RolePlay onLine RPoL Logo

, welcome to A Serious Waste of Time

00:52, 24th April 2024 (GMT+0)

TESTING: 60 Seconds RPG.

Posted by HeathFor group 0
Heath
GM, 18088 posts
Don't click my picture!
This space is blank.
Wed 15 Jul 2015
at 18:47
  • msg #1

TESTING: 60 Seconds RPG

IDEA BY CHUPABOB:

I am thinking about creating a game thread in this group. The concept is for a roleplaying game experience that can be played in about sixty seconds. I tried this idea about a year ago on three websites, and it failed miserably each time. I am thinking about trying it again here because I am just that stubborn.

Movie Trailer
 The GM would begin by describing a broad scenario or a setting. A player would then describe his character in a single sentence. The player would also declare a single action. Based on the tone of the setting and the difficulty of the action, the GM would set her target number ranging from 1 to 10. The player rolls a D10 with the hopes of matching or beating the target number. Based upon that roll, the player narrates what happens to the character. Each player gets one character and one action. The actions declared need not be sequential, just a dramatic line of dialog or a single action stunt. The player only gets one chance to declare and action which defines the character, and then win or lose, everyone moves onto a new scenario.

 Here is an example...

 GM: The Mongol-Aztec War "In a world where history has spun off course, Ghengis Khan leads his horde of soldiers to North America in search of the Seven Cities of Gold. His invasion seems unstoppable until his army crashes into another continent-wide empire, the Aztecs. Martial arts action meet blood sacrifice sorcery, and only one culture will survive on the Obsidian Continent." Default difficulty is a 5.

 Player #1: "Song Kung is a grim veteran soldier, raised in the Shoalin Temples of China and labored in service to the Khan for over ten years. In a raid of an Aztec fort, Song will leap with his spear off of his horse's back and up thirty feet over the fort wall."

 GM: Your difficulty is 5. If you fail, Song Kung will be severely injured.

 Player #1: I rolled a 6. "Song Kung leads the charge over the wall with superhuman-like grace and power, landing on the top of the wall and burying his spear into the chest of an Aztec warrior."

 Player #2: "Po-pe is a young Navajo brave who is quick with a short bow and has been hired by the Mongols as a scout with the hope that he can save his home village by siding with the winning faction. On a dark night, Po-pe will sneak into an enemy city and assassinate the Aztec military leader.

 GM: Your difficulty is 6, Player 2. If you fail, Po-pe will be killed.

 Player #2: I rolled a 3, groan. "Po-pe sneaks into the enemy camp and takes aim with his arrow, but the Aztec Jaguar Warrior he is targeting mystically transforms into a real jaguar at the last instant, and the arrow sail's over the cat's head. The jaguar catches the assassin's scent, chases, and mauls Po-pe."

 To me, this concept seems simple enough. When I tried it, it just wouldn't work. On the first site, nobody would try it, and multiple gamers openly criticized the concept as something which seemed no fun at all to them. On the second site, one gamer agreed to give it a shot. She stuck around long enough to declare one action, but she quit before rolling her die. On the third site, I picked up a couple of players, but they just wouldn't declare any actions worthy of rolls. The actions they were declaring were "I check my inventory to see what I'm carrying" and "I look over the fence". I was quite fed up by this time, and I got snarky. They quit.

 This is one of the games that I am thinking of starting here for the Timewasters. Based on my experience with it, however, I am not going to even start it here without first getting a thumbs up from the gamers who have been here longer than me.
This message was last updated by the GM at 18:48, Wed 15 July 2015.
Grant
GM, 7120 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Fri 17 Jul 2015
at 01:23
  • msg #2

Re: TESTING: 60 Seconds RPG

Scenario: Think D-Day, but with Mechs. U.S. just landed on the beach with their Gundam mechs and Germany has their own Jaegers. Go!
ChupaBob
player, 17 posts
Fri 17 Jul 2015
at 11:07
  • msg #3

Re: TESTING: 60 Seconds RPG

Corporal Russel Davis of the 92nd Division of the U.S. Army is among the first African Americans to pilot a Gundam for Uncle Sam, and he feels the weight of responsibility. During the Battle of the Bulge, he attempt to repel a sneak attack by a German Jaeger in the darkness of the Black Forrest.

What dice roll do you want, Grant?

Sidenote:  I should probably edit that explanation to remove the second example of gameplay and my own griping, right?
ChupaBob
player, 21 posts
Fri 17 Jul 2015
at 12:29
  • [deleted]
  • msg #4

Re: TESTING: 60 Seconds RPG

This message was deleted by the player at 20:59, Fri 17 July 2015.
jioan
player, 5934 posts
Fri 17 Jul 2015
at 13:28
  • msg #5

Re: TESTING: 60 Seconds RPG

Wait, we can have multiple scenarios going at once?  Anyways I made this one for Grant's.

A German man named Johan Faust stands as the only experienced Jaeger Pilot at Juno Beach but will stop the Canadian advance at any cost.  He must stop them from linking up with the British forces at Gold Beach or the battle will be lost regardless of what happens elsewhere.
ChupaBob
player, 22 posts
Fri 17 Jul 2015
at 19:02
  • msg #6

Re: TESTING: 60 Seconds RPG

jioan wrote, "Wait, we can have multiple scenarios going at once?  Anyways I made this one for Grant's."

Yes, we can. At least, I am not seeing any reason why wouldn't keep multiple scenarios open.
jioan
player, 5935 posts
Fri 17 Jul 2015
at 20:18
  • msg #7

Re: TESTING: 60 Seconds RPG

Confusion mostly.  If we do one at a time then everyone is focused on one scenario and then we can move on.  It's like having more than one riddle in the riddle thread.  It's certainly possible but makes things harder to follow and people are less likely to be participating on the same riddle or in this case scenario.
ChupaBob
player, 27 posts
Fri 17 Jul 2015
at 20:59
  • msg #8

Re: TESTING: 60 Seconds RPG

Okay, let's make this a rule. We run a single scenario at a time. Players may request a return to an older scenario that is found earlier in the thread, and thus we make a sequel.
Grant
GM, 7122 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Fri 17 Jul 2015
at 23:55
  • msg #9

Re: TESTING: 60 Seconds RPG

How about this; we make it a bit like Roll to Dodge except that when you post, you can either continue the scenario (for example, responding to someone else's post and building/reacting off of it), or you can post a new scenario (whether it be "new" or just a sequel to an old one, as it were)? This way, if you don't really like the current scene then you can post a new one as long as at least one person responded already. And then if you did like it and never got to try it because it was skipped too soon then you can just reboot it.
Grant
GM, 7123 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Fri 17 Jul 2015
at 23:56
  • msg #10

Re: TESTING: 60 Seconds RPG

Also, Bob will need a 6 and jioan will need a 7.
Sign In