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Truck Driving RPGs.

Posted by Silent Hunter
Silent Hunter
member, 93 posts
From London
Thu 13 Dec 2018
at 22:07
  • msg #1

Truck Driving RPGs

Are there any systems set in the world of long distance truck driving?
This message was last updated by a moderator, as it was the wrong forum, at 03:55, Fri 14 Dec 2018.
Smoot
member, 132 posts
Fri 14 Dec 2018
at 19:46
  • msg #2

Truck Driving RPGs

Spirit of 77 tries to emulate the movie version of that.
12th Doctor
member, 49 posts
History is a burden.
Stories can make us fly.
Fri 14 Dec 2018
at 21:09
  • msg #3

Truck Driving RPGs

Auto Duel from Steve Jackson games, and octaNe from Memento Mori Theatricks
Jon Canuck
member, 2 posts
Mon 17 Dec 2018
at 05:29
  • msg #4

Truck Driving RPGs

Pallidium's Road Hogs from the late 1980s.

https://en.wikipedia.org/wiki/Road_Hogs

Edit: Think Mad Max, with furries.
This message was last edited by the user at 10:48, Mon 17 Dec 2018.
Talon
member, 383 posts
Tue 18 Dec 2018
at 00:38
  • msg #5

Truck Driving RPGs

When I read the title I thought to myself "No way. Who would play a game about long haul trucking."

I have been proven wrong.
Jon Canuck
member, 3 posts
Tue 18 Dec 2018
at 06:11
  • msg #6

Truck Driving RPGs

In reply to Talon (msg # 5):

Road Hogs was a blast--early Palladium's best, IMO. Crazy cannonball runs with 18-wheelers and motorbikes through post-nuclear holocaust California, with a roadrunner at the wheel and a coyote manning the machine gun turret.

Unfortunately, the system suffered from bulky game mechanics, so it was never straightforward to play.

Maybe time for a re-make, what with this being the golden age of furrydom.
Rockwolf66
member, 45 posts
Tue 18 Dec 2018
at 06:20
  • msg #7

Truck Driving RPGs

"Roadhogs" is a sourcebook for Palladium's "After the Bomb" setting. Think Post Apocalypse Teenage Mutant Ninja Turtles.

They do have a second edition for it where they have separated it totally from TMNT.
phoenix9lives
member, 971 posts
GENE POLICE!  YOU!
GET OUTTA THE POOL!
Tue 18 Dec 2018
at 22:30
  • msg #8

Truck Driving RPGs

Auto Duel?  It isn't Car Wars any more?  My, how things change....
Palladium's Teenage Mutant Ninja Turtles and Other Strangeness was (and is) an awesome game, though updating it or adding it to Ninjas And Superspies would have been a good idea.  The After the Bomb and Mutants Down Under supplements made it that much more fun.  The newer After the Bomb game seems like a good replacement.
GreyGriffin
member, 252 posts
Portal Expat
Game System Polyglot
Wed 19 Dec 2018
at 03:25
  • msg #9

Truck Driving RPGs

Palladium, as a rule, just doesn't work, sadly, but the latest ATB comes probably the closest.  And if you're determined, it's not difficult to convert the other TMNT material, as long as you keep an eye on the math.
Jon Canuck
member, 4 posts
Wed 19 Dec 2018
at 05:18
  • msg #10

Truck Driving RPGs

Exactly. A colourful world, exciting scenarios, multi-dimensional NPCs, fantastic artwork and... clunky game mechanics.
GreyGriffin
member, 253 posts
Portal Expat
Game System Polyglot
Wed 19 Dec 2018
at 05:52
  • msg #11

Truck Driving RPGs

Clunky is a really generous assessment of Palladium's Megaversal system.

More on-point, I really have been looking for any game system that supports practical, non-map-based (or zone-based) vehicle combat.  I kind of like the principles behind the Chase rules in M&M 2e's Mastermind's Manual, but it doesn't have enough mechanical grit to support a really vehicle-centric game.
OceanLake
member, 1055 posts
Wed 19 Dec 2018
at 21:25
  • msg #12

Truck Driving RPGs

Am reminded of Desert Bus.
modestmouse
member, 247 posts
The Gods come summoned
or not-Jungs office sign
Sat 22 Dec 2018
at 07:38
  • msg #13

Truck Driving RPGs

We haven't heard from silent hunter, but when I first saw a request for a long distance trucker RPG I have to admit I was a bit surprised. I like the rest figure Silent was looking for post-apoco game? But what if Hunter isn't and just wants to drive...... Wait eight hours then roll d100? ;)

Atomic Highway (title? Too many games) FREE and not bad at DriveThru RPG get it drive through.... especially good for PbP. Good luck Hunter and Hammer Down!
This message was last edited by the user at 07:40, Sat 22 Dec 2018.
12th Doctor
member, 53 posts
History is a burden.
Stories can make us fly.
Fri 28 Dec 2018
at 19:33
  • msg #14

Truck Driving RPGs

"Irradiated Freaks," the supplement for "Atomic Highway," is also available as a free download from the same site.
muledonkey
member, 28 posts
Sat 29 Dec 2018
at 06:54
  • msg #15

Truck Driving RPGs

As far as I'm aware, Autoduel is the name of the GURPS setting book for the Car Wars universe. Long out of print, though I imagine you can probably still get a PDF of it. As post-apoc settings go, it's more "Mad Max" than "The Road Warrior" - civilization is still holding on, just weathering a bad patch of Grain Blight resulting in food shortages and extremely-loosened gun laws.
Aslanii76
member, 170 posts
Sat 19 Jan 2019
at 00:23
  • msg #16

Truck Driving RPGs

Palladium's TMNT was a riot to play.  We drove that system right into the ground with a cross country trek from Boston to somewhere in California, took at least a year to play it thru.  Then played the kids of the original characters. We basically rebuilt/cannibalized that system.

GURPS also comes to mind as an RPG possibility too.
Gaffer
member, 1535 posts
Ocoee FL
40 yrs of RPGs
Sun 20 Jan 2019
at 05:20
  • msg #17

Truck Driving RPGs

In a mostly-unsuccessful attempt at a post-Apoc highway game, I learned that it's really difficult to do much roleplay when each character is mostly in their own "capsule" driving a separate vehicle. I'd suggest having two characters in each vehicle, maybe by having each player run a driver character and an accessory character, so there's always at least one other PC to interact with.
Rockwolf66
member, 47 posts
Sun 20 Jan 2019
at 06:12
  • msg #18

Truck Driving RPGs

So having someone act as the driver and someone else the Navigator/Gunner. That works when you don't have radios between characters.
Gaffer
member, 1537 posts
Ocoee FL
40 yrs of RPGs
Sun 20 Jan 2019
at 16:15
  • msg #19

Truck Driving RPGs

In reply to Rockwolf66 (msg # 18):

My game didn't provide for a lot of communications tech. Besides, just talking back and forth isn't the same as acting together as a crew.
Aslanii76
member, 171 posts
Wed 30 Jan 2019
at 02:05
  • msg #20

Truck Driving RPGs

Basically we drove until something happened. Encounters, battles, side tracked by interesting scenery -- then the usual chaos and confusion would set in. We were always tinkering with the vehicles too. One time we were on the receiving end of Molotovs, so during downtime we rigged a water hose with holes for next time. Or moving at a slower speed until we could repair something. Bargaining or bartering with the natives, night recons, etc. There was some road dueling as well.
Silent Hunter
member, 103 posts
From London
Fri 22 Mar 2019
at 13:48
  • msg #21

Truck Driving RPGs

Just seen this thread. Thanks for all the suggestions. I may do a game like this at some point...
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