Re: Pirate OOC
Hmm then we better start getting creative.... Let our chaotic nature shine through and turn about that ram their custom made heap of timber!
Seriously though, a clarification in game on who they are, prey/predator would solve all our "metagaming" problems.
As they say, why fight fair
How about waterbreathing/swimming, hacksaw and their rudder?
Or better yet, waterbreating/swimming, Waterproof keg of smokepowder, and their Rudder/keel.
Aurlin as a flying bomber wouldnt last long I think, unless he is that much higher up in the air, he would simply be shot down.
Or...abandon ship, dive under it, and over take theirs from behind while they are aboard ours which we have convinently disabled.
Caltrops are a decent enough idea, but ultimately rather futile since it only slows the process down, we need them off our ship and to disable theirs.
We could all just surrender the moment they comes close to us, and wreak their element of tactics... then once they are unsure on what to do we attack... or simply use invisibility to sneak a good lockpick along with the group... then over take the ship again, when they leave half of their crew to run it (doubt they would sink a good ship like the rose). This would be a decent enough backup plan.
Or we could just make a "run" for it, hoping to outdistance them, this plan atleast gives us extra time to prepare, in the worst case scenario.
combine running with waterbreathing/swimming idea #1 and time the disabling too a time where we are shall we say close to shore or a reef...going at it full "steam" then watch as they fail to turn and run ashore (like this idea).