jioan:
Spells per day, rages, druid's wild form and other interesting abilities in 3.X allowed for much more creative and interesting combat then the 4 types and their classes.
Spells per day = dailies. The new setup just makes it easier for spellcasters to be useful for more than just a handful of battles before the entire party needs to rest. Which (from a pure roleplaying standpoint) makes the "days" and duration of the quest more realistic than in 3.X.
Wild form - still exists. My druid character frequently shifts back and forth between her humanoid form and her wild shape. It actually annoys my party that I imitate a Striker rather than being the Controller that I'm -supposed- to be playing... especially when I take a bunch of hits and need healing early on.
So, I guess I don't understand your argument. The things you're saying don't exist in 4 DO still exist in 4.
jioan:
Compare this to the differences in 3.X or Pathfinder where the abilities are unique to a class.
... nope, still don't understand. Every class has a multitude of skills and abilities which are unique to them. And I'm not talking about the 4 classifications, I'm talking about the actual character classes.
jioan:
What I meant by "attacking a static defense" is that all combat is the same for every character class. Regardless of the character you build you have to fight in the same fashion as everyone else. (Maybe you do some AoE or ranged dmg but that's the only distinction.) For example one of my friends plays a Sorcerer so he can use spells that don't call for to hit rolls because he thinks he has really bad luck.
While I'm sorry for your friend, I don't really see how making the combat rules the same for everyone is such a problem. I mean seriously, how does having everyone follow the same rulebook equate to a BAD thing? Because that's basically what they did. They said "You know, this is needlessly complex having everyone calculate their attack hits and damage differently. Hey, I know! We can make a regulated battle system and have everyone do it the same way! That way people will be able to try out different character classes without having to learn an entirely new battle system every time!"
jioan:
Having various battle systems for magic and combat made the game more interesting and feel more real. 4.0 is simply the same thing over and over again in combat especially once you're down to at-wills. The combat drags with enemies that have such high health and can get very repetitive.
While I cannot deny that combat can drag a bit when you have multiple high-health enemies, if you're regularly getting down to At-Will powers then you're not getting frequent enough extended rests. I don't think that having the different battle systems for magic vs. melee really made it feel more "real" though. I learned how to play in 3.0, and I never really wanted to switch from magic-user characters to melee characters because the battle systems were so complicated. Now I have no problem having a melee-type character or a magic-type character or both because the system makes more sense. Remember - it's not
supposed to feel "real". It's supposed to be a GAME. :D
jioan:
I can spend hours roleplaying in any game system or even without one. The point is that the game rules try to change roleplaying into rolling a die after every sentence.(Just take a look at skill challenge examples in the PHB.) The DM can ignore skill challenges altogether but they are still a part of and a flaw of 4.0.
Just because something exists in the playbook doesn't mean the DM has to use it. In fact, I'm of the opinion that if a DM only uses skill challenges and discourages straight freeform roleplay, then the DM is doing it wrong.
jioan:
I never used miniatures before 4.0 and haven't used them since. I may be in the minority but I don't like using miniatures in my roleplaying. It takes away from the experience, requires setup time, costs a good deal of money, and my DM can remember where everything is if I forget.
Like I said, we used to use dice to represent our characters and the monsters. And our "maps" were drawn on graph paper. It's only recently that I've started playing with minis, and that only because my Epic level DM owns about a thousand. Literally. It's kind of ridiculous, actually.
jioan:
It was Lawful/Chaotic and it was a very important part of designing dynamic characters. I have played Lawful Evil kings, Chaotic Neutral marauders, Lawful Neutral judges, and Chaotic Good rebels among others. Chaotic Good and Lawful Evil characters are not contradictory. They can represent more intricate characters than "This guy is good!" or "This guy is bad!". I will say that my group will use alignment consistently as a way of getting away with certain things. The majority of my group will play chaotic good or chaotic neutral characters because they will perform good acts but they like to steal and gain power. Alignment used to be a great generalization of morality and values but now is simply a good/evil detector.
That just sounds like you're stuck in the old-school... come to the 4th Ed. side! We have cookies! :D
But seriously, as far as I saw, alignments really weren't used much. Ever. It's much easier to say "unaligned" and then have a very broad range in which to play your character than it was to box them into a specific 3.X alignment because there was never any consistent way to define "Chaotic/Good" vs. "Chaotic/Neutral" or whatever. As it is, my epic level monk is actually a "Lawful/Good" character, and that DOES affect her choices. She won't ever throw her party members under the metaphorical bus (no matter how annoying the stupid pirate Archmage gets) or let them sacrifice themselves. She won't fight unless the enemy is demonstrably "evil" or doing evil to those that she's sworn to protect. And of course, she's loyal to her god above all else. On the other hand, my "unaligned" druid has no problem sending a flaming hawk at the head of the party bard when he gets too drunk, or ignoring everyone's insistence on fighting THIS ENEMY HERE rather than that gnoll over there (she has a problem with gnolls... they burned down her family tree) in favor of ripping out the throat of the gnoll. She's a little snarky and worships the Raven Queen. If I were to class my druid in 3.X, I don't know whether she would be Chaotic/Good or Chaotic/Neutral or True Neutral. There was, as I said before, no really consistent definition of those very specific and confining alignments.
*stops and breathes* There. So much typing. I hope my water didn't boil over while I was doing this!! *runs off to check the pot she left on the stove before coming out here just to look for a minute* -.-;;