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05:59, 29th March 2024 (GMT+0)

Pirates: On The Desert Rose.

Posted by DM N1NJ4C0WFor group archive 3
Zorlax Marn
player, 87 posts
Fri 13 Oct 2006
at 14:27
  • msg #120

Re: On the Desert Rose

Whooshhhh.....

(screams of fear and pain can be heard on the other ship)
;)
Flik Gadson
player, 90 posts
Fri 13 Oct 2006
at 18:16
  • msg #121

Re: On the Desert Rose

All the info from the PL I sent to ninjacow a couple posts up. [Private to DM Songwind: Flik will cast sheild of faith (on himself), bless, bears endurance (on himself), and Aid on himself. When the enemy is four turns away from closing with us. Shield of faith raises my AC to 19, with bless and aid I get a +2 to all my attack rolls and 6 temporay hit points, bears endurance raises my con by 4 so I get 6 more hit points; making my final hp total 28.]

As for where I am I'll probably be towards the rear of, for lack of a better term, the scrimage line. I'll be sticking with in movement distance of my comrades so I can move and heal them should the need arise. Also when the enemy finally does close with us I'll cast doom on them.
DM Songwind
GM, 22 posts
Fri 13 Oct 2006
at 18:17
  • msg #122

Re: On the Desert Rose

OOC: Everyone make spot, and spellcraft and Know(arcana) check if applicable as well as initiative rolls
Flik Gadson
player, 91 posts
Fri 13 Oct 2006
at 18:34
  • msg #123

Re: On the Desert Rose

OOC: Spot check: 10
        knowledge arcana: 8
              Spellcraft: 22
                    Init: 17   

This message was last edited by the player at 18:36, Fri 13 Oct 2006.
Paul Roberts
player, 64 posts
Sun 15 Oct 2006
at 04:55
  • msg #124

Re: On the Desert Rose

OOC:

Paul Roberts rolled 20 using 1d20+3. Spellcraft.
Paul Roberts rolled 20 using 1d20. Spot.

Sweeeet.
Zorlax Marn
player, 89 posts
Mon 16 Oct 2006
at 00:48
  • msg #125

Re: On the Desert Rose

OOC:
20:48, Today: Zorlax Marn rolled 9 using 1d20+6. init.
20:48, Today: Zorlax Marn rolled 23 using 1d20+8. know arcan.
20:48, Today: Zorlax Marn rolled 20 using 1d20+8. spellcraft.
20:48, Today: Zorlax Marn rolled 19 using 1d20. spot.
DM Songwind
GM, 25 posts
Sun 29 Oct 2006
at 23:16
  • msg #126

Re: On the Desert Rose

As the distance between the ships closes the crew of the ship prepares for the boarding action to come; readying grappling hooks and weapons for the impending combat.  From the pirate ship's main deck a fireball comes rushing out to meet the incoming ship's main deck area.  All the crew of the Hunter ship could do is watch in horror as impending ball of fire streaks towards their ship's main deck area.  The hunter ship's captain shoats out to his crew to take what cover they could; knowing there wasn't much else they could do, but take the attack. and begins mumbling words of his own; relying on his officers and crew to do their best.  As the fireball races across to the Hunter's ship, seeking it's death and destruction, the ball of fire grows and expands to point of encompassing the entire main deck and seems to break up; showering everyone there with small embers and sparks, but seeming to not do any real damage.  The Hunter captain nods in satisfaction.  Thank Valkur for that...

He then turns to the ballista crew at the bow of the ship.  "Fire on that person!!!"

At 30 ft apart both ship's crews throw grappling hooks across the distance between themselves and start reeling in the lines to close the distance as fast as possible.  Men in the rigging start firing arrows at their counterparts and enemy's main deck.

At 20 ft the pirate ship, Desert Rose, takes a hit broadside on the opposite of the hunter ship, Shoalrider, so hard the pirate ship moves 5 feet laterally towards the hunter ship; pitching the pirate ship's deck 30 degrees on its side.  The pirate ship's hull boards creak and crack with the impact trying to absorb the impact.  The pirate ship crew stumble around as they attempt to regain their balance.  The pirate captain curses under his breath.  "We've been betrayed!"  Several of the pirate crew pear over the side to find out what hit the Desert Rose.

The soon the ship hulls collide together and both crews prepare for the onslaut that was about to occur....

OOC: post 2 rounds of attacks everyone.
This message was last edited by the player at 13:57, Thu 02 Nov 2006.
Paul Roberts
player, 67 posts
Mon 30 Oct 2006
at 00:44
  • msg #127

Re: On the Desert Rose

Paul looks at his remaining scrolls in confusion for a moment, then pushes them into Zorlax's hand (Darkness & Web). Then he unslings his net and throws it across the gap between the boats.

OOC: Waiting until 20' then trying to throw a net at the most heavily armored person on the other ship. Hits Touch AC 17 including range penalties.
Flik Gadson
player, 92 posts
Mon 30 Oct 2006
at 02:29
  • msg #128

Re: On the Desert Rose

Flik casts doom from his scroll as the enemy boards.
Paul Roberts
player, 68 posts
Mon 30 Oct 2006
at 08:02
  • msg #129

Re: On the Desert Rose

OOC: Did that fireball decimate the enemy crew as hoped?
DM Songwind
GM, 32 posts
Thu 2 Nov 2006
at 14:43
  • msg #130

Re: On the Desert Rose

As the ships grapple with each other a cloud of mist and vapor billows out of the pirate ship's main cargo hatch and growing to include the entire main deck and reaching high to encompass the rigging as well.

Whatever hit the pirate ship broadside appears to have breaked the hull and water is coming in.  There is also a lot of splashing noise coming from that side of the pirate ship.

The Hunter ballista crew takes aim at the spellcaster who cast the fireball spell and fires a bolt across the distance; impacting the spellcaster and knocking him to the deck.

A Hunter sailor near the main deck railing throws a globs of acid at Zorlax and Flik each.

OOC: Resolving attacks....

Zorlax: Ballista bolt damage 15
        Acid spell damage 4

Flik: Acid spell missed.

Everyone within the cloud has their vision obscured beyond 5 feet.  This includes darkvision.

The fireball spell seems to have had no effect on the Hunter ship.

If there is attack that I missed from you before we start the boarding action then you need to tell me now.

Round 1 is about to start, so everyone roll initiative again and spot checks.  Also when making your attacks please post the damage for that attack; even if you feel the attack will miss.
Paul Roberts
player, 69 posts
Thu 2 Nov 2006
at 21:10
  • msg #131

Re: On the Desert Rose

Paul peers over the side, trying to see through the mist at whatever hit them.
Cap'n Blackmane
NPC, 32 posts
Scourge o the Sword Coast
Fri 3 Nov 2006
at 14:43
  • msg #132

Re: On the Desert Rose

The pirate captain shouts from the quarter deck, "Prepare to repel boarders and get rid of this damn fog now!!"

[Private to Paul Roberts:

As you look over the side of the pirate ship you see the shape of a huge shark in the water which is what hit the hull.  The huge shark's skin doesn't look healthy and you notice that skeletal bone are exposed in several places along it's torso.

You also see several smaller shark fins in the water and they seem to be attacking the huge shark.

There is a hull breach where the huge shark impacted with the ship with the shark's head slightly sticking through the hole in the hull into the cargo hold below.  The huge shark is waiting for something and not moving at the moment.

There are two other huge shadowy shapes in the water that you see about 100-200 ft away from the pirate ship...
]
This message was last edited by the GM at 23:13, Fri 03 Nov 2006.
Paul Roberts
player, 71 posts
Fri 3 Nov 2006
at 23:02
  • msg #133

Re: On the Desert Rose

"Cap'n, we're taking on water! We may have to take this ship to get away."
Flik Gadson
player, 93 posts
Mon 6 Nov 2006
at 22:28
  • msg #134

Re: On the Desert Rose

Flik quickly moves over to Zorlax. He bends down and utters a soft prayer to Tymora as he reaches out to touch the severly injured mage.

OOC: silly me forgot what the range of that spell was. Anyway so I'll cast cure light wounds instead of obscuring mist. I heal Zorlax for ten points of damage.
This message was last edited by the player at 04:51, Tue 07 Nov 2006.
DM Songwind
GM, 39 posts
Wed 8 Nov 2006
at 04:42
  • msg #135

On the Desert Rose - Round 1

With the cloud of fog hinder vision on the pirate ship the Hunter archers have a difficult time finding and hitting targets.  Hails of arrows from both sides litter the sky as they seek their enemies; trading blood for blood.  The npc hunters on the hunter ship's main deck waiting for the first pirate to fall and make room for them on the other side of the railing.

Those on the pirate ship main deck hear a low based hum sound that becomes a shrilling screaching sound five times and then going silent.  This happens twice in a row...
[Private to Paul Roberts: As you are looking over the side railing of the pirate ship you see what appears to be two blasts of fire entering the huge sharks mouth and little fingers of flame coming out of its skin.  After that the huge shark falls away from the ship like the dead weight of a corpse and then two small pale blue skinned flying humanoid creatures come flying out of the hull breach, past you on the railing, and into the rigging above near the quarter deck...]

A hunter foolishly decided to jump between the two ships as they grappled and landed on top of an npc pirate on the main deck; wresting his cutlass weapon away from the pirate. All of the reamining npc pirate crew on the turn towards this fool with weapons drawn; ready to take him down.

On the quarter deck of the pirate ship the pirate captain and helmsman are put on the defensive as several hunters cross over the railing and form up for an attack; the big burly fighter's anger building within him and expressing his passion for combat.  "My, my boys.  All this for little o'me?  I'm touched."  You here the female pirate captain say as she draws a rapier and short sword from her belt.  She calls out to her crew, "Mister Roberts, to the quarter deck if your not too busy sightseeing."

Just then two small pale blue skinned humanoid creatures with sparks of electricity coming off their bodies come flying over pirate ship quarter deck railing near the edge of the fog bank and flittering among the rigging nearby and the fog bank for cover.  "Look at the ugly blue monkey having a tantrum." You hear one say as the other replies, "He is rather funny looking, now isn't he."

OOC:
Pirate ship main deck still effected by cloud of fog; reducing vision to 5 ft.

Flick: On the pirate main deck readying to support npc pirates. Healing Zorlan.
Zorlan: Regains consciousness on the pirate main deck. gains 10 hp from Flick's healing
Aurlin: Unsure; In crows nest looking for a target.
Erik: Below decks in combat with a huge shark.
Paul: Looking over the railing to survey the damage of the huge shark attack.
Lillian: Unsure;
npc pirates:
 -forcastle: 2 npc hunters move to the pirate quarter deck to support Gildor & Varal.
 -rigging: 9 npc pirates providing ranged attack support.
 -main deck: 10 npc pirates defending pirate main deck; attacking Hands now.
 -quarter deck: captain and helmsman defending against 2 npc hunters, a large raging fighter, & a lightly armored fighter.

Please post your round 1 actions/attacks
This message was last edited by the player at 04:44, Wed 08 Nov 2006.
Lilian Espaireith
player, 27 posts
Wed 8 Nov 2006
at 10:10
  • msg #136

Re: On the Desert Rose - Round 1

"Now lads, lets show those fish lovers what real pirates look like!" Lily yells, her voice carrying over the noises. As she shouts she pulls a pistol from her belt waiting for an opportunity to present itself.


((OOC: Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.
10:05, Today: Lilian Espaireith rolled 5 using 1d20+2. Initiative check.
10:04, Today: Lilian Espaireith rolled 5 using 1d20+1. Spot Check.

The dice roller truely hates me))
Paul Roberts
player, 72 posts
Wed 8 Nov 2006
at 22:49
  • msg #137

Re: On the Desert Rose - Round 1

Well, if we can't see them, they can't see us thinks Paul, heading up to the quarter deck to see the captain, and informing her that a Great Big Shark is attacking the hull.
DM Songwind
GM, 44 posts
Mon 13 Nov 2006
at 03:14
  • msg #138

Re: On the Desert Rose - Round 1

As both parties face off on the pirate quarter deck the pirate captain shakes her head in resignation and positions herself between the barbarian and his next target as human shield after mumbling something under her breathe.  No one is going to win this fight; not and still have enough men to crew a ship properly.  We're too evenly matched..., she thinks to herself.  In a commanding voice that makes people hesitate and take notice of her and her words the pirate captain commands to everyone, including the hunter crew, "Stand fast!! Everyone will hold their actions!!  I demand to see your captain at once!"

She pauses a little as everyone senses something monumentous is about to happen and the future is about to be rewritten...

The Hunter captain makes his way to the Hunter ship's forcastle to address the pirate captain in resignation; as if he too had drawn the same conclusion.  "I'm listening, Captain Blackmane.  Make it quick!", he responds.  Every member of the Hunter crew mimics

A flicker of respect passes across the eyes of Captain Blackmane at the recognition of her name.  Did you seek me out then on purpose since I don't believe in coincidences?  "I'll make a bargain with you, captain.  Spare this ship, myself, and it's crew and let us go unharmed, and I will give you something of value in return."

The Hunter captain considers for a moment.  She is a small fish...  "The name of your employer and his base of operation.

Figuring this was going to be asked she shakes her head "no".  "You know I can't give you that.  I and my crew would never find work if it got out that we turned on our employers and you know that.  However I am willing to give the name and location of a major slave trading operation in the area that goes against even my principles."  She chuckles a little and smiles.  "I know it sounds hypocritcal of me to see considering my line of work and yes, I do collect cargo and intelligence from the ships we take, but we don't traffic in slaves or necromancy.  That is dispicable.  As I am sure you agree?"  She pauses to gauge the reaction of the Hunter captain who looks around the immediate area at the tactical situation of the moment; taking note of the flying beings among the rigging with trepidation.  Hearing of a slave trading operation in the area was of interest to him on principle alone.  "I'm still listening, Captain Blackmane.  What did you have in mind?"

YES!! He bought it...If this guy is as good as he appears then I will have one less enemy in the world...  "A raid on his base of operations and haven and to make sure that isn't used for such a purpose ever again.  What say you?"

The Hunter captain responds, "I agree to your bargain and should have to remind you what will happen if I find out that you're lieing to me."  He then swings aboard by rope to the pirate quarter deck and approaches Captain Blackmane; tension increasing on both sides.  Captain Blackmane sheathes her swords and extends her hand to the Hunter captain.  "I keep my word.  You can be sure of that.  Besides this really does need to be done."

The Hunter captain grasps her hand; sealing the bargain.  "Varal, collect our wounded and return to our ship.  Make preparations to get under way.  I will join you shortly.  Captain, if you please." and motions with his hand towards Captain Blackmane's cabin.

She nods and starts walking that way.  "See to the wounded and make ready to sail once we are done.", she says to her helmsman.

The Hunter and Pirate captains make their way to the captain's cabin and are there for only 10 minutes...
This message was last edited by the player at 16:08, Mon 13 Nov 2006.
Lilian Espaireith
player, 28 posts
Mon 13 Nov 2006
at 11:38
  • msg #139

Re: On the Desert Rose - Round 1

Lilian looks around appearing half confused, half disappointed. She slowly tucks her pistol back into the holster all the while glaring at the hunters.

"You heard the Captain you lubbers, GET TO and prepare to sail!"
Paul Roberts
player, 73 posts
Mon 13 Nov 2006
at 11:42
  • msg #140

Re: On the Desert Rose - Round 1

"Very well, cap'n - but I can't say I much like a truce with these fellers."
DM Songwind
GM, 50 posts
Tue 14 Nov 2006
at 20:30
  • msg #141

Re: On the Desert Rose - Round 1

As the two crew follow the orders of their respective captains, gathering the wounded, returning to the ship, and preparations to get underway both captains watch over the proceeding with a critical eye; knowing both crews were disappointed with the outcome of this encounter and looking to quench their thirst for blood.

The two ships are soon ungrappled and sails unfurlied.  Shouts from the sailing master to the sailors ring out from the main decks....  The fog bank gently lifting from the pirate ship's main deck area.

As the two ships gather movement along the quarter decks to pass each other the Hunter captain yells out to Captain Blackmane in passing.  "I'll see you in three days."

Captain Blackmane eyes the hunter ship as it pulls away with determination in her eye and something else if someone nearby could see it.  "In three days then." She says to herself as if addressing her fate or destiny.  "The sins of our fathers..."

She then looks over the side to examine the hull breach with resignation and disgust.  "Get that fixed, sailing master."  Pointing at hull breach.

After a safe distance between the ships had been achieved the captain turns to Paul Roberts.  "Gather all the specialist in my cabin for a meeting. Oh and by the way.  You are now first mate Paul." She says in an emotionless command voice and walks to her cabin.  The calm before the storm...
Paul Roberts
player, 74 posts
Tue 14 Nov 2006
at 22:14
  • msg #142

Re: On the Desert Rose - Round 1

"Alright, ladies and gentlemen, you heard the cap'n - get to it. Specialists, cap'n wants to see us now, her cabin."
Flik Gadson
player, 94 posts
Tue 14 Nov 2006
at 22:38
  • msg #143

Re: On the Desert Rose - Round 1

Flik scurries about doing all he can to help heal the wounded of both sides and get them at the very elast stable enough to be moved to a better location for healing. When Paul shouts that everyone should gather in the captain's quarters flik replies "First I've got to see to the wounded. I'll drop by after I set up an 'Infirmary'."
DM Songwind
GM, 55 posts
Thu 16 Nov 2006
at 20:03
  • msg #144

Re: On the Desert Rose - Round 1

As the specialists make their way to the captain's cabin and take a seat around the table the captain watches the reactions and body language of each one.  They are not very happy about this... They are not in command.  "Have a seat everyone."

After everyone settles down the captain takes a seat.  The captain says in an even commanding tone that broaches no argument, "I know that many of you are displeased with how the day went today and frankly I don't care, so get over it.  Quick."  She pauses and looks each one of you in the eye around the table.

"Whether or not those saps realise it they are going to do us a favor.  About three days sailing time from here there is a pirate haven along the coastal penisula of Chult.  There is a system of large caves there that are used to hide ships from sight and a base of operations for pirates and their raids.  Several pirates with ships are working together their and are quite an evil lot that I have had dealings with. They traffic in any thing that will turn a profit; from raiding merchant ships of rival merchant companies to selling captured crews into slavery in Calimshan or corpses to a necromancer."  She pauses to let that sink in for a moment.

"I have brokered a deal with that idiot of a captain to help smoke out them out and take any booty we find in the process.  That's right.  No one will miss these people and rumor has it that this group of pirates attacked a wealthy merchant ship bound for Halaaru and are holding hostage several important people for ransom which means there will be trade goods and gold to had for the taking. Any questions?"
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