In reply to Lord_Johnny (msg # 1043):
SunRuanEr:
It's important to note that the first rule is often 'The GM is always right'.
Ignore this, Lord_Johnny
Unless it's a solo game, the
players make the majority. Don't let a GM tell you it's
their game, it's largely not, it's for the players, and is at
best/worst half their game. Nothing more.
I agree wholeheartedly, and as a rules lawyer myself, I despise being associated with people who make crap up. I do sometimes, TBH, but like you said, it's in the home rule section. That's WHY you have rules, so people have expectations and consistency. Yeah, that really bugs me too. I consider those people far from rules lawyers. They're the people who make up rules as kids when they're losing, and never stopped. :S
The only consolation I can give you is it's possible they don't know how infuriating that is. Or maybe they made a mistake? Probably not, but I for one usually make mistakes and have to be told "Hey, btw V, that's not how I read it" and I go "Oh no! You're right. My bad". For instance, in D&D 3.5, I thought summon spells had SR. They don't. I was thinking of Mage's Sword, which does, and ruled that golems made them vanish. A player calmly told me I was wrong (though they were a little hurt and upset--rightfully) and I quickly fixed it, or rather said I was going to, since we're on hiatus and that's slightly where we left off.
But certainly, if you have a rulebook, USE IT! Us Dyvers mage players had an expression "RTFM" (Read the fruiting manual). If you want to amend parts, know the book well enough to say what you change, or expect players like us to get upset.
So, yeah, you're preaching to the choir. I hate that crap. :S
This message was last edited by the user at 04:43, Mon 27 Nov 2017.