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21:48, 16th April 2024 (GMT+0)

Hunters: On The Trail.

Posted by Captain ClarkeFor group archive 3
Varul Reefcrusher
player, 333 posts
First Mate
Marine
Fri 13 Oct 2006
at 11:03
  • msg #46

Re: Hunters: On the trail

Vraul smiled holding his heavy crossbow. he knows he will fire and then drop it. But maybe he will get a caster with it. He looks forward to the boarding.
Duke
player, 8 posts
25/25  Saves: 4/3/8
Init:+2  AC: 12/11/11
Fri 13 Oct 2006
at 12:24
  • msg #47

Re: Hunters: On the trail

OOC - Can I make a Spot Check or something to try and identify somebody important on their ship, like a spellcaster or perhaps their captain?  I'd prefer Spellcraft to identify a caster, heh, I've got a much higher check there.
This message was last edited by the player at 12:27, Fri 13 Oct 2006.
Gildor Inglorion
player, 7 posts
IN: 4 AC: 20 FF: 16 T: 15
HP: 31/31 F: 5 R: 5 W: 1
Fri 13 Oct 2006
at 14:57
  • msg #48

Re: Hunters: On the trail

Gildor looked for backup. He moved towards where the first mate was standing and crouched beside him. He'd take his cue from Varul and board at the same time.
This message was last edited by the player at 17:57, Fri 13 Oct 2006.
Jonash Netfixer
player, 12 posts
Init: +4  AC: 16/14/12
Hits 23/23  Saves: 5/5/3
Fri 13 Oct 2006
at 16:18
  • msg #49

Re: Hunters: On the trail

Jonash looked over at the enemy ship and narrowed his eyes as he prepared to light an arrow to fire into the sails of the enemy vessel. The panic of fire would draw at least some of the pirates from the fight to extinguish it and it would slow its movement.
Karal Enzoe aka Hands
player, 12 posts
Init +3      AC 16/13/13
HP 24/24      Saves 4/5/1
Fri 13 Oct 2006
at 17:10
  • msg #50

Re: Hunters: On the trail

Hands is somewhat new on the ship and not extremely familiar with the actual boarding process but he is great in close quarters combat. At least he has been in the past. The big human plans to board the enemy ship close to one of their bigger crewman. Karal will be weaponless, he’ll take away whatever weapon the other man carries [OOC: Disarm attempt], knock him down [OOC: Trip attack] and then dispatch villain. The burly human with the extra large hands wonders how many pirates he can treat that way before they give up.
DM Songwind
GM, 20 posts
Fri 13 Oct 2006
at 18:07
  • msg #51

Re: Hunters: On the trail

OOC: Everyone make spot, and spellcraft and Know(arcana) check if applicable as well as initiative rolls
Gildor Inglorion
player, 8 posts
IN: 4 AC: 20 FF: 16 T: 15
HP: 31/31 F: 5 R: 5 W: 1
Fri 13 Oct 2006
at 18:12
  • msg #52

Re: Hunters: On the trail

13:10, Today: Gildor Inglorion rolled 6 using 1d20+4. init\.
13:10, Today: Gildor Inglorion rolled 11 using 1d20-2. spot.
Karal Enzoe aka Hands
player, 13 posts
Init +3      AC 16/13/13
HP 24/24      Saves 4/5/1
Fri 13 Oct 2006
at 19:34
  • msg #53

Re: Hunters: On the trail

15:33, Today: Karal Enzoe aka Hands rolled 6 using 1d20+3. Initiative.
15:32, Today: Karal Enzoe aka Hands rolled 6 using 1d20-1. Spot check.

Varul Reefcrusher
player, 334 posts
First Mate
Marine
Fri 13 Oct 2006
at 20:12
  • msg #54

Re: Hunters: On the trail

Init.: 5
Spot: 14

Duke
player, 9 posts
25/25  Saves: 4/3/8
Init:+2  AC: 16/15/15
Sat 14 Oct 2006
at 03:26
  • msg #55

Re: Hunters: On the trail

OOC - I had already cast Mage Armor on myself from one of my scrolls.  I'm currently hiding in the back of the ship near where the captain's quarters would be, hopefully protected by the side/railing of the ship.

[Private to GM: Duke rolled 18 using 1d20+7. Spellcraft. Duke rolled 17 using 1d20+4. Arcana Check. Duke rolled 15 using 1d20+1. Spot Check. Duke rolled 17 using 1d20+2. Initiative. ]
Jonash Netfixer
player, 13 posts
Init: +4  AC: 16/14/12
Hits 23/23  Saves: 5/5/3
Sat 14 Oct 2006
at 07:25
  • msg #56

Re: Hunters: On the trail

09:25, Today: Jonash Netfixer rolled 5 using 1d20+4. initiative.
09:24, Today: Jonash Netfixer rolled 25 using 1d20+5. Spot.
Chulu
player, 21 posts
Init:+8      AC 13/11/13
hp:  12/12  Saves: 1/3/2
Sun 15 Oct 2006
at 01:45
  • msg #57

Re: Hunters: On the trail

The strange halfling mutters to himself as they approach the ship, not sharing in the cockiness or boisterous and silly human preperations.  To most it would seem to be gibberish [private to DM Songwind: Chonanthan, casting mage armor], or some foriegn language he speaks.  Still, he does not remove his eyes from the ship or acknowledge understanding the orders in any way.

21:30, Today: Chulu rolled 21 using 1d20+3. spot.
21:30, Today: Chulu rolled 16 using 1d20+8. init.


[Private to DM Songwind:
21:31, Today: Secret Roll: Chulu rolled 29 using 1d20+12. spellcraft.
21:31, Today: Secret Roll: Chulu rolled 10 using 1d20+9. knowledge arcana.

action: cast mage armor

Please feel free to use our spellcasters friends check to see if they realize what i'm doing (I was trying to be discreet), and pm them in your next post as applicable.
]
Umbril
player, 12 posts
IN: +3 AC: 17*/14/13
HP: 24/24 F:+3 R:+2 W:+3
Tue 17 Oct 2006
at 01:31
  • msg #58

Re: Hunters: On the trail

20:27, Today: Umbril rolled 13 using 1d20+2. Spot check.

I'd posted my initiative before, but here it is again as well, since it's rolled off the Dice Roller.

21:06, Yesterday: Umbril rolled 15 using 1d20+3. Initiative.

DM Songwind
GM, 24 posts
Sun 29 Oct 2006
at 23:16
  • msg #59

Re: Hunters: On the trail

As the distance between the ships closes the crew of the ship prepares for the boarding action to come; readying grappling hooks and weapons for the impending combat.  From the pirate ship's main deck a fireball comes rushing out to meet the incoming ship's main deck area.  All the crew of the Hunter ship could do is watch in horror as impending ball of fire streaks towards their ship's main deck area.  The hunter ship's captain shoats out to his crew to take what cover they could; knowing there wasn't much else they could do, but take the attack. and begins mumbling words of his own; relying on his officers and crew to do their best.  As the fireball races across to the Hunter's ship, seeking it's death and destruction, the ball of fire grows and expands to point of encompassing the entire main deck and seems to break up; showering everyone there with small embers and sparks, but not doing any real damage.  The Hunter captain nods in satisfaction.  Thank Valkur for that...

He then turns to the ballista crew at the bow of the ship.  "Fire on that person!!!"

At 30 ft apart both ship's crews throw grappling hooks across the distance between themselves and start reeling in the lines to close the distance as fast as possible.  Men in the rigging start firing arrows at their counterparts and enemy's main deck.

At 20 ft the pirate ship, Desert Rose, takes a hit broadside on the opposite of the hunter ship, Shoalrider, so hard the pirate ship moves 5 feet laterally towards the hunter ship; pitching the pirate ship's deck 30 degrees on its side.  The pirate ship's hull boards creak and crack with the impact trying to absorb the impact.  The pirate ship crew stumble around as they attempt to regain their balance.  The pirate captain curses under his breath.  "We've been betrayed!"  Several of the pirate crew pear over the side to find out what hit the Desert Rose.

The soon the ship hulls collide together and both crews prepare for the onslaut that was about to occur....

OOC: post two rounds of attacks everyone.
This message was last edited by the player at 13:58, Thu 02 Nov 2006.
Varul Reefcrusher
player, 338 posts
First Mate
Marine
Mon 30 Oct 2006
at 00:11
  • msg #60

Re: Hunters: On the trail

"Fire if ya got em!" Varul shouts as he lets two bolts fly from his crossbow at the pirate at the railing. He drops his crossbow behind him and a trident apears in his hand as he prepares to board the pirate vessel.

[Private to DM Songwind: 2 Attacks

Attack: 10  miss
Attack: 16  Damage: 2
]
Karal Enzoe aka Hands
player, 17 posts
Init +3      AC 16/13/13
HP 24/24      Saves 4/5/1
Mon 30 Oct 2006
at 03:44
  • msg #61

Re: Hunters: On the trail

The sound of the captain's voice spurs Hands to evasive action. He moves to the quarter deck and hauls a couple of ship hands with him to get them out of danger from the blast behind a couple of crates. Barely a moment after the fireball strikes he is back out against the rails, throwing a pair of grappling hooks and heaving his weight against the ropes to bring the Desert Rose closer. Karal watches the distance between them shrink steadily.

As they get close enough to see details of the pirates they are about to engage, Hands drops his ropes and back pedals away from the rails. "Just a little more." His deep bass voice rumbles like a distant storm but he is speaking only to himself. The massive human takes a position across the ship and waits for the space between the ships to reach 15 feet before he bellows, "MAKE A HOLE! COMIN THROUGH!" Heavy feet pound the deck and Hands sprints across from port to starboard! He launches himself over the rails of the Shoalrider and aims to land hard on the pirate vessel! If his aim is true the big brute will soften his landing with some of the crew on the other ship.


OOC: I only rolled a 6 for Initiative so I don't know when this action will take place. Can I take 10 on that leap? If so I can make the jump successfully when the distance is 15 feet. If I can't take 10 please let me know so I can roll for it.
Gildor Inglorion
player, 9 posts
IN: 4 AC: 20 FF: 16 T: 15
HP: 31/31 F: 5 R: 5 W: 1
Mon 30 Oct 2006
at 15:04
  • msg #62

Re: Hunters: On the trail

Gildor peers over the side as Varul pulls his trident. WHen the big first mate boards, so will he.

OCC: Initiative is 6
Duke
player, 14 posts
25/25  Saves: 4/3/8
Init:+2  AC: 16/15/15
Mon 30 Oct 2006
at 20:02
  • msg #63

Re: Hunters: On the trail

Duke pops up and fires at the fireball thrower as he comes within range.  Ducking, he waits and then pops back up hurling an orb of acid at him as well.  Once again Duke ducks down behind the railing of the ship for cover.

OOC - The first is AC 18 with 4 damage.  The second was also AC 18 with 8 damage.
Umbril
player, 14 posts
IN: +3 AC: 17*/14/13
HP: 24/24 F:+3 R:+2 W:+3
Tue 31 Oct 2006
at 00:42
  • msg #64

Re: Hunters: On the trail

DM Songwind:
As the distance between the ships closes the crew of the ship prepares for the boarding action to come; readying grappling hooks and weapons for the impending combat.  From the pirate ship's main deck a fireball comes rushing out to meet the incoming ship's main deck area.  All the crew of the Hunter ship could do is watch in horror as impending ball of fire streaks towards their ship's main deck area.  The hunter ship's captain shoats out to his crew to take what cover they could; knowing there wasn't much else they could do, but take the attack.  He then turns to the ballista crew at the bow of the ship.  "Fire on that person!!!"


OOC: Before I can post, I need to find out if I survived the fireball.  How much damage did we take, and how will being up in the rigging affect whether I'm in range, and how will it affect my Reflex save?
DM Songwind
GM, 33 posts
Thu 2 Nov 2006
at 14:48
  • msg #65

Re: Hunters: On the trail

As the ships grapple with each other a cloud of mist and vapor billows out of the pirate ship's main cargo hatch and growing to include the entire main deck and reaching high to encompass the rigging as well.

The Hunter ballista crew takes aim at the spellcaster who cast the fireball spell and fires a bolt across the distance; impacting the spellcaster and knocking him to the deck.

Duke near the main deck railing throws a globs of acid at a pirate each.

OOC: Resolving attacks....


All pirates within the cloud has their vision obscured beyond 5 feet.  This includes darkvision.

If there is attack that I missed from you before we start the boarding action then you need to tell me now.

Round 1 is about to start, so everyone roll initiative again and spot checks.  Also when making your attacks please post the damage for that attack; even if you feel the attack will miss.
Gildor Inglorion
player, 10 posts
IN: 4 AC: 20 FF: 16 T: 15
HP: 31/31 F: 5 R: 5 W: 1
Thu 2 Nov 2006
at 15:00
  • msg #66

Re: Hunters: On the trail

09:59, Today: Gildor Inglorion rolled 24 using 1d20+4.
09:59, Today: Gildor Inglorion rolled 14 using 1d20-2. SPOT.
Karal Enzoe aka Hands
player, 19 posts
Init +3      AC 16/13/13
HP 24/24      Saves 4/5/1
Thu 2 Nov 2006
at 17:24
  • msg #67

Re: Hunters: On the trail

12:22, Today: Karal Enzoe aka Hands rolled 20 using 1d20+7. Jump check.
12:21, Today: Karal Enzoe aka Hands rolled 17 using 1d20-1. Spot check.
12:20, Today: Karal Enzoe aka Hands rolled 6 using 1d20+3. Initiative.
15:40, Today: Karal Enzoe aka Hands rolled 11 using 1d20+6. Disarm nearest foe.

Karal lands soundly on the pirates' ship and grabs at the hands of the nearest man with a weapon. The giant-handed human twists and pulls trying to rip the pirate's weapon from him!
This message was last edited by the player at 20:47, Thu 02 Nov 2006.
Varul Reefcrusher
player, 340 posts
First Mate
Marine
Thu 2 Nov 2006
at 18:28
  • msg #68

Re: Hunters: On the trail

Vraul will swing onto the ship trying to reach the stern quarter deck since he is starting out at that height plus (the railing of our forecastle) and if he faces the Captain, first mate or wizard will go into an intimidating rage which will cause his foe within 30ft to become shaken.

Raging
Initiative: 10
Spot: 9  (though he see's 4x further then a human and in murky conditions)
Jump/charge: 19
Intimadate: 15
Attack: 15
Damage: 17

This message was last edited by the player at 05:08, Mon 06 Nov 2006.
Umbril
player, 15 posts
IN: +3 AC: 17*/14/13
HP: 24/24 F:+3 R:+2 W:+3
Fri 3 Nov 2006
at 02:16
  • msg #69

Re: Hunters: On the trail

From his perch aloft, Umbril fired at the closest of the pirates who was acting like an officer.  If nothing else presented itself, he released his arrow at the helmsman.

Once the shaft was away, he slid down the ratlines and headed toward the pirate ship, pulling his chain from around his waist as he moved, ready to join in the fun.

20:06, Today: Umbril rolled 18 using 1d20+3. Initiative.
20:06, Today: Umbril rolled 17 using 1d20+2. Spot check.
20:11, Today: Umbril rolled 16 using 1d20+6. Arrow attack.
20:13, Today: Umbril rolled 3 using 1d6+2. Arrow damage, if needed.

Gildor Inglorion
player, 11 posts
IN: 4 AC: 20 FF: 16 T: 15
HP: 31/31 F: 5 R: 5 W: 1
Mon 6 Nov 2006
at 21:57
  • msg #70

Re: Hunters: On the trail

Gildor gets up and prepares to follow the first mate. He grabs a rope and swings across to the pirate ship and crouches behind the Varul watching the mates back.

14:56, Today: Gildor Inglorion rolled 25 using 1d20+6. jump.
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