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15:14, 3rd May 2024 (GMT+0)

Hunters: At Sea.

Posted by DM FoxpawsFor group archive 3
Varul Reefcrusher
player, 38 posts
First Mate
Marine
Mon 24 Oct 2005
at 13:30
  • msg #41

Re: Hunters: At Sea

Varul notices Calgarvin drying off, "Hey there. What you think ya doing? Get aloft and help in bending that sail!" he shouts.
DM Foxpaws
GM, 18 posts
Mon 24 Oct 2005
at 23:23
  • msg #42

Re: Hunters: At Sea

The ship set and the anchor raised the miles sail past as the ship contines to make its journey.  The trip for the most part continues to be a bore, with hardly a ship seen for several days.  The crew goes about its duties as befits a good crew.

OOC: Time for a slow down folks, back to see life and the boredom that it brings.  Bring out the RP for bonus xp if you keep me entertained ;)
[Private to Brald Wyndlass: 540 xp for our brief combat]
[Private to Calgarvin Woodwill: 540 xp for our brief combat]
[Private to Varlath Kir'El: 540 xp for our brief combat]
[Private to Varul Reefcrusher: 480 xp for our brief combat]
This message was last edited by the GM at 23:25, Mon 24 Oct 2005.
Varlath Kir'El
player, 13 posts
Tue 25 Oct 2005
at 03:28
  • msg #43

Re: Hunters: At Sea

After taking his gear down to his bunk, Varlath eyes the spear for a moment before returning to the upper decks, his eyes searching for the first mate. Muttering a few words under his breath, he again eyes the weapon in hand for a few more moments. After a while, Varlath's ears lead him to Varul, who was busy urging another marine to get back to work, and the young mage hesitates for a second before striding over to the man. "Excuse me, Varul, sir. I was uh, wondering if there were any other resident mages aboard? The Captain had pulled this out of the shark earlier," Varlath nods his head towards the spear held in his hand, the one Clarke had tossed him after the battle and continues, "and well I thought it just might be a little more useful if there were someone else to help indentify the magic upon it."

OOC:Casting Detect Magic on the spear and then concentrating on it for a few rounds to get the full effect of the spell on the weapon. Then, if there's still time remaining on the spell, just out of curiousity, Varlath will look over Varul with the detect magic spell.

[Private to Varlath Kir'El: You detect nothing from the first mate, however his weapon which is nearby does give off a faint glob of magic.  your spell expires before you can determine what type.  On your new spear you detect a moderate evocation.]
This message was last edited by the GM at 22:43, Tue 25 Oct 2005.
Calgarvin Woodwill
player, 12 posts
Tue 25 Oct 2005
at 05:57
  • msg #44

Re: Hunters: At Sea

Calgarvin, eager to please the first mate, refrains from any conversation with the rest of the crew unless spoken to, and continues with his chores on board.
Varul Reefcrusher
player, 39 posts
First Mate
Marine
Wed 26 Oct 2005
at 17:21
  • msg #45

Re: Hunters: At Sea

Vraul looks down on Varlath and says "So you be a spell caster be ye. Will if that be so...you figure out what da spear be and tell the Capn. It is why he gave it to ya I'm sure. And what was you doing in da water. A spellcaster ain't no marine. You help sail da ship as any sailor. But when it come to da combat, your job is to protect the ship wif your magic at all cost." Vraul laughs to himself and mumbles "He taught he was a marine." Then the laugh gets louder. "Iffin you can use the spear, use it and figure out what it does as we go. Ifn the Capn wants the spear, I'll get it for him when he ask.  Now get ta work."
Brald Wyndlass
player, 23 posts
Not a typical ROA profile
pirate might steal my rum
Wed 26 Oct 2005
at 18:29
  • msg #46

Re: Hunters: At Sea

Brald sits on a high spar, high above the deck and behind the billowing sail.  From his position, he can watch the sheets, the lines, the course, and Varul.   Wel all bases covered, he simply enjoys the view and the salt wind in his face.
Varlath Kir'El
player, 14 posts
Thu 27 Oct 2005
at 02:11
  • msg #47

Re: Hunters: At Sea

Narrowing his eyes slightly, Varlath nods curtly at the first mate and walks away, rolling his eyes after his back is turned. Typical. They think you can do anything with magic just 'cause you can harness the power... he thinks to himself, smiling faintly as he continues on towards the area of the ship opposite Varul. He groups himself up with a pair of sailors and mimicks their movements, keeping busy enough so that Varul's 'wrath' would be spared him. "Say, either of you know of any mages aboard? Cap'n gave me a present and I'm lookin' to get it's full capabilities looked at..." Varlath asks the two crewmen he's with.
Varul Reefcrusher
player, 40 posts
First Mate
Marine
Fri 28 Oct 2005
at 02:21
  • msg #48

Re: Hunters: At Sea

Vraul moves to the prow of the ship and slowly makes his way aft making sure everything is ship-shape. Having someone fix whatever he see's is wrong (In his gentle way, yelling for it to be fixed by whomever is right next to it or within his line of sight).
DM Foxpaws
GM, 19 posts
Mon 31 Oct 2005
at 21:14
  • msg #49

Re: Hunters: At Sea

The days continue and the nights as well, the ship sails on through storm or shine, men climbing over her as they go about the daily duties of sailing a ship.  Things are fairly quite the last week of this little trip comes around, night watch is set and most of the ship is resting as the bell is rung and the call goes out. "Lightening on the starboard, and shes blowing this way! A Squall is comeing, make the ship ready captain, it doesn't look good!" the sailor on watch calls out.
Varul Reefcrusher
player, 41 posts
First Mate
Marine
Tue 1 Nov 2005
at 14:27
  • msg #50

Re: Hunters: At Sea

Varul hearing that starts yelling to get everything lashed down just in case the squall be a big one. And to get the  sheets brought down and run up the storm sails.

He starts moving about the ship. He yells "Set both storm sails so that they be ready. Make sure you remember their sheeting positions and reference points on the halyard and the deck. Vraul then see's nothing being done forward so he yells "You their you flea off a mangy dog, hoist the storm jib and make sure that there is a short strop or pennant at the tack so that the sail is up off the deck allowing waves to crash underneath it." Once the strop in place, Vraul will make sure that the sheeting point on deck is in the right location. If necessary, he will yell at who ever just put up the jib, "Now you know you have to lengthen or shorten the strop so that the sheet hits the padeye when the sail is trimmed tightly." He yells in frustration.


Now not knowing if the storm be a bad one or not and whether the skipper be thinking a Tysail be needed. Vraul like to prepare for even hurricane winds. So as he moves aft and pas tthe mas the see's Varlath and th etwo crewmen he is with. He Yells at them. "You there mage and you two. Get over herr and run the trysail track all the way down to the deck where you can leave the trysail in its bag with the slides permanently mounted on the track. Hop to it." 

He wanders the rest of the ship making sure the rest of the crew is doing their jobs for storm preperation. He also personally makes sure the open sea anchor was stored correctly...just in case the need it.
Calgarvin Woodwill
player, 13 posts
Wed 2 Nov 2005
at 07:58
  • msg #51

Re: Hunters: At Sea

Calgarvin goes quietly, yet quickly, about the business of preparing the ship for the coming storm, not wanting to incur the eternal wrath of the first mate.
Captain Clarke
NPC, 8 posts
Captain of the
Swyft Wynd
Wed 2 Nov 2005
at 23:24
  • msg #52

Re: Hunters: At Sea

Staying within his cabin, Clarke begins to concentrate on the storm itself, attempting to lesson its fury before it overwhelms the ship.  Knowing that Varul will have everything in hand on deck he delves into the heart of the strom, opening himself to its fury in an attempt to calm the great storm.

OOC: Due to the captains actions everyone gets a +2 to prof. sailing checks.  also, I'm going to need a reflex roll for anyone on deck, those of you working below decks to secure cargo will need to make one as well.  and all of you will need to make the sailing check....let me know where your at when you make the check (deck or hold)
Brald Wyndlass
player, 24 posts
Not a typical ROA profile
pirate might steal my rum
Thu 3 Nov 2005
at 01:31
  • msg #53

Re: Hunters: At Sea

Brald stays up in the masts while the mailsail and running sails are brought in, then goes quietly about getting the storm sails up.  Once the canvas is set for a strom, he falls back to deck and goes about every task he sees that needs doing.
OOC:
22:45, Today: Brald Wyndlass rolled 14 using 1d20+10. Sailor.
22:45, Today: Brald Wyndlass rolled 15 using 1d20+11. Balance.
19:28, Today: Brald Wyndlass rolled 18 using 1d20+14. Predict weather.
 - to see how long the storm will last


Sorry Brald, this isn't a take 10 type of situation, theres serious danger involved in this deal....

[Private to DM Foxpaws:

You do know the danger or consequence of failure has nothing to do with whether you can take 10 or not?  You can take 10 whenever you are not being threatened or distracted.  I can see the storm being a distraction, but just because it's dangerous isn't a reason not to take 10.

It's take 20 you can't do when there are dangerous consqeunces of failure. You are correct sir, and I apologize for my note, however very shortly you will be threatened by the storm (this is a roll for then, not currently...well, except for the sailing check) the rest is to keep your footing during the storm...anyone that goes over will not be picked up.  Just like real world, the ship can't turn in a storm...you go down, better hope you die quick, or that fido doesn't bite you in half trying to rescue you ;).
]
This message was last edited by the GM at 11:34, Thu 03 Nov 2005.
Calgarvin Woodwill
player, 14 posts
Thu 3 Nov 2005
at 04:15
  • msg #54

Re: Hunters: At Sea


Reflex Save: 22
Prof: Sailor check: 9

Varul Reefcrusher
player, 42 posts
First Mate
Marine
Thu 3 Nov 2005
at 15:48
  • msg #55

Re: Hunters: At Sea

Vraul see's that everyone is at least trying his best so he smiles....which looks like a snarl to all but the captain.

Prof: Sailor:  22
Balance:  12

DM Foxpaws
GM, 20 posts
Thu 3 Nov 2005
at 23:34
  • msg #56

Re: Hunters: At Sea

The man at the wheel is able to bring the ship about, brow into the wave to protect the ship from floundering, he quickly lashes himself to the wheel while ordering the other helmsmen below.  the few sailors left on the deck of the ship try their best to maintain footing, some doing better than others.  Below decks the men are busy lashing cargo down to ensure that it does not roll with the swells, possibly doing damage to the ship.  The captain continues to commune with the storm, attempting to calm it before it is able to increase in size to something that could sink his ship.
Varul Reefcrusher
player, 43 posts
First Mate
Marine
Fri 4 Nov 2005
at 03:47
  • msg #57

Re: Hunters: At Sea

Vraul looks to see who is one deck. If there any and sheets flaping lose, he will try and yell over the wind for the nearest sailor to lash it down and then get below.  He would hate to be swept over board, for he knows the captain needs him. Worse case for Vraul is he swims below the storm and catches a ride on the captains friend. He wil ldo his best to get all the crew members below that are not needed on deck. he will use his strength to hold onto lines as he moves about. Always having on hand secured on some part of the ship.
Varlath Kir'El
player, 15 posts
Fri 4 Nov 2005
at 04:10
  • msg #58

Re: Hunters: At Sea

Varlath looks up at Varul as the first mate shouts orders, quickly following the two other sailors with him to complete their task. As the storm hits, Varlath tries to stay on his feet, not wanting to face the humiliation of being blown off his feet. He tries to hurry below decks as soon as he can, checking to make sure his present from the captain was strapped securely to his back.

23:06, Today: Varlath Kir'El rolled 14 using 1d20+3. Reflex save.
As for Prof(sailing) can that be used untrained?


Prof skills are trained only, Your on the ship because you can cast spells, not because you can tie a knot ;)
This message was last edited by the GM at 20:16, Fri 04 Nov 2005.
Calgarvin Woodwill
player, 15 posts
Fri 4 Nov 2005
at 04:21
  • msg #59

Re: Hunters: At Sea

Once all his tasks have been completed, and there appear to be no outstanding things to do on deck, Calgarvin will follow the crew below deck to wait out the storm. He does, however, Stay closer to the exit in case men are needed to secure lines, etc in a hurry.
DM Foxpaws
GM, 21 posts
Sat 5 Nov 2005
at 14:26
  • msg #60

Re: Hunters: At Sea

When all is said and done the ship came through the strom fairly well...all things considered.  The sails are a bit tattered, unfortunatly the mast is showing signs of cracking...it went before the sails did.  As the storm subsides the captain comes out on deck to survey the damage.  "Go below Mr. Jones, its time to rest, I'll take the wheel." he says to the beaten and battered helmsman.  As the crew begins to climb back onto deck he calls for half sail, afriad that any more would crack the mast for good.  "I think thats the end of this voyage boys, lets take her back in."
Varul Reefcrusher
player, 44 posts
First Mate
Marine
Sat 5 Nov 2005
at 18:56
  • msg #61

Re: Hunters: At Sea

"Aye Aye, You heard him lets get this lady home." Vrual says. GVraul goes and grabs the carpenter and says "Go mend that mast as best you can. ....Now!" He does not like limping back into a port. But he knows the Capn must have his reasons. He would rather have gobe to an island and made a new mast. Oh well back to the lousy smell of a city.
DM Foxpaws
GM, 173 posts
Fri 31 Mar 2006
at 21:07
  • msg #62

Re: Hunters: At Sea

OOC: :P to you Tagen

Standing on the deck of the merchant ship the Marines can see the devestation that has been wrought on the vessal.  The mast has been splintered, the sails burned to nothing, parts of the decking have been blasted with fire and are dangerously weak where they have not fallen through altogether.  Looking around the deck the cabin at the rear of the ship is still standing, for the most part, and it appears that you may be able to get below through one of the burned out sections if you are careful.

Taking a look around the main deck, it is soon apparnt that this was not a simple merchant vessal, this is (was) one of the holy ships of the merchant goddess, Waukeen!  Her defiled symbol can be seen on the door to the cabin, as well as the outline of where it must have once stood at the center of the broken wheel.  Opening the cabin door it takes all of a heart beat to see what has happened to at least part of her crew, a woman is pinned to the doorway with a trio of daggers, her body exposed and the evidence of what she went through before her death displayed for all to see.
Varul Reefcrusher
player, 234 posts
First Mate
Marine
Sat 1 Apr 2006
at 03:05
  • msg #63

Re: Hunters: At Sea

Vraul shouts out as he continues to search, "Can't belive dem pirates attacked a ship of da merchant goddess, Waukeen."
Calgarvin Woodwill
player, 128 posts
Sat 1 Apr 2006
at 16:46
  • msg #64

Re: Hunters: At Sea

Calgarvin looks around in shock. "It does seem very strange that they would be so brutal to this ship. We should give that woman a sea burial."
Varul Reefcrusher
player, 235 posts
First Mate
Marine
Sat 1 Apr 2006
at 18:42
  • msg #65

Re: Hunters: At Sea

Vraul says, "When we done searching and salvage what we can. We should sink all to bottom."
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