Genghis the Hutt
 member, 2537 posts
 Just an average guy :)
Tue 12 Jun 2018
at 16:52
Wheel of Time in DnD 5th edition
What about gestalting 5th edition DnD for a Wheel of Time world (throwing out all DnD flavor and replacing with appropriate flavor, and only keeping the mechanics)?  I think this would work great for all martial classes.

For magic, the only change I'd make would be to make it a standard action to "embrace the source" in order to cast, then follow the standard multiclassing rules for combining spell slots.  Maybe most Aes Sedai are cleric/sorcerers who upgrade to paladin/sorcerers -- this would allow unlimited cantrips and a whole bunch of spell slots throughout the day, with spontaneous sorcerer metamagic and healing, etc.  Maybe Wise Women are rangers/sorcerers.  Maybe some Aes Sedai (particularly the brown) are wizards/something while yellow are bards/something.

This message was last updated by a moderator, as it was the wrong forum, at 17:27, Tue 12 June.

Genghis the Hutt
 member, 2538 posts
 Just an average guy :)
Tue 12 Jun 2018
at 22:18
Wheel of Time in DnD 5th edition
Just to clarify in case I use words that others are unfamiliar with, crunch vs fluff in an RPG: https://www.reddit.com/r/rpg/c...crunch_versus_fluff/

To clarify, the only crunch-changes I was discussing were 1) reintroducing a rule variant (gestalt) from a previous edition, and 2) standard action to declare that you're ready before you can cast.  Everything else is exactly the same as standard 5th edition DnD.  Sure the fluff has changed, but given that most of the campaigns that I've been in have used their own cosmology (i.e. GM's often make up their own gods and rarely use minor ones like Milil or Gond), I don't think tweaking the fluff to a Wheel of Time perspective is a big change -- the only "crunchy" difference is the gestalt option.

So, given that I don't think that we're house-ruling a system, what do you all think about that?  How would that support a Wheel of Time-type of world?

Edit: Or we could get rid of gestalt and mandate that every level you have to choose a different class from your previous level, then take things to level 40 instead of 20.  Not really a big difference either way.

This message was last edited by the user at 22:19, Tue 12 June.