gladiusdei:
Why can't I just play and run gestalt if my players and I enjoy it?
I don't think I'm being judgemental but I could be wrong. I feel like you are seeing an attack on gestalt that doesn't exist. Hence the quote I keep linking you back towards
praguepride:
#3 is where it's at. Players want all these neat abilities without having to sacrifice anything. They want to push the boundaries of the system in new ways, mechanically. It's not a bad thing. I know power gaming is sometimes used as a perjorative but it's not. People play RPGs for fun and fun isn't dependent on one person's definition. A game full of mary sue ubermen is FUN!!! so long as everyone is on board (see the vast array of Superhero RPGs).
All I and others are saying is that from a mechanics perspective it isn't necessary as a game like Pathfinder has plenty of options for customization to fit most niches in fantasy culture people want to fill. However that doesn't mean people can't build their own stuff and have fun with it. You can throw all the rules out the window and nobody can stand there and say "No, not allowed! That is not how you have fun!"
OP asked why gestalt is so common in Wanted-GM and I simply answered that 9 times out of 10 it's because people aren't satisfied with the apparent power of their character. They want to hit as hard as a fighter, sneak as well as a rogue and sling spells as well as a wizard without sacrificing things to multiclassing penalties or the "hybrid" classes that as mentioned give up things. The games systems are inherently built to provide niches because if I'm the rogue, I don't want the wizard being able to out sneak me (ha!) or if I'm the fighter I don't want the bard to be hitting harder than me. The niches are intentionally focused on a specific class and it is designed to be difficult to master them all. You can either specialize or be a "Jack of all trades, master of none" but that doesn't satisfy some people (and that is fine!). They want to be "Jack of all trades and master of some" or "jack of all trades and master of all". As mentioned if the entire party and GM are on board then that is a-okay. You do you. You have fun your way.
As mentioned though it only becomes an issue when everyone isn't on board and that describes like 99% of problems at the table. If one person is playing a gestalt and stealing the spotlight from everyone else, that's when it becomes a problem. High level wizards and clerics often have this problem because in D&D/Pathfinder you can use spells to bypass the things that other roles are specialized for. Why do you need to be sneaky when you can cast invisibility? Why do you need to be a good fighter when you can summon demons to take the field of battle for you? Why do you need a ranger to track your enemy when you can just scry them from afar.
That is power gaming as a perjorative, when it is detracting from the fun of others. But as I said above, I think power gaming is just using the system to gain more power: literal power gaming.
Anyway I think the reason you see it so often in Wanted-GM is because it is a niche that is hard to fill. As I said you really need everyone (players and GM) on board for a gestalt game and there aren't pre-published gestalt adventures and managing a part of overpowered players is a challenge on top of all the regular DMing challenge. I think the end result is you have a moderate number of people wanting to play gestalt overpowered characters and a very small minority of DMs willing to take on that challenge.
If you follow Wanted-GM you will notice a lot of patterns for:
- High Level Games
- Niche/unknown games
- Solo games
- Gestalt/OP Games
- 3PP friendly games
And the simple economics is that you have more demand than supply. The majority of games on here are "regular by the book games" or close to it. Low-to-moderate level, only core or official materials, popular game systems etc. The stuff you see frequently in the Wanted-Players is and should be very different from Wanted-GM by its very nature.
[/list]