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The Lurker's Lounge and Timewaster's Tales.

Posted by HeathFor group 0
Heath
GM, 17727 posts
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Tue 1 Apr 2014
at 17:38
  • msg #164

Re: The Lurker's Lounge and Timewaster's Tales

I ran one like that once...

It was based on the Matrix movies, which is what your proposed game sounds like.  Mine was GURPS based.  It's still around here:  link to another game
Dante
player, 103 posts
Tue 1 Apr 2014
at 17:48
  • msg #165

Re: The Lurker's Lounge and Timewaster's Tales

Yeah it's kind of like inception meets the matrix... hence I'm trying to nail down a lore that actually makes sense xD thanks for the link I'll check it out!
Heath
GM, 17730 posts
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Tue 1 Apr 2014
at 17:53
  • msg #166

Re: The Lurker's Lounge and Timewaster's Tales

My players had essentially one character with two aspects:  one was their normal out of Matrix character, and the other was their supercharged character they used while in the Matrix.
Dante
player, 107 posts
Tue 1 Apr 2014
at 18:04
  • msg #167

Re: The Lurker's Lounge and Timewaster's Tales

Yeah without giving a ton away basically the group is stuck in their own brains, which have been connected through a neural network technology kind of thing... so depending on how they are feeling and doing mentally the game would be affected. but also in the game they are only limited by their imaginations really, so they can do stuff like in the matrix where Neo is like, defying gravity and stuff.
Heath
GM, 17731 posts
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Tue 1 Apr 2014
at 18:11
  • msg #168

Re: The Lurker's Lounge and Timewaster's Tales

The one rule my game had that I stuck to is that you had to touch things to alter the code.  So you could control your body's code, which could control the code of anything around it, but you couldn't affect the code of something, say, 50 feet away without connecting to it somehow.

This also shows why martial arts and melee weapons were useful, and why you needed a phone to exit, but didn't result in game altering powers.

All the powers I developed for them to learn were based around this theory.
Dante
player, 109 posts
Tue 1 Apr 2014
at 18:16
  • msg #169

Re: The Lurker's Lounge and Timewaster's Tales

Yeah that is good to know... thanks man! I will keep that in mind when I'm working on the campaign...
Bart
player, 12045 posts
I am infused with...
The power of radiation!
Tue 1 Apr 2014
at 18:21
  • msg #170

Re: The Lurker's Lounge and Timewaster's Tales

On RPoL right now I'm playing in a 3rd edition D&D game, took over a deserted character in a 4th edition D&D game, am playing in a Classic Spycraft game, and am working on a backstory for a character in a Star Wars Edge of the Empire game, plus that religious chat.  I liked Va'a Polemi -- was that how I spelled the last name?  It sounds right.  Anyway, I'm just not a fan of AD&D.  It was my first tabletop roleplaying game, but I've since found other tabletop roleplaying games that I like a whole lot better, like pretty much every other game system. ;)
This message was last edited by the player at 21:24, Tue 01 Apr 2014.
Heath
GM, 17733 posts
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Tue 1 Apr 2014
at 18:33
  • msg #171

Re: The Lurker's Lounge and Timewaster's Tales

I'm just too lazy to learn new systems when I've mastered the old.
Bart
player, 12049 posts
I am infused with...
The power of radiation!
Tue 1 Apr 2014
at 21:25
  • msg #172

Re: The Lurker's Lounge and Timewaster's Tales

It's cool.  Hey, I just noticed, if your finger slips to a different key it's possible to type "while" instead of "whole".  Hunh, who'd a thunk?
Heath
GM, 17736 posts
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Tue 1 Apr 2014
at 21:34
  • msg #173

Re: The Lurker's Lounge and Timewaster's Tales

If your left hand slips, you might accidentally type ahole, which could be a "whole" lot worse. :)
Heath
GM, 17739 posts
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Wed 2 Apr 2014
at 00:53
  • msg #174

Re: The Lurker's Lounge and Timewaster's Tales

Bart:
On RPoL right now I'm playing in a 3rd edition D&D game, took over a deserted character in a 4th edition D&D game, am playing in a Classic Spycraft game, and am working on a backstory for a character in a Star Wars Edge of the Empire game, plus that religious chat.  I liked Va'a Polemi -- was that how I spelled the last name?  It sounds right.  Anyway, I'm just not a fan of AD&D.  It was my first tabletop roleplaying game, but I've since found other tabletop roleplaying games that I like a whole lot better, like pretty much every other game system. ;)

If only there could be a generic universal roleplaying system that all could use and could be used for any game...  We could call it GURPS.

Oh, wait, forget I said that.
Bart
player, 12059 posts
I am infused with...
The power of radiation!
Wed 2 Apr 2014
at 07:11
  • msg #175

Re: The Lurker's Lounge and Timewaster's Tales

d20 works pretty well as we saw from Spycraft and Pathfinder.  Spycraft is set to come out with a new 3rd edition that'll be new, though, so we'll see how that works.

This Star Wars Edge of the Empire seems a lot like Decipher's CODA system, which was fun, more for the subject matter than for the actual mechanics though.  EotE is one of those systems where you have to make a choice at character creation to either be super good quite a bit later and not have much going for you right now, or to be quite good right now and not be as stellar later on, and I really dislike having to make that choice.  I guess I'll see what it's really like in practice here in a bit.
Heath
GM, 17740 posts
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Wed 2 Apr 2014
at 16:41
  • msg #176

Re: The Lurker's Lounge and Timewaster's Tales

I did play Gamma World in d20. It worked fine. I just didn't play it enough for it to be ingrained in my system.  And I like the adaptability of GURPS to just about anything, even making your own system based on it, like I did with my Matrix game using Chambara Martial Arts as well as unique skills I created for the game and the use of "bullet time" like in the movies.
Heath
GM, 17749 posts
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Wed 2 Apr 2014
at 19:27
  • msg #177

Re: The Lurker's Lounge and Timewaster's Tales

The other thing I like about 2nd edition is that I have all the rules and expansions in Word format that makes it easy to reference, copy and paste, etc.

I copy and paste out subparts and make new Word documents.  For example, Wizard Spells, Combat rules, etc., from the Player's Handbook.  Then I always have a quick reference without having to go look through the entire main source again.

I wish I could do that with Paranoia, or even GURPS, but I don't think they sell Word or rtf versions of their rules and expansions.
FourLegged
GM, 40934 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Sat 5 Apr 2014
at 05:58
  • msg #178

Re: The Lurker's Lounge and Timewaster's Tales

I have a friend who has been GM'ing a weekly dice and paper PathFinder game for quite a while.
Heath
GM, 17823 posts
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Tue 29 Apr 2014
at 00:05
  • msg #179

Re: The Lurker's Lounge and Timewaster's Tales

Sometimes I miss the live games we used to have in high school and college, but I also remember them being chalk full of interruptions and off topic conversations that interfered with the flow of the game.
FourLegged
GM, 41112 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Tue 29 Apr 2014
at 00:56
  • msg #180

Re: The Lurker's Lounge and Timewaster's Tales

The interruptions and off topic conversations were what made the live games so special.
Heath
GM, 17824 posts
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Tue 29 Apr 2014
at 01:11
  • msg #181

Re: The Lurker's Lounge and Timewaster's Tales

"Special" is definitely the right word.  As DM, I sometimes it resulted in the adventure not turning out as intense as I would have hoped--like Knights of the Dinner Table sessions.
Bart
player, 12289 posts
I am infused with...
The power of radiation!
Tue 29 Apr 2014
at 04:32
  • msg #182

Re: The Lurker's Lounge and Timewaster's Tales

Bart:
EotE ... I guess I'll see what it's really like in practice here in a bit.
Or not.  The GM didn't like the choice of Barry for a human mercenary character: https://en.wikipedia.org/wiki/Barry_Sadler  Come on, the guy who was a Green Beret and wrote and sung the Ballad of the Green Beret that then inspired (and was the main soundtrack song) for a John Wayne movie?  Look at the YouTube video of him singing that song -- he's the literal embodiment of a physical mlitariy/ex-military archetype.  Either two or three years ago, when I was working at Scout Camp for the summer and had read all of my own books, I found one of his Casca stories.  It wasn't on the level of, say, The Lord of the Rings, but it was a great way to while away a couple hours before dinner one evening.  Anyway, it turns out that he wanted me to pick a name that already existed in the Star Wars universe.  Pfh, I never reuse a name in-universe.
Bart
player, 12364 posts
I am infused with...
The power of radiation!
Thu 15 May 2014
at 06:03
  • msg #183

Re: The Lurker's Lounge and Timewaster's Tales

So I went into my ScratchPad to save the answer for the puzzle I just put up and found notes there from years ago.  I present now for your edification:
Bart write, I mean:
TWYNDYLLYNGS -- wheel of fortune

http://www.archive.org/details/ird059

http://files.filefront.com/kil...77867;/fileinfo.html

Seriously, we'll all be, "Woah" and "Dude" and then you'll be all "Like totally" and then someone will say when did we become turtles and then we'll all be all "Man, we're like totally surfing these posts.  Like, hang 40(k) which is like totally some sort of retirement thing and totally gnarly, but not quite as much as that radically bodacious 50k is going to be."

Cyberknyght -- GM for that Dragonlance game
Initially starting as a Cleric 1, this is the direction that I plan on taking Omar in: Cleric 1/Fighter 2/Paladin 2/Chameleon 1  Chameleon is from Races of Destiny -- an online writeup is found: http://www.wizards.com/default...20041210b&page=1

“Ah, ah,” Darius said, an exasperated grin on his face, guiding his very young son away from the others, “Omar, what did God say about arguing?”
    “He said,” Omar sheepishly replied, “Contention is of the devil.”
     “That’s right,” Darius responded with a proud grin.  “If we let ourselves get all knotted up inside then the devil has a hold on us.  Now what was the problem?”
     “Well,” Omar started, “Pitir said that we kept traveling because nobody wanted us and that’s why people sometimes come out in the middle of the night and burn our wagons.”
     “And what did you say to that?”
     “I told him that he was lying and that people sometimes burned a wagon because they’re jealous of how we’re God’s people.  Then he said that I was a liar and that you are too!”
     “Was what he said the truth?”
     “No, I’m not a liar and I know that you don’t lie, papa.”
     “Did what he say harm your body?”
     “Well, no, but you know that he’s not telling the truth!”
    Darius stopped walking and pointed at the grass nearby.  “Do you see the grass, Omar, how it bends in the wind?”
     “Yeah,” Omar replied, his bottom lip turning almost into a sullen pout.
     “Do you remember what I said to you about how we should bend in the wind like the grass?”
     “Yeah, but, but what,” Omar stammered, “what about the wind storms, Papa, sometimes it just rips the grass out of the ground.”
     “Yes.”  Darius said, looking out at past the horizon, “Sometimes you must be like the rock and be strong and firm.  The spaces between towns are large, Omar and there are monsters out there, that is why we keep our swords sharp.”
    There was a moment of silence before Omar disturbed it by interjecting, “But, Papa, how do I know when to be what?”
     “You will come to learn, Omar,” Darius said, leaning down to swing Omar up onto his shoulders, “You study the situation as best you can, choose the role and play the part.  Experience will teach you when to be what.  Just remember, experience is what you gain when you learn how to pick yourself up after falling down again.  And how should we get back up?”
     “With a smile,” Omar called out to the grassy plains.
     “That’s right.  Now, let’s go help mama get the wagons ready.”


--------------------------------------------------------------------------------


Omar grew up in a family of traveling stage performers, moralizing thespians.  Every night near a town they’d set up stage and perform a play of one sort or another.  Always, though, Papa’s word was law.  So was Mama’s.  There was plenty of discussion and give and take in Omar’s family, but when Papa or Mama laid down the law, that was it, any ongoing discussion was ongoing no longer.  Whenever they got to a nearby town, Papa and Mama would slip into the town for an evening of wandering and talking.  They’d return early the next morning with a new play in mind.  A play that the local townspeople would eagerly pay to see again and again.  A play that gave overbearing overzealous stick-in-the-muds their comeuppance with a healthy dose of slapstick.  A play that taught a moral about how a life should be lived, about how people should relate to each other.  In places where such plays were outlawed, Omar’s family simply moved on to places where such plays were legal.  Part of Papa and Mama’s authority lay in their teaching that the law needed to be obeyed, that without laws to protect us society would crumble and fall.  People just needed to be reminded of how to be good.

Of course, one needed to keep a sharp sword in the wild lawless spaces between towns or sometimes even right by a town after a local magistrate or baron or what-have-you decided that if the law wouldn’t punish these itinerant performers, then he would hire someone who would.  Omar thought that he had found his calling, worshipping the three tenants of his life, God and the sword and mild trickery.  That didn’t truly make him joyful though, so he tried to devote himself to the sword.  That didn’t make him joyful, so he tried to live the life of an ascetic.  Although he did find a measure of joy there, a measure of happiness, it was not until he remembered his father’s words and strove to be both the rock and the grass that he found his joy.

Omar has learned how to be good at what he devotes himself to.  Word of his unique abilities came to the right ears and Omar found himself the subject of a request to do a particular bit of study.  A bit of study that could take all of Omar's talents...
Again, years old.  Now I kind of want to play Omar in some game.
Taz
player, 9 posts
Exceedingly interested
in the oddest of things
Fri 15 Aug 2014
at 05:37
  • msg #184

Re: The Lurker's Lounge and Timewaster's Tales

*Too shocked in awe of your writing skills to speak*
....................................................
Just a girl passing through
player, 1211 posts
The Recorder
The Infinite Alpha
Fri 7 Nov 2014
at 07:11
  • msg #185

Re: The Lurker's Lounge and Timewaster's Tales

wooow...  I have a few things in my scratch pad, but they add up to less than a sentence compared to that.
jioan
player, 5841 posts
Tue 7 Jul 2015
at 14:58
  • msg #186

Re: The Lurker's Lounge and Timewaster's Tales

This was a cool thread.  Maybe I'll put another story on here someday.
Heath
GM, 18096 posts
Don't click my picture!
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Mon 20 Jul 2015
at 16:29
  • msg #187

Re: The Lurker's Lounge and Timewaster's Tales

So we just had a situation where the characters are walking through a hall of metal mirrors.  Some are framed in different colors and do something if you touch them.

One character decided to touch one, but they all linked hands first.  The metal mirror's effect was to shock the person touching it.  I couldn't quite figure out if this meant all of them got shocked, or just the person at the end of the line (with the electricity flowing through the others without harm).
jioan
player, 5970 posts
Mon 20 Jul 2015
at 17:47
  • msg #188

Re: The Lurker's Lounge and Timewaster's Tales

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