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Over 9000 things I am no longer permitted to do in an RPG.

Posted by Malakhon
Alhaja
member, 375 posts
Wed 14 Apr 2010
at 19:43
  • msg #232

Re: Over 9000 things I am no longer permitted to do in an RPG

693.  If the GM gives an NPC a name starting with a 'J,' I am not allowed to kill them out of hand, even if previous experience suggests they will inevitably be (a) an antagonist, (b) evil, (c) annoying, or (d) at least two of the above.
Malakhon
member, 1404 posts
Wed 14 Apr 2010
at 19:48
  • msg #233

Re: Over 9000 things I am no longer permitted to do in an RPG


694. SING!
bigbadron
moderator, 11282 posts
He's big, he's bad,
but mostly he's Ron.
Wed 14 Apr 2010
at 19:50

Re: Over 9000 things I am no longer permitted to do in an RPG

695 - As a GM, I will not give all NPCs names that start with the same letter, or that are otherwise similar, just so that I can chuckle as the players try to keep it straight who is who.

696 - As a GM, I am no longer permitted to bring the following items to tabletop sessions:
  1. A live cat.
  2. A loaded pistol (of any calibre).

This message was last edited by a moderator at 19:51, Wed 14 Apr 2010.
Mr Crinkles
member, 908 posts
Men buy the drinks,
but girls call the shots.
Wed 14 Apr 2010
at 19:59
  • msg #235

Re: Over 9000 things I am no longer permitted to do in an RPG

bigbadron:
696 - As a GM, I am no longer permitted to bring the following items to tabletop sessions:
  1. A live cat.
  2. A loaded pistol (of any calibre).


*** But if you're just playing,not GMing, they're still okay, right?
DarkwindStriker
member, 331 posts
Better known in many
places as Gatewalker.
Wed 14 Apr 2010
at 20:22
  • msg #236

Re: Over 9000 things I am no longer permitted to do in an RPG

705. I may not recycle spell quotes from Final Fantasy Tactics for my mage.
706. Arc the Lad: Twilight of the Spirits is out too.
707. Same goes for Valkyrie Profile.
708. And this goes triple for Touhou spellcards.
709. In fact, any and all referances to the Touhou games are banned. Period.
Proto-type
member, 62 posts
Wed 14 Apr 2010
at 21:12
  • msg #237

Re: Over 9000 things I am no longer permitted to do in an RPG

DarkwindStriker:
705. I may not recycle spell quotes from Final Fantasy Tactics for my mage.

Life is short...Bury! Steady Sword!
facemaker329
member, 2520 posts
Gaming for most of
25 years, and counting!
Wed 14 Apr 2010
at 21:52
  • msg #238

Re: Over 9000 things I am no longer permitted to do in an RPG

710:  I will no longer make characters whose parents were characters in popular fiction (film, TV, or print) just so I can excuse an attempt to clone that character as "He's just following in his daddy's footsteps."

(712--I will read to the BOTTOM of the message I'm following to determine the correct order to number my entry on the list...NOT the top...*grin*)
This message was last edited by the user at 22:50, Wed 14 Apr 2010.
DarkwindStriker
member, 332 posts
Better known in many
places as Gatewalker.
Wed 14 Apr 2010
at 22:47
  • msg #239

Re: Over 9000 things I am no longer permitted to do in an RPG

Proto-type:
DarkwindStriker:
705. I may not recycle spell quotes from Final Fantasy Tactics for my mage.

Life is short...Bury! Steady Sword!


711. Attacks that aren't technically spells but still have quotes are out as well, I'm afraid.
Lwaxy
member, 90 posts
Wed 14 Apr 2010
at 23:15
  • msg #240

Re: Over 9000 things I am no longer permitted to do in an RPG

bigbadron:
[olist][*]A live cat.


Would be hard to do here. We have 7 cats and they inevitably mix in.

713. When one of my players gets his die stolen by our cats and asks if someone can see it, I'm not supposed to make everyone roll spot checks.
Lady_Death
member, 225 posts
Our Lady Death
Cometh for you!
Wed 14 Apr 2010
at 23:16
  • msg #241

Re: Over 9000 things I am no longer permitted to do in an RPG

714.  I will not use a gods bones specifically the rib cage as a platform from which to wage war in the outer planes

715. I will not reduce the outer planes to nothing but fire, magma and ash not matter if it is supposed to be the ultimate battle...that is just cheating.
shady joker
member, 1003 posts
Wed 14 Apr 2010
at 23:25
  • msg #242

Re: Over 9000 things I am no longer permitted to do in an RPG

716. I am no longer allowed to make a pet monster trainer who obsessively tries to catch the cat girl and ghost player characters thinking they are the newest monster.

717. I will never again put Ninja Burger ninjas and restaurants in non ninjas burger rpgs.
Alexei Yaruk-Mundhenk
member, 171 posts
For the Emperor!
Thu 15 Apr 2010
at 21:12
  • msg #243

Re: Over 9000 things I am no longer permitted to do in an RPG

718: I may not Convince the GM that my character should become a god, even if there are rules for it.
719: If a GM says to "Bring the character you have played the longest." for a Gurps game I may not convert 'Titania: Queen of the Elven Races' into Gurps.
719b: Not even if I ask him how many points we have and he says "How ever many the character has earned."
720: In fact I'm not allowed bring Titania into a game ever again.
720b: Not even as an NPC.
720c: Or a plot device.
721: In a related note I may not play Oberon ether.
721b: Despite that I have finally realized that Titania could use a divine wish to resurrect him. (See 720c above.)
722: I may not have my characters be clerics of themselves, even if 3rd edition rules allow it.
722b: Not even if they became a god in a previous game.
723: I may not have my Orc Tinker try to get elves pregnant on the grounds that they can both breed with humans. (Even though he has an 18 in charisma & appearance and they basically throw themselves at him.)
724: I am never again to hunt the largest dragon turtle I can find in order to make a tank out of its shell.
724b: Or a submarine for that matter.
725: If I am playing in a normal D&D game I am not allowed to ask the GM if I can play a custom class and rewrite the rules to play a Tinker long hand so he doesn't realize they are from the WoW source books.
725b: Even more so with the Engineer prestige class.
725c: Even though it is less dangerous I am not allowed to take Craft: Mechanical Device on otherwise normal characters.
This message was last edited by the user at 21:16, Thu 15 Apr 2010.
Proto-type
member, 65 posts
Thu 15 Apr 2010
at 21:57
  • msg #244

Re: Over 9000 things I am no longer permitted to do in an RPG

726: "Solve problems with bullets" is not a class skill.

727: Even if it was, I'm not allowed to use it to "shoot the pretty out of him" regarding attractive androgynous villains.
facemaker329
member, 2525 posts
Gaming for most of
25 years, and counting!
Thu 15 Apr 2010
at 22:14
  • msg #245

Re: Over 9000 things I am no longer permitted to do in an RPG

728:  When playing 'a good guy', I will NOT resort to a scorched-earth policy to cover my tracks as I move from location to location while scouting enemy positions.  Yes, it leaves no witnesses alive to say I was there...but it also kind of obviates any need for witnesses...
Lady_Death
member, 227 posts
Our Lady Death
Cometh for you!
Thu 15 Apr 2010
at 22:57
  • msg #246

Re: Over 9000 things I am no longer permitted to do in an RPG

729. Antrhax infected cows are not weapons I am permitted to use

730. Even if I am studying microbiology at uni I will not use this knowledge to convince the GM that I can use biological attacks to absurd levels

731. Genocide through genetically targeted disease may work on rabbits but I can not adapt it even if I do play a mad scientist

732. I am no longer permitted to play a scientist of any kind.
Lwaxy
member, 99 posts
Thu 15 Apr 2010
at 23:26
  • msg #247

Re: Over 9000 things I am no longer permitted to do in an RPG

730. For some reason, I am not to use anthrax infected sheep. I see now my GM had it wrong, only cows are a problem!
silveroak
member, 2086 posts
Fri 16 Apr 2010
at 01:24
  • msg #248

Re: Over 9000 things I am no longer permitted to do in an RPG

731. Mixing anthrax spores in the villains cocaine makes me more evil than they are.
This message was last edited by the user at 14:25, Fri 16 Apr 2010.
pained
member, 162 posts
Life, loathe it or ignore
it, you can't like it.
Fri 16 Apr 2010
at 02:49
  • msg #249

Re: Over 9000 things I am no longer permitted to do in an RPG

732. Combining sulphur, charcoal and manure to make gunpowder in a fantasy setting is not allowed, nor is it particularly clever. I may not try it again.
733. I must not use a fire elemental to light my cigar in a badass manner.
facemaker329
member, 2526 posts
Gaming for most of
25 years, and counting!
Fri 16 Apr 2010
at 06:40
  • msg #250

Re: Over 9000 things I am no longer permitted to do in an RPG

734:  When attempting to resolve an issue using skills which I, as a player, am more familiar with than my GM, I will not intentionally come up with a totally bogus twist on the whole thing and try and sell the GM on it with the, "Really?  You're going to argue this with me, when I know more about it than you?" ploy...

735:  If I am ever a GM again (*insert laughtrack here*), I will remember all the times that I was allowed to get away with trying a totally bogus option and pass that favor along, rather than crushing all hope from the outset.
This message was last edited by the user at 16:49, Fri 16 Apr 2010.
Ajailyn
member, 421 posts
Fri 16 Apr 2010
at 06:54
  • [deleted]
  • msg #251

Re: Over 9000 things I am no longer permitted to do in an RPG

This message was deleted by the user at 07:48, Fri 16 Apr 2010.
deadmanshand
member, 314 posts
Fri 16 Apr 2010
at 07:13
  • [deleted]
  • msg #252

Re: Over 9000 things I am no longer permitted to do in an RPG

This message was deleted by a moderator, as it was inflammatory, at 07:49, Fri 16 Apr 2010.
silveroak
member, 2087 posts
Fri 16 Apr 2010
at 14:40
  • msg #253

Re: Over 9000 things I am no longer permitted to do in an RPG

736. Fire elementals with a gunpowder addiction are *not* amusing to PC's guarding a gunpowder caravan.
737. Having the mystic advising the characters on what is necessisary to stop the villanous plot be sadly deluded is just wrong.
740. Numbering lists in octal to make them seem longer is also a bad idea.
Crazy-Ivan
member, 361 posts
Calculus is better than
Integral e to the x
Fri 16 Apr 2010
at 14:51
  • msg #254

Re: Over 9000 things I am no longer permitted to do in an RPG

7??  - I am no longer allowed to play a Brujah with 1 intelligence who is capable of killing the entire party single handedly.

7?? + 1 - I am no longer allowed to play a Gnome character.  Unless I play them in character, and use my Gnome voice at all times.
Lady_Death
member, 229 posts
Our Lady Death
Cometh for you!
Sat 17 Apr 2010
at 01:14
  • msg #255

Re: Over 9000 things I am no longer permitted to do in an RPG

743: I will not draw my sonic screw driver in the middle of a DnD session and 'pick' the locks

744: I will not then pull out my spare sonic screw driver has been confiscated.

745: I will not then pull out my sonic pen

746: I may not bring my dr who things to DnD games.
Cygnia
member, 98 posts
Amoral Paladin
Sat 17 Apr 2010
at 02:00
  • msg #256

Re: Over 9000 things I am no longer permitted to do in an RPG

Lady_Death:
743: I will not draw my sonic screw driver in the middle of a DnD session and 'pick' the locks

744: I will not then pull out my spare sonic screw driver has been confiscated.

745: I will not then pull out my sonic pen

746: I may not bring my dr who things to DnD games.


747: In the 7th Sea game, I am not allowed to have my Explorer ask "Who looks at a screwdriver and says 'This could be more Syrneth'?"

748: I am not allowed to grow a TARDIS, no matter how many Leaps of Logic my Invisible College scientist is willing to make.

749: Daleks as Bargainers?  Yeah, bad idea.
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