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21:28, 28th March 2024 (GMT+0)

Vents with allowed responses - 3.

Posted by GamerHandle
Rockwolf66
member, 17 posts
Fri 10 Mar 2017
at 00:51
  • msg #787

Horrible day.

I had a very disturbing encounter with a mentally Ill woman today at work. Unfortunately my job is a magnet for crazy and with my state's governor trying to gut the mental health system it's going to get even worse.
ShadoPrism
member, 1070 posts
OCGD-Obsessive-Compulsive
Gamer-Disorder
Fri 10 Mar 2017
at 03:54
  • msg #788

Horrible day.

In reply to Rockwolf66 (msg # 787):

So your in Retail ?
From my experience that seems to attract the Most crazies.
Rockwolf66
member, 18 posts
Fri 10 Mar 2017
at 04:18
  • msg #789

Horrible day.

I left retail hopefully for good years ago.

there are in fact places that do get a large number of Homeless and Mentally ill that are not Retail. My place of work is one of them.
LucidWarrior
member, 47 posts
Fri 10 Mar 2017
at 07:26
  • msg #790

Horrible day.

In reply to Rockwolf66 (msg # 789):

Hospital or library?(former homeless)
Rockwolf66
member, 19 posts
Fri 10 Mar 2017
at 17:23
  • msg #791

Horrible day.

Hospital.

Some of the homeless I know are cool people others are well unpleasant to disturbing.
LucidWarrior
member, 48 posts
Fri 10 Mar 2017
at 18:35
  • msg #792

Horrible day.

In reply to Rockwolf66 (msg # 791):

yeah homeless people have a larger ratio of unpleasant and disturbing to not than most other demographics. on the same token, however, those that aren't are typically rock solid individuals
bigbadron
moderator, 15298 posts
He's big, he's bad,
but mostly he's Ron.
Wed 15 Mar 2017
at 18:50

Sad day.

I have a game that I've been running here since September 2002.  And now it's finished.  The story is complete.  There is no more to be told.  After almost 15 years.

And the last PC to post in it was also the first.

I'm a bit depressed about it ending.  :(
This message was last edited by the user at 19:06, Wed 15 Mar 2017.
OceanLake
member, 992 posts
Thu 16 Mar 2017
at 01:23
  • msg #794

Sad day.

As when child get married etc. However....Congratulations! The Universe is so wide, mein herr. Not only up and down, but side to side, mein herr. And depth, and time. So, one hopes you start a new game.
icosahedron152
member, 728 posts
Thu 16 Mar 2017
at 06:03
  • msg #795

Sad day.

Long games obviously become part of our lives. My longest game was a mere 5 years and I felt lost for a while when that ended - and it fizzled out when players became ever busier.

Look at your achievement. Not only did you keep the game running for 15 years, you managed to complete the story, and kept original players in the game throughout. The fickle nature of gaming being what it is, something like that ought to go down in history. Seriously, have you thought of contacting the Guinness Book of Records for a stab at 'the longest running RPG'? You must be close with that one. :)

Congratulations on the successful completion of your game, and here's to the next one. Maybe you can break your own record?
Shannara
moderator, 3717 posts
Keep calm, drink more
COFFEE!!!!
Thu 16 Mar 2017
at 16:07

Re: Sad day.

bigbadron:
I have a game that I've been running here since September 2002.  And now it's finished.  The story is complete.  There is no more to be told.  After almost 15 years.

And the last PC to post in it was also the first.

I'm a bit depressed about it ending.  :(



Players come and go, but BBR is eternal.  ;)
Shipwright1912
member, 37 posts
Tue 21 Mar 2017
at 09:22
  • msg #797

Re: Sad day.


Well, I don't know if it's going to mean much, but well done, mate! It's quite an achievement to run a game that long!

As for me, well I'm a bit depressed myself. Can't name name any names, and I'm not wanting to throw any mud, but I got kicked out of my first Rpol game this week. To make a long story short, the other players didn't like how I was portraying my character, even though the GMs at one point did acknowledge that it was spot-on with the description. I wasn't legitimately trying or mean to piss everyone off, I just did.

In essence, I was trying to be too perfect and do too much in-character, and even the GM's got hacked off with me going off and doing my own thing even though it was a freeform game. The irony is there was a character in the same game which was practically the same sort of character as mine, very puffed up and superior acting, he was just there longer than I was, and nobody seemed to complain about him. The thing that really galls me though, is that I seemed to be taken the wrong way a lot, me staying in character and trying to be witty ended up being interpreted as "egotistical and pompous". Yeah, maybe so, but there are some pots calling the kettle black in THAT camp, if you ask me.

In a way, I guess it's for the best, the game had stopped being fun with practically every post I made being micro-managed and I was literally nervous to even come up with a post even though I liked the game and its premise overall, and I do realize that these clashes do happen and we don't all get along 100% of the time, but nonetheless I am a bit upset and bit hurt that it happened the way it happened. I'm not asking for forgiveness, I probably deserved what I got,but I would just like to say that I'm sorry, wherever you guys are, I didn't mean to get you angry with me, and I'm sorry it didn't work out in the end.

There, I've said my bit, carry on, good citizenry of Rpol, I hope things go better for you than they have with me.
icosahedron152
member, 739 posts
Tue 21 Mar 2017
at 14:46
  • msg #798

Re: Sad day.

Sounds to me like the GM was partially at fault there. A GM should vet character proposals to make sure they fit in with the overall group dynamic, and should also let you know if your interpretation of the character's reactions is a little over-zealous.

However, if he did, and you ignored him...

In general, assertive maverick loners make great story/movie heroes and lousy RPG characters. They probably should be banned outright. It might save a lot of hassle in the long term. Keep em for solo games. :)
AchillesIV
member, 1 post
Why such a small
writing area?
Wed 22 Mar 2017
at 16:09
  • msg #799

Why must it be so slow?

I've tried to get into PbP games for years now, YEARS, and the one thing that truly irritates me is why they have to be so mind-bogglingly slow. It's even warned about in many videos and 'getting started' sections of forums and PbP websites.

I've been a member of several different forums for years, and on occasion I can hang out somewhere on a Friday night and post all night with people. There will be hundreds of posts in the span of a few hours, yet this game format tells me that I have to wait 5 days for one person to post one thing along the lines of "I move up the road and hit the rat?"

WHY? It's not the format itself, not at all. Everyone should at least be able to post a few times a day, every day. People stare at screens all bloody day long, check their Facepunch every thirty seconds, tweet out what they had for lunch and that the birds sound nice and how they've just realized that Kanye West looks like a Cadbury egg, BUT THEY CAN'T LOG IN AND POST A FEW TIMES OVER THE COURSE OF ONE HOUR IN AN AWESOME ROLEPLAYING GAME??

The rage.
bigbadron
moderator, 15310 posts
He's big, he's bad,
but mostly he's Ron.
Wed 22 Mar 2017
at 16:17

Why must it be so slow?

In reply to AchillesIV (msg # 799):

While SOME people can do all of that, not EVERYBODY can.

Most of us here have actual lives away from the site, and things like families and jobs take priority.

In my own case, for example, I'm lucky to have a couple of hours of free time in any given day, and I have other activities to pursue besides RPoL.
engine
member, 274 posts
Wed 22 Mar 2017
at 16:33
  • msg #801

Why must it be so slow?

In reply to AchillesIV (msg # 799):

The answer seems to be to get those people you post all night with into a game.
Raffles
member, 855 posts
Nothing cryptic
just living.
Wed 22 Mar 2017
at 16:46
  • msg #802

Re: Sad day.

bigbadron:
I have a game that I've been running here since September 2002.  And now it's finished.  The story is complete.  There is no more to be told.  After almost 15 years.

And the last PC to post in it was also the first.

I'm a bit depressed about it ending.  :(


But it was awesome, Ron!  :D
Mrrshann618
member, 112 posts
Wed 22 Mar 2017
at 16:51
  • msg #803

Re: Why must it be so slow?

AchillesIV:
WHY? It's not the format itself, not at all. Everyone should at least be able to post a few times a day, every day. People stare at screens all bloody day long, check their Facepunch every thirty seconds, tweet out what they had for lunch and that the birds sound nice and how they've just realized that Kanye West looks like a Cadbury egg, BUT THEY CAN'T LOG IN AND POST A FEW TIMES OVER THE COURSE OF ONE HOUR IN AN AWESOME ROLEPLAYING GAME??


Actually the format is the reason why I run my games here. AS BBR touched on other things take priority. Sadly your argument takes some assumptions into play. While I do have a phone that "can" post, it is extremely difficult as it is VERY old. That being said I do not post, or even text, on the thing unless I absolutely have to.

I also have an outdoor/construction style job. If I were to look at my phone for longer than a minuet, there is a good chance I'm fired. After a long 10+ hour day. I have two kids and all the chores that go with it. PbP is the ONLY way I can even RP anymore due to time constraints.

I think the best course of action is to simply only join games that fit your time schedule. Some weeks I'm able to post once a day. Other weeks I have a hard time even posting every third day. My players knew that when joining and I have a great group (You know who you are you awesome people!)
AchillesIV
member, 2 posts
Why such a small
writing area?
Wed 22 Mar 2017
at 18:29
  • msg #804

Re: Why must it be so slow?

Lol let me surprise you bigbadron, I'm married with 2 kids and pretty busy as well, but sometimes the reason I don't post everyday is that I just don't log in, not because I don't have access to a pc or am too busy. I sought out PbP for the same reasons: time constraints and a lack of local players/interest.

What I'm saying is that a lot of people (almost everyone I know, in fact) sit at a pc or some internet-capable device for at least 30 minutes nearly every single day. Not everyone, but most people. Mrrshann and his construction work are a very justified exception, but I do feel like that's an exception. A lot of people have similarly demanding jobs.

It's just weird that it sometimes feels like a chore to log in and have fun. Even for many people young and old with more free time, the posting rate is insanely low and I feel like it could be much higher. I don't understand why EVERY PbP game has to proceed so agonizingly slow where your character literally does one simple thing over the course of a week.

Maybe I just haven't found one at a faster pace, but I've dang well tried lol. It seems like there are hardly any.
engine
member, 275 posts
Wed 22 Mar 2017
at 18:32
  • msg #805

Re: Why must it be so slow?

In reply to AchillesIV (msg # 804):

I've wondered the same thing, actually, and I've looked for ways to increase posting rates. I can't claim much success yet.

If you'd like to talk shop, please feel free to PM me.
AchillesIV
member, 3 posts
Why such a small
writing area?
Wed 22 Mar 2017
at 19:29
  • msg #806

Re: Why must it be so slow?

In reply to engine (msg # 805):

Cool I think I will. I like PbP because it does have that flexibility and allows for a lot of different game pacing, but sometimes I'd like if it even had an integrated chat function for groups that can get together and knock out an hour or two of rapid-session playing (in the same game as their PbP.)

I know the site's busy enough as it is, so that's kind of a pipe dream. Seems like you either have PbP forum gameplay at a snails pace or Roll20-style voice chat sessions for hours and hours at once.
willvr
member, 1032 posts
Wed 22 Mar 2017
at 23:12
  • msg #807

Re: Why must it be so slow?

For back-and-forth posting, a chat-based game is better than PbP. PbP's advantage is to only need to check once or maybe twice a day. Not to sit there constantly hitting refresh; just in case something needs responding to.
AchillesIV
member, 5 posts
Why such a small
writing area?
Thu 23 Mar 2017
at 01:40
  • msg #808

Re: Why must it be so slow?

In reply to willvr (msg # 807):

Guilty lol. When I do have free time, I'm an obsessive F5'er, even though I know the point of PbP is for people to post at their own pace.

It's bit me in the ass before though because I've taken a more relaxed approach to posting then forgot to log in and missed like a week.
Brianna
member, 2115 posts
Thu 23 Mar 2017
at 07:47
  • msg #809

Re: Why must it be so slow?

I'm a moderator at another site where each game has its own chat room.  There have been a few GMs who have tried to run a chat based game, but they invariably fail, or revert to play by post.  The idea seems to appeal but the reality has all the disadvantages of FTF, like trying to get a group together at one time, only now some may be in (very) different time zones, without the added incentives such as getting to see friends - and the GM knowing where you live if he really wants to find you!
willvr
member, 1033 posts
Thu 23 Mar 2017
at 08:16
  • msg #810

Re: Why must it be so slow?

In reply to Brianna (msg # 809):

I do play on a game on another site where they mix up the chat and PbP. We usually do PbP usually aiming for a post about 2-3 days. About once a month we do a chat-game; but it's mainly because we're playing a huge epic-quest module. It's been working okay - but that's because at heart, it's a PbP game; but with an occasional, scheduled, chat-game. I wouldn't be able to do it the other way around.
icosahedron152
member, 741 posts
Thu 23 Mar 2017
at 13:56
  • msg #811

Re: Why must it be so slow?

Unfortunately, after an initial burst of energy when they're brand new, games tend to settle down to the posting rate of the slowest player in the group.

Even if the GM sits there wielding a big stick and making threats every day, there's a limit to what s/he can do, apart from sacking slowcoaches - and unless you're lucky enough to be gaming in a genre that has a surfeit of players, you really don't want to be doing that - otherwise your game will not only slow down, it'll come to a full stop.

If there are six people in a game, and each of them has a RL problem once every six weeks, chances are that somebody will have a RL problem every week, and your game will have a hiatus every week.

Just eliminate Real Life, then we can game all day every day. :)
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