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12:43, 26th April 2024 (GMT+0)

Pirates: OOC.

Posted by DM N1NJ4C0WFor group archive 3
DM N1NJ4C0W
GM, 97 posts
He who controls the spice
controls the universe
Tue 18 Apr 2006
at 01:01
  • msg #55

Re: Pirate OOC

So it's Aurlin and Aran-Aralath-the other one that we're missing.
Paul Roberts
player, 4 posts
Tue 18 Apr 2006
at 03:32
  • msg #56

Re: Pirate OOC

Any suggestions on where I might be found? Or did I just 'Phase in' from off the side of the screen as another crewmember?
[Private to DM N1NJ4C0W: It could speed things up a little to have me trapped in the temple or something, although I don't know a lot of background on, for instance, why the temple is being raided. I'll read up soon.]
This message was last edited by the player at 03:32, Tue 18 Apr 2006.
DM N1NJ4C0W
GM, 99 posts
He who controls the spice
controls the universe
Tue 18 Apr 2006
at 03:36
  • msg #57

Re: Pirate OOC

Read the story thread and you'll see that Blackmane just ordered you to join the PC's group. So, yeah you were a crewmember.
Paul Roberts
player, 6 posts
Tue 18 Apr 2006
at 03:49
  • msg #58

Re: Pirate OOC

Got it.
DM N1NJ4C0W
GM, 127 posts
He who controls the spice
controls the universe
Thu 4 May 2006
at 01:40
  • msg #59

Re: Pirate OOC

Combat round'll be done tomorrow hopefully. I should be having a lot of pressure taken off me by tomorrow evening.
DM N1NJ4C0W
GM, 128 posts
He who controls the spice
controls the universe
Fri 5 May 2006
at 17:58
  • msg #60

Re: Pirate OOC

I fell asleep, heh. I'll get on it now.
This message was last edited by the GM at 23:30, Fri 05 May 2006.
DM N1NJ4C0W
GM, 131 posts
He who controls the spice
controls the universe
Thu 18 May 2006
at 16:29
  • msg #61

Re: Pirate OOC

Who is still here?
Flik Gadson
player, 57 posts
Init: +2  AC: 17/ 15/ 12
Hp:16/16 save:+4, +3, +6
Thu 18 May 2006
at 17:11
  • msg #62

Re: Pirate OOC

I am, I like flik to much to just let him die.
Hoat Hundemar
player, 50 posts
Excuse me while I gut you
like a fish... HP 29/37
Thu 18 May 2006
at 22:21
  • msg #63

Re: Pirate OOC

Ahoy!
Paul Roberts
player, 15 posts
Thu 18 May 2006
at 22:55
  • msg #64

Re: Pirate OOC

Yarr!
Zorlax Marn
player, 55 posts
Fri 19 May 2006
at 01:23
  • msg #65

Re: Pirate OOC

Here.
DM N1NJ4C0W
GM, 133 posts
He who controls the spice
controls the universe
Sat 20 May 2006
at 16:49
  • msg #66

Re: Pirate OOC

Looks like we've lost Aralanthalas & Aurlin since neither have posted since well before the server move.
DM N1NJ4C0W
GM, 135 posts
He who controls the spice
controls the universe
Mon 29 May 2006
at 00:26
  • msg #67

Re: Pirate OOC

Exams have taken a lot out of me. Expect something tomorrow evening at the latest.
DM N1NJ4C0W
GM, 139 posts
He who controls the spice
controls the universe
Sun 4 Jun 2006
at 06:58
  • msg #68

Re: Pirate OOC

Zorlax? I'm posting tomorrow so sort out your actions. I really don't want to have to do it for you. I'm already NPCing 2 people.
DM N1NJ4C0W
GM, 151 posts
He who controls the spice
controls the universe
Sun 18 Jun 2006
at 19:41
  • msg #69

Re: Pirate OOC

Hoat? No offece, but I'd like to put a rush on this combat. Not only have my exams slowed down this combat, but I hate them, I just hate them & want to get to rewarding you (plus FP wants our crews to meet up soon).
Hoat Hundemar
player, 54 posts
Excuse me while I gut you
like a fish... HP 29/37
Mon 19 Jun 2006
at 00:21
  • msg #70

Re: Pirate OOC

Sorry for the delay - I am swamped as well, with many other RL issues that seem to pull me everywhere but in front of my computer.  I'll try to pick up the pace.
Lilian Espaireith
player, 1 post
Init:+2  AC:15/13/12
HP: 10/10  ST: +2/+3 /+2
Sun 2 Jul 2006
at 11:47
  • msg #71

Re: Pirate OOC

Ahoy there mates.

Right last ooc piraty from me.

Joining the game and hoping to have fun.
DM N1NJ4C0W
GM, 171 posts
He who controls the spice
controls the universe
Sun 2 Jul 2006
at 14:49
  • msg #72

Re: Pirate OOC

So. Seems we're finally going meet up with our nemeses: The Hunters.

They've got us out-gunned, level 4'd & they have a pet dinosaur.
We, however outnumber them & have a wizard onboard.

Let's see how this works out.
Lilian Espaireith
player, 3 posts
Init:+2  AC:15/13/12
HP: 10/10  ST: +2/+3 /+2
Sun 2 Jul 2006
at 15:01
  • msg #73

Re: Pirate OOC

Looks like I showed up right in time.

To explain a thing or two about my post. Lilian was with the captains party at the temple and has served as a midshipman of sorts, a task which she is rather good at.

[Private to DM N1NJ4C0W: The second knowledge skill should be Navigation, since we are in the Nelanther isles.]
Paul Roberts
player, 32 posts
HP 23/23  Save 4/5/1
AC 19/16/13 Init +3
Sun 2 Jul 2006
at 22:35
  • msg #74

Re: Pirate OOC

Ooh, fun. I'm looking forward to seeing Hoat bull-rush hunters into the water. Myself, I may not be quite as much use in a fight :(
Lilian Espaireith
player, 4 posts
Init:+2  AC:15/13/12
HP: 10/10  ST: +2/+3 /+2
Mon 3 Jul 2006
at 14:35
  • msg #75

Re: Pirate OOC

So this will be a no holds barred pvp fight? Hope it happens on sea, for my sake!
Flik Gadson
player, 70 posts
Mon 3 Jul 2006
at 21:10
  • msg #76

Re: Pirate OOC

How many rounds do we have to prepare for the fight? I need to know so I can buff up.
Lilian Espaireith
player, 7 posts
Init:+2  AC:15/13/12
HP: 10/10  ST: +2/+3 /+2
Mon 3 Jul 2006
at 21:26
  • msg #77

Re: Pirate OOC

Well I guess we have ample time, this is the age of sail after all.

Unless they have a speedboat with all the animals with the long ears on the sides.
Flik Gadson
player, 71 posts
Mon 3 Jul 2006
at 22:29
  • msg #78

Re: Pirate OOC

Yeah, but if I cast them to soon they'll wear off before the fight is over. I'm only lvl three after all. so bless, sheild of faith, aid, and bear endurance will all last three minutes. To make it in this fight, i'll need everything I can get, I'm not as hardy as Hoat after all and since I'm the "healer" they'll probably come after me first.
Lilian Espaireith
player, 9 posts
Init:+2  AC:15/13/12
HP: 10/10  ST: +2/+3 /+2
Mon 3 Jul 2006
at 22:53
  • msg #79

Re: Pirate OOC

True, you should be able to casts the spells with some accuracy in regards of duration, ships take a while to catch up, even with magic and favorable winds.
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