Re: What's it like to play a Paladin on RPOL?
This part is RAI: I think restrictions are more about being linked to a god than being divine.
For example, a Mystic (Dragonlance) or a Divine Bard (Unearthed Arcana) casts "divine" spells but they pull the power from inside them. By RAW, 3.5 clerics and paladins don't have to follow a god either, they may simply be following some cosmic idea.
On the flip side, warlocks are arcane but they get their powers from a patron. Or, for example, Wizards in Dragonlance get their magic from the gods and yet still cast arcane spells.
A warlock should be more worried about his actions than a divine bard, is what I'm saying.
This part is RAW: Also, for the "paladin who got drafted" concept...this is what the PHB specifically says:
"No one ever chooses to be a paladin. Becoming a paladin is answering a call, accepting one’s destiny. No one, no matter how diligent, can become a paladin through practice. The nature is either within one or not, and it is not possible to gain the paladin’s nature by any act of will. It is possible, however, to fail to recognize one’s own potential, or to deny one’s destiny. Occasionally, one who is called to be a paladin denies that call and pursues some other life instead."
ALL paladins get drafted. Either you hear a god (not actually the default), or you get this feeling inside you that says "this cannot stand, you must protect them". And yes, you can grudgingly follow the path without being happy about it.
RAI again: ALSO, there is NOTHING that says (in 3.5) that Paladins cannot associate with evil people. If you look carefully, the text says that they WILL not, rather than MAY or CAN not. Here are the various parts about a paladin's restrictions:
Alignment: Paladins must be lawful good, and they lose their divine powers if they deviate from that alignment. Additionally, paladins swear to follow a code of conduct that is in line with lawfulness and goodness. (Nothing here.)
Other Classes: ... While they cannot abide evil acts by their companions, they are otherwise willing to work with a variety of people quite different from themselves. ... (Evil acts =/= Evil alignment)
Ex-Paladins: A paladin who ceases to be lawful good, who willfully commits an evil act, or who grossly violates the code of conduct loses all paladin spells and abilities... (Refers us to the code of conduct.)
Code of Conduct: A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act. Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents. (Again, only ACTS are a problem.)
Nothing in any of these. So where does the supposed restriction come from?
Associates: While she may adventure with characters of any good or neutral alignment, a paladin will never knowingly associate with evil characters, nor will she continue an association with someone who consistently offends her moral code. A paladin may accept only henchmen, followers, or cohorts who are lawful good.
Now, the second sentence is clear. The paladin MAY NOT have anyone who isn't LG working under him. But obviously this doesn't apply to party members working WITH him, as paladins don't require an all-LG party.
Look at the first sentence. To me that sentence is descriptive, not prescriptive. It's just saying "paladins wouldn't do that". I mean, think about it. Look at other things the book says.
"Paladins take their adventures seriously and have a penchant for referring to them as quests. Even a mundane mission is, in the heart of the paladin, a personal test"
OR
"Any two paladins, even from opposite sides of the world, consider themselves comrades."
Heck, even:
"Humans, with their ambitious souls, make great paladins."
These sentences are all very clear and direct. Are we to assume they are never ever broken? Can we not imagine a crappy human paladin who thinks simple missions are an insult to his prowess and doesn't get along with other paladins? Of course we can. I think the "a paladin will never knowingly associate with evil" is similar. It is not something paladins do, sure, obviously. Why would they? But if they were forced to cooperate with someone who is evil but isn't currently doing anything evil, I rule that they wouldn't fall. If they wanted it to be that way, they would have worded it stronger, like the henchmen rule.
As an aside, yes you can have an evil character not doing evil. Once I had a CE Rogue, with 14 Wis and 16 Int. The setting was Majesty (the computer game) and I was a Gnome, which in that setting is an extremely oppressed race, living in the huge Human capital. If I could I ignored some laws or stole little things, but otherwise I was a decent law-abiding citizen. I even joined the army, though in a sort of scout/special forces unit.(So, more freedom than a soldier.) The other players asked, OOC, why I wasn't more...rampage-y. I said "If I get to level 20 one day, I promise you I will come back and slaughter the entire city. But I'm very, very weak and I have high mental stats. I am aware that if I start stabbing people the city guard would take me down in minutes. Why the hell would I do that? I'm not a demon, I'm just a selfish asshole. If I see a human lying alone in the gutter with money on him, I might slit his throat, but that's really about it."
A paladin in the same party as that character would have disliked my character (and it would be mutual) but I don't see why he should fall as long as I behaved and he was fully committed to stopping me if I step out of line.