgehead, support team moves on, followed by rearguard once there is enough space. You folks up here will have few minutes while we are down there to come up with brilliant plan to get people back up shaft in hurry if things are going all to shit in hurry, da?"
Photios Dimitrios Erasmus
player, 127 posts
Atlantean - Mage
Mercenary - Squad Three
Sun 3 Aug 2008
at 13:49
  • msg #251

Re: C9 : 3rd Platoon - Squad Three

Photios hands a rolled up parchment to Silvermasque, "If you read this and visualize a location it'll instantly teleport you and a few thousand pound of people touching you, there. The range is a couple hundred miles, but I don't believe you'll need to go that far. Even if you don't need it now, its worth hanging on to."
Feral
player, 95 posts
Human Mutant
Mercenary - Squad Three
Sun 3 Aug 2008
at 13:56
  • msg #252

Re: C9 : 3rd Platoon - Squad Three

Feral smiles, "Feral get to bottom fast. Doc ok here?"
Moloch
GM, 1860 posts
Pluto Company
Sun 3 Aug 2008
at 15:13
  • msg #253

Re: C9 : 3rd Platoon - Squad Three

PM
Mephisto
NPC, 149 posts
Human - Shifter
Mercenary - Squad Three
Sun 3 Aug 2008
at 15:54
  • msg #254

Re: C9 : 3rd Platoon - Squad Three

Mephisto waited for an answer from Silvermasque, but decided to go ahead with his idea with the delay in his response.

"Third! Fourth! jump down there and open the doors, defend yourselves and report to me over this radio, what you see." Mephisto tosses Third a walkie as he finishes his commands.
Third
NPC, 4 posts
Possessed Coalition
Soldier
Sun 3 Aug 2008
at 15:59
  • msg #255

Re: C9 : 3rd Platoon - Squad Three

Third turns his head and glares at Mephisto like a zombie. "Yes Master..." He then takes two steps and leaps down the shaft.
Fourth
NPC, 4 posts
Possessed Coalition
soldier
Sun 3 Aug 2008
at 16:01
  • msg #256

Re: C9 : 3rd Platoon - Squad Three

Fourth follows quickly behind Third, almost racing him to leap down first.
This message was last edited by the player at 16:02, Sun 03 Aug 2008.
Lotus
player, 534 posts
Human Mystic Knight
Mercenary - Squad Three
Sun 3 Aug 2008
at 16:22
  • msg #257

Re: C9 : 3rd Platoon - Squad Three

   Lotus cocks her head to one side when Silvermasque suggests carrying her down the shaft.  She takes another look over the edge and then steps aside to let the possessed soldiers take the leap.  "Fuck it, let's go.  Just get it over with."  Lotus will then allow herself to be scooped up by the large borg.
Na - Wa
player, 115 posts
Psi-Stalker
Mercenary - Squad Three
Sun 3 Aug 2008
at 16:50
  • msg #258

Re: C9 : 3rd Platoon - Squad Three

Na-Wa looks down and at first tries to find a way to climb down the shaft but is unable to find anything to grab onto. Then looking at the Big White cat who offered to help him down. “Can Na-Wa climb on Big White Cat’s back?”
Silvermasque
player, 922 posts
Heavy Cyborg
Merc LT - Squad Three
Sun 3 Aug 2008
at 18:55
  • msg #259

Re: C9 : 3rd Platoon - Squad Three


 Oops, my mistake that I was mistaken. ^_^

 ---

 Photios' offer is accepted wryly from 'Masque, who tucks the scroll in question into an armoured pouch where the last one he was handed some time before is stored and answers with a "Cannot hurt, da?" only for him to turn in slight surprise to look at Mephisto as he orders the possessees into the hole.

 'Cause he'd assumed that 'soldiers' meant him and his, truth be told.

 Na-wa and Lotus get a firm nod and 'Masque stoops, fixing both his lower hands about the mystic knights armoured waist with an "Allez-hop!" hefts her in the air without impeding her ability to shoot, whilst allowing Na-wa to take a firm hold on his armoured back.

 Then it's a simple step up to the edge and a ten-story plumet that's surprisingly sedate, moderated as it is by little bursts of compressed air from the dozens of small, high-powered cyberjet nods distributed across his body.
Doc
player, 32 posts
Human
Mercenary - Squad Three
Sun 3 Aug 2008
at 19:17
  • msg #260

Re: C9 : 3rd Platoon - Squad Three

Doc stands at the top of the shaft until the others below have opened up the doors or otherwise made a clear passage. As soon as they have he will step off of the ledge and float down cushioned by a small vortex of swirling wind beneath him.
Moloch
GM, 1863 posts
Pluto Company
Sun 3 Aug 2008
at 21:48
  • msg #261

Re: C9 : 3rd Platoon - Squad Three

Third and Fourth begin to move some of the rubble away from the doors when Silvermasque lands, setting Lotus and Na - Wa down.

Doc and Hagriss are next over the edge, followed by Mephisto and Photios who hover down magically.

Fourth uses a piece of elevator debris to pry open the doors, and third digs his hands in to push them open manually. Silvermasque gets the first good look down the hallway on Deck 10. The sound of flesh being torn is heard before the creatures are seen. There are at least six xiticix-like creatures feasting on human bodies just over 100 feet away, when they are distracted by Silvermasque and the others... They charge instantly.



(Initiative rolls for Silvermasque, Na - Wa and Lotus please)
Silvermasque
player, 923 posts
Heavy Cyborg
Merc LT - Squad Three
Sun 3 Aug 2008
at 21:58
  • msg #262

Re: C9 : 3rd Platoon - Squad Three


 Eep.
Lotus
player, 535 posts
Human Mystic Knight
Mercenary - Squad Three
Sun 3 Aug 2008
at 22:13
  • msg #263

Re: C9 : 3rd Platoon - Squad Three

   Lotus is a little slow to regain herself after handing over her safety to another and plummetting so far through the dark elevator shaft.  Her magic allows her to see, but she found herself closing her eyes for the freefall anyway.  Standing on the debris of the fallen elevator, Lotus is still finding her footing when the monsters spot them and attack.

17:54, Today: Lotus rolled 1 using 1d20. initiative.

This message was last edited by the player at 22:14, Sun 03 Aug 2008.
Na - Wa
player, 116 posts
Psi-Stalker
Mercenary - Squad Three
Sun 3 Aug 2008
at 22:36
  • msg #264

Re: C9 : 3rd Platoon - Squad Three



PM
Moloch
GM, 1865 posts
Pluto Company
Sun 3 Aug 2008
at 22:39
  • msg #265

Re: C9 : 3rd Platoon - Squad Three

The creatures come quickly, screeching the whole way down the hallway. The hallway is wide enough for two of them to charge down side by side, seven in total. They run past four doors on the right side of the hallway, and make their way for the squad at the bottom of the shaft. The ceilings are 12 feet tall, and the corridor is over 20 feet wide, all made of a very strong metal. The shaft is 20ft x 20ft.

(Na-Wa reacts first, then Masque, and finally Lotus. Third and Fourth are still holding open the elevator doors).
This message was last edited by the GM at 22:53, Sun 03 Aug 2008.
Feral
player, 96 posts
Human Mutant
Mercenary - Squad Three
Mon 4 Aug 2008
at 00:25
  • msg #266

Re: C9 : 3rd Platoon - Squad Three

Ferals instincts kick in, however he is behind the others at the moment. Feral snarls, taking in the scents of the creatures, committing it to memory. Muscles tensed, Feral is a ball of rage and aggression, waiting for the right time to pounce.
Silvermasque
player, 924 posts
Heavy Cyborg
Merc LT - Squad Three
Mon 4 Aug 2008
at 00:36
  • msg #267

Re: C9 : 3rd Platoon - Squad Three


 "Close doors so that only one can get through!" calls out 'Masque rapidly, letting his heavy grenade rifle drop into a comfortable firing position over the heads of the shorter members of the team and triggering a short, eight-round burst into the main body of the charging monsters before they get too close to use such area-effecting munitions, "Get ready to tear them up as they come through!" he orders the others in the front team.

 ---

 13 to hit, 100 points of damage to a 3' radius (so I'm hoping to hit more than one) and a bunch of actions left over which I'm holding off on describing 'cause I don't know how many shots I'll get 'fore they're on top of us.
 Oh, and are they armed at all?
Na - Wa
player, 117 posts
Psi-Stalker
Mercenary - Squad Three
Mon 4 Aug 2008
at 01:14
  • msg #268

Re: C9 : 3rd Platoon - Squad Three

Na-Wa sees the ugly creatures, and begins to simultaneously fire on them with his CP-30 pulse pistol in his right hand and the Plasma Blaster (mounted on the left forearm of his armor).


After firing on them three times Na-Wa screams as soon as he recognizes their scent.

BUG DEAMONS!!!!!!!!!!!”

Na-Wa then fires his pair of weapons three more times at the nearest  incoming xiticix.
Bruce The Rune Sword
NPC, 18 posts
Current Owner:
Na-Wa
Mon 4 Aug 2008
at 01:22
  • msg #269

Re: C9 : 3rd Platoon - Squad Three

To all those who can receive telepathic messages: >This is that dimwit Na-Wa's sword, I am attempting to animate those dead bodies to cause a distraction, please don't shoot them.<
Lotus
player, 536 posts
Human Mystic Knight
Mercenary - Squad Three
Mon 4 Aug 2008
at 14:02
  • msg #270

Re: C9 : 3rd Platoon - Squad Three

   Lotus' eyes flare with blueish-white light and two tendrils of energy blast out like lightning bolts.  They find their target just before the elevator doors are partially shut by Mephisto's slaves.  The energy strikes with a shower of white hot sparks.  Lotus then draws her sword and strages to one side to avoid either of the monsters from just leaping through and tackling her.  She'll attempt to cast a spell.

09:59, Today: Lotus rolled 14 using 1d20. strike.
10:01, Today: Lotus rolled 21 using 5d6. eye blast dmg.
The spell will be Superhuman Strength.  Also note that Photios' Invincible Armour is probably still active - 3 minutes per level I believe

Moloch
GM, 1867 posts
Pluto Company
Mon 4 Aug 2008
at 16:08
  • msg #271

Re: C9 : 3rd Platoon - Squad Three

Silvermasque, Na-Wa and Lotus open fire at the charging Xiticix. As the bugs get closer it becomes apparent they each have cannons of some sort in place of one hand.

The front left charging creature face plants after being hit by Silvermasque's grenades and stops moving. The front right is hit by the grenades as well, and is blasted in the face by Lotus and Na-Wa before it finally stops its' charge and crumples on the floor. Another from behind leaps over the bodies of the first two, and hurls itself towards Silvermasque. Another stops to aim and fire its' plasma cannon at Lotus just before she sidesteps out of the way as the blast scorches the wall behind her. Third and Fourth allow the doors to close just as the one Xiticix makes it through like Silvermasque planned, leaving the remaining three outside the elevator shaft. A few of the bodies of the half-eaten soldiers stand to their feet, their guts spilling on the floor below them. Still 100 feet away, they are too slow to present any danger or even a distraction for the raged Xiticix.
This message was last edited by the GM at 16:13, Mon 04 Aug 2008.
Silvermasque
player, 925 posts
Heavy Cyborg
Merc LT - Squad Three
Mon 4 Aug 2008
at 17:24
  • msg #272

Re: C9 : 3rd Platoon - Squad Three


 The heavy grenade launcher drops to hang from the oversized 'borgs tactical webbing chest like a childs toy as 'Masque frees up all four arms to handle the incoming alien warrior, his body flowing into a position of perfect balance in order to move low and come up through the maneuver, upper arms moving to brush the enemies aside, lower arms driving forwards with gleaming vibro-claws levelled, aimed directly for the hollow just under the bugs sternum - though with perhaps a touch less fluid perfection than he puts into the parry.
Doc
player, 33 posts
Human
Mercenary - Squad Three
Wed 6 Aug 2008
at 23:29
  • msg #273

Re: C9 : 3rd Platoon - Squad Three

Doc floats back up the elevator shaft a bit so as to avoid cramped quarters fighting. He does his best to keep his new armor clean and scratch free.
Na - Wa
player, 118 posts
Psi-Stalker
Mercenary - Squad Three
Thu 7 Aug 2008
at 05:54
  • msg #274

Re: C9 : 3rd Platoon - Squad Three

Na-Wa fires into the bug demon twice with his CP-30 pulse pistol and the Plasma Blaster, but while the plasma blaster fires a second time the CP-30 doesn’t. It’s out of energy. Na-Wa drops the CP-30, not really knowing why it isn’t firing, instinct tell him to use somthignelse to kil the bug demon, and he pulls out his sword.

He then begins to hack at the xiticix, and uses the vibro claws on his left forearm to ward off any physical attacks by the bug demon
Feral
player, 97 posts
Human Mutant
Mercenary - Squad Three
Thu 7 Aug 2008
at 11:03
  • msg #275

Re: C9 : 3rd Platoon - Squad Three

Feral growl grows louder until finally he lands next to Na-Wa at the bottom of the tunnel and leaps for the creatures head, bringing both hands down on it twice in a hammer like fashion, bits of drool forming at the corners of his mouth.
This message was last edited by the player at 18:44, Thu 07 Aug 2008.
Lotus
player, 537 posts
Human Mystic Knight
Mercenary - Squad Three
Thu 7 Aug 2008
at 20:18
  • msg #276

Re: C9 : 3rd Platoon - Squad Three

   If an opportunity presents itself, Lotus will slash at the bug on Silvermasque.  If it seems like the bug is going to beat Silvermasque in hand-to-hand combat, Lotus will attempt to assist by literally grabbing one of the creature's limbs with one hand while hacking at it with the sword in her other hand.  If Silvermasque appears to be handling his situation, Lotus will focus on the doorway and attack any other bugs that come near.  If no other bugs come within sword range, Lotus will launch additional energy blasts from her eyes at the nearest monster.
Moloch
GM, 1874 posts
Pluto Company
Fri 8 Aug 2008
at 17:42
  • msg #277

Re: C9 : 3rd Platoon - Squad Three

Silvermasque blocks the Xiticix's attempts to slice, and returns with a solid punch to the gut. Na Wa opens fire on it with two guns, while Lotus slashes at it with her sword. They literally hack it to pieces, before Feral arrives and crushes its' head.

The three remaining outside are banging at the door to come in...
Lotus
player, 538 posts
Human Mystic Knight
Mercenary - Squad Three
Fri 8 Aug 2008
at 18:03
  • msg #278

Re: C9 : 3rd Platoon - Squad Three

   "This is cozy." Lotus comments while wiping some gore from her blade and looking at the elevator doors.  She shrugs her shoulders.  "First one went down easy, I say open 'em up."
Feral
player, 98 posts
Human Mutant
Mercenary - Squad Three
Fri 8 Aug 2008
at 18:07
  • msg #279

Re: C9 : 3rd Platoon - Squad Three

Feral, brain matter dripping from his hands, "More!"
Silvermasque
player, 926 posts
Heavy Cyborg
Merc LT - Squad Three
Fri 8 Aug 2008
at 18:21
  • msg #280

Re: C9 : 3rd Platoon - Squad Three


 "Is no hurry, will be another along in just a moment!" states cheerfully 'Masque as his lower hands glider around to the small of his back and the upper ones reach over his shoulders, all four reappearing a moment later, each clutching four feet of gleaming blade that promptly begin to thrumm softly with energy. "I block him, you three smack from flanks." he adds as he assumes a 'ready' position and waits for the next customer.

 Cold bloodedly brutal son of a bitch sometimes, isn't he?
Third
NPC, 5 posts
Possessed Coalition
Soldier
Fri 8 Aug 2008
at 18:24
  • msg #281

Re: C9 : 3rd Platoon - Squad Three

Third and Fourth stand staring blankly at the doors awaiting further orders.
Lotus
player, 539 posts
Human Mystic Knight
Mercenary - Squad Three
Fri 8 Aug 2008
at 18:24
  • msg #282

Re: C9 : 3rd Platoon - Squad Three

   "More than one will get through.  But that sounds like a plan."
Doc
player, 34 posts
Human
Mercenary - Squad Three
Fri 8 Aug 2008
at 18:33
  • msg #283

Re: C9 : 3rd Platoon - Squad Three

Still floating a good twenty feet above everyone Doc looks down and chides. "Whatever you do could you get on with it already I would like to get out into the hallway at least."
Hagriss
NPC, 33 posts
Gargoyle Mage
Mercenary - Squad Three
Sat 9 Aug 2008
at 02:32
  • msg #284

Re: C9 : 3rd Platoon - Squad Three

Hagriss clings to the wall, next to Doc. He takes a deep breath, taking in the smell of blood from down below. He closes his eyes to savour the euphoric moment, like a drug he now craves it...
Na - Wa
player, 119 posts
Psi-Stalker
Mercenary - Squad Three
Sat 9 Aug 2008
at 14:46
  • msg #285

Re: C9 : 3rd Platoon - Squad Three

Na-Wa moves to the left of the doors, ready to hack at the Bug Demons when/if they get through.
Silvermasque
player, 927 posts
Heavy Cyborg
Merc LT - Squad Three
Mon 11 Aug 2008
at 00:50
  • msg #287

Re: C9 : 3rd Platoon - Squad Three

insert the following command a couple of posts back as the two possessees are closing the doors:

 ----

 "No, leave enough space for one to squeeze through at time!"
This message was last edited by the GM at 00:50, Mon 11 Aug 2008.
Moloch
GM, 1884 posts
Pluto Company
Mon 11 Aug 2008
at 00:49
  • msg #288

Re: C9 : 3rd Platoon - Squad Three

Another Xiticix climbs over the body of the dead one and slashes at Silvermasque just like the first one. Silvermasque deflects its' attacks, and the bug is sliced up in a matter of seconds, to make room for the third remaining Xiticix to take its' place, and die on top of the others. Lotus, Na Wa, Masque, Feral and the two possessed soldiers are completely covered in green Xiticix blood. The bodies will have to be moved in order to leave the elevator shaft.

The corpses of a few soldiers shamble their way towards the elevator...
This message was last edited by the GM at 00:51, Mon 11 Aug 2008.
Silvermasque
player, 929 posts
Heavy Cyborg
Merc LT - Squad Three
Mon 11 Aug 2008
at 10:24
  • msg #289

Re: C9 : 3rd Platoon - Squad Three


 The murderously efficient way that the bugs are dealt with is pure 'Masque - perfectly normal, brutal tactics on the part of a professional soldier minimising the risk to his own side in order to do as much damage to the enemy as possible...

 ...unfortunately, so is his response to the shambling dead.

 A berserker scream of rage, fear and blind hate resonates in the confines of the metal shaft with all the massive power of a cybernetic vocal system and the swords he drew are slammed into the ground on all sides of him in order for him to bring up each arm, firing ports snapping open in his palms as he spits bolt after bolt of chained lightning towards the walking corpses as fast as his cooling systems will cycle and his onboard power supply will provide power, radio communication dissolving in static under the sleetstorm of stripped electrons and superheated air venting from cunningly-concealed vent ports along his forearms.

 Whoops.
This message was last edited by the player at 10:24, Mon 11 Aug 2008.
Lotus
player, 540 posts
Human Mystic Knight
Mercenary - Squad Three
Mon 11 Aug 2008
at 12:49
  • msg #290

Re: C9 : 3rd Platoon - Squad Three

   Lotus will place a hand on one of Silvermasque's larger arms, gripping it with enough strength to be felt by the large borg*"Hey! Na-wa's sword animated the corpses, its just an enchantment.  No need to blow a fuckin' gasket."  Lotus' voice is loud enough to be heard over the weapons fire, but her tone is uncharacteristically jovial and friendly.  Its as if she's happy ti finally see something 'get' to the white tiger.

* Due to magic, Lotus has a supernatural strength of 30 at the moment.
Magnet Man
player, 60 posts
Super Human
Sergeant - Squad Four
Mon 11 Aug 2008
at 21:47
  • msg #291

Re: C9 : 3rd Platoon - Squad Three

Magnet Man uses the Squads radio channel "Are you guys going to let the rest of us play?" followed by him chuckling at his own humour for several seconds.
Moloch
GM, 1891 posts
Pluto Company
Wed 13 Aug 2008
at 21:26
  • msg #292

Re: C9 : 3rd Platoon - Squad Three

The corpses are blown to pieces, leaving the empty hallway with 3 doors. The walls are all a dark grey metal, with lights in the ceiling every 6 feet.

(map coming soon)
This message was last edited by the GM at 22:09, Wed 13 Aug 2008.
Na - Wa
player, 120 posts
Psi-Stalker
Mercenary - Squad Three
Wed 13 Aug 2008
at 21:47
  • msg #293

Re: C9 : 3rd Platoon - Squad Three

Na-Wa watches as The Big White Cat destroyed the bodies Wohn-Ecke woke up. Looking down the corridor and at the doors, thinking that sometimes, The Big White Cat was stpider then Na-Wa.

"Na-Wa see three fingers of doors."
Silvermasque
player, 935 posts
Heavy Cyborg
Merc LT - Squad Three
Wed 13 Aug 2008
at 22:23
  • msg #294

Re: C9 : 3rd Platoon - Squad Three


 The magical energy coursing through Lotus' slender frame is enough to let her bend sheet steel between her fingers or tear body armour apart - and both hands working together can barely swing the lower-right of 'Masque's arms out of line... And just like the last time she saw him in the presence of the walking dead a couple of weeks before, he literally seems incapable of getting his composure back until the last of them is a smouldering heap of ashes upon the floor...

 ...but when he does it's to shudder, like a dog shaking off water "I... I am not having fondness for those who are violating rest of the dead. Are we having this clear?" he asks almost conversationally, plainly still shaken and getting himself back together in the process before he gestures to the two possessees to open the doors once more and motions the squad onwards, recovering his swords and moving to secure the corridor in order to provide a landing space for the next team, "Sorry for delay, but is being room now. Second team can back us up, rearguard can hold top of shaft until we are forwards a little way."
Lotus
player, 546 posts
Human Mystic Knight
Mercenary - Squad Three
Wed 13 Aug 2008
at 22:59
  • msg #295

Re: C9 : 3rd Platoon - Squad Three

   "So you're ok working with mages, psychics, and demons, but you draw the line at the walking dead?  What about Osema's goon that Reggie guy.  He was like half-dead."  Lotus is slightly impressed with the robotic strength of the borg, not that she was really trying to test it.  Although she seems to want to converse with Silvermasque, she's not just standing around with her thumb up her ass - she's focused on the task at hand, sword at the ready with her eyes crackling with mystic energy.  She's just passing the time.
This message was last edited by the player at 00:42, Thu 14 Aug 2008.
Feral
player, 99 posts
Human Mutant
Mercenary - Squad Three
Wed 13 Aug 2008
at 23:59
  • msg #296

Re: C9 : 3rd Platoon - Squad Three

Feral moves toward the front of the group, "Feral smell doors. See if big bugs in them?"
Silvermasque
player, 936 posts
Heavy Cyborg
Merc LT - Squad Three
Thu 14 Aug 2008
at 00:19
  • msg #297

Re: C9 : 3rd Platoon - Squad Three


 "Chalk it up to bad experience... How do you think I was getting big tin body?" 'Masque replies a little more mildly as he settles himself, putting back on his usual air of professionalism as he gets back 'in the game' so to speak, returning his swords to their sheathes.

 Feral gets a smooth nod as 'Masque makes rapid assignments, "Na-wa, Feral - check each door, one at time. The rest of us keep eyes front - remember that there may be techicians as well as soldiers down here, let's try and take them alive if we can. There are being plenty of questions I want answers to."
Doc
player, 35 posts
Human
Mercenary - Squad Three
Thu 14 Aug 2008
at 03:09
  • msg #298

Re: C9 : 3rd Platoon - Squad Three

Doc floats down and out into the corridor when the way is clear making sure not to get bug guts on his shoes.
Feral
player, 100 posts
Human Mutant
Mercenary - Squad Three
Thu 14 Aug 2008
at 10:34
  • msg #299

Re: C9 : 3rd Platoon - Squad Three

Feral nods in understanding, to masque, and continues to do so. "Feral understand." is all the big animalistic 'man' offers before heading to the first door, and listening carefully and sniffing around the door.
Moloch
GM, 1894 posts
Pluto Company
Thu 14 Aug 2008
at 13:34
  • msg #300

Re: C9 : 3rd Platoon - Squad Three

PM
Moloch
GM, 1895 posts
Pluto Company
Thu 14 Aug 2008
at 13:37
  • msg #301

Re: C9 : 3rd Platoon - Squad Three

After the Xiticix bodies are removed, Silvermasque and the others step out into the hallway with Feral and Na-Wa running off to inspect the doors. Doc and Hagriss are the next two down the shaft, followed by Mephisto and Photios who both gracefully float down. Finally Magnet Man floats down, using his powers of magnetism, also levitating Arthur's power armour and Rhys' body armour down with him.
Na - Wa
player, 121 posts
Psi-Stalker
Mercenary - Squad Three
Thu 14 Aug 2008
at 23:38
  • msg #302

Re: C9 : 3rd Platoon - Squad Three

Na-Wa runs halfway to the doors before being told something....
Bruce The Rune Sword
NPC, 20 posts
Current Owner:
Na-Wa
Thu 14 Aug 2008
at 23:39
  • msg #303

Re: C9 : 3rd Platoon - Squad Three

>Hey idiot! you dropped your pistol, go back and get it.<
Na - Wa
player, 122 posts
Psi-Stalker
Mercenary - Squad Three
Thu 14 Aug 2008
at 23:44
  • msg #304

Re: C9 : 3rd Platoon - Squad Three

>Oh...OK<

Na-Wa runs back to the shaft, past the ‘Big White Cat’, and the ‘Pretty Mean Magic Girl’ and finds his pulse pistol among the carcasses of the bug demons. Sensing mind powers being used by this new group of persons. Na-Wa looks to the source, the ‘Jesus Man’ and scratches his head.
Lotus
player, 547 posts
Human Mystic Knight
Mercenary - Squad Three
Thu 14 Aug 2008
at 23:51
  • msg #305

Re: C9 : 3rd Platoon - Squad Three

   Now that the dust has settled, Lotus turns her attention to something that had caught it a few moments ago.  She watches as Na-wa darts back into the elevator shaft.  Lotus stares at him for a moment and then chuckles nervously.
This message was last edited by the player at 23:53, Thu 14 Aug 2008.
Silvermasque
player, 937 posts
Heavy Cyborg
Merc LT - Squad Three
Thu 14 Aug 2008
at 23:52
  • msg #306

Re: C9 : 3rd Platoon - Squad Three


 And that's something worth addressing, since the pistol ran dry during the fight and, though dropping it seemed a perfectly sensible thing to do at the time since it was getting all close-combat, not relaoding it when it's picked up could maybe do with being looked at.

 "Na-wa, are you having ammunition for gun to be reloading?" inquires the big 'borg without turning his head from gazing evenly up the corridor, weapons at the ready.
Bruce The Rune Sword
NPC, 21 posts
Current Owner:
Na-Wa
Thu 14 Aug 2008
at 23:58
  • msg #307

Re: C9 : 3rd Platoon - Squad Three

PM
Lotus
player, 548 posts
Human Mystic Knight
Mercenary - Squad Three
Fri 15 Aug 2008
at 00:13
  • msg #308

Re: C9 : 3rd Platoon - Squad Three

   "Holy shit!" Lotus mutters out loud and looks at everyone else to make sure she's still in reality.  Then she returns to her normal poise, watching Feral and Na-wa search the corridor.
This message was last edited by the player at 00:13, Fri 15 Aug 2008.
Bruce The Rune Sword
NPC, 22 posts
Current Owner:
Na-Wa
Fri 15 Aug 2008
at 00:51
  • msg #309

Re: C9 : 3rd Platoon - Squad Three

PM
Lotus
player, 549 posts
Human Mystic Knight
Mercenary - Squad Three
Fri 15 Aug 2008
at 01:06
  • msg #310

Re: C9 : 3rd Platoon - Squad Three

PM
Bruce The Rune Sword
NPC, 23 posts
Current Owner:
Na-Wa
Fri 15 Aug 2008
at 01:09
  • msg #311

Re: C9 : 3rd Platoon - Squad Three

PM
Lotus
player, 550 posts
Human Mystic Knight
Mercenary - Squad Three
Fri 15 Aug 2008
at 01:15
  • msg #312

Re: C9 : 3rd Platoon - Squad Three

PM
Bruce The Rune Sword
NPC, 24 posts
Current Owner:
Na-Wa
Fri 15 Aug 2008
at 01:17
  • msg #313

Re: C9 : 3rd Platoon - Squad Three

PM
Lotus
player, 551 posts
Human Mystic Knight
Mercenary - Squad Three
Fri 15 Aug 2008
at 01:23
  • msg #314

Re: C9 : 3rd Platoon - Squad Three

PM
Na - Wa
player, 123 posts
Psi-Stalker
Mercenary - Squad Three
Fri 15 Aug 2008
at 01:33
  • msg #315

Re: C9 : 3rd Platoon - Squad Three

Na-Wa upon returns, after finding his pistol, and replacing the spent E-clip answers The Big White Cats question. “Yes Na-Wa have two more.” The Psi-stalker then speaks to no one in particular. “Ok, Na-Wa understand.”
This message was last edited by the player at 01:33, Fri 15 Aug 2008.
Silvermasque
player, 938 posts
Heavy Cyborg
Merc LT - Squad Three
Fri 15 Aug 2008
at 01:55
  • msg #316

Re: C9 : 3rd Platoon - Squad Three


 "Good." is 'Masque's simple response when Na-wa reports that he's still armed and able to take part in further firefights, one arm moving to gently direct the Psi-stalker over to assist Feral in the sweep for hostiles as he continues to cover the front.
Lotus
player, 552 posts
Human Mystic Knight
Mercenary - Squad Three
Fri 15 Aug 2008
at 02:09
  • msg #317

Re: C9 : 3rd Platoon - Squad Three

PM
Doc
player, 36 posts
Human
Mercenary - Squad Three
Fri 15 Aug 2008
at 03:15
  • msg #318

Re: C9 : 3rd Platoon - Squad Three

"This is like watching a bunch of retards on a field trip to a science museum." Doc says to no one in particular as he steps out of the elevator and almost slips and falls on the slick Xiticix blood. It is obvious he is not comfortable wearing EBA. Unconsciously grabbing at the small of his back he floats up about a foot off the ground and continues to float rather than walk for now.
Moloch
GM, 1901 posts
Pluto Company
Sat 16 Aug 2008
at 22:42
  • msg #319

Re: C9 : 3rd Platoon - Squad Three

Feral and Na - Wa make their way past the mutilated corpses, half eaten by Xiticix, and half blown to hell by Silvermasque. They move down the empty corridor to the first door. Silvermasque and Lotus are not too far behind them with Third and Fourth.
Na - Wa
player, 124 posts
Psi-Stalker
Mercenary - Squad Three
Sun 17 Aug 2008
at 02:13
  • msg #320

Re: C9 : 3rd Platoon - Squad Three

Na-Wa stops at the first door.....he then backs away from it, making a "hhiiiissss" (a hissing sound) that can be heard coming from the speaker of his armor.

"More bug demons here!"
Feral
player, 101 posts
Human Mutant
Mercenary - Squad Three
Sun 17 Aug 2008
at 03:52
  • msg #321

Re: C9 : 3rd Platoon - Squad Three

"Pale man is right, bugs in there." Feral points at the door.
Moloch
GM, 1902 posts
Pluto Company
Sun 17 Aug 2008
at 13:26
  • msg #322

Re: C9 : 3rd Platoon - Squad Three

When Silvermasque and Lotus approach closer to the door (with Third and Fourth) an electronic lock (pass-code operated) is spotted next to the door. There are no windows or labels to otherwise find out what's inside.
Silvermasque
player, 939 posts
Heavy Cyborg
Merc LT - Squad Three
Sun 17 Aug 2008
at 21:03
  • msg #323

Re: C9 : 3rd Platoon - Squad Three


 Something prompts 'Masque to chuckle softly as he nods at the other team members,  but he doesn't seem to have anything to say about it until he settles down on one knee beside the pass-coded door, smoothly leaning in to press one side of his helmeted head to it and listening for vibrations through the metal... "How many bugs?" he asks of both predatory hunters, plainly deciding whether or not to clear them out before the group moves on or leave it to the other teams.
Lotus
player, 553 posts
Human Mystic Knight
Mercenary - Squad Three
Mon 18 Aug 2008
at 16:14
  • msg #324

Re: C9 : 3rd Platoon - Squad Three

   Lotus stands nearby with everyone else in front of the door, ready for it to suddenly be ripped off the hinges by the bugs inside.  Certainly they have been alerted to our presence by now.
Feral
player, 102 posts
Human Mutant
Mercenary - Squad Three
Sun 24 Aug 2008
at 14:04
  • msg #325

Re: C9 : 3rd Platoon - Squad Three

"Smell strong... lots of bugs..."
Na - Wa
player, 125 posts
Psi-Stalker
Mercenary - Squad Three
Sun 24 Aug 2008
at 14:40
  • msg #326

Re: C9 : 3rd Platoon - Squad Three

Silvermasque:
"How many bugs?"


"Na-Wa can't tell unless he takes off his shoes....."
Silvermasque
player, 942 posts
Heavy Cyborg
Merc LT - Squad Three
Sun 24 Aug 2008
at 19:00
  • msg #327

Re: C9 : 3rd Platoon - Squad Three



 'Masque lifts his head away from the door and grimaces, having apparently heard absolutely nothing through the door with hearing sensitive enough to pick up every heartbeat in a hundred feet whilst his companions can get a good sense of the foes numbers through the partition...

 "I am not happy about leaving big number of bugs in there behind us, but we need to be pressing on." he states, looking back over his shoulder and activating the squad channel again, "You boys in main team and rearguard think you can be handling room all full of bugs without help?"
Mephisto
NPC, 150 posts
Human - Shifter
Mercenary - Squad Three
Sun 24 Aug 2008
at 21:28
  • msg #328

Re: C9 : 3rd Platoon - Squad Three

"You don't want to get dirty Masque?" Asks Mephisto in regards to Silvermasque bypassing the door and leaving it for the others.
Moloch
GM, 1915 posts
Pluto Company
Tue 26 Aug 2008
at 21:25
  • msg #329

Re: C9 : 3rd Platoon - Squad Three

PM
This message was last edited by the GM at 21:31, Tue 26 Aug 2008.
Na - Wa
player, 127 posts
Psi-Stalker
Mercenary - Squad Three
Tue 26 Aug 2008
at 21:36
  • msg #330

Re: C9 : 3rd Platoon - Squad Three

Na-Wa begins to look up down and all around..... "Something coming, it not good."
Doc
player, 37 posts
Human
Mercenary - Squad Three
Tue 26 Aug 2008
at 22:23
  • msg #331

Re: C9 : 3rd Platoon - Squad Three

"I may kill that one out of sheer pity at some point." Doc mutters to Mephisto since he is the one closest to him.
Lotus
player, 554 posts
Human Mystic Knight
Mercenary - Squad Three
Wed 27 Aug 2008
at 18:09
  • msg #332

Re: C9 : 3rd Platoon - Squad Three

   Lotus turns to look further down the tunnel, straining to hear something that might not even be there.  "The stalker is right.  I sense danger."  Then she looks back at the door holding back more xiticix, wondering if they are trying to open it from the other side...
Moloch
GM, 1918 posts
Pluto Company
Wed 27 Aug 2008
at 19:49
  • msg #333

Re: C9 : 3rd Platoon - Squad Three

PM
Silvermasque
player, 943 posts
Heavy Cyborg
Merc LT - Squad Three
Wed 27 Aug 2008
at 22:58
  • msg #334

Re: C9 : 3rd Platoon - Squad Three


 There's a sharp 'attention' click over the squad channel and 'Masque drops smoothly to one knee, clearing the space by the door in a single stride forwards, up towards the third hatch in the corridor, his lower-right hand coming up, palm flat and forwards to demand attention... A moment later he raises a thumb to indicate 'enemy sighted' then indicates the door in question with his index finger before raising it again and tracing a smooth circle horizontally in the air, giving the radio-silent order to surround the doorway even as he drops a stun grenade into his lower-left hand...

 At a guess (if people have been paying attention in briefings) that means that there are enemies coming from the third doorway up ahead and he's intending for them to be very thoroughly ambushed when they enter the corridor...
Lotus
player, 555 posts
Human Mystic Knight
Mercenary - Squad Three
Wed 27 Aug 2008
at 23:22
  • msg #335

Re: C9 : 3rd Platoon - Squad Three

PM
Doc
player, 38 posts
Human
Mercenary - Squad Three
Thu 28 Aug 2008
at 04:04
  • msg #336

Re: C9 : 3rd Platoon - Squad Three

Having no guns himself he steps back and out of the way so those who do will have clear lanes in which to fire them. He does give his brother a pointed look but says nothing to him...out loud anyway.
Feral
player, 103 posts
Human Mutant
Mercenary - Squad Three
Thu 28 Aug 2008
at 10:18
  • msg #337

Re: C9 : 3rd Platoon - Squad Three

Feral nods silently, moving next to Doc, still crouched and ready to attack should the need arise.
Mephisto
NPC, 151 posts
Human - Shifter
Mercenary - Squad Three
Fri 29 Aug 2008
at 17:13
  • msg #338

Re: C9 : 3rd Platoon - Squad Three

Mephisto remains between the first door and the elevator shaft when he disappears from sight. He says nothing, but waits...
Silvermasque
player, 945 posts
Heavy Cyborg
Merc LT - Squad Three
Sun 31 Aug 2008
at 19:34
  • msg #339

Re: C9 : 3rd Platoon - Squad Three


 Without speaking out loud, and most importantly without getting out of his 'ready' ambush position, 'Masque raises his upper-left hand and pointedly indicates Feral with an outstretched finger before turning the hand over and making a 'come hither' gesture, presumably wanting the feral mutant back up in the advance squad that's performing the ambush rather than the second team that'll be keeping those bugs cooped up if things get noisy.
Moloch
GM, 1921 posts
Pluto Company
Mon 1 Sep 2008
at 01:06
  • msg #340

Re: C9 : 3rd Platoon - Squad Three


Feral
player, 104 posts
Human Mutant
Mercenary - Squad Three
Sun 7 Sep 2008
at 23:12
  • msg #341

Re: C9 : 3rd Platoon - Squad Three

Feral looks up to Doc, who nods in approval before Feral runs ahead, joining Silvermasque at the third door.
Moloch
GM, 1927 posts
Pluto Company
Sun 7 Sep 2008
at 23:16
  • msg #342

Re: C9 : 3rd Platoon - Squad Three

Exactly 60 seconds from when Lotus and Na-Wa sensed the impending danger, the door in front of Silvermasque opens and a half dozen grenades are immediately tossed through, into the hallway landing around Masque, Lotus, Feral, Na-Wa and the two possessed soldiers.

(Attempts to defend the grenades from entering the room/detonating at your feet may still be made. As well as any counterattakcs/charges before they explode. I will handle the potential damage after Silvermasque's squad responds).
Na - Wa
player, 129 posts
Psi-Stalker
Mercenary - Squad Three
Mon 8 Sep 2008
at 00:44
  • msg #343

Re: C9 : 3rd Platoon - Squad Three

Na-Wa dashes away from the grenades as fast as he can before they explode.
Doc
player, 39 posts
Human
Mercenary - Squad Three
Mon 8 Sep 2008
at 02:12
  • msg #344

Re: C9 : 3rd Platoon - Squad Three

If the grenades do indeed come rattling out along the floor Doc immediately creates a powerful Wind-Rush down the hall. While it may knock down his own comrades it should also send all small items flying farther down the hall.
Feral
player, 105 posts
Human Mutant
Mercenary - Squad Three
Mon 8 Sep 2008
at 10:53
  • msg #345

Re: C9 : 3rd Platoon - Squad Three

Feeling the wind, Feral crouches and roots himself in place. He smiles as his brother is seemingly taking care of another situation to keep him safe.
Silvermasque
player, 946 posts
Heavy Cyborg
Merc LT - Squad Three
Mon 8 Sep 2008
at 12:30
  • msg #346

Re: C9 : 3rd Platoon - Squad Three


 Sometimes, the murderous lethality of close-quarters combat between trained professionals can get downright comical - a fine example is the age-old game of 'stunner tag', where security personel armed with technically non-lethal weapons are free to shoot as fast as their reactions allow, utterly unafraid of the consequences of friendly fire... And which usually end with large, mutually unconscious piles of snoring, twitching fighters.

 Simultaneous entry technique is a little less common, but a fine example is unfolding just up ahead of the group as the door slides open and 'Masque casually pitches not one, but two small, metallic cylinders on extremely short fuses through the widening gap, then follows them half a heartbeat later, having every intention of running right over the blast-addled assailants...

 Given that there seem to be people on the other side of the door with exactly the same intention, that could get a little complicated...
Lotus
player, 556 posts
Human Mystic Knight
Mercenary - Squad Three
Sat 13 Sep 2008
at 18:39
  • msg #347

Re: C9 : 3rd Platoon - Squad Three

Lotus charges in right behind Silvermasque, and raises her hands as if prepared to engage in hand to hand combat, though she has yet to draw her sword.
Moloch
GM, 1931 posts
Pluto Company
Sat 13 Sep 2008
at 18:59
  • msg #348

Re: C9 : 3rd Platoon - Squad Three

Na-Wa falls back to Doc's squad, and Silvermasque and Lotus charge through the door. Feral crouches down, just as the grenades begin to blow down the hall, and detonate with Feral still within some of the blast radius. Feral, sending him flying back towards Doc, but hits an invisible Mephisto instead, knocking them both to the ground. Third and Fourth simply stand in the explosion with Feral and are sent flying into the walls, otherwise unharmed.


Lotus stumbles into Masque when the grenades go off behind her. But she regains her balance quickly, and in time to notice an entire platoon of heavily armed troops in an open room, with another elevator. There are over 30 soldiers in the room, however the four that are gathered by the door are stunned from Masques grenades, one of which is a dog boy. A massive heavy-cyborg stands ahead of Masque and is the first to open fire, as the rest of the soldiers scramble to find clear shots at the giant Tolkeen Tiger-Borg. With a heavy Coaltion Rail Gun the cyborg fires relentlessly into Silvermasques chest, until forced to change his tactic.
Na - Wa
player, 130 posts
Psi-Stalker
Mercenary - Squad Three
Sat 13 Sep 2008
at 23:50
  • msg #349

Re: C9 : 3rd Platoon - Squad Three

Na-Wa begins to pull grenades off of his belt and throw them past the open door (and over his teammates) into the room full of skullfaced soilders.
Silvermasque
player, 947 posts
Heavy Cyborg
Merc LT - Squad Three
Sun 14 Sep 2008
at 03:02
  • msg #350

Re: C9 : 3rd Platoon - Squad Three


 PM
Moloch
GM, 1935 posts
Pluto Company
Sun 14 Sep 2008
at 13:49
  • msg #351

Re: C9 : 3rd Platoon - Squad Three

PM
This message was last edited by the GM at 13:54, Sun 14 Sept 2008.
Silvermasque
player, 948 posts
Heavy Cyborg
Merc LT - Squad Three
Sun 14 Sep 2008
at 20:24
  • msg #352

Re: C9 : 3rd Platoon - Squad Three

 Pretty much precisely as predicted, things almost immediately start to get complicated.

 For starters, the dozen or so footsteps that 'Masque heard running up towards the door are supplemented by a further dozen in the just-opened elevator, plus a scratch patrol of a half-dozen or so who happened to be fairly close to the door and not making much noise at all save for a bit of heavy breathing inside their armour as they waited for reinforcements.

 That's not good.

 Then there's the muffling effect of dead-weight bodies on a flash-bang, particularly when it bounces off the chest of a Psi-hound half-way towards its target.

 Fortunately the smoke is working just fine and billowing up at around chest height, rising and spreading rapidly - but that's no real consolation as the very first of the CS combatants to recover from his surprise is a burly 'borg who promptly levels a very, very big railgun rifle and locks down the trigger, augmented frame juddering with the recoil as hundreds of shaped metal slugs tear through the air towards 'Masque and anyone else in the line of fire...

 On which thought... Two massive clawed hands snap out as 'Masque drops his whole body nearly horizontal, aiming to snag the nearest CS soldier by the harness and use him as a temporary ablative barrier while he ducks the hell back through the door he just dived through and out of the line of fire.

 "Slight change of plan!" he calls with undiminished cheerfulness...
This message was last edited by the player at 20:25, Sun 14 Sept 2008.
Moloch
GM, 1938 posts
Pluto Company
Sun 21 Sep 2008
at 15:16
  • msg #353

Re: C9 : 3rd Platoon - Squad Three

Lotus has no choice but to leave the room when Masque starts to back up. It is all she can do to remian standing as he pushes back out the door. Silvermasque is tagged twice by the massive cyborg, before he managaes to grab a twice-unfortunate CS soldier to be used as a human shield, who then takes two or three more shots from the trigger happy cyborg. And as fast as they entered the room, they are back outside with Third and Fourth, standing by an open door. And to make matters worse a piercing screech echoes through the corridor, originating from the alleged Xiticix nest in the other room. The third, middle door has yet to be explored, and is hopefully not full of monsters or human supremacists.
This message was last edited by the GM at 15:19, Sun 21 Sept 2008.
Feral
player, 112 posts
Human Mutant
Mercenary - Squad Three
Mon 22 Sep 2008
at 10:48
  • msg #354

Re: C9 : 3rd Platoon - Squad Three

Feral realizing this situation is bad, and could go as far as really bad, leaps to the door they hadn't checked yet. And begins listening and sniffing at the base of the door. "Na-Wa help Feral. Check if bad things in there." Feral will then check on Doc to make sure he is ok, then notices the burnt patches of fur and pats on them gingerly.
Photios Dimitrios Erasmus
player, 129 posts
Atlantean - Mage
Mercenary - Squad Three
Mon 22 Sep 2008
at 23:18
  • msg #355

Re: C9 : 3rd Platoon - Squad Three

Having been set into one of the further back positions, which is fine by him, Photios can only call up from the middle of the marching order. More then happy to hold his magical might in reserve he is just as eager to assist the team, "Are things under control up there? Shall we regroup?"
Moloch
GM, 1946 posts
Pluto Company
Sun 28 Sep 2008
at 14:51
  • msg #356

Re: C9 : 3rd Platoon - Squad Three

Na - Wa's grenades detonate, with very little effect to Silvermasque and the two possessed soldiers standing just outside the door. All 3 grenades were plasma. Exercising tactics used before by both Pluto Company and The CS, 'Fourth' is telekinetically pulled inside the room without a sound... no gunshot, no scream, no voices.
This message was last edited by the GM at 14:54, Sun 28 Sept 2008.
Mephisto
NPC, 153 posts
Human - Shifter
Mercenary - Squad Three
Sun 28 Sep 2008
at 14:53
  • msg #357

Re: C9 : 3rd Platoon - Squad Three

"I have lost him... the entity is back here... I believe he is dead, the entity is in shock..."
Na - Wa
player, 131 posts
Psi-Stalker
Mercenary - Squad Three
Tue 30 Sep 2008
at 03:39
  • msg #358

Re: C9 : 3rd Platoon - Squad Three

Na-Wa made his way over the door 'The big hairy dumb one' (i.e. Feral) was near...
Silvermasque
player, 960 posts
Heavy Cyborg
Merc LT - Squad Three
Tue 30 Sep 2008
at 23:47
  • msg #359

Re: C9 : 3rd Platoon - Squad Three


 In the short space between the shuddering muzzle of the railgun and the heavy, albative plating of 'Masque's chest there's barely enough air to even warm the rounds, let alone slow them appreciably and so they bite deep with a sense-numbing scream of shattered metal, generating white-hot shards of ceramic and deformed, ricocheting slugs that spatter across the armour of the scattering CS soldiers even as the 'Borg falls back through the door and one big hand slaps the 'close' button forcefully just as the last of the Plasma grenades arcs through it, smashing the mechanism with a heavy-handed swipe of vibro claws that'll hopefully buy thirty seconds or so before the skullheads get over their own shock and prepare to come right back through, guns blazing.

 He then takes a deep, entirely uneccessary breath and jerks a thumb at the door being scented by Feral, "If room is clear, be hurrying in - I will blow bugroom door and we can let Fascisti have all the fun of containing them, da?" he orders, both on short-range radio and audibly, then starts moving - fast - towards the Xit's chamber, already drawing two pre-prepared breaching charges from the back of his webbing belt.

 When you have one problem, you've got a problem... But sometimes two problems are a solution.
Moloch
GM, 1949 posts
Pluto Company
Thu 2 Oct 2008
at 23:38
  • msg #360

Re: C9 : 3rd Platoon - Squad Three

The 'close' button does nothing. The other possessed soldier known as 'Four' is next to be pulled inside the room. The third door remains closed so far... and the first of many bangs on the inside of the Xiticix room, accompanied by the hungry screams of dozens of the creatures. The door will not last long.
This message was last edited by the GM at 23:44, Thu 02 Oct 2008.
Feral
player, 113 posts
Human Mutant
Mercenary - Squad Three
Fri 3 Oct 2008
at 00:11
  • msg #361

Re: C9 : 3rd Platoon - Squad Three

PM
Moloch
GM, 1951 posts
Pluto Company
Fri 3 Oct 2008
at 00:21
  • msg #362

Re: C9 : 3rd Platoon - Squad Three

pm
Feral
player, 114 posts
Human Mutant
Mercenary - Squad Three
Fri 3 Oct 2008
at 00:45
  • msg #363

Re: C9 : 3rd Platoon - Squad Three

"Feral smell nothing, we go fast. Bad men and bugs fight." Feral looks for a way to open the door.
Moloch
GM, 1953 posts
Pluto Company
Wed 8 Oct 2008
at 23:41
  • msg #364

Re: C9 : 3rd Platoon - Squad Three

The door is locked, and seems to be activated by a code panel to the right of the door...


This message was last edited by the GM at 00:22, Thu 09 Oct 2008.
Silvermasque
player, 961 posts
Heavy Cyborg
Merc LT - Squad Three
Wed 8 Oct 2008
at 23:51
  • msg #365

Re: C9 : 3rd Platoon - Squad Three


 Now, y'see, in a well-ordered world, the door would shut.

 Fortunately, visibility on the side of the door with the thirty-odd Coalition soldiers is now dropping to absolutely none as the smoke from his first grenade billows up in great clouds of dark mist that soak up just about every kind of radiation going, which cuts down on the sort of return fire that 'Masque can expect as he cuts out the middle man altogether and attempts to close the door manually...

 ...there's a heavy 'cha-chunk' as both his stabilisers engage, locking him solidly to the floor (out of line of fire of the door) and the two-tonne, superhumanly powerful cyborg reaches across the doorway vibroclaws screaming and digs his fingers into the wall until they lock in the metal of the door... before he pulls with enough force to jump-start a small tank.

 "Everyone be moving quickly, I am wanting door Feral is at open so we can be closing it again behind us, and I am wanting it done five minutes ago!" he calls, "Come on people, are not being paid by the hour!"
Na - Wa
player, 132 posts
Psi-Stalker
Mercenary - Squad Three
Thu 9 Oct 2008
at 05:36
  • msg #366

Re: C9 : 3rd Platoon - Squad Three

Na-Wa, next to Feral, scratches his head and takes a guess as to what the door code may be and presses the numbers in ascending order, as he sounds out the numbers.

"One...two...three...four...five...six...seven...eight...nine."
Moloch
GM, 1955 posts
Pluto Company
Mon 13 Oct 2008
at 15:45
  • msg #367

Re: C9 : 3rd Platoon - Squad Three

The cyborg on teh other side of the door reaches out and with a plasma-burned arm grabs Silvermasque's arm and attempts to outmatch the Russian Cyborgs' strength by pulling him inside the room. Even without Masque's stabilizers the Coalition-made Cyborg is no match for the supreme bionic technology of the Russian warlords. Meanwhile Masque's door closing idea is working... slowly. The door should be closed within the minute without further interference from the Coalition on the other side.

Naturally... Na-Wa's code does not open the other door.
Feral
player, 115 posts
Human Mutant
Mercenary - Squad Three
Mon 13 Oct 2008
at 17:42
  • msg #368

Re: C9 : 3rd Platoon - Squad Three

"Try more number things." Feral says, hoping to be helpful.
Silvermasque
player, 962 posts
Heavy Cyborg
Merc LT - Squad Three
Mon 13 Oct 2008
at 19:21
  • msg #369

Re: C9 : 3rd Platoon - Squad Three

 Now that's just not good... Wingus and Dingus are at the door and failing to get through, meanwhilst there's a four hundred pound roadblock wrestling with his arm that is very rapidly going to realise that 'upgraded' or not, there's no arguing with the better part of two tonnes of 'we might not be able to make it clever so let's make it big'.

 What 'Masque could really use is some sort of temporary barricade.

 Ahhhhh.

 "Am I being glad to see you!" declares the oversized Russian 'borg, removing one of his hands from the door for just long enough to attempt to grope through the smoke billowing from the slowly closing gap and grip the wrist of the Coalition C-trooper, steadying them both so that three lashing tendrils can slip out of their armoured housing on the back of 'Masque's wrist and blast his convenient opponent with a nerve-and-circuit-jangling pulse of electrical energy - with the intention of stunning him and keeping him right where he is to soak up whatever unpleasantness is about to come his way - though he does call to the team over the squad radio; "Is being no good being strung out and cut in half - someone reinforce bug door with forcefield or something for few more seconds, I am not wanting to have to crowd-surf out of here - and are we not having mage or mindbender who can open doors?"
This message was last edited by the player at 02:39, Wed 15 Oct 2008.
Na - Wa
player, 133 posts
Psi-Stalker
Mercenary - Squad Three
Tue 14 Oct 2008
at 01:24
  • msg #370

Re: C9 : 3rd Platoon - Squad Three

Feral:
"Try more number things."


“Ok” Na-Wa, scratches his head and punches the numbers in a different order, sounding them out as he does so...

“One, four, seven...two, five, eight...three, six, nine.”
Mephisto
NPC, 154 posts
Human - Shifter
Mercenary - Squad Three
Tue 14 Oct 2008
at 02:12
  • msg #371

Re: C9 : 3rd Platoon - Squad Three

"I don't think anyone knows the code Masque... we might need to blow it open... any ideas... anyone? These bugs will likely be out soon..."

The door is showing serious signs of damage, the Xiticix will crash through in a matter of seconds and then pour out into the hallway...
Photios Dimitrios Erasmus
player, 130 posts
Atlantean - Mage
Mercenary - Squad Three
Tue 14 Oct 2008
at 08:56
  • msg #372

Re: C9 : 3rd Platoon - Squad Three

Seeing Silvermasque struggling with another cyborg and the Psi-stalker making no progress with the door Photios will move to the door, "Step aside Na-Wa, why don't you let me give it a try."
Moloch
GM, 1961 posts
Pluto Company
Sun 19 Oct 2008
at 20:13
  • msg #373

Re: C9 : 3rd Platoon - Squad Three

PM
This message was last edited by the GM at 20:30, Sun 19 Oct 2008.
Lotus
player, 557 posts
Human Mystic Knight
Mercenary - Squad Three
Sun 19 Oct 2008
at 22:26
  • msg #374

Re: C9 : 3rd Platoon - Squad Three

   Lotus chants the words to a spell, her weapons still at the ready in case some creature or soldier manages to reach her.
Doc
player, 43 posts
Human
Mercenary - Squad Three
Mon 20 Oct 2008
at 22:55
  • msg #375

Re: C9 : 3rd Platoon - Squad Three

Not having much else to do at the moment Doc pulls his digital camcorder out of his bag and begins recording the chaos all around. "Im not sure if this is a comedy or a tragedy but im getting some good footage."
Moloch
GM, 1962 posts
Pluto Company
Mon 20 Oct 2008
at 23:15
  • msg #376

Re: C9 : 3rd Platoon - Squad Three

PM
Na - Wa
player, 136 posts
Psi-Stalker
Mercenary - Squad Three
Mon 20 Oct 2008
at 23:45
  • msg #377

Re: C9 : 3rd Platoon - Squad Three

Na-Wa moved away from the door to let someone smarter then he tries to open it.

Looking at the door the bug demons were trying to break down Na-Wa knew that once they did they would be in big trouble, so he pulled out his last grenade and held it in his right hand, ready to throw it inside the door as soon at it opened. In his left hand is his CP-30 pulse pistol.
Lotus
player, 558 posts
Human Mystic Knight
Mercenary - Squad Three
Tue 21 Oct 2008
at 14:28
  • msg #378

Re: C9 : 3rd Platoon - Squad Three

   Lotus draws a small vial from a pouch on her belt, lifts up her helmet enough to drink it, and downs it like a shot of whiskey.  She does the same with a second potion and then turns to face Silvermasque.  "Masque, we must retreat!"
Silvermasque
player, 966 posts
Heavy Cyborg
Merc LT - Squad Three
Wed 22 Oct 2008
at 15:26
  • msg #379

Re: C9 : 3rd Platoon - Squad Three


 Sorry for the delay, I didn't know what you folks were trying until I bitched to Moloch about it and he, with vast patience explained what some of you'd told him. ^_^

 ---

 The spellcasting going off without effect and the ongoing silence from Photios pretty much makes this one a no-brainer even as Lotus comes ot the same conclusion, "Alright, door is not opening!" calls 'Masque as he attempts to hold the shuddering CS 'borg in position, repeatedly blasting it with sense-frying jolts of electricity, "Rearguard get up the shaft, midguard fall back to the shaft, Na-wa and Lotus, you go with them. Feral, grab Photios and bring him along, I'll be with you in moments... We'll hold them there and let them play with one another for a while, da?"
Feral
player, 119 posts
Human Mutant
Mercenary - Squad Three
Wed 22 Oct 2008
at 17:22
  • msg #380

Re: C9 : 3rd Platoon - Squad Three

Feral nods in understanding, smashing a fist against the door in frustration before snatching up Photios with the ease of a full grown man grabbing a bag of chips.
Lotus
player, 559 posts
Human Mystic Knight
Mercenary - Squad Three
Wed 22 Oct 2008
at 19:32
  • msg #381

Re: C9 : 3rd Platoon - Squad Three

   "Can we set some charges on the Xit'ix door to release them when the CS come rushing?" Lotus states as she starts to fall back as ordered.  She glances at the big Silvermasque, knowing he's about to risk his hide for all of them when he turns his back on those soldiers.
Silvermasque
player, 967 posts
Heavy Cyborg
Merc LT - Squad Three
Wed 22 Oct 2008
at 19:52
  • msg #382

Re: C9 : 3rd Platoon - Squad Three


 "Heads up." replies the big 'borg, tossing Lotus one of the pre-prepared breaching charges he'd earlier unshipped from his belt but hadn't had a chance to place (and which had been held in his upper-left hand, about the only one not actively involved in doing something else just now), "Pull the tab, you are having five seconds or I can be detonating remotely once armed!" he adds by way of instruction.
Lotus
player, 560 posts
Human Mystic Knight
Mercenary - Squad Three
Thu 23 Oct 2008
at 02:28
  • msg #383

Re: C9 : 3rd Platoon - Squad Three

   Lotus knows the tiger is fast, but wonders if he really plans on getting clear of this blast in five seconds.  She decides to trust him and sets the charge at the base of the door to the Xiticix.  She looks over her shoulder to make sure everyone but Silvermasque has begun to fall back.  If all have gone, she'll pull the tab, and start running - inhumanly swift in fact.  "Five Seconds!" She yells.
This message was last edited by the player at 10:06, Thu 23 Oct 2008.
Photios Dimitrios Erasmus
player, 131 posts
Atlantean - Mage
Mercenary - Squad Three
Thu 23 Oct 2008
at 07:36
  • msg #384

Re: C9 : 3rd Platoon - Squad Three

Being dragged along, not for the sake of not being able to stop himself but not seeing a reason to resist just yet he eventually is able to gather his feet, "Are we wanting to let them duke it out? There are many defensive wall spells you know... you need only to ask."
Doc
player, 44 posts
Human
Mercenary - Squad Three
Thu 23 Oct 2008
at 23:30
  • msg #385

Re: C9 : 3rd Platoon - Squad Three

"Pull me along as well bro." Doc says in a manner of casual conversation that is likely lost in the chaotic din of the hallway. More importantly though the telepathic call resonates loud and clear from one brother to the other. Still floating a few inches off the floor Doc will allow Feral to drag him backwards away from the scene so he can continue filming with his video camera. "Thank God for the steady-shot feature. I can't believe Sony didn't survive the apocalypse."
Feral
player, 123 posts
Human Mutant
Mercenary - Squad Three
Fri 24 Oct 2008
at 12:56
  • msg #386

Re: C9 : 3rd Platoon - Squad Three

Feral grunts and nods, grabbing up his brother and tugging him along.
Moloch
GM, 1964 posts
Pluto Company
Thu 6 Nov 2008
at 20:38
  • msg #387

Re: C9 : 3rd Platoon - Squad Three

With a flick of his wrists, Magnet Man, Arthur and Rhys levitate back up the elevator shaft, as Hagriss, and mephisto make their way to the open space at the bottom of the shaft.

Feral, Doc, Photios and Na Wa are next into the shaft, followed by Lotus, and finally Silvermasque.

The explosion goes off just as Masque entered the shaft, and Photios erects a magic barrier to keep the squad safe.

In a matter of seconds, visibility is restored and the CS begin firing down the corridor at the barrier. Until the Xiticix finally crash through the remains of the door and pour into the hallway.

At least a dozen fall into the corridor, and climb over each other to get at their long awaited meals. Several make their way towards the Coalition side, and another 5 or 6 race for the barrier.

The look on Photios' face suggests not fear, but the realization that this barrier won't last forever.
Na - Wa
player, 137 posts
Psi-Stalker
Mercenary - Squad Three
Tue 11 Nov 2008
at 03:46
  • msg #388

Re: C9 : 3rd Platoon - Squad Three

Due to the fact that the others seemed fine with being lifted into the air Na-Wa didn’t do what he normally would have done….panic. Instead he spits at the mass of Bug Demons, forgetting that with a helmet on that the spit hits the inside of the helmet and sprinkles his own face with his own spit.
Silvermasque
player, 969 posts
Heavy Cyborg
Merc LT - Squad Three
Wed 12 Nov 2008
at 03:12
  • msg #389

Re: C9 : 3rd Platoon - Squad Three


 'Masque is many things, but intent upon personal suicide is absolutely nowhere on the list... rather, he's gambling that two tonnes of jet-propelled and particle-beam-spitting-cyborg will be perfectly able to break through any improvised roadblock a group of bugs might be able to put up quickly enough that he'll be able to rejoin the team no matter what should happen up by the elevator.

 When Lotus slams home the charge he draws back the two arms holding onto his temporary bodyshield and hurls it more or less directly forwards into the room beyond the half-closed door before slamming his fists into it twice, close to the lip from which it's sliding, attempting to dent the metal enough to temporarily jam it as he retreats at speed, pounding down the corridor past the group to the elevator shaft where people are starting to form up, spinning on the spot and reaching out to once more slide both elevator doors half-shut, again being careful to leave enough of a gap that the bugs can pour through one and two at a time if they try hard enough... "I am wanting close-combat specialists down here with me, Feral and two others. Photios, is barrier being gas-permeable?"
Feral
player, 126 posts
Human Mutant
Mercenary - Squad Three
Wed 12 Nov 2008
at 13:17
  • msg #390

Re: C9 : 3rd Platoon - Squad Three

Feral snarls, crouching next to Masque, fists clenched, bits of spit forming and foaming at the corners of his mouth. "We kill bugs?"
Photios Dimitrios Erasmus
player, 132 posts
Atlantean - Mage
Mercenary - Squad Three
Wed 12 Nov 2008
at 16:19
  • msg #391

Re: C9 : 3rd Platoon - Squad Three

Slipping his hand under the armor plate over his bicep, Photios touches a tattoo hidden there and is empowered with inhuman strength. Taking a moment to answer the cyborg, "That one isn't, most of the ones that are you can't see through..."

An incantation is spoken and those who can see ley lines or other magic will see he is coated with an additional layer of glowing magical armor. Looking to the wall and its diminishing state, "Got any specific plans? Want to let them wear each other down before we tear into them? Set up some explosives, put an impenetrable wall of force behind it, then drop the current wall and let it go? Wall off one group and then annihilate the other... I'm just a merc I don't get to make the decisions, what would you like?"
Moloch
GM, 1968 posts
Pluto Company
Tue 2 Dec 2008
at 16:50
  • msg #392

Re: C9 : 3rd Platoon - Squad Three

The Xiticix pour into the corridor and split into two streams of blood-thirsty monsters. Half make their way for the Coalition, and half charge the elevator shaft. Just as Silvermasque had planned, only one bug can fit through at a time and is met with immense destructive force at the hands of Masque, Feral and Lotus. The bugs are cut down quickly and painlessly for the Tolkeen mercs, other than a few cuts and scrapes.
Moloch
GM, 1969 posts
Pluto Company
Wed 3 Dec 2008
at 04:52
  • msg #393

Re: C9 : 3rd Platoon - Squad Three

PM
Silvermasque
player, 970 posts
Heavy Cyborg
Merc LT - Squad Three
Wed 3 Dec 2008
at 07:18
  • msg #394

Re: C9 : 3rd Platoon - Squad Three


 "Is suiting me... everyone be sealing up your face-plates if you are having them!" calls 'Masque, leaning forwards until his head is right up against the barrier as the bug-swarm pours out of the shattered door and exhaling a thick yellowish cloud of riot gas into their faces, even the slight backwash enough to set supernatural mucus membranes to stinging and eyes to tearing up...

 ...the obvious intention being to persuade more of them that the Coalition soldiers are an easier meal. Unfortunately, there's a lot more P.P.E. at this end of the hall, and that might just make a difference, so with a fluid four-way 'schhhhing' sound he draws his power armour swords once more, hunkering down with all four held more or less parallel so that he can thrust with them, using the full force of his massive robotic body to spear anything foolish enough to breach Photio's shield...
Photios Dimitrios Erasmus
player, 133 posts
Atlantean - Mage
Mercenary - Squad Three
Sat 6 Dec 2008
at 01:15
  • msg #395

Re: C9 : 3rd Platoon - Squad Three

Taking the suggestion to heart, Photios dons a traditional looking oni faceplate(it if wasn't for the screen in the mouth and shielding over the eyes) to complete the samurai ensemble. Neck and helmet sealing with the twist of a few knobs. Following the lead of the squad leader, he draws forth a pair of matching katana like blades and brandishes them at the ready. Not in the front of the fighting but certainly more then able to defend himself... more then the others would imagine most likely as the tattoo he had touched would provide him with greatly enhanced strength for the next few minutes.

The chatter over the radio was a slight bit distracting though, it would seem there would be company topside. Would their squad choose to retreat or head even deeper into the compound?
Feral
player, 127 posts
Human Mutant
Mercenary - Squad Three
Thu 11 Dec 2008
at 19:12
  • msg #396

Re: C9 : 3rd Platoon - Squad Three

14:10, Today: Feral rolled 22 using 1d20+9. initiative.


Feral snarls, and smiles, pure delight on his face. This is what Feral lived for, chaos. As the bugs come in, Feral goes for vital target areas, eyes, throat, shoulders and knees, with any attack he can throw at them, biting, clawing kicking or punching.
Moloch
GM, 1975 posts
Pluto Company
Thu 18 Dec 2008
at 23:52
  • msg #397

Re: C9 : 3rd Platoon - Squad Three



The bugs don`t even seem to notice teh gas in their frenzy. The few moments trapped behind teh door, while fresh food was right on teh other side has got them craving the taste of flesh.

They plow into the magical field put up by Photios, and literally crush the first couple in line against it just from trying to push their way through. After teh first couple collapse, they get wise and start hacking at it with their claws, and bionic weaponry (plasma cannons, and mutated blade-limbs.

Soon enough they are through, and the first of the group drools and hisses as it jams its head inside the opening. It looks at Silvermasque and screeches, sending an echo all the way up the elevator shaft. Without hesitation, `Masque hacks into it`s head with two of his swords before it collapses.

Another follows, just as angry, and just as loud and puts its head in almost the exact same position as the first. It is likewise killed by chops to the skull, and drops to the ground.

Just as Feral almost begs for them to break through the doors and pour in, they begin to attack the doors, clawing and shooting at them just like the force field. If they break through the doors, they will swarm the squad, and liekly climb the shaft to the others.



This message was last edited by the GM at 23:54, Thu 18 Dec 2008.
Moloch
GM, 1979 posts
Pluto Company
Tue 6 Jan 2009
at 19:27
  • msg #398

Re: C9 : 3rd Platoon - Squad Three

(gotta move this along)

With very litte resistance, Silvermasque and his crew are able to kill every blood-crazed Xiticix that pokes their head through the opening in the doors. But in a matter of seconds the doors are demolished and there is nothing to hold them back. Five of them pour in at first, followed by five others and so on. Masque, Feral, Lotus, Photios and Na-Wa soon find themselves pinned against the back wall of the elevator shaft by the supernatural strength of the bugs.

Na-Wa may not realize this, but in this situation his time on this world is very limited. And the others wont be far behind him.

(need some attack/defense rolls from you 5, for at least one full melee).
This message was last edited by the GM at 19:30, Tue 06 Jan 2009.
Silvermasque
player, 974 posts
Heavy Cyborg
Merc LT - Squad Three
Tue 6 Jan 2009
at 20:18
  • msg #399

Re: C9 : 3rd Platoon - Squad Three


 The choking cloud of riot gas may be ineffective once more, but at least it limits line of sight through the space in which the bugs are pouring, buying a few moments without plasma fire roaring into the team in which a few shredded bodies can be stacked up in some sort of improvised barricade - which lasts no more than a heartbeat when the doors are torn in.

 Each of the four broad-bladed vibro-swords in 'Masque's hands blur into motion as the swarm pours in through the shattered portal, hacking and cutting with appalling force at any target that presents itself, the lower pair of arms tasked to defence, tied into micro-radar and motion sensing systems that interpose their gleaming edges between cyborg shell and incoming assault, the upper pair fluidly reversing to dive down time and again into the vulnerable upper bodies of the onrushing bugs as they dive to the attack, one small part of the back of his mind trying to use his greater reach and strength to keep the pressure off his companions where possible.
Na - Wa
player, 138 posts
Psi-Stalker
Mercenary - Squad Three
Wed 7 Jan 2009
at 00:41
  • msg #400

Re: C9 : 3rd Platoon - Squad Three

Na-Wa hacks at the head of the nearest Bug Demon, with Won-Ecke while attempting to ward off any of the bug demons attacks with the Vibro claws on his left forearm. His actions are purely instinctive, as the dimwit Psi-stalker only realizes that many Bug demons are trying to kill him and his companions. Once the first bug demon goes down the Psi-Stalker will attack the next one pushing forward. Then the next one, then the next one.
Feral
player, 129 posts
Human Mutant
Mercenary - Squad Three
Wed 7 Jan 2009
at 14:01
  • msg #401

Re: C9 : 3rd Platoon - Squad Three

Feral smiles, and begins clawing and ripping into the bugs, covered in gore he almost laughs.

PM
Photios Dimitrios Erasmus
player, 135 posts
Atlantean - Mage
Mercenary - Squad Three
Wed 7 Jan 2009
at 23:25
  • msg #402

Re: C9 : 3rd Platoon - Squad Three

Photios lets the massive cyborg and dedicated warriors lead the charge, but thats not to say he isn't a competent warrior on his own. Blades flashing out at the Bugs who come in too close to him.

Calling out over the fray, "If things get too hairy just give the order and I'll throw up another defensive wall so we can retreat... or we can teleport away if need be."
Moloch
GM, 1982 posts
Pluto Company
Fri 16 Jan 2009
at 15:39
  • msg #403

Re: C9 : 3rd Platoon - Squad Three

Silvermasque puts himself ahead of the others, and is forced to stand on the bodies of the dead Xiticix, while hacking and slashing. His Russian-made body proves to be too fast for the bugs, and none of them can get a hit in whatsoever. He manages to completely mutilate the faces of two of the creatures and slash open teh throat of a third bug climbing over the bodies of the others. Masque is confident he could do this all day...

Lotus is fast, but not quite as fast as Masque. She manages to decapitate the first bug to target her, but its lifeless body falls into her, pinning her underneath it. Her situation is made more desperate when a second bug climbs on top of them both to get a better spot to attack Feral.

Feral feels right at home, and is actually enjoying this as it plays out. His bare hands literally rip the flesh from the face of one particularily ugly Xiticix, and he bites into the throat of another, bringing it to the ground, as he tears most of the neck off. In a flash he is back to his feet blocking any incoming attacks (except for one solid bash to the face, which only enrages the beast-man further)


The sound of a human screaming in agony rings out among the horde as he is in no doubt being torn asunder. It then suddenly stops as his life is cut short.

Na Wa slashes his rune-sword furiously at the starving bug-creatures. Not as graceful as Lotus or Masque but just as effective. One of the bugs is sent into a siezure and falls back into the charging Xiticix as its' head is nearly severed from its body. Na Wa is knocked on his ass by a perfectly placed hammer-fist to the top of his head, and he regains himself just in time to see a shorter bug reaching underneath the one that hammered him. Na Wa manages to black the first slash with his sword and scrambles to get back to his feet. A second slash at his feet lands, and Na Wa is pulled to his back and dragged into the swarm...


From high above the fighting, Doc sees Na-Wa's struggle and uses telekinesis to hold him in the shaft and from getting dragged off into the fray. The Xiticix are much stronger than Doc's psionics and Na-Wa disappears from site.

Photios Steps into Na-Wa's place and jabs his sword elegantly into the mouth of the bug that knocked Na-Wa down. The Xiticix pukes something horrid all over Photios and lets out a cry of pain. The mage wastes no time however and pulls out his sword, only to ram it in again, and again, eventually piercing the other side of the bug's skull, just as the vomit drips down over his face plate rendering Photios temporarily blind.

Several explosions are detonated somewhere among the swarm, most likely CS grenades. Ear-piercing screeching fill the corridors as the call out in pain and move that much faster to destroy Tolkeen and Coalition soldiers alike.
Silvermasque
player, 975 posts
Heavy Cyborg
Merc LT - Squad Three
Fri 16 Jan 2009
at 16:07
  • msg #404

Re: C9 : 3rd Platoon - Squad Three


 Confidence... is not precisely the word. As 'Masque sets his feet with an audible 'squelch' of shifting caracasses, squirting vile juices across the floor has his two-tonne mass settles onto dead and dying bug-men in a 'here I stand and die' fashion, the main thought running through the part of his mind not given over completely to the dance of organic and cybernetic mayhem he's weaving about himself is that he needs to be both lucky and good for every second that passes... but the bugs need only be good once or twice to slow his arm, to open a gap... to tear him down and flood through to the squad behind him even as every one of them fights for their life with everything left in them.

 Feral has his left, but there's nothing he can do to defend the right as Lotus, Photios and Na-wa are gradually dragged down save to call for more fire support with a stentorian "Anyone with gun be pouring it in - is getting kind of hot down here!" while ichor and severed limbs spray back from him like a fountain.
This message was last edited by the player at 16:20, Fri 16 Jan 2009.
Na - Wa
player, 139 posts
Psi-Stalker
Mercenary - Squad Three
Fri 16 Jan 2009
at 18:04
  • msg #405

Re: C9 : 3rd Platoon - Squad Three

Na-Wa, being dragged away by the bug demons has no reason to become food for them either as live Psi-Stalker or dead one. Thus he attacks the bug demon that is dragging him away with Won-Ecke, attempting to chop it off so he may crawl away and back to his own people. At the same time Na-Wa is trying to defect any attacks from other Bug Demons that may attack him
Bruce The Rune Sword
NPC, 25 posts
Current Owner:
Na-Wa
Fri 16 Jan 2009
at 18:16
  • msg #406

Re: C9 : 3rd Platoon - Squad Three

Wohn-Ecke knew that he may soon have a new master; and hopefully this new master would be smarter then Na-Wa, and less suicidal then Sharp the Red.

Nevertheless he did what he could to keep poor Na-Wa, and any others being dragged away by the Xiticix alive.
Feral
player, 130 posts
Human Mutant
Mercenary - Squad Three
Fri 16 Jan 2009
at 18:39
  • msg #407

Re: C9 : 3rd Platoon - Squad Three

Feral lets loose a roar that threatens to deafen those around him, if they aren't already, shaking his head furiously at the bug, his acidic blood leaves burn marks on the wall beside him. His assault begins again, with renewed vigor, this was Ferals element. Close combat. He lived for it. The blood on his face serving only to enhance his bloodlust.
Photios Dimitrios Erasmus
player, 136 posts
Atlantean - Mage
Mercenary - Squad Three
Tue 20 Jan 2009
at 16:23
  • msg #408

Re: C9 : 3rd Platoon - Squad Three

Temporarily blinded, Photios renews his 'invincible armor' whilst attempting to stumble back out of the main line of combat. As soon as he is able to regain his vision he will throw up a Wall of Defense just past the doorway where the Xiticix are entering. Anything caught in it, person, projectile, or energy will be stuck in place for its duration... that is, if he's able to throw it up between the onslaught of bodies.
Moloch
GM, 1993 posts
Pluto Company
Fri 23 Jan 2009
at 19:57
  • msg #409

Re: C9 : 3rd Platoon - Squad Three

Silvermasque and Feral remain unscathed (besides that one bash Feral took a few seconds ago) as they manage to block every incoming attack directed at them.

Masque mutilates teh faces of another two bugs, and two more step into their place. Feral tears open the chest of a third with his claws, and takes a bite from the freshly exposed organs just before they spill out onto the floor beneath them. He savours the taste of the meat as the next Xiticix moves up to challenge him.

The bug that dragged Na Wa away lets go of his legs and furiously tries to tear through his torso to get at the warm meal inside. Na Wa desperately defends himself, and almost successfully does, save for one solid slash across his chest.


Lotus remains pinned under the massive corpse of one of the creatures, while another, standing on top of the body relentlessly tears at her face. Protected only by her helmet, she has little time left...

Photios moves back against the far wall of the shaft, and creates a wall of defense further out among the horde of bugs, far enough back so as not to cut Na Wa off from the main group. The bugs start attacking the wall immediately.

Gunfire and explosions can be heard on the other end of the corridor as Coalition soldiers fight their way through this hellish infestation...
Feral
player, 135 posts
Human Mutant
Mercenary - Squad Three
Fri 23 Jan 2009
at 20:01
  • msg #410

Re: C9 : 3rd Platoon - Squad Three

Feral sees Lotus pinned and instantly lunges at the bug standing on the bug carcass. Intent on bringing it to a painful end, Feral goes straight for the creatures guts, if possible he will kick the body off of Lotus as well.
Lotus
player, 563 posts
Human Mystic Knight
Mercenary - Squad Three
Fri 23 Jan 2009
at 20:02
  • msg #411

Re: C9 : 3rd Platoon - Squad Three

Lotus closes her eyes and focuses everything she can into trying to paralyze the creature above her. It is her only hope after all...
Rhys
NPC, 4 posts
Human Master Psionic
Mercenary
Fri 23 Jan 2009
at 20:13
  • msg #412

Re: C9 : 3rd Platoon - Squad Three

Rhys moves to the top of the shaft and calls down to the combatants.

"Just say when you have had enough... I can lift one of you to safety!"
Silvermasque
player, 976 posts
Heavy Cyborg
Merc LT - Squad Three
Sat 24 Jan 2009
at 04:37
  • msg #413

Re: C9 : 3rd Platoon - Squad Three


 In the few fractions of a second between the bugs in front of him falling without their faces and their replacements stepping in to the attack, 'Masque rotates his hips to the right and swings all four swords in two brutally short arcs in an attempt to disrupt the assaults on Lotus and Na-wa by hacking into their assailants - but all too soon he's under attack once more and must devote his every effort to surviving the swarm.

 "Be keeping eyes open Rhys, people may not be having time to shout - but in meanwhilst, be taking gun and helping out, da? - Organise firing line for if we are pushed back, to help take pressure off!"
Na - Wa
player, 141 posts
Psi-Stalker
Mercenary - Squad Three
Sat 24 Jan 2009
at 06:24
  • msg #414

Re: C9 : 3rd Platoon - Squad Three

After killing (or at least making it unable to kill him) the Bug Demon trying to drag him away Na-Wa rolls over on all fours and crawls towards the safety of the others, all the while keeping his sword in his hand.
Photios Dimitrios Erasmus
player, 138 posts
Atlantean - Mage
Mercenary - Squad Three
Sun 25 Jan 2009
at 20:40
  • msg #415

Re: C9 : 3rd Platoon - Squad Three

The defensive wall risen, they had a little over a minute to get to their comrades free and pull out. Any projectiles; magical, energy, or physical, as well as any living beings who tried to pass the paper thin wall would be held in place as if it was flypaper. The only method past would be to squeeze between its 10 ft height and the corridor's ceiling, or to dispel it.

Hearing the chatter over the radio, Photios tries to take a headcount of those gathered and figure each of their approximate weights, "How much time do we have till the CS arrives?"

Backpedaling from the combat while they have a moment free, casting a flight spell to send himself up the corridor.
Moloch
GM, 1998 posts
Pluto Company
Wed 28 Jan 2009
at 19:45
  • msg #416

Re: C9 : 3rd Platoon - Squad Three

Na-Wa scrambles for survival, to get away from almost certain death clutching at his feet. Silvermasque is able to lend a quick hand and strikes the bug going for Na Wa to try and buy the psi-stalker a few seconds.

It is around this time that several of the bloody and slaughtered bugs return to their feet and open their eyes for the first time with new life. They instantly grab for their own brethren and attack the other bugs swarming towards Squad Three. They move slow like zombies, and nothing like a normal, healthy, or mutated Xiticix should move.

Feral tackles a now-paralyzed Xiticix standing on a corpse, on top of Lotus, knocking it into the wall where Na-Wa used to be standing. Although paralyzed, Feral doesn't hesitate to tear into the creatures insides, feasting on what he can pull out, and mutilating everything else.

With Photios flying back up the elevator shaft, Silvermasque is left holding off more than even he can handle and more and more Xiticix claws are finding their way through his defenses. The massive strength of the bugs, knock Silvermasque off balance slightly with each landed strike.


Na-Wa manages to get back up to his feet in time to watch Lotus slowly levitate out from under the dead bug, and follow Photios up the shaft to safety. With Feral taking on one creature at a time, Silvermasque is left trying to hold off all of the rest, with only the occasional covering fire from the rest of the squad up above being careful not to hit their own guys.
Feral
player, 136 posts
Human Mutant
Mercenary - Squad Three
Wed 28 Jan 2009
at 20:09
  • msg #417

Re: C9 : 3rd Platoon - Squad Three

Feral sees Masque begin to get a bit overwhelmed, and his fury seems to intensify, as he rips and tears at bugs faster and harder than before, it's beautiful if you enjoy such things, it's obvious Feral does. If he can pull and arm or head off he will throw it at the bugs trying to get to them. "Feral get Na-Wa, Masque can get to top? Feral take both if needs to." he shouts over the bugs clicks and sounds.
Na - Wa
player, 142 posts
Psi-Stalker
Mercenary - Squad Three
Thu 29 Jan 2009
at 02:02
  • msg #418

Re: C9 : 3rd Platoon - Squad Three

Recovered somewhat Na-Wa hacks and slashes at any nearby bug-demons that Whon-Ecke has told him are still bad. But unlike before where Na-Wa’s attacks were not aimed and specific part of a bug-demons body, Na-Wa goes for limbs and heads.
Bruce The Rune Sword
NPC, 26 posts
Current Owner:
Na-Wa
Thu 29 Jan 2009
at 02:06
  • msg #419

Re: C9 : 3rd Platoon - Squad Three

Whon-Ecke helps as best he can, controlling the raised Xiticix, and hoping that Silvermasque will be smart this time and NOT shoot them.
Silvermasque
player, 977 posts
Heavy Cyborg
Merc LT - Squad Three
Fri 30 Jan 2009
at 01:49
  • msg #420

Re: C9 : 3rd Platoon - Squad Three


 Fortunately it's not a matter of 'smart' but instead one of bone-deep phobic response kicked off by the living dead - and the notion of bug-zombies distinguishable from normal zombies only to an expert doesn't bother the oversized Russian at all (at least in a situation like there where he has no chance to appreciate what's going on) "I can get all of us to top if need be." declares 'Masque, blades now humming through the air once more as he throws up a desperate defence, striking less and less in favour of simply trying to defend himself like some animate roadblock of sharp-edged metal.

 But some preparations are in order of course - starting with a cry of "Be making room up top!" so that no-one gets landed on by a couple of tonnes of 'tiger, then organising the ground-level retreat, "Feral - take Na-wa and pull out, I will be right behind you!" cries the struggling cyborg, desperately trying to hold in place as his armour starts to receive scratches and dents at last, the sheer volume of attacks more than he can hope to stall.
This message was last edited by the player at 01:50, Fri 30 Jan 2009.
Feral
player, 137 posts
Human Mutant
Mercenary - Squad Three
Fri 30 Jan 2009
at 03:23
  • msg #421

Re: C9 : 3rd Platoon - Squad Three

Feral scoops up Na-Wa in a smooth motion towards the elevator shaft, and begins moving up the shatf side to side with inhumanly long leaps, quickly he is to the top of the shaft,  "Masque, fast. Go."
Na - Wa
player, 143 posts
Psi-Stalker
Mercenary - Squad Three
Fri 30 Jan 2009
at 03:59
  • msg #422

Re: C9 : 3rd Platoon - Squad Three

As he is pulled to safety, Na-Wa hangs on to a patch of Hairy One's (Feral) hair with his free hand. Oddly wondering how the people of Hairy One's tribe successfully mated without accidentally putting their pee-pees in a females poop hole.
Photios Dimitrios Erasmus
player, 139 posts
Atlantean - Mage
Mercenary - Squad Three
Fri 30 Jan 2009
at 15:49
  • msg #423

Re: C9 : 3rd Platoon - Squad Three

Gaining the top edge of the shaft, Photios sheathes his swords and quickly draws out a scroll. Beginning the chant the incantation as he awaits the arrival of their cybernetic leader. Standing against the wall at the edge he braces himself for the Borg's leap, preparing the spell for just after the Tiger clears the fray down below.

As the Tiger reaches the top an orb of inky blackness will travel downwards to smash contact the most ferocious of the Xiticix pursuers, hitting as a miniature black hole. Hopefully completely atomizing his target as well as striking everything in a 10 foot radius and most likely leaving quite the crater. Staying only long enough to watch it hit, he'll then fly off down the hall back towards their escape route. Perhaps they wouldn't need to be teleporting out of here...
Moloch
GM, 1999 posts
Pluto Company
Wed 11 Feb 2009
at 16:19
  • msg #424

Re: C9 : 3rd Platoon - Squad Three

Feral and Na-Wa leap to safety just behind Photios and Lotus on their way up the elevator shaft. Silvermasque waits until the rest are clear before kicking in his cyber-jets and flying to the top. One rather brave Xiticix attempts to grab onto Masque on his way up but is pulled off by the undead bugs.

Within a few seconds several grenades detonate at the bottom, followed by Photios' Anihilation spell. Most of the bugs at the bottom are disintigrated, but more quickly take their place. They swarm the area where Masque and company was standing, and begin to climb the walls. At least a dozen are on their way up so far.
Mephisto
NPC, 157 posts
Human - Shifter
Mercenary - Squad Three
Wed 11 Feb 2009
at 16:22
  • msg #425

Re: C9 : 3rd Platoon - Squad Three

Mephisto is already at the bottom of the ladder leading to above ground, when Arthur and Comartin start to come down.

"Get back up there! this place is infested with Xiticix."
Silvermasque
player, 978 posts
Heavy Cyborg
Merc LT - Squad Three
Thu 12 Feb 2009
at 01:25
  • msg #426

Re: C9 : 3rd Platoon - Squad Three


 The backlash from his cyberjets and the aid of the living dead below buy 'Masque enough time to reach the top of the elevator shaft in a motion as much leap as flight, another handful of mixed grenades being scattered on top of the first as soon as his feet stabilise on the lip of the corridor, these ones set to detonate on the way down rather than at the bottom, trying to knock climbers off the walls - as the Cyborg fervently hopes that the bugs won't be able to unfold their wings in the confines of the corridor.

 "Be falling back to main exit." he orders firmly, "If anyone is having bright idea on slowing down bugs, now is time to say it - if I can get enough time I can try to collapse tunnel behind us!"
Feral
player, 138 posts
Human Mutant
Mercenary - Squad Three
Thu 12 Feb 2009
at 12:29
  • msg #427

Re: C9 : 3rd Platoon - Squad Three

Feral places Na-Wa down, ready to grab Masque if he falls from the lip of the landing, Feral doesn't understand cybernetics afterall. "Feral help make tunnel fall down. Slow bugs down, pull legs off."
Moloch
GM, 2001 posts
Pluto Company
Fri 20 Feb 2009
at 15:36
  • msg #428

Re: C9 : 3rd Platoon - Squad Three

pm
Photios Dimitrios Erasmus
player, 140 posts
Atlantean - Mage
Mercenary - Squad Three
Fri 20 Feb 2009
at 22:31
  • msg #429

Re: C9 : 3rd Platoon - Squad Three

Rushing on with the rest of the squad, Photios figures the climb up the shaft will slow down the Xiticix at least enough for them to make it to another suitable choke point. Flying across the ground and down the tunnel, getting prepared to teleport them away should need be.
Na - Wa
player, 144 posts
Psi-Stalker
Mercenary - Squad Three
Fri 20 Feb 2009
at 22:49
  • msg #430

Re: C9 : 3rd Platoon - Squad Three

Na-Wa follows the others wanting nothing more then to get out of this bad cave made by the Skull faced soldiers.
Doc
player, 45 posts
Human
Mercenary - Squad Three
Fri 20 Feb 2009
at 23:00
  • msg #431

Re: C9 : 3rd Platoon - Squad Three

Doc continues filming the action with his handheld video camera. "This is award winning quality video I am getting here." The strange doctor doesnt seem nearly as worried as he should. Of course the narcotics may have something to do with that.
Silvermasque
player, 979 posts
Heavy Cyborg
Merc LT - Squad Three
Sat 21 Feb 2009
at 01:35
  • msg #432

Re: C9 : 3rd Platoon - Squad Three



 Once a few moments of 'free' time are won, 'Masque unslings the heavy grenade rifle he was swinging around earlier like some sort of carbine and levels it down the shaft, snapping the fire-selector over to 'single' and using repeated fire to try and pry 'bugs from the shaft walls as people fall back - firmly confident of his ability to run the hell away a lot faster than most of the squad.

 One of the quirks of his extensive augmentations is that he doesn't need to turn around to realise that even he'd have trouble causing enough of a blast to shake the heavily reinforced tunnel enough to block it and that leads to some rapid decisions, which he then relays in a voice punctuated by the regular 'clack-thwump-boom' percussion off the rifle.

 "Third platoon, fall back through access hatch. Lotus, Photios - are either of you having magic flypaper spell to slow bugs? - if so, be slapping it on, they are not being able to spread wings down here I am thinking. If anyone is having demo, be putting it in hands of rearguard - rig access tunnel to collapse but for Matushka's sake do not be collapsing it until I am out."
Moloch
GM, 2002 posts
Pluto Company
Wed 25 Feb 2009
at 13:25
  • msg #433

Re: C9 : 3rd Platoon - Squad Three

Lotus and Photios do as ordered and cover the walls and floors behind Squad Three with magically-adhesive carpets, literally stopping the bug's charge. That, coupled with Silvermasque's grenades removes the Xiticix threat and allows for the squad to retreat above ground, where Drano and his squad are waiting.

If anyone heard Masque's orders to use explosives to block the tunnel, they either are ignoring his request... or simply have no explosives to contribute. Within 2 minutes everyone is above ground, with Lotus, Photios and Silvermasque on their way up the ladder.
This message was last edited by the GM at 13:28, Wed 25 Feb 2009.
Amy Weyland-Yutani
player, 127 posts
Mutant Cheetah - Pilot
Private - Squad Two
Wed 25 Feb 2009
at 17:34
  • msg #434

Re: C9 : 3rd Platoon - Squad Three

Amy continues to circle above the hole, watching the CS forces get ever closer nervously wondering just what is going on down below.
Drano Pierce
player, 107 posts
Human - bad muther fucker
2ndLieutenant - Squad Two
Thu 26 Feb 2009
at 02:46
  • msg #435

Re: C9 : 3rd Platoon - Squad Three

Hearing the sounds of explosions coming from the entrance/exit Drano naturally turns around to see what is going on. Seeing Arthur and Comartin reappear followed by several other members of 3rd Platoon he can only assume its bad, and unfortunately they were not coming out to a secure area, but one with a CS Army approaching.

 If they were lucky anyone who got on board would also be cloacked  If they were extremely lucky everyone would be able to fit onboard Yutani’s ship. If not some people would have to be left behind to fend for themsleves.
Amy Weyland-Yutani
player, 128 posts
Mutant Cheetah - Pilot
Private - Squad Two
Thu 26 Feb 2009
at 17:00
  • msg #436

Re: C9 : 3rd Platoon - Squad Three

Amy begins to circle down taking an extra moment to be sure to land facing away from the CS forces so when she opens the bay revealing part of the dropship only Drano and his men will be able to see it.

She does wait for Drano's order before she opens the hatch to allow squad three entry, watching them head from the facility with concern.
Silvermasque
player, 981 posts
Heavy Cyborg
Merc LT - Squad Three
Fri 27 Feb 2009
at 05:22
  • msg #437

Re: C9 : 3rd Platoon - Squad Three


 Well... 'slows down' rather than removes, but since 'Masque isn't slowing down to spectate it's all much of a muchness as he backs up the corridor at the rear of his squad, holding at the bottom of the ladder with his rifle levelled up the corridor until the last climber is up and out and then simply slinging the weapon from his webbing and hurling himself up towards the gap, all four arms coming up to grip the lip of the passageway and draw him into the open.

 Once back in radio communication the 'borg spends a few seconds communicating his platoon status to the command channel and then chivvies his 'flock' towards the waiting dropship, "Alright boys and girls... infantry first. Hagriss, you me and 'Fodder are probably going to have to be making own way home..."


 ---

 So, how much space is on this dropship of unspecified type anyhow?

 And how many people are we trying to fit aboard it? ^_^
Drano Pierce
player, 111 posts
Human - bad muther fucker
2ndLieutenant - Squad Two
Fri 27 Feb 2009
at 06:33
  • msg #438

Re: C9 : 3rd Platoon - Squad Three

“Copy that, your sixty foot guy is with me."

"Other squad leaders report in, we are bugging out, get up to the surface ASAP.”


Drano then quickly came up with a plan of sorts to both get as many people away from here as possible and take the heat off of them. There wasn’t enough time to outline his entire plan to Silvermasque, hopefully the borg would get the idea.

“Ok get most of your people on one of those APC’s, and have them leave in an opposite direction away from the CS force approaching us, tell them to prepare for attacks from the air. We’ll pick them up once we get everyone out of the area.”

“Masque I need you to detail four good people to defend Comartin, and McCloud from air attack, two men per mecha. We need to get the CS to focus in another direction, to do that I want to drop two teams on either side of the CS force and light them up at range, while we hit them from here.”
This message was last edited by the player at 06:35, Fri 27 Feb 2009.
McCloud
player, 77 posts
Human - GB Pilot
Corporal - Squad Two
Fri 27 Feb 2009
at 08:16
  • msg #439

Re: C9 : 3rd Platoon - Squad Three

"Am I hearing you right, sir?" McCloud comms to Drano.  "We making a stand here?"
Silvermasque
player, 984 posts
Heavy Cyborg
Merc LT - Squad Three
Fri 27 Feb 2009
at 12:41
  • msg #440

Re: C9 : 3rd Platoon - Squad Three


 'Masque's probably got more combat time than any two other human-origin soldiers in the company, and he's definitely got more 'being shot to pieces' experience than most - in any case, getting the hell away from the oncoming horder is much on his mind as well, so he can fill in the gaps.

 Unfortunately...

 "Only one who can drive Leopard is me and we don't have four people rigged for anti-air work - I am having couple of mages who may be able to help, but how many are we trying to evac, total?"
Amy Weyland-Yutani
player, 129 posts
Mutant Cheetah - Pilot
Private - Squad Two
Fri 27 Feb 2009
at 15:55
  • msg #441

Re: C9 : 3rd Platoon - Squad Three

Amy sits nervously in her cocpit eyes moving to the radar ever other moment as her fur begins to stand on end, a disticntly uncomfortable feeling when encased in a suit of terrain hopper armor, above and beyond the natural discomfort of the feelings that cause it in the first place.
Drano Pierce
player, 113 posts
Human - bad muther fucker
2ndLieutenant - Squad Two
Fri 27 Feb 2009
at 16:40
  • msg #442

Re: C9 : 3rd Platoon - Squad Three

Silvermasque:
"Only one who can drive Leopard is me and we don't have four people rigged for anti-air work - I am having couple of mages who may be able to help, but how many are we trying to evac, total?"


"Then you should get on the Leopard, and go." Drano eyed the approaching CS and tried to determine how long until they would be in range of his boom gun (3.2 km). He then elaborates on the strategy he's come up with. "I just need people to take the heat off of my Guardsmen while they pound the CS armor at extreme range. We gotta get that CS armored column to focus in more then one direction. If we got people that can teleport themselves and a Guardsman that would help too." If that was the case his 'flanking unit' could teleport, engage the CS then teleport to another point on the compass and engage again. "We could probably squeeze all those on the surface except the Adrock into the dropship but that would leave the other two squads behind, something I am not going to do unless we know for sure they're dead".
Silvermasque
player, 986 posts
Heavy Cyborg
Merc LT - Squad Three
Thu 5 Mar 2009
at 00:49
  • msg #443

Re: C9 : 3rd Platoon - Squad Three


 "There is maybe half hour before Coalition overrun this point, assuming they do not detach air cavalry, da?" inquires 'Masque as he makes his own sampling of the information available and runs it through his onboard tactical computer before triggering a tight communications beam to Drano and weighing in with his own thoughts - which have the benefit of greater experience, if not actual authority "Even with best will in world, is no 'extreme range' with new SAM's - from maximum range of your guns they'll be on your location in about ten seconds. I have one, maybe two mages who can handle transport magic but they cannot do that when is raining missiles."

 He's physically chivvying people aboard the Leopard as he continues to think, staying on that private channel to hash things out, "I can get most of my squad out on Leopard and Cannon Fodder can keep up with it - if skullboys stick with ground armour, we will be clear. How many are still underground and when was last communication with them?"
Hagriss
NPC, 35 posts
Gargoyle Mage
Mercenary - Squad Three
Sun 8 Mar 2009
at 23:46
  • msg #444

Re: C9 : 3rd Platoon - Squad Three

Hagriss listens intently to the discussion of plans between Silvermasque and Drano. He has nothing to offer yet, but he is definitely paying very good attention while he climbs on top of the APC.
This message was last edited by the player at 23:48, Sun 08 Mar 2009.
Mephisto
NPC, 158 posts
Human - Shifter
Mercenary - Squad Three
Sun 8 Mar 2009
at 23:47
  • msg #445

Re: C9 : 3rd Platoon - Squad Three

Mephisto on the other hand wastes no time in boarding the APC to get out of harms way.
Na - Wa
player, 145 posts
Psi-Stalker
Mercenary - Squad Three
Mon 9 Mar 2009
at 00:25
  • msg #446

Re: C9 : 3rd Platoon - Squad Three

Na-Wa followed The bald man that Called Demons (Mephisto) into the vehicle.
Feral
player, 140 posts
Human Mutant
Mercenary - Squad Three
Mon 9 Mar 2009
at 11:26
  • msg #447

Re: C9 : 3rd Platoon - Squad Three

Feral hops easily inside the APC when his turn comes.
Drano Pierce
player, 114 posts
Human - bad muther fucker
2ndLieutenant - Squad Two
Sun 22 Mar 2009
at 18:08
  • msg #448

Re: C9 : 3rd Platoon - Squad Three

“Copy that, moving back to your position.”

Drano then ordered a few people to stay behind for a brief amount of time. “Comartin, Cannon Fodder, cover our withdrawal then move to our new position."
Silvermasque
player, 987 posts
Heavy Cyborg
Merc LT - Squad Three
Sun 22 Mar 2009
at 22:20
  • msg #449

Re: C9 : 3rd Platoon - Squad Three


 One way or another, people are leaving and that's really all that matters just now - with the last member of his squad but 'Fodder aboard or onboard depending upon their size, he steps inside with an audible 'thrumm' of onboard systems powering down before sliding into a crew compartment from which most of the seating has been neatly folded aside to take his bulk.

 A short, flexible metal tentacle slides out of the back of one arm and 'snicks' firmly into the Leopard's interface port, and the somewhat damaged but unimpeded armoured transport starts to move... "If people could be manning weapons stations, I would be being grateful... do not be worrying if you are not knowing how, is real easy... like space invaders!"


 ---

 Well kids, we've got:

 A big ion gun and some missiles (operated by 'Masque currently)
 Four pulse laser turrets (two operated like WWII bubble-mounts, two operated by video screen)
 Two laser guns (operated by opening a hatch and swinging it around like a Ma Deuce on a Hummer)
 Two railguns (operated by video screens, one to a side)

 We probably won't need to use em, but feel free to take seats. ^_^
Na - Wa
player, 146 posts
Psi-Stalker
Mercenary - Squad Three
Sun 22 Mar 2009
at 22:27
  • msg #450

Re: C9 : 3rd Platoon - Squad Three

Na-Wa climbs to a hatch and tries to figure out how to use one of the two turret mounted laser guns.
Moloch
GM, 2009 posts
Pluto Company
Tue 24 Mar 2009
at 00:24
  • msg #451

Re: C9 : 3rd Platoon - Squad Three

The group moves out towards the main entrance to the facility. Na-Wa, Rhys, Lotus, Mephisto, and the lingering Magnet Man move to take control of some of the wepons on board.

A dozen or so Xiticix crawl out of the hole and watch everyone drive away. They stare at Cannon Fodder and Comartin, and consider attacking... although they eventually decide against it, and crawl back into the hole.

The group is safe unless the Coalition forces pick up their pace...



... Those with radar pick up a small group of aircraft break off from the main group and speed towards the 'hole in the ground'.
This message was last edited by the GM at 00:25, Tue 24 Mar 2009.
Amy Weyland-Yutani
player, 130 posts
Mutant Cheetah - Pilot
Private - Squad Two
Wed 25 Mar 2009
at 04:22
  • msg #452

Re: C9 : 3rd Platoon - Squad Three

Amy remaining where she currently was landed watches the group setting off nervously and keys her radio to Drano.  "Ah, sir, shouldn't we be going?"  The Xiticix making her more than fairly nervous.
Moloch
GM, 2010 posts
Pluto Company
Wed 25 Mar 2009
at 12:49
  • msg #453

Re: C9 : 3rd Platoon - Squad Three

The APC speeds away, with the dropship catching up after picking up the Glitter Boys. Cannon Fodder follows as fast as he can from behind... (speed attribute of 80... will not be fast enough.

The barn entrance is only 5-10 minutes away for the APC, but the aircraft will catch up to Fodder before he arrives...
Cannon Fodder
player, 291 posts
Adarok
Mercenary - Squad Three
Fri 27 Mar 2009
at 16:08
  • msg #454

Re: C9 : 3rd Platoon - Squad Three

"Perhaps I should bow out now then... These aircraft will be upon me in a matter of minutes... Photios... I am sure glad we brought you along and your wonderful scrolls..."

With that Fodder stops running along (falling behind the others) and pulls out the scroll of teleportation Photios had given him earlier. He reads the words on teh paper and in an instant Fodder is back at Tolkeen in Pluto Company's barracks.
This message was last edited by the GM at 16:19, Fri 27 Mar 2009.
Moloch
GM, 2011 posts
Pluto Company
Fri 27 Mar 2009
at 16:10
  • msg #455

Re: C9 : 3rd Platoon - Squad Three

7 minutes later Silvermasque, Drano and both squads arrive at the barn. Viktor has squad 4 covering a full perimiter of the barn, with foxholes dug, and more troops inside the barn ready for anythying.

This will be a very difficult place to defend, as it is just a barn and not a fortress. The only other points of cover are trees and rocks scattered about. The vehicles should turn out to be very useful in this regard...
This message was last edited by the GM at 16:40, Fri 27 Mar 2009.
Viktor
NPC, 3 posts
Human Line Walker
Lieutenant - Squad 4
Fri 27 Mar 2009
at 16:19
  • msg #456

Re: C9 : 3rd Platoon - Squad Three

Viktor jogs out from the barn to meet the APC as it arrives. Assuming 'masque steps out to greet him as well, Viktor begins the briefing.

"Captain Shira went down with madtown to oversee Squad 1 and 2. Private Oksana recently teleported up here to report in. She said they have discovered the location of this CS device... but they had been stopped by some shape-changing snake of some sort. Our orders are to wait here and defend this entrance until they get out. We have also started preparing the teleportation circles to get us all back to Tolkeen. And if our boys don't come back out soon, we are gonna be swarmed by CS troops... and our numbers will be cut down very quickly if that happens.

The CS force is coming in from the east, so we will need to be strongest there
(he holds his arm out with an open hand facing east). We are spread pretty thin here, but with the lot of you we will fare much better I do think. 'Masque if you could set up your squad here facing east and make it quick. Tell your men we stay and fight until everyone is out of that bunker. And Lieutenant Pierce, you may want to bring your boys inside the barn for cover... and what happened to your dropship? For that matter, have either of you suffered any casualties? Where is that walking mountain?"

 - Squad 4 has 2 wilderness Crusaders among their transportation, one of which contains a wounded, but stable Snodgrass. -
This message was last edited by the player at 16:22, Fri 27 Mar 2009.
Drano Pierce
player, 116 posts
Human - bad muther fucker
2ndLieutenant - Squad Two
Fri 27 Mar 2009
at 17:05
  • msg #457

Re: C9 : 3rd Platoon - Squad Three

Drano surveyed the hasty defensive position to see any way it could possibly improved with what they have available. Seeing that nothing really is possible he answer Viktor’s questions, who seems to have operation command over the situation, which was fine with him, there wasn’t time to get in a pissing match over who was in charge.

“No losses yet"knowing that if they made contact there would be losses. "The drop ship is here but invisible, I’ve been using it as a recon element.”Looking around Drano is surprised the walking mountain is now where to be seen. “Not sure where Cannon Fodder went…maybe he went invisible? Anybody see him?”

Looking at he pitiful barn Drano doubted it would be of much use as ‘cover’ “I don’t think the barn will over us much cover with what’s coming at us. I think it would be best if made ourselves some fighting holes like the rest of the grunts.” Last Drano got on the radio to converse with the drop ship. “Yutani, you see Cannon Fodder anywhere? Also can you see what the CS has at the forefront of their formation? I want to know what will reach us first.”
Amy Weyland-Yutani
player, 132 posts
Mutant Cheetah - Pilot
Private - Squad Two
Fri 27 Mar 2009
at 18:25
  • msg #458

Re: C9 : 3rd Platoon - Squad Three

Replying over the radio Amy sounds a bit nervous but holding it together.  "Ah, he stopped and took out some kind of paper, then vanished.  I think that their power armor will overfly you first, but I'll take a better look, Yutani out."

She then does shift position slightly to get a better look at the CS forces front line, trying to get an idea of what is coming for the barn.
This message was last edited by the player at 18:26, Fri 27 Mar 2009.
Drano Pierce
player, 118 posts
Human - bad muther fucker
2ndLieutenant - Squad Two
Fri 27 Mar 2009
at 18:31
  • msg #459

Re: C9 : 3rd Platoon - Squad Three

“Copy that, Yutani.”

Inside his Chromium Guardsman Drano shook his head and muttered under his breath.
“Fuckin’ pussy deserter.”
McCloud
player, 78 posts
Human - GB Pilot
Corporal - Squad Two
Fri 27 Mar 2009
at 19:16
  • msg #460

Re: C9 : 3rd Platoon - Squad Three

"You can't be serious!" McCloud snarls.  "The walking mountain whose very name has to do with his willingness to jump in front of gunfire bugged out on us!?!  Man, he better hope that teleport screwed up and dumped him in some Hell dimension or something, because if I see him again, I'm unloading my boom gun in his balls!" He pauses, then mutters, "Uhh, he's got those right?  I'm not exactly up to speed on the whole 'alien physiology' thing..."
Mephisto
NPC, 159 posts
Human - Shifter
Mercenary - Squad Three
Sat 28 Mar 2009
at 00:15
  • msg #461

Re: C9 : 3rd Platoon - Squad Three

In immediate response to McCloud...

"You half-wit... he was clearly going to be caught by the incoming aircraft as we left him behind... you military scum-bags will think of any excuse to inflate your own egos..."
Silvermasque
player, 989 posts
Heavy Cyborg
Merc LT - Squad Three
Sat 28 Mar 2009
at 03:26
  • msg #462

Re: C9 : 3rd Platoon - Squad Three


 Na-wa's actually got it pretty easy - there's a long-barrelled gun on a swinging cupola ring and some nice, chunky red buttons to press. You push both buttons, hot laser death spits from the gun. There are fancy gubbins to make shooting easier for them as are so inclined, but in essence you point and you press.

 The others tool up according to their preferences of course.

 Swinging the APC around in a smooth circle when it pulls up to the barn, 'Masque parks up facing the oncoming air strike, putting his heaviest armour to the front and hoping that the CS will spread their fire around a little rather than just blasting the decidedly-not-an-AFV into a crater and moving on to the next target.

 He doesn't dismount completely, but he does open the side hatch and swing around, his cyberjack clearly visible in order to confer with Viktor, "Alright... I'll see what can be done."

 And then it's back to Third Squad, tasked to make their own decisions once more, "Okay people, day is not over yet. Anyone who is able to teleport with one other under own power or who has scroll, hands up. Anyone who is not, hook up with someone who can. You do that, you are making yourself fireteam - spread out, find foxhole, get ready for trouble. Anyone left over, you are close security for teleportation circles. I'll stick with Leopard and operate weapons until is shot out from under me - Na-wa, feel free to stay on that gun until you start taking fire, will be good practice for you."

 Which leaves only a surprising moment of agreement to be shared with Mephisto as the big Russian chimes in on McCloud, "If you are knowing way to be reading piece of fragile paper while assholes shoot missiles at you, be feeling free to speak up. Otherwise, was no reason for 'Fodder to go getting himself killed to not slow enemy down one second. Only regret is that I did not think to have him go other way before using spell."
McCloud
player, 79 posts
Human - GB Pilot
Corporal - Squad Two
Sat 28 Mar 2009
at 05:59
  • msg #463

Re: C9 : 3rd Platoon - Squad Three

Mephisto:
In immediate response to McCloud...

"You half-wit... he was clearly going to be caught by the incoming aircraft as we left him behind... you military scum-bags will think of any excuse to inflate your own egos..."

"When we get caught by that same squad of aircraft because the huge distracting guy with the missile launchers bugged out before we were safely away, I'll remember to say 'I told you so' as we're all being killed..."
Mephisto
NPC, 160 posts
Human - Shifter
Mercenary - Squad Three
Sat 28 Mar 2009
at 13:41
  • msg #464

Re: C9 : 3rd Platoon - Squad Three

Mephisto smirks back at McCloud. "You are now the cannon fodder my friend... and you are standing on your grave."
Doc
player, 46 posts
Human
Mercenary - Squad Three
Sat 28 Mar 2009
at 15:55
  • msg #465

Re: C9 : 3rd Platoon - Squad Three

Realizing that his "home on wheels" is likely to become the equivalent of flaming Swiss Cheese rather quickly Doc rushes inside to gather his personal belongings up, prioritizing of course. Which means his store of scotch and various pharmaceuticals are the first things to go into the large MDC footlocker followed by his medical equipment and clothes. "Feral lets get ready to go mobile!" Doc rigs some heavy duty straps to either end of the large crate in rings that were spot welded post construction. The effect is a rather ridiculous looking backpack that only something as big and strong as Feral could tote around. It makes Doc think of a large luggage carrier that he used to see sitting atop the minivans of vacationing families back in his home/time up in the Pacific Northwest.

Stepping out of the APC he looks around he announces. "Anyone who wants an APC feel free. It is almost fully loaded so at least you can shoot of some missiles and such. I know that type of thing excites most of you." The good doctor extends his hand towards Feral removing his armored glove to expose the pale white skin beneath. "Brother shall we?"
Feral
player, 141 posts
Human Mutant
Mercenary - Squad Three
Mon 30 Mar 2009
at 03:10
  • msg #466

Re: C9 : 3rd Platoon - Squad Three

Feral hefts the pack up with a single arm and straps it on his back, nodding quickly to his brother, "Feral ready brother." Feral reaches out grasping his brothers hand as they begin the unusual process of fusing with one another.
McCloud
player, 80 posts
Human - GB Pilot
Corporal - Squad Two
Mon 30 Mar 2009
at 14:37
  • msg #467

Re: C9 : 3rd Platoon - Squad Three

Mephisto:
Mephisto smirks back at McCloud. "You are now the cannon fodder my friend... and you are standing on your grave."

"Well, I ain't no coward and I won't be moving from this spot until I'm sure the rest of our people are safe.  If it's my grave, at least I'm gonna die saving your sorry ass," The righteous tone in McCloud's voice pretty much indicates that dying isn't something he'd mind as long as he goes down fighting.  "Now shouldn't you be running away with the rest of the squishies?" he asks the Shifter sarcastically.
Moloch
GM, 2017 posts
Pluto Company
Wed 1 Apr 2009
at 13:19
  • msg #468

Re: C9 : 3rd Platoon - Squad Three

Squad 3's Leopard APC

A big ion gun and some missiles
-operated by 'Masque currently

Four pulse laser turrets (two operated like WWII bubble-mounts, two operated by video screen)
-Lotus
-Mephisto
-Na Wa
-Rhys

Two laser guns (operated by opening a hatch and swinging it around like a Ma Deuce on a Hummer)
-two borrowed human troops from Squad 4

Two railguns (operated by video screens, one to a side)
-two more borrowed troops from Squad 4
This message was last edited by the GM at 13:44, Wed 01 Apr 2009.
Hagriss
NPC, 36 posts
Gargoyle Mage
Mercenary - Squad Three
Wed 1 Apr 2009
at 14:57
  • msg #469

Re: C9 : 3rd Platoon - Squad Three

Hagriss volunteers his earthly elemental powers and magically creates holes in the ground for everyone requiring one, at any size necessary - making an extra-big one for himself.

It surprises some that this demon is staying around at all, let alone volunteering anything... Most of the platoon assume he must be plotting something...
Viktor
NPC, 4 posts
Human Line Walker
Lieutenant - Squad 4
Fri 3 Apr 2009
at 14:05
  • msg #470

Re: C9 : 3rd Platoon - Squad Three

Viktor orders a fire to be started downwind of the teleportation circles. Within moments the circle itself is mostly covered in black smoke as boards and furniture from the barn are tossed on the fire by members of Squad Four in an attempt to hide the circle from eyes above...

"This is our escape route. Nobody uses it until the call for retreat has been given! Until that call, we hold our ground and hold off the Coalition dogs until our men are out of the tunnel, and THEY leave first, only then will we make our escape."
Silvermasque
player, 992 posts
Heavy Cyborg
Merc LT - Squad Three
Fri 3 Apr 2009
at 14:23
  • msg #471

Re: C9 : 3rd Platoon - Squad Three


 Hagriss is a sort of demon-ish and that means he's an untrustworthy, but at the same time 'Masque has always been willing to give him an even shake of the stick, just the same as everyone else for two very simple reasons.

 If you tell someone you don't trust them, they become untrustworthy.

 If he steps out of line, then his balls will make great paperweights.

 For the purposes of getting defenses ready, 'Masque spends a little time checking over the engine systems and driving the APC in smooth cicles, making sure that there's room enough to evade fire - insofarasmuch as a stonking great Triax battlewagon can evade anything - then spends a little more time making sure that people have settled into their firing positions, then opening a channel to the team's one-man excavation system.

 "Good going Hagriss, if you can be throwing up few berms for cover for vehicles, and maybe let people fall back to circles when all goes tits up, will be great. Be making sure you are positioned near back - we may be needing you to throw up more cover on fly and would be shame if you were all scorched, da?"

 And then it's internal intercom to the guys on the guns.

 "Okay boys and girls, we are not getting refund for ammo we don't use. I'd like you squad four guys to take down incoming missiles if you see them, everyone else try to coordinate as best you can. Lotus, you are gun-captain on left side, Mephisto you have right. You pick targets and if other guns can bear, they'll pour it in on your command. When we start taking fire, I'll be throwing this thing around some, but just keep shooting as best you can, any questions?"
Drano Pierce
player, 122 posts
Human - bad muther fucker
2ndLieutenant - Squad Two
Fri 3 Apr 2009
at 16:08
  • msg #472

Re: C9 : 3rd Platoon - Squad Three

Drano acknowledges Viktors instructions and orders Comartin to move to the left side of the hasty defense line and McCloud to position himself on the right side. Drano himself positioned himself in a hole dug by Hagriss in the middle. “Concentrate on their heavy armor; leave the infantry and airborne targets to the others.” With luck the others would be able to ward off any aerial attacks directed at the Chromium Guardsman.
McCloud
player, 81 posts
Human - GB Pilot
Corporal - Squad Two
Fri 3 Apr 2009
at 18:00
  • msg #473

Re: C9 : 3rd Platoon - Squad Three

"Yessir," McCloud acknowledges, moving his glitterboy into position and clomping down into the conveniently-placed hole.  "You get a read on what exactly's coming our way?  I think I must've missed that bit when Yutani was scouting."
Viktor
NPC, 5 posts
Human Line Walker
Lieutenant - Squad 4
Fri 3 Apr 2009
at 19:47
  • msg #474

Re: C9 : 3rd Platoon - Squad Three

In direct response to Drano "We have some 'nauts behind the barn for the aircraft. Our boys can handle 5 or more SAMs each on a bad day."
Comartin
NPC, 26 posts
Human - GB Pilot
Corporal - Squad Two
Fri 3 Apr 2009
at 20:06
  • msg #475

Re: C9 : 3rd Platoon - Squad Three

Comartin nods to Drano and McCloud before jogging to the far side of the defense lines to await the incoming.

Finally he might get to participate in a battle worthy of his armour... worthy of his ancestors
Moloch
GM, 2021 posts
Pluto Company
Sat 4 Apr 2009
at 20:28
  • msg #476

Re: C9 : 3rd Platoon - Squad Three

Everyone has plenty of time to settle in and wait for the war to come to them. After all the busy shuffling of everyone looking for cover, there is silence. After several minutes, Major Zor Karno is heard again over the radio :

"We have engaged the Coalition. There are hundreds of tanks and Robots... must be a thousand skelebots, and half that again in infantry! I'm pretty sure - there is an explosion cutting him off momentarily - There are ... three squadrons of 8 SAMs each! ... and 2 groups of 6 skycycles heading straight for you!"
This message was last edited by the GM at 20:28, Sat 04 Apr 2009.
McCloud
player, 82 posts
Human - GB Pilot
Corporal - Squad Two
Sun 5 Apr 2009
at 22:59
  • msg #477

Re: C9 : 3rd Platoon - Squad Three

"Sweeet..." McCloud grins from ear to ear.  "If we make it out of this we're never going to have to pay for drinks again!"
Amy Weyland-Yutani
player, 135 posts
Mutant Cheetah - Pilot
Private - Squad Two
Mon 6 Apr 2009
at 06:20
  • msg #478

Re: C9 : 3rd Platoon - Squad Three

"Ah Drano sir, things are starting to look really bad around here, what do you want me to do?"  Yutani transmits, showing again just how well she's adapted to the military's radio etiquette in the last few days since she joined up.
Drano Pierce
player, 123 posts
Human - bad muther fucker
2ndLieutenant - Squad Two
Mon 6 Apr 2009
at 06:28
  • msg #479

Re: C9 : 3rd Platoon - Squad Three

Drano readied the missile launcher mounted on the left shoulder of his Chromium Guardsman and relayed instructions to Yutani “Try to get in behind the last group of those inbound air threats. Don’t fire until we fire on the first group.”
Moloch
GM, 2022 posts
Pluto Company
Mon 6 Apr 2009
at 16:28
  • msg #480

Re: C9 : 3rd Platoon - Squad Three

PM
Doc
player, 47 posts
Human
Mercenary - Squad Three
Mon 6 Apr 2009
at 23:46
  • msg #481

Re: C9 : 3rd Platoon - Squad Three

Doc and Ferals hand begin to melt into one another and then abruptly stops as Doc breaks mental contact. The divine looking addict shakes his hand trying to regain some sensation in it. "Sorry about that brother. It looks like they have some teleporting magic circles set up so I suppose we can stay and lend our talents to the fight after all. Stow that crate in one of the foxholes that lizard thing is making if you please." Doc puts his helmet and glove back on and locates a foxhole for himself. Looking doubtfully at his laser pistol he holsters the weapon and readies his video camera instead. "Might as well gets some action footage until people start getting bits blown off. Then I can be useful and heal them." He says to whoever he is sharing his foxhole with.
Viktor
NPC, 6 posts
Human Line Walker
Lieutenant - Squad 4
Tue 7 Apr 2009
at 00:05
  • msg #482

Re: C9 : 3rd Platoon - Squad Three

Viktor watches Doc and Feral from a distance at first, then casually walks over to them carrying a second CP-50 Rifle.

He nods and says "Gentlemen". Viktor then pauses a moment for one or both of them to respond, or acknowledge him in some way. After this pause he takes a step towards Doc, so as to invade his personal space, then grabs the camera from his hands. Assuming Doc does not put up much of a resistance, the Lieutenant tosses the device a few feet away on the ground and jams the rifle against Doc's chest.

"Welcome to the war mercenary, now earn your pay."

Viktor then walks over to the barn to attend to other matters...
Doc
player, 48 posts
Human
Mercenary - Squad Three
Tue 7 Apr 2009
at 03:11
  • msg #483

Re: C9 : 3rd Platoon - Squad Three

Doc uses Telekinesis to float his camera back to his hand and he props the rifle up against the wall of the foxhole. Turning the camera on Viktor he says, "I am a Doctor you inbred misanthrope. A cardio-thoracic surgeon actually having spent my residency at Mayo Clinic and while I do not expect you to know where that is let alone what the hippocratic oath is I do expect some respect. So kindly piss off and let me decide how best to apply my skills. Doc turns the camera off for a moment pointing it down at the ground. "Or you can accost me again and we can all see if you are able to use your magic with your head detached from your body." Doc considers sending Feral a telepathic message to be ready but then realizes by looking at his brothers posture that it is not necessary.
Feral
player, 142 posts
Human Mutant
Mercenary - Squad Three
Tue 7 Apr 2009
at 12:02
  • msg #484

Re: C9 : 3rd Platoon - Squad Three

Indeed, the moment Viktor snatched the camera from Doc's hands, Feral was ready to strike, crouched and angry because the fusion didn't occur as Feral believed it would. Viktor had just crossed the line, Feral is instantly between the two, his lips peeled back like a wild dog ready to bite, fists clenched in rage his chest heaved with each breath. "Brother is DOCTOR! Doctor fix people, not break. Feral break people. Feral break anyone hurt brother."
Viktor
NPC, 7 posts
Human Line Walker
Lieutenant - Squad 4
Tue 7 Apr 2009
at 18:53
  • msg #485

Re: C9 : 3rd Platoon - Squad Three

Viktor stops in his path to the barn, signs, and turns back to face the two brothers.

"Thanks for the lesson Doc. Tolkeen pays you, so you work for me and I tell you how to use your skills afterall. Unfortunately you are off the payroll. I suggest you head out now before the CS arrive, Tolkeen doesn't have a use for you anymore. Feral, the choice is yours, stay and fight or leave with this prick. You can head to Tolkeen and pick up whatever we still owe you, and ask about compensation for the APC, which we are keeping."

Viktor then calls Silvermasque on the radio

"Masque, I have relieved Doc of his duties with Tolkeen. Feral will likely go with him too."

Then to all of Pluto Company.

"The mercenary Doctor named Doc has just been discharged. He is walking back to Tolkeen, but if he follows through with any of his threats, kill the bastard."
Silvermasque
player, 993 posts
Heavy Cyborg
Merc LT - Squad Three
Tue 7 Apr 2009
at 22:52
  • msg #486

Re: C9 : 3rd Platoon - Squad Three


 "Understood Lieutenant." comes the digitised voice on the radio, Viktor's identity being flagged by the communication system of the APC of which 'Masque is now an integral component, "My apologies for the difficulty. Feral has been pretty good soldier, but Doc... well, not so much. I am afraid they are not asking my opinion when they are sticking new hires in platoon."

 Meanwhile of course, the 'Borg is warming up the heavy ion cannon turret and plotting firing solutions for his missile systems, 'getting to know' the onboard targetting computer so he can help it assign priorities for the other gunners and generally getting ready for the short, ugly and extremely intense disagreement that's about to break out with the Coalition.
Doc
player, 49 posts
Human
Mercenary - Squad Three
Tue 7 Apr 2009
at 23:07
  • msg #487

Re: C9 : 3rd Platoon - Squad Three

Doc chuckles, "You sir are a first class fool." Doc takes Feral by the hand and whispers some calming words to him. The two begin the merge that was previously interrupted. The process is rather grotesque but lasts only a minute and the outcome is nothing short of spectacular even in a world rich with dragons, demons and magic. Waves of power roll off the divine being that is the two brothers become one. The case floats over to the 8ft tall robed man and he slips it over his back and gives a brief sad looking shrug of his shoulders before slightly crouching and leaping half a mile up into the air and over a mile away. In the blink of an eye he is gone to all but the most advanced optics and sensors.
This message was last edited by the player at 23:13, Tue 07 Apr 2009.
Moloch
GM, 2026 posts
Pluto Company
Thu 9 Apr 2009
at 14:05
  • msg #488

Re: C9 : 3rd Platoon - Squad Three

For those with radar, the incoming air force is crossing the 3 miles mark.
Amy Weyland-Yutani
player, 136 posts
Mutant Cheetah - Pilot
Private - Squad Two
Fri 10 Apr 2009
at 06:11
  • msg #489

Re: C9 : 3rd Platoon - Squad Three

Amy shifts around gaining altitude to fly behind the incoming forces, hoping to stay out of the line of fire.
Drano Pierce
player, 125 posts
Human - bad muther fucker
2ndLieutenant - Squad Two
Sun 19 Apr 2009
at 00:19
  • msg #490

Re: C9 : 3rd Platoon - Squad Three

Upon hearing the order to fire Drano proceeded to lock onto five of the incoming SAMAS and fires five missiles in succession from the SRM launcher mounted to the left shoulder of his Chromium Guardsman. “Yutani, you’re cleared to engage.”
Moloch
GM, 2031 posts
Pluto Company
Thu 30 Apr 2009
at 16:45
  • msg #491

Re: C9 : 3rd Platoon - Squad Three

Drano unleashes his missiles into the incoming fleet. One of the 5 missiles misses completely... perhaps a malfunction of some sort. Another 2 are destroyed by gunfire before they reach their targets. The remaining 2 missiles reach their targets. Each hit a SAMAS, and both armours were knocked violently off course, and badly damaged. Within a matter of seconds however they are able to regain themselves and rejoin the formation... and continue on towards the group.
McCloud
player, 83 posts
Human - GB Pilot
Corporal - Squad Two
Thu 30 Apr 2009
at 17:40
  • msg #492

Re: C9 : 3rd Platoon - Squad Three

McCloud fidgets in his armor, waiting for the SAMAS to get within kill-shot range of his boom gun.  He makes a mental note to see about getting a missile launcher like Pierce has if he makes it out of this fight.
Drano Pierce
player, 127 posts
Human - bad muther fucker
2ndLieutenant - Squad Two
Fri 1 May 2009
at 02:08
  • msg #493

Re: C9 : 3rd Platoon - Squad Three

With his missiles gone Drano made sure his globe of silence was activated, then waited until the SAMAS got within the max range of two miles his boom gun was capable of effectively hitting an enemy target.  As his radar ticked down the range to target Drano opened up when the SAMAS were 2 miles away.

“Chromium Guardsman, Boom Guns fire at will.”

Unfortunately the SAMAS were airborne and the boom gun was not really meant to strike fast moving targets but he and his men still had range on them, at least for the moment.
McCloud
player, 84 posts
Human - GB Pilot
Corporal - Squad Two
Fri 1 May 2009
at 15:37
  • msg #494

Re: C9 : 3rd Platoon - Squad Three

McCloud doesn't even bother wasting the effort to activate his TW silencer.  He wants everyone to know who's knocking the SAMs out of the sky.  Opening up with his boom gun he fills the air with flechette flak, not exactly aiming at a specific SAMAS, just hoping to make life as miserable for them as possible.

OOC:10:29, Today: McCloud rolled 5 using 1d20+2. Hail Mary shot 1.

10:29, Today: McCloud rolled 8 using 1d20+2. Hail Mary shot 2.

10:29, Today: McCloud rolled 18 using 1d20+2. Hail Mary shot 3.
10:33, Today: McCloud rolled 8 using 3d6*10. BG damage 1. = 80

10:29, Today: McCloud rolled 5 using 1d20+2. Hail Mary shot 4.

10:29, Today: McCloud rolled 17 using 1d20+2. Hail Mary shot 5.
10:33, Today: McCloud rolled 8 using 3d6*10. BG damage 2. = 80

10:30, Today: McCloud rolled 5 using 1d20+2. Hail Mary shot 6.
Amy Weyland-Yutani
player, 137 posts
Mutant Cheetah - Pilot
Private - Squad Two
Sun 3 May 2009
at 14:43
  • msg #495

Re: C9 : 3rd Platoon - Squad Three

Despite being cleared to engage Amy hesitates, trying to count the number of Sama's power armors up here with her and figure out just how bad the odds are.
Moloch
GM, 2037 posts
Pluto Company
Sun 3 May 2009
at 22:14
  • msg #497

Re: C9 : 3rd Platoon - Squad Three

The three glitter boys open fire when the squadrons reach the 2 mile range. Out of 10 shots Drano hit with 3, McCloud hit one and Comartin hit nothing. The SAMAS McCloud hit begins its decent towards the ground, leaving a trail of black smoke behind it. The classic SAMAS have sinigicantly less armour than the heavy SAMs, and many used in the war are patched together relics.

The rest come closer...
(Three squadrons of 8 SAMs (minus 1 classic SAMAS) and 2 groups of 6 skycycles)
Amy Weyland-Yutani
player, 138 posts
Mutant Cheetah - Pilot
Private - Squad Two
Tue 5 May 2009
at 05:36
  • msg #498

Re: C9 : 3rd Platoon - Squad Three

Tallying up the odds against her Amy swallows and opens the radio channel back to Drano.  "Ah sir, is that an order to attack?" Her tone quite nervous across the airwaves.
Moloch
GM, 2038 posts
Pluto Company
Tue 5 May 2009
at 14:27
  • msg #499

Re: C9 : 3rd Platoon - Squad Three

At a speed of approx 600 miles per hour, the Air Force clears the last 2 miles in just over 15 seconds. They are maintaining an altitude of just under a mile as they are about to pass over the heads of the Tolkeen forces above ground.

Any experienced soldier would be thinking prepare for incoming missiles


OOC - Amy, if you decide to attack, I will allow it to occur during this 15 second period while they clear the last 2 miles.
McCloud
player, 86 posts
Human - GB Pilot
Corporal - Squad Two
Tue 5 May 2009
at 15:14
  • msg #500

Re: C9 : 3rd Platoon - Squad Three

"Just shoot already!" McCloud snarls at Yutani, then opens up with another salvo of boom gun fire.  Let's see the bastards fly through this! he thinks as he saturates the air with more blasts.

OOC: 10:10, Today: McCloud rolled 10 using 1d20+2. Shot 1.
10:11, Today: McCloud rolled 10 using 3d6. BG damage 1.

10:10, Today: McCloud rolled 15 using 1d20+2. Shot 2.
10:11, Today: McCloud rolled 11 using 3d6. BG damage 2.

10:10, Today: McCloud rolled 11 using 1d20+2. Shot 3.
10:11, Today: McCloud rolled 5 using 3d6. BG damage 3.

10:10, Today: McCloud rolled 12 using 1d20+2. Shot 4.
10:11, Today: McCloud rolled 15 using 3d6. BG damage 4.

10:10, Today: McCloud rolled 13 using 1d20+2. Shot 5.
10:11, Today: McCloud rolled 10 using 3d6. BG damage 5.

10:10, Today: McCloud rolled 10 using 1d20+2. Shot 6.
10:11, Today: McCloud rolled 13 using 3d6.  BG damage 6.
Silvermasque
player, 1004 posts
Heavy Cyborg
Merc LT - Squad Three
Tue 5 May 2009
at 17:14
  • msg #501

Re: C9 : 3rd Platoon - Squad Three


 "For what we are about to receive, may Lord make us truly grateful!" goes out over the 3rd platoon 'net as 'Masque spends the last few seconds of the enemy RPA wing's approach refining targeting data and selecting his weapons until at last traversing the Ion cannon to lock up a Super SAM on one side of the flight, indicating it to the laser teams as he turns the whole APC to give both flank laser teams a clear shot, then highlighting it for them along with
a 'time to in-range' counter.

 There's one last verbal order "Alright children, is time to play again... fire when enemy is in range!" and then all becomes noise and fury as the cannon spits bolt after bolt of man-made lightning back into the heavens, each pulse accompanied by a jet of steam from the cooling shroud and a brief spike of EM static across every radio system within a mile...
Magnet Man
NPC, 61 posts
Super Human
Sergeant - Squad Three
Mon 11 May 2009
at 23:53
  • msg #502

Re: C9 : 3rd Platoon - Squad Three

Magnet Man decides at the last minute to leave his fox hole and run to the APC. He climbs on top of it and stands ready, for the incoming missiles with his hands raised in the air, and his chest puffed out for dramatic effect.
This message was last edited by the player at 23:54, Mon 11 May 2009.
Moloch
GM, 2039 posts
Pluto Company
Tue 12 May 2009
at 22:29
  • msg #503

Re: C9 : 3rd Platoon - Squad Three

Six Iron Dragonfly Juggernauts take to the air from Squad Four, and head straight up to meet the enemy. They quickly open fire with volleys of missiles, and continue to close the gap.

The Coalition Squadron flies right over the entire group, and through the flak from McCloud (he definitely hits at least 2 SAMs, and one sky cycle. The SAMs both regain themselves and continue on. However the sky cycle jets to the groud and the pilot is sent falling on his own, and none of the others seem to consider trying to pick him up). They let loose a fury of mini missiles instead, all spiraling down towards the group behind the sky cycle.

Nearly everyone opens fire on the incoming missiles in an attempt to soften the blow. The barn is hit in several places, and is completely destroyed, there was nobody inside, but the exit for the underground squads may prove difficult.

Magnet Man deflects each and every misile in a 10-foot radius of himself. Even more are shot down by the laser turrets on the APC. It is however still hit several times, as Magnet Man's field of power only covers the middle 20 feet of the APC from the missiles.

The missiles continue to drop at random. Some are completely unharmed, while others are completely vaporized. The falling sky cycle lands with an explosion in one of the fox holes. (a human from Squad Four was in the hole). The pilot lands a few hundred feet away in the dirt.


Squad 3's Leopard APC

A big ion gun and some missiles
-operated by 'Masque currently

Four pulse laser turrets (two operated like WWII bubble-mounts, two operated by video screen)
-Lotus
-Mephisto
-Na Wa
-Photios

Two laser guns (operated by opening a hatch and swinging it around like a Ma Deuce on a Hummer)
-two borrowed human troops from Squad 4

Two railguns (operated by video screens, one to a side)
-two more borrowed troops from Squad 4



This message was last edited by the GM at 23:15, Tue 12 May 2009.
Moloch
GM, 2040 posts
Pluto Company
Tue 26 May 2009
at 15:32
  • msg #504

Re: C9 : 3rd Platoon - Squad Three

The random fire is mostly ineffective on teh out of range air force, other than the sky cycle McCloud hit. And as the rest of the group does nothing, the CS air force comes around for another pass, carpeting them all in missiles once again.

The Iron Juggernauts, make themselves very useful, dropping the SAMs and sky cycles out of the air rapidly. Several of the missiles are destroyed before hitting their targets, however more hit than miss.

Again Magnet Man is able to protect the middle area of the APC from any missiles, but it still takes a few hits in the front and back. More explosions and screams fill the air, as many helpless Tolkeen soldiers are blown apart by the relentless Coalition attack.

Hagriss is literally blown out of his fox hole and lands a dozen feet away in a smoking heap. He is mostly unharmed (being a massive supernatural demon) but his ego, and desire to fight is killed in that explosion. The gargoyle has obviously decided to take his freedom before it slips away, and he takes to the air, flying north without saying good bye.
Lotus
player, 567 posts
Human Mystic Knight
Mercenary - Squad Three
Tue 26 May 2009
at 20:46
  • msg #505

Re: C9 : 3rd Platoon - Squad Three

   "Fuck! I'm not fuckin' sitting behind this pussy pea-shooter when those fuckin' missiles crack open this tin can!"
Lotus comments loudly after three missiles strike the rear of the APC in rapid succession, just outside Magnet Man's radius of protection.

Lotus gets up from the controls, grabs her gear and starts muttering in another language.  It sounds like she's cursing again, but those who know magic would understand, that is just the way this mystic learned to spit out her spells.  There are no visible effects until Lotus steps outside and climbs up the side of the APC with the ability of a spider.  She will stand atop the vehicle, nod at Magnet man, and assume a defensive fighting stance.  Her plan is to stop any more missiles coming within arm's length but also to get a little more personal with these foes.  Blue-white energy blasts from her eyes will flare out to meet her targets one at a time.
Na - Wa
player, 149 posts
Psi-Stalker
Mercenary - Squad Three
Wed 27 May 2009
at 05:06
  • msg #506

Re: C9 : 3rd Platoon - Squad Three

Na-Wa pointed the laser gun in the general direction of the Skull faced soldiers flying machines, and fired at it
Drano Pierce
player, 134 posts
Human - bad muther fucker
2ndLieutenant - Squad Two
Wed 27 May 2009
at 05:14
  • msg #507

Re: C9 : 3rd Platoon - Squad Three

With the SAMAS and Skycyle on top of them, Drano stowed his boom gun and transitioned to the CTT-P40 he had purloined off of a Super SAMAS during the early days of the war as the weapon was better suited for shooting down aerial targets. Hopping out of his fighting hole Drano made his war towards the APC, as Magnet Man standing on top of the vehicle would deflect most missile coming at him.
Amy Weyland-Yutani
player, 139 posts
Mutant Cheetah - Pilot
Private - Squad Two
Thu 28 May 2009
at 00:02
  • msg #508

Re: C9 : 3rd Platoon - Squad Three


Drano Pierce
player, 135 posts
Human - bad muther fucker
2ndLieutenant - Squad Two
Thu 28 May 2009
at 00:39
  • msg #509

Re: C9 : 3rd Platoon - Squad Three

PM
Silvermasque
player, 1005 posts
Heavy Cyborg
Merc LT - Squad Three
Thu 28 May 2009
at 02:13
  • msg #510

Re: C9 : 3rd Platoon - Squad Three


 With the CS air force staying out around five thousand feet or more in order to stand off and use their missiles, there's simply not a whole hell of a lot 'Masque can do except pump bolts of lethal ion energy into the sky and trust to his gunmen to take down as many of the missiles as possible, the handful of heavier missiles's in his own launch tubes better saved for trying to strike at some large enemy target or an infantry spread.

 Hagriss' desertion receives a low rumbling growl from the big 'feline, but frankly it's not as if he can blame the thing - and the CS are likely to finish him off before too long anyway, whilst Lotus' decision to change positions just gets a 'Taking you out of firing net, good luck!' over her comm channel.
Moloch
GM, 2042 posts
Pluto Company
Thu 28 May 2009
at 17:56
  • msg #511

Re: C9 : 3rd Platoon - Squad Three

The Iron Juggernauts, along with some lucky random fire from the ground make quick work of the small group of CS air units. After this second missile drop, they turn their attention to the Juggernauts and realize they are outmatched. The last 6 or 7 scramble back from whence they came, and just one of the juggernauts seems to have any significant damage when they descend closer to the ground. (and their damage is healing...)

APC has taken 7 mini missiles (210 damage)

Casualty report - 4 dead, 6 wounded, and Hagriss' deserted.
McCloud
player, 89 posts
Human - GB Pilot
Corporal - Squad Two
Thu 28 May 2009
at 18:13
  • msg #512

Re: C9 : 3rd Platoon - Squad Three

"Did we just win?  Hot damn, did we just win!?!" McCloud hoots as the remaining CS fliers bug out.  He clambers out of the foxhole and stomps over to the APC to stand by Pierce.
Drano Pierce
player, 136 posts
Human - bad muther fucker
2ndLieutenant - Squad Two
Thu 28 May 2009
at 19:41
  • msg #513

Re: C9 : 3rd Platoon - Squad Three

"What direction?"

"Yutani, you see it?"


Drano looks for the giant Power armor Zor said was coming towards them, all the while moving back to his foxhole, where there would be more cover. “McCloud, get back in your hole!”
McCloud
player, 90 posts
Human - GB Pilot
Corporal - Squad Two
Thu 28 May 2009
at 21:11
  • msg #514

Re: C9 : 3rd Platoon - Squad Three

"Eh?  Why?  Those Deadboys are running for the hills, Lieutenant!" He thumps the side of the APC and shouts after the long-gone CS air units, "And don't come back or you'll get more of the same!"

It seems that McCloud hasn't been paying very close attention to the radio chatter.
Amy Weyland-Yutani
player, 140 posts
Mutant Cheetah - Pilot
Private - Squad Two
Fri 29 May 2009
at 06:36
  • msg #515

Re: C9 : 3rd Platoon - Squad Three

Amy responds to Drano sticking to a fairly private channel to him, "Yes its a devastator Power Armor from Triax, its going 250 mph, should be here in about 2 minutes, what do you need of me, we can still probably get out of here..."
Silvermasque
player, 1007 posts
Heavy Cyborg
Merc LT - Squad Three
Fri 29 May 2009
at 23:59
  • msg #516

Re: C9 : 3rd Platoon - Squad Three


 The sheer amount of damage dealt to the APC would be enough to destroy many more lightly built armoured fighting vehicles, but it's barely served to peel off the outer ablative layer over most of the Leopard's rear hull, and its fighting capacity is undiminished - which leaves 'Masque to rapidly reconfigure the weapons systems for a missile launch against a single massive target, tasking his missiles to launch in waves with plasma and fragmentation warheads leading the way so that they can be detonated to sweep opposing missiles out of the way, followed up by the explosive and armour-piercing 'heavy hitters'.

 Of course, somewhere out there, a CS pilot crew in a big damn' suit of armour is probably setting up to do the same... and they have a hell of a lot more missiles than 'Masque does.
Drano Pierce
player, 138 posts
Human - bad muther fucker
2ndLieutenant - Squad Two
Mon 1 Jun 2009
at 02:37
  • msg #517

Re: C9 : 3rd Platoon - Squad Three

Drano scans his radar to determine how far away the incoming Triax Power Armor is from their position. “Yutani, we stay here until ordered to leave.”
This message was last edited by the player at 02:38, Mon 01 June 2009.
Amy Weyland-Yutani
player, 142 posts
Mutant Cheetah - Pilot
Private - Squad Two
Mon 1 Jun 2009
at 04:28
  • msg #518

Re: C9 : 3rd Platoon - Squad Three

Amy responds, "Aye aye sir..." and turns to circle one more time nervously watching the radar.
McCloud
player, 91 posts
Human - GB Pilot
Corporal - Squad Two
Mon 1 Jun 2009
at 15:25
  • msg #519

Re: C9 : 3rd Platoon - Squad Three

McCloud notices the long pauses in transmission and figures out that he's managed to knock his radio off of the group channel.  "Oh well hell..." he mutters, flipping the setting back just in time to catch word about the incoming Devastator.

He rushes back to his abandoned foxhole beside Pierce and radios, "You couldn't just tell me there was a big-ass robot headed our way?" he admonishes his CO, totally ignoring his own flagrant failure to properly monitor all radio frequencies.
Moloch
GM, 2048 posts
Pluto Company
Sat 6 Jun 2009
at 16:16
  • msg #520

Re: C9 : 3rd Platoon - Squad Three

The giant robot lands on its feet just about a half-kilometer away and begins walking towards the facility entrance. It stands 70 feet tall with the massive energy weapon on its back, and seven smaller Coalition skull-faced power armours hop off of the Devastators legs and move along with the behemoth as support.

The Devastator immediately launches four medium ranged missiles at the Leopard APC, and continues walking.




This message was last edited by the GM at 16:27, Sat 06 June 2009.
Magnet Man
NPC, 62 posts
Super Human
Sergeant - Squad Three
Sat 6 Jun 2009
at 16:29
  • msg #521

Re: C9 : 3rd Platoon - Squad Three

As soon as the Devastator landed, Magnet Man ran as fast as he could with his Gladius Exoskeleton away from the APC to find cover in a foxhole, or a missile crater.

"That thing is huge! My powers wont work on what that thing will throw at us!"
Drano Pierce
player, 140 posts
Human - bad muther fucker
2ndLieutenant - Squad Two
Sat 6 Jun 2009
at 16:47
  • msg #522

Re: C9 : 3rd Platoon - Squad Three

Drano, down in his foxhole and partially covered aims center mass at the Triax bot/PA and opens fire with his Boom Gun. He hope every one else on the ground does the same.
Na - Wa
player, 151 posts
Psi-Stalker
Mercenary - Squad Three
Sat 6 Jun 2009
at 16:52
  • msg #523

Re: C9 : 3rd Platoon - Squad Three

Na-Wa aims his laser turret at the missiles coming at him (and the APC) and fires. He tells no one that he has pee-peed his pants for the second or third time today.
Viktor
NPC, 11 posts
Human Line Walker
Lieutenant - Squad 4
Sun 7 Jun 2009
at 02:00
  • msg #524

Re: C9 : 3rd Platoon - Squad Three

"Fire everything you've got! Take that thing out before it takes you out!"
Comartin
NPC, 27 posts
Human - GB Pilot
Corporal - Squad Two
Sun 7 Jun 2009
at 02:09
  • msg #525

Re: C9 : 3rd Platoon - Squad Three

Comartin opens fire with Drano and McCloud. Comartin only wishes the target was a little harder to hit...
Moloch
GM, 2050 posts
Pluto Company
Sun 7 Jun 2009
at 02:28
  • msg #526

Re: C9 : 3rd Platoon - Squad Three

The APC opens fire with a stream of rail gun rounds, lasers and ion blasts, along with a pair of plasma missiles to take down the incoming missiles. Na-Wa is the only gunner to take one of them down, before the ones Silvermasque fired destroy the other three incoming missiles.

He follows them up with a volley of four armour piercing missiles directed at the giant robot.

The seven support power armours by the Devastator and the robots own turrets likewise shoot down the entire volley before they reach their target.

The Glitter Boys' boom guns all reach their target, but appaer to be absorbed into some sort of force field surrounding the Devastator!
This message was last edited by the GM at 14:24, Sun 07 June 2009.
Moloch
GM, 2052 posts
Pluto Company
Mon 8 Jun 2009
at 15:32
  • msg #529

Re: C9 : 3rd Platoon - Squad Three

It follows up the first volley of missiles with dozens more, mainly focused on the APC, but also lightly scatters the entire area where 3rd and 4th Squads are sitting with mini missiles along with laser and ion blasts.

The APC gunners do their best, but only manage to shoot down three or four of the incoming misiles. And without Magnet Man, and Lotus to deflect them away, and without any missiles left in the APC, there is nothing anyone inside can do to stop wave after wave of missiles.

During the first 15 seconds or so while the forcefield is being blown to hell, the APC is hit by nine Medium Missiles. It takes a substantial amount of damage and the double barrel ion cannon is completely destroyed.

( 610 damage total. In addition to the 210 from earlier it is down to approximately 950. We can assume it had suffered minor damage while Doc was the owner - just a bit, it was not quite at the perfect full MDC of course )

The forcefield drops on the first spray of boom gun rounds from the 3 glitter boys, in addition to the missiles Silvermasque sent off before The Devastator had landed on its feet.

The Glitter Boys keep firing, and now they can literally see their weapons blowing holes in the 'bot. This is a battle of technology, and a race to see who has brought more armour and devastation to the fight.
Drano Pierce
player, 146 posts
Human - bad muther fucker
2ndLieutenant - Squad Two
Mon 8 Jun 2009
at 15:34
  • msg #530

Re: C9 : 3rd Platoon - Squad Three

Still in partial cover, Drano pounded the Triax Bot/PA with his boom gun. With the fire power they had the robot wouldn’t last forever...

“Negative on the missiles Silvermasque.”

18:10, Today: Drano Pierce rolled 119 using 10d20 with rolls of 19,1,5,19,11,3,17,19,16,9. shot the Triax bot with force field +8.
18:14, Today: Drano Pierce rolled 10 using 3d6. dmg 10.
18:14, Today: Drano Pierce rolled 7 using 3d6. dmg 9.
18:14, Today: Drano Pierce rolled 10 using 3d6. dmg 8.
18:14, Today: Drano Pierce rolled 6 using 3d6. dmg 7.
18:14, Today: Drano Pierce rolled 5 using 3d6. dmg 5.
18:13, Today: Drano Pierce rolled 16 using 3d6. dmg 4.
18:12, Today: Drano Pierce rolled 14 using 3d6. dmg 3.
18:12, Today: Drano Pierce rolled 11 using 3d6. dmg 1.

Unat 27 (crit), 220 MDC
MISS
Uant 13, 140 MDC
Unat 27 (crit), 320 MDC
Unat 19, 50 MDC
MISS
Unat 25 (crit), 120 MDC
Unat 27 (crit), 200 MDC
Unat 24 (crit), 140 MDC
Unat 17, 100 MDC


Another 1290 MDC

Viktor
NPC, 13 posts
Human Line Walker
Lieutenant - Squad 4
Mon 8 Jun 2009
at 15:39
  • msg #531

Re: C9 : 3rd Platoon - Squad Three

Viktor had hesitated to send the Iron Juggernauts out towards the Devastator hoping to not lose them in a shower of missiles. But after witnessing the damage done by the Glitter Boys, he hated himself for holding back and gave the order.

Almost immediately the Juggernauts take to the air and blast off towards the Devastator.
This message was last edited by the player at 15:39, Mon 08 June 2009.
McCloud
player, 93 posts
Human - GB Pilot
Corporal - Squad Two
Mon 8 Jun 2009
at 15:40
  • msg #532

Re: C9 : 3rd Platoon - Squad Three

McCloud is firing before he even realizes he's pulled the trigger (must be all that fancy training), firing off a volley of shells alongside Pierce and Comartin.

OOC: 20:00, Today: McCloud rolled 14 using 1d20+8. strike.
20:01, Today: McCloud rolled 14 using 3d6. damage (3d6*10). = 140

20:00, Today: McCloud rolled 13 using 1d20+8. strike.
20:01, Today: McCloud rolled 14 using 3d6. damage (3d6*10). = 140

20:00, Today: McCloud rolled 9 using 1d20+8. strike.

20:00, Today: McCloud rolled 28 using 1d20+8. strike.
20:01, Today: McCloud rolled 9 using 3d6. damage (3d6*10). = 90

20:00, Today: McCloud rolled 23 using 1d20+8. strike.
20:01, Today: McCloud rolled 12 using 3d6. damage (3d6*10). = 120

20:00, Today: McCloud rolled 27 using 1d20+8. strike.
 20:02, Today: McCloud rolled 12 using 3d6. damage (3d6*10). = 120
Silvermasque
player, 1013 posts
Heavy Cyborg
Merc LT - Squad Three
Mon 8 Jun 2009
at 21:48
  • msg #533

Re: C9 : 3rd Platoon - Squad Three


 I'm confused, but hell with it, I'll post and see what happens. ^_^

 ---


 With the main (and only) missile tubes on the Leopard having a good couple of miles reach on most anything else the squad carries as regular armament, when the report of empty magazines rolls in 'Masque lets fly with the pre-tasked volleys, trying to catch the flying leviathan in the air before it can get down and deploy its robot outriders.

 The first launch consists entirely of fragmentation warheads, each set to proximity detonate in mid-flight at the touch of incoming counter-missiles, whilst behind them two mixed flights of plasma and high explosive leap from the box launchers, bathing the entire APC in jetwash and smoke, a final storm of pure AP warheads leaping downrange a moment later, as fast as the armoured vehicles target computer can recycle the target settings and program their course.

 In something like seven or eight seconds of sound and thunder, the APC expends its entire short-range missile payload, and the Russian cyborg ensconsed in the command and control centre calls out over the unit radio "Maneuvering!" as he fires up the main wheels and starts attempting to evade the inevitable return fire - with about the level of success he really expected from trying to run sixty plus feet of armoured fighting vehicle out from under a storm of the most advanced smart missiles in frontline service.

 Explosions blanket the Leopard, tearing armour and structural framework from the chasis and sending weapon mounts flying, whereupon he sends the remains of the AFV lurching into the 'cover' of the thick clouds of smoke thrown up by the awesome bombardment it's suffered, a simple automated command blowing the crew hatches on the side 'sheltered' from attack by the enemy as 'Masque calls "Last stop for third platoon express, everybody out and into foxholes, double-time!"
Mephisto
NPC, 161 posts
Human - Shifter
Mercenary - Squad Three
Mon 8 Jun 2009
at 21:55
  • msg #534

Re: C9 : 3rd Platoon - Squad Three

Mephisto cast a spell on Na-Wa before leaving the APC and running for cover. It covers the Psi-Stalker in an additional suit of medieval-style magic armour. Perhaps Mephisto is capable of acts of kindness...

"You coming to Masque? You're not going to try to heroically go down with the ship or anything retarded like that are you?"
This message was last edited by the player at 21:58, Mon 08 June 2009.
Na - Wa
player, 152 posts
Psi-Stalker
Mercenary - Squad Three
Tue 9 Jun 2009
at 02:11
  • msg #535

Re: C9 : 3rd Platoon - Squad Three

As Na-Wa exits the APC and dives for a hole in the ground he can be seen flailing his hands about as he was on fire and trying to get the magical suit of armor off of his body.
"AHHHHHHHH!"

Bruce The Rune Sword:
>Na-Wa, that magic suit of armor Mephisto placed on you is for your added protection.<

"Oh OK Whon-Ecke...thank you mean bald guy!"
This message was last edited by the player at 02:14, Tue 09 June 2009.
Amy Weyland-Yutani
player, 143 posts
Mutant Cheetah - Pilot
Private - Squad Two
Tue 9 Jun 2009
at 23:57
  • msg #536

Re: C9 : 3rd Platoon - Squad Three

"Does it have any weak spots?" Amy asks over the radio with fairly deplorable com  discipline.
Moloch
GM, 2056 posts
Pluto Company
Wed 10 Jun 2009
at 02:36
  • msg #537

Re: C9 : 3rd Platoon - Squad Three

PM
Silvermasque
player, 1015 posts
Heavy Cyborg
Merc LT - Squad Three
Wed 10 Jun 2009
at 10:10
  • msg #538

Re: C9 : 3rd Platoon - Squad Three


 "I was thinking maybe to try to knock damn' big bastard over, because is lot of armour left on this thing... but am doubting I would make it and then would be stuck in no-mans land with ass hanging out!" calls back 'Masque before making a few very rapid adjustments, the APC jerking around until it's pointed more or less directly at the Devastator (but inside the smoke cloud) and, as the last person bails out using his cyberjack to override every engine safety feature he can digitally reach before locking the steering and sending the armoured vehicle tearing forwards at full speed and then some... his cybernetic frame leaping from the rear crew hatch and rolling rather heavily along the ground and towards cover a moment later, his armoured shock-frame absorbing the impace readily, if ungracefully as he ends up more or less hull-down (and face-down) in a foxhole.

 Okay, so it's not an accurate missile or a ... but it is a big target...
McCloud
player, 96 posts
Human - GB Pilot
Corporal - Squad Two
Wed 10 Jun 2009
at 15:49
  • msg #539

Re: C9 : 3rd Platoon - Squad Three

McCloud tries to help out 'Masque's ramming attack with some distracting boom-gun fire.  Not that he wouldn't have blasted away, anyway, but this makes him sound like more of a team player...

OOC:10:44, Today: McCloud rolled 16 using 1d20+8. strike.
10:45, Today: McCloud rolled 17 using 3d6. Damage. = 170

10:44, Today: McCloud rolled 17 using 1d20+8. strike.
10:45, Today: McCloud rolled 12 using 3d6. Damage. = 120

10:44, Today: McCloud rolled 13 using 1d20+8. strike.
10:45, Today: McCloud rolled 5 using 3d6. Damage. = 50

10:44, Today: McCloud rolled 10 using 1d20+8. strike.
10:45, Today: McCloud rolled 10 using 3d6. Damage. = 100

10:44, Today: McCloud rolled 9 using 1d20+8. strike.
10:45, Today: McCloud rolled 7 using 3d6. Damage. = 70

10:45, Today: McCloud rolled 24 using 1d20+8. strike.
10:45, Today: McCloud rolled 11 using 3d6. Damage. = 110
Viktor
NPC, 15 posts
Human Line Walker
Lieutenant - Squad 4
Wed 10 Jun 2009
at 21:52
  • msg #540

Re: C9 : 3rd Platoon - Squad Three

Viktor replies to Major Karno over the radio and dishes out a few orders for one of his sergeants to take a squad underground to meet up with the other team, and help them get above ground.
Moloch
GM, 2061 posts
Pluto Company
Wed 10 Jun 2009
at 22:18
  • msg #541

Re: C9 : 3rd Platoon - Squad Three

The Glitter Boys are literally going to blow the giant robot in half in a matter of seconds (Drano inflicting considerably more than any of the 3). It doesn't slow it's attack however and the gunners open fire on the Chromium Guardsmen, while hammering away at the incoming APC with volleys of mini missiles. The Devastator completely ignores everyone else.

The CS ground troops likewise fire several mini missiles at the APC as it speeds towards them...
This message was last edited by the GM at 22:27, Wed 10 June 2009.
Photios Dimitrios Erasmus
player, 144 posts
Atlantean - Mage
Mercenary - Squad Three
Thu 11 Jun 2009
at 19:04
  • msg #542

Re: C9 : 3rd Platoon - Squad Three

Leaping out of the APC along with the others, Photios refreshes his magical armor and then skirts his way from Foxhole to Foxhole. Drawing back away from the immediate battlefield, he finds a calm moment and starts casting a longer incantation. Weaving an immense web of power before casting it out over the gathered enemies to send them into confusion.
Mephisto
NPC, 162 posts
Human - Shifter
Mercenary - Squad Three
Thu 11 Jun 2009
at 22:48
  • msg #543

Re: C9 : 3rd Platoon - Squad Three

Mephisto takes aim with his JA-11 laser rifle and fires at the Devstator, while remaining in partial cover. Even at this range it should still do some damage...
Silvermasque
player, 1019 posts
Heavy Cyborg
Merc LT - Squad Three
Fri 12 Jun 2009
at 16:11
  • msg #544

Re: C9 : 3rd Platoon - Squad Three


 Part-straightening in the bottom of his blast crater, 'Masque reaches to unsling one of the two heavy grenade launcher rifles he's taken to using for long-range fire operations and checks the feed, then swings the barrel up over the rim of his cover and settles his sighting systems on the smaller RPA units scattered about the feet of the staggering behemoth, looking for clusters to target with tight bursts of powerful fragmentation warheads at the same time as trying to pick out the closest target for Third Platoons infantry weapons to engage.
Moloch
GM, 2063 posts
Pluto Company
Fri 12 Jun 2009
at 16:55
  • msg #545

Re: C9 : 3rd Platoon - Squad Three

PM
Drano Pierce
player, 147 posts
Human - bad muther fucker
2ndLieutenant - Squad Two
Fri 12 Jun 2009
at 17:07
  • msg #546

Re: C9 : 3rd Platoon - Squad Three

Despite being hit several times Drano fires two more rounds at the big ass Traix bot. Once/if it is destroyed he coolly shifts his fire, focusing on the four of the smaller PA’s, putting one to three rounds into each one.
Silvermasque
player, 1020 posts
Heavy Cyborg
Merc LT - Squad Three
Fri 12 Jun 2009
at 23:04
  • msg #547

Re: C9 : 3rd Platoon - Squad Three


 Bringing his rifle to the uppermost of his right shoulders, 'Masque goes active on his combat computer and targetting systems, dropping neat little reticules over the various CS targets available to him and selecting those to be engaged, though as he's an officer he still spares a little of his awareness to make rapid decisions based on enemy deployments.

 "Third platoon, be concentrating small-arms fire on grounded CS armour from closest right to furthest left, as available. Don't take risks!"

 And with that, he gently strokes the trigger, a rapid volley of light electromagnetic pulses ejecting a steady stream of grenades into the air, each departing the barrel with a gentle 'whump' that would be almost inaudable even were there not a battle going on...
 ...where they land, needless to say things are rather different.

 Dropping into a neat cluster centered more or less on the feet of the towering Triax war machine, but actually aimed at the CS armour before it can disperse, a hailstorm of explosions and near-molten hypersonic shrapnel tears through the air, shattering armour and just about anything else it encounters.

 Then - assuming he's still alive - it's back down into the foxhole to pop out the magazine (which is clipped back into his webbing) and replace it with a fresh one for a second try.
McCloud
player, 102 posts
Human - GB Pilot
Corporal - Squad Two
Sat 13 Jun 2009
at 04:03
  • msg #548

Re: C9 : 3rd Platoon - Squad Three

McCloud shrugs off the volley of lasers that pepper his GB, smirking at the stupidity of the guys working the guns on the titanic 'bot.  He sends back a few love taps of his own in the form of another volley of boom gun flechettes.

OOC: 22:56, Today: McCloud rolled 12 using 1d20+8. strike.
22:57, Today: McCloud rolled 13 using 3d6. Damage. = 130

22:56, Today: McCloud rolled 18 using 1d20+8. strike.
22:57, Today: McCloud rolled 10 using 3d6. Damage. = 100

22:56, Today: McCloud rolled 22 using 1d20+8. strike.
22:57, Today: McCloud rolled 6 using 3d6. Damage. = 60

22:56, Today: McCloud rolled 20 using 1d20+8. strike.
22:57, Today: McCloud rolled 12 using 3d6. Damage. = 120

22:56, Today: McCloud rolled 22 using 1d20+8. strike.
22:57, Today: McCloud rolled 11 using 3d6. Damage. = 110

22:56, Today: McCloud rolled 28 using 1d20+8. strike.
22:57, Today: McCloud rolled 11 using 3d6. Damage. = 110
Amy Weyland-Yutani
player, 145 posts
Mutant Cheetah - Pilot
Private - Squad Two
Sun 14 Jun 2009
at 02:01
  • msg #549

Re: C9 : 3rd Platoon - Squad Three

Amy, slipping down and well to one side starts to pepper the ground troops as well, now that they are without the giant killer of a robot to swat her like a fly when the stealth drops.
Moloch
GM, 2064 posts
Pluto Company
Sun 14 Jun 2009
at 15:33
  • msg #550

Re: C9 : 3rd Platoon - Squad Three

The seven Power Armours on the ground look like some sort of classic model of the SAMAS, but not the traditional bulky suits normally encountered...

The Devastator focuses all of it's firepower on the APC speeding toward it.

Silvermasque covers them in a spray of grenades, along with the laser turrets from Amy's dropship. They all duck for cover in the violent explosions, all of them taking serious damage to their armour. Above them, the Devastator's torso is almost completely shredded, and the giant robot finally collapses on it's back kicking up a cloud of dust when it hits the ground.

The lead SAMAS stands to his feet and is in motion of ordering a charge to the others when he is decapitated by a well placed shot from Drano's boom gun. The lifeless PA thuds to the ground and the others all stand and charge towards the group hurling a storm of mini missiles and laser blasts into the already beaten battle field. Two of the missiles hit just outside of Silvermasque's foxhole showering him with dirt and rocks, and almost filling the foxhole with Silvermasque in it!

The remaining six are quickly cut down by Drano, McCloud and Comartin in a matter of seconds with one shot each, sending the last of the visible enemies into the afterlife.

It could not be better timing as the elevator from underground reaches the top with most of the underground party on board. Sergeant Van Fanel and Corporal Calliandra O'Hare are both carrying odd devices in their hands and are quickly escorted to the teleporting pad by Squad Four.

(The teleporting pads can hold 5 human sized people at a time)

Tyirrak leads the others (Vashti, Karnon, Daemonis, and Shimrod) to what looks like the front lines to find foxholes or other forms of cover.

The elevator then goes back down to pick up the rest of them...

The SAMAS and Sky Cycles who had retreated earlier are returning, and they have doubled their forces this time. Several hundred of them are under a minute away away...
This message was last edited by the GM at 15:40, Sun 14 June 2009.
McCloud
player, 103 posts
Human - GB Pilot
Corporal - Squad Two
Mon 15 Jun 2009
at 14:51
  • msg #551

Re: C9 : 3rd Platoon - Squad Three

Eying the incoming swarm of blips on his radar, McCloud finally seems to show some realism as he comms to Drano, "Umm, sir?  I think that might be our cue to leave..."
Silvermasque
player, 1022 posts
Heavy Cyborg
Merc LT - Squad Three
Mon 15 Jun 2009
at 15:19
  • msg #552

Re: C9 : 3rd Platoon - Squad Three


 The massive spray of dirt and rock across his foxhole as the large 'borg barely ducks in time all but buries 'Masque, but fails to do so deeply enough to prevent him from coming up again a moment later, shaking his 'launcher to clear it of loose soil and slamming home a fresh clip - this one marked with the stripes of an AP drum since fragmentation without a proximity fuse probably won't help all that much against a swarm of fast-moving air targets.

 He's even got time for a quick, silent transmission to the other officer-in-the-field and a hasty order to Third Platoon, "By sections boys and girls, we are going to start falling back on teleport gate - anyone who is having only normal human speed or close to it, you go first. Stop in foxholes around gate an provide cover until is your turn!"
Drano Pierce
player, 148 posts
Human - bad muther fucker
2ndLieutenant - Squad Two
Mon 15 Jun 2009
at 22:21
  • msg #553

Re: C9 : 3rd Platoon - Squad Three

Drano recognizes the lizard Dee-bee and his troops. “Tyirrak get your squad on the transporter pads.” Pausing for a bit to listen to the radio he continues to issue orders. “Silvermasque your squad is next, Victor your squad will be the last to teleport out of here.”

“Silvermasque, you and my squad will be the last ones out, and will cover Victors squad. We’ll hitch a ride on the dropship.”

“Amy get ready to pick us four up, then go invisible.”


OOC: I think Silvermasque will fit inside the dropship.....if not somebody let me know. Or we can just leave him to die.
Na - Wa
player, 153 posts
Psi-Stalker
Mercenary - Squad Three
Mon 15 Jun 2009
at 22:25
  • msg #554

Re: C9 : 3rd Platoon - Squad Three

Na-Wa wastes no time climbing out of a hole and running for the nearest teleporting pad, despite the fact he was supposed to wait for the ‘Big Lizard things’ (Tyirrak) people to leave.
Amy Weyland-Yutani
player, 146 posts
Mutant Cheetah - Pilot
Private - Squad Two
Tue 16 Jun 2009
at 06:12
  • msg #555

Re: C9 : 3rd Platoon - Squad Three

Amy pilots the dropship over the slag of the downed sama's careful in case one isn't quite finished in a hurry to reach Drano and his squad, the oddly shaped ship moving quickly to land and allow them a chance to board while she resets the cloaking systems.
Moloch
GM, 2066 posts
Pluto Company
Tue 16 Jun 2009
at 15:27
  • msg #556

Re: C9 : 3rd Platoon - Squad Three

Van, Callie, the mutant named Madtown, Na-Wa and a wounded soldier from Squad 4 are safely teleported back to Tolkeen. The next 5 are clear to enter the circle...
McCloud
player, 104 posts
Human - GB Pilot
Corporal - Squad Two
Tue 16 Jun 2009
at 15:37
  • msg #557

Re: C9 : 3rd Platoon - Squad Three

McCloud takes the opportunity during this brief respite to clamber out of the foxhole and head over to check out what's left of the Devastator and the CS robots that were supporting it.  He kicks through the wreckage looking for anything salvageable or particularly interesting.
Moloch
GM, 2067 posts
Pluto Company
Tue 16 Jun 2009
at 18:58
  • msg #558

Re: C9 : 3rd Platoon - Squad Three

OOC - McCloud, that wreckage is a half mile away. If you go out there, the incoming SAMs will kill you and rape your corpse.
Tyirrak
player, 258 posts
Lanotaur Hunter
2ndLieutenant - Squad Two
Tue 16 Jun 2009
at 19:07
  • msg #559

Re: C9 : 3rd Platoon - Squad Three

"There are still more down there Lieutenant. Portia and a few others have not come up yet."

Tyirrak then leads his squad to the teleport pad.
Moloch
GM, 2068 posts
Pluto Company
Tue 16 Jun 2009
at 19:08
  • msg #560

Re: C9 : 3rd Platoon - Squad Three

Tyirrak, Vashti, Karnon, Daemonis, and Shimrod are next to be safely teleported to Tolkeen.

The pad is now free for the next group.
Drano Pierce
player, 150 posts
Human - bad muther fucker
2ndLieutenant - Squad Two
Tue 16 Jun 2009
at 19:17
  • msg #561

Re: C9 : 3rd Platoon - Squad Three

Tyirrak:
"There are still more down there Lieutenant. Portia and a few others have not come up yet."


Drano doesn’t respond either verbally or physically at this last piece of news, he only issues an ultimatum to those still below ground. He didn’t like the idea of leaving people behind, but to do so would be suicide for him and the last of those to leave.

"Any Tolkeen forces that hear this and are still below ground, and hear this respond."

"You have a few minutes at best to make it above ground before your overrun by Coalition forces.”

“We will try to wait for you as long as possible, but we will not wait forever."

Moloch
GM, 2070 posts
Pluto Company
Tue 16 Jun 2009
at 23:20
  • msg #562

Re: C9 : 3rd Platoon - Squad Three

Lotus, Mephisto, Photios, Magnet man and Rhys are next to teleport to Tolkeen, and Arthur is the first one to the pad for the fourth group.

Four soldiers from Squad Four join him and they too leave the battlefield.

Viktor orders the Iron Juggernauts to take the safest route back to Tolkeen on their own, and makes his way to teleport out.

Shortly after Squad Four is safely out of the area, the elevator reaches the surface, with Portia, Braga, Oksana, Thasha, Flat Bullet (wounded and being helkped to walk by Thasha), Severin (carrying a dead or unconscious Burd), and what appear to be four human prisoners, none of whom are soldiers... they are wrapped in bedsheets and huddled together like scared kittens. Oksana guides them to the pad, while the others keep their weapons trained on them...

In a few short seconds everyone is safely back in Tolkeen except for Private Yutani, and her cargo : 3 Glitter Boys and a Giant Russian Cyborg Shock Trooper. Amy activates the stealth powers of the ship and aims to move around the incoming Coalition undetected, and then head for Tolkeen, and leave this stinking Hell House behind.
This message was last edited by the GM at 23:21, Tue 16 June 2009.
Drano Pierce
player, 152 posts
Human - bad muther fucker
1st LT - Squad Three
Tue 16 Jun 2009
at 23:41
  • msg #563

Re: C9 : 3rd Platoon - Squad Three

On the way back to Tolkeen, Drano exits his Chromium Guardsman, and stretches. He makes way up to the cockpit to thank Private Yutani for he efforts, but then tells her there is no need to ask if she can shoot next time.
Silvermasque
player, 1024 posts
Heavy Cyborg
Merc LT - Squad Three
Wed 17 Jun 2009
at 00:25
  • msg #564

Re: C9 : 3rd Platoon - Squad Three


 Creatively 'reinterpreting' Dranos instructions on the fly, 'Masque cycles the mission specialists and unaugmented infantry from Third Platoon out first, ever mindful of the cycle time teleportation seems to require as an evacuation technique, until the last PBI is through the mystic portal and the team are able to mount up, the big Russian 'borg somewhat taller and rather bulkier than a Glitterboy but correspondingly rather more agile and able to cram himself into whatever space is available.

 A soft, muted 'thrumm' that's been hovering in the air around him since the group engaged the enemy fades out as he powers down the latest of his far-from-off-the-shelf gadgets and extends one arm in a pleased fashion, studying the relative lack of damage beyond singed outer plating that he's suffered during the days work.

 Of course, the main reason he hasn't taken much personal damage is sitting in a multi-million credit heap of expensive imported rubble on the battlefield below, but it's harder to get excited about a wrecked tank than a new onboard toy.

 The way back sees a certain amount of winding down at least on 'Masque's part - including an effort to corrupt the Glitterboy pilots left in the launch bay to the extent of teaching them just enough Russian to be able to join in on the chorus of one or two spectacularly obscene marching songs...
Amy Weyland-Yutani
player, 147 posts
Mutant Cheetah - Pilot
Private - Squad Three
Wed 17 Jun 2009
at 00:51
  • msg #565

Re: C9 : 3rd Platoon - Squad Three

"Ah, really, I think I meant to ask if I had to shoot."  She sounds a bit nervous even through the terrain hopper armor flight suit she's hiding within.
Drano Pierce
player, 153 posts
Human - bad muther fucker
1st LT - Squad Three
Wed 17 Jun 2009
at 01:01
  • msg #566

Re: C9 : 3rd Platoon - Squad Three

Amy Weyland-Yutani:
"Ah, really, I think I meant to ask if I had to shoot."


Drano explained why he wanted Yutani to fire. "The idea was with you attacking from the rear the Coalition troops would be confused, even momentarily this could have prevented some of his to be struck by enemy fire or killed."

“Yes, there would have been an inherent danger posed to you as you would have attracted the attention of the SAMAS, and would have been attack. You could have been killed. But we are all soldiers and must accept the fact that our commanders may order us into harms way for the betterment of the unit and Tolkeen as a whole.”

Amy Weyland-Yutani
player, 148 posts
Mutant Cheetah - Pilot
Private - Squad Three
Thu 18 Jun 2009
at 05:51
  • msg #567

Re: C9 : 3rd Platoon - Squad Three

"But, then who would fly you and the others out in my place?"
Drano Pierce
player, 154 posts
Human - bad muther fucker
1st LT - Squad Three
Thu 18 Jun 2009
at 06:02
  • msg #568

Re: C9 : 3rd Platoon - Squad Three

“We would have taken the teleporters back to Tolkeen.”
Amy Weyland-Yutani
player, 149 posts
Mutant Cheetah - Pilot
Private - Squad Three
Fri 19 Jun 2009
at 06:08
  • msg #569

Re: C9 : 3rd Platoon - Squad Three

"Oh.."  with that she grew quiet for the rest of the flight back.
Severin
player, 47 posts
Tauton
Mercenary - Squad Two
Fri 19 Jun 2009
at 18:51
  • msg #570

Re: C9 : 3rd Platoon - Squad Three

Severin waits his turn to get on the teleporter, helping with combat if needed to do so.
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