M&M would be perfectly serviceable for this, though I've also heard good things about re-skinning Traveller for Star Wars. You could also do it in GURPS without a lot of trouble (though trained Jedi would end up with huge point totals due to their Force powers).
However...
Percivalos:
I find that Jedi being overpowered is often the flaw in many Star Wars systems to the point where you usually have to make the party all Jedi or no Jedi.
That's not a system issue. That's a setting issue. In-setting, any trained Force using character is vastly more powerful than a character that isn't using the Force because that's how the setting is constructed. If you somehow turn a fully trained Jedi into a combat equal with guy-with-a-blaster, your system isn't really mimicking Star Wars (and is one of the many issues with the various d20 version of the game).
The best choices for a game are either leaving out the Jedi or constructing your overall game such that the Jedi being more a combat monster doesn't detract from the story. For all of that combat power, Jedi do have glaring non-combat weaknesses. That's just the kind of thing that TTRPGs suck at representing fairly.