batfrog
 member, 132 posts
Tue 28 Aug 2018
at 13:24
an A.I. for any game, really works

This message was deleted by the user at 21:10, Wed 29 Aug.

evileeyore
 member, 116 posts
 GURPS GM and Player
Tue 28 Aug 2018
at 19:08
an A.I. for any game, really works
Interesting.  I can this having some use in GM-less games.
batfrog
 member, 134 posts
Tue 28 Aug 2018
at 20:29
an A.I. for any game, really works

This message was deleted by the user at 21:10, Wed 29 Aug.

batfrog
 member, 135 posts
Wed 29 Aug 2018
at 06:24
an A.I. for any game, really works

This message was deleted by the user at 21:10, Wed 29 Aug.

liblarva
 member, 579 posts
Tue 11 Sep 2018
at 20:57
an A.I. for any game, really works
Any chance of a link now that the OP was deleted?
evileeyore
 member, 117 posts
 GURPS GM and Player
Wed 12 Sep 2018
at 05:45
Re: an A.I. for any game, really works
liblarva:
Any chance of a link now that the OP was deleted?

rmail me.  I can hook you up.
batfrog
 member, 136 posts
Mon 17 Sep 2018
at 09:17
Re: an A.I. for any game, really works
In reply to evileeyore (msg # 6):

download from https://meandme.itch.io/game-ai-randomizer-tool

screenshot https://img.itch.zone/aW1hZ2Uv.../original/NdTHaR.png

sorry I deleted I was working on a delux version all finished now. the earlier versions had an error with only one die per chit.

its a good GM tool I think now
DarkLightHitomi
 member, 1419 posts
Mon 17 Sep 2018
at 21:57
Re: an A.I. for any game, really works
I think it could be seriously improved, but it is a great core concept.
praguepride
 member, 1338 posts
 "Hugs for the Hugs God!"
 - Warhammer Fluffy-K
Tue 18 Sep 2018
at 01:28
Re: an A.I. for any game, really works
Do they have to be d6s? Just thinking that d10s are used in a lot of "lists" for percentiles. I've seen a lot of big charts that use 2d10 or even 3d10 for randomization.
batfrog
 member, 137 posts
Tue 18 Sep 2018
at 15:21
Re: an A.I. for any game, really works
My current project with it are creating gladiators, the fighting techneaq is determint by two chits one chit being guard(a combination of high low and mid guards) the attack chit being a combination of high low centre , different techneaqs would replace these two chits with different numbers of the attacks and guards. the other two chits being strength of attack and strength of guard. you can flip the attack & guard chits to a less icons to increase strength & vise versa, if the fighter gets injured then the strength chit is replaced for a less effective one etc... the attacks are matched with the chits of the opponants defence location and strength, a hit would flip its guard or attack or strength chits etc.. I don't want the hits to be done, just the action the character takes the RPG rules would be the actual fighting, this just tells you what action the character is doing.

I also plan to adapt this gladiator project to vampires and WoD

This message was last edited by the user at 15:25, Tue 18 Sept.