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01:49, 10th May 2024 (GMT+0)

The Lurker's Lounge and Timewaster's Tales.

Posted by HeathFor group 0
Remi LeBeau
player, 384 posts
Laissez les bon temps
rouler mes amis!
Mon 20 Jun 2011
at 03:56
  • msg #64

Re: The Lurker's Lounge and Timewaster's Tales

That is ultimately sweet.

Nothing funny from me, but we have a kid in our Essentials group who has yet to figure out how to create a character that works well.  This latest time, he created an assassin... using poisons... but kept running from the combat, while first me, then the other blackguard, then another character in our five person party went unconscious.  Fortunately the one with the healing potions was still up, and came to our rescue, while the assassin kept running away all over the map.
jioan
player, 3486 posts
Mon 20 Jun 2011
at 20:18
  • msg #65

Re: The Lurker's Lounge and Timewaster's Tales

My PCs have taken up the hobby of saving innocent people and then selling them into indentured servitude.
Kagura
player, 13800 posts
Mostly Human
Mostly Harmless...
Mon 20 Jun 2011
at 21:09
  • msg #66

Re: The Lurker's Lounge and Timewaster's Tales

In reply to Remi LeBeau (msg #64):

Pff. Clearly the problem isn't that the kid doesn't know how to create a character that works well. Rather, the problem is that the kid hasn't fully grasped the concept that if your character can MOVE, then they should be running towards the fighting, not away from it...

... my monk has a truly ludicrous move speed (10 squares on a grid, or 50 feet per move action), so naturally she uses this to very good effect against large groups of monsters. Particularly with a move called "Dancer on the Sea of Battle". It lets me shift my speed, attacking every enemy that I move adjacent to during that move. I once took out five monsters with it. It was awesome.
Remi LeBeau
player, 465 posts
Laissez les bon temps
rouler mes amis!
Tue 21 Jun 2011
at 00:17
  • msg #67

Re: The Lurker's Lounge and Timewaster's Tales

Now you make me miss my dervish.  She was a half-kitsune, half-phoenix dervish too...
Heath
GM, 15650 posts
Nyuk, nyuk!
Why, I oughta...
Wed 29 Jun 2011
at 01:03
  • msg #68

Re: The Lurker's Lounge and Timewaster's Tales

I once played a character in a modern RPG.  He was under attack, was in the bathroom, and had no weapon.  All I could think of was to rip off the toilet seat and used it as an improvised weapon.

My rolls went well and I took down the opposition.  Still having no weapon, I had my character wear the toilet seat around his neck for quite awhile in case he needed a quick improvised melee weapon.

EDIT: And it came in handy too because he later found himself stuck in a pit, so he tied a rope to the toilet seat, threw it over the top of the pit and used it to anchor himself to climb up and out.
This message was last edited by the GM at 01:04, Wed 29 June 2011.
Discreet
player, 2292 posts
Mon 25 Jul 2011
at 19:16
  • msg #69

Re: The Lurker's Lounge and Timewaster's Tales

So I play WFRP sometimes, and it's a good fun game. And one time we were roaming along, and I was playing a Halfling Pharmacist, and as my career path worked, I basically had been an apothicary before hand, so I was apt with medicines and herbs and what not, and could basically make any potion I liked.

So we came across these mutated spore plants, which kept launching their seeds at us and doing terrible terrible things to us. One would leech into us, and make us glow in the dark, until three days later where it would explode in a cloud and seed all over again... one would leech away at our life, and one would suck at our mana if we were casters.

I thought these plants were great, and with a little ingenuity, some clay, and some fortunate skill rolls I was able to turn them into weapons. I shaped the clay into balls, and harvested the spores so that they'd grow within them, so that I could use my sling to launch them at enemies like grenades.

This was awesome because in night battles, we could light the field up with the glowing one from a distance, and then knock out all the shambling enemies, with the red one. And the blue one, well that only came in handy occasionally, but boy was it nice when it did.
jioan
player, 4012 posts
Thu 8 Sep 2011
at 20:34
  • msg #70

Re: The Lurker's Lounge and Timewaster's Tales

The other day my players obtained a throwing spear that would teleport them to the location where it landed.  They frequently used it as a way to get up cliffs by throwing it on top.  Last session the PCs were climbing the edge of a volcano.  When the Fighter accidentally threw the spear over a cliff and into the lava he teleported there and was incinerated.

It seems the best magic items always lead to a PC death.
E'mbrilyn
player, 368 posts
Fri 9 Sep 2011
at 15:08
  • msg #71

Re: The Lurker's Lounge and Timewaster's Tales

Wait a minute... wouldn't the spear have incinerated before the fighter used it to teleport?
jioan
player, 4029 posts
Fri 9 Sep 2011
at 20:02
  • msg #72

Re: The Lurker's Lounge and Timewaster's Tales

It causes the teleport instantaneously when it hits a liquid or solid substance.  Then the spear was submerged and destroyed along with the fighter.
Heath
GM, 15849 posts
Nyuk, nyuk!
Why, I oughta...
Wed 14 Sep 2011
at 18:12
  • msg #73

Re: The Lurker's Lounge and Timewaster's Tales

As teenagers, I was running my group through a scenario where one of them was transformed to be 15 feet tall.  Unfortunately, it had no effect on mass, so he was transformed into a skinny, stick-like figure from a burly strong man.

Another player drew a "group photo" with him standing next to the rest of the group.  He was too tall, so his head and shoulders were cut off by the page.  However, this other player poked a pencil through the group drawing to show how another piece of his anatomy had grown in the transformation.  Very bad, but we about died laughing.
Heath
GM, 15869 posts
Nyuk, nyuk!
Why, I oughta...
Fri 23 Sep 2011
at 22:26
  • msg #74

Re: The Lurker's Lounge and Timewaster's Tales

This one will give Grant bad memories:

The group was going to rescue a "gold dragon," and the main NPC was getting ready to leave them.  He gave them some magic items and told them to keep them, and all magic items they hold dear, inside a portable hole for the near future.  Then he left.

Well, the "gold dragon" was a golden statuette of a dragon that, when "rescued," emitted a strong anti-magic aura which took away the magic of all magic items.  They hadn't listened to the advice about putting things in the portable hole (which opens on a non-spatial dimension that would have protected them from the antimagic aura), so almost all their magic items became suddenly worthless, including the new "gifts" from the NPC.
Grant
GM, 6754 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Fri 23 Sep 2011
at 22:41
  • msg #75

Re: The Lurker's Lounge and Timewaster's Tales

It was pretty awesome how I cold-cocked the baddy into a lava pit with my critical hit.
Heath
GM, 15870 posts
Nyuk, nyuk!
Why, I oughta...
Fri 23 Sep 2011
at 23:44
  • msg #76

Re: The Lurker's Lounge and Timewaster's Tales

You mean his clone.  :)  But yeah, that battle didn't turn out like I expected it to.

It's funny how the battles I think will be really hard sometimes turn out to be over quickly, and sometimes the ones I think will end easily become difficult.  That's the fun of these games, I think--the unexpected.
Grant
GM, 6755 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Fri 23 Sep 2011
at 23:53
  • msg #77

Re: The Lurker's Lounge and Timewaster's Tales

Aside from his use of meteors, yes, that fight was rather easy.



On a somewhat related topic, my brother used to run a campaign for me and a couple close friends, where one of the main villain's henchman had a permanent Heart of Stone cast on himself. For those of you who don't know what that spell is, basically it removes your heart from your body and makes you invincible, so long as your real heart (the one you can put wherever you want) is intact. So whenever we ran into him, he would typically lop off an arm, turn it into a tentacle monster (or some such creature), and run away, or pelt us with magic.

We finally defeated him when my rogue character entered into his hideout and grabbed his heart. The next time we ran into him (and he somehow hadn't noticed we had stolen his heart), he went to cast a Lightning Bolt at us, and my rogue pulled the heart out and took the shot straight on, laughing as the wizard killed himself, unintentionally of course.



He had to use anti-frizz spray for weeks. ;)
Heath
GM, 15871 posts
Nyuk, nyuk!
Why, I oughta...
Sat 24 Sep 2011
at 00:00
  • msg #78

Re: The Lurker's Lounge and Timewaster's Tales

The hard to kill baddie had a different effect when I ran a tabletop game:

The idea was that they had to use a whistle to keep the bad guy, which was a giant creature--very formidable--at bay.  Then they had to find a summoning word in the room to summon a creature that would kill it or drag it off defeated.

Well, they didn't get the whistle clues and just started fighting it.  Hours of roleplay later...after I kept reminding them of their items, including a whistle...I had an NPC tell them to try the whistle.  Well, that just made them blow the whistle and attack the monster, which was essentially immortal, for an hour or so more.

They had to say the summoning word backwards to work, but they just went on fighting instead of trying to summon anything.  Finally, since it was getting dark outside, I gave them another clue....and they got it!  Talk about using up all their healing...they had mutations which helped them heal too, so the battle could have gone on a long time.  I think a couple of them died, but I don't recall.  That was 1987.
REkzkaRZ
player, 383 posts
/start rant
/end rant
Mon 26 Sep 2011
at 13:43
  • msg #79

Re: The Lurker's Lounge and Timewaster's Tales

jioan:
I just had my planned reoccurring villain killed off in his first combat encounter with the PCs...

Or at least, they THINK the villain was killed off... heh heh
REkzkaRZ
player, 384 posts
/start rant
/end rant
Mon 26 Sep 2011
at 13:50
  • msg #80

Re: The Lurker's Lounge and Timewaster's Tales

One of my fav games was a Cthulhu run.

We were all doing pretty well, but then on the ending scene of 'Ride the Demon Train' everyone was slowly weeded out (the cutpurse, the cop, the cowboy gunslinger) except a young athletic guy and my Nun who wielded a Bible and a ruler.

The athlete fails the risky jump to the front locomotive and gets CRUNCHED.  The Nun makes the leap (?!?!) but then the GM says that the creature in the locomotive is shoveling red hot coals from a burning hot engine.  "Do you look...?"

I say, "Yes."

Everyone else (now out of the game, ie dead) shouts -- "No!"

And then the GM describes how the Nun gets her mind launched out into the infinite unknowable chaotic void.

All the other players say, "In Cthulhu, if the GM asks if you want to look -- say No!"

That game had so much hilarity, coupled with exciting action...!
jioan
player, 4326 posts
Mon 3 Oct 2011
at 11:16
  • msg #81

Re: The Lurker's Lounge and Timewaster's Tales

Does anyone here play new World of Darkness?  If so, could you please help me with which books would help to run a game with a variety of playable monsters.
praguepride
player, 4089 posts
Lord of Munster Cheese
Mon 30 Apr 2012
at 19:10
  • msg #82

Re: The Lurker's Lounge and Timewaster's Tales

Playable monsters are found in each line. Unfortunately they're all specific: werewolf, vampire etc.

A variety of non-playable monsters are found in the hunter line, but they're not suited for players.


If you want THE most variety, go with werewolf as they have some alternate paths that let you be were-bears, were-ravens etc. giving you a nice vareity.
Heath
GM, 16655 posts
Don't click my picture!
This space is blank.
Fri 19 Jul 2013
at 17:04
  • msg #83

Re: The Lurker's Lounge and Timewaster's Tales

In my recent RPoL game (as Grant may remember):  The wizard's player didn't realize that the squares were 5 feet, not 10 feet squares.  He backed up against the wall and cast lightning bolt.

It had its intended effect.  It hit the enemy and then bounced off the far wall and hit the enemy again.  Two strikes!  But given the room was only half the size he thought, it then hit the wizard, the wall immediately behind the wizard, bounced off the wall, and hit the wizard again.  He barely survived his own lightning bolt.
FourLegged
GM, 39550 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Sun 1 Sep 2013
at 09:49
  • msg #84

Re: The Lurker's Lounge and Timewaster's Tales

I have not played in RPoL games other than this one in about a decade, but I'd love to hear your tales.
Yoss
GM, 27757 posts
Honorary Necromancer
Portable Product Inventor
Fri 4 Oct 2013
at 00:45
  • msg #85

Re: The Lurker's Lounge and Timewaster's Tales

Birdie, you may also like this thread to discuss your Warriors game. (bump)
This message was last edited by the GM at 00:45, Fri 04 Oct 2013.
PrettyBirdie
player, 34 posts
Tweet! Tweet! Chirp!
Polly want a cracker!
Fri 4 Oct 2013
at 00:46
  • msg #86

Re: The Lurker's Lounge and Timewaster's Tales

So basically to talk about it here? (Drat that question thread)
Yoss
GM, 27784 posts
Honorary Necromancer
Portable Product Inventor
Fri 4 Oct 2013
at 01:08
  • msg #87

Re: The Lurker's Lounge and Timewaster's Tales

I think that's the purpose.  I'm not actually sure since this was created after I'd left for my long vacation.
PrettyBirdie
player, 49 posts
Tweet! Tweet! Chirp!
Polly want a cracker!
Fri 4 Oct 2013
at 01:15
  • msg #88

Re: The Lurker's Lounge and Timewaster's Tales

Cool. Has anyone else on here read the Warriors books? They're geared more towards preteens in reading level, but the world is so well laid out that it makes a good RP setting.
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