Re: Jump Space: Date: 224-1107 12:00
Conrad finds most Jumps boring. Nothing to see, nothing for a navigator to do, because after the insertion, there should be nowhere for the ship to go, except to the preplotted emergence point, where it should pop out seven days later, with whatever momentum it had when it went in.
But "boring" is better than the only real alternative in a Jump, which is "terrifying". Once, just once, he'd been aboard a ship that misJumped. Nineteen days in Jump, and the food ran out after fifteen. The Quetzl had come out, in the end. Thirty parsecs off target, and there'd been a frantic half hour checking charts and searching for nav beacons. They'd been lucky, the system was inhabited, and had a basic port, because Quetzl had eaten her own Jump engine. They could have been stuck in interstellar space, with no stardrive.
The really scary part came when they realized, later, that they'd been dumped back into normal space because they ran into a gravity well. Given the scales involved, the chances of that moonlet being in just the right spot were ridiculously ininitesmal. A tiny, freak coincidence had saved them from becoming another ghost ship story.
Three of his four crewmates had never boarded a ship again. One of them wouldn't even go inside an interplanetary shuttle. He claimed that angels had spoken to him during that Jump, told him he would survive, but that he was never to go offworld again. He hadn't even gone home, but stayed on the world where they'd landed.
Conrad, on the bridge, plotting the next Jump on Jago's flight plan, stretches. "Yessiree, borin' is just fine by me, given the alternative."
Superstitiously, he leans across and prods the warning lights in turn, just to make sure they're all awake and paying attention. Never mind that, by the time they started flashing, it'd already be way too late.