audio RPG games, the char sheets & locations etc all audio
This is an interesting topic. Those interested in doing actual audio recordings (as opposed to text-to-speech) might look at free and open source digital audio editor software for use in recording, or, for that matter, for post-production and mixdown of audio tracks into a coherent script.
I use a particular FOSS "digital audio editor" which I won't mention for fear of straying into advertising territory. Your favorite search engine will get you there, I'm sure, if you are at all interested.
I see where there might be room for both types of technologies in this game space.
Use your text-to-speech gear to produce scripts quickly, then use the digital audio editor to add other tracks, background music, sound effects, etc, and mix down the results to a single track for a more polished and professional final product.
One thing I've noticed in my limited experience with text-to-speech scripts: don't get lazy and abbreviate or salt your scripts with acronyms. Instead, spell out the words as you want them pronounced. For example: T-34 would be read as "Tee dash thirty four" when you actually want the audio to sound like "Tee thirty four". If an acronym has a meaning or pronunciation, best to spell it out phonetically, as in "You In" for UN or, better, "United Nations". Plural "s" at the end of an acronym can be especially jarring to the ear.
To use the earlier example: "A column of T-34s" would sound like, "A column of Tee dash thirty four ess" when what you want is "A column of Tee thirty fours"
A simple interface for the various audio clips could be built on HTML or BBCode links in a forum or webpage. That would, with proper design, make it accessible to computer, tablet, and phone users alike.
Way to go, Batfrog. You've opened up a whole new world.
This message was last edited by the user at 06:44, Fri 21 July 2017.