icosahedron152:
<Grin> I’m not sure I agree with your ranking of Isaac Newton (I'm trying to picture every schoolchild being taught the theories of Elon Musk, three and a half centuries hence...) but that’s a personal thing. Different GMs will apply the ranks in different ways. The Rank concept itself is sound enough.
The thing I was trying to point out with that was that the difference wasn't about impact nor intellect. Newton was very smart, but what kind of obstacles did he need to overcome to succeed at the task he set for himself? Steve Jobs had his company taken from him and he still managed to succeed. Elon Musk is likewise giving the world the finger and doing things his own way, despite just how different his way is and how much the world is working against him, and he is still finding success. Perhaps I am simply not familiar enough with Newton's life, but as far as I know, he worked within the existing structure and simply produced new ideas, though great ideas they were, he wasn't fighting the cultural environment to actually produce those ideas.
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Advantage Dice is essentially a re-roll of lowest and highest dice? Or can it replace a D2 with a D6?
It is an additional die that is then rolled with the normal dice, then after the roll, a die is removed based purely on the values shown on the dice. Thus, a d2 advantage die will basically give a 50% chance of replacing a 1 with a 2. Larger advantage dice naturally improve both the chances and scale of replacing low rolling dice with higher numbers.
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It’s not immediately apparent how the Task Line works or whether the numbers are sound, but I’ll bide my time on that one and wait for further description.
The Task Line isn't really a thing that works, rather it is a consistant meterstick to make judging how numbers fit into the world easy.
There are three key ways this can be used.
A) when a pc makes a check, the gm can compare the result to the Task Line to see how well of a job the pc did. Was it the work of a master, or a novice? For example, if Alice rolled a 21, the gm knows she did a spectacular job to be expected from an expert who wasn't being rushed.
B) when a gm needs a TN for the pc to beat in order to succeed. All they really need is to decide how difficult the task is in terms of whether a novice or master would be able to defeat it. For example, the pc goes in an unexpected direction and the gm needs the TN to spot a pit trap. Well the gm considers who built it and how well. A novice or average farmer? TN 10-15. A master trapper built to trap sentient beings? TN 30.
C) a measure of quality. Appraise style checks and craft checks. When a craft check is made for crafting an item, the result can be taken as the item's quality. Likewise, an appraise check can reveal the quality, giving a simple measure of the item's quality of manufacture. This quality number can also be used in comparing two items, such as during contests, or can impact an item's value, or even impact an item's capability.
Really, as a meterstick, a gm should feel free to use it anytime a measure is needed that relates to quality and skill in some way.