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The Lurker's Lounge and Timewaster's Tales.

Posted by HeathFor group 0
Heath
GM, 18099 posts
Don't click my picture!
This space is blank.
Mon 20 Jul 2015
at 18:55
  • msg #189

Re: The Lurker's Lounge and Timewaster's Tales

All 7 of them took damage.  :)

I believe the idea to hold hands was the character played by Grant.
jioan
player, 5980 posts
Mon 20 Jul 2015
at 20:30
  • msg #190

Re: The Lurker's Lounge and Timewaster's Tales

Haha, that's great.

To be fair that's the best way not to split the party if it teleported them or something like that.
ChupaBob
player, 34 posts
Thu 23 Jul 2015
at 10:00
  • msg #191

Re: The Lurker's Lounge and Timewaster's Tales

Huh, I just realized that none of the posts I made to ASWoT yesterday uploaded -- not a one of them. I won't be using the chrome browser on my Android to do that again.

EDIT:  Never mind, some posts uploaded and others did not. I won't complain.
This message was last edited by the player at 10:04, Thu 23 July 2015.
Grant
GM, 7144 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Thu 23 Jul 2015
at 12:22
  • msg #192

Re: The Lurker's Lounge and Timewaster's Tales

Out of all the ingenious things I come up with to ruin your plans, using the hand-holding technique was the best story you could come up with? What about the time I used Withdraw to figure out how to beat your timed "Falling into lava if you don't figure out the puzzle" trap? Or the time I used stone shape to barricade a lich from chasing us? I can't think of anything else off the top of my head but I'm sure there's better tales than that.
Heath
GM, 18112 posts
Don't click my picture!
This space is blank.
Thu 23 Jul 2015
at 16:38
  • msg #193

Re: The Lurker's Lounge and Timewaster's Tales

Yes, you have come up with many ingenious things.  That was at the top of my head because it was fresh on my mind AND it had a funny outcome.
ChupaBob
player, 41 posts
Fri 24 Jul 2015
at 03:01
  • msg #194

Re: The Lurker's Lounge and Timewaster's Tales

Should I share my personal favorite story of gamer experience? It takes place in a Star Wars D6 game during a reenactment of the Battle of Hoth, but the story is a little long winded.
jioan
player, 6042 posts
Fri 24 Jul 2015
at 04:30
  • msg #195

Re: The Lurker's Lounge and Timewaster's Tales

Sure, I'll read it.  I like Star Wars and long D&D session retellings.
Heath
GM, 18120 posts
Don't click my picture!
This space is blank.
Fri 24 Jul 2015
at 20:38
  • msg #196

Re: The Lurker's Lounge and Timewaster's Tales

Did I tell you the one about the PC who got his head cut off in battle, and the players had to dump his body in a nearby well?  The well was a well of healing water, so his body kept coming to life and dying again until finally the head and body reconnected during healing, and then he kept starving to death and being reanimated yet again.  This recurring process made him grow crazy.  When he finally got out of the well (many years later), his driving ambition was to get revenge and kill the whole party, blaming them for the years of torture he endured.

And then there was the time there was a giant flood they went to investigate.  As it turns out, someone had died, and their magical water container had tipped over in the process. Because it created neverending water, it eventually flooded the entire area.  It didn't help that the guy died atop a tree, so the water kept flowing down.
jioan
player, 6050 posts
Sat 25 Jul 2015
at 03:07
  • msg #197

Re: The Lurker's Lounge and Timewaster's Tales

Did you take off a level for every time the guy died?  If that's the case he must have been way too weak to be a threat to the party!
ChupaBob
player, 47 posts
Sat 25 Jul 2015
at 06:26
  • msg #198

Re: The Lurker's Lounge and Timewaster's Tales

In reply to Heath (msg # 196):

Our party did the same thing with a jug of everlasting water. It happened during an AD&D campaign. In a forest setting, we found the entrance to a dungeon that we had been seeking. Expecting to be in the dungeon for a few hours, perhaps a day, someone had the bright idea of tipping over a jug so our horses would have fresh water to drink while we were away. What we didn't know is that the dungeon existed into a separate reality, and once we entered, there was no way out until we completed the dungeon many dungeon levels later. The entire party of mid-level characters died in that dungeon. Our replacement characters all died in that dungeon. The GM would not let us bring in new characters to his campaign world anywhere but inside that dungeon until we completed it. Rather than bringing in a third set of characters, all first level, into the same dungeon to die again with ever decreasing odds of success, we quit the campaign. That water jug was left pouring onto the forest floor, causing an ecological disaster. Perhaps it was (in our head canon) our jug that you found.
Grant
GM, 7150 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Sat 25 Jul 2015
at 07:07
  • msg #199

Re: The Lurker's Lounge and Timewaster's Tales

Wow, that DM was kind of a jerk. If my players were going to up and quit because either my campaign was too hard or that I had some strict TKO policy I think I'd change something. Unless of course I hated running it and that's why I was fine with it ending.


One of the best stories I have is in the multi-year 2nd Edition AD&D game my older brother ran for most of my childhood. I had a thief who specialized in dual wielding and had a special proficiency in using fire as a weapon so he was pretty deadly in combat.

We were breaking into a castle and had to be discreet about it so my character climbed the 50' tower with no ropes to dispatch the guards so they could unlock the gates. I went through and backstabbed or straight up murdered every guard there was in there (accidentally) before getting the doors open. Everyone else was pretty surprised when the scrawny little thief killed 30+ fully armed guards, using nothing more than a (heavily enchanted) dagger and a torch.
FourLegged
GM, 41544 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Sun 27 Dec 2015
at 08:34
  • msg #200

Re: The Lurker's Lounge and Timewaster's Tales

I wish I had good stories.  I should play more.
Nyoze
player, 236 posts
Tue 12 Jan 2016
at 04:48
  • msg #201

Re: The Lurker's Lounge and Timewaster's Tales

One of my current games, I'm playing a female half-elven Cleric, and I died to a snake.

The GM let me get a free reincarnate, but brought me back as a dwarf.  And to make matters worse, I have to get hitched and have a baby in a year, or else my parents estates are going to be taken away from my family and I'll have nowhere to live.

Fun times ahead :)
Bart
player, 12521 posts
I am infused with...
The power of radiation!
Tue 12 Jan 2016
at 10:05
  • msg #202

Re: The Lurker's Lounge and Timewaster's Tales

2nd edition decanter of endless water, worth 1,000 xp
   Stream: pours out 1 gallon per round
   Fountain: 5-foot long stream at 5 gallons per round
   Geyser: 20-foot long stream at 30 gallons per round

3.x edition decanter of endless water, worth 9,000 gp
   “Stream” pours out 1 gallon per round.
   “Fountain” produces a 5-foot-long stream at 5 gallons per round.
   “Geyser” produces a 20-foot-long, 1-foot-wide stream at 30 gallons per round.

7.48051948 gallons in a cubic foot.  So on Geyser it fills roughly 4 cubic feet per round.  A 10'x10'x10' room is 1000 cubic feet, so it would take 33 rounds to fill.

Now, dungeons tend to be fairly big. I have no idea how big.  Let's take a rollable battle mat, say that a common 24" x 36" mat is one floor of a dungeon, that is a 1" to 1' ratio, and that perhaps 1/2 of the map is actual open space.  24x36=864 square feet x 10 = 8,640 cubic feet / 2 = 4,320 cubic feet per level or 1077 rounds to fill a level, which is less than two hours to fill a dungeon level.  Yup, decanters fill a dungeon level fairly swiftly (when on Geyser -- if left on stream then it's 30 times longer or 2 1/2 days to fill a dungeon level.

Now, how about to fill a valley?  I'm going to use Lake Arrowhead in California for that because I grew up there, and also because it's a man-made lake. Anyway, the lake is a decent sized lake and fills one valley.  It's nothing like Lake Powell, though, it's much smaller.  One acre foot equals 43,560 cubic feet or 435.6 hundred cubic feet and is equivalent to 325,851 gallons.  Lake Arrowhead has a surface area of approximately 780 acres (320 ha) and a capacity of 48,000 acre·ft.

That's 48000 acre feet * 325851 gallons in an acre foot / 30 gallons per round / 10 rounds in a minute / 60 minutes in an hour / 24 hours in a day / 365 days per year = 100 years to fill Lake Arrowhead from a decanter of endless water.

Although I could see a decanter being a serious problem in a dungeon, especially since the lower more valuable levels would fill up before the higher levels, and since even 2' of water in dungeon level starts becoming seriously annoying and anything over head height starts to be seriously life threatening (and some races aren't that tall), I don't see a decanter being a real problem outside.

Let's consider just Papoose Lake, which you can see at https://www.google.com/maps/pl...+Arrowhead,+CA+92321 next to Lake Arrowhead.  35 acre feet * 210 feet deep is 35*210*325851/30/10/60/24/365 15 years to fill although that brings up an interesting question, how much not to fill a valley and create a big lake, how much just to make life difficult for halflings?  And let's use a titchy small thing like Papoose Lake.  Seriously, I can run from one end to the other in just a few minutes, it's not very big.  35*2*325851/30/10/60/24 = 52 days to make the water 2' deep.  By then, someone out to have noticed the gradually occurring flood.  The deeper the water gets, the more slowly it's going to take to rise since the ground likely slopes and every foot of rise will mean even more acre feet to be filled.

Tl;dr A decanter of endless water is likely a huge problem in a dungeon, but isn't really a problem at all outside.  Outside is freaking huge.
Nyoze
player, 240 posts
Thu 14 Jan 2016
at 23:23
  • msg #203

Re: The Lurker's Lounge and Timewaster's Tales

Now I just want to buy a boat, and about 200 decanters.  I'll recreate Noah's Ark in pathfinder :D
PrettyBirdie
player, 933 posts
Why is candy not a valid
option for currency?
Mon 18 Jan 2016
at 21:04
  • msg #204

Re: The Lurker's Lounge and Timewaster's Tales

Sooo.... pour the decanter into the dungeon, flood the whole thing, wait for the creatures to drown, then make all of the party members bail out the dungeon with bags of holding, dumping the water into a nearby lake or valley or something. Free dungeon loot! How long would that take? (Assuming the valley/dumping ground is a five minute walk away, ten minutes round trip.)
Bart
player, 12551 posts
Everywhere in the world,
you find good things.
Tue 19 Jan 2016
at 01:41
  • msg #205

Re: The Lurker's Lounge and Timewaster's Tales

PrettyBirdie:
bail out the dungeon with bags of holding

Take one sacrificial bag of holding, put it at the bottom of the dungeon, then place a portable hole within it while you're tied to a rope that the rest of the party are holding.  A gate to the Astral plane is then created which sucks in everything with 10' (If you're held back you should be fine).  There is now a gate to another plane at the bottom of the dungeon and all the water should drain out through it.
PrettyBirdie
player, 936 posts
Why is candy not a valid
option for currency?
Tue 19 Jan 2016
at 02:20
  • msg #206

Re: The Lurker's Lounge and Timewaster's Tales

Even easier! Never gonna have to dungeon crawl again XD
Bart
player, 12559 posts
Everywhere in the world,
you find good things.
Tue 19 Jan 2016
at 23:20
  • msg #207

Re: The Lurker's Lounge and Timewaster's Tales

Pros:
Helps reveal secret doors.
Pit traps are now water hazards, but in general this method should short out or help destroy traps.
Costs a fair amount of money.

Cons:
Need to hold your breath for a long time while you swim down to the bottom of the dungeon, or get a potion of water breathing.
Doesn't get rid of any undead or construct dungeon guardians.
PrettyBirdie
player, 939 posts
Why is candy not a valid
option for currency?
Wed 20 Jan 2016
at 00:20
  • msg #208

Re: The Lurker's Lounge and Timewaster's Tales

Hmm... Maybe go back to bailing it out as we go. Then we're on land for fighting the leftover baddies and none of the loot gets sucked into the astral plane. :D
Bart
player, 12560 posts
Everywhere in the world,
you find good things.
Wed 20 Jan 2016
at 02:15
  • msg #209

Re: The Lurker's Lounge and Timewaster's Tales

Until you start bailing out that little pool of water in front of the doors to Moria...
PrettyBirdie
player, 940 posts
Why is candy not a valid
option for currency?
Wed 20 Jan 2016
at 16:34
  • msg #210

Re: The Lurker's Lounge and Timewaster's Tales

Ha XD
Bart
player, 12633 posts
Everywhere in the world,
you find good things.
Thu 11 Feb 2016
at 05:11
  • msg #211

Re: The Lurker's Lounge and Timewaster's Tales

So, in one campaign I'm writing, one character... does as "roleplay" if I'm playing all the characters myself in my head then writing down what ends up happening?

Anyway one character made a threat and the city watch was called.  They caught up with the character back at the inn and eventually that character ended up with a geas'd community service penalty.
Tanner
player, 219 posts
Wait... you mean the
green goop isn't edible?
Sat 20 Feb 2016
at 09:21
  • msg #212

Re: The Lurker's Lounge and Timewaster's Tales

BACK AMYBRI18!!!

THOU SHALT NOT HAVE MINE BOARD ROYALTY!!!

I SHALL SMITE-ETH THEE BY BURYING-ETH THEE UNDER POSTS FROM A TIME WASTER!!!!

lol jk :P




not but really




just kidding XD

[8 blank lines suppressed]

In any case how are you?
FourLegged
GM, 41892 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Wed 25 Oct 2017
at 02:18
  • msg #213

Re: The Lurker's Lounge and Timewaster's Tales

I was about to express my astonishment that it's been eight months since Tanner made a run at the throne, then I noticed that I was off... by about a year

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