Varsovian
 member, 1357 posts
Thu 20 Apr 2017
at 18:58
Pathfinder is scary...
Last year, somewhat by chance, I ended up with a whole bunch of Pathfinder books. After looking through them - especially the bestiaries - I decided that I liked them so much that I would like to GM this game at some time. Since then, I actually ended up buying a few more books... that said, I haven't got to playing this game yet.

Why? This game is scary - when it cames to the amount of rules. It crunchier than GURPS - the corerulebook has nearly 600 pages. And then, there are bestiaries, player and GM guides, advanced classes, books like Ultimate Magic / Campaign / whatever... I'm seriously overwhelmed.

And of course, before starting to GM, one needs to come up with a setting. That means decisions - on style and mood, on races available, on languages, on gods... And when you come up with gods, you need to create a whole cosmology for them... Again, more complicated than GURPS!

How to even start with this game??? Ugh...
witchdoctor
 member, 133 posts
Thu 20 Apr 2017
at 19:08
Pathfinder is scary...
Being a beginner GM, you could always just start simple.  Good players will understand that you would like to ease into the role and limit the character creation to just the basic core books to start and maybe allow the other non-core books at a later date when you feel more comfortable with running a campaign.  One piece of advice I gave to another fledgling GM was to use the introduction of another rulebook as an adventure hook...an expansion into a wider world for your party.
Sir Swindle
 member, 197 posts
Thu 20 Apr 2017
at 19:40
Pathfinder is scary...
Most of the rule books are really just piecemeal articles that you don't really need to know very well. Skim over most of the specifics and then take a careful look at what your players actually pick. The SRD is your friend, I've spent a lot of time perfecting the ability to open manuals to the correct page, but for everyone else having a hyperlinked wiki available for all of the options is handy (the only way you can play a summoner in my opinion).

You are being too ambitious with your setting. What classes are available? What ever they picked! What races are around? Apparently the ones the PC's are have populations in the region, except the guy playing wolverine he's from some other region.

Powered by the Apocalypse (apocalypse world and it's contemporaries) actually have a really good guide on how to actually run games from the seat of your pants.

Crunchier than GURPS is maybe an overstatement. Isn't the collected page count of all the GURPS manuals something like 10,000 pages?

That being said if you know GURPS why are you trying to run PF? It's a steaming heap of un-fun filled garbage... IMHO