swordchucks:
Personally, I don't really care for base FATE or FAE much, especially with regards to superheroes. Systems like Dresden or Base Raiders that bolt a powers framework on top of the base system are fine, but I just find the base system alone to be too freeform. I prefer a little more mechanical guidance than it offers.
The mechanics are there. The focus isn't on the power but on agency. Which, I'd argue is what the source material focuses on, too.
I actually don't think powers, per se, is even relevant beyond flavor text. This is true for Cortex+ (MHR). You can call it Plasma Blast or Super Strength, but you're still comparing dice pool to dice pool.
I've found that the more crunchy you get, the more meta-gamey you get. And that, to me, is about winning, and not telling stories.
(I know, I know: everyone has there own way of having fun. The problem for me is that those people who want to "win" don't self-identify and they still join my games.)