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18:03, 19th April 2024 (GMT+0)

Vents with allowed responses - 3.

Posted by GamerHandle
donsr
member, 1312 posts
Thu 24 May 2018
at 19:07
  • msg #1180

Eh, whatever

yep understand.. I have been in  games  that were on the Old EZ boards... some games( DM/GM) were great.others  folded  after a bit  cause  the  DMs  got bored.

  we use rolls I do most of them off board, so it doesn't take the flaover away..I',, PM  some folsk to make a rools  and  give them the parameters  so they can RP it out. But the RP  carries   a lot of wait..what did you do in the 'down time"... how did you approach..whatever needs the roll..

 I do have the ." death's door  roll"..if my roll would kill off the character.. I will allow the charcter to roll..but we stand  with whatever he/she  rolls...

 I'm not a charcter  killer.. but its good to know   they can die..prevents  'stupid stuff" from being posted.
V_V
member, 726 posts
Fri 25 May 2018
at 05:46
  • [deleted]
  • msg #1181

Eh, whatever

This message was deleted by the user at 06:14, Fri 25 May 2018.
ShadoPrism
member, 1213 posts
OCGD-Obsessive-Compulsive
Gamer-Disorder
Tue 29 May 2018
at 03:11
  • msg #1182

lost

My cat just died, about ten minutes ago.
He suddenly stopped eating friday evening, then had trouble using the box, then drinking, sleeping allot etc.
I was looking up an emergency vet clinic when he passed away, laying on the table right next to me.
OceanLake
member, 1032 posts
Tue 29 May 2018
at 03:46
  • msg #1183

lost

...beloved, near a loved one.
Genghis the Hutt
member, 2517 posts
Just an average guy :)
Tue 29 May 2018
at 04:33
  • msg #1184

Re: lost

ShadoPrism:
My cat just died

I'm very sorry that happened.  I'd give a hug or offer to bring dinner, but we're probably pretty far apart.  Again, I'm very sorry.
Kessa
member, 549 posts
Dark Army:
Out to Lunch
Tue 29 May 2018
at 05:32
  • msg #1185

Re: lost

Oh, no! I'm so sorry. Kitty knew he was in a safe place when he passed. :(
adrasteia1
member, 1462 posts
Even a small star
shines in the darkness
Tue 29 May 2018
at 15:51
  • msg #1186

Re: lost

I'm sorry to hear he passed away. :(
engine
member, 604 posts
Tue 29 May 2018
at 17:46
  • msg #1187

Re: "Service" Animals

donsr:
I can't see  a DM/GM making  some one in here..play a bad  'roll up"..too many other game  to play here,

I'd consider setting up a game that required a straight roll of ability scores with 3d6, totally old school. I'd work with the players to make the game about whatever they thought would be fun for whatever their characters ended up being like. Could be an interesting challenge for a group that trusted me and each other.
Genghis the Hutt
member, 2518 posts
Just an average guy :)
Tue 29 May 2018
at 19:04
  • msg #1188

Stats/history

engine:
Could be an interesting challenge for a group that trusted me

I think this is the key.  If a group doesn't trust each other and the DM/GM, it's just not really going to work.

And if you're RTJ'ing, you likely have never "met" a DM/GM before.
OceanLake
member, 1033 posts
Tue 29 May 2018
at 19:40
  • msg #1189

Stats/history

AD&D 1e PHB, p. 9:

The premise of the game is thateach player character is above average—at least in some respects—and has superior potential. Furthermore, it is usually essential to the character's survival to be exceptional (with a rating of 15 or above) in no fewer than two ability characteristics.

IMO, this is not quite right for most classes: High Charisma seldom is that beneficial in the vast majority of games.

BTW, heres a one-sample roll assuming characters start with 10s.

12:37, Today:  rolled 25 using 6d8 with rolls of 8,5,6,2,3,1.  Test.
Genghis the Hutt
member, 2519 posts
Just an average guy :)
Tue 29 May 2018
at 19:51
  • msg #1190

Stats/history

I'm not really sure what you're going for here.  I can't think of any common system where characters start with 10's or roll 6d8.

That being said, I agree with that AD&D premise.
engine
member, 605 posts
Tue 29 May 2018
at 21:29
  • msg #1191

Re: Stats/history

OceanLake:
AD&D 1e PHB, p. 9:

The premise of the game is thateach player character is above average—at least in some respects—and has superior potential. Furthermore, it is usually essential to the character's survival to be exceptional (with a rating of 15 or above) in no fewer than two ability characteristics.

So "roll 3d6 six times and assign in order" was never really the official way to do it? What about in the old Red Box set? I started there, so maybe I got the idea from there. I don't have the books any more to check.

If having two 15s is considered essential, I'm not sure why anyone would bother with any rolling scheme.
Genghis the Hutt
member, 2521 posts
Just an average guy :)
Tue 29 May 2018
at 21:43
  • msg #1192

Re: Stats/history

The original official way to do it was that everyone was sitting around playing wargames, something much like Warhammer 40k: https://www.games-workshop.com/Warhammer-40-000 (if you don't know what a wargame is).

Gygax was running mini wargaming-conventions and had a newsletter of new systems for people to try out, and new homerules options, etc.  And then someone had the idea, "Hey, what if you were playing one person instead of a whole army?"  And Arneson and Gygax got together and hammered out some rules and Gygax pushed it out with his newsletter and mini conventions and the rest is history.

So, basically, yeah -- the rules were for characters that may have started as footsoldiers but then eventually became the commanders of armies.  This is why classes gave keeps (castles) as they leveled, etc.

And a lot of D&D is in-jokes from the original groups that Gygax ran as DM.  For instance, the https://en.wikipedia.org/wiki/Circle_of_Eight Circle of Eight symbol, a black 8 on a white circle on a black background was taken from a pool 8-ball.  That one cubical magical plane-travel device which multiple facets on each face that could all be moved, that represented potentially untold numbers of planar systems and which required a high intelligence check to solve, was a Rubik's Cube.  The Wikipedia article mentions:
quote:
Rary, a low-level wizard originally created by Brian Blume for Gygax's home campaign. Blume had played Rary only until he reached 3rd-level, at which point Blume retired him, having reached his objective, which was to be able to introduce his character as "Medium Rary"

Gygax's original rules said:
quote:
3D6 are rolled 6 times (one for each of the requisites). The highest of strength, intelligence, or wisdom determines whether the new character will be a fighter, magic-user, or cleric, respectively.

Engine was quoting from the AD&D handbook which you can read at https://idiscepolidellamantico...players-handbook.pdf
This message was last edited by the user at 21:48, Tue 29 May 2018.
OceanLake
member, 1034 posts
Tue 29 May 2018
at 23:17
  • msg #1193

Re: Stats/history

I was thinking of assigning each number generated by the 6d8 to an  an ability. That would virtually guarantee a couple of 15+s

Another couple of sample rolls for those who might be interested.

16:16, Today:  rolled 24 using 6d8 with rolls of 2,1,4,3,6,8.  Test 1.

16:16, Today:  rolled 25 using 6d8 with rolls of 4,6,1,7,4,3.  Test 2.
Kioma
member, 37 posts
Wed 30 May 2018
at 00:25
  • msg #1194

Re: Stats/history

This is all one reason why I go with a standard array.
bigbadron
moderator, 15574 posts
He's big, he's bad,
but mostly he's Ron.
Wed 30 May 2018
at 02:36

Re: Stats/history

engine:
What about in the old Red Box set? I started there, so maybe I got the idea from there. I don't have the books any more to check.

Red Box said to roll 3d6 for each ability score, in order.  If your highest score was less than 9, you were advised to reroll the character, from scratch.  The same if any two rolls were less than 6.

However, rerolling the character because of low ability scores was at the DM's discretion.

You were also allowed to adjust the scores, within limits - for each 2 points you removed from one score you could add 1 point to your character's prime requisite.  No score could be dropped below 9, and Dexterity could not be lowered, only raised.  Constitution and Charisma could not be exchanged with other scores at all.
OceanLake
member, 1035 posts
Wed 30 May 2018
at 03:35
  • msg #1196

Re: Stats/history

Here's set of such scores.

49 using 18d6 ((1,1,6,  1,1,1,  1,4,3,  4,5,6,  2,4,1, 1,4,3)).
(A poor roll: 3.5 * 3 = 10.5   10.5 * 6 = 63)

STR 08
INT 03
WIS 08
DEX 16  A thief who grabs and runs but is too stupid to avoid being caught.
CON 07  "One and done" as far as encounters go.
CHA 07

Such rolls induced a search for other ways of creating character stats.

Just playing around, here's this:

Roll 3-5, add 5   6-8, add 4   9-11, add 2   12-14, add 1

That would make STR 12   INT 8   WIS 12   DEX 16   CON 11   CHA  11

A playable character who who should stick to the shallow water.

But maybe suck discussion belong, if anywhere, in a separate thread.

BTW, bigbadron has Ao's stats.
engine
member, 606 posts
Wed 30 May 2018
at 04:44
  • msg #1197

Re: Stats/history

bigbadron:
You were also allowed to adjust the scores, within limits - for each 2 points you removed from one score you could add 1 point to your character's prime requisite.  No score could be dropped below 9, and Dexterity could not be lowered, only raised.  Constitution and Charisma could not be exchanged with other scores at all.

Thanks. What an odd collection of restrictions.

Yes, I greatly prefer using a standard array, both as player and as GM. But I have long gotten the sense that some people think this makes me spoiled as a player and lazy as a GM. Oh, well.
Kioma
member, 38 posts
Wed 30 May 2018
at 06:18
  • msg #1198

Re: Stats/history

engine:
Yes, I greatly prefer using a standard array, both as player and as GM. But I have long gotten the sense that some people think this makes me spoiled as a player and lazy as a GM. Oh, well.

Really?  People actually tell you that?  Wow.

People will believe what they choose to believe, I suppose, but this sounds a little like gatekeeping to me.  If you enjoy the standard array, awesome, use it.  If you prefer some other model, awesome, use it.  It's a big wide hobby and there's plenty of room for everyone, sort of thing.
V_V
member, 731 posts
Thu 31 May 2018
at 10:36
  • [deleted]
  • msg #1199

Re: Stats/history

This message was deleted by the user at 10:43, Thu 31 May 2018.
V_V
member, 732 posts
You can call me V, just V
Life; a journey made once
Thu 7 Jun 2018
at 22:46
  • msg #1200

Re: Stats/history

So, I had tragedy that was far less bad than it could of been, but nonetheless took up 100% of my attention for five days. I thought it would take longer, so I had requested a ban, to be forced to focus on this bad, horrible RL stuff with my best friend, Anne.

Anyway, THAT is not the vent. My vent, is that I currently have no games to post in that I PLAY. I have TONS to do in my GMed games, but that is much more hard work. It isn't the GM in the games I'm playing either, it's largely the players, lol. Which is fine, I like slow games...I just felt a tiny bit bummed that when I came back from my brief hiatus...not much had gone on.

Plus...plus no one posts when I'm online. No matter my schedule, I never seem to be online when people are posting...it's sort of funny...considering I change my schedule frequently. It's funny to think no matter when I'm asleep, or doing housework...it's always dead on RPoL. hehe *rolls eyes*
Eggy
member, 796 posts
Thu 7 Jun 2018
at 23:32
  • msg #1201

Re: Stats/history

These players you're waiting on, do they know you've reinstated your account?
V_V
member, 733 posts
You can call me V, just V
Life; a journey made once
Fri 8 Jun 2018
at 00:09
  • msg #1202

Re: Stats/history

Now, yes, and by all means I'm not blaming them for any of the following:
  • being busy themselves
  • waiting on me
  • waiting on others' whom in turn are actually waiting on them.
  • not having much to add
  • getting bored


It's a tiny gripe, and more because I'd like to type something somewhere and decided to come here, just to blither. ;p

I also JUST got back last night and informed some today. So I certainly am not resentful, in the least, just a little bummed. :) They are also slower games too. It's to be expected. I just had hope five days would do more. That's okay though. :)
DarkLightHitomi
member, 1364 posts
Fri 8 Jun 2018
at 05:06
  • msg #1203

Re: Stats/history

I have two jobs.

At my minor job, I deliver pizza, and thus have a bank of cash that must be closed. When I got the job, it was with the requirement that I must be gone no later than 22:00 so I can get to my other job.

An assistant manager was there tonight and would not let me leave. He refused to close me out.

I told I had another job, that there was someone who was waiting and would go for 4 hours without a break waiting on me to get there. He still refused to close me out.

I then told him I was leaving regardless, that he could close me out or I would walk out without closing. He still refused.

So I walked out. The assistant manager not only told me how fired I was, but followed me to the car talking smack about how much of punk I was.

I swear punching him would have been worth the jail time (I'm a registered lethal weapon, so punching him would have classified as assault with a lethal weapon), but that would've been rather petty.

Still, I'm pretty sure he feels victorious, yet I can't help but think of how much of a child was.
ShadoPrism
member, 1217 posts
OCGD-Obsessive-Compulsive
Gamer-Disorder
Fri 8 Jun 2018
at 05:15
  • msg #1204

Re: Stats/history

Report him for abuse of power to your manager or GM. That is all he was doing, showing you who was 'in charge' (ie being an Apple). As it is in your record that you need to leave at a set time, he really did not have the authority to keep you so long. (been there, done that, back in my collage days.)
He is really showing his superiors that he is Not manager matterial and it will hurt him in the long run.
This message was last edited by the user at 05:15, Fri 08 June 2018.
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