member, 67 posts
Fri 27 Apr 2018
at 20:31
Alternative System Needed

I am disillusioned with d20/saga/weg for running an upcoming Star Wars game I am going to be running for some friends.  I am wondering if anyone has an resources/suggestions for systems I could use.

I know I could always use Fate, but after running 2 games straight for over 2 years I'm tired of that system.

Anyone have any ideas?

This message was lightly edited by a moderator, as it was the wrong forum, at 20:38, Fri 27 Apr 2018.

 member, 204 posts
Fri 27 Apr 2018
at 20:37
Alternative System Needed
<broken record>Savage Worlds is good for the kind of cinematic feel Star Wars can have.</broken record>

The FFG Star Wars is also pretty fun, but the way the dice can drive the narrative can be a challenge to get used to.
Isida KepTukari
 member, 206 posts
 Elegant! Arrogant! Smart!
Fri 27 Apr 2018
at 21:41
Alternative System Needed
I'm always a fan of the Cypher System, which has enough rules for structure, not enough to get in the way, and the "cypher" part of the system (randomized items characters get for wild-card abilities) actually have rules for being done as powers, disciplines, or luck.
 member, 63 posts
Fri 27 Apr 2018
at 22:15
Alternative System Needed
You could try Star Wars World, an Apocalypse Engine hack of Star Wars.  I've heard very good things about it, but haven't looked at it myself.  If you like Powered by the Apocalypse games, this should be a no-brainer.
 member, 1339 posts
Sat 28 Apr 2018
at 00:04
Alternative System Needed
Unless you are looking for a video/board-gamey "balance required" type of game, you could always just create your own, or cherry pick bits and pieces from other systems you like.

You could also strip d20 down to ab scores and skill list with the 3d6 replacing the d20, for an easy to use system that doesn't feel like d20 but has a lot of cherry-pick-able content available.
 member, 175 posts
Sat 28 Apr 2018
at 01:21
Alternative System Needed
I suggest having a look at Stellar Adventures by Arion Games. It is not formally a Star Wars game, but in it there are all the options that you need. Just select the options that you need, do not selct what you don't need and rename "Psyonics" as "Force".
 member, 472 posts
 Wayfarer of the
 Western Wastes
Sat 28 Apr 2018
at 07:35
Alternative System Needed
In reply to Seanberry (msg # 1):

Not knowing what about d20/weg/etc. disappoints you, I'd recommend you take a look at Tri-Stat dX, BESM, or d6 Epic.

One of the things that may work well in d6 Epic is the idea of character templates.  These are pre-created characters that are kind of like a Jim Walter home:  they are about 90% completed on delivery, and you get the rest of the materials (build points) to customize and make them completely yours.  They can make character creation go very quickly, which is a plus in the PbP environment.

I hope you find something worth using for the game you want.
 member, 2 posts
Sat 28 Apr 2018
at 15:58
Alternative System Needed
You can always use Mutants & Masterminds.  A group I played with ran that successfully for a long time.  It is open enough to give you the ability to create any race or class.  And it is balanced enough to where a player who has a Blaster and a player that builds a Jedi can actually be on even footing.  I find that Jedi being overpowered is often the flaw in many Star Wars systems to the point where you usually have to make the party all Jedi or no Jedi.  Mutants and Masterminds is also extremely cinematic and avoids getting bogged down in unnecessary rules.  The most that you would have to do is make rulings about what powers can and cannot be used if it comes up, but it should be pretty obvious to most players.
 member, 534 posts
 P:5 T:7 W:0 F:0 B:3
Sun 29 Apr 2018
at 10:13
Alternative System Needed
Many years agony group used traveller it worked really well
 member, 59 posts
 Tagmar, D&D, oWoD
 Rio de Janeiro, Brazil
Sun 29 Apr 2018
at 12:27
Alternative System Needed
Mutants and Masterminds or any superhero system works well. Another rules-heavy option is Mythras (former RuneQuest 6) of all systems; It has a couple of sci-fi adaptations you can crib modifications from.
 member, 1486 posts
Tue 1 May 2018
at 17:18
Re: Alternative System Needed
M&M would be perfectly serviceable for this, though I've also heard good things about re-skinning Traveller for Star Wars.  You could also do it in GURPS without a lot of trouble (though trained Jedi would end up with huge point totals due to their Force powers).


I find that Jedi being overpowered is often the flaw in many Star Wars systems to the point where you usually have to make the party all Jedi or no Jedi.

That's not a system issue.  That's a setting issue.  In-setting, any trained Force using character is vastly more powerful than a character that isn't using the Force because that's how the setting is constructed.  If you somehow turn a fully trained Jedi into a combat equal with guy-with-a-blaster, your system isn't really mimicking Star Wars (and is one of the many issues with the various d20 version of the game).

The best choices for a game are either leaving out the Jedi or constructing your overall game such that the Jedi being more a combat monster doesn't detract from the story.  For all of that combat power, Jedi do have glaring non-combat weaknesses.  That's just the kind of thing that TTRPGs suck at representing fairly.
 member, 87 posts
 GURPS GM and Player
Tue 1 May 2018
at 19:05
Re: Alternative System Needed
You could also do it in GURPS without a lot of trouble...

Especially if you crib from Mailanka's Psi-Wars setting...
 member, 164 posts
Wed 2 May 2018
at 01:00
Re: Alternative System Needed
GURPS is my 2 cents worth.
 member, 95 posts
Tue 5 Jun 2018
at 14:33
Re: Alternative System Needed
HERO System, but you might need a 4-year course to figure out how to properly build Star Wars stuff in it :D

That said, there are TONS of resources for Star Wars in HERO via the forums.
 member, 64 posts
Tue 5 Jun 2018
at 22:04
Re: Alternative System Needed
White Star is another option.  It's Star Wars with the serial numbers filed off (star swords instead of light sabers, for example).  The game engine is built of Swords & Wizardry which in turn is based on original D&D.  It is vastly rules lighter than d20.
 member, 1328 posts
Tue 5 Jun 2018
at 22:41
Re: Alternative System Needed
the best thing is either  make your own system ( like I did) simple  to use and understand , and  effective... this isn't table top in here.

 the next best thing , is to  use a system and take the parts you want, and  Mod them to fit your style of GM..i did that with  my D&Dish game