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09:22, 22nd May 2024 (GMT+0)

The Lurker's Lounge and Timewaster's Tales.

Posted by HeathFor group 0
Yoss
GM, 29201 posts
Honorary Necromancer
Portable Product Inventor
Wed 4 Dec 2013
at 17:01
  • msg #139

Re: The Lurker's Lounge and Timewaster's Tales

I guess we'll never know how old that bread is.
FourLegged
GM, 40632 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Wed 4 Dec 2013
at 18:53
  • msg #140

Re: The Lurker's Lounge and Timewaster's Tales

Don't you have to eat the stale bread before you can touch the fresh bread?
PrettyBirdie
player, 681 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Wed 4 Dec 2013
at 19:23
  • msg #141

Re: The Lurker's Lounge and Timewaster's Tales

But... it's not stale. It's fermented.
FourLegged
GM, 40651 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Wed 4 Dec 2013
at 22:48
  • msg #142

Re: The Lurker's Lounge and Timewaster's Tales

Mmmm... yeasty goodness.
Yoss
GM, 29289 posts
Honorary Necromancer
Portable Product Inventor
Fri 6 Dec 2013
at 21:00
  • msg #143

Re: The Lurker's Lounge and Timewaster's Tales

I usually avoid the bread-type foods in favor of more of the main dish.
LuLu Prayer
player, 734 posts
Hope comes
In all hues
Sun 12 Jan 2014
at 21:39
  • msg #144

Re: The Lurker's Lounge and Timewaster's Tales

Now you've made me hungry--- SO I WILL EAT YOU ALL!!!
jioan
player, 5536 posts
Tue 11 Feb 2014
at 23:18
  • msg #145

Re: The Lurker's Lounge and Timewaster's Tales

Jokes on you.  Beholder tastes awful!  :)
Heath
GM, 17677 posts
Don't click my picture!
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Wed 19 Mar 2014
at 18:30
  • msg #146

Re: The Lurker's Lounge and Timewaster's Tales

(For those of you who aren't familiar with it, Paranoia is a dystopian science fiction roleplaying game where the darkness of settings like "1984" meets the whacky humor of the likes of Douglas Adams.  All the players play clones who are paranoid that they will be turned in to "The Computer" for treason and executed.  They are Troubleshooters who try to fix problems designated by The Computer, which missions are assigned to them with no regard to whether they will survive or not.)

In my Paranoia game, I just had the Troubleshooters run into some cyborg flowers in an AWOL biodome.  The flowers had faces and mouths, but all they could do was insult the Troubleshooters.  (Imagine the scene where King Arthur is constantly insulted by the French in Monty Python's Holy Grail.)  They were protected by cyborg bees with sword-like stingers.

Some of the insults were memorable, if silly, such as:

One flower says in response, "Is your name Laryngitis because you're a pain in the neck...er, stem?"

Another says, "Clones with cameras are compensating for other areas of deficiency."

Yet another says, "I bet your puny clone brain feels as good as new, seeing that you don't use it."

"Clones are living proof of reincarnation. No one could possibly get to be so stupid in just one lifetime."

"You should have been decanted in the Dark Ages; you clones look terrible in the light."
"And this one's a couplet short of a sonnet."
"A vacuum-tube brain in a microchip world."
"He must be afraid he'll void his clone warranty if he thinks too much."

"Your human ancestors came looking for bananas, didn't they?" a flower quips, starting up the insults again.
"You must have a leaky sunroof."
"You must come from spliced genes."
"Neanderthal brains in Cro-Magnon bodies."

Unfortunately, they got past the flowers before I could get more insults thrown at them.
Bart
player, 12009 posts
I am infused with...
The power of radiation!
Wed 26 Mar 2014
at 03:45
  • msg #147

Re: The Lurker's Lounge and Timewaster's Tales

PrettyBirdie:
Supposedly, only the Amish know how to make the starter, so for it to get from them to here... that could be a starting point, I guess.

How to make the starter: http://allrecipes.com/recipe/a...dship-bread-starter/
Pretty much the same as beginning any sourdough bread starter.

I've never really understood the point of Paranoia or how to play it.  Thanks for the explanation. :)
Heath
GM, 17692 posts
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Wed 26 Mar 2014
at 21:32
  • msg #148

Re: The Lurker's Lounge and Timewaster's Tales

Paranoia is a well designed game for people who have a sense of dark humor and don't want overly complicated rules.  It has an interesting traitor accusation method to see if you successfully accuse another player of treason or not.

It also has "perversity points," which are points (up to 5) that you can use to affect any roll that is about to take place (for yourself or others, to help your teammates or hurt them).  And there are many secrets each player has that, if found out, would result in a finding of treason.  Not the least of which is that each character has an illegal mutation power.
Bart
player, 12022 posts
I am infused with...
The power of radiation!
Thu 27 Mar 2014
at 07:52
  • msg #149

Re: The Lurker's Lounge and Timewaster's Tales

I'm in a game where my character saw a symbol and I, the player, recognize the symbol but my character doesn't, and probably no other player recognizes it either (it's pretty esoteric).  I think I'm just going to ignore my personal knowledge, since the GM might have a completely different meaning behind the symbol, although my player knowledge may suggest avenues of exploration that I and my character possibly might not have thought of with only in-game knowledge.

That's the problem with metaknowledge.  Ignore the elephant in the room?  No problem.  But when planning a road trip of 2,000 miles, when it's pointed out that you are going to be passing close by some tourist attraction that you hadn't heard of (and the attraction is explained), and you're deciding whether or not to stop there now, it's hard to decide whether or not you would have noticed it and if you had noticed it whether or not you would have chosen to stop there if someone else hadn't pointed it out to you.  If you do stop there, maybe you would have anyway.  If you decide not to stop there, maybe you wouldn't have anyway.  Either way, how can you be certain?
Heath
GM, 17693 posts
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Thu 27 Mar 2014
at 15:43
  • msg #150

Re: The Lurker's Lounge and Timewaster's Tales

I did a similar thing in my game.  Being fluent in Japanese, I wrote the "foreign tongue" in Japanese symbols so that I would understand it (and not forget later on what it meant) but the others couldn't until they later had it translated.

Unbeknownst to me, one of the people there spoke at least some Japanese, but I don't think he metagamed much.
FourLegged
GM, 40850 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Tue 1 Apr 2014
at 16:10
  • msg #151

Re: The Lurker's Lounge and Timewaster's Tales

Sounds like what occasionally happens here.  Players leave 'private' notes to themselves.
Heath
GM, 17711 posts
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Tue 1 Apr 2014
at 16:49
  • msg #152

Re: The Lurker's Lounge and Timewaster's Tales

Yeah, I create a "DM's Corner" thread in a private thread with all the secrets I don't want to forget.  Unfortunately, one time I accidentally placed a couple players in that private group...
FourLegged
GM, 40862 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Tue 1 Apr 2014
at 16:57
  • msg #153

Re: The Lurker's Lounge and Timewaster's Tales

Were they honest and tell you of your mistake?  Or did they just suddenly have inexplicable insight into your plans and schemes?
Heath
GM, 17716 posts
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Tue 1 Apr 2014
at 17:06
  • msg #154

Re: The Lurker's Lounge and Timewaster's Tales

I don't know.  I caught it within a couple of weeks, and one of the players affected was effectively ousted by the other players anyway not long afterward, so it was probably fine.

The worst part was probably putting in motivations for my secret NPC's (those who appear to players as actual PCs until their motivations come out).  I always have one or more of them in a group.
FourLegged
GM, 40865 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Tue 1 Apr 2014
at 17:09
  • msg #155

Re: The Lurker's Lounge and Timewaster's Tales

As a player, knowing that would have ruined the fun
Heath
GM, 17720 posts
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Tue 1 Apr 2014
at 17:11
  • msg #156

Re: The Lurker's Lounge and Timewaster's Tales

But of course, by now those NPCs are all long gone and any secrets are ancient history...literally, since they went through the time space continuum...
FourLegged
GM, 40869 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Tue 1 Apr 2014
at 17:12
  • msg #157

Re: The Lurker's Lounge and Timewaster's Tales

Travels in time and space?  Too cool for school
Heath
GM, 17722 posts
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Tue 1 Apr 2014
at 17:14
  • msg #158

Re: The Lurker's Lounge and Timewaster's Tales

Actually, they went back in time, so they are now creating the history that they were reading about in the ancient scrolls prior to them accidentally putting events into place that destroyed the world.
FourLegged
GM, 40871 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Tue 1 Apr 2014
at 17:19
  • msg #159

Re: The Lurker's Lounge and Timewaster's Tales

So, if they read the scrolls, they should have some inkling as to what you throw at them next?
Bart
player, 12040 posts
I am infused with...
The power of radiation!
Tue 1 Apr 2014
at 17:31
  • msg #160

Re: The Lurker's Lounge and Timewaster's Tales

I still drop by and read your "ADnD 2nd - The Adventurers' Lounge" every so often, Heath.  I just really don't like ADnD as a system.  The game itself has some nice stories though. :)
FourLegged
GM, 40875 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Tue 1 Apr 2014
at 17:35
  • msg #161

Re: The Lurker's Lounge and Timewaster's Tales

Bart, I'd invite you to come and poke around in my other games but well... I don't have any.
Heath
GM, 17725 posts
Don't click my picture!
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Tue 1 Apr 2014
at 17:36
  • msg #162

Re: The Lurker's Lounge and Timewaster's Tales

In reply to Bart (msg # 160):

I could always reintroduce Va'a...  He never technically died.

I've been playing 2nd edition from the 80s, so it's the one that comes naturally to me, especially to DM it.
Dante
player, 100 posts
Tue 1 Apr 2014
at 17:37
  • msg #163

Re: The Lurker's Lounge and Timewaster's Tales

I'm thinking of making a game myself... it's about hackers who get trapped in a virtual reality world and will be free form. you guys should totes play,  yknow, once i make it...
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