Re: Pirate OOC
Well Zorlax is only 3rd level. I'm HAPPY I can cast web twice. I figure we should bow out of this fight and lead them on a merry chase. But first we damage the heck out of their sails. I think one of their part is a waterbreather by the look of his character, A water troll or orc. (How he got permission for that one beats me) He will probably try to some at us from below. (IE: cut the rudder)
IMO:
1st we use whatever long range fire attacks we can to damage them. Assume they will try the same, except we have a mage. Assume they have ranged wands/rods/scrolls.
2nd: We act like we are coming for them full steam, full attack, etc.. We get close enough to pour one "broadside" of whatever we can then get dthe windage and take off.
3rd: If we do wind up closing, we are pretty much toast. From what I've seen on the die roller and rumor here, I'd say they are all at least one level maybe 2 ahead of us. They have been Rp'ing constantly while we hunters have been in and out of limbo over the past months.
4th: Misdirection. We run away until it gets dark, set a rowboat with a lamp down, and do a 90 degree turn and take off. We can go somewhere, load up with a few weapons specifically for taking them out and come back together. (Gaining a level maybe)
While I'm not big on running usually, I do fear they are better prepared to take us out. (did I see a mention of a dinosaur somewhere) Another point is this custom ship. Probably it is a little faster than we are. I might have a few weapons hidden here or there.
Pirates are a cowardly lot for the most part, preying on the much weaker. So these actions aren't totally out of character. But then I'll give it my best shot with whatever we decide to do.
If the vote is to fight. The best Zorlax can do is to web several of the PC's and then put a few to sleep. Depending on exactly what the captain has, thats about it. I can cause havoc with their sails, but by that time, we are gonna be so close it isn't gonna matter. I have prepared to mend out sails again damage, but again, this might help us only if we are fleeing.
Hoat is correct about sending a few overboard. That would help alot.
Another item, How many extras do we have (regular seamen)? Only 3 of us have been involved with the shipboard duties. A caravel takes about 20 to run, and pirate ships usually carry 4 times as many as is needed for normal ops.